Stage
- For other uses of the term, seeStage (disambiguation).
Astage (ステージ,Stage), also called alevel,map,arena,stadium, orboard, is a location in whichcharacters fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large centralplatform within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such asRace to the Finish orTrophy Collector exist as well for purposes other than fighting others.
Versus mode stages[edit]
Mostversus mode stages in each of theSuper Smash Bros. series games are available from thestart, though a small number must first beunlocked by completing certain objectives. SinceSuper Smash Bros. 4 some stages are (or were inSSB4's case) made available through updates and are (were)downloadable. Most stages, likePrincess Peach's Castle, are derived from places in playable characters'universes.Super Smash Bros. Melee introduced two stages unique to theSuper Smash Bros. universe —Battlefield andFinal Destination. InSuper Smash Bros. Brawl, stages derived from universes without associated playable characters were introduced, namelySmashville,Hanenbow, andPictoChat. Additionally, not every playable character has a stage from their own universe; theFire Emblem universe lacked one inMelee (thoughone was planned), and theR.O.B. universe has, for unknown reasons, never had a stage. SinceMelee, eachSmash game has included severalPast Stages that debuted in previous games. These stages have either no or minor alterations (an example beingDream Land inSmash 4, where the top blast line is much closer to the stage than it was in64 orMelee).Super Smash Bros. Ultimate changes this, giving older stages a more refined and detailed design.
Stages range in size from the largeThe Great Cave Offensive andRumble Falls to the smallYoshi's Story andPeach's Castle. Typically, stages involve a large centralplatform withledges, multiple smaller platforms, andblast lines above, below, and to the left and right of the visible area. Some stages, such asMushroom Kingdom andColiseum, have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, likeBridge of Eldin, are referred to as "walk-off stages", and only a select few, likeYoshi's Island, have only one walk-off. Some walk-off stages, such asOnett, have lower blast lines that are inaccessible normally, while others, such asGreen Hill Zone, only infrequently have the lower blast lines introduced; still others, such asMushroom Kingdom, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.
InMelee,moving and transforming stages were introduced.Big Blue andRainbow Cruise consist entirely of platforms that move or appear on and offscreen, while stages likeIcicle Mountain andPAC-LAND scroll continuously up, to the side, or down. Other stages, such asPokémon Stadium, undergo partial transformations at certain intervals, while others, such asCastle Siege andPaper Mario, cycle through complete transformations. Similarly, stages likeDelfino Plaza andSkyloft will take players to various areas via moving platforms.Mushroomy Kingdom may be one of two stages either randomly or based on a player's input prior to the match.Tortimer Island's,Gamer's,Balloon Fight's,Garden of Hope's, andMinecraft World's layouts are randomized to varying degrees for each battle as well.
Other stage elements include breakable barriers and platforms, such as the pillars ofLuigi's Mansion and the stone floors ofSkyworld;stage hazards andenemies, such as lasers, cars, andKlaptraps; local items such asapples; and interactive objects such asBarrel Cannons and switches. Whilewater has no effect on movement inMelee outside of the flowing river inJungle Japes,Brawl introducedswimming; a few stages, such asDelfino Plaza, feature bodies of water that characters can swim in.
FromBrawl onwards, the appearance of some items, namelycrates andbarrels, differs depending on the aesthetic style of the stage they appear on.
Incompetitive play for every game, many tournament organizers prohibit the majority of stages (and in64's case, all butone) from being selected due to being considered disruptive, unfair, or unbalanced by many high-level players[citation needed] (seestage legality).Ultimate tournaments often also require stage hazards to be disabled.
List of versus mode stages[edit]
This is a list of multiplayer stages in theSuper Smash Bros. series.
The following does not include some single-player stages which can be playable with more than one player.
If there is an icon of a certain game in the chart (,
,
,
,
,
), that means a new version of the stage appears in that game.
TheSmash 4 icon means the new version appears in both the 3DS and the Wii U version.
Some stages have different names in different games. The stage's name will be marked with the game's symbol to indicate which game had which name.
Starter | Unlockable | Paid DLC | Free DLC | Single-player only |
Notes[edit]
- ^InMelee, this stage used the
Special Stagesseries symbol instead of the normalSuper Smash Bros. one.
- ^abcdAppears as part ofFlat Zone X.
- ^InBrawl, the stage has an additional underground version based on World 1-2 alongside the standard World 1-1 version. The version will normally be selected randomly, though either version can be forced by holding down a certain button when selecting the stage. World 1-2 was removed infor 3DS andUltimate
- ^InSuper Smash Bros. for Nintendo 3DS, Wily Castle is set during the day and has a variety of moving platforms. InSuper Smash Bros. for Wii U, Wily Castle is set during the night and has platforms moving along rails, as well as theYellow Devil.
- ^InUltimate, Wily Castle is set during the night and has the hazards from both versions ofSmash 4.
Versus mode stages by game[edit]
InSuper Smash Bros.[edit]
There are nine versus stages in the originalSuper Smash Bros.; eightstarters and oneunlockable stage: Mushroom Kingdom, shown inbold.
Peach's Castle
Congo Jungle
Hyrule Castle
Planet Zebes
Yoshi's Island
Dream Land
Sector Z
Saffron City
Mushroom Kingdom
InMelee[edit]
There are 29 versus stages inSuper Smash Bros. Melee; 18starters and 11 unlockable stages, shown below inbold. The three past stages are unlockable. Unlike the other games, each stage has a greater location listed as itsstage prefix rather than which game it is from.
Special StagesBattlefield
Special StagesFinal Destination
Mushroom KingdomPrincess Peach's Castle
Mushroom KingdomRainbow Cruise
Mushroom Kingdom
DK IslandKongo Jungle
DK IslandJungle Japes
TerminaGreat Bay
HyruleTemple
Planet ZebesBrinstar
Yoshi’s IslandYoshi's Island
Yoshi’s IslandYoshi's Story
Dream LandFountain of Dreams
Dream LandGreen Greens
Lylat SystemCorneria
Lylat SystemVenom
KantoPokémon Stadium
F-Zero Grand PrixMute City
EaglelandOnett
Infinite GlacierIcicle Mountain
Mushroom Kingdom II
Planet ZebesBrinstar Depths
Kanto SkiesPoké Floats
F-Zero Grand PrixBig Blue
EaglelandFourside
Superflat WorldFlat Zone
InBrawl[edit]
There are 41 versus stages inSuper Smash Bros. Brawl; 29starters and 12 unlockable stages, shown below inbold. None of the originalSuper Smash Bros. stages or the originalSuper Smash Bros. music stage themes return, but there are 10 stages fromMelee, one from each universe involved in the original game.Super Smash Bros.Brawl also remixed several of the music stage themes fromMelee.
Battlefield
Final Destination
Delfino Plaza
Mushroomy Kingdom
Mario Circuit
WarioWare, Inc.
Rumble Falls
Bridge of Eldin
Norfair
Frigate Orpheon
Yoshi's Island
Halberd
Lylat Cruise
Pokémon Stadium 2
Port Town Aero Dive
Castle Siege
Distant Planet
Smashville
New Pork City
Summit
Flat Zone 2
Skyworld
Shadow Moses Island
Luigi's Mansion
Pirate Ship
Spear Pillar
75m
Mario Bros.
PictoChat
Hanenbow
Green Hill Zone
Rainbow Cruise
Jungle Japes
Temple
Brinstar
Yoshi's Island
Green Greens
Corneria
Pokémon Stadium
Big Blue
Onett
InSmash 4[edit]
Stages inSuper Smash Bros. 4 differ depending on the version.Super Smash Bros. for Nintendo 3DS features 42 stages total (seven of which are unlockable, shown inbold, and eight of which weredownloadable content).Super Smash Bros. for Wii U features 55 stages (six of which are unlockable, shown inbold, and nine of which were downloadable content).Bold and italic text denotes stages that are unlockable in one version, but a starter/downloadable stage in the other. 13 stages appear in both versions (with some having changes), however, the majority of stages are exclusive to each version, with 3DS stages primarily pulled from handheld games and Wii U stages from console games (though, therearesomeexceptions). In addition, this is the first game where stages from all the past entries return at once.
As of March 27th, 2023, due to the discontinuation of theNintendo eShop for the Nintendo 3DS and Wii U systems, downloadable stages can no longer be purchased.
All stages now have an optionalΩ form (Omega Form), changing their layout to be similar to Final Destination - some have walls that go all the way down to the bottom blast line, while others are basically floating islands.
Most stages can be played withup to eight players in the Wii U version, though some are too complex or too small to handle that many fighters at once and will be disabled in the stage select when more players than allowed are present. Normally this is the traditional four (marked4P below), but some stages will still allow up to six (6P). Conversely, some others are restricted to four players even on their Ω forms (4Ω), whereas most stages still allow the full eight on their Ω form even if restricted otherwise.
Starting from this game is the disabling of Star KOs and Screen KOs on certain stages.
Battlefield
4ΩFinal Destination
4ΩBoxing Ring
Gaur Plain
Duck Hunt(
added in version 1.1.1 /
available at release)
4PWily Castle
Super Mario Maker(DLC)
Suzaku Castle(DLC)
Midgar(DLC)
Umbra Clock Tower(DLC)
- Familiar stages
Peach's Castle (64)(DLC)
Hyrule Castle (64)(DLC)
Dream Land (64)(DLC)
3D Land
Golden Plains
Rainbow Road
Paper Mario
Gerudo Valley
Spirit Train
Dream Land
Unova Pokémon League
Prism Tower
Mute City
Magicant
Arena Ferox
Reset Bomb Forest
Tortimer Island
Balloon Fight
Living Room
Find Mii
Tomodachi Life
PictoChat 2
Pac-Maze
- Familiar stages
Jungle Japes
Brinstar
Corneria
Mushroomy Kingdom
WarioWare, Inc.
Yoshi's Island
Distant Planet
Flat Zone 2
Green Hill Zone
Big Battlefield
4PMushroom Kingdom U
Mario Galaxy
Mario Circuit
4PJungle Hijinxs
4PSkyloft
Pyrosphere
4PWoolly World
The Great Cave Offensive
4POrbital Gate Assault
4PKalos Pokémon League
4ΩColiseum
6PFlat Zone X
Palutena's Temple
4PGamer
4PGarden of Hope
Town and City
Wii Fit Studio
4PWrecking Crew
4PPilotwings
4ΩWuhu Island
Windy Hill Zone
6PPac-Land
4ΩMiiverse(added in version 1.0.8)
- Familiar Stages
Kongo Jungle 64
Temple
Yoshi's Island
Onett
4PDelfino Plaza
Mario Circuit (Brawl)
Luigi's Mansion
75m
Bridge of Eldin
Pirate Ship(DLC)
Norfair
4PHalberd
Lylat Cruise
Pokémon Stadium 2
4PPort Town Aero Dive
Castle Siege
6PSkyworld
Smashville
InUltimate[edit]


There are 115 versus stages inSuper Smash Bros. Ultimate. 19 stages are unique toUltimate while the other 96 comprise nearly every stage from previousSmash games: 7 fromSuper Smash Bros., 19 fromSuper Smash Bros. Melee, 26 fromSuper Smash Bros. Brawl, and 44 fromSuper Smash Bros. 4 (18 from the 3DS version, 18 from the Wii U version, and eight that are in both versions).Ω forms return for each stage, along with a newBattlefield form for every stage. All Battlefield and Ω forms have the same size and terrain asBattlefield andFinal Destination, respectively. All stages now alloweight players.
Not counting either single-player only stages or previous versions of Battlefield and Final Destination, there are only 15 stages that do not return inSuper Smash Bros. Ultimate; two fromSmash 64 (Planet Zebes andSector Z), four fromMelee (Icicle Mountain,Mute City,Mushroom Kingdom andPoké Floats), two fromBrawl (Rumble Falls andPictoChat), two fromfor Nintendo 3DS (Rainbow Road andPac-Maze), and five fromSmash for Wii U (Miiverse,Woolly World,Orbital Gate Assault,Jungle Hijinxs andPyrosphere).Flat Zone andFlat Zone 2 do not return either, butFlat Zone X is an amalgam between them. Another unique case are the World 1-2 version of Mushroomy Kingdom and the black and white version of Dream Land GB that are also absent.
A newrules option allowsstage hazards to be turned off. Stages are ordered by when they first appeared in theSuper Smash Bros. series. Unlike previous entries, all stages are available from the start.Ultimate also introducesStage Morph, an option that allows players to choose two different stages which will transition back and forth over the course of a battle.
The stage selection screen now precedes thecharacter selection screen unlike in previous titles.
Battlefield
Small Battlefield(added in version 8.1.0)
Big Battlefield
Final Destination
New Donk City Hall
Great Plateau Tower
Moray Towers
Dracula's Castle
Mementos(DLC)
Yggdrasil's Altar(DLC)
Spiral Mountain(DLC)
King of Fighters Stadium(DLC)
Garreg Mach Monastery(DLC)
Spring Stadium(DLC)
Minecraft World(DLC)
Northern Cave(DLC)
Cloud Sea of Alrest(DLC)
Mishima Dojo(DLC)
Hollow Bastion(DLC)
Familiar Stages
Peach's Castle
Kongo Jungle
Hyrule Castle
Super Happy Tree
Dream Land
Saffron City
Mushroom Kingdom
Princess Peach's Castle
Rainbow Cruise
Kongo Falls
Jungle Japes
Great Bay
Temple
Brinstar
Yoshi's Island (Melee)
Yoshi's Story
Fountain of Dreams
Green Greens
Corneria
Venom
Pokémon Stadium
Onett
Mushroom Kingdom II
Brinstar Depths
Big Blue
Fourside
Delfino Plaza
Mushroomy Kingdom
Figure-8 Circuit
WarioWare, Inc.
Bridge of Eldin
Norfair
Frigate Orpheon
Yoshi's Island
Halberd
Lylat Cruise
Pokémon Stadium 2
Port Town Aero Dive
Castle Siege
Distant Planet
Smashville
New Pork City
Summit
Skyworld
Shadow Moses Island
Luigi's Mansion
Pirate Ship
Spear Pillar
75m
Mario Bros.
Hanenbow
Green Hill Zone
Boxing Ring
Gaur Plain
Duck Hunt
Wily Castle
Super Mario Maker
Suzaku Castle
Midgar
Umbra Clock Tower
3D Land
Golden Plains
Paper Mario
Gerudo Valley
Spirit Train
Dream Land GB
Unova Pokémon League
Prism Tower
Mute City SNES
Magicant
Arena Ferox
Reset Bomb Forest
Tortimer Island
Balloon Fight
Living Room
Find Mii
Tomodachi Life
PictoChat 2
Mushroom Kingdom U
Mario Galaxy
Mario Circuit
Skyloft
The Great Cave Offensive
Kalos Pokémon League
Coliseum
Flat Zone X
Palutena's Temple
Gamer
Garden of Hope
Town and City
Wii Fit Studio
Wrecking Crew
Pilotwings
Wuhu Island
Windy Hill Zone
Pac-Land
Single-player stages[edit]
In the single-player modes and challenges, a number of stages appear that aren't available in versus mode without hacking or accessing it via theDebug menu.
- TheHome-Run Contest stages inMelee,Brawl,SSB4, andUltimate involve a central platform from whichSandbag is hit, and a very long stretch of ground to the right of the platform for it to land upon.
- InMelee's "trophy tussle"event matches, the player fightsCPUs upon a stage that takes the form of a giant object, the trophy for which he or she wins after completing the event.
- The originalSuper Smash Bros.Board the Platforms stages function as agility tests, and there are 12 in total - each one is designed to challenge the player's character.
- Like Board the Platforms,Break the Targets and Target Test stages of the originalSuper Smash Bros. andMelee respectively are tailored to challenge each character - 12 exist in the original and 25 inMelee. Some ofMelee's Target Test stages are decorated in reference to their character's universe;Pikachu's, for example, has decorative Poké Balls in its walls, while theIce Climbers' look like a level from the gameIce Climber.Brawl, however, simply has five Target Smash! stages for all characters, each representing a different difficulty level.
- Areas inAdventure Mode and theAdventure Mode: The Subspace Emissary are technically defined as stages.
- TheOnline Practice Stage inBrawl,SSB4, andUltimate is playable only while waiting for anonline match to load.
- Thecontrols test stage inBrawl,SSB4, andUltimate is playable only for the purpose of testing custom controls, and only asMario, or asMii Fighters inSSB4 andUltimate.
InSuper Smash Bros.[edit]
- Duel Zone
- Board the Platforms stages
- Final Destination
- Meta Crystal
- Race to the Finish
- Break the Targets! stages
InMelee[edit]
- A variation ofBattlefield with a different background exclusive toClassic,Adventure, andAll-Star Modes, as well as Event MatchesSpace Travelers andMewtwo Strikes!
- Adventure stages
- All-Star Rest Area - The stage the players are teleported to and from betweenAll-Star Mode matches.
- Entei - the stage on whichEvent 26: Trophy Tussle 2 is played.
- Goomba - the stage on whichEvent 14: Trophy Tussle 1 is played.
- Home-Run Stadium
- Majora's Mask - the stage on whichEvent 47: Trophy Tussle 3 is played.
- Race to the Finish - aClassic Modebonus game stage.
- Snag the Trophies stage - a Classic Mode bonus game stage.
- Target Smash stages - a set of single-player mode stages that also appear in Classic Mode as bonus games.
InBrawl[edit]
Note: In Brawl, most of these stages can be played with two players.
- Adventure Mode: The Subspace Emissary stages
- All-Star Rest Area - The stage the players are teleported to and from betweenAll-Star Mode andBoss Battle matches
- Controls Test stage
- Home-Run Stadium
- Online Practice Stage
- Target Smash! stages - a set of single-player mode stages that also appear in Classic Mode as bonus games.
InSmash 4[edit]
Note: As with Brawl, most of these stages can be played with two players.
- Master Core's variation of Final Destination
- The Credits - A small stage where the player smashes names to reveal a picture.
- Trophy Rush stage - Raining blocks appear on the stage. If they are too far up, the stage will disappear and KO the player.
- All-Star Rest Area
- Home-Run Stadium
- Target Blast Stadium - A stage similar to the Home-Run Stadium. The player breaks thetargets by smashing a bomb at them.
- Battlefield with a scrollingitem platform, exclusively used inMulti-Man Smash.
- SSB4's Online Practice Stage - Same as Brawl, but the Wii U version looks like a Ω form of theMiiverse stage with aSandbag; the 3DS version's shape bears more of a resemblance toΩBattlefield, but with different and simpler textures.
- SSB4's control test stage - Same asBrawl.
InUltimate[edit]
Note: As with Brawl and the Wii U version, some of these stages can be played with two players.
- Galleom,Rathalos,Marx,Dracula, andGanon’s boss stages.
- Adventure Mode: World of Light stages:
- Galeem and Dharkon's forms ofFinal Destination.
- The general layout is the same for all three variants, but the backgrounds are different for each one, with the last variant featuring 4 unique backgrounds depending on which boss is still alive or close to death.
- The mode’sfinal stage, including:
- A vertically-scrolling section
- A boss rush area resembling Final Destination
- One of the aforementioned variants of Final Destination on which Galeem and Dharkon are fought
- Galeem and Dharkon's forms ofFinal Destination.
- Bonus Game stage fromSSBU's Classic Mode
- Training. This only appears on the Training Mode Stage Select screen.
- SSBU's Online Practice Stage: Resembles theBattlefield-shaped portion of the Training stage.
- SSBU's control test stage - Same asBrawl andSSB4.
- Battlefield forms with a scrollingitem platform, exclusively used inMob Smash.
- Touring or transforming stages locked to certain areas used inSpirit Battles.
- Home-Run Stadium
Non-playable stages[edit]
Some stages are inaccessible through normal means. These non-playable stages are accessible only through the use of hacks and debug programs, such asAction Replay. Some, such as "Test", were presumably used for testing during game development, while others, such as the "Tutorial Stage", are used in the game but not for the purpose of gameplay.
InSuper Smash Bros.[edit]
InMelee[edit]
InBrawl[edit]
- 1-Player Mode Credits - the file name of the single-player mode credits is "STGCHARACROLL.pac", which technically defines it as a stage.
- Results Screen - the results screen that appears after a match is a stage, playable only through hacking[1]
Infor Wii U[edit]
- Photo Studio backgrounds - The backgrounds are all considered separate stages, and can only be played by hacking.
InUltimate[edit]
- Results Screen - Similar toBrawl, this is programmed in as a nearly fully-playable stage, accessible only by hacking. There are also separate variants of the stage specifically forJoker andSephiroth's victory poses.[2]
- Free the Spirit screen - This is also programmed in as a stage, only accessible by hacking.[3]
- Staff Roll screen - This is also programmed in as a stage, only accessible by hacking. It has at least a bottomblast line programmed in, but no other surfaces.[4]
Custom Stages[edit]
Brawl introduced theStage Builder, a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable.Brawl includes a set ofSample Stages that were built using the Stage Builder. The stage builder can also be used to buildNo KO stages and "CD Factories" - exploitative stages used for quickly obtainingCDs. The Stage Builder returns inSuper Smash Bros. for Wii U, with some features removed and other features added. In version 3.0.0 ofSuper Smash Bros. Ultimate, the stage builder was released with most features found in the Wii U version and significantly more features to make it the most robust version in the series.
In competitive play[edit]
Only Versus Mode stages are even considered to be tournament legal, as hacking the game to use single player stages and the requirement for each what would be tournament legal custom stage to be on each console are too much of a hassle fortournament organizers. After that, the general requirements forstage legality are usually minimal random events, no significant mid-match layout alterations, no design aspects that promote camping or stalling, and no design aspects that give a player an unfair advantage over their opponent. For these reasons, relatively few stages are universally agreed as tournament legal, with the rest being banned. While the legality of every stage will forever be contested and debated, most major tournaments abide by the same stage setlist and must unanimously agree to ban or unban a stage.
Trivia[edit]
- Ultimate is the only installment to not have any unlockable stages.
- FromBrawl onward (except infor Nintendo 3DS), stages on the stage select screen show the logo of their origin game (or origin series). However, due to localization differences or certain games not being released in certain regions, various inconsistencies show up:
- If the language is set to Latin American Spanish or Canadian French, all logos will use their US English version.
- If the language is set to Castilian Spanish, European French, UK English, German, or Italian, all logos will use their properly translated European versions.
- If the language is set to Dutch or Russian, all logos will use the UK English version. (Differences between US English and UK English logos can be seen for games such asPokémon Red andBlue versions,Tomodachi Life,Xenoblade Chronicles,WarioWare, Inc., andFire Emblem Awakening.)
- If the language is set to Korean, games not released in South Korea use an inconsistent mixture of Japanese, US English, and UK English logos, for example using the UK English logo forXenoblade Chronicles, the US English logo forFire Emblem Awakening, and the Japanese logo forSuper Mario USA andMade in Wario.
- If the language is set to Traditional or Simplified Chinese, a different inconsistent mixture appears, such as using the UK English logo forTomodachi Life and the Japanese logo forXenoblade Chronicles.
- As a unique difference between Simplified and Traditional Chinese, Simplified Chinese translates the logo forNintendogs into Chinese, while Traditional Chinese leaves the logo untranslated.
- If the language is set to either Japanese or Chinese, the origin game forMagicant is listed asMother. If the language is set to Korean or any Western language, the origin game is instead listed asEarthBound (and notEarthBound Beginnings), despite those being two completely different games.
- The logo for the gameFind Mii is the only one to differ in all 14 languages.
- Despite these changes,Kirby Super Star uses its American logo even when the regional settings are set to Europe or Australia, where it is known asKirby's Fun Pak.
- Port Town Aero Dive has its origin game listed as bothF-Zero GX andF-Zero AX, and is the only stage to list more than one title outside ofPokémon series stages.
- TheR.O.B. universe is the only franchise with a playable character to have never had a stage in any game whatsoever.
- Somewhat on the contrary, the Nintendo DS universe is technically the only franchise with more than one stage to never have a character in any game whatsoever (though many characters in the series did make their debut on the system).
- Yoshi has the highest amount of stages among the franchises that only have a single fighter, with an amount of 5.
- However, if Mario sub-franchises are discounted, thenF-Zero has the highest amount of stages among the franchise with only a single fighter, with an amount of 4.
- InUltimate, certain Poké Ball Pokémon and Assist Trophy characters cannot be summoned on certain stages, either due to the stage design hindering their abilities or another of them already appearing the stage's background. For example, Nikki cannot appear in Fourside due to the dark background obscuring her drawings, Alucard cannot appear in Wii Fit Studio due to the giant mirror in the background (since he is a vampire, which does not have a reflection), and Knuckles and Palkia cannot appear on Green Hill Zone and Spear Pillar, respectively, due to already appearing on those stages.
See also[edit]
References[edit]
Stages inSuper Smash Bros. | |
---|---|
Starter stages | Congo Jungle ·Dream Land ·Hyrule Castle ·Peach's Castle ·Planet Zebes ·Saffron City ·Sector Z ·Yoshi's Island |
Unlockable stage | Mushroom Kingdom |
Stages inSuper Smash Bros. Melee | |
---|---|
Starter stages | Brinstar ·Corneria ·Fountain of Dreams ·Great Bay ·Green Greens ·Icicle Mountain ·Jungle Japes ·Kongo Jungle ·Mushroom Kingdom ·Mute City ·Onett ·Pokémon Stadium ·Princess Peach's Castle ·Rainbow Cruise ·Temple ·Venom ·Yoshi's Island ·Yoshi's Story |
Unlockable stages | Battlefield ·Big Blue ·Brinstar Depths ·Final Destination ·Flat Zone ·Fourside ·Mushroom Kingdom II ·Poké Floats |
![]() | Dream Land ·Kongo Jungle ·Yoshi's Island |