Spot dodge
Aspot dodge (その場回避,on-the-spot dodge)[1] orspotdodge, also called asidestep, officially known as asidestep dodge inSuper Smash Bros. Melee[2] andSuper Smash Bros. Brawl[3], and as anon-the-spot dodge inSuper Smash Bros. Ultimate[4], namedEscapeN byMelee'sdebug menu, andBrawl andSuper Smash Bros. 4's internal character files, is a maneuver that renders the characterintangible for a few frames, with the duration varying based on the game and character. Functionally similar to anair dodge, it is performed by pressing down whileshielding, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodgingprojectiles anditems along with quickly counter-attacking foes during the ending lag of their missed attack, as well as avoidinggrabs (as grabs beatshields).Terry can additionally perform a counterattack after using his spot dodge, being the only character that can do so.
The spot dodge is the shortest and fastest of the three dodges (roll, spot dodge, andair dodge), and the only one where the player effectively remains stationary.
Though the spot dodge animation shows the character leaning into the back or foreground, the intangible state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave inNorfair. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notablyKing Dedede inBrawl being significantly outside the playing plane for most of his spot dodge's ending lag.
Spot dodge frame list inMelee[edit]
Characters | Intangibility Frames | Total Frames | Total Intangibility Frames | Ending Vulnerability Frames | % Intangible |
---|---|---|---|---|---|
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 22 | 14 | 7 | 63.7% |
![]() | 2-15 | 27 | 14 | 12 | 51.9% |
![]() | 2-18 | 27 | 17 | 9 | 63.0% |
![]() | 2-18 | 27 | 17 | 9 | 63.0% |
![]() | 2-18 | 27 | 17 | 9 | 63.0% |
![]() | 2-18 | 27 | 17 | 9 | 63.0% |
![]() | 2-18 | 27 | 17 | 9 | 63.0% |
![]() | 2-12 | 32 | 11 | 20 | 34.4% |
![]() | 2-20 | 32 | 19 | 12 | 59.4% |
![]() | 3-20 | 32 | 18 | 12 | 56.3% |
![]() | 3-20 | 32 | 18 | 12 | 56.3% |
![]() | 2-21 | 37 | 20 | 16 | 54.1% |
![]() | 2-23 | 37 | 22 | 14 | 59.5% |
![]() | 4-24 | 42 | 21 | 18 | 50.0% |
Spot dodge frame list inBrawl[edit]
Characters | Intangibility Frames | Total Frames | Total Intangibility Frames | Ending Vulnerability Frames | % Intangible |
---|---|---|---|---|---|
![]() | 2-20 | 22 | 19 | 2 | 86.4% |
![]() | 2-20 | 22 | 19 | 2 | 86.4% |
![]() | 2-20 | 22 | 19 | 2 | 86.4% |
![]() | 2-20 | 22 | 19 | 2 | 86.4% |
![]() | 2-20 | 22 | 19 | 2 | 86.4% |
![]() | 2-20 | 24 | 19 | 4 | 79.2% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 2-20 | 25 | 19 | 5 | 76.0% |
![]() | 3-16 | 25 | 14 | 9 | 56.0% |
![]() | 3-20 | 25 | 18 | 5 | 72.0% |
![]() | 2-20 | 27 | 19 | 7 | 70.4% |
![]() | 2-23 | 30 | 22 | 7 | 73.3% |
![]() | 3-24 | 32 | 22 | 8 | 68.8% |
* Moves back slightly.
** Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his spot dodge. Attacks need to have wide hitboxes that reach far into the Z-axis, or hit low enough to hit Dedede's foot that sticks out, to hit him during his vulnerable frames in his spot dodge.
Spot dodge frame list inSmash 4[edit]
Prior to version1.1.0 ofSmash 4, all spotdodges had one more frame of intangibility. This list shows the frame data of spot dodges as of the current version of the game.
Characters | Intangibility Frames | Total Frames | Total Intangibility Frames | Ending Vulnerability Frames | % Intangible |
---|---|---|---|---|---|
![]() | 2-16 | 24 | 15 | 8 | 62.5% |
![]() | 2-15 | 24 | 14 | 9 | 58.3% |
![]() | 2-15 | 24 | 14 | 9 | 58.3% |
![]() | 2-15 | 24 | 14 | 9 | 58.3% |
![]() | 2-15 | 24 | 14 | 9 | 58.3% |
![]() | 2-15 | 24 | 14 | 9 | 58.3% |
![]() | 2-15 | 24 | 14 | 9 | 58.3% |
![]() | 2-15 | 24 | 14 | 9 | 58.3% |
![]() | 2-15 | 24 | 14 | 9 | 58.3% |
![]() | 2-14 | 24 | 13 | 10 | 54.2% |
![]() | 2-16 | 25 | 15 | 9 | 60.0% |
![]() | 2-16 | 25 | 15 | 9 | 60.0% |
![]() | 2-16 | 25 | 15 | 9 | 60.0% |
![]() | 2-16 | 25 | 15 | 9 | 60.0% |
![]() | 2-16 | 25 | 15 | 9 | 60.0% |
![]() | 2-16 | 25 | 15 | 9 | 60.0% |
![]() | 2-16 | 25 | 15 | 9 | 60.0% |
![]() | 2-17 | 26 | 16 | 9 | 61.5% |
![]() | 3-17 | 26 | 15 | 9 | 57.7% |
![]() | 3-17 | 26 | 15 | 9 | 57.7% |
![]() | 2-17 | 26 | 16 | 9 | 61.5% |
![]() | 2-17 | 26 | 16 | 9 | 61.5% |
![]() | 3-17 | 26 | 15 | 9 | 57.7% |
![]() | 2-17 | 26 | 16 | 9 | 61.5% |
![]() | 2-17 | 26 | 16 | 9 | 61.5% |
![]() | 3-17 | 26 | 15 | 9 | 57.7% |
![]() | 2-17 | 26 | 16 | 9 | 61.5% |
![]() | 2-17 | 26 | 16 | 9 | 61.5% |
![]() | 2-17 | 26 | 16 | 9 | 61.5% |
![]() | 2-17 | 26 | 16 | 9 | 61.5% |
![]() | 2-17 | 26 | 16 | 9 | 61.5% |
![]() | 3-17 | 26 | 15 | 9 | 57.7% |
![]() | 2-15 | 26 | 14 | 9 | 53.8% |
![]() | 3-17 | 26 | 15 | 9 | 57.7% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-18 | 27 | 16 | 9 | 59.3% |
![]() | 3-17 | 27 | 15 | 9 | 55.6% |
![]() | 4-19 | 28 | 16 | 9 | 57.1% |
![]() | 4-19 | 28 | 16 | 9 | 57.1% |
![]() | 4-19 | 28 | 16 | 9 | 57.1% |
![]() | 4-19 | 28 | 16 | 9 | 57.1% |
![]() | 4-19 | 28 | 16 | 9 | 57.1% |
![]() | 5-19[5] | 29 | 15 | 10 | 51.2% |
Spot dodge frame list inUltimate[edit]
InUltimate, spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception ofBayonetta, andMythra who can instead activate Bat Within/Foresight starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into anyground attack (includingspecial moves, but excludinggrabs anddash attacks, the latter since they require the user todash first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spot dodges, which reduces their intangibility frames and lengthens their duration if they areperformed repeatedly, gradually leaving the user more vulnerable. This mechanic is shared withrolls andair dodges. The staleness mechanic also affects the Bat Within and Foresight windows as well.
The formula to determine a spot dodge's duration before it can beinterrupted isD * (1 + P), plus one frame if stale, whereD is the total duration of the spot dodge when fresh, andP is a penalty value that increases by 0.06 for every spot dodge, capping at 0.3. As a result, five consecutive uses of spot dodges will fully stale them. The penalty is reset per each spot dodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spot dodges grant intangibility three frames later, making them worse for dodging attacks quickly.
In the list below, values in parenthesis show the total frames of spot dodges when canceled into an attack. Attacks used out of spot dodges cannot be canceled intoaerials.
Characters | Intangibility frames | Total frames | ||
---|---|---|---|---|
Fresh | Fully stale | Fresh | Fully stale | |
![]() | 3-14 | 6-15 | 23 (18) | 30 (24) |
![]() | 3-14 | 6-15 | 23 (18) | 30 (24) |
![]() | 3-14 | 6-15 | 23 (18) | 30 (24) |
![]() | 3-14 | 6-15 | 23 (18) | 30 (24) |
![]() | 3-14 | 6-15 | 23 (18) | 30 (24) |
![]() | 3-16 | 6-16 | 24 (19) | 32 (25) |
![]() | 3-16 | 6-16 | 24 (19) | 32 (25) |
![]() | 3-16 | 6-16 | 24 (19) | 32 (25) |
![]() | 3-16 | 6-16 | 24 (19) | 32 (25) |
![]() | 3-16 | 6-16 | 24 (19) | 32 (25) |
![]() | 3-16 | 6-16 | 24 (19) | 32 (25) |
![]() | 3-16 | 6-16 | 24 (19) | 32 (25) |
![]() | 3-16 | 6-16 | 24 (19) | 32 (25) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20)[6] | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 25 (20) | 33 (27) |
![]() | 6-17[7] | 9-18 | 25 (20) | 33 (27) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-17 | 6-17 | 26 (21) | 34 (28) |
![]() | 3-18 | 6-18 | 28 (23) | 37 (30) |
![]() | 3-18 | 6-18 | 28 (23) | 37 (30) |
![]() | 3-18 | 6-18 | 28 (23) | 37 (30) |
![]() | 3-18 | 6-18 | 28 (23) | 37 (30) |
![]() | 3-18 | 6-18 | 28 (23) | 37 (30) |
![]() | 3-18 | 6-18 | 28 (23) | 37 (30) |
![]() | 7-21[8] | 10-21 | 31 (26) | 40 (32) |
References[edit]
- ^"Shielding & Dodging" page on the Japanese version of Smash Bros. DOJO!! (October 4, 2007). Retrieved on December 16, 2018.
- ^Super Smash Bros. Melee How to Play video
- ^"Shielding & Dodging" page on Smash Bros. DOJO!! (October 4, 2007). Retrieved on December 16, 2018.
- ^"On-the-Spot Dodge Into Counter Attack"tip fromSuper Smash Bros. Ultimate ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack.")
- ^Bat Within activates on frames 1-4.
- ^Can be canceled intoDodge Attack on frames 10-17.
- ^Bat Within activates on frames 2-5, assuming unstaled dodges.
- ^Foresight activates on frames 2-6, assuming unstaled dodges.