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Spinning Kong

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Spinning Kong
Donkey Kong Up B SSBU.gif
Spinning Kong inSuper Smash Bros. Ultimate.
UserDonkey Kong
UniverseDonkey Kong
Article on Super Mario WikiHelicopter Spin

Spinning Kong (スピニングコング,Spinning Kong) isDonkey Kong'sup special move.

Description[edit]

Donkey Kong rapidly spins with his arms outstretched, dealing multiple clothesline attacks. This move gains very little vertical height, but it goes almost as far horizontally asMeta Knight'sMach Tornado, making it a rather effectiverecovery move. When used on the ground, Spinning Kong can be used in a fashion similar toBowser'sWhirling Fortress; it can be used out of the shield, or as a disruptive tactic. Spinning Kong can also act as a pseudo shield for someprojectiles, or out of shield inUltimate orMelee due to its well-defended nature (Super armor inUltimate, intangibility inMelee). The protection the move provides overall also makes it useful for recovery.

In all games, the aerial version of Spinning Kong does high amounts ofdamage if all hits connect (which is quite difficult to do). It does 12% inSSB, 33% inMelee, 36% inBrawl andSSB4, and 19% inUltimate, making it the second most damaging up special in the series followingLucas in first withPK Thunder 2, which can do 43%. InBrawl,Smash 4, andUltimate the grounded version of Spinning Kong grantssuper armor on frames 5-17 as of 6.0.0; just before the hitbox comes out. The landing lag animation after the helpless animation has also been changed, causing Donkey Kong to fall onto his back after finishing the move high up in the air, leaving him vulnerable for a moment - but this can be avoided if the move ends close to the ground.

An oddity inBrawl will occur if Donkey Kong leaves the ground when using as the grounded version of Spinning Kong, the launch resistance will last for the entire move instead of only the few startup frames, but no vertical height will be gained. InSSB4, Donkey Kong can no longer go offstage at the ledge when using the move on the ground. InMelee, it is the most damaging up special move when used aerially.

InMelee, Spinning Kong was especially notable for hitting on Frame 3, while havingintangibility on Frames 3-5. In the air it became only stronger, hitting on Frame 2 while still retaining the invincibility frames (2-5 specifically). Thanks to its large range, this made it among the most powerful ways to break combos in the game. The knockback on the grounded version was also quite staggering for its speed, KOing Mario from around 130% on Battlefield center stage with DI.

InBrawl, Spinning Kong also has the extremely rare ability to completely negate all momentum, both horizontally and vertically upon its first frame of activation. If used correctly (combined with good DI and use of his fast back aerial), Spinning Kong can prevent DK from getting KO'd and can survive longer than any character in the game, including Bowser.Bucket brakes'smomentum canceling is only considered superior because it does not putMr. Game & Watch in a helpless state. Additionally, Donkey Kong is completely unaffected bywind for the duration of the move, and even during the helplessness that follows. This also affectswindboxes. This carries over into future games, although no longer affecting the helpless animation, making the move useful in Spirit Battles with strong winds.

In the first three games, the grounded move consists of only one hit dealing 10% damage. It has decent horizontal knockback, being an effectiveedgeguarding move,out of shield move andcombo finisher. Additionally, when DK lands after using the move and he falls off the edge within the first few frames of landing, he will still be inhelpless state.

InSmash 4, the grounded Spinning Kong no longer spins horizontally, instead spinning in a slight angle dependent on the direction he starts the move, increasing the attack's vertical range. It also hits multiple times and deals much less damage as opposed toBrawl, doing 7% on the first hit, five 1% hits, and a moderate knockback finisher that does 4% for a total of 17%, making the grounded version a better out of shield move. The aerial Spinning Kong still has its extremely effective horizontal recovery and its weak vertical gain. However, opposed to the reduced damage on the grounded version, the aerial version still does up to 36% damage if all hits connect successfully. Spinning Kong also seems to keepBrawl's very powerfulmomentum canceling, still being able to negate all momentum to prevent potential KO's and many fatal blows; however, sinceSmash 4 had changedhitstun canceling, Spinning Kong's momentum canceling is much harder to utilise because if the hitstun is too much, DK will get KO'd before he can even use Spinning Kong to prevent the KO, therefore making it a less effective survival technique than inBrawl.

Instructional quotes[edit]

Super Smash Bros. Melee instruction bookletDonkey Kong (SSBM)While it doesn't gain much altitude, this move covers a lot of horizontal ground, making it an effective recovery move.
Super Smash Bros. Brawl instruction bookletDonkey Kong (SSBB)Poor vertical gain but great for horizontal recovery.
Super Smash Bros. for Nintendo 3DS case foldoutDonkey Kong (SSB4)Spin for a combo attack. Can move left or right.
Super Smash Bros. UltimateMove ListDonkey Kong (SSBU)Spins with a whirlwind of punches. Can shift left or right while airborne and forward while grounded.

Customization[edit]

Special Move customization was added inSuper Smash Bros. 4. These are the variations:

1. Spinning Kong2. Chopper Kong3. Kong Cyclone
Spinning Kong
Chopper Kong
Kong Cyclone
"A whirlwind of punches. You can move left and right while spinning."NTSC "Spins high into the air like a helicopter. Doesn't deal any damage to opponents."

PAL "Spins into the air like a helicopter. Doesn't deal any damage to opponents."

NTSC "Suck opponents in as you spin, and then launch them with a single punch."

PAL "Suck opponents in as you spin, then punches them, possibly launching them."

  1. Spinning Kong: Default.
  2. Chopper Kong: Launches DK straight up, regardless of whether he is airborne or grounded. Gives better vertical distance and ascends much faster, but horizontal distance is reduced, and the move does no damage. Has more landing lag.
  3. Kong Cyclone: Creates a tornado around DK that sucks opponents in from all directions. The attack portion of the move is much faster and only deals two hits; a weak attack at the beginning, and a stronger attack with KO potential at the end, and Donkey Kong gains super armor for the duration of the spin. This move also has soft and hard landing lag; if Donkey Kong is very close to the ground once using Kong Cyclone in the air, he receives minimal landing lag; otherwise, he suffers extreme landing lag. The grounded version deals 19% damage and the aerial version deals 15%. When used on the ground, the spin is parallel to the ground like in Melee and Brawl, rather than tilted like the default.

Origin[edit]

Dixie Kong spinning using her ponytail.

Dixie Kong'sability to spin in midair to slow her descent was introduced inDonkey Kong Country 2: Diddy's Kong Quest; this ability also caused her horizontal movement in the air to dramatically increase, not unlike the ability utilized by Donkey Kong inSmash Bros. While Donkey Kong himself has never used the move prior toSuper Smash Bros., the overall animation for Spinning Kong is similar to Dixie Kong's spinning ability, though Donkey Kong instead uses his arms to hover instead of Dixie Kong's ponytail.Tiny Kong also utilized a similarspinning ability inDonkey Kong 64; however,Super Smash Bros. was released prior toDonkey Kong 64. Dixie's own spinning ability is also retained in sequels toDonkey Kong Country 2; notably, inDonkey Kong Country: Tropical Freeze, it is changed to grant Dixie (as well as Donkey Kong) further vertical distance covered in addition to a somewhat slowed descent, making it somewhat more comparable to the ability utilized by Donkey Kong inSmash Bros.

The Kopter enemy spinning with its helicopter blades.

Another possible origin for the move are the Kopter enemies fromDonkey Kong Country 3, who spin in the air with helicopter blades. They are able to fly upward, downward, or sideways.

An animation in Donkey Kong Land that bears a passing resemblance to Spinning Kong.

A similar animation to Spinning Kong can be found inDonkey Kong Land, as whenever Diddy Kong is KO'd, Donkey Kong will rise to the screen in the shape of a tornado, similar to this move. While he doesn't stretch his arms in a similar manner to this move, this is the only instance of Donkey Kong spinning horizontally prior to the release ofSuper Smash Bros.

Gallery[edit]

Names in other languages[edit]

LanguageName
Japan Japaneseスピニングコング,Spinning Kong
UK EnglishSpinning Kong
France FrenchTourniquet Kong
Germany GermanDrehschlag
Spain Spanish (PAL)Peonza Kong
Mexico Spanish (NTSC)Trompo Kong
Italy ItalianKong rotante
China Chinese (Simplified)森喜刚旋转
Taiwan Chinese (Traditional)森喜剛旋轉
South Korea Korean스피닝 콩,Spinning Kong
Netherlands DutchKong-kopter
Russia RussianСмерч Конга

Trivia[edit]

Technical details[edit]