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Spin Dash

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Spin Dash
Sonic Side B SSBU.gif
Using a Spin Dash inUltimate.
UserSonic
UniverseSonic the Hedgehog
For Sonic's down special move, seeSpin Charge.
For the Canadian smasher, seeSmasher:Spin-Dash.

Spin Dash (スピンダッシュ,Spin Dash) (sometimes spelledSpindash) isSonic'sside special move.

Overview[edit]

Sonic curls into a ball and begins charging the attack, sliding backwards as he does so. Upon release of the special button, he lunges forward with a slight hop, then continues rolling to deal damage. The attack will do a single hit as he passes opponents, as opposed toSpin Charge's multiple small hits, and Sonic can turn around before the end of the move to attack again. Ifgrounded, pressing the special, attack, orjump buttons during the dash will launch Sonic into the air for a stronger strike that can quickly cancel into an aerial attack or hisneutral orup specials, though this will cost him his second jump.

This move is one of the most defensive moves in Sonic's arsenal. It can be shield-canceled any time before it is fully charged and if the dash is jump canceled immediately upon release, Sonic will perform a fast, long-reachingshort hop referred to as a "spinshot", which allows him to transition into aerial attacks quickly against grounded targets. Spin Dash also hasinvincibility frames at the very beginning. If Spin Dash is performed at a slope, the hop will instantly transition into the regular ground dash move, with the exception of the dash having a far higher priority, making it capable of clanking with highly disjointed attacks. Depending on the opponent's SDI it combos into any of his aerials besidesdown aerial, and can also combo into a Homing Attack, Spring Jump, or footstool at low percents.

The Spin Dash can also be used to perform numerous glitches, including thespin glitch andparasol glitch.

InSuper Smash Bros. 4, the Spin Dash gains the ability to jump and move around in the air while it is charging as long as the B button is held.

InSuper Smash Bros. Ultimate, the Spin Dash gains the ability to be released during a jump and loses the ability to be shield-canceled and cross up shields unless charged enough. It still has invincibility on its first 6 frames, and at full charge the dash itself is strong enough to clank with a full power Charge Shot.

Instructional quotes[edit]

Super Smash Bros. BrawlSmash Bros. DOJO!!Sonic (SSBB)Hop into a supersonic Spin Dash. If you charge it up just a bit, your speed will increase. It's also possible to rise up while spinning.
Super Smash Bros. for Nintendo 3DS case foldoutSonic (SSB4)Spin while dashing forward. Can be charged.
Super Smash Bros. UltimateMove ListSonic (SSBU)Rolls forward at high speed. Can be charged, redirected, and linked to other attacks.

Techniques[edit]

Instant Spin Dash Jump[edit]

TheInstant Spin Dash Jump (shortened toISDJ) is an advanced technique inSuper Smash Bros. 4 that Sonic can use out of a run. While the standard Spin Dash causes Sonic to hop into the air at the start of the move and then land, pressingA or the jump button within one frame of starting a Spin Dash will allow the hop of the Spin Dash to be skipped, and Sonic will ascend while travelling forwards. Although the technique is very hard to pull off, it can allow Sonic to close out stocks quickly, as the move can combo into hisforward aerial at the end of the ascent, and KO near the blast zone. A successful ISDJ is also very difficult topunish. One can input Spin Dash in the opposite direction of the run and Sonic will perform a turnaround ISDJ which maintains forward momentum. It can also bewavebounced andB-reversed. While a somewhat similar version of this technique is inUltimate, it has been nerfed considerably. Due to the changes in both the move's mechanics and the physics engine, the timing is less strict, but the rewarded mobility has been reduced, removing the practicality of the technique.

Spin Shot[edit]

TheSpin Shot is anadvanced technique present in every title Sonic has appeared in. The technique consists ofdouble jumping out of either a Spin Dash orSpin Charge while maintaining Sonic's ground speed. The Spin Dash version of the Spin Shotcan be performed either in the air or on ground. The Spin Shot can be used primarily as a recovery option. It also functions as a combo starter, or as a mixup option if the opponent its waiting to punish Sonic'sSpring Jump.

Customization[edit]

Special Move customization was added inSuper Smash Bros. 4. These are the variations:

1. Spin Dash2. Hammer Spin Dash3. Burning Spin Dash
Spin Dash
Hammer Spin Dash
Burning Spin Dash
NTSC "Roll forward at high speed. You can charge it, change the direction, and link to other attacks."

PAL "Rolls forwards at speed. Can be charged. Can also change direction and link to other attacks."

NTSC "Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash."

PAL "Starts with a huge hop that buries any rivals it hits on the way down. Slightly weaker than Spin Dash."

NTSC "A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower."

PAL "A more powerful Spin Dash with no hop at the start. Jumps made during the dash are lower."

  1. Spin Dash: Default.
  2. Hammer Spin Dash: Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.
  3. Burning Spin Dash: Deals more damage and has a fire effect, but doesn't hop at the beginning.

Origin[edit]

Sonic performing a Spin Dash inSonic the Hedgehog CD.

The Spin Dash originates fromSonic the Hedgehog 2, but in that game the player had to rapidly tap the button to charge the spin, making it more like Spin Charge. Additionally, inSonic the Hedgehog 2, Sonic does not hop when he executes the attack. The Spin Dash move inSuper Smash Bros. Brawl is derived fromSonic the Hedgehog CD, where the player has to only hold down on the control pad and a jump button for Sonic to automatically charge the Spin Dash. However, inSonic the Hedgehog CD, Sonic doesn't automatically hop when he dashes off nor can he change his direction at will. The Spin Dash has appeared in most 3DSonic games to date, where the player has more control over the move and can even be canceled into a jump.

The Burning Spin Dash custom variant is similar to the Fire Somersault technique fromSonic Adventure 2. However, the Flame Ring made Sonic's somersault technique fiery, not his Spin Dash move.

Gallery[edit]

  • Sonic using Spin Dash in Brawl.

    Sonic using Spin Dash inBrawl.

  • Spin Dash being used to jump and attack Mario.

    Spin Dash being used to jump and attackMario.

  • Charging a Spin Dash in for Wii U.

    Charging a Spin Dash infor Wii U.

  • Spin Dash as shown by the Move List in Ultimate.

    Spin Dash as shown by theMove List inUltimate.

Names in other languages[edit]

LanguageName
Japan Japaneseスピンダッシュ,Spin Dash
UK EnglishSpin Dash
France FrenchCourse tourbillon
Germany GermanWirbelsprint
Spain SpanishTorbellino
Italy ItalianScatto avvitato
China Chinese (Simplified)旋转冲刺
Taiwan Chinese (Traditional)旋轉衝刺
South Korea Korean스핀 대시,Spin Dash
Netherlands DutchWervelsprint
Russia RussianВертоускорение
Portugal PortugueseAtaque Giratório