Special Smash
- For special attacks, seespecial move. For the Smash installment known as SPECIAL in Japan, seeSuper Smash Bros. Ultimate.
Special Smash is a term that refers to several types ofversus modes available inSuper Smash Bros. Melee,Super Smash Bros. Brawl,Super Smash Bros. for Wii U, andSuper Smash Bros. Ultimate. These modes see players manually adjusting the conditions of a match beyond the standardrules to unconventional, potentially broken and often humorous results. The point of these modes are to allow players to be more creative with how the game is played in a fun, non-competitive environment.
Although it has no appearance inSuper Smash Bros. for Nintendo 3DS, many of the Final Battles inSmash Run enable one of the options seen in Special Smash; additionally, voice clip 86 of theannouncer in theSound Test is of him saying "Special Smash", which may indicate cut or planned content. In all iterations throughUltimate, battles played in Special Smash do not count for statistics or the completion of somechallenges.
Modes[edit]
Special Melee[edit]
InMelee, Special mode is only played with one special condition at a time.
- Camera Mode
- Stamina Mode
- Super Sudden Death
- Giant Melee
- Tiny Melee
- Invisible Melee
- Fixed Camera
- Single-Button Mode, where theControl Stick andA button are the only accepted inputs
- Lightning Melee
- Slo-Mo Melee
Special Brawl/Special Smash/Custom Smash[edit]
UnlikeMelee's Special mode, where only one special condition could be played at any time, Special Brawl, Special Smash
, and Custom Smash
allow several options to be applied at the same time. It is also possible to play without any options enabled, creating a normal match where statistics are not recorded.
- Stamina
:300%/Stamina
- Size:Mega/Mini
- Head:Flower/Bunny
- Body:Metal
/Clear
/Tail
/Rocket Belt
/Screw Attack
/Back Shield
- Status:Curry/Reflect
- Gravity:Light/Heavy
- Speed:Slow/Fast
- Camera: Fixed/Angled
InUltimate, the term "Special Smash" is not used for the mode itself, but for a sub-menu containing Custom Smash and the new modeSmashdown. Stamina is now a standard rule option, andSuper Sudden Death has moved to an expanded standalone mode, also located in the Special Smash menu. Unlike the other modes in Special Smash, it's impossible to play Custom Smash on custom stages or with more than 4 players at a time, though both it and Super Sudden Death can be played on local wireless. Additionally, most effects from Custom Smash can be emulated, though limited, by usingspirits.
Gallery[edit]
Names in other languages[edit]
Trivia[edit]
- While Special Smash is not available in online play, prior toversion 1.0.8 a glitch inSuper Smash Bros. for Wii U allowed playing online matches with friends under Special Smash settings.[1]
- In Giant/Tiny Melee, though the effects upon collecting a Super/Poison Mushroom respectively will further intensify, the character's pitch will remain the same. InBrawl onward, pitch further lowers/raises.
- The largest a character can be under normal circumstances is in Mega Smash, after aLightning backfire. In this state, all size-altering effects are at their strongest, including character voices and sound effects being even deeper than collecting aSuper Mushroom in Mega Smash, or after a Lightning backfire in a normal match.
- This could be visually amplified even further withMario’s size-altering taunt prior toUltimate.
- The same applies to collecting aPoison Mushroom or Lightning Bolt (both shrinking to the same size) in Mini Smash.
- Similar toTraining Mode, in Fast/Slow Smash, the pitch of someFinal Smashes (such asPuff Up,Mega Legends,NES Zapper Posse, andShulk's grunt during the final hit ofChain Attack) will be altered. The sound effects of some attacks striking stage hazards may also be affected (i.e. hittingYellow Devil withRest).
- Stage sounds will also be higher pitched in Fast Smash, but will quiet down on slower speeds.
- If the game speed is changed inUltimate,Duck Hunt's smash attacks will be glitched and have double the amount of hitboxes.
- If any of these hitboxes are interrupted at the right time, ahitbox will be spawned at that location. This hitbox has the damage output and knockback angle of the hitbox that was interrupted, and will activate with any attack regardless of Duck Hunt's location except forneutral attack, which instead will despawn it.
References[edit]
Super Smash Bros. Melee menu items | |
---|---|
Vs. Mode | Melee (Time ·Stock ·Coin Battle ·Bonus ·Team Battle) ·Custom Rules ·Special Melee ·Tournament Mode ·Names |
1-P Mode | Regular Match (Classic Mode ·All-Star Mode ·Adventure Mode) ·Event Match ·Stadium (Target Test ·Home-Run Contest ·Multi-Man Melee) ·Training |
Trophies | Gallery ·Collection ·Lottery |
Options | Rumble ·Sound ·Screen Display ·Language ·Erase Data |
Data | Snapshots ·Melee Records ·Sound Test ·Archives (NTSC only) ·How to Play (PAL only) |
Unused | Debug menu ·Debug sound test menu |
Super Smash Bros. for Wii U menu items | |
---|---|
Smash | Smash (Time ·Stock ·Coin Battle ·Team Battle) ·8-Player Smash ·Special Smash ·Rules ·Controls |
Games & More | Classic ·All-Star ·Stadium (Target Blast ·Home-Run Contest ·Multi-Man Smash) ·Training ·Events ·Special Orders (Master Orders ·Crazy Orders) ·Custom ·Stage Builder ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Movies ·Sounds ·Records ·Tips ·Masterpieces) ·Options (Controls ·Sound ·My Music · Internet Options) |
Online | Spectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends · Online Events (Tourney ·Conquest) ·Share |
Other | Challenge ·Smash Tour ·3DS |