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Sound Test

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The "Sounds" menu inSuper Smash Bros. Ultimate.
This article is about the in-game sound test. ForMelee's debug sound test, seeDebug sound test menu.

Sound Test (titledSounds inSmash 4 andUltimate) is an option that appears in theSuper Smash Bros. games.

Overview[edit]

The Sound Test allows the player to listen to most of the music and sounds in the game. Players can listen to the voices of characters, stage music, and listen to other variety of sounds. If the player leaves the Sound Test while a song is playing and goes back through the menus, the song will still play until it is overridden by another piece of music, or until the player enters the character select screen.

Super Smash Bros.[edit]

Sound Test was introduced in this seminal entry, and laid the foundation for all other sound test options in future games. The Sound Test is unlocked by completingBreak the Targets andBoard the Platforms with all 12characters. The option can then be accessed through Data Mode. The sounds are split into 3 sections: MUSIC, SOUND, and VOICE. Numbers are the only identifier in each section; there are no categories or extra details. The voice section groups related voices together in the following order:Mario (1-11),Donkey Kong (12-21),Link (22-32),Yoshi (33-46),Kirby (47-66),Fox (67-79),Pikachu (80-92),Luigi (93-104),Captain Falcon (105-122),Ness (123-136),Jigglypuff (137-151),Master Hand (152-153),Announcer (154-205),Poké Ball Pokémon (206-224),Crowd cheers (225-237),Crowd reactions (238-244). The Fighter Select music is not in the Sound Test for unknown reasons.

Super Smash Bros. Melee[edit]

Sound Test returns inMelee, with some small changes. The option is unlocked by unlocking all playableStages. The option can be accessed through Data Mode. UnlikeSSB, the name of the track is now displayed on the screen instead of just a number. This was also the first time tracks were organized by series and fighter, making said tracks much easier to find. This method has been kept for every future installment. Generic, menu, and stage sounds each have a singular category, as do enemies andPoké Ball Pokémon.Sheik is grouped underZelda's category. Kirby's copy ability voice clips are unlocked after unlocking every fighter. TheGiga Bowser music inMelee is not in the Sound Test for unknown reasons.

Super Smash Bros. Brawl[edit]

Sound test once again returns inBrawl, and once again received changes. The option is now available from the start without unlocking, though songs and sounds remain hidden until their source character, stage, orCD is unlocked. It can be accessed through eitherData or Option Mode. Brawl introduces the feature of adding a source game to every song and indicating if it was ripped from another game or remixed specifically for the Smash franchise. The Cruel Brawl theme and the fall/winter version ofObstacle Course are both not in the Sound Test for unknown reasons.

Super Smash Bros. 4[edit]

Sound Test, now simply titledSounds, is again unlocked from the start with some tracks hidden until unlocked. It is located in theVault and can also be accessed via the sound settings in Options. Sounds is unique among the series in that one version has unique features the other version does not have and vice versa.Super Smash Bros. for Nintendo 3DS was the first to drop sound effects andvictory themes, leaving only music and voices viewable. This version was also the first to introduce alternate costumes with different models (such as theKoopalings or femaleRobin) feature separate sections from the default ones. Music tracks are indicated by a blue background, while voice clips are in green. The number system is done away entirely and instead has a list of tracks similar in presentation to aniPod interface. The songs do not loop indefinitely anymore and instead fade out after a certain amount of time. The music selection emphasizes handheld games as a reference to the fact that the 3DS is a handheld console. The copyright owner and/or arrangement supervisor of each music track is now viewable in the info section. The main feature of the 3DS version is that the option exists to keep music playing even when the system is in sleep mode. TheL andR buttons can be used to skip between tracks. The sleep mode functionality can only be used if headphones are inserted.

Super Smash Bros. for Wii U is mostly similar, with a few key differences. Unlocking hidden tracks is the same, with the additional method ofCDs returning fromBrawl. The option to play music in sleep mode has been removed. In its place is a dedicated "favorite" section. The player has the ability to star tracks that will then go into the favorite section, where they can be easily found without searching. There are more music tracks than the 3DS version, and the selection emphasizes home console games as a reference to the fact that the WiiU is a home console. Unique to the Japanese version is the voice tracks crediting the voice actors on the info screen instead of just in the credits. However, notably, several Nintendo employees who voice characters in the game, includingKazumi Totaka,Masahiro Sakurai, Hajime Wakai, Atsuko Asahi, Sara Rades, andLeslie Swan—the voice actors forYoshi,King Dedede,Pikmin,Winged Pikmin, andKat & Ana respectively—are credited here, but not in the actualcredits. This is not present in any other language version of the game, likely due to the use of uncredited union voice actors in the series' English dubs. In both versions, some character voice clips are missing, such as those ofDuck Hunt.

Super Smash Bros. Ultimate[edit]

Sounds returns inUltimate. LikeBrawl andSmash 4 before it, the option is available from the start with hidden tracks that need to be unlocked. CDs are removed and replaced with the new method of buying tracks directly from theShop. Songs are now organized byuniverse; all major universes except forDuck Hunt andIce Climber have dedicated categories, with all other universes sharing the "other" category. There is also an "all" category that contains every song from every universe. The ability to play music while the screen is turned off returns from the Nintendo 3DS version. This feature again requires headphones, both inserted into the jack as well as wireless Bluetooth as ofNintendo Switch hardware version 13.0.0. The favorite section has been updated into the playlist section; like in the Wii U version, players can star music tracks, with the added option of making and storing multiple unique playlists at the same time. InUltimate,Duck Hunt's noises are present, but those ofSamus andMr. Game & Watch are still missing for unknown reasons. A peculiarity specific toUltimate is that, in the Japanese version, songs from English games use the localized English title rather than the original Japanese one. For example, the source game of the English version ofAshley's Song is listed asWarioWare: Touched!, rather thanさわる メイド イン ワリオ. The same principle mostly does not apply in reverse in the English version of the game, with the exception of the source game ofLost in Thoughts All Alone (JP) being listed asFire Emblem: if instead ofFire Emblem Fates. However, for unknown reasons, both remixed versions of that same track are listed as originating inFire Emblem: if in English as well.

The voice section in the Japanese version ofUltimate gives credits to voice actors; in this case, theannouncer gives credit toXander Mobus.

Update history[edit]

8.0.0[edit]

  • Fixed several oddities, most relating to victory quotes:
    • Fox's victory quote againstFalco ("Better luck next time, Falco!") is now listed.
    • Wolf's victory quote against Fox ("Playtime's over, Star Fox!") is now listed.
    • Lucina's victory quote against Ike ("And they callyou the Radiant Hero?") is now listed.
    • Palutena's victory quote against Pit ("Oh, so sorry about that, Pit.") is now listed.
    • Simon's victory quote against dark-related characters ("To darkness!") is now listed.
    • Byleth's sound test tags now show the respective gender, much like the rest of characters with selectable genders and in the Spirit List.

Unused sounds[edit]

There are occasions where the Sound Test has sound clips that were never used in-game:

  • InSuper Smash Bros., voice clips of the announcer saying "Bonus Stage", "Draw Game", "Are you ready?" and "Final Stage" go unused; in the Japanese version, there is also an unused announcer clip for "Jigglypuff" (rather than "Purin", its Japanese name).
  • InMelee, there are voice clips of the announcer saying "Master Hand", "Giga Bowser/Giga Koopa", and "Fighting Wire Frames"; these were most likely meant forClassic Mode or a similar purpose. Other unused voice clips include "(Character) wins", as in the previous game, and "How to Play". Finally, a clip of the announcer saying "and" goes unused, but later appeared beginning withBrawl'sClassic Mode.
    • Crazy Hand's sounds are located within the Master Hand section, all except the sound heard when the player KOs him.
      • Furthermore, playable characters have other unused sounds;Pichu andPikachu, for instance, have unused sounds where they yell "PI-CHU!" and "PI-KA!" respectively,Marth has one where he says"let's dance" in English (which is only accessible through the debug sound test), andGanondorf has a "Hoo-yah!" yell that is also unused. The latter would eventually be used forBrawl, despite Ganondorf otherwise having a different voice actor.
  • InBrawl, most characters also have voice clips in the Sound Test that are unused during normal gameplay. Some of them are also taken from previousSmash Bros. games:Ness, for example, has one of his high-damage yells fromMelee,Fox has one of his high-damage yells untranslated for unknown reasons,Kirby has a "Hi!" that resembles more that of the previous games, andCaptain Falcon has his voice from when he picks up a heavy item inSmash 64. Most of them (notably the damage yells) would later be recycled inSSB4 andUltimate.
  • Likewise, inSSB4,Corrin also has unused damage yells. They would later be recycled inUltimate.
  • InSuper Smash Bros. for Nintendo 3DS, some unused announcer voice clips correspond to features fromSuper Smash Bros. for Wii U, such as "Special Smash".

Not in Sound Test[edit]

  • InSuper Smash Bros., the announcer voice clips "Defeated", "Race to the Finish/Hurry to the Battle Stage", "Wins/Win", "Congratulations", and "Incredible" are not in the Sound Test; they are only accessible through the debug menu.
  • Sound Test file 50 under "Announcer" inSuper Smash Bros. Melee has the announcer saying "Giga Koopa" or "Giga Bowser" depending on the game's language, an otherwise unused sound clip. Interestingly, this causes a language error, as the announcer says "GigaKoopa" (Bowser's Japanese name) in the English version ofMelee, while the announcer says "GigaBowser" in the Japanese version. The PAL release only includes the latter sound clip, where the announcer correctly says "Giga Bowser", due to the release not having a Japanese language option. Furthermore, if Giga Bowser is loaded in thedebug menu's result screen test, the correct voice clip is used.
  • Crazy Hand's laugh voice clip is not present inBrawl's Sound Test, while his defeat voice clip is.
  • The "Multi-Man Smash" voice clip is not present in thefor Wii U Sound Test, despite being present infor 3DS.
    • The announcer's "The champion is..." voice clip is additionally not present infor Wii U. This is not the case in bothBrawl andUltimate.
  • InSSB4, every character is missing their swimming voice clip. This is possibly due to characters not being able to swim in the 3DS version.
  • InSSB4 andUltimate, some characters additionally have one or more voice clips that are missing in the Sound Test; for example,Dark Pit's section inSmash 4 lacks the "It's time!" voice clip when he performsDark Pit Staff, whileZero Suit Samus' section inUltimate lacks all of her taunt voice clips. Additionally, inUltimate, prior toversion 8.0.0, many fighters were missing character-specific victory quotes.
    • Interestingly, inUltimate, changing the game'slanguage setting to Japanese makesJigglypuff's voice clips when it performsSing appear fully in the Sound Test, while in English, only the first half of the voice clips will appear. Its voice clip when fallingasleep is also absent in the Sound Test.
  • For unknown reasons,Dr. Mario does not have his own section in the Sound Test inSSB4. While he shares a majority of his voice clips with Mario in all of his appearances, he still has a section in his other appearances.
  • InUltimate,Ken'sStar KO scream isn't in the Sound Test, and no updates have added it.
  • Bayonetta's voice clip of her saying "Boom!" doesn't appear in the Sound Test under herBayonetta 2 costumes, despite the fact she can say the line in said costumes.
  • Victory fanfares are not listed inSmash 4 orUltimate.
  • The announcer saying "Win!" isn't present in the English version ofUltimate, despite the fact that he does say it if a plural character (such as theIce Climbers) wins. In the Japanese version, he says "Win!" for every character (besidesJoker andKazuya, who don't use the normal announcer for their victory screens), and so the clip is present in the Japanese Sound Test.
    • Likewise, the announcer saying "Step into the ring!" or "Enter a ring!" (Japanese) is also not present in the Sound Test.
  • In the Japanese version offor Wii U, the Sound Test does not contain Master Hand and Crazy Hand's voice clips, while Ridley's voice clips appear exclusively in the Japanese version.

Gallery[edit]

Names in other languages[edit]

LanguageNameMeaning
Japan JapaneseサウンドテストSound test
UK EnglishSounds
France FrenchBanque sonoreSound bank
Germany GermanAudiothekAudio library
Spain SpanishFonotecaSound library
Italy ItalianAudio
China Chinese (Simplified)音频Audio
Taiwan Chinese (Traditional)音頻Audio
South Korea Korean사운드 테스트Sound test
Netherlands DutchJukebox
Russia RussianФонотекаSound library

Trivia[edit]

Ultimate's sound test showing the source ofLost in Thoughts All Alone (JP) asFire Emblem: if, its Japanese name...
...and the Japanese version showing the source ofLost in Thoughts All Alone asFire Emblem Fates, its English name.
  • InBrawl, a glitch exists where ifTraining Mode was last exited with the speed set to 1/2 or 1/4, upon playing any Final Smash sound clips which contain music that is slowed down under these conditions in-game, such as Luigi and Donkey Kong's Final Smashes, the Sound Test will play back the slowed version of these clips.
  • InMelee, someclone characters have sounds in their sound test sections that are used only by their base counterparts. For example,Luigi andDr. Mario's sound test sections include theMario power-up/power-down sound effects heard whenMario performs histaunt, andGanondorf's sound test section includes the bird shriek heard whenCaptain Falcon performs theFalcon Punch. In turn, the sound effect of theWarlock Punch is heard only in the Universal Sounds section.
  • InMelee, the last song that the player listened to (with the exception of songs that don't loop, such as "Opening" and "Ending") will play in the Trophy Gallery.
  • R.O.B.'s portrait inSuper Smash Bros. for Nintendo 3DS's sound test uses his Famicom colors; this makes sense in the Japanese version, as it is his default color scheme, but creates a discrepancy in the international versions of the game, which use R.O.B.'s NES colors as his default.
  • InSuper Smash Bros. for Wii U, a glitch can occasionally cause the sound test credits to become misaligned with the song currently playing.
  • InSSB4, when a music track or fighter voice clip is selected or hovered over, a character silhouette from that song's respective universe, or in voice clips' case, their source character, appears to match the song/voice, with the exception of theDr. Mario tracks (which only displays a Dr. Mario silhouette),Mt. Dedede (which only shows King Dedede), andTomorrow's Passion (which only shows Little Mac).
    • In the 3DS version, if aGolden Hammer is used to skip achallenge that rewards a stage for unlocking its corresponding character, a question mark will appear for its music instead of a silhouette (unless other characters from the same series are already unlocked).
  • InSSB4 andUltimate, while most other characters with selectable genders have "(Male)" or "(Female)" attached to their names,Inkling uniquely uses "(Girl)" and "(Boy)", reflecting the terminology in theSplatoon series. This distinction is also present in thespirit list.Byleth's name tags initially did not distinguish the gender at all other than portraits; this is likely a translation error from Japanese, where Byleth's name is spelled differently depending on gender. It was patched out in version 8.0.0.
  • Interestingly, thedownloadable content characters' voice sections inUltimate appear identically to how every playable character's voice clips are listed inSmash 4. Normally, voice clips used for taunts and result screen are listed first (along with those foron-screen appearance), special move and Final Smash voice clips come after generic attack voice clips, and theStar KO voice clip comes after light knockback voice clips; for the DLC characters, Star KO voice clip comes after blast KO voice clips, and those for special move, Final Smash, taunt and result screen are grouped together at the last of their section in that order.
  • TheMii Fighter voice clips inUltimate are separated into male and female sections, withMii Swordfighter being the icon for the male voice clips andMii Gunner being the icon for the female voice clips.
  • InUltimate, characters with two selectable genders (Pokémon Trainer,Villager,Inkling,Wii Fit Trainer and the Mii Fighters) have two identical announcer calls in the Sound Test. This is likely a placeholder for languages with gendered nouns, which use separate voice clips (for example, Villager in Spanish is "Aldeano" for male and "Aldeana" for female).
    • Strangely,Robin also shares this trait as well, despite having a proper name shared between genders in all versions.Byleth has different names in Japanese depending on gender, but does not follow this trait in the international versions.
  • In the Japanese version offor Wii U andUltimate's Sound Test, characters that only have English voice actors or a screen name spelled with the Latin alphabet have the names of their actors' names romanized in English rather than written in Japanese like the others. This applies to:
    • Xander Mobus (Announcer, Master Hand, Crazy Hand)
    • Josh Keller (Tekken 7 announcer)
    • Charles Martinet (Mario, Luigi, Dr. Mario, Wario, Waluigi)
    • Sam Kelly (Peach)
    • Deanna Mustard (Daisy)
    • Alesia Glidewell (Zero Suit Samus)
    • Lani Minella (Lucas, Larry, Wendy, Lemmy, Morton)
    • Kerri Kane (Rosalina; misspelled as "Kerry Kane" in-game)
    • Caety Sagoian (Bowser Jr.)
    • Mike Vaughn (Iggy, Ludwig)
    • Dan Falcone (Roy)
    • Hellena Taylor (Bayonetta in her originalBayonetta costume)
    • Chris Sutherland (Banjo & Kazooie)
    • Sara Rades / Leslie Swan (Kat & Ana)
    • Dex Manley (Saki Amamiya)
    • keity.pop (Callie)
    • Peter von Gomm (Spring Man)
      • InUltimate, this also applies toLuma despite its voice actor, Yuya Takezawa, being Japanese.
  • Bayonetta has two nearly identical sections of voice clips inUltimate's Sound Test, due to her originalBayonetta costume using English voice clips in all regions while herBayonetta 2 costume uses Japanese voice clips in some regions. TheBayonetta 2 design is missing four voice clips in total when the language is not set to Japanese, three being Japanese (when the language is set to Chinese or Korean), one being English. The missing voice clips do not have a counterpart in the other language.
  • InSmash 4, both Larry and Morton have one less voice clip than Bowser Jr. and the rest of the Koopalings.
    • InUltimate, this only applies to Larry.
  • The sorting of series inUltimate's Sound Test is different from the Spirits list and the official website. Normally,EarthBound is listed first andF-Zero is listed afterward, and the third-party series are listed in order of theirSmash debut; in the Sound Test,EarthBound comes afterF-Zero, and the third-party universes, as well asARMS, are grouped together with each other between theSplatoon andOther categories.
  • InUltimate, while voice clips that play on specific base game stages such asReset Bomb Forest andGaur Plain are sorted in theEnemy category of the Voices menu, voice clips that play on DLC stages such asMementos,Cloud Sea of Alrest, andMishima Dojo are instead sorted in with the voice clips of the fighters belonging to the same challenger pack as the given stage.
  • For unknown reasons, Natsuko Yokoyama and Yuki Tsuji are not credited asNabbit and theInklings in the Japanese Sound Test infor Wii U andUltimate respectively, unlike other Nintendo employees who are also not credited as voices in the main credits but are in the Sound Test, such as Kazumi Totaka andMasahiro Sakurai.
    • Additionally, Sachi Matsumoto is not credited asSkull Kid in the Sound Test in either game, despite her being credited asToon Link.
  • Masahiro Sakurai has claimed that the most difficult sounds to perfect in the entireSmash series is the unique hit sound effects forRyu andKen. While importing the audio file was simple enough, the team spent a long time going through a trial and error process to make the effects sound like they were coming from a real arcade cabinet.[1]

References[edit]

See also[edit]


v • d • e
Super Smash Bros.menu items
VS ModeVS Start (Team Battle) ·Rule ·Time /Stock ·VS Options
1P Mode1P Game ·Training Mode ·Bonus 1 Practice ·Bonus 2 Practice
OptionSound ·Screen Adjust ·Backup Clear
DataCharacters ·VS Record ·Sound Test
UnusedDebug menu
v • d • e
Super Smash Bros. Melee menu items
Vs. ModeMelee (Time ·Stock ·Coin Battle ·Bonus ·Team Battle) ·Custom Rules ·Special Melee ·Tournament Mode ·Names
1-P ModeRegular Match (Classic Mode ·All-Star Mode ·Adventure Mode) ·Event Match ·Stadium (Target Test ·Home-Run Contest ·Multi-Man Melee) ·Training
TrophiesGallery ·Collection ·Lottery
OptionsRumble ·Sound ·Screen Display ·Language ·Erase Data
DataSnapshots ·Melee Records ·Sound Test ·Archives (NTSC only) ·How to Play (PAL only)
UnusedDebug menu ·Debug sound test menu
v • d • e
Super Smash Bros. Brawl menu items
GroupBrawl (Time ·Stock ·Coin Battle ·Team Battle) ·Rules ·Special Brawl ·Rotation ·Tourney ·Names
SoloClassic ·All-Star ·Adventure Mode: The Subspace Emissary ·Events ·Stadium (Target Smash!! ·Home-Run Contest ·Multi-Man Brawl ·Boss Battles) ·Training
Wi-FiSpectator Mode ·With Anyone ·With Friends
VaultTrophies &Stickers (Trophy Gallery ·Trophy Hoard ·Coin Launcher ·Sticker Album ·Sticker Center) ·Stage Builder ·Album ·Challenges ·Replays ·Masterpieces ·Chronicle
OptionsScreen ·Deflicker ·Rumble ·Controls ·Sound ·My Music ·Erase Data
DataMovies ·Records (Group Records ·Brawl Records ·Notices) ·Sound Test
v • d • e
Super Smash Bros. for Nintendo 3DS menu items
SmashSmash (Solo ·Group ·Time ·Stock ·Team Battle) ·Rules
Smash RunSolo ·Group ·Custom ·Select Music
Games & MoreClassic ·All-Star ·Stadium (Multi-Man Smash ·Target Blast ·Home-Run Contest) ·Training · Custom ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Sounds ·Records ·Tips) ·Options (Controls ·Sound · Character Outline · Damage Display · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends ·Conquest ·Share
OtherChallenge ·StreetPass ·Wii U
v • d • e
Super Smash Bros. for Wii U menu items
SmashSmash (Time ·Stock ·Coin Battle ·Team Battle) ·8-Player Smash ·Special Smash ·Rules ·Controls
Games & MoreClassic ·All-Star ·Stadium (Target Blast ·Home-Run Contest ·Multi-Man Smash) ·Training ·Events ·Special Orders (Master Orders ·Crazy Orders) ·Custom ·Stage Builder ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Movies ·Sounds ·Records ·Tips ·Masterpieces) ·Options (Controls ·Sound ·My Music · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends · Online Events (Tourney ·Conquest) ·Share
OtherChallenge ·Smash Tour ·3DS
v • d • e
Super Smash Bros. Ultimate menu items
SmashSmash (Time ·Stock ·Stamina ·Team Battle) ·Squad Strike (Tag Team ·Elimination ·Best Of) ·Tourney ·Special Smash (Custom Smash ·Smashdown ·Super Sudden Death) ·Controls
SpiritsAdventure Mode: World of Light ·Spirit Board (Spirit Board Events) ·DLC Spirits ·Collection (Team Setup ·Inventory (Rematch) ·Level Up ·Dismiss ·Summon ·Activities ·Shopping)
Games & MoreClassic Mode ·Training ·Mob Smash (Century Smash ·All-Star Smash ·Cruel Smash) ·Mii Fighters ·amiibo (amiibo Journey) ·Stage Builder ·Home-Run Contest ·VR ·Challenger's Approach
VaultSounds ·Replays ·Records ·Challenges ·Tips ·Movies ·Shop ·Presents ·Video Editor
OnlineSmash (Quickplay (Solo (Elite Smash) ·Co-op) ·Battle Arena ·Background Matchmaking ·Official Tourney Qualifiers) ·Spectate ·Options ·Shared Content ·Online Tourney (Event Tourneys)
DashboardCollection ·Local Wireless ·News ·Options (Smash ·Controls ·Sound (My Music ·Sounds) ·Brightness ·Online ·Language) ·Help (How to Play ·Mode Guide ·Techniques ·Move List ·Credits)
OtherNintendo eShop ·Sephiroth Challenge