Sonic (SSBB)
- This article is about Sonic's appearance inSuper Smash Bros. Brawl. For the character in other contexts, seeSonic the Hedgehog.
Sonic inSuper Smash Bros. Brawl | |
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Universe | Sonic the Hedgehog |
Other playable appearances | inSSB4 inUltimate |
Availability | Unlockable |
Final Smash | Super Sonic |
Tier | D (22) |
Sonic (ソニック,Sonic) is a character fromSEGA who appears inSuper Smash Bros. Brawl as one of the two third-party characters (the other beingSnake fromKonami). Sonic was the first unlockable character to be playable prior to the game's release, first playable in Nintendo Media Summit in October 2007, shortly after he was confirmed to be in the game on October 10. A swift character, Sonicruns at an extremely fast pace that surpasses evenCaptain Falcon. Nintendo Power states that since Sonic is not well known for his fighting skills, some of his fighting moves were influenced by SEGA's fighting property,Virtua Fighter. A majority of Sonic's moves are also influenced by SEGA'sSonic the Fighters and (to a much lesser extent)Sonic Battle. Sonic is voiced by Jason Griffith in English, reprising his role from both theSonic X anime and in the games fromShadow the Hedgehog andSonic Rush up toSonic & Sega All-Stars Racing, and by Jun'ichi Kanemaru in Japanese, reprising his role fromSonic Adventure onward.
Sonic is placed at 22nd on theBrawltier list in the middle tier, which is his worst placement in the series. Sonic is most known for his incredible movement speed, possessing by far the fastestdashing speed, as well as among the fastestwalking andair speeds. His movement is boosted farther by hisSpin Dash andSpin Charge moves, which allow him to rip across the stage at incredible speed while simultaneously attacking and/orjumping. The aforementioned Spin moves give Sonic a plethora of options to attack and confound the opponent, which can make it incredibly difficult to hit Sonic, while also aiding Sonic's ability totime out opponents. Additionally, Sonic possesses one of the bestrecoveries, which contains many options, while gaining great distance and generally making it difficult toedgeguard Sonic. Sonic also possesses an effectivegrab andthrow game, and generally greatdamage racking abilities from his Spin moves, up throw, and effectivecombos.
Sonic is nearly crippled regarding hisKOing ability, though, being arguably one of the weakest characters and having few finishers, none of which are particularly effective. Sonic possesses what is considered one of the worstmovesets, which, outside hisspecial moves, consists almost entirely of weak moves that either possess little utility or are outclassed by similar moves of other characters. While Sonic's forward smash and back air are fairly strong, those moves, along with the character in general, suffer from generally poorreach, which combined with his lack of a properprojectile gives him a rather linear approach. Overall, Sonic has averagematchups, and histournament results have been above average.
How to unlock[edit]
Players can unlock Sonic by doing one of the methods listed below. With the exception of the fourth method, Sonic must then be defeated onGreen Hill Zone.
- Play 300VS. matches to completion. If Sonic is skipped for fighters with higher VS. match quotas, he will not be accessible until those other fighters are unlocked.
- CompleteClassic Mode with 10 different characters. If the player fails to defeat Sonic, they can re-fight him by completing Classic Mode again. If this method is used andGanondorf,Captain Falcon,Luigi, and/orMarth have not been unlocked yet, then neither of them can appear through Classic Mode until Sonic is unlocked.
- Play 10 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 10 total hours, 2 players require 5 total hours, 3 players require 3 hours and 20 minutes, and 4 players require 2 hours and 30 minutes. The time can be further reduced by playing Special Brawl with Speed set to Fast. If the player fails to defeat Sonic, they can re-fight him by playing another VS. match to completion.
- Have Sonic join the player's party inThe Subspace Emissary by completingThe Great Maze.
Note: both theShadow the Hedgehog assist trophy and theGreen Hill Zone stage will also be unlocked alongside Sonic.
Attributes[edit]
Sonic is the fastest character in the game, in regards to movement speed (fastest dash speed by far, third fastest walking speed, sixth fastest air speed, and very fast rolls). However, only about half of his moveset has speed to match, none of them being KO moves. Sonic's relatively small hitboxes and lack of a projectile (excluding his Spring jump which can only be used in the air, travels downward, and can be used by opponents if used on the ground) mean that he must stay close to the opponent in order to attack, but his aforementioned speed mitigates this problem. His ability to spinshot (holdingSpin Dash and releasing as one pushes the C-Stick downwards) allows him to quickly bypass the effects of most projectile campers, and his side special can clank and cancel out the effects of certain projectiles, such asSnake'sC4. His tremendous running speed, hisSpin Charge andSpring Jump and specials, anddown air give him excellent follow up ability on practically every character.
Even though Sonic can easily rack up damage, he arguably has the hardest time landing a KO move, as all of his KO moves are unreliable, he has no guaranteed setups to them, and he lacks an early KO move. Sonic has only four ways to reliably KO the opponent (back and up aerial, and forward/down smash), all of which have weaknesses that prevent them from being reliable KO moves. All of Sonic's smash attacks have too much start-up time to be reliable finishers.
Sonic is one of the more difficult characters to gimp in the game, given his tremendous vertical recovery, as well as his theoretically limitless horizontal recovery (Homing Attack) should an opponent be off the stage with him. Sonic has the ability to wall jump, however; should an opponent be in place at all, invincible or not, Sonic will not have enough time to both attack and successfully grab the edge. Sonic also has surprisingly good survivability despite being a middleweight by nature. His down and side specials serve as excellent momentum canceling attacks, which, when coupled with his ability to recover, can allow him to survive until very high percentages, although they are still incomparable to the survivability of characters heavier than him.
Sonic's attacks are primarily offensive in nature, and his air game and air speed are good enough to accommodate attacking in the sky as well. Sonic can remain in the air indefinitely with careful use of his neutral special, Homing Attack, and with proper placement can either stage spike or gimp in this manner. Stage spiking in general is an excellent offensive strategy for Sonic; by running off the edge and immediately using back air, many characters or opponents who focus on ledge-camping (such asPit) can be caught off guard for either a KO or a tactical advantage. Sonic's speedy and long-lasting dash attack is another move that can catch opponents unexpectedly, and its traveling distance usually prevents significant retaliation, such as shield-grabbing.
Sonic has good punishment options. Many of Sonic's moves use the same spinning ball animation, making him a very difficult character to predict. Unlike some characters however, practice is required to fully unlock Sonic's punishment potential. Sonic has one of the best shields in the game, because of how quickly it pops out and the multiple ways he can go into it. Sonic can cancel any of his Spin Dashes/Charges into a shield, Spin Dash from the ground, and Spin Charge from the air. This allows Sonic to "fake-out" his opponents, causing them to make hasty moves on which Sonic can capitalize on. When an opponent goes into their knock down animation, Sonic's superior punishment comes into play. By moving closer to the opponent then stopping just outside their range, Sonic has the edge. Because of his speed, if they roll towards Sonic, away from Sonic or use their getup attack, Sonic can grab them as they finish their move. Sonic is surprisingly easy to grab out of his attacks, because many of his moves launch him straight at opponents, only to have Sonic finish the move next to the opponent.
Mastering Sonic's running game is crucial to Sonic's ability to perform at higher levels, and is one of the factors that makes him so difficult to play competitively. Sonic users take advantage of a variety of dash or dash-related techniques that are seldom used by other characters.Dash-dancing is much less useful inBrawl than it was inMelee, but it can be extremely useful for mindgames in Sonic's gameplay, such as by running in one direction and then quickly turning the other way around to bait an opponent or catch them off-guard. It is often regarded by Sonic players that it is better to run away from the opponent and run back than to use roll-dodges to avoid opponent. This allows the player to avoid damage, not be as easily punished, have more control over their actions, and be able to punish their opponent's attacks. Dash-dance pivots (consisting offox-trotting away from the opponent, then quickly dash-dancing backwards) are particularly effective for this, as they can cause almost immediate turnarounds and then grabs can then be used to punish opponents.
Sonic's matchups are difficult to define, as they vary greatly from player to player, possibly moreso than for any other character. Sonic players to this day find it difficult to agree on which matchups are Sonic's worst. Depending on the play-style of the Sonic, he can have a decent matchup against almost any character in the game, even at competitive levels. Because of his prowess for mindgaming and switching up tactics, as well as the inherent strengths and weaknesses to each style of play, some Sonic mains argue that Sonic has no truly disadvantageous matchups as a character, and that his matchups are much more heavily influenced by playstyle than his actual attributes. However, most Sonic mains will agree that he does not have many, if any, truly advantageous matchups.
Moveset[edit]
For a gallery of Sonic's hitboxes, seehere.
Name | Damage | Description | ||
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Neutral attack | P / PP / PPK | 2% | Punches twice, followed by a side kick. The attack comes fromSonic the Fighters. | |
2% | ||||
3% | ||||
Forward tilt | Horse Kick (馬キック) | 4% (hit 1), 7% (hit 2 feet), 5% (hit 2 legs) | Stands on both his hands and performs a horsekick that hits twice. The Horse Kick fromSonic the Fighters. | |
Up tilt | Double Air Kick (ダブルエアキック) | 3% (hit 1), 4% (hit 2), 7% (hit 3) | Kicks upwards twice, similar to Captain Falcon's up smash. The Skip Kick fromSonic the Fighters. | |
Down tilt | Leg Hitter (レッグヒッター) | 6% | Sweeps his foot along the ground, similar to the Leg Throw fromSonic the Fighters and the Foot Sweep attack fromSonic the Hedgehog (2006). If used repeatedly, it will slowly move Sonic forward. | |
Dash attack | Short Spin Dash (ショートスピンダッシュ) | 6% (clean), 4% (late) | Curls into a ball to rush at any opponent in front of him. The attack is similar to the Spin Attack from theSonic the Hedgehog games. | |
Forward smash | Wind-Up Punch (ぐるぐるパンチ) | 14% | Winds up his fist, then throws a punch forwards. Can be angled up or down. The Wind-Up Punch fromSonic the Fighters. One of his few KO moves. | |
Up smash | Short Spin Attack (ショートスピンアタック) | 5% (hit 1),1% (hits 2-7),3% (hit 8) | Jumps and curls up into a spiky ball, hitting multiple times. | |
Down smash | Spiral Spin (スパイラルスピン) | 12% (early),9% (clean),7% (mid),5% (late) | Spin dashes back and forth over a short distance. The Dizzy Spin fromSonic the Fighters. | |
Neutral aerial | Air Spin (エアスピン) | 11% (early), 8% (mid), 5% (late) | Curls up into a ball and moves in several circles. The Air Spin fromSonic the Fighters. A fairly standard neutral aerial having decent startup and landing lag, as well as a long duration. It is not very powerful however and it has high ending lag along with a poor auto-cancel window. | |
Forward aerial | Sonic Turn (ソニックターン) | 1-2% (hits 1-5), 4% (hit 6) | Spins in a horizontal corkscrew, drilling with his head. The Emerald Dive fromSonic the Fighters. It is a multi hit attack with low startup and ending lag, making it a decent multi hit. It does have high ending lag however and opponents can escape from it, limiting its use at high level play. | |
Back aerial | Back Spin Kick (バックスピンキック) | 13% (clean), 9% (late) | A backwards roundhouse kick. It has high startup lag but it has decent range, power and very low landing lag, making it a solid spacing and KO move overall. | |
Up aerial | Air Scissors (エアシザース) | 3% (hit 1), 6% (hit 2) | An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield. | |
Down aerial | Shooting Star Kick (流星キック,Meteor Kick) | 8% (clean), 7% (late) | Sonic stalls for a brief moment, then shoots downwards foot first. Astall-then-fall move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive fromSonic the Fighters, but resembles the Sonic Rocket fromSonic Battle. | |
Grab | Grab (つかみ) | — | Sonic clinches his hands. His standing grab is fast but all of his grabs have short range, with his pivot grab especially having rather poor range for a pivot grab. | |
Pummel | Grab Kneebutt (つかみニーバット) | 3% | Knees the opponent. It is decently quick and deals high damage, making it a very solid pummel. | |
Forward throw | Close Kick (クローズキック) | 3% (hit 1), 6% (throw) | Attacks the foe with a high kick. The attack resembles the Top Kick fromSonic Battle. | |
Back throw | Spin Throw (スピンスルー) | 8% | Does a back flip while spinning and then slams on the ground, sending the opponent backwards with decent knockback. | |
Up throw | Hedgehog Needle (ヘッジホッグニードル) | 3% (hit 1), 9% (throw) | Throws the opponent up and sharpens his spikes, which then prick the opponent. | |
Down throw | Spinning Gear (スピニングギア) | 1% (hits 1-3), 5% (throw) | Pins the enemy down, then Spin Dashes into them. The Double Spin fromSonic the Fighters. | |
Forward roll Back roll Spot dodge Air dodge | — | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) | 6% | Does a spinball sweep. It is a rather unique floor attack. | ||
Floor attack (back) Floor getups (back) | 6% | Does a quick foot sweep. | ||
Floor attack (trip) Floor getups (trip) | 5% | Does a spin kick while getting up. | ||
Edge attack (fast) Edge getups (fast) | 8% | Gets up onto the stage with a spinball attack. This attack resembles his cliffhanger flip attack fromSonic the Hedgehog Spinball. | ||
Edge attack (slow) Edge getups (slow) | 6% (hit 1), 7% (hit 2) | Slowly gets up and kicks twice. The only edge attack move that can hit twice. | ||
Neutral special | Homing Attack | 8% | Curls up into a spiky ball while ascending, aims for the nearest target, then crashes into them. | |
Side special | Spin Dash | 7-10% (dash), 5% (initial jump), 7% (jump) | Curls up into a spiky ball, performs a short hop, then starts rolling towards the opponent at high speed. Easily combos into one of Sonic's aerial attacks. | |
Up special | Spring Jump | 4% | Pulls out a spring from theSonic the Hedgehog games and uses it to leap into the air. The spring acts as a projectile when used in the air. | |
Down special | Spin Charge | 4-11% (dash), 7% (jump) | Works like Spin Dash, except there is no hop, and the player must repeatedly press theB button in order to charge it. | |
Final Smash | Super Sonic | 18% (startup & ram), 13% (idle) | Transforms into Super Sonic, from theSonic the Hedgehog games. The player can use thecontrol stick or other movement buttons to make him fly in any direction they choose and ram into other foes. The transformation lasts for about 15 seconds. |
Stats[edit]
![]() | This article or section may require additional technical data. The editor who added this tag elaborates:Needs short hop and double jump heights You can discuss this issue on thetalk page oredit this page to improve it. |
Stats | Weight | Dash speed | Walk speed | Traction | Air friction | Air speed | Air acceleration | Gravity | Falling speed | Jumpsquat | Jump height | Double jump height | Empty landing Lag |
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Value | 95 | 1.5 – Initial dash 3.5 – Run | 1.4 | 0.07 | 0.01 | 1.1092 | 0.01 – Base 0.04 – Additional | 0.085 | 1.45 – Base 2 –Fast-fall | 5 | 34.09444853 - Base ? -Short hop | ? | 3 |
Announcer call[edit]
![]() | This article could use additional or higher-quality audio files. The editor who added this tag suggests:Needs announcer calls from other languages. If you have a good audio file for this article, upload ithere. |
Wii Remote selection sound[edit]
- The score tally from mostSonic games sinceSonic the Hedgehog.
On-screen appearance[edit]
- Sonic enters the stage in ball form from the foreground and gives a thumbs-up.
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Taunts[edit]
- Up taunt: Does a front flip, then crosses arms with his index finger pointing out while making a teasing clicking tune, which forms into one of his signature poses.
- Side taunt: Does a figure-eight peelout dash, similar to the Super Peel Out technique fromSonic the Hedgehog CD, saying "You're too slow!" (遅すぎだぜ!,You're too slow!) in a teasing manner.
- Down taunt: Says "C'mon, step it up!" while performing a windmill, similar to his victory animation inSonic Advance 3. In Japanese, he just says "Come on."
Up taunt | Side taunt | Down taunt |
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Idle poses[edit]
- Looks at the camera while tapping his foot impatiently. This is a reference to his idle animation from the classicSonic the Hedgehog games for the Sega Genesis.
- Turns towards/away from the player, waving his finger in a patronizing manner while grinning. This is the same as the final part of his promotion video on the DOJO website before he takes off. This is similar to an animation he performs after clearing an Act or defeating a boss inSonic the Hedgehog 3, as well as a similar pose to key art inSonic the Hedgehog.
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Crowd cheer[edit]
Cheer (English) | Cheer (Japanese) | Cheer (German) | Cheer (Korean) | |
---|---|---|---|---|
Cheer | ||||
Description | Go - Go - So - nic! | Go - Go - So - nic! | Hey! ho! So - nic! | |
Cheer (French) | Cheer (Italian) | Cheer (Spanish) | ||
Cheer | ||||
Description | Allez So - nic ! | Soooooo - nic! | Ese Sonic, ese Sonic! Eh! - Eh! | Go gooo -- Sonic! |
Victory poses[edit]
- He spins once and poses while holding the blueChaos Emerald in his hand, and says "Too easy! Piece of cake!"A piece of cake! 楽勝だぜ! (A piece of cake! An easy win!). The Japanese line originates fromSonic Adventure 2, where Sonic says it after getting a B-rank in a stage, whereas the English line originates fromSonic Heroes.
- Runs off the screen, screeches back, and gives a thumbs-up, and says "Sonic's the name, speed's my game!"モタモタしてると置いてくぜ! (Lag behind and get left behind!) It highly resembles the SEGA start-up fromSonic the Hedgehog 2. The English line is said by Sonic in "The Mobius 5000", an episode ofAdventures of Sonic the Hedgehog.
- He break-dances and then does a pose with his fist, and says "Hey, we should do this again sometime!"Hey guys! また遊んでやるぜ! (Hey guys! I'll play again next time!) Though retranslated, the line is taken fromSonic Adventure, where Sonic says it after defeating certain bosses such as Chaos 0.
Up | Left | Right |
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Incompetitive play[edit]
Most historically significant players[edit]
- See also:Category:Sonic players (SSBB)
Canpy - Widely considered the best Sonic player in Japan. While it is unknown how much he regularly competed, he placed 49th at the supermajorSun Rise Tournament, the only documented case of a Sonic player placing top 64 at a major/supermajor outside of North America.
Espy - The best Sonic player of all time. He placed 5th atMLG Dallas 2010 with victories overTyrant andRich Brown, which is considered the best Sonic performance in the history ofBrawl. Outside of MLG Dallas, he notably placed 13th atWHOBO 2 and 17th atWHOBO 3, and would commonly place top 8 in mid/low tierBrawl brackets. In 2014, he would retire from competition after a 9th place finish atWHOBO MLG and switched toSmash 4 shortly after the game's release, but still managed to rank 65th on the2014 SSBBRank, which was the highest ranking of a Sonic player during the peak ofBrawl.
Meekspeedy - The top Canadian Sonic player; was relatively active through most ofBrawl's lifespan. While he mainly competed locally duringBrawl's prime, he also placed 7th atGet On My Level 2014 and 49th atApex 2014, and placed 78th on the2014 SSBBRank. He became the best Sonic player of the post-Smash 4 metagame, ranking 18th on the2016-2017 SSBBRank due to his 4th place finish atGet On My Level 2017 and 13th place finish atSuper Smash Con 2017. After 2017, he became less active and has not competed in a tournament since 2019.
StaticManny - While more known for his performances as aSonic player inSmash 4, he notably competed inBrawl tournaments during the 2014 season and garnered some notable results at majors, including 17th atSKTAR 3 and 33rd atApex 2014, defeatingLarry Lurr at the latter tournament. His Apex run allowed him to place 68th on the2014 SSBBRank, being a few spots belowEspy and outplacingX on the ranking.
X - The second best Sonic player of all time. While not as active as Espy, he boasted similar peaks when he was most active, placing 5th atWinter Game Fest VI and 6th atMLG Dallas 2010 defeatingLee Martin. While he saw a decline in performance and activity after MLG Dallas, he continued to place top 64 at majors such asApex 2014, and was ranked 72nd on the2014 SSBBRank.
Tier placement and history[edit]
Around the beginning ofBrawl's competitive life, Sonic was considered a non-viable low tier by the majority of players, due to his terrible KOing power, poor moveset (with his attacks generally having low damage output, mediocre frame data, and having rather small and/or poor hitboxes), and perceived "lowpriority". At that time, he was ranked as low as 33rd on the first tier list (September 2008), and on the second tier list was viewed hardly any better, being ranked 31st and still in low tier (January 2009). However, dedicated Sonic players at the time were vocal about the community underrating him, as he possessed such an extreme mobility advantage over the rest of the cast, and bothSpin Dash andSpin Charge allowed Sonic to control theneutral game against most of the cast, while abuse of those moves made it very difficult to land good hits on Sonic. Additionally, due to how effectively Sonic could run away from opponents and how difficult it was to hit him, Sonic players learned thatcamping for time out wins was a viable strategy. By abusing these strengths, Sonic players would end up proving the community perception wrong and started placing much more favorably in tournaments; this caused Sonic to jump up eight places to 23rd in mid tier on the third tier list (June 2009), which is the biggest tier list jump in the history ofBrawl, tied withOlimar from the first to second lists.
While Sonic would drop mildly to 25th and 24th on the fourth (February 2010) and fifth tier lists (September 2010) respectively, near the end of 2010, Sonic players would achieve their best performance yet, withEspy andX placing 5th and 6th respectively atMLG Dallas 2010, the finalMLGBrawl event. Besides being the best placings Sonic achieved at aBrawl major, it was one of the best performances of any player using a mid-tier tier character inBrawl's history. As a result of these performances and other solid results, Sonic would rise to 22nd as a solid mid-tier on the sixth tier list (July 2011), where he would remain for the rest ofBrawl's competitive life. The placings at MLG Dallas would prove to be an anomaly, as no Sonic player would ever again come close to top 8 at aBrawl major (other than X placing 5th atWinter Game Fest VI), with Sonic's aforementioned flaws keeping him from being truly viable at a top level, though a Sonic player or two making it into the top 64 at large majors and top 32 at smaller majors would remain a common sight for the rest ofBrawl's competitive life.
In Solo Modes[edit]
Classic Mode[edit]
In Classic Mode, Sonic can appear as an opponent in Stage 10 if he has been unlocked onGreen Hill Zone. Sonic can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 10.
All-Star Mode[edit]
In All-Star Mode, Sonic is fought in Stage 14 onGreen Hill Zone.
Event Matches[edit]
Solo Events[edit]
- Event 30: Sonic Boom: Sonic must defeat 15 other Sonics on theGreen Hill Zone stage.
- Event 39: All-Star Battle x2: Sonic is one of the eight opponents fought in this event along withKing Dedede,Ike,Lucario,R.O.B.,Toon Link,Snake, andWolf.
- Event 41: The FINAL Final Battle: The player must defeat Sonic along with Snake and a giantMario onFinal Destination.
Co-Op Events[edit]
- Co-Op Event 17: Sonic and Mario: Sonic and Mario must defeat 3 other Sonics and 3 other Marios on theGreen Hill Zone stage.
- Co-Op Event 21: The True All-Star Battle: Two players select a character and take on the entire roster onBattlefield.
Congratulations Screens[edit]
Role inThe Subspace Emissary[edit]

Sonic does not appear in The Subspace Emissary until the final battle withTabuu, but unlike the secret characters (Jigglypuff,Toon Link andWolf), Sonic can be chosen to fight Tabuu afterThe Great Maze.
When the fighters reach Tabuu, he prepares hisOff Waves, which had already reduced most of them to trophy forms when they first opposed him. Just as he is about to release the attack, a blue blur rams into both of Tabuu's wings, shattering them. As the blue blur jumps up on a peak, it reveals itself to be Sonic. While he taunts, Tabuu's wings break apart as the fighters make their final stand against the villain.
It is commonly believed that Sonic's minor role in the mode is due to the fact that he was added toBrawl's roster so late in development in 2007.
Exclusivestickers[edit]
The following stickers can only be used by Sonic:
- Amy Rose: [Leg] Attack +14
- Classic Sonic JP Ver.: [Arm] Attack +21
- Classic Sonic US Ver.: [Throwing] Attack +20
- Dr. Eggman: Launch Resistance +39
- Espio The Chameleon: [Body, Spin] Attack +12
- Jet The Hawk: [Leg] Attack +17
- Knuckles The Echidna: [Electric] Resistance +23
- Shadow The Hedgehog: [Specials: Direct] Attack +20
- Silver The Hedgehog: Launch Power +49
- Sonic The Hedgehog: [Body, Spin] Attack +32
- Super Sonic: [Electric] Resistance +27
- Wave The Swallow: [Arm] Attack +19
Trophies[edit]
Sonic's main andFinal Smash trophies can be obtained by clearingClassic Mode andAll-Star mode respectively with Sonic.
- Sonic The Hedgehog
The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.
The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, golden Super Sonic.
- SONIC THE HEDGEHOG (1991)
:Sonic and the Secret Rings
- Super Sonic
- Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
- SONIC THE HEDGEHOG 2
:Super Smash Bros. Brawl
Alternate costumes[edit]
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Reveal trailer[edit]
Gallery[edit]
Using hisforward smash nearLink onSkyworld.
Posing onBridge of Eldin.
Using hisdown aerial nearMario onLylat Cruise.
Spin Dash being used to jump and attackMario.
Sonic using Spring Jump inBrawl.
Mario bouncing on Sonic's Spring.
Trivia[edit]
- Sonic dashes so fast that, when wearing aBunny Hood, he can outrace both theBig Blue track and the water slope onDistant Planet to the point ofself-destructing. Also, if Sonic has a Bunny Hood,Superspicy Curry and a pair ofSuper Mushrooms, he can even outrun the iceberg onSummit.
- He is also the only character that has faster dash speed thanCaptain Falcon without any moves, asWario-Man is a Final Smash.
- Along withZero Suit Samus,Sheik andSquirtle, Sonic is one of the only characters to not be seen in trophy form during The Subspace Emissary, due to his late appearance.
- Sonic is the only one of the four who is not part of a transformation gimmick, making Sonic the only standalone character who is not seen as a trophy and the only one who can use his default costume in team battles.
- In the video game convention E for All, Sonic was the only unlockable character to be playable in the demo.
- Sonic is the only unlockable character inSuper Smash Bros. Brawl who has four, rather than three, unlock methods.
- Sonic and Zero Suit Samus are the only characters not fought in any form in The Subspace Emissary.
- Sonic is the only non-Pokémon character to have less than six palette swaps.
- Sonic is the first character to have hisvictory theme ripped directly from a non-Smash game. He would later be joined byJoker,Steve andSephiroth inUltimate.
- This is Sonic's only playable appearance in the series where he does not have Spanish, French, German or Italian voice acting.
- Sonic andSnake's fightertrophies are the only ones inBrawl to use the fighters' full names as the titles (Sonic the Hedgehog and Solid Snake respectively).
- Brawl marks the only time that Sonic is not a high tier character rather he's in the mid tier.
External links[edit]
- Sonic's page on the Smash Bros. DOJO!!
- A video demonstration of Sonic against Link
- The Origin of Sonic's Moveset
- Sonic Character Guide on SmashBoards
- Sonic's hitbox size of each of his moves
Fighter | Sonic (SSBB ·SSB4 ·SSBU) |
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Assist Trophies | Shadow ·Knuckles |
Stages | Green Hill Zone ·Windy Hill Zone |
Enemy | Eggrobo |
Other Characters | Tails |
Trophies,Stickers andSpirits | Trophies (SSBB ·SSB4) ·Stickers ·Spirits |
Music | Brawl ·SSB4 ·Ultimate |