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Sin and Punishment (universe)

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Sin and Punishment (universe)
Sin and Punishment logo.png
Developer(s)Nintendo
Treasure
Publisher(s)Nintendo
Genre(s)Rail Shooter
Console/platform of originNintendo 64
First installmentSin & Punishment (2000)
Latest installmentSin & Punishment: Star Successor (2009)
Article on WikipediaSin and Punishment (universe)

TheSin and Punishment universe (罪と罰,Sin and Punishment) is a series of on-rails shooters set in a dystopian future published byNintendo and developed by Treasure.

Franchise description[edit]

The series was born out of a desire to use theNintendo 64 controller in an underutilized way. When Nintendo initially revealed the controller, they showed it could be held in two ways: Left side and Right side. Very few games used the left side, and the team at Treasure wanted to experiment. However, this was eventually scrapped as they assumed players would have a hard time understanding this control scheme. The game would also use a sensor, but this idea was abandoned because it would slow down an already sluggish development cycle.[1] This early version, initially titledGlass Soldier, entered production in 1997 and did not see the light of day until 2000. This is due to Treasure never working on a 3D game before, a large portion of the game being restarted along with the controls, and a significant portion of development being handled by only four full time members. The game finally released asSin and Punishment. The game is a science fiction rail shooter where the player controls two characters in a war over a global famine. The game initially only released in Japan, though it did release in China on the iQue Player in 2004. It was also released on theWiiVirtual Console asSin and Punishment: Successor of the Earth in the rest of the world in 2007 (which ironically is the year the game takes place in).

After going dormant for several years, the series unexpectedly returned in 2009 on Wii withSin and Punishment: Successor of the Universe in Japan. Even more unexpectedly, the game received a worldwide physical release in 2010, calledSin and Punishment: Star Successor in North America andSin and Punishment: Successor of the Skies in Europe. The game is mostly similar to the first game, where it introduced new gameplay mechanics and progressed the story by being set many years in the future.

InSuper Smash Bros. Brawl[edit]

Assist Trophy[edit]

Official artwork of Saki inBrawl

Saki Amamiya: The series' lead character, appears as anAssist Trophy inSuper Smash Bros. Brawl. When summoned, he will run and jump around, slashing at opponents with his saber, and firing energy blasts from his gun. Saki can also shoot from his gun while jumping, inwhich instance he would shoot at a pseudo-downward angle. However, Saki is liable to jump off of the side of thestage andself-destruct.

Trophy[edit]

Saki's trophy inBrawl
Saki
A member of a rescue group that hunts aliens known as Ruffians that prey on mankind. He's killed by Ruffians, but the advance scout Achi resuscitates him, and he gains remarkable physical prowess and becomes the hunt leader. During a battle, he transforms into a Ruffian, and his companion Airan helps him recover. He's optimistic and copes well with danger.
NTSC
N64:Sin and Punishment
PAL
N64:Sin And Punishment

InSuper Smash Bros. 4[edit]

TheSin & Punishment series returns inSmash 4, with no changes given or removed between the two games.

Assist Trophy[edit]

Saki Amamiya: Returns fromBrawl as an Assist Trophy, with the same function as he had inBrawl.

Trophies[edit]

Saki Amamiya's trophy inSuper Smash Bros. for Nintendo 3DS
Saki Amamiya's trophy inSuper Smash Bros. for Wii U
Saki Amamiya
NTSCThe main character of Sin and Punishment, he is often mistaken for a girl because of his...interesting...hairstyle. Resurrected by the blood of Achi, he has gained superhuman powers. When summoned, he'll target the closest opponents and unleash his powerful gunsword.
Wii:Sin and Punishment (10/2007)
PALSin and Punishment's hero is often mistaken for a girl due to his...well, his girly features. When he was revived by Achi's blood, he gained superhuman fighting skills. In this game, he'll slash and shoot at the nearest target with the Dolphin Gun, a gun/beam-sword hybrid.
Wii:Sin and Punishment (09/2007)

InSuper Smash Bros. Ultimate[edit]

Saki does not reprise his role as an Assist Trophy. However, he does appear in the game as aspirit in addition to his son, Isa Jo, as he appears inSin & Punishment: Star Successor. Additionally, Saki is represented by a costume for theMii Gunner.

Mii Costume[edit]

Outfit[edit]

Headgear[edit]

Spirits[edit]

Primary spirit[edit]

No.ImageNameTypeClassSlotsBasePowerMaxPowerBaseAttackMaxAttackBaseDefenseMaxDefenseAbility
1,164
Saki Amamiya
Saki Amamiya
Attack
★★★2267880741339403713394037No Effect

Support spirit[edit]

No.ImageNameClassCostAbility
1,165
SSBU spirit Isa Jo.png
Isa Jo★★1Beam Sword Equipped

Games with elements appearing in theSuper Smash Bros. series[edit]

Sin and Punishment[edit]

  • Playable character:
  • Assist Trophy:
    • Super Smash Bros. Brawl Saki Amamiya appears as an Assist Trophy.
  • Spirits:
    • Super Smash Bros. Ultimate Saki Amamiya and Isa Jo appear as spirits.

Sin and Punishment: Star Successor[edit]

  • Spirits
    • Super Smash Bros. Ultimate Isa Jo's spirit uses artwork from this game.

References[edit]


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OthersMii ·List of minor universes (Nintendo ·Third-party)