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Side special move

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Sheik's side special move,Chain in Melee.
Cloud's side special move,Cross Slash in Ultimate.

Theside special move (also commonly calledside B orforward B) is aspecial attack is a performed by holding thecontrol stick horizontally and pressing the special move button.

Not countingFinal Smashes, the side special is the only special attack to originate in a game other than the originalSuper Smash Bros. - namely, inSuper Smash Bros. Melee. In the original, pressing the special button with the stick held sideways would result in aneutral special move. With the introduction of side specials inMelee, some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.

Many side specials involve either significant sideways character movement or aprojectile that has a better horizontal range than the user's other projectiles. As a result, many can be utilized asapproaches, while those that grant a movement boost tend to be a fighter's horizontalrecovery move.

Smash special move[edit]

Samus' Super Missile is an example of a "smash" special move in Brawl.

Some side special moves have different properties depending on how they are activated. The moves have "Smash inputs," which means that thecontrol stick (or pad) istapped/"smashed" at the same time thespecial move button is pressed. This will create a different outcome compared to simply tilting the stick to the side and then pressing the button. The differences are typically the move dealing more damage, having a longer range, and/or a faster startup, though some activate a different move entirely. Most moves are objectively better with a smash input, though some have specific drawbacks that would make the regular version better in certain situations.

List of side special moves with smash inputs[edit]

Character(s)MoveDifference
Link
Young Link
Toon Link
BoomerangFlies a further distance and at a faster speed, also dealing more damage.Gale Boomerang is also affected, but its damage is not increased.
Samus
Dark Samus
MissileInstead of the regular missile, a more powerful, faster, non-homing missile known as a Super Missile is fired.
PikachuSkull BashImmediately activates with a slight charge.
LuigiGreen MissileImmediately activates with a slight charge.
Peach
Daisy
Peach BomberSuper Smash Bros. 4Super Smash Bros. Ultimate
Daisy Bomber
Flies a further distance and travels at a faster speed.
WarioWario BikeMoves faster and deals more damage.
IvysaurRazor LeafTravels at a faster rate and is more powerful, but its trajectory cannot be arced as effectively.
Diddy KongMonkey FlipFlies faster and farther.
King DededeGordo ThrowGordos travel farther and faster.
Duck HuntClay ShootingMoves faster and does more damage on contact. In the case of Clay Break it will never break until the 3rd hit, while in the case of Rising Clay it scales in damage faster and arcs up lower and later.
Mii BrawlerBurning DropkickImmediately activates with a slight charge.
Mii SwordfighterAirborne AssaultImmediately activates with a slight charge.
ChakramFlies much farther, dealing more damage.
Mii GunnerGunner MissileInstead of the regular missile, a more powerful, faster, non-homing missile known as a Super Missile is fired.
PalutenaExplosive FlameSuper Smash Bros. UltimateThe distance of the explosion is increased.
Simon
Richter
CrossTravels farther and faster.
IsabelleFishing RodThe line travels a further distance and at a faster speed.
BylethAreadbharByleth travels farther forward during the swing.
PyraBlazing EndThe thrown sword travels farther and hits one more time.

Reverse side special move[edit]

InBrawl,SSB4 andUltimate, most side special moves can be reversed in the first few frames, although the usefulness is questionable since any character can quickly turn around on the spot and immediately perform their side special move. The only true use for a reverse side special is while running; when running, the player cannot use their side special backward without having to stop or turn around first. The reverse side special can be done while running and gives certain characters boosts when turning around, the most notable boosts being Donkey Kong's and Luigi's reverse side specials, where the former gets a quick boost backward and has an unsurprising hit, and the latter will keep sliding forward while being able to charge his move.

List of side special moves[edit]

CharacterMoveDescription
Banjo &KazooieWonderwingBanjo charges forward as Kazooie shields him with her wings. This move overrides almost any attack, although they are still open to grabs. It can only be used five times per stock, not allowed to be used again until he gets KOed
BayonettaHeel Slide / After Burner KickWhen used on the ground, Bayonetta attacks with Heel Slide, a sliding kick. When used in air, it becomes After Burner Kick, a diagonal diving kick that can be angled up or down.
BowserKoopa KlawSuper Smash Bros. MeleeA claw swipe that launches opponents near the edge of its range, and grabs opponents close by.
Flying SlamSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateBowser grabs opponents with a claw swipe, then pulls them into a flying body slam.
Bowser Jr.Clown Kart DashTheKoopa Clown Car gains wheels and accelerates forward at high speed. Can be stopped by turning around.
BylethAreadbharByleth swings the lance forward in a large arc.
Captain FalconRaptor BoostCaptain Falcon lunges forward, and if an opponent is in his path, he delivers a powerful uppercut. In the air, this becomes an overhand punch with meteor smash properties.
CharizardRock SmashSuper Smash Bros. BrawlCharizard produces a boulder and smashes it with its head.
Flare BlitzSuper Smash Bros. 4Super Smash Bros. UltimateCharizard rushes forward while surrounded with flames. Dealsrecoil damage.
ChromDouble-Edge DanceSimilar to Roy's version, but it lacks a sweetspot or sourspot on Chrom's blade, and all three final hits lack theflame effect, making it largely the same as Lucina'sDancing Blade instead.
CloudCross SlashCloud slashes the air in front of him in a set pattern. The non-Limit version is performed one hit at a time with repeated button presses.
CorrinDragon LungeCorrin's arm transforms into a long lance that can pin grounded opponents in place.
DaisyDaisy BomberFunctions the same as Peach'sPeach Bomber, but has a powerful floral explosion upon impact from her butt and has other floral effects and symbols in place of heart effects.
Dark PitElectroshock ArmAlmost the same as Pit'sUpperdash Arm, but deals more damage and sends opponents at a significantly lower trajectory. It also has an electric effect.
Dark SamusMissileIdentical to Samus'sMissile.
Diddy KongMonkey FlipDiddy Kong flips forward. It can cling onto opponents on contact, or the button can be pressed again to deliver a kick instead.
Donkey KongHeadbuttDonkey Kong headbutts forwards,burying grounded opponents and meteor smashing airborne ones.
Dr. MarioSuper SheetSimilar to Mario'sCape, but Dr. Mario swings a sheet instead, having less horizontal range in exchange for more vertical range, and doesn't stall Dr. Mario in midair.
Duck HuntClay ShootingDuck Hunt throws a clay pigeon. Pressing the button again before the projectile disappears will hit it with Zapper shots.
FalcoFalco PhantasmFunctions similarly to Fox'sFox Illusion. However, it travels at a lesser distance (except in Brawl) and meteor smashes airborne opponents on impact.
FoxFox IllusionFox dashes forward from point to point at high speed, leaving afterimages in his wake.
GanondorfGerudo DragonSuper Smash Bros. MeleeFunctions similarly to Captain Falcon'sRaptor Boost, but with the darkness effect; it also lacks the ability to meteor smash midair opponents.
Flame ChokeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateGanondorf lunges forward, grabbing an opponent in his path and launching them straight down into the ground.
GreninjaShadow SneakGreninja's shadow begins to move along the ground when this move is activated. When the button is released, Greninja will appear at the shadow and deliver a quick kick. Greninja can still be controlled while the button is held.
HeroZap/Zapple/KazapThe Hero uses lightning magic. A normal input is Zap, a short electric blast forward, but the move can be charged into Zapple, where the Hero shoots electricity forward and a lightning bolt strikes down, and Kazap, an attack where lightning strikes the Hero's sword before he slashes around himself.
Ice ClimbersSquall HammerThe Ice Climbers begin spinning in tandem, dealing multiple hits with their hammers.
IkeQuick DrawIkecharges in place as long as the button is held, then rushes forward, striking with his sword if an opponent is in his path.
IncineroarAlolan WhipIncineroar tosses opponents at the ropes of a wrestling ring. When the opponent bounces back, pressing the button again with the right timing delivers a follow-up attack.
InklingSplat RollerInkling runs along the ground with the Splat Roller held out,burying grounded opponents.
IsabelleFishing RodIsabelle casts a fishing line, which can reel in and then throw opponents.
IvysaurRazor LeafIvysaur throws a single large leaf projectile.
JigglypuffPoundJigglypuff slides forward with a single punch. The move can be angled in midair.
JokerEiha / EigaonJoker sends out a projectile aimed downwards. If it hits an opponent, it will do a small amount of damage, but leave a poison effect. When Arsène is summoned, this move becomes Eigaon. The projectile now hits multiple times and the poison effect lasts for longer.
KazuyaDevil FistKazuya turns into Devil Kazuya for a brief moment and performs a rushing straight lunge against the opponent, knocking them in the air. If he is close to them, they will crumble with added electric effect, dealing more damage. Has a short range.
KenTatsumaki SenpukyakuFunctions similarly to Ryu'sTatsumaki Senpukyaku, but deals multiple hits instead of one strong one.
King DededeWaddle Dee TossSuper Smash Bros. BrawlKing Dedede randomly throws aWaddle Dee,Waddle Doo, orGordo.
Gordo ThrowSuper Smash Bros. 4Super Smash Bros. UltimateKing Dedede throws aGordo by launching it with his hammer.
King K. RoolCrownerangKing K. Rool throws his crown forward, which then returns to him like a boomerang. If the crown is blocked, it can be picked up by opponents like anitem.
KirbyHammerSuper Smash Bros. MeleeSuper Smash Bros. BrawlKirby swings his hammer horizontally. InMelee, he flips the hammer in a pinwheel motion when used in midair, while inBrawl, he swings his hammer twice.
Hammer FlipSuper Smash Bros. 4Super Smash Bros. UltimateSame function as above, but gains the ability to becharged with a flame effect for increased power, but it can dorecoil damage if charged for too long.
LinkBoomerangSuper Smash Bros. MeleeSuper Smash Bros. UltimateLink throws his Boomerang forward. The projectile can be angled.
Gale BoomerangSuper Smash Bros. BrawlSuper Smash Bros. 4Link throws the Gale Boomerang, which has an additionalwindbox beyond its damaginghitbox.
Little MacJolt HaymakerLittle Mac lunges forward, then delivers an arcing punch. Pressing the button during the lunge causes the punch to come out more quickly.
LucarioForce PalmLucario produces a small burst ofaura in front of it. Nearby opponents will be grabbed and then launched.
LucasPK FireBehaves differently from Ness'sPK Fire, with the attack traveling horizontally midair and dealing a single strong hit instead of multiple weak hits. If used in the air, the attack will travel horizontally.
LucinaDancing BladeSimilar to Marth'sDancing Blade, but it lacks a sweetspot or sourspot.
LuigiGreen MissileLuigicharges in place, then flies forward headfirst. It has a 1/10 (1/8 inMelee andBrawl) chance to "misfire," going much further and gaining in power.
MarioCapeMario swings his cape,reversing opponents andreflecting projectiles.
MarthDancing BladePressing the button repeatedly will deliver up to four sword strikes. Each one has a different pattern if angled up, forward, or down.
Mega ManCrash BomberMega Man launches a Crash Bomb forward, which will stick to opponents for a few seconds before exploding. The bomb can be transferred between fighters on contact.
Meta KnightDrill RushMeta Knight rushes forward with a corkscrew motion, dealing multiple hits.
MewtwoConfusionMewtwo creates a psychic disturbance in front of it,reflecting projectiles and momentarily causing opponents to tumble in place.
Mii BrawlerOnslaughtMii Brawler charges forward. If the rush connects, a flurry of kicks follows.
Mii GunnerFlame PillarMii Gunner fires a small flame projectile which bursts on contact with opponents or the ground.
Mii SwordfighterAirborne AssaultMii Swordfightercharges up then pinwheels forward with sword extended.
Min MinPunchMin Min punches forward with her right ARM. She can move and jump while using it.
Mr. Game & WatchJudgeMr. Game & Watch swings his hammer, producing a number between 1 and 9. Each number causes a different effect.
MythraPhoton EdgeCharges forward while slashing six times in front of herself in quick succession, teleporting each time she slashes.
NessPK FireNess throws a short-ranged fire projectile with multiple strikes. If airborne, the attack will angle towards the ground.
OlimarPikmin ThrowOlimar throws his current Pikmin ahead. All colors of Pikmin will latch onto the opponent and deal damage doing different damaging effects except Purple Pikmin, which deliver a single launching hit.
Pac-ManPower PelletPac-Man produces a Power Pellet, then turns into his iconic sprite form and rushes forward to chomp on it. The Power Pellet's path can be briefly controlled as it extends outward, which in turns controls Pac-Man's path when he moves toward it.
PalutenaReflect BarrierSuper Smash Bros. 4Palutena produces a rectangular barrier whichreflects projectiles.
Explosive FlameSuper Smash Bros. UltimatePalutena summons a spherical explosion a set distance in front of her. The explosion expands briefly, trapping opponents and hitting multiple times.
PeachPeach BomberPeach does a slight stationary twirl and lunges sideways creating heart effects and creates a powerful heart explosion on impact with her butt, bouncing off and launching any opponent hit by the explosion in the way.
PichuSkull BashFunctions similarly to Pikachu's Skull Bash. However, it travels further and inflictsrecoil damage.
PikachuPikachucharges in place then flies forward headfirst.
Piranha PlantPoison BreathPiranha Plant charges up a cloud of poison, changes its color to yellow with red spots.
PitAngel RingSuper Smash Bros. BrawlPit does a short dash forward, twirling his blades in a circle.
Upperdash ArmSuper Smash Bros. 4Super Smash Bros. UltimatePit lunges forward, delivering an uppercut if an opponent is in his path. Reflects projectiles and can armor through attacks.
PyraBlazing EndTelekinetically throws the Aegis Sword set ablaze in front of her, which spins, hitting multiple times before returning to her. The move can be smash inputted to increase the sword's travel distance, which also adds one more hit to the Aegis Sword.
RichterCrossIdentical to Simon'sCross.
RidleySpace Pirate RushRidley grabs opponents and rushes forward, dragging them along the ground to inflict damage.
R.O.B.Arm RotorR.O.B. rapidly spins his arms around his body like a top, dealing multiple hits andreflecting projectiles.
RobinArcfireRobin shoots a fireball diagonally downwards over a short range. If it strikes the ground or an opponents, it bursts into a multi-hitting pillar of flame.
RosalinaStar BitsLuma shoots several Star Bits ahead over a short range.
RoyDouble-Edge DanceFunctions similarly to Marth'sDancing Blade, but the sweetspot and sourspot placements are reversed, and all three final hits have theflame effect.
RyuTatsumaki SenpukyakuRyu flies forward a set distance with a spinning kick. It travels further if the attack button is held, and deals more damage if the originalStreet Fighter command inputs are used instead of the side special input.
SamusMissileSamus releases a homingMissile or, if the attack is "smashes", a stronger but non-homingSuper Missile.
SephirothShadow FlareSephiroth snaps his fingers to summon a beam of light in front of him. If it connects, it summons spheres of energy that surround an opponent, eventually striking them and exploding.
SheikChainSuper Smash Bros. MeleeSuper Smash Bros. BrawlSheik produces a chain which can be swung back and forth in any direction.
Burst GrenadeSuper Smash Bros. 4Super Smash Bros. UltimateSheik produces a grenade on a wire which detonates soon after. It can be detonated early with another press of the button.
ShulkBack SlashShulk does a jumping overhead sword slash. The attack is more powerful if it connects with an opponent from behind.
SimonCrossSimon throws a cross ahead as a projectile, which returns along the same path.
SnakeRemote MissileSnake launches a remote-controlled missile and stays in place while directing it.
SonicSpin DashSonic bounces briefly then rolls forward at high speed.
SoraSonic BladeSora Performs a high-speed thrusting attack. Holding different buttons lets Sora control his travel: If the directional keys are held, Sora aims towards that direction. If the special button is held, the move automatically locks onto the nearest enemy with a target and automatically tracks them, while slightly increasing the knockback of the final hit.
SquirtleWithdrawSquirtle retreats into its shell and begins to spin along the ground, aided by a stream of water. Squirtle can be made to change directions by incoming attacks, but it takes no damage while in its shell.
SteveMinecartSteve summons a minecart and rails for it to move on. Without enough resources for the rails, the cart comes to a stop. The cart can also trap opponents inside.
TerryBurning KnuckleTerry briefly poses, then dashes forward with a blazing punch. It travels further if the attack button is held, and deals more damage if the command inputs are used instead of the side special input. Terry will use this move if the side special is perform in the direction he's facing.
Crack ShootTerry flips forward into a kick. It travels further if the attack button is held, and deals more damage if the command inputs are used instead of the side special input. Terry will use this move if the side special is perform in the opposite direction of where he's facing.
Toon LinkBoomerangFunctions similarly to Link'sBoomerang.
VillagerLloid RocketVillager producesLloid as a projectile, who flies forward, exploding on contact. If the button is held, Villager will climb onto Lloid and ride him until he explodes.
WarioWario BikeWario jumps on his motorcycle and begins to ride it. The bike can be controlled somewhat and Wario can choose to dismount it at any time.
Wii Fit TrainerHeaderWii Fit Trainer produces a green soccer ball and launches it diagonally downward with a header. This attack works as both a reliable projectile and a strongmeteor smash at close range.
WolfWolf FlashFunctions similarly to Fox'sFox Illusion, but Wolf travels diagonally upward instead of straight ahead, and the move has a strongsweetspot at its end.
YoshiEgg RollYoshi curls up inside an egg and begins to roll around. The egg can be controlled to turn around.
Young LinkBoomerangFunctions similarly to Link and Toon Link'sBoomerang. Doesn't travel as far but deals heavy damage when performed up close.
ZeldaDin's FireZelda releases a small fireball which initially deals no damage, and whose trajectory can be influenced up or down. When the button is released, the fireball explodes.
Zero Suit SamusPlasma WhipZero Suit Samus reaches out with her whip. The end of the whip is the strongest. This move can be used as atether recovery.

List ofcustom side special moves[edit]

InSuper Smash Bros. 4[edit]

Characters introduced into this game through post-launchdownloadable content -Mewtwo,Lucas,Roy,Ryu,Cloud,Corrin, andBayonetta - were not given custom special moves.

CharacterDefault Special MoveCustom Special Moves
BowserFlying SlamCustom 1:Dash Slam
Custom 2:Dash Slash
Bowser Jr.Clown Kart DashCustom 1:Koopa Drift
Custom 2:Grounding Dash
Captain FalconRaptor BoostCustom 1:Heavy Raptor Boost
Custom 2:Wind-up Raptor Boost
CharizardFlare BlitzCustom 1:Blast Burn
Custom 2:Dragon Rush
Dark PitElectroshock ArmCustom 1:Electrocut Arm
Custom 2:Quickshock Arm
Diddy KongMonkey FlipCustom 1:Back Flip
Custom 2:Flying Monkey Flip
Donkey KongHeadbuttCustom 1:Jumping Headbutt
Custom 2:Stubborn Headbutt
Dr. MarioSuper SheetCustom 1:Shocking Sheet
Custom 2:Breezy Sheet
Duck HuntClay ShootingCustom 1:Rising Clay
Custom 2:Clay Break
FalcoFalco PhantasmCustom 1:Falco Phase
Custom 2:Falco Charge
FoxFox IllusionCustom 1:Fox Burst
Custom 2:Wolf Flash
GanondorfFlame ChokeCustom 1:Flame Wave
Custom 2:Flame Chain
GreninjaShadow SneakCustom 1:Shadow Strike
Custom 2:Shadow Dash
IkeQuick DrawCustom 1:Close Combat
Custom 2:Unyielding Blade
JigglypuffPoundCustom 1:Sideways Pound
Custom 2:Pound Blitz
King DededeGordo ThrowCustom 1:Topspin Gordo
Custom 2:Bouncing Gordo
KirbyHammer FlipCustom 1:Hammer Bash
Custom 2:Giant Hammer
LinkGale BoomerangCustom 1:Boomerang
Custom 2:Ripping Boomerang
Little MacJolt HaymakerCustom 1:Grounding Blow
Custom 2:Guard Breaker
LucarioForce PalmCustom 1:Advancing Force Palm
Custom 2:Long-Distance Force Palm
LucinaDancing BladeCustom 1:Effortless Blade
Custom 2:Heavy Blade
LuigiGreen MissileCustom 1:Floating Missile
Custom 2:Quick Missile
MarioCapeCustom 1:Shocking Cape
Custom 2:Gust Cape
MarthDancing BladeCustom 1:Effortless Blade
Custom 2:Heavy Blade
Mega ManCrash BomberCustom 1:Ice Slasher
Custom 2:Danger Wrap
Meta KnightDrill RushCustom 1:High-Speed Drill
Custom 2:Shieldbreaker Drill
Mii BrawlerOnslaughtCustom 2:Burning Dropkick
Custom 3:Headache Maker
Mii GunnerFlame PillarCustom 2:Stealth Burst
Custom 3:Gunner Missile
Mii SwordfighterAirborne AssaultCustom 2:Slash Launcher
Custom 3:Chakram
Mr. Game & WatchJudge (Judgment inMelee)Custom 1:Extreme Judge
Custom 2:Chain Judge
NessPK FireCustom 1:PK Bonfire
Custom 2:PK Fire Burst
OlimarPikmin ThrowCustom 1:Sticky Pikmin Throw
Custom 2:Tackle Pikmin Throw
Pac-ManPower PelletCustom 1:Distant Power Pellet
Custom 2:Enticing Power Pellet
PalutenaReflect BarrierCustom 1:Angelic Missile
Custom 2:Super Speed
PeachPeach BomberCustom 1:Flower Bomber
Custom 2:Flying Peach Bomber
PikachuSkull BashCustom 1:Shocking Skull Bash
Custom 2:Heavy Skull Bash
PitUpperdash ArmCustom 1:Interception Arm
Custom 2:Quickdash Arm
R.O.B.Arm RotorCustom 1:Reflector Arm
Custom 2:Backward Arm Rotor
RobinArcfireCustom 1:Arcfire+
Custom 2:Fire Wall
RosalinaStar BitsCustom 1:Floaty Star Bit
Custom 2:Shooting Star Bit
SamusMissileCustom 1:Relentless Missile
Custom 2:Turbo Missile
SheikBurst GrenadeCustom 1:Gravity Grenade
Custom 2:Skimming Grenade
ShulkBack SlashCustom 1:Back Slash Leap
Custom 2:Back Slash Charge
SonicSpin DashCustom 1:Hammer Spin Dash
Custom 2:Burning Spin Dash
Toon LinkBoomerangCustom 1:Floating Boomerang
Custom 2:High-Speed Boomerang
VillagerLloid RocketCustom 1:Liftoff Lloid
Custom 2:Pushy Lloid
WarioWario BikeCustom 1:Speeding Bike
Custom 2:Burying Bike
Wii Fit TrainerHeaderCustom 1:Huge Header
Custom 2:Weighted Header
YoshiEgg RollCustom 1:Heavy Egg Roll
Custom 2:Light Egg Roll
ZeldaDin's FireCustom 1:Din's Flare
Custom 2:Din’s Blaze
Zero Suit SamusPlasma WhipCustom 1:Plasma Dash
Custom 2:Whip Lash

InSuper Smash Bros. Ultimate[edit]

CharacterDefault Special MoveCustom Special Moves
Mii BrawlerOnslaughtCustom 2:Burning Dropkick
Custom 3:Suplex
Mii GunnerFlame PillarCustom 2:Stealth Burst
Custom 3:Gunner Missile
Mii SwordfighterAirborne AssaultCustom 2:Gale Stab
Custom 3:Chakram

Gallery[edit]

v • d • e
Attacks in theSuper Smash Bros. series
Standardground attacksNeutral attack ·Dash attack
Tilt attacksForward tilt ·Up tilt ·Down tilt ·Crouching attack
Smash attacksForward smash ·Up smash ·Down smash
Aerial attacksNeutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial ·Grab aerial ·Glide attack
ThrowsGrab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Get-up attacksFloor attack ·Edge attack
Special movesNeutral special move ·Side special move ·Up special move ·Down special move ·Command-input move ·Final Smash