Short hop
- "SH" redirects here. For theSmash 4 player, seeSmasher:SH.


Ashort hop, orlow jump inSuper Smash Bros. 4, is the act of inputting a jump command and letting go of the appropriate button or control stick during a character's jump squat. This will result in a jump height that is lower than that of a normaljump. This technique can be performed in allSuper Smash Bros. games.
Mechanics[edit]
A short hop can be performed using any controller and configured control scheme, including button-jump and control-stick-jump methods, although exactly how it functions depends on the game. In the originalSuper Smash Bros., characters have a different full jump height depending on the input type; a jump using the C buttons has a different height from a jump using the control stick. A short hop inSmash 64 refers to an input from lightly tapping the C button to jump. Every character inSmash 64 has a 3frame window to perform a short hop, regardless of the length of theirjumpsquat. If the jump button is still held after the third frame of a character's jumpsquat, they will perform a full hop. The height of a short hop inSmash 64 also depends to the horizontal position of the control stick. If the player is holding the stick fully forwards or backwards for example, they will perform a lower short hop than if they do not hold the control stick at all.
Starting fromSuper Smash Bros Melee, the window to perform a short hop is now based on the length of a character's jumpsquat, with longer jumpsquats leading to more lenient timing to perform a short hop. In addition to this, the jump buttons and the control stick have the exact same effect on jumping, so it is now possible to perform a short hop with the control stick. InSuper Smash Bros. Melee, the window to perform a short hop is one frame shorter than the length of the character's jumpsquat.Fox for example has a 3 frame jumpsquat, so the player must release the jump button before the 3rdframe of jumpsquat to achieve a short hop, giving the player a 2 frame window to jumpsquat.Bowser on the other hand has an 8 frame jumpsquat, so the player has a 7 frame window to short hop with Bowser. The horizontal position of the control stick also no longer affects the height of the short hop, with a short hop granting the player a consistent amount of height in all situations.
InSuper Smash Bros. Brawl, the window to short hop is still based on the length of a character's jumpsquat but the window is now active until the character is airborne, rather than until the last frame of the character's jumpsquat, making short hopping easier to perform overall. Bowser for example still has an 8 frame jumpsquat but the player now has an 8 frame window to short hop with Bowser rather than a 7 frame window due to this change. It is also now possible tobuffer a jump starting fromBrawl and when a jump is buffered, a short hop will occur as long as the player lets go of jump before the character becomes airborne from the jump. This naturally gives the player up to 10 frames more leniency to perform a short hop in some situations, making a buffered short hop very lenient.
Additionally, inBrawl'sSubspace Emissary mode, every character's jumpsquat is 2 frames shorter, which naturally makes performing a short hop more difficult.
Short hop functionality remained identical inSuper Smash Bros. 4 but inSuper Smash Bros. Ultimate, the standardized 3-frame jumpsquat makes it more difficult to perform short hops with any character (with the exception ofKazuya who has a 7 frame jumpsquat, making it much easier to short hop with him than any other character). To compensate, players now have the ability to input both a jump and attack button at the same time to perform a short hop aerial (officially known as a "short hop attack" in English and小ジャンプ攻撃small jump attack in Japanese). Short hop aerials have a 0.85× damage modifier applied to them, which, in turn, also makes them deal slightly less knockback. Additionally, update 2.0.0 notably added the ability to perform a regular short hop without attacking by pressing two jump buttons simultaneously, further compensating for the 3-frame jumpsquat.
In competitive play[edit]
The short hop technique is an essential move incompetitive play, allowing the user to perform aerial attacks close to the ground and connect with grounded opponents. This can allow for a wider variety of options from a grounded neutral position.
InSuper Smash Bros., short hops can be used in conjunction withZ-cancels anddouble jump cancels to cause perfect shield pressure,shield breaks, or grab confirms.
InMelee, short hops are used as part of theSHFFL technique to aid in aerial approaches and pressure.Melee also features the ability to combine short hops with double jump cancels, but it is not nearly as powerful as it is inSuper Smash Bros. Short hopping is also used duringwavedashing.
InBrawl,Super Smash Bros. 4 andSuper Smash Bros. Ultimate, short hops can be combined with areverse aerial rush for characters to approach with back aerials close to the ground. Short hops can also be combined withb-reverses andwavebounces for tricky and unusual momentum changes.
Outside of its applications in competitive play, short hopping can also be used forbat dropping in theHome-Run Contest.
Short hop heights[edit]
![]() | This article or section is incomplete. You can help SmashWiki byexpanding or finishing it. The editor who added this tag elaborates:Values needed for SSBB |
Super Smash Bros.[edit]
Smash 64 doesn't have short hops in the same sense as later games. Jump heights are controller in part by thecontrol stick's vertical position (v), being a range from 53 to 80 (53 being the minimum amount required to register a jump). Jumps also depend on jump multiplier (m) and the jump base (b). Unlike later games, a character's gravity (g) is also applied on the same frame as a grounded jump. The resulting jump force formula is(v×m)+b-g
. The listed heights use a vertical stick posistion of 53—the closest analogue to later games in the series.
Rank | Character | Jump multiplier | Jump base | Min height | Difference |
---|---|---|---|---|---|
1 | ![]() | 0.7 | 30 | 1038.5 | 60.44% |
2 | ![]() | 0.47 | 55 | 1024.66 | 74.08% |
3 | ![]() | 0.5 | 36 | 996.8 | 67.26% |
4 | ![]() | 1 | 25 | 855.8 | 54.54% |
5 | ![]() | 0.67 | 37 | 840.24 | 63.51% |
6 | ![]() | 0.7 | 36 | 798.6 | 62.54% |
7 | ![]() | 0.7 | 26 | 798.2 | 58.69% |
8 | ![]() | 0.7 | 20 | 786.8 | 55.96% |
9 | ![]() | 0.6 | 30 | 765 | 62.25% |
10 | ![]() | 0.7 | 27.5 | 740.6 | 59.27% |
11 | ![]() | 0.7 | 26 | 706.1 | 58.62% |
12 | ![]() | 1 | 23 | 684 | 53.64% |
n/a | ![]() | 0.7 | 38 | ? | ?% |
n/a | ![]() | 0.85 | 65 | ? | ?% |
Rank | Character | Jump multiplier | Jump base | Min height | Difference |
---|---|---|---|---|---|
1 | ![]() | 0.7 | 30 | 1038.5 | 60.44% |
2 | ![]() | 0.47 | 55 | 1024.66 | 74.08% |
3 | ![]() | 0.5 | 36 | 996.8 | 67.26% |
4 | ![]() | 0.67 | 37 | 840.24 | 63.51% |
5 | ![]() | 1 | 24 | 833.8 | 54.17% |
6 | ![]() | 0.7 | 26 | 798.2 | 58.69% |
7 | ![]() | 0.7 | 20 | 786.8 | 55.96% |
8 | ![]() | 0.6 | 30 | 765 | 62.25% |
9 | ![]() | 0.7 | 36 | 749.7 | 62.53% |
10 | ![]() | 0.7 | 27.5 | 713 | 59.24% |
11 | ![]() | 0.7 | 26 | 706.1 | 58.62% |
12 | ![]() | 1 | 23 | 684 | 53.64% |
n/a | ![]() | 0.7 | 38 | ? | ?% |
n/a | ![]() | 0.85 | 65 | ? | ?% |
Super Smash Bros. Melee[edit]
Rank | Character | Jump force | Jump height | Difference |
---|---|---|---|---|
1 | ![]() | 1.7 | 21.05218939 | 65.041% |
2 | ![]() | 2.14 | 18.02666667 | 57.627% |
n/a | Male Wire Frame | 1.8 | 17.11125 | 51.104% |
3 | ![]() | 1.6 | 16.74337158 | 57.410% |
n/a | Female Wire Frame | |||
4 | ![]() | 1.8 | 16.53097984 | 51.079% |
5 | ![]() | 1.6 | 15.21 | 52.160% |
6 | ![]() | 2.0 | 14.40086538 | 58.265% |
7 | ![]() | 1.4 | 13.51152355 | 33.322% |
8 | ![]() | 1.5 | 13.3225 | 55.487% |
9 | ![]() | 1.9 | 12.95086538 | 36.556% |
10 | ![]() | 1.5 | 12.49591912 | 38.222% |
11-12 | ![]() | 1.7 | 12.30011364 | 41.779% |
![]() | ||||
13 | ![]() | 1.6 | 12.0125 | 34.211% |
14 | ![]() | 1.5 | 11.76125 | 35.126% |
15 | ![]() | 1.4 | 11.26146951 | 36.191% |
16 | ![]() | 1.9 | 9.688897059 | 20.435% |
17-19 | ![]() | 1.4 | 9.627664474 | 36.053% |
![]() | ||||
![]() | ||||
20-21 | ![]() | 1.5 | 9.491022727 | 34.928% |
![]() | 31.737% | |||
22 | ![]() | 9.132671053 | 32.199% | |
23 | ![]() | 1.4 | 9.1125 | 28.028% |
24 | ![]() | 1.6 | 9.062403846 | 31.499% |
25 | ![]() | 2.1 | 8.565706522 | 31.003% |
26 | ![]() | 1.05 | 8.09628125 | 42.151% |
n/a | ![]() | 1.6 | 4.35125 | 13.102% |
Super Smash Bros. Brawl[edit]
![]() | This article or section may require additional technical data. The editor who added this tag elaborates:Need short hop heights for all Brawl characters You can discuss this issue on thetalk page oredit this page to improve it. |
Super Smash Bros. 4[edit]
Rank | Character | Full Hop | Short Hop |
---|---|---|---|
1 | ![]() | 46 | 22.114738 |
2-3 | ![]() | 44.5 | 21.354742 |
![]() | 39 | ||
4 | ![]() | 44 | 19.984556 |
5 | ![]() | 41.208694 | 19.897078 |
6 | ![]() | 40 | 19.370632 |
7 | ![]() | 39 | 18.752533 |
8 | ![]() | 38 | 18.378603 |
9 | ![]() | 37.619999 | 18.193617 |
10 | ![]() | 37 | 18 |
11 | ![]() | 37.306652 | 17.980684 |
12-13 | ![]() | 36.331814 | 17.539339 |
![]() | 32 | ||
14 | ![]() | 31.110001 | 17.5 |
15 | ![]() | 36.094189 | 17.434723 |
16 | ![]() | 50.506073 | 17.34 |
17 | ![]() | 35.900002 | 17.303881 |
18 | ![]() | 34 | 17.297209 |
19 | ![]() | 35.599998 | 17.179214 |
20 | ![]() | 35.5 | 17.123371 |
21-22 | ![]() | 35 | 17 |
![]() | 32.5 | ||
23-24 | ![]() | 35 | 16.887465 |
![]() | 34.799999 | ||
25 | ![]() | 34.476265 | 16.652296 |
26 | ![]() | 34.400002 | 16.592869 |
27-28 | ![]() | 34.099998 | 16.477137 |
![]() | 34 | ||
29 | ![]() | 35 | 16.403395 |
30 | ![]() | 33.799999 | 16.320242 |
31-32 | ![]() | 33.660133 | 16.263107 |
![]() | |||
33 | ![]() | 33.5 | 16.191645 |
34 | ![]() | 32.849998 | 16.019524 |
35 | ![]() | 33.208813 | 16.018034 |
36-37 | ![]() | 33 | 16 |
![]() | 29.9 | ||
38 | ![]() | 33 | 15.699792 |
39 | ![]() | 32.5 | 15.689452 |
40 | ![]() | 32 | 15.42625 |
41 | ![]() | 31.552761 | 15.239396 |
42-43 | ![]() | 28.299999 | 15 |
![]() | 26 | ||
44-45 | ![]() | 31 | 14.955608 |
![]() | |||
46 | ![]() | 30.5 | 14.699989 |
47 | ![]() | 30.025824 | 14.501237 |
48 | ![]() | 29.356105712 | 14.171785912 |
49 | ![]() | 32 | 13.915902 |
50 | ![]() | 27.799999 | 13.380496 |
51 | ![]() | 27.511969 | 13.261467 |
52-53 | ![]() | 30.969999 | 13 |
![]() | 29.41 | ||
54 | ![]() | 26 | 12.526741 |
55 | ![]() | 25.488228 | 12.244264 |
56 | ![]() | 25.368114 | 12.241816 |
57 | ![]() | 32.799999 | 11.492068 |
58 | ![]() | 19.786329 | 11.260982 |
Super Smash Bros. Ultimate[edit]
Rank | Character | Full Hop | Short Hop |
---|---|---|---|
1 | ![]() | 46 | 22.11 |
2-3 | ![]() | 44.5 | 21.35 |
![]() | 39 | ||
4 | ![]() | 44 | 19.98 |
5 | ![]() | 41.21 | 19.9 |
6 | ![]() | 40 | 19.37 |
7 | ![]() | 39 | 18.75 |
8 | ![]() | 38 | 18.38 |
9 | ![]() | 37.62 | 18.19 |
10-13 | ![]() | 37 | 18 |
![]() | |||
![]() | 30 | ||
![]() | |||
14 | ![]() | 37.31 | 17.98 |
15 | ![]() | 29.8 | 17.8 |
16-17 | ![]() | 36.33 | 17.54 |
![]() | 33 | ||
18-19 | ![]() | 37.4 | 17.5 |
![]() | 31.11 | ||
20 | ![]() | 36.75 | 17.43 |
21 | ![]() | 50.51 | 17.34 |
22-23 | ![]() | 35.9 | 17.3 |
![]() | 34 | ||
24 | ![]() | 30 | 17.2 |
25 | ![]() | 35.6 | 17.18 |
26 | ![]() | 35.5 | 17.12 |
27 | ![]() | 35.35 | 17.03 |
28-29 | ![]() | 35 | 17 |
![]() | 32.5 | ||
30 | ![]() | 35 | 16.89 |
31 | ![]() | 33.5 | 16.8 |
32 | ![]() | 34.69 | 16.75 |
33 | ![]() | 34.48 | 16.65 |
34 | ![]() | 34.4 | 16.59 |
35-36 | ![]() | 34.1 | 16.48 |
![]() | 34 | ||
37 | ![]() | 35 | 16.4 |
38 | ![]() | 33.8 | 16.32 |
39-41 | ![]() | 33.66 | 16.26 |
![]() | |||
![]() | |||
42 | ![]() | 33.5 | 16.19 |
43-44 | ![]() | 33.21 | 16.02 |
![]() | 32.85 | 16.02 | |
45-47 | ![]() | 33 | 16 |
![]() | 30.7 | ||
![]() | 29.9 | ||
48 | ![]() | 33 | 15.7 |
49-50 | ![]() | 32.5 | 15.69 |
![]() | |||
51 | ![]() | 33 | 15.6 |
52 | ![]() | 32.25 | 15.58 |
53 | ![]() | 29 | 15.5 |
54 | ![]() | 32 | 15.43 |
55 | ![]() | 32.02 | 15.38 |
56 | ![]() | 31.55 | 15.24 |
57-58 | ![]() | 27 | 15.2 |
![]() | 26.3 | ||
59-60 | ![]() | 26 | 15 |
![]() | |||
61-62 | ![]() | 31 | 14.96 |
![]() | |||
63 | ![]() | 30.5 | 14.7 |
64 | ![]() | 30.9 | 14.6 |
65-66 | ![]() | 30.03 | 14.5 |
![]() | |||
67 | ![]() | 36.09 | 14.43 |
68 | ![]() | 31.6 | 14.4 |
69-70 | ![]() | 34 | 14.2 |
![]() | 32.5 | ||
71 | ![]() | 26.5 | 14 |
72 | ![]() | 32 | 13.92 |
73 | ![]() | 21.62 | 13.69 |
74 | ![]() | 33 | 13.5 |
75 | ![]() | 30.8805 | 13.414592 |
76 | ![]() | 27.8 | 13.38 |
77 | ![]() | 27.51 | 13.26 |
78-80 | ![]() | 30.97 | 13 |
![]() | |||
![]() | 29.41 | ||
81 | ![]() | 26 | 12.53 |
82 | ![]() | 28.3 | 12.3 |
83-84 | ![]() | 25.49 | 12.24 |
![]() | 25.37 | ||
85 | ![]() | 18 | 12 |
86 | ![]() | 32.8 | 11.49 |
87 | ![]() | 19.79 | 11.26 |
88-89 | ![]() | 30.5 | 10 |
![]() | 16.5 |