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Shine spike

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Fox shine spikes another Fox as he tries to recover inMelee.

Theshine spike is one ofFox'sedgeguarding techniques. It consists of using Fox'sdown special,Reflector (also known as shine, hence the technique's name), tosemi-spike an offstage opponent in order togimp them, preventing them from being able torecover. InSuper Smash Bros. andSuper Smash Bros. Melee, the shine spike is very effective, because of its instantaneous startup, trajectory of zero degrees (0°), and moderateknockback, allowing it to work even at 0%. Additionally, since the move slows Fox's vertical movement, it allows him to easily recover after a shine spike, especially inMelee where the shine can bejump canceled.

InSuper Smash Bros. Brawl, the technique has lost some of its effectiveness. The shine now launches at a slightly higher trajectory of ten degrees (10°), which coupled with the generally slowerfalling speeds and betterrecoveries of the cast, allows it to be survived more easily. In particular,floaty characters, as well as those with either several recovery techniques (such asWario) or atether recovery, are usually able to survive it at low damage percentages. The shine's hitbox is also no longer instantaneous, hitting onframe 3 rather than frame 1, making it harder to intercept recoveries with it. However, the shine has gained low knockback scaling instead of havingset knockback, increasing the shine spike's effectiveness at higher percentages, especially against characters who still have poor recoveries.

InSuper Smash Bros. 4, Fox's shine has been furthernerfed to the point of no longer allowing for true shine spikes. While keeping its 10° angle against grounded opponents, it now launches aerial opponents at a much higher 40° angle, no longer being a semi-spike. As a result, it has lost almost all of its utility as a tool for edgeguarding.Smash 4's changes toteching do provide a small boost to the shine's edgeguarding utility, however, as Fox can now pull off untechablestage spikes with his shine if the opponent recovers too close to the stage.

InSuper Smash Bros. Ultimate, Fox's shine now sends opponents at a lower angle. This allows for it to be used as a edge guarding tool again, albeit against characters with bad recoveries.

Shine edgehog[edit]

The Shine edgehog is a very useful technique for Fox offstage. It allows him to use hisReflector and grab theledge after the move is done. First, the player must dash to the ledge. Before their momentum takes them off the edge of the stage, they must perform a Shine and quickly turn around in the air. (Note: This can be done without turning around, but turning around in the air gives more distance with the slide, plus Fox is then able tosweetspot the edge.) Doing it without turning around is practically useless, because it only goes so far, and players sweetspot the ledge before performing an unturned Shine.

This can be linked with a combo, like thewaveshine. Characters withup special moves thatmeteor smash, includingIke andKirby, can drag them down from the ledge, but if performed incorrectly, this tech allows a character to shine spike and edgehog.