Shield jump
- Not to be confused withShield break jump, or jumpout of shield.
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Ashield jump occurs when a fighter'sshield is broken in anySuper Smash Bros. game. The fighter is sent a short distance upward before falling back down. Fighters cannot be controlled during their shield jump or thestun they suffer afterward.
Shield jumps cannot be canceled or interrupted, as the character isintangible during the shield jump (except inBrawl). If a fighter's shield breaks near a ledge, they may fall off the stage and be unable to recover.
Shield jump height values[edit]
Super Smash Bros. 4[edit]
| Rank | Character | Shield jump height |
|---|---|---|
| 1 | 936.83905 | |
| 2 | 61.303986 | |
| 3 | 55.884041 | |
| 4 | 53.641396 | |
| 4 | ||
| 6 | 50.114208 | |
| 7 | 50.01783 | |
| 8 | 48.520573 | |
| 9 | 47.378315 | |
| 10 | 46.106945 | |
| 11 | 45.646511 | |
| N/A | Mega Lucario | |
| 12 | 45.298752 | |
| 13 | 44.899666 | |
| 14-17 | 44.1 | |
| N/A | ||
| 18 | 43.80624 | |
| 19 | 43.590145 | |
| 20 | 43.487122 | |
| 21 | 43.21534 | |
| 22 | 42.488163 | |
| 23 | 42.367996 | |
| 24 | 42.241882 | |
| 25 | 41.843109 | |
| 26 | 41.762489 | |
| 27 | 41.616199 | |
| 28 | 41.382965 | |
| 29 | 41.0252 | |
| 30-31 | 40.849941 | |
| N/A | 40.67 | |
| 32 | 40.668427 | |
| 33 | 40.652481 | |
| 34 | 40.316494 | |
| 35 | 40.315399 | |
| 36 | 39.83392 | |
| N/A | Giga Bowser | |
| N/A | Warioman | |
| 37 | 39.607784 | |
| 38 | 39.44894 | |
| 39 | 39.15 | |
| 40 | 38.853573 | |
| 41 | 38.295349 | |
| 42-43 | 37.633354 | |
| 44 | 37.033981 | |
| 45 | 36.442474 | |
| 46 | 36.197403 | |
| 47-49 | 35.679428 | |
| 50 | 35.135567 | |
| 51 | 33.404976 | |
| 52 | 32.5 | |
| 53 | 32 | |
| 54 | 31.572279 | |
| N/A | Giga Mac | |
| N/A | 31.06 | |
| 55-56 | 31.059187 | |
| 57 | 30.969843 | |
| 58 | 28.716846 |
Super Smash Bros. Ultimate[edit]
| Rank | Character | Shield jump height |
|---|---|---|
| 1 | 936.84 | |
| 2 | 58 | |
| 3 | 52 | |
| 5 | 47.5 | |
| 6 | 47 | |
| 7 | 46 | |
| 10 | 45.5 | |
| 11 | 45.3 | |
| 12 | 45 | |
| 15 | 44.1 | |
| 18 | 44 | |
| 20 | 43.59 | |
| 21 | 43.5 | |
| 23 | 42.6 | |
| 24 | 42.5 | |
| 25 | 42.4 | |
| 26 | 42.24 | |
| 27 | 42.11 | |
| 28 | 42 | |
| 33 | 41.76 | |
| 34 | 41.2 | |
| 35 | 41 | |
| 38 | 40.85 | |
| 39 | 40.67 | |
| 40 | 40.32 | |
| 42 | 40 | |
| 50 | 39.61 | |
| 52 | 39.5 | |
| 55 | 39.15 | |
| 56 | 39 | |
| 61 | 38.85 | |
| 62 | 38 | |
| 66 | 37.63 | |
| 68 | 37 | |
| 74 | 36.44 | |
| 76 | 36.2 | |
| 77 | 36 | |
| 81 | 35.68 | |
| 84 | 35.6 | |
| 85 | 35 | |
| 88 | 34 | |
| 89 | 33 |
Jigglypuff's shield jump[edit]
Jigglypuff has the most notable shield jump out of every character. In everySmash Bros. title, breaking Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff passes the upper blast line and getsKOed. This can only be prevented by an overhead obstruction or if another character inflicts knockback on Jigglypuff as it flies.
Due to changes with the upper blast line's behavior inSuper Smash Bros. 4, Jigglypuff can only be Blast KO'd, unless it istiny on a large stage likePalutena's Temple. Star KOs or Screen KOs are mostly ineffective against Jigglypuff from a shield jump because of its jumping speed. This appears to have been reverted inSuper Smash Bros. Ultimate.
It is never officially explained within the games why Jigglypuff has a high shield jump.
Advantages[edit]
The first noticeable advantage is inSuper Smash Bros. Melee'sAdventure Mode, when the player has to escape theexploding Brinstar. This stage consists of a vertical climb, which can be completed a lot faster from shield jumping. However, as this technique requires shield breaking, the Shield Stupiditybonus, worth -2000 points, is awarded to the player. The shield jump enablesJigglypuff to reach areas inSuper Smash Bros. Brawl'sSubspace Emissary that few others could, and complete stages, such asGlacial Peak, in record time.
Custom stages inBrawl[edit]
Brawl's introduction ofcustom stages created a new use for shield jumping: aplatform high above the main battlefield can provide Jigglypuff a spot that few other characters can reach or hit with rangedattacks. OnlyPit andR.O.B. can reach a similar height normally. Jigglypuff can be potentially threatened byMeta Knight andKirby'sthrows, and other characters can use thebomb jump.
The Super Jiggly Jump[edit]
When Jigglypuff's shield breaks, it flies upward with its hitstun animation for a period of time. During this period, Jigglypuff can be KOed from the upper blast zone. If Jigglypuff does not reach the upper blast line until after this period, it continues to fly upwards and beyond the blast line as if it had simply jumped very high. This move is easiest to perform on a ceiling that Jigglypuff only gets stuck on for a short period of time, or with accurate timing as it is pushed away from the ceiling.
One easy way of doing this is on theBrawl stageNew Pork City. For this to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it skims the wall and continues to be KOed. If a character uses either theMushroom or thePoison Mushroom, it may possibly escape the stun as it reverts to normal size. This enables the player to move freely during the fall.
It can also be performed underneath certain blocks in theMushroomy Kingdom stage.
Gallery[edit]
Mario shield jumps before he gets stunned inMelee.
Captain Falcon breaksJigglypuff's shield inSmash 64, causing it to do an extremely high jump and getStar KO'd.
Jigglypuff's shield jump's usefulness in theBrinstar Escape Shaft inMelee'sAdventure Mode.
Mario inSSB4, having just broken his shield.
Videos[edit]
Trivia[edit]
- InSmash 64,Kirby,Pikachu, andJigglypuff use their Star KO voice clips when their shield is broken; all other characters use one of their voice clips for taking heavy knockback.
- InMelee andUltimate, voice clips when shields are broken will repeat rather than playing once.
- If a shield is broken in the last 5 seconds of a match, the intangibility is not given.

