Super Smash Bros. Brawl

Sea of Clouds

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Sea of Clouds
SeaofClouds.jpg
KidIcarusSymbol.svgSmashBrosSymbol.svg
Kirby and Peach going through the Sea of Clouds.
UniverseSuper Smash Bros.
Kid Icarus
Appears inBrawl
AvailabilitySubspace Emissary only
Preceding SSE stageSkyworld
Following SSE stageThe Jungle
This article is about the Subspace Emissary sidescrolling stage. For theXenoblade Chronicles series stage, seeCloud Sea of Alrest.

Sea of Clouds (雲海,Sea of Clouds) is the third level ofAdventure Mode: The Subspace Emissary inSuper Smash Bros. Brawl.

Walkthrough[edit]

The level starts off withKirby and eitherPeach/Zelda, depending on which princess was saved in theMidair Stadium, riding on Kirby'sWarp Star through the sky. They then land on theHalberd. After choosing whether to play as Kirby or Peach/Zelda, the player walks across the Halberd with no chance at failure.

In the next cutscene, anArwing is weaving its way through weapons firing from the Halberd. TheCombo Cannon sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.

As Kirby and the princess fall through the clouds, the player picks one of them again. The player will need to head to the right when the stage starts. They will run across a couple enemies and then some blocks that they can break by just hitting them. As they continue on, the player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. they will then keep left and down.

As the player continues left, they will eventually come across aTowtow. The player keeps going left, then will run into some breakable blocks in mid air. Instead of destroying them, they will climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. After acquiring the contents of the cubes, they head back through the door and continue down and left. The player then dispatches any enemies to prevent a chase to breakable blocks and having to attack them there all grouped together.

After breaking the blocks, the player continues on down the path. If they keep heading right, they can grab a random item or just continue on down the path going left. The player can then drop down, head right, and sprint to a door at the end and enter it.

As the player heads right, there will be a group ofSpaaks. They will have to defeat them before they overwhelm the player. When the player sees the arrow pointing left, they will instead go right down into the pit to find a turquoise cube. They will then go back and follow the arrow. A forced battle with a portal producingMites will appear. The Mites themselves are not very powerful, but they will spawn indefinitely until the portal is defeated.

As the player continues left, they must watch for falling soil as it is a sign that a large rock will come falling down. They will then continue and climb the platforms trying to dodge theGlunders on top of them. As the player continues to climbing them, they will find a green cube at the top.

The player heads down, and will be sent into a forced battle with a portal sending out Mites andGlunders. After destroying the portal and the enemies it spawned, the player can continue on. More rocks will fall and more enemies will appear in an attempt to impede progress. At the end of the path to the right, the player will meet aGreap. Defeating it reveals the gold door to complete the stage.

Playable characters[edit]

Returning enemies[edit]

Enemies introduced[edit]

Music[edit]

Trivia[edit]

  • Even in the first playthrough, if Zelda is rescued inMidair Stadium fromPetey Piranha, the player can choose to play asSheik viaTransform, despite the cutscenes picturing Zelda instead.
  • This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others beingThe Ruins,The Swamp andBattleship Halberd Exterior (Kid Icarus music on a level with Kirby and Peach or Zelda/Sheik).
  • This level andThe Canyon are the only levels that do not end with a cutscene.


v • d • e
Stages inSuper Smash Bros. Brawl
Starter stagesBattlefield ·Bridge of Eldin ·Castle Siege ·Delfino Plaza ·Distant Planet ·Final Destination ·Frigate Orpheon ·Halberd ·Lylat Cruise ·Mario Circuit ·Mushroomy Kingdom ·New Pork City ·Norfair ·PictoChat ·Pokémon Stadium 2 ·Port Town Aero Dive ·Rumble Falls ·Shadow Moses Island ·Skyworld ·Smashville ·Summit ·WarioWare, Inc. ·Yoshi's Island
Unlockable stages75m ·Flat Zone 2 ·Green Hill Zone ·Hanenbow ·Luigi's Mansion ·Mario Bros. ·Pirate Ship ·Spear Pillar
Super Smash Bros. Melee StarterMelee stagesBrinstar ·Corneria ·Onett ·Rainbow Cruise ·Temple ·Yoshi's Island
Super Smash Bros. Melee Unlockable Melee stagesBig Blue ·Green Greens ·Jungle Japes ·Pokémon Stadium
Stage BuilderSample Stages ·CD Factory ·No KO
Adventure Mode:
The Subspace Emissary
Midair Stadium ·Skyworld ·Sea of Clouds ·The Jungle ·The Plain ·The Lake ·The Ruined Zoo ·The Battlefield Fortress ·The Forest ·The Research Facility I ·The Lake Shore ·The Path to the Ruins ·The Cave ·The Ruins ·The Wilds I ·The Ruined Hall ·The Wilds II ·The Swamp ·The Research Facility II ·Outside the Ancient Ruins ·The Glacial Peak ·The Canyon ·Battleship Halberd Interior ·Battleship Halberd Exterior ·Battleship Halberd Bridge ·The Subspace Bomb Factory I ·The Subspace Bomb Factory II ·Entrance to Subspace ·Subspace I ·Subspace II ·The Great Maze