Short hop fast fall L-cancel

Theshort hop fast fall L-cancel, commonly abbreviated as "SHFFL" (pronounced - and sometimes written - like the word "shuffle"), is a combination of advanced techniques that, for most characters, results in the quickest and least laggy way to jump and perform anaerial from the ground inSuper Smash Bros. Melee. A SHFFL, per its name, contains the initials of ashorthop, afast-fall, and anL-cancel, and an aerial attack that occurs while the user is in mid-air.
When teaching advanced techniques to new players, higher-leveled smashers often emphasize the importance of SHFFLing because the technique reflects a mastery of several importantadvanced techniques. SHFFLing is highly useful in battle and incompetitive play because its speed allows players to use aerial attacks in tandem with ground moves. It is, however, a misconception that simply repeat SHFFLing is of greater importance in competitive play than strongfundamentals andprecision.Hitlag will also impact the timing of the technique, as opposed to practicing it with no target.
Chronological button input:
The last one can be skipped for certain aerials if the aerial is performed very early and has reached itsauto-cancel frames or ended completely upon landing. For example,Marth'sneutral aerial andforward aerial do not have a very long duration, so Marth will hit the ground after his aerial is over. This can be tested by using a short hop fast fall (without the L-cancel) with the aforementioned moves. The player should land without the usual special effects and minor lag. This phenomenon is known as an "Autocanceled aerial" or an "Early SHFFL", and in Marth's case, an "AC Nair."
Outside ofMelee[edit]
- SHFFLing is impossible in the originalSuper Smash Bros. in its true sense. The player cannot fast fall when an aerial attack is active, so this technique has little to no use. Short hop aerials (without fast fall) are generally favored. However, characters such asCaptain Falcon can execute a short hop aerial with a relatively delayed fast-fall Z-cancel. Notably, the high amount ofknockback inSmash 64 slightly compensates for this lag in mid-highdamage levels, especially if the aggressor's main mode of attack ismeteor smash aerials, which when used on grounded opponents causesreeling vertically, potentially lining up further aerial tactics.
Short hop fast fall[edit]
Theshort hop fast fall, commonly abbreviated as "SHFF", is a technique inSuper Smash Bros. Brawl,Super Smash Bros. 4, andSuper Smash Bros. Ultimate that enables the player to perform and landaerials quickly, though not as fast as a SHFFL.
SHFFing plays a large role in themetagames of characters with quick, long-ranged aerials, such asMarth, as it is an effective way ofspacing,edge-guarding, and applyingpressure to the opponent. While technically possible inMelee, it is only used in competitive play if the player is unaware on how to L-cancel or forgets/misses it, in favor of SHFFLing. Additionally, even when moves autocancel, an advantage of still "L-cancelling" is that it will option-select a bufferedtech, which can be advantageous when using a move that is unsafe on crouch cancel and can be responded to with an option like crouch cancelShine.
AsBrawl,SSB4, andUltimate lackL-canceling, the SHFF is the closest substitute to SHFFLing inMelee.
To perform this technique, the player must first do ashort hop. They must then perform an aerial attack, and quicklyfast fall.
InUltimate, landing lag on most moves have been reduced by a large amount, so the use of SHFFing has been increased, allowing for better pressure utilization.
Button inputs[edit]
GameCube controller[edit]
- X /Y /Control stick up slightly
- A / A+direction /C-stick
- Control Stick down
Wii Remote &Nunchuk[edit]
- C /Control Pad up / Control stick up slightly
- A / A+direction
- Control Stick down
Wii Remote[edit]
- D-Pad up
- 2 / 2+direction
- D-Pad down
Classic Controller[edit]
- x / y / Left Control Stick up slightly
- a / a+direction / Right Control Stick
- Left Control Stick down
Nintendo 3DS[edit]
- X / Y / Circle Pad up slightly
- A / A+direction
- Circle Pad down
Wii U GamePad[edit]
- X / Y / Left control stick up slightly
- A / A+direction
- Left control stick down
DualJoy-Con[edit]
- X / Y / Left control stick up slightly
- A / A+direction / Right control stick
- Left control stick down
Nintendo Switch Pro Controller[edit]
- X / Y / Left control stick up slightly
- A / A+direction / Right control stick
- Left control stick down