Super Smash Bros. 4
Super Smash Bros. Ultimate

Rush Coil

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Rush Coil
Mega Man Up B SSBU.gif
Rush Coil inSuper Smash Bros. Ultimate.
UserMega Man
UniverseMega Man

TheRush Coil (ラッシュコイル,Rush Coil) isMega Man'sup special move.

Overview[edit]

When the move is activated, Mega Man calls his robot dog, Rush, to battle. Rush activates a coil that any character can jump on to reach higher areas. After about three seconds, Rush will warp out of the battlefield. Similar toSonic'sSpring Jump, characters can bounce on Rush after he is set on the ground, which will launch the character higher than when it is in the air (or when initially used by Mega Man).

Also like Spring Jump, the move allows Mega Man to attack in the air after using it. Mega Man can also use hismidair jump after Rush Coil if he has not done so already. However, the move has more ending lag than Spring Jump, making it less useful for offense. Even so, once Rush is on the ground he can be used for powerful combos, such as hitting an opponent with an up aerial, bouncing off Rush to chase them into the sky and then using another up aerial for a possible KO.

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldoutMega Man (SSB4)Jump off the coil on the back of your trusty partner, Rush.
Super Smash Bros. UltimateMove ListMega Man (SSBU)Summons his faithful dog, Rush, to propel him to new heights.

Customization[edit]

Special Move customization was added inSuper Smash Bros. 4. These are the variations:

1. Rush Coil2. Tornado Hold3. Beat
Rush Coil
Tornado Hold
Beat (Mega Man)
NTSC "Summon your faithful dog, Rush, to propel you to new heights."

PAL "Summons Mega Man's faithful dog Rush to propel him to new heights with the spring on his back."

NTSC "Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies."

PAL "Tengu Man's weapon. This fan creates a tornado that damages enemies and lifts you skywards."

NTSC "Summon the bird-type robot Beat to carry you through the air."

PAL "Summons the bird-type robot Beat to carry you through the air."

  1. Rush Coil: Default.
  2. Tornado Hold: Tornado Hold allows Mega Man to place a fan beneath him, which then creates a cyclone that has vertical reach.
    InSuper Smash Bros. for Wii U, this variation is aChallenge unlock, only obtainable by using Mega Man to clear aMaster Orders ticket.
  3. Beat: When used, Beat will appear instead of Rush and carry Mega Man upward, giving him more horizontal distance, but being slower overall. It functions similarly toSnake'sCypher.
  • Beat.

    Beat.

  • Tornado Hold.

    Tornado Hold.

Trophies[edit]

The Rush Coil and Beat trophies are available in both versions ofSuper Smash Bros. 4. In the Wii U version, both trophies are part of theMega Man and FriendsTrophy Box.

Rush Coil's trophy inSuper Smash Bros. for Wii U
Rush Coil
NTSCA faithful robotic dog created by Dr. Light, he can transform into vehicles and even fuse with Mega Man. You can use Mega Man's up special to call Rush to your side, bouncing off his built-in spring and flying high into the air. Rush will hang around for a bit, so spring up again if you want!
NES:Mega Man 3 (11/1990)
PALMega Man's robotic dog Rush has many talents. He can transform into vehicles and even fuse with Mega Man, which is both cool and slightly weird. Even cooler is his Rush Coil function. Use Mega Man's up special to call Rush, jump on his back, and enjoy the extra boost you only get from a bouncy, robotic-dog back spring.
NES:Mega Man 3 (02/1992)
Beat
NTSCA bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies toward enemies and attacks, making him a trusted ally when facing both regular enemies and bosses.
NES:Mega Man 5 (12/1992)
NES:Mega Man 6 (03/1994)
PALA bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies towards enemies and attacks, making him a trusty ally when facing both regular enemies and bosses.
NES:Mega Man 5 (11/1993)
3DS:Mega Man 6 (06/2013)

Spirits[edit]

Both Rush and Beat appear assupport spirits inSuper Smash Bros. Ultimate. Rush can besummoned using the cores of Chibi-Tot,Boney, and a support-type spirit. Beat can be purchased atTimmmy and Tommy's for 1,000 SP or fought via Spirit Board.

Beat's Spirit Battle uses a blueFalco and cyanMega Man puppet fighters and is fought onWily Castle'sΩ form. The stage has a Heavy Wind hazard and the puppet fighters favor grabs and throws, representing Beat's ability to fly and carry Mega Man.

No.ImageNameTypeClassCostAbilitySeries
869
SSBU spirit Rush.png
Rush
Support
★★★1Up Special ↑Mega Man Series
870
SSBU spirit Beat.png
Beat
Support
★★1Air Attack ↑Mega Man Series

Origin[edit]

Official artwork of Rush fromMega Man 3.

Rush Coil[edit]

Mega Man using Rush Coil inMega Man 3.

The Rush Coil, and Rush himself, first appeared inMega Man 3. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man three energy units. However, in later games, this move would only cost two energy units. Rush could also transform into a jet or a submarine.

Tornado Hold[edit]

One of the move's variants, Tornado Hold was introduced inMega Man 8 as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable.

Beat[edit]

The second variant, Beat, first appeared inMega Man 5, designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen inMega Man 7,Mega Man 9,Mega Man 10, andMega Man 11 was to act as a safety net, saving Mega Man if he fell down a pit (andProto Man inMega Man 10). He could only be used a set number of times (excluding Newcomer Mode difficulty inMega Man 11 which has unlimited usage) before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers. InMega Man 7 only, Beat had to be found and rescued before this ability could be used, but inMega Man 9,Mega Man 10, andMega Man 11 the Beat item could be bought right away.

Gallery[edit]

  • Beat carries Mega Man out of a pit in Mega Man 7.

    Beat carries Mega Man out of a pit inMega Man 7.

  • Tornado Hold's appearance in Mega Man 8.

    Tornado Hold's appearance inMega Man 8.

  • Rush with Mega Man during E3.

    Rush with Mega Man during E3.

  • Mega Man hopping onto Rush.

    Mega Man hopping onto Rush.

  • Sonic and Mega Man jumping on a Spring Pad and Rush, respectively.

    Sonic and Mega Man jumping on aSpring Pad and Rush, respectively.

  • Mega Man in the air after using Rush Coil.

    Mega Man in the air after using Rush Coil.

  • The customised move using Beat.

    The customised move using Beat.

  • Challenge board unlock image for Tornado Hold.

    Challenge board unlock image for Tornado Hold.

  • Mega Man and Rush in Ultimate.

    Mega Man and Rush inUltimate.

  • Rush Coil as shown by the Move List in Ultimate.

    Rush Coil as shown by theMove List inUltimate.

Names in other languages[edit]

LanguageName
Japan Japaneseラッシュコイル,Rush Coil
UK EnglishRush Coil
France FrenchRessort Rush
Germany GermanRush Coil
Spain Spanish (PAL)Muelle Rush
Mexico Spanish (NTSC)Resorte Rush
Italy ItalianRush Coil
China Chinese (Simplified)莱西弹簧
Taiwan Chinese (Traditional)萊西彈簧
South Korea Korean러시 코일,Rush Coil
Netherlands DutchRush-springveer
Russia RussianПружина Раша

Trivia[edit]

  • This is Mega Man's only non-custom special move (asides hisFinal Smash) to not have appeared inMega Man 2.
  • Ironically, if Mega Man is equipped withThistle Jump equipment, his Tornado Hold will send him at a lower height, while Anchor Jump will send him higher than normal.
  • If Mega Man is holding the Smash Ball and uses Rush Coil, Rush will have an aura around him.