Super Smash Bros. series

Roll

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The editor who added this tag elaborates:Rolling distances forBrawl andUltimate. Rolling frames and distances forSSB may also be added.
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This article is about the defensive maneuver. For other uses, seeRoll (disambiguation).
Wii Fit Trainer does a rolling dodge backwards.

Arolling dodge, or simplyroll (calledEscapeF andEscapeB internally inMelee'sdebug menu andBrawl's files, depending on which direction the character is rolling) is a maneuver that moves the character left or right on the ground and allows them to dodge attacks for a brief window of time. It is performed by pressing thecontrol stick left or right while holding ashield button.

Characters experienceintangibility frames while rolling, though the duration and timing of these frames varies from character to character. It is advantageous for a character to have quick and long-distanced rolls because slow rolls are easier to react to and short rolls are easier to punish. Most characters use a rolling, somersaulting or spinning animation for this technique, hence the name, though others without an acrobatic physique (such asZelda orMewtwo) will instead simply step back, slide or even teleport (the latter being the case forPalutena andRosalina) into the direction the control stick is flicked, and some such asKirby andMr. Game & Watch use a cartwheeling animation.Yoshi andSamus have particularly unique rolling animations: Yoshi rolls while in his Egg, and Samus rolls while in Morph Ball mode, though both rolls are considerably slow.

After rolling, characters will always end up facing the direction they came from. That is, characters that roll backwards will remain facing the same way, while characters that roll forwards will turn around. This lets characters close enough to an opponent roll to the opposite side of the foe and always end up facing them, which allows for easier punishment of laggy attacks or grabs. However, this property reduces their utility as anapproach option. Additionally, characters cannot roll off edges; should they roll towards an edge, the character's movement will instantly halt at the edge while the remainder of the animation continues.

Computer players, especially high-leveled ones, often use rolls to evade attacks. Due to rolls' trait of moving the character while dodging attacks, most casual players tend to over-rely on them by using them preemptively even when not in range of any of their opponents' attacks, sometimes even preferring them overwalking anddashing to simply move across the stage. However, due to their short duration and vulnerability frames at the end, excessive rolling can leave the user vulnerable against attacks by a more competent player, as the opponent canread their reaction and throw an attack into the direction they are going to roll into topunish them, or use attacks that hit at both sides and/or have long-lasting hitboxes, such asdown smashes andneutral aerials. Additionally, simply faking a rush can threaten and condition such a player into rolling, allowing the rusher to punish them.

InSuper Smash Bros. Ultimate, rolling multiple times within a short timeframe causes each subsequent roll to be executed slower (thus increasing its lag) and grant less intangibility frames, leaving the player far more open to punishment. This trait, known asdodge staling, also applies tospot dodges andair dodges, such that overusing any type of dodge also affects the others.

Rolling vs. wavedashing (Super Smash Bros. Melee)[edit]

Many casual players believe that rolling andwavedashing play the same role and that the wavedash is just a superior version of the roll. This misconception exists because professional players wavedash in most situations in which casual players would roll. In fact, rolling and wavedashing play very different roles: rolling provides intangibility and generally more distance than a wavedash, but has a determined length and is more easilypunished; it is generally used to get behind an attacking opponent or avoid attacks that cannot be wavedashed away from. On the other hand, wavedashing allows a character to act faster and attack while moving sideways at the expense of intangibility; it is generally used to quickly alter spacing or move towards an opponent while standing without turning around (like a forward roll would cause). If the wavedash did not exist, upper-levelsmashers would replace the wavedash with adash dance in most situations, not a roll.

Rolling frames inSmash 64[edit]

All fighters are vulnerable for 3 frames at the start of a roll, then are invulnerable until frame 19 (except for Samus, who is invulnerable until frame 23).

CharactersIntangibility FramesTotal FramesVulnerable End Frames
Fox (SSB)Fox4-193112
Jigglypuff (SSB)Jigglypuff4-193112
Kirby (SSB)Kirby4-193112
Luigi (SSB)Luigi4-193112
Mario (SSB)Mario4-193112
Ness (SSB)Ness4-193112
Pikachu (SSB)Pikachu (back)4-193112
Link (SSB)Link (forward)4-193415
Yoshi (SSB)Yoshi (forward)4-193415
Pikachu (SSB)Pikachu (forward)4-193516
Donkey Kong (SSB)Donkey Kong4-193718
Link (SSB)Link (back)4-193718
Yoshi (SSB)Yoshi (back)4-193718
Captain Falcon (SSB)Captain Falcon4-194122
Samus (SSB)Samus4-234522

Rolling frames inMelee[edit]

These lists show the intangibility and the total lag frames of the rolls, but not the distance travelled or the size of the character while rolling.

CharactersIntangibility FramesTotal FramesVulnerable End Frames
Captain Falcon (SSBM)Captain Falcon4-193112
Donkey Kong (SSBM)Donkey Kong4-193112
Dr. Mario (SSBM)Dr. Mario4-193112
Falco (SSBM)Falco4-193112
Fox (SSBM)Fox4-193112
Ganondorf (SSBM)Ganondorf4-193112
Ice Climbers (SSBM)Ice Climbers4-193112
Kirby (SSBM)Kirby4-193112
Luigi (SSBM)Luigi4-193112
Mario (SSBM)Mario4-193112
Ness (SSBM)Ness4-193112
Peach (SSBM)Peach4-193112
Pichu (SSBM)Pichu4-193112
Pikachu (SSBM)Pikachu4-193112
Sheik (SSBM)Sheik4-193112
Zelda (SSBM)Zelda4-193112
Yoshi (SSBM)Yoshi (forward)4-193415
Jigglypuff (SSBM)Jigglypuff (forward)2-183416
Jigglypuff (SSBM)Jigglypuff (back)4-193415
Mr. Game & Watch (SSBM)Mr. Game & Watch4-193516
Marth (SSBM)Marth (forward)4-193516
Marth (SSBM)Marth (back)4-233512
Roy (SSBM)Roy (forward)4-193516
Roy (SSBM)Roy (back)4-233512
Mewtwo (SSBM)Mewtwo (forward)4-213716
Link (SSBM)Link4-193718
Mewtwo (SSBM)Mewtwo (back)4-193718
Yoshi (SSBM)Yoshi (back)4-193718
Young Link (SSBM)Young Link4-193718
Bowser (SSBM)Bowser4-193920
Samus (SSBM)Samus*4-234421

* Samus' morph ball shrinks her body until frame 30.

Rolling distances inMelee[edit]

This list shows the overall rankings for how far the characters roll inMelee, taken fromMew2King'sMelee information dump.

Average of forward and back rolls[edit]

RankingCharacter
1Mewtwo (SSBM)Mewtwo
2Marth (SSBM)Marth
3Samus (SSBM)Samus
4Pichu (SSBM)Pichu
5Sheik (SSBM)Sheik
6Falco (SSBM)Falco
7Roy (SSBM)Roy
8Ganondorf (SSBM)Ganondorf
9Luigi (SSBM)Luigi
10Donkey Kong (SSBM)Donkey Kong
11Link (SSBM)Link
12Pikachu (SSBM)Pikachu
13Ice Climbers (SSBM)Ice Climbers
14Captain Falcon (SSBM)Captain Falcon
15Fox (SSBM)Fox
16Zelda (SSBM)Zelda
17-18Dr. Mario (SSBM)Dr. Mario
17-18Mario (SSBM)Mario
19Jigglypuff (SSBM)Jigglypuff
20Ness (SSBM)Ness
21Kirby (SSBM)Kirby
22Yoshi (SSBM)Yoshi
23Peach (SSBM)Peach
24Young Link (SSBM)Young Link
25Mr. Game & Watch (SSBM)Mr. Game & Watch
26Bowser (SSBM)Bowser

Forward rolls[edit]

RankingCharacter
1Mewtwo (SSBM)Mewtwo
2Marth (SSBM)Marth
3Sheik (SSBM)Sheik
4Pichu (SSBM)Pichu
5Samus (SSBM)Samus
6Falco (SSBM)Falco
7Donkey Kong (SSBM)Donkey Kong
8Ganondorf (SSBM)Ganondorf
9Roy (SSBM)Roy
10Luigi (SSBM)Luigi
11Pikachu (SSBM)Pikachu
12Link (SSBM)Link
13Ice Climbers (SSBM)Ice Climbers
14Captain Falcon (SSBM)Captain Falcon
15Fox (SSBM)Fox
16Zelda (SSBM)Zelda
17-18Dr. Mario (SSBM)Dr. Mario
17-18Mario (SSBM)Mario
19Jigglypuff (SSBM)Jigglypuff
20Kirby (SSBM)Kirby
21Yoshi (SSBM)Yoshi
22Peach (SSBM)Peach
23Ness (SSBM)Ness
24Bowser (SSBM)Bowser
25Young Link (SSBM)Young Link
26Mr. Game & Watch (SSBM)Mr. Game & Watch

Back rolls[edit]

RankingCharacter
1Mewtwo (SSBM)Mewtwo
2Marth (SSBM)Marth
3Samus (SSBM)Samus
4Falco (SSBM)Falco
5Pichu (SSBM)Pichu
6Roy (SSBM)Roy
7Sheik (SSBM)Sheik
8Ganondorf (SSBM)Ganondorf
9Luigi (SSBM)Luigi
10Link (SSBM)Link
11Ness (SSBM)Ness
12Donkey Kong (SSBM)Donkey Kong
13Ice Climbers (SSBM)Ice Climbers
14Captain Falcon (SSBM)Captain Falcon
15Fox (SSBM)Fox
16Pikachu (SSBM)Pikachu
17-18Dr. Mario (SSBM)Dr. Mario
17-18Mario (SSBM)Mario
19Jigglypuff (SSBM)Jigglypuff
20Zelda (SSBM)Zelda
21Kirby (SSBM)Kirby
22Yoshi (SSBM)Yoshi
23Peach (SSBM)Peach
24Young Link (SSBM)Young Link
25Mr. Game & Watch (SSBM)Mr. Game & Watch
26Bowser (SSBM)Bowser

Rolling frames inBrawl[edit]

CharactersIntangibility FramesTotal Frames
Meta Knight (SSBB)Meta Knight (forward)5-1223
Lucario (SSBB)Lucario4-1927
Pit (SSBB)Pit (forward)4-1727
Zero Suit Samus (SSBB)Zero Suit Samus (forward)4-1527
Diddy Kong (SSBB)Diddy Kong4-1929
Squirtle (SSBB)Squirtle4-1929
Kirby (SSBB)Kirby4-2031
Captain Falcon (SSBB)Captain Falcon4-1931
Donkey Kong (SSBB)Donkey Kong4-1931
Falco (SSBB)Falco4-1931
Fox (SSBB)Fox4-1931
Ganondorf (SSBB)Ganondorf4-1931
Ice Climbers (SSBB)Ice Climbers4-1931
Luigi (SSBB)Luigi4-1931
Lucas (SSBB)Lucas4-1931
Ness (SSBB)Ness4-1931
Peach (SSBB)Peach (forward)4-1931
Pikachu (SSBB)Pikachu4-1931
Sheik (SSBB)Sheik4-1931
Sonic (SSBB)Sonic4-1931
Wolf (SSBB)Wolf4-1931
Zelda (SSBB)Zelda4-1931
Peach (SSBB)Peach (back)5-2031
Jigglypuff (SSBB)Jigglypuff (forward)3-1932
Ivysaur (SSBB)Ivysaur4-1932
Jigglypuff (SSBB)Jigglypuff (back)4-1932
King Dedede (SSBB)King Dedede4-1932
Mario (SSBB)Mario4-1932
Olimar (SSBB)Olimar4-1932
Pit (SSBB)Pit (back)4-1732
Ike (SSBB)Ike (forward)4-1933
Snake (SSBB)Snake (back)4-1933
Meta Knight (SSBB)Meta Knight (back)4-1233
Yoshi (SSBB)Yoshi (forward)4-1934
R.O.B. (SSBB)R.O.B.4-1534
Marth (SSBB)Marth (back)4-2335
Charizard (SSBB)Charizard (forward)4-1935
Marth (SSBB)Marth (forward)4-1935
Mr. Game & Watch (SSBB)Mr. Game & Watch4-1935
Snake (SSBB)Snake (forward)4-1735
Charizard (SSBB)Charizard (back)4-1936
Wario (SSBB)Wario4-2137
Ike (SSBB)Ike (back)4-1937
Link (SSBB)Link4-1937
Toon Link (SSBB)Toon Link4-1937
Yoshi (SSBB)Yoshi (back)4-1937
Zero Suit Samus (SSBB)Zero Suit Samus (back)4-1937
Bowser (SSBB)Bowser5-2039
Samus (SSBB)Samus4-2344

Rolling frames inSmash 4[edit]

InSmash 4, rolls have been sped up slightly for the majority of the cast, making them safer for repositioning and getting away from attacks. Additionally, with the exception ofGreninja, all characters have identical frame data between their forward and back roll.

Rolls have been slightlynerfed inupdates, with both version1.1.0 and1.1.1 reducing their intangibility by one frame at the end. The following list shows the frame data of rolls as of the latest version of the game.

CharactersIntangibility FramesTotal Frames
Duck Hunt (SSB4)Duck Hunt4-1526
Fox (SSB4)Fox4-1426
Pikachu (SSB4)Pikachu4-1426
Toon Link (SSB4)Toon Link4-1426
Little Mac (SSB4)Little Mac4-1226
Captain Falcon (SSB4)Captain Falcon4-1527
Dark Pit (SSB4)Dark Pit4-1527
Diddy Kong (SSB4)Diddy Kong4-1527
Meta Knight (SSB4)Meta Knight4-1527
Pit (SSB4)Pit4-1527
Sheik (SSB4)Sheik4-1527
Sonic (SSB4)Sonic4-1527
Zero Suit Samus (SSB4)Zero Suit Samus4-1527
Roy (SSB4)Roy4-1729
Donkey Kong (SSB4)Donkey Kong4-1629
Dr. Mario (SSB4)Dr. Mario4-1629
Falco (SSB4)Falco4-1629
Mario (SSB4)Mario4-1629
Mii Brawler (SSB4)Mii Brawler4-1629
Mr. Game & Watch (SSB4)Mr. Game & Watch4-1629
Olimar (SSB4)Olimar4-1629
Pac-Man (SSB4)Pac-Man4-1629
R.O.B. (SSB4)R.O.B.4-1629
Wario (SSB4)Wario4-1629
Wii Fit Trainer (SSB4)Wii Fit Trainer4-1629
Lucario (SSB4)Lucario4-1429
Greninja (SSB4)Greninja (forward)4-1429
Mewtwo (SSB4)Mewtwo4-1329
Bowser Jr. (SSB4)Bowser Jr.4-1730
Jigglypuff (SSB4)Jigglypuff4-1730
Kirby (SSB4)Kirby4-1730
Link (SSB4)Link4-1730
Lucas (SSB4)Lucas4-1730
Lucina (SSB4)Lucina4-1730
Luigi (SSB4)Luigi4-1730
Marth (SSB4)Marth4-1730
Mega Man (SSB4)Mega Man4-1730
Mii Gunner (SSB4)Mii Gunner4-1730
Mii Swordfighter (SSB4)Mii Swordfighter4-1730
Ness (SSB4)Ness4-1730
Palutena (SSB4)Palutena4-1730
Peach (SSB4)Peach4-1730
Rosalina (SSB4)Rosalina4-1730
Ryu (SSB4)Ryu4-1730
Shulk (SSB4)Shulk4-1730
Villager (SSB4)Villager4-1730
Zelda (SSB4)Zelda4-1730
Corrin (SSB4)Corrin4-1430
Cloud (SSB4)Cloud4-1531
Charizard (SSB4)Charizard4-1832
Ike (SSB4)Ike4-1832
Robin (SSB4)Robin4-1832
Greninja (SSB4)Greninja (back)4-1432
Bowser (SSB4)Bowser4-1933
Ganondorf (SSB4)Ganondorf4-1933
King Dedede (SSB4)King Dedede4-1933
Yoshi (SSB4)Yoshi4-2135
Bayonetta (SSB4)Bayonetta[1]6-1936
Samus (SSB4)Samus4-2339

Rolling distances inSmash 4[edit]

An icon for denoting incomplete things.This article or section is incomplete. You can help SmashWiki byexpanding or finishing it.
The editor who added this tag elaborates:Missing Miis and DLC characters

Average of forward and back rolls[edit]

RankingCharacter
1Samus (SSB4)Samus
2R.O.B. (SSB4)R.O.B.
3-4Charizard (SSB4)Charizard
3-4Greninja (SSB4)Greninja
5Little Mac (SSB4)Little Mac
6Falco (SSB4)Falco
7-8King Dedede (SSB4)King Dedede
7-8Marth (SSB4)Marth
9Sheik (SSB4)Sheik
10-11Link (SSB4)Link
10-11Sonic (SSB4)Sonic
12Diddy Kong (SSB4)Diddy Kong
13Lucina (SSB4)Lucina
14Ganondorf (SSB4)Ganondorf
15Meta Knight (SSB4)Meta Knight
16-17Ike (SSB4)Ike
16-17Luigi (SSB4)Luigi
18Donkey Kong (SSB4)Donkey Kong
19Pac-Man (SSB4)Pac-Man
20-21Captain Falcon (SSB4)Captain Falcon
20-21Duck Hunt (SSB4)Duck Hunt
22Fox (SSB4)Fox
23Lucario (SSB4)Lucario
24-25Jigglypuff (SSB4)Jigglypuff
24-25Kirby (SSB4)Kirby
26-27Rosalina (SSB4)Rosalina
26-27Wario (SSB4)Wario
28-30Dr. Mario (SSB4)Dr. Mario
28-30Mario (SSB4)Mario
28-30Shulk (SSB4)Shulk (Speed)
31-32Bowser Jr. (SSB4)Bowser Jr.
31-32Mega Man (SSB4)Mega Man
33-34Pikachu (SSB4)Pikachu
33-34Shulk (SSB4)Shulk
35-36Palutena (SSB4)Palutena
35-36Robin (SSB4)Robin
37-39Pit (SSB4)Pit
37-39Yoshi (SSB4)Yoshi
37-39Dark Pit (SSB4)Dark Pit
40Bowser (SSB4)Bowser
41-43Olimar (SSB4)Olimar
41-43Peach (SSB4)Peach
41-43Zero Suit Samus (SSB4)Zero Suit Samus
44Ness (SSB4)Ness
45-46Mr. Game & Watch (SSB4)Mr. Game & Watch
45-46Zelda (SSB4)Zelda
47Wii Fit Trainer (SSB4)Wii Fit Trainer
48-49Toon Link (SSB4)Toon Link
48-49Villager (SSB4)Villager

Forward rolls[edit]

RankingCharacter
1Samus (SSB4)Samus
2Little Mac (SSB4)Little Mac
3R.O.B. (SSB4)R.O.B.
4Falco (SSB4)Falco
5Charizard (SSB4)Charizard
6Greninja (SSB4)Greninja
7Marth (SSB4)Marth
8King Dedede (SSB4)King Dedede
9Link (SSB4)Link
10Sonic (SSB4)Sonic
11Meta Knight (SSB4)Meta Knight
12Lucina (SSB4)Lucina
13Diddy Kong (SSB4)Diddy Kong
14Sheik (SSB4)Sheik
15Ike (SSB4)Ike
16Ganondorf (SSB4)Ganondorf
17Luigi (SSB4)Luigi
18Kirby (SSB4)Kirby
19Donkey Kong (SSB4)Donkey Kong
20Fox (SSB4)Fox
21Captain Falcon (SSB4)Captain Falcon
22Pac-Man (SSB4)Pac-Man
23Lucario (SSB4)Lucario
24Wario (SSB4)Wario
25Jigglypuff (SSB4)Jigglypuff
26Duck Hunt (SSB4)Duck Hunt
27-28Dr. Mario (SSB4)Dr. Mario
27-28Mario (SSB4)Mario
29Rosalina (SSB4)Rosalina
30Robin (SSB4)Robin
31Shulk (SSB4)Shulk (Speed)
32Pikachu (SSB4)Pikachu
33Shulk (SSB4)Shulk
34-35Dark Pit (SSB4)Dark Pit
34-35Pit (SSB4)Pit
36Mega Man (SSB4)Mega Man
37Bowser Jr. (SSB4)Bowser Jr.
38Yoshi (SSB4)Yoshi
39Peach (SSB4)Peach
40Olimar (SSB4)Olimar
41Mr. Game & Watch (SSB4)Mr. Game & Watch
42Zelda (SSB4)Zelda
43Ness (SSB4)Ness
44Zero Suit Samus (SSB4)Zero Suit Samus
45Bowser (SSB4)Bowser
46Palutena (SSB4)Palutena
47Toon Link (SSB4)Toon Link
48Wii Fit Trainer (SSB4)Wii Fit Trainer
49Villager (SSB4)Villager

Back rolls[edit]

RankingCharacter
1Samus (SSB4)Samus
2Greninja (SSB4)Greninja
3Charizard (SSB4)Charizard
4R.O.B. (SSB4)R.O.B.
5Sheik (SSB4)Sheik
6King Dedede (SSB4)King Dedede
7Marth (SSB4)Marth
8Little Mac (SSB4)Little Mac
9Falco (SSB4)Falco
10Sonic (SSB4)Sonic
11Link (SSB4)Link
12Diddy Kong (SSB4)Diddy Kong
13Ganondorf (SSB4)Ganondorf
14Lucina (SSB4)Lucina
15Luigi (SSB4)Luigi
16Donkey Kong (SSB4)Donkey Kong
17Duck Hunt (SSB4)Duck Hunt
18Ike (SSB4)Ike
19Pac-Man (SSB4)Pac-Man
20Meta Knight (SSB4)Meta Knight
21Palutena (SSB4)Palutena
22Captain Falcon (SSB4)Captain Falcon
23Lucario (SSB4)Lucario
24Fox (SSB4)Fox
25Shulk (SSB4)Shulk (Speed)
26Jigglypuff (SSB4)Jigglypuff
27Rosalina (SSB4)Rosalina
28Bowser Jr. (SSB4)Bowser Jr.
29-30Dr. Mario (SSB4)Dr. Mario
29-30Mario (SSB4)Mario
31Mega Man (SSB4)Mega Man
32Wario (SSB4)Wario
33Shulk (SSB4)Shulk
34Kirby (SSB4)Kirby
35Pikachu (SSB4)Pikachu
36Bowser (SSB4)Bowser
37Yoshi (SSB4)Yoshi
38Robin (SSB4)Robin
39Zero Suit Samus (SSB4)Zero Suit Samus
40-41Dark Pit (SSB4)Dark Pit
40-41Pit (SSB4)Pit
42Ness (SSB4)Ness
43Olimar (SSB4)Olimar
44Peach (SSB4)Peach
45Wii Fit Trainer (SSB4)Wii Fit Trainer
46Zelda (SSB4)Zelda
47Villager (SSB4)Villager
48Mr. Game & Watch (SSB4)Mr. Game & Watch
49Toon Link (SSB4)Toon Link

Rolling frames inUltimate[edit]

InUltimate, the effectiveness of rolls has been reduced overall. While forward rolls keep the same overall speed as inSSB4, back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. As a result, back rolls are now different from forward rolls for every character, unlike in previous installments, and due to their higher lag, rolling away from opponents is generally more punishable. Both types of rolls also grant slightly less intangibility across the cast, though this is compensated for some characters with slightly reduced ending lag on their forward rolls. Most notably, the rolls ofBayonetta,Samus andYoshi, which were the slowest inSmash 4, have been sped up relative to other characters.

In addition to the direct changes to characters' rolls, a staleness mechanic has been introduced, which reduces their intangibility frames and lengthens their duration if they areperformed repeatedly, gradually leaving the user more vulnerable. This mechanic is shared withspot dodges andair dodges.

The formula to determine a roll's duration before it can beinterrupted isD * (1 + P), whereD is the total duration of the roll when fresh, andP is a penalty value that increases by 0.06 for every forward roll, and 0.1 for every back roll. The penalty value caps at 0.3 for forward rolls, and 0.5 for back rolls; as a result, five consecutive uses of either roll will fully stale them, and back rolls have their duration increased more than forward rolls. The penalty is reset per each roll used every time the player spends roughly one second without using any kind of dodge. When fully stale, all rolls grant intangibility four frames later, making them worse for escaping pressure.

CharactersForward rollsBack rolls
Intangibility framesTotal framesIntangibility framesTotal frames
FreshFully staleFreshFully staleFreshFully staleFreshFully stale
Fox (SSBU)Fox4-128-1226344-148-133249
Little Mac (SSBU)Little Mac4-128-1226344-148-133249
Sheik (SSBU)Sheik4-128-1226344-148-133249
Zero Suit Samus (SSBU)Zero Suit Samus4-128-1226344-148-133249
Diddy Kong (SSBU)Diddy Kong4-148-1428374-158-133350
Greninja (SSBU)Greninja4-148-1428374-158-133350
Meta Knight (SSBU)Meta Knight4-148-1428374-158-133350
Pichu (SSBU)Pichu4-148-1428374-158-133350
Pikachu (SSBU)Pikachu4-148-1428374-158-133350
Sonic (SSBU)Sonic4-148-1428374-158-133350
Squirtle (SSBU)Squirtle4-148-1428374-158-133350
Toon Link (SSBU)Toon Link4-148-1428374-158-133350
Young Link (SSBU)Young Link4-148-1428374-158-133350
Banjo & Kazooie (SSBU)Banjo & Kazooie4-158-1429385-169-143451
Bowser Jr. (SSBU)Bowser Jr.4-158-1429385-169-143451
Byleth (SSBU)Byleth4-158-1429385-169-143451
Chrom (SSBU)Chrom4-158-1429385-169-143451
Cloud (SSBU)Cloud4-158-1429385-169-143451
Corrin (SSBU)Corrin4-158-1429385-169-143451
Dark Pit (SSBU)Dark Pit4-158-1429385-169-143451
Dr. Mario (SSBU)Dr. Mario4-158-1429385-169-143451
Duck Hunt (SSBU)Duck Hunt4-158-1429385-169-143451
Falco (SSBU)Falco4-158-1429385-169-143451
Hero (SSBU)Hero4-158-1429385-169-143451
Inkling (SSBU)Inkling4-158-1429385-169-143451
Isabelle (SSBU)Isabelle4-158-1429385-169-143451
Joker (SSBU)Joker4-158-1429385-169-143451
Lucario (SSBU)Lucario4-158-1429385-169-143451
Lucas (SSBU)Lucas4-158-1429385-169-143451
Lucina (SSBU)Lucina4-158-1429385-169-143451
Luigi (SSBU)Luigi4-158-1429385-169-143451
Mario (SSBU)Mario4-158-1429385-169-143451
Marth (SSBU)Marth4-158-1429385-169-143451
Mega Man (SSBU)Mega Man4-158-1429385-169-143451
Mewtwo (SSBU)Mewtwo4-158-1429385-169-143451
Mii Brawler (SSBU)Mii Brawler4-158-1429385-169-143451
Mii Gunner (SSBU)Mii Gunner4-158-1429385-169-143451
Mii Swordfighter (SSBU)Mii Swordfighter4-158-1429385-169-143451
Ness (SSBU)Ness4-158-1429385-169-143451
Olimar (SSBU)Olimar4-158-1429385-169-143451
Pac-Man (SSBU)Pac-Man4-158-1429385-169-143451
Palutena (SSBU)Palutena4-158-1429385-169-143451
Piranha Plant (SSBU)Piranha Plant4-158-1429385-169-143451
Pit (SSBU)Pit4-158-1429385-169-143451
R.O.B. (SSBU)R.O.B.4-158-1429385-169-143451
Roy (SSBU)Roy4-158-1429385-169-143451
Sephiroth (SSBU)Sephiroth4-158-1429385-169-143451
Shulk (SSBU)Shulk4-158-1429385-169-143451
Sora (SSBU)Sora4-158-1429385-169-143451
Steve (SSBU)Steve4-158-1429385-169-143451
Terry (SSBU)Terry4-158-1429385-169-143451
Villager (SSBU)Villager4-158-1429385-169-143451
Wii Fit Trainer (SSBU)Wii Fit Trainer4-158-1429385-169-143451
Wolf (SSBU)Wolf4-158-1429385-169-143451
Pyra (SSBU)Pyra4-158-1429385-169-143451
Kazuya (SSBU)Kazuya4-158-1430395-169-143552
Min Min (SSBU)Min Min4-158-1430395-169-143552
Captain Falcon (SSBU)Captain Falcon4-158-1430405-169-143553
Daisy (SSBU)Daisy4-158-1430405-169-143553
Donkey Kong (SSBU)Donkey Kong4-158-1430405-169-143553
Ice Climbers (SSBU)Ice Climbers4-158-1430405-169-143553
Ike (SSBU)Ike4-158-1430405-169-143553
Incineroar (SSBU)Incineroar4-158-1430405-169-143553
Ivysaur (SSBU)Ivysaur4-158-1430405-169-143553
Jigglypuff (SSBU)Jigglypuff4-158-1430405-169-143553
Ken (SSBU)Ken4-158-1430405-169-143553
Kirby (SSBU)Kirby4-158-1430405-169-143553
Link (SSBU)Link4-158-1430405-169-143553
Mr. Game & Watch (SSBU)Mr. Game & Watch4-158-1430405-169-143553
Peach (SSBU)Peach4-158-1430405-169-143553
Richter (SSBU)Richter4-158-1430405-169-143553
Robin (SSBU)Robin4-158-1430405-169-143553
Rosalina (SSBU)Rosalina4-158-1430405-169-143553
Ryu (SSBU)Ryu4-158-1430405-169-143553
Simon (SSBU)Simon4-158-1430405-169-143553
Snake (SSBU)Snake4-158-1430405-169-143553
Wario (SSBU)Wario4-158-1430405-169-143553
Yoshi (SSBU)Yoshi4-158-1430405-169-143553
Zelda (SSBU)Zelda4-158-1430405-169-143553
Dark Samus (SSBU)Dark Samus4-188-1631415-209-163654
Bayonetta (SSBU)Bayonetta[2]6-1510-1531417-1611-153654
Bowser (SSBU)Bowser4-168-1532425-179-153756
Charizard (SSBU)Charizard4-168-1532425-179-153756
Ganondorf (SSBU)Ganondorf4-168-1532425-179-153756
King Dedede (SSBU)King Dedede4-168-1532425-179-153756
King K. Rool (SSBU)King K. Rool4-168-1532425-179-153756
Ridley (SSBU)Ridley4-168-1532425-179-153756
Samus (SSBU)Samus4-188-1634455-209-163959
Mythra (SSBU)Mythra[3]7-1811-1735468-1912-173857

Rolling distances inUltimate[edit]

This list shows the overall rankings for how far the characters roll inUltimate. Values are approximated from the markings inTraining and adjusted to account for the marking's incorrect scale (a 1 unit mark is around 1.067 units).

Forward rolls[edit]

RankingCharacterApprox. Units
1-2Samus (SSBU)Samus39.73
1-2Dark Samus (SSBU)Dark Samus39.73
3Little Mac (SSBU)Little Mac37.4
4Charizard (SSBU)Charizard36.79
5Wolf (SSBU)Wolf36.18
6Mewtwo (SSBU)Mewtwo36.09
7Joker (SSBU)Joker36.04
8Falco (SSBU)Falco35.95
9Simon (SSBU)Simon35.48
9Richter (SSBU)Richter35.48
11-14Jigglypuff (SSBU)Jigglypuff35.02
11-14R.O.B. (SSBU)R.O.B.35.02
11-14Greninja (SSBU)Greninja35.02
11-14Sephiroth (SSBU)Sephiroth35.02
15Link (SSBU)Link34.92
16-18Roy (SSBU)Roy34.74
16-18Chrom (SSBU)Chrom34.74
16-18Banjo & Kazooie (SSBU)Banjo & Kazooie34.74
19-20Inkling (SSBU)Inkling34.64
19-20Ridley (SSBU)Ridley34.64
21-22Marth (SSBU)Marth34.36
21-22Lucina (SSBU)Lucina34.36
23Min Min (SSBU)Min Min34.08
24Pikachu (SSBU)Pikachu33.99
25Byleth (SSBU)Byleth33.57
26King Dedede (SSBU)King Dedede33.29
27Terry (SSBU)Terry33.2
28Ike (SSBU)Ike33.11
29Corrin (SSBU)Corrin32.97
30Donkey Kong (SSBU)Donkey Kong32.92
31Sonic (SSBU)Sonic32.83
32Ganondorf (SSBU)Ganondorf32.69
33Pyra (SSBU)Pyra32.64
33Mythra (SSBU)Mythra32.64
35Luigi (SSBU)Luigi32.41
36Sora (SSBU)Sora32.33
37Pichu (SSBU)Pichu32.22
38-41Mario (SSBU)Mario32.17
38-41Dr. Mario (SSBU)Dr. Mario32.17
38-41Diddy Kong (SSBU)Diddy Kong32.17
38-41Kazuya (SSBU)Kazuya32.17
42Hero (SSBU)Hero31.94
43Sheik (SSBU)Sheik31.85
44-45Fox (SSBU)Fox31.8
44-45Lucario (SSBU)Lucario31.8
46Ivysaur (SSBU)Ivysaur31.71
47-49Pac-Man (SSBU)Pac-Man31.52
47-49Incineroar (SSBU)Incineroar31.52
47-49Steve (SSBU)Steve31.52
50Duck Hunt (SSBU)Duck Hunt31.29
51Mii Brawler (SSBU)Mii Brawler31.24
52-55Meta Knight (SSBU)Meta Knight31.19
52-55King K. Rool (SSBU)King K. Rool31.19
52-55Mii Swordfighter (SSBU)Mii Swordfighter31.19
52-55Mii Gunner (SSBU)Mii Gunner31.19
56Kirby (SSBU)Kirby31.15
57Snake (SSBU)Snake31.01
58Rosalina & Luma (SSBU)Rosalina & Luma30.73
59-63Captain Falcon (SSBU)Captain Falcon30.68
59-63Mr. Game & Watch (SSBU)Mr. Game & Watch30.68
59-63Zero Suit Samus (SSBU)Zero Suit Samus30.68
59-63Wario (SSBU)Wario30.68
59-63Bowser Jr. (SSBU)Bowser Jr.30.68
64Robin (SSBU)Robin30.59
65-66Yoshi (SSBU)Yoshi30.45
65-66Mega Man (SSBU)Mega Man30.45
67Olimar (SSBU)Olimar30.31
68-69Shulk (SSBU)Shulk30.03
68-69Cloud (SSBU)Cloud30.03
70Young Link (SSBU)Young Link29.89
71Bayonetta (SSBU)Bayonetta29.79
72Palutena (SSBU)Palutena29.7
73-74Ness (SSBU)Ness29.65
73-74Lucas (SSBU)Lucas29.65
75-76Peach (SSBU)Peach29.52
75-76Daisy (SSBU)Daisy29.52
77Toon Link (SSBU)Toon Link29.24
78-79Pit (SSBU)Pit29.14
78-79Dark Pit (SSBU)Dark Pit29.14
80Wii Fit Trainer (SSBU)Wii Fit Trainer29.0
81Squirtle (SSBU)Squirtle28.82
82Ice Climbers (SSBU)Ice Climbers27.98
83Zelda (SSBU)Zelda27.42
84Bowser (SSBU)Bowser27.28
85Isabelle (SSBU)Isabelle27.04
86Villager (SSBU)Villager26.86
87Piranha Plant (SSBU)Piranha Plant26.62
88-89Ryu (SSBU)Ryu26.53
88-89Ken (SSBU)Ken26.53

Back rolls[edit]

RankingCharacterApprox. Units
1-2Samus (SSBU)Samus36.56
1-2Dark Samus (SSBU)Dark Samus36.56
3Falco (SSBU)Falco36.09
4Mewtwo (SSBU)Mewtwo36.04
5Joker (SSBU)Joker36.0
6-7Simon (SSBU)Simon35.44
6-7Richter (SSBU)Richter35.44
8-12Jigglypuff (SSBU)Jigglypuff34.97
8-12Charizard (SSBU)Charizard34.97
8-12R.O.B. (SSBU)R.O.B.34.97
8-12Greninja (SSBU)Greninja34.97
8-12Sephiroth (SSBU)Sephiroth34.97
13-15Roy (SSBU)Roy34.69
13-15Chrom (SSBU)Chrom34.69
13-15Wolf (SSBU)Wolf34.69
16Inkling (SSBU)Inkling34.6
17Link (SSBU)Link34.41
18Marth (SSBU)Marth34.32
18Lucina (SSBU)Lucina34.32
20Snake (SSBU)Snake34.13
21-22Pyra (SSBU)Pyra33.43
21-22Mythra (SSBU)Mythra33.43
23Byleth (SSBU)Byleth33.39
24-25Diddy Kong (SSBU)Diddy Kong33.25
24-25King Dedede (SSBU)King Dedede33.25
26Terry (SSBU)Terry33.15
27Sonic (SSBU)Sonic33.01
28-29Ganondorf (SSBU)Ganondorf32.92
28-29Corrin (SSBU)Corrin32.92
30Donkey Kong (SSBU)Donkey Kong32.87
31Pikachu (SSBU)Pikachu32.78
31Ike (SSBU)Ike32.78
33Palutena (SSBU)Palutena32.45
34Luigi (SSBU)Luigi32.36
35Sora (SSBU)Sora32.33
36Ridley (SSBU)Ridley32.31
37Banjo & Kazooie (SSBU)Banjo & Kazooie32.13
38Hero (SSBU)Hero31.89
39Sheik (SSBU)Sheik31.8
40Fox (SSBU)Fox31.75
41-42Ivysaur (SSBU)Ivysaur31.66
41-42Lucario (SSBU)Lucario31.66
43-46Pac-Man (SSBU)Pac-Man31.47
43-46Duck Hunt (SSBU)Duck Hunt31.47
43-46Incineroar (SSBU)Incineroar31.47
43-46Steve (SSBU)Steve31.47
47-49King K. Rool (SSBU)King K. Rool31.15
47-49Mii Swordfighter (SSBU)Mii Swordfighter31.15
47-49Mii Gunner (SSBU)Mii Gunner31.15
50Min Min (SSBU)Min Min31.01
51Meta Knight (SSBU)Meta Knight30.82
52-53Rosalina & Luma (SSBU)Rosalina & Luma30.68
52-53Mii Brawler (SSBU)Mii Brawler30.68
54-58Mario (SSBU)Mario30.63
54-58Captain Falcon (SSBU)Captain Falcon30.63
54-58Wario (SSBU)Wario30.63
54-58Robin (SSBU)Robin30.63
54-58Bowser Jr. (SSBU)Bowser Jr.30.63
59Dr. Mario (SSBU)Dr. Mario30.59
60Mr. Game & Watch (SSBU)Mr. Game & Watch30.59
61Pichu (SSBU)Pichu30.54
62Zero Suit Samus (SSBU)Zero Suit Samus30.31
63Mega Man (SSBU)Mega Man30.07
64-65Shulk (SSBU)Shulk29.98
64-65Cloud (SSBU)Cloud29.98
66Olimar (SSBU)Olimar29.89
67-70Kirby (SSBU)Kirby29.75
67-70Pit (SSBU)Pit29.75
67-70Dark Pit (SSBU)Dark Pit29.75
67-70Bayonetta (SSBU)Bayonetta29.75
71Yoshi (SSBU)Yoshi29.61
72-73Ness (SSBU)Ness29.38
72-73Lucas (SSBU)Lucas29.38
74-75Peach (SSBU)Peach29.28
74-75Daisy (SSBU)Daisy29.28
76-77Young Link (SSBU)Young Link29.19
76-77Toon Link (SSBU)Toon Link29.19
78Little Mac (SSBU)Little Mac29.14
79-80Wii Fit Trainer (SSBU)Wii Fit Trainer28.96
79-80Kazuya (SSBU)Kazuya28.96
81Ice Climbers (SSBU)Ice Climbers28.86
82Squirtle (SSBU)Squirtle28.77
83Bowser (SSBU)Bowser27.88
84Zelda (SSBU)Zelda27.37
85Isabelle (SSBU)Isabelle26.81
86Villager (SSBU)Villager26.67
87Piranha Plant (SSBU)Piranha Plant26.58
88-89Ryu (SSBU)Ryu26.44
88-89Ken (SSBU)Ken26.44

Gallery[edit]

  • Mario's forward roll animation in Melee.

    Mario's forward roll animation inMelee.

  • Zero Suit Samus rolls away from Snake's aerial attack in Brawl.

    Zero Suit Samus rolls away from Snake's aerial attack inBrawl.

  • Mii Brawler performing their backward roll in Super Smash Bros. for Wii U.

    Mii Brawler performing their backward roll inSuper Smash Bros. for Wii U.

Trivia[edit]

  • InSuper Smash Bros., a glitch occurs ifMario orLuigi repeatedly rolls backwards against a wall, which makes the character slowly move sideways out of the plane of gameplay. This causes them to dramatically increase in size, and they will eventually either appear to move randomly across the stage, or disappear entirely. If another action is inputted, the character returns to normal.[1]

References[edit]

  1. ^Bat Within activates on frames 3-5
  2. ^Bat Within activates on frames 2–5 during forward roll, and frames 3–6 during back roll, assuming unstaled dodges
  3. ^Foresight activates on frames 2–6 during forward roll, and frames 2–7 during back roll, assuming unstaled dodges