Reverse
- This article is about the effect. For the technique inMelee, seepivoting. For the technique in all five games, seeB-sticking.
Reverse is an attackeffect in theSuper Smash Bros. series that debuted inSuper Smash Bros. Melee and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead offlinching, putting them at a positional disadvantage due to facing the opposite direction and having to wait until their current action (if any) can be interrupted, and possiblyKOing them if this means an attack with a lot of movement (such as arecovery move) propels them offstage.
InMelee, reverse hitboxes apply a fixed amount ofknockback, equal to a launch speed of 2.0 on aerial victims and 2.25 (with the vertical part negated) on grounded ones. In later games they generally do not cause knockback, though some do, and there are situations where they can also boost the momentum of an airborne character. Reverse attacks typically alsoreflectprojectiles, but this is solely a design convention and not a property of the reverse effect.
Stance mirroring was introduced inSuper Smash Bros. 4. The reverse effect does not always respect mirroring, causing the character to spin and end up in a non-mirrored stance. This is quickly if not immediately corrected by the character's current or next action, so its effects are minimal, but the visual effect is jarring.
InSuper Smash Bros. Ultimate,Ryu,Ken,Terry, andKazuya always face their opponent when one is left standing (including teammates ifFriendly Fire is on), but if one of them is hit by an attack with the reverse effect, they immediately turn back to face the opponent again.Min Min cannot be reversed while in any part of her ARM attacks besides neutral aerial, including the charge frames of forward smash.
InUltimate, the reverse effect is bugged; if an opponent is hit by any attack which causes hitstun, they will enter a state in which the momentum which is normally applied by reversing attacks is not applied. This glitched state will continue until the opponent is knocked down, although using a getup option may reactivate it. It will sometimes also end if the opponent techs.
List of reverse attacks[edit]
By characters[edit]
| Character | Move(s) | Games |
|---|---|---|
| Dr. Mario | Super Sheet | |
| Breezy Sheet[1] | ||
| Jigglypuff | Spinphony[1] | |
| Mario | Cape | |
| Gust Cape[1] | ||
| Mii Swordfighter | Reversal Slash | |
| Olimar | Dizzy Whistle[1] | |
| Pit | Mirror Shield | |
| Zelda | Nayru's Rejection[1] |
By items[edit]
| Character | Move(s) | Games |
|---|---|---|
| Poké BallPokémon | Ditto: Transform (if the summoner possesses reversing attacks) |
| List of attackeffects | |
|---|---|
| Introduced inSuper Smash Bros. | Normal |
| Introduced inSuper Smash Bros. Melee | Bury |
| Introduced inSuper Smash Bros. Brawl | Aura |
| Introduced inSuper Smash Bros. 4 | Blaster |
| Introduced inSuper Smash Bros. Ultimate | Autoreticle |

