Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Rest

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Rest
Jigglypuff Down B SSBU.gif
Rest inUltimate.
UserJigglypuff
UniversePokémon
Article on BulbapediaRest (move)

Rest (ねむる,Sleep) (namedSleep on the originalSuper Smash Bros. website) isJigglypuff'sdown special move.

Overview[edit]

Jigglypuff turns toward the screen and falls asleep for about 3 seconds. Unlike thesleep state caused by other moves, Jigglypuff cannot wake up faster viabutton mashing. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with aping sound being heard (except in the Japanese version ofSuper Smash Bros., where a normal strong attack sound plays). This attack is infamously known for its extremeknockback, instant startup lag (as it hits on frame 1 inSmash 64 andSuper Smash Bros. Melee and on frame 2 in later games), very small range, and a long vulnerability period. Jigglypuff gainsintangibility for about 25-30 frames (depending on the game) at the start of the move, approximately the time it takes to close its eyes; however, this is unlikely to protect the user in case of a miss due to the move's extreme ending lag.

InSuper Smash Bros.[edit]

Jigglypuff performing ateleport into Rest.

InSuper Smash Bros., Rest is a powerful move that deals high damage and strong horizontal knockback. The move deals 20% and is capable of KOing most characters under 50% at the center ofDream Land. The move comes out instantly on frame 1 (although it is only active on this frame), has a reasonably sized hitbox, and provides 29 frames of intangibility during its startup. However, the entire move takes 249 frames (over 4 seconds) to complete, which leaves Jigglypuff vulnerable for an extremely long period of time. When used on or above the stage, Jigglypuff's opponents have a lot of time to punish Rest, and when it is used off-stage, it leads to a guaranteedself-destruct unless something hits Jigglypuff upwards before it reaches the bottom blast zone.

Due of its frame 1 startup and powerful hitbox, Rest is an extremely effective combo finisher. Jigglypuff has a multitude of ways to combo into Rest for a KO, such as with aforward throw,up tilt,up aerial, ordown aerial. These setups into Rest reduce the move's otherwise extreme risk to use.

In the original Japanese version ofSmash 64, Rest was much weaker, only dealing 14% damage and much lower knockback (especially at lower percents). The move did not KO nearly as early as in the international versions, making the reward for landing it much lower. The move also did not make its signature "ping" sound effect. Rest was the only move Jigglypuff had which received a major change in the international version, being the main reason why Jigglypuff is considered better in the North American version. In the PAL versions of the game, Rest's hitbox size was noticeably reduced, which made the move harder to land than in NTSC versions. This smaller hitbox would be carried over toMelee.

InSuper Smash Bros. Melee[edit]

Jigglypuff performing an up throw → Rest combo onFox (known as theSpace Animal Slayer).

InSuper Smash Bros. Melee, Rest's already extreme power was exponentially increased. The move now deals 28% damage, and it is capable of KOing most characters under 15% from center stage (on tournament legal stages), and it can evenOHKO in certain situations (depending on the opponent's stage position andDI). Rest can still be combo'd into using some of Jigglypuff's moves (albeit not as reliably as in the previous game), such as its up throw or up aerial. Because of this, Rest is an even more devastating tool than in the previous game, and it is one of Jigglypuff's main ways to score KOs.

A minor change the move received was that it now has aflame effect rather than anormal effect, with the move now setting opponents on fire when it connects. The only downsides Rest has compared to itsSmash 64 incarnation is that it has a considerably smaller hitbox (being the slightest bit smaller than its hitbox in the PAL versions ofSmash 64), and its intangibility lasts for 3 less frames. These changes, however, are minuscule compared to its greatly increased power, making Rest one ofMelee Jigglypuff's most defining moves, being one of the main reasons why Jigglypuff is considered to be a top tier.

InSuper Smash Bros. Brawl[edit]

InSuper Smash Bros. Brawl, Rest has seen some rather drastic changes, mostly for the worse. One positive change is that the move now has aflower effect, which enables the move to build up more damage after it connects (now being able to deal a maximum of 42%). Two more positive (albeit minor) changes are that the move has a slightly bigger hitbox and it has one more frame of intangibility.

One notable change is that the move now launches vertically. This makes the move much safer when it KOs opponents on the ground (as it will always cause aStar KO orScreen KO), and it can even still be somewhat safe when used-off stage, as it will still cause a Blast KO (granted that the opponent is not too close to the stage). However, this vertical angle also makes the move significantly less safe in the event that it does not KO.

However, the move has seen two negative changes. The first negative change is that the move now comes on frame 2 rather than frame 1, although this is mostly insignificant overall. The second and far more detrimental change is that the move has drastically reduced damage (only dealing 15% without the flower effect, nearly half as much as inMelee) and knockback (with Rest no longer being able to KO reliably until around 75% on middleweights). This makes Rest a far less useful move, being more of a high risk, low reward move than a high risk, high reward move. This change, combined with the game's numerous universal changes, have hindered Rest even further, as Jigglypuff now has no truly reliable ways to set up into it. The only setups Jigglypuff really has are with its down aerial and from ajab lock, with the former being unreliable and only working at very high percents, while the latter is extremely situational. As a result, Rest is a far less effective move than it was inMelee, being one of the main reasons why Jigglypuff is considered to be so much worse inBrawl.

InSuper Smash Bros. 4[edit]

Rest inSuper Smash Bros. 4 has seen multiple changes which improved the move overall. The hitbox is larger and it now lasts for 3 frames rather than one. In addition, the move now has 20 frames less ending lag (although the move is still incredibly punishable). The most beneficial change the move received, however, is that it now deals 20% damage, which grants it greater knockback. This means that Rest can now KO middleweights at around 50% and makes it a vastly more potent move overall. However, Jigglypuff still lacks reliable setups into Rest, especially with the changes to its down aerial, as well as with some other moves.

Additionally, there is now a chance that the move will cause a Blast KO on stage (due to universal changes), so even if the opponent is KOed, they can potentially now re-spawn and punish Jigglypuff, increasing the risk of using Rest even more, despite its decreased ending lag. On the other hand, this also means Jigglypuff will typically self-destruct after the opponent is KOed if the move is initiated offstage. Overall, while Rest was repurposed to be a lower risk, higher reward move, various changes (both universal and to Jigglypuff) have somewhat caused an opposite effect in a way, although it is still functionally superior to itsBrawl counterpart.

InSuper Smash Bros. Ultimate[edit]

Rest inSuper Smash Bros. Ultimate now triggers aSpecial Zoom when it connects. Besides that, the move has seen multiple improvements, with the move receiving a larger hitbox again (although it is still smaller than inSmash 64) and having less ending lag (especially when Jigglypuff lands the Rest), meaning it can actually recover from it for the first time in the series if the move is used high enough offstage. This reduces the risk of using Rest, although Jigglypuff's opponent can still punish it if it connects (granted that they get a Blast KO). Despite that, the move has also gained some disadvantages, most notablyUltimate's reworkedjostle mechanics working against the move's ground-based potential, as Jigglypuff can no longer walk or run into other characters in order to connect with it. Therefore, the move finds more use in the air compared to other games. Additionally, Jigglypuff has gained a few potential setups into the move; mainly withPound and its down aerial, due to their respective buffs. Overall, Rest inUltimate is considerably improved compared to the previous two games, although it still pales in comparison to itsMelee counterpart.

Instructional quotes[edit]

Super Smash Bros. Melee trophy descriptionJigglypuff (SSBM)Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body.
Super Smash Bros. BrawlSmash Bros. DOJO!!Jigglypuff (SSBB)This is Jigglypuff’s other saving grace. Unleash Rest on an opponent when you’re overlapping him or her and watch ‘em go flying!

Not only does Rest hit hard, but connecting with the attack will sprout a flower on the opponent’s head, causing damage to accumulate for a short while.

Super Smash Bros. for Wii U instruction bookletJigglypuff (SSB4)Use it while touching a foe to unleash its hidden power.
Super Smash Bros. UltimateMove ListJigglypuff (SSBU)Takes a well-earned nap that unleashes hidden power when touching a foe.

Customization[edit]

Special Move customization was added inSuper Smash Bros. 4. These are the variations:

1. Rest2. Leaping Rest3. Wakie Wakie
Rest
Leaping Rest
Wakie Wakie
NTSC "A well-earned nap. Use it while touching a foe to unleash its hidden power."

PAL "A well-earned nap. Use it when a foe's right up close and personal to unleash its hidden power."

NTSC "A well-earned nap…with added altitude. No one will disturb you all the way up there."

PAL "A well-earned nap…with added altitude. No one's going to disturb you all the way up there."

NTSC "A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess."

PAL "A well-earned nap...that doesn't last all that long. And then you explode. Not very restful, really."

  1. Rest: Default.
  2. Leaping Rest: Launches Jigglypuff upwards while it falls asleep. While it has less knockback than standard Rest, it consists of a "striking" hitbox while jumping that can be comboed into more easily, having kill confirms out of up tilt and up air. Hitting with the early frames still causes a flower effect, though the strike does not. The initial hit does not KO until up to 45% later from the ground, with the strike KOing later, but having the ability to hit opponents very high up for early kills. Jigglypuff sleeps for 50% longer than the default. On stages likeKongo Jungle (64) with semi-softplatforms, it can be used as a last resortrecovery move; however, it cannot be used on most stages, as Jigglypuff cannot grab ledges while asleep.
  3. Wakie Wakie (known asWakey-Wakey in thePAL version): Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, it emits apushing vortex, which can make the move harder to land, but can also protect Jigglypuff by pushing foes away. Jigglypuff stays asleep for just half the amount of time, then Jigglypuff will wake up with an explosion larger than the vortex, take 5%recoil damage, and inflict 15%flame damage to nearby opponents. The move is overall faster, with more startup but lower ending lag, despite the waking up animation having aframe speed multiplier of 2. The move has the potential to KO from 90% to 100%.

Origin[edit]

Jigglypuff usingRest inPokémon Red.

Rest is a Psychic-type status (non-damaging) move introduced in Generation I. It puts the user to sleep for two turns in exchange for recovering all of their HP back to maximum and healing any status ailments. The two turns of sleep may leave the user open to their opponent's attacks or setup, unless the user has an item orAbility that can cure the sleep early or the user knowsSleep Talk orSnore.

In theSuper Smash Bros. series, Rest also puts the user to sleep and leaves it vulnerable in exchange for a powerful effect, but instead of healing damage,it deals damage with very powerful knockback if used right next to a foe - essentially making itsSmash incarnation a polar opposite to its original function. While this has no canonical basis in thePokémon series, Rest's depiction inSmash is similar in function to numerous powerful moves in thePokémon games that leave the user open to attacks the following turn, such asHyper Beam. In the description of one of itsMelee Smash trophies, as well as inSnake'sCodec Conversations about Jigglypuff, it is stated that this is because at the instant Jigglypuff falls asleep, a huge build-up of energy forms at the center of its body. This is an example of theSmash producers changing the functions of a move to suit the games; other examples of this from thePokémon series includeWithdraw,Double Team andSubstitute.

In everyPokémon generation, Jigglypuff can learn Rest by levelling up, being one of the few Pokémon that can do so. Additionally, nearly every Pokémon can learn Rest viaTM44 from Generation I to VII,TM21 in Generation VIII, andTM085 in Generation IX.

  • Rest in Generation VI Pokémon games.

    Rest in Generation VI Pokémon games.

Gallery[edit]

Names in other languages[edit]

LanguageName
Japan Japaneseねむる
UK EnglishRest
France FrenchRepos
Germany GermanErholung
Spain SpanishDescanso
Italy ItalianRiposo
China Chinese (Simplified)睡觉
Taiwan Chinese (Traditional)睡覺
South Korea Korean잠자기
Netherlands DutchRust
Russia RussianОтдых
Portugal PortugueseDescanso

Trivia[edit]

  • The voice clip Jigglypuff uses when waking up from Rest in the originalSuper Smash Bros. was moved fromMelee onward to its usage of Rollout, instead receiving a new voice clip for the aforementioned Rest wakeup. Additionally, Jigglypuff vocalizes twice inSmash 64 while asleep, while it only does so once in the rest of theSmash games.
  • InBrawl andSmash 4, Rest is the only move in the series that can inflict the flower effect that is neither a custom special move or a Final Smash.
    • The only other move that can apply a flower inUltimate isHero'sHocus Pocus, and that is only self-inflicted.
  • InBrawl, if Jigglypuff lands while still asleep, its eyes will open for a single frame before closing again.