Super Smash Bros. Melee
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Super Smash Bros. Ultimate

Recoil damage

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Judge dealing recoil damage.

Recoil damage (also known asself-damage) is directdamage taken by a character when certainattacks are used. Recoil damage is constant regardless of any other factors; it is not affected bystale-move negation, and it occurs even if the user isinvincible orintangible. Recoil damage does not cause knockback to the user. Being damaged by one's own explosive is not considered recoil damage, as it does not directly deal damage to the character, and it can also be prevented by invincibility or intangibility.

Recoil damage can only be negated bySuper Smash Bros. Melee'sCloaking Device item. In addition, theAll-Star Rest Area inSuper Smash Bros. 4 prevents any recoil damage from harming the player's character. While damage taken will fill theFinal Smash Meter greatly inSuper Smash Bros. Ultimate, recoil damage does not fill it.

InUltimate, the 1.2× damage bonus applied during one-on-one fights also applies to recoil damage. It is not, however, affected by the 0.85×short hop damage multiplier, or multipliers from sources such asInkling'sink, or fromspirits.

List of moves with recoil damage[edit]