R.O.B. (SSBB)
- This article is about R.O.B.'s playable appearance in Super Smash Bros. Brawl. For his non-playable appearance inAdventure Mode: The Subspace Emissary, seeAncient Minister. For other R.O.B.s as enemies in Adventure Mode, seeR.O.B. Squad.
- For other uses, seeR.O.B..
| R.O.B. inSuper Smash Bros. Brawl | |
|---|---|
| Universe | R.O.B. |
| Other playable appearances | inSSB4 inUltimate |
| Availability | Unlockable |
| Final Smash | Diffusion Beam |
| Tier | C- (18) |
R.O.B. (ロボット,Robot) is anewcomer inSuper Smash Bros. Brawl. His full name isRobotic Operating Buddy and he is based on the R.O.B./RobotNES/Famicom peripheral. R.O.B.'s inclusion was unveiled in a massleak prior to the Japanese release ofBrawl, and confirmed on theDOJO!! website on March 6, 2008.
R.O.B. has a set of realistic robot sounds, similar to how Donkey Kong, Diddy Kong, and Bowser use realistic animal sound effects.
R.O.B. ranks 18th on thetier list at the bottom of the C tier. R.O.B. possesses a strongcamping game with two very effectiveprojectiles; one with great speed, andtranscendent priority, and the other acting as a highly versatile item. He also has one of the bestrecoveries inBrawl, covering incredible distances while giving R.O.B. nearly free control of its trajectory and the ability to act out of it. This, alongside his highweight, gives him impressive survivability as well. R.O.B. additionally possessestilts andaerials with greatreach and/or frame data.
R.O.B., however, has significant problemsKOing opponents. His finishers aren't particularly powerful (with most having low knockback scaling, making it especially difficult for R.O.B. to KO from center stage), and have slow start-up and/or poor hitbox placement. Additionally, R.O.B. has a largehurtbox, which when combined with hisheavyweight status and below-average mobility, leaves him vulnerable tocombos,juggling, andchain grabs. R.O.B.'s large size and low speed also gives him problems dealing withcampy opponents, especially since he lacks a reliablereflector. Another problem R.O.B. has is his poormomentum cancelling options, offsetting the endurance his weight and recovery provide. Worst of all, R.O.B. has losingmatchups against the majority of the viable roster, including a notoriously poor matchup againstMeta Knight.
Overall, R.O.B. has mediocrematchups and representation, but owing to players likeChia andHolyNightmare, above-averagetournament results, especially in Meta Knight-banned tournaments.
How to unlock[edit]
Players can unlock R.O.B. by doing one of the methods listed below. With the exception of the third method, R.O.B. must then be defeated on theMario Bros. stage.
- Play 160VS. matches to completion. If R.O.B. is skipped for fighters with higher VS. match quotas, he will not be accessible until those other fighters are unlocked.
- Play a VS. Match to completion while having 250 differenttrophies. If the player fails to defeat R.O.B., they can re-fight him by playing another VS. match to completion. If this method is used andSonic's 10-hour unlock condition is met, then Sonic will appear instead of R.O.B.
- Have R.O.B. join the player's party inThe Subspace Emissary by clearingThe Subspace Bomb Factory (Part II).
Attributes[edit]
R.O.B.'s mobility is decent on the ground but pretty bad in the air; he has the 17th fastest walk (tied with Mario and Mr. Game and Watch), the 19th fastest run speed (tied with Lucas), and the 11th highest traction (tied with Fox, Mario, Olimar, Mr. Game and Watch, and Sheik). His air mobility, though, leaves a lot to be desired, having the 11th lowest air speed in the game (tied with Fox) and the third-lowest air acceleration in the game. He is also really floaty, having the 7th lowest gravity in the game (tied with Luigi), the fifth-lowest fall speed in the game (tied with Lucario, Ice Climbers and Kirby) and the fifth-lowest fast falling speed in the game (tied with Lucario and Ice Climbers); this means he can have trouble escaping juggles but also means that he can avoid certain chain grabs (like Pikachu's down throw chain grab), though he cannot escape other chain grabs due to his high weight (10th-highest in Brawl).
R.O.B. plays the role of a long-range attacker very well, with projectiles and means to keep opponents at bay. His base up close is a blind spot, making it important to keep foes away. Many of his attacks balance moderate power and range with short lag-time. His moves with actual KO potential, though, have considerable start-up lag or keep him airborne longer than desired. R.O.B. is also prone toStale move negation on his KO moves (notably his down smash, which, due to its low knockback scaling, can have trouble KO'ing heavier characters even at around 200%), rendering him unable to KO at times (however, his up throw can KO reliably at above 160%). He can easily set up an edge guard using a forward or back throw, but his most powerful aerials are difficult to land. Despite his moves boasting only moderate knockback, R.O.B. can generally keep knocking his opponent away with superior range and combine any of his moves fairly easily. The resulting damage adds up rather quickly with an experienced player. R.O.B. is decently heavy and floaty (making R.O.B.,Samus, andYoshi the only floaty heavyweights), but he is also a large target. He has two projectiles, both with decent knockback and unique properties, which usually mess up the opponent's approach. The major flaw with these projectiles is that they are not spammable (as they must be charged/recharged). His aerial game is also good, with his forward aerial being fast and having moderate knockback, his neutral and back aerial being powerful but difficult to land, and his down air acting as aMeteor Smash (although it has a very slow start-up). His back aerial can also aid his exceptional recovery; both his back and down aerials push R.O.B. up slightly when usingRobo Burner. With the addition ofRobo Burner, he is quite interesting to experiment with on a certain combination of attacks and techniques, such as aWall of Pain. In fact, a technique sometimes called "burner flashing," which is initiated by first using Robo Burner and then repeatedly pressing B, has been proven to be the farthest vertical traveling recovery move in one go. R.O.B.'s recovery does have its problems. He can't air dodge out of Robo Burner, making his recovery predictable for some characters, and he can be juggled because he is floaty in both jumping and recovery, notably byMeta Knight andFox. His slowfast falling also makes his momentum canceling poor, getting KOed vertically at relatively low percentages, especially for his weight class. R.O.B.'s side special reflects projectiles, but characters with more spammable projectiles can easily overwhelm R.O.B. from afar, and it isn't useful as an attack. Overall, with a very flexible ranged game, R.O.B. can be a dangerous foe for many characters in the game.
Moveset[edit]
For a gallery of R.O.B.'s hitboxes, seehere.
| Name | Damage | Description | ||
|---|---|---|---|---|
| Neutral attack | 11 12 | 3% | R.O.B. does a quick swing with each arm. | |
| 3% | ||||
| Forward tilt | S2 | 8% (arm tip), 6% (arm), 5% (body) | Leans forward and punches with an impressive range. Can be aimed up or down. | |
| Up tilt | Hi2 | 3% (early), 5% (arms tip), 6% (arms base) | R.O.B. throws both arms upwards. Can hit twice, with the first hit havingset knockback and second hit launching opponents upwards. | |
| Down tilt | Lw2 | 5% (arms), 4% (arms tip) | Quickly pushes his arms forward along the ground. Quick, produces opportunity for multiple hits. Can cause tripping. | |
| Dash attack | DashA | 6% (arms), 5% (arms tip) | R.O.B. thrusts both his arms forward. | |
| Forward smash | S3 | 14% (base),13% (mid),12% (tip) | Shoots a short beam from his eyes. Can be directed up and down like a shorterRobo Beam. May be considered a projectile, due to the fact that it can't break aMetal Box. Does average knockback. | |
| Up smash | Hi3 | 12% (base),13% (mid),14% (tip) | R.O.B. plants his hands on the ground and does a handstand, shooting boosters out of his base upwards. Very high knockback (R.O.B.'s strongest move in terms of knockback) but is slow and predictable. High vertical range but has no horizontal range, making the move difficult to use, especially on stages without platforms. When sweetspotted and fully charged, it KOs at 70%. | |
| Down smash | Lw3 | 2% (hits 1-4),5% (hit 5) | Lowers torso on his spine and extends arms, spinning them. Low damage and knockback, but decent range and multiple hits. It is the fastest down smash, tied with Zelda's. | |
| Neutral aerial | AirN | 10% | Pauses for a second, then fires his boosters as he spins vertically. | |
| Forward aerial | AirF | 10% (clean), 6% (late) | Extends his arms forward. Has low lag, and is good for starting up aerial combos andedgeguarding. At low percentages, it can set up for a neutral or down aerials on heavyweights. | |
| Back aerial | AirB | 11% | Aims his base behind him and fires his boosters. Pushes R.O.B. forward a little bit, although while he keeps the knockback after getting hit, it does nothing to increase or reduce momentum. The hitbox affects targets both in front of and behind R.O.B. each with decent knockback. This can be used for recovery in between Robo Burners, creating virtually the longest horizontal recovery move in the game along withPound andGlide. | |
| Up aerial | AirHi | 4-5% (hits 1-4), 3% (hit 5) | Raises arms repeatedly above his head, hitting multiple times with good damage if used right. About 20% damage if all hits connect. | |
| Down aerial | AirLw | 12% (base), 13% (booster base), 11% (booster mid), 6% (booster tip) | R.O.B. fires a blast downwards. Boosts R.O.B. up a little bit, shooting his boosters down where he was. It's powerful, yet slow and canmeteor smash. Keeps him stationary in the air shortly, although he can fast fall with it as long as he's in knockback after getting hit. Whentiny, R.O.B. can use this move instead of Robo Burner to recover. Provides him an unlimitedrecovery move, because it pushes him upward and can be used infinitely to fly up the upperblast line infinitely without getting Star KO'd, making it also the only unlimited non-bomb recovery and the only infinite recovery (when tiny) of everySmash Bros. installment. Can also perform everyHyrule Jump (only when tiny). It should be noted that the uppermost hitboxes have weaker vertical knockback. | |
| Grab | Grab (つかみ) | — | ||
| Pummel | CatchA | 2% | Squeezes opponent with his hands. Very fast and no ending lag. | |
| Forward throw | ThrowF | 10% | Tosses opponent forward. Very fast. | |
| Back throw | ThrowB | 10% | Quickly swings his opponent backward. Can KO around 165%, if used very close to the ledge. | |
| Up throw | ThrowHi | 10% | Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground (Similar toOlimar,Kirby orMeta Knight's up throw). This is R.O.B.'s strongest throw along with his back throw, knockback wise. Can KO around 165%. | |
| Down throw | ThrowLw | 10% | Drills opponent into the ground in front of him. Can be followed up by up aerial. | |
| Forward roll Back roll Spot dodge Air dodge | — | — | ||
| Techs | — | — | ||
| Floor attack (front) Floor getups (front) | 6% | Gets up and spins with his right arms extended, hitting both sides of himself. | ||
| Floor attack (back) Floor getups (back) | 6% | Quickly gets up and hammers both arms extended in each direction. | ||
| Floor attack (trip) Floor getups (trip) | 5% | R.O.B. lowers his torso, withdraws his left arm and extends his right arm to sweep the floor around. Around 5%. | ||
| Edge attack (fast) Edge getups (fast) | 7% | R.O.B. leaps onto the edge and swings both arms over-head. | ||
| Edge attack (slow) Edge getups (slow) | 10% | Slowly climbs onto the stage and lunges his left arm forward. | ||
| Neutral special | Robo Beam | 5% (uncharged), 7% (charged), 9% (Super Robo Beam) | Fires a long-range laser from his eyes that will pierce through opponents. The laser can be directed, and if the laser makes contact with a floor, ceiling, or wall, it will bounce off at an angle. Attempting to use the Robo Beam again immediately after using it will result instead in R.O.B. using a weak attack that only affects the area directly in front of him. After not using the Robo Beam for a minimum of 20 seconds, the attack will be powered up and become a Super Robo Beam. This Super Robo Beam has enhanced power and knockback when compared to the regular Robo Beam, and is visually wider. | |
| Side special | Arm Rotor | 1-2% (loop), 3-4% (last hit) | Spins his arms like a rotor. The move has a light push and also lifts him into the air by a small amount, and can also be directed up and down, causing the rotor's hitbox to move along with it. The move hits multiple times and finishes off with a weak attack that has decent knockback. It also works as a reflector that sends any projectile back towards the user at x1.5 the power. However, as the hitbox of the attack changes depending on the position of the rotor, in addition to the start-up lag of the move, the usefulness of this move as a reflector varies. | |
| Up special | Robo Burner | 0% | Activates burners on his base to fly into the air. During Robo Burner, R.O.B. will ascend vertically so long as the special move or up directional buttons are pressed. While in this state, R.O.B. can also attack to cancel out of the move. The Robo Burner is an extremely powerful vertical recovery, being one of the best vertical recoveries inBrawl, and a good horizontal recovery as well. The Robo Burner lasts a fairly long time, and when deactivated, it will not send R.O.B. into a helpless state like most recovery moves. However, when out of fuel, R.O.B. must return to solid ground in order to recharge the burner, or the move cannot be used again. It takes roughly 1.5 seconds to recharge. | |
| Down special | Gyro | 7-18% (shoot), 2-5% (idle), 8% (thrown), 9% (smash & dash thrown), 3-7% (dropped) | Produces a Gyro that he begins to spin. The Gyro can be fired off by using the move again while charging or when fully charged. The Gyro can be picked up after hitting foes or landing on the ground, and can continue to damage foes in this state, as it will deal slight damage to foes who contact it while the Gyro is spinning. When a Gyro on the ground stops spinning, it will disappear. As an item, foes can pick it back up to throw back at R.O.B., or he can pick it up to throw again himself, but the Gyro cannot be charged again if picked up. The Gyro can beglide tossed, and is generally considered one of the more powerful glide tosses inBrawl, due to its high range and knockback. | |
| Final Smash | Diffusion Beam | 2% (close range) 4% (long range) 15% (hard hit laser) | Begins firing a spiral-shaped beam from his eyes. The Diffusion Beam is unique in that it operates like theSuperspicy Curry, as his entire moveset, excluding the Robo Beam, is usable during this Final Smash, in addition to items. Foes caught in the beam will take damage, but the beam itself has no knockback. However, there is also a powerful laser that appears instead of the spiral-shaped beam at points, which has strong knockback, and will usually KOs opponents hit by it. As the move's hitbox is directly related to the space in front of R.O.B.'s eyes, the beam can be directed at foes through the use of unorthodox methods, such as taunts. R.O.B. himself also gainsinvincibility while the Diffusion Beam is active. | |
Stats[edit]
| This article or section may require additional technical data. The editor who added this tag elaborates:Needs short hop and double jump heights You can discuss this issue on thetalk page oredit this page to improve it. |
| Stats | Weight | Dash speed | Walk speed | Traction | Air friction | Air speed | Air acceleration | Gravity | Falling speed | Jumpsquat | Jump height | Double jump height | Empty landing lag |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | 106 | 1.3 – Initial dash 1.5 – Run | 1.1 | 0.06 | 0.004 | 0.89 | 0.04 – Base 0.006 – Additional | 0.065 | 1.2 – Base 1.68 –Fast fall | 5 | 37.82543269 - Base ? -Short hop | ? | 3 |
Announcer call[edit]
| This article could use additional or higher-quality audio files. The editor who added this tag suggests:Needs announcer calls from other languages. If you have a good audio file for this article, upload ithere. |
Wii Remote selection sound[edit]
- Makes a pair of whirring noises.
On-screen appearance[edit]
- Assembles piece by piece as his parts drop from the sky.
Taunts[edit]
- Up taunt: Faces the camera and spins his arms and head in a circle. Based on his victory animation fromMario Kart DS.
- Side taunt: Faces the camera and moves his head around, firing a small laser from his eyes.
- Down taunt: Faces the camera, moves his arms down and then moves them back up again, spinning them whilst he does so.
| Up taunt | Side taunt | Down taunt |
|---|---|---|
Idle poses[edit]
- Looks toward his right side, and then looks towards his left side.
- Slowly tilts his head downwards and then lifts it back up, as if falling asleep.
Crowd cheer[edit]
| Cheer (English) | Cheer (Japanese) | Cheer (German) | Cheer (Korean) | |
|---|---|---|---|---|
| Cheer | ||||
| Description | R - O - B - R.O.B.! | Ro - bot! | R - O - B! ROB! | |
| Cheer (French) | Cheer (Italian) | Cheer (Spanish) | ||
| Cheer | ||||
| Description | R - O - B ! Rooooob ! | Roooob! | ROB! *claps 3 times* | R - O - B! |
Victory poses[edit]
- Up: Spins around up a slight inch in the air, then lands, then puts his arms down and brings them back up again while turning his head.
- Left: Spins his arms and moves them in a strongman pose while turning his head.
- Right: Shoots sparks from his eyes, then flexes his upper body, like his sidetaunt.
| Up | Left | Right |
|---|---|---|
Incompetitive play[edit]
Notable players[edit]
| This article or section may require acleanup. The editor who added this tag believes this page should be cleaned up for the following reason:To fit these guidelines You can discuss this issue on thetalk page oredit this page to improve it. |
- See also:Category:R.O.B. players (SSBB)
8BitMan - Best R.O.B. main from Florida
Chia - Best Tri-State R.O.B.
HolyNightmare - Best R.O.B. in Canada
HugS
Luminous - Placed 7th at Umebura 1
OCEAN - Best R.O.B. in the world
Rena - Notably beat Mikeneko, Otori, and 9B
Renasu - Notably beat Mikeneko, Luminous, and Lagnel
Route - Notably beat Edge, Earth, and Choco
Stingers - Best R.O.B. in Carolina
t0mmy - Best Northwestern R.O.B.
Tier placement and history[edit]
R.O.B. was initially a top tier character, being ranked 6th in the first tier list (September 2008). He was considered a difficult matchup for many players, who weren't experienced enough at the time to get around his weaknesses, and he was very dominant, with his attacks known for being fast and having great hitboxes. However, as time progressed, R.O.B.'s weaknesses became more prominent, with players learning to get around the blind spots of his attacks, as well as the increasing dominance ofMeta Knight, the character which countered R.O.B. the most. R.O.B. continued to drop down the tier list, with the biggest drop being him falling five places from the third tier list to the fourth. He currently ranks 18th place in upper-mid tier, in the eighth tier list, as of April 2013.
In Solo Modes[edit]
Classic Mode[edit]
In Classic Mode, R.O.B. can appear as an opponent in Stage 9 if he has been unlocked onMario Bros. (orDelfino Plaza if Mario Bros. has not been unlocked) R.O.B. can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 9.
All-Star Mode[edit]
In All-Star Mode, R.O.B. is fought in Stage 5 onMario Bros. (orDelfino Plaza if Mario Bros. has not been unlocked)
Event Matches[edit]
Solo Events[edit]
- Event 24: Come On! Blue Falcon!:Captain Falcon must use hisFinal Smash,Blue Falcon, to defeat two R.O.B.s onPort Town Aero Dive before one full lap is complete.
- Event 27: Three-Beast Carnage: A tiny R.O.B. must defeat a giantBowser, a giantDonkey Kong, and a giantCharizard onNew Pork City.
- Event 39: All-Star Battle x2: R.O.B. is one of the eight opponents fought in this event along withKing Dedede,Ike,Lucario,Toon Link,Snake,Sonic, andWolf.
Co-Op Events[edit]
- Co-Op Event 10: The R.O.B.'s of Tomorrow: Lucario and theIce Climbers must defeat five R.O.B.s of varying sizes onSummit.
- Co-Op Event 18: The New Weapon of Shadow Moses: Snake and R.O.B. must defeat two other R.O.B.s onShadow Moses Island.
- Co-Op Event 21: The True All-Star Battle: Both players select a character and take on the entire roster onBattlefield.
Congratulations Screens[edit]
Role inThe Subspace Emissary[edit]
The race of R.O.B.s appears under four roles inSuper Smash Bros. Brawl. During The Subspace Emissary, they are a unit of theSubspace Army and are used to activate theSubspace Bombs, as well as guard theAncient Minister and come in three different variations;R.O.B. Sentry,R.O.B. Launcher, andR.O.B. Blaster. The bodyguards for the Ancient Minister are called "TheR.O.B. Squad". When a pair of R.O.B.s are used to activate a Subspace Bomb, they are destroyed in the explosions.
In The Subspace Emissary, it is revealed that the Ancient Minister is actually R.O.B. and the whole reason he was tearing apart theWorld of Trophies was thatTabuu had destroyed a lot of R.O.B.s, which upset the Ancient Minister. Tabuu then threatened to extinguish the rest of the R.O.B. race if the Ancient Minister would not aid him in his plan. In trophy text, it is also revealed that R.O.B. was once the ruler of the world and lived on the floatingIsle of the Ancients with its kind in peace.Samus,Pikachu,Olimar,Captain Falcon,Donkey Kong, andDiddy Kong were able to get on this same island. However,when they arrive, the Ancient Minister refuses to battle with them.
A hologram ofGanondorf appears and commands the R.O.B. minions to detonate all the Subspace Bombs in the building, only to have the Ancient Minister tell him off. Ganondorf then orders the R.O.B.s to attack him for his disobedience. They burn the Minister's robes away to discover that their target is a R.O.B. himself. At that point, R.O.B. decided to stop destroying his home dimension and joined the heroes. After he and his friends defeat some of the Subspace Army's forces sent in by Ganondorf, he mourns the fact that the Subspace Bombs are about to detonate and annihilate the rest of his kind. Realizing that they cannot pull the R.O.B.s away from the bombs, Captain Falcon calls in theFalcon Flyer, DK grabs the melancholic R.O.B., and the fighters depart, despite interference fromMeta Ridley.
Captain Falcon drives the Falcon Flyer straightinto Subspace along with everyone else. Unfortunately, Tabuu uses his Off Waves to reduce them all to theirtrophy forms; R.O.B. among them.King Dedede,Ness,Luigi, andKirby, who were revived by theDedede Brooch, find them and bring them back to life. With all heroes reunited, they endurethe Great Maze and fight Tabuu.
R.O.B. is one of the few characters who has two names displayedthroughout the story. Thefirst time is as the Ancient Minister, and the second time as R.O.B.Zelda andSamus also have different names displayed, labelled at different times as "Sheik" and "Zero Suit Samus", respectively.
Playable appearances[edit]
R.O.B. appeared several times in the Subspace Emissary as theAncient Minister until he was finally revealed to be a friendly R.O.B. unit. He appeared inMidair Stadium,The Plain,The Battlefield Fortress (where he was seen being attacked byIke to prevent him from dropping a Subspace Bomb),The Cave,The Wilds (Part II), and finally inThe Subspace Bomb Factory (Part I).
- The Subspace Bomb Factory (Part II)
- Entrance to Subspace
- The Great Maze (if rescued inSubspace (Part II))
Exclusivestickers[edit]
These stickers can only be used by R.O.B. or a select few, including him.
- Ashley Viewing DTS: [Specials: Direct] Attack +17
- Candy: [Specials: Direct] Attack +4
- Donbe: [Slash] Resistance +26
- Duck: Launch Resistance +20
- F-Type: [Throwing] Power +22
- R.O.B.: [Specials: Indirect] Attack +15
- Robot: [Energy] Attack +32
- Robot & Blocks: [Specials: Indirect] Attack +27
- Wild Gunman: [Specials: Indirect] Attack +5
- Yakuman Player: [Electric] Resistance +28
Trophies[edit]
R.O.B.'s main andFinal Smash trophies can be obtained by clearingClassic Mode andAll-Star mode respectively with R.O.B.
- R.O.B.
R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985 as an add-on for the Famicom. He could be combined with a "gyro set", etc. for two types of play. The player controlled Professor Hector, the TV emitted light, and R.O.B. responded to the light by moving. At the time, it was epoch-making game play. Recently, R.O.B. appeared in Mario Kart DS.
R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985 as an add-on for the Famicom. He could be combined with a "gyro set", etc. for two types of play. The player controlled Professor Hector, the TV emitted light, and R.O.B. responded to the light by moving. At the time, it was epoch-making game play. Recently, R.O.B. appeared in Mario Kart DS.
:Nintendo Entertainment System
- Robotic Operating Buddy
- Diffusion Beam
R.O.B.'s Final Smash. He emits a beam from his eyes that spreads across the spectrum and undulates in great variety as it travels. What makes this technique different is R.O.B.'s ability to move while using it. This allows him to use it in combination with his other moves to increase his Final Smash's effectiveness.
R.O.B.'s Final Smash. He emits a beam from his eyes that spreads across the spectrum and undulates with great variety as it travels. What makes this technique different is R.O.B.'s ability to move while using it. This allows him to use it in combination with his other moves to increase his Final Smash's effectiveness.
:Super Smash Bros. Brawl
Alternate costumes[edit]
![]() | |||||
Gallery[edit]
WithZelda onDelfino Plaza.
Gettingfootstooled byPikachu onSpear Pillar.
Using hisback aerial onFrigate Orpheon.
Trivia[edit]
- R.O.B.,Mr. Game & Watch,Olimar, andSamus are the only characters that do not have voices.
- R.O.B. is the only character inSuper Smash Bros. Brawl without a stage representinghis universe. Instead,Mario Bros. is used as his home stage.Delfino Plaza is used if Mario Bros. has not been unlocked yet.
- R.O.B. is the only character inBrawl who can hold 4 consecutive charges at the same time; a smash attack, a fully chargedGyro,Robo Beam and the automatic replenishing of his fuel capacity forRobo Burner.
- While some characters cannot be put inhelpless naturally, their helpless state can be seen via hacking. R.O.B. is the exception, as the game freezes if he is put in a helpless state, meaning he was not programmed to have one.
- R.O.B. is the only character to spin horizontally when using aScrew Attack. Despite this, the graphical effect continues to spin vertically.
- R.O.B.'s base reads "FAMILY COMPUTER ROBOT". However, when using the gray palette swap, it reads "R.O.B. Robotic Operating Buddy", a reference to the English-language version of R.O.B.
- Brawl is theSmash only game since his debut, where R.O.B. uses the same default color in all regions, regardless of the language, and is also the only game where the Famicom colors are the default in the international versions.
- When spawning items ontraining mode with R.O.B., the items will spawn much farther than with other characters. This makes it especially difficult to spawn multipleSmart Bombs continuously to rack up the combo meter.
- With a total of 22 years and five months (at the time ofBrawl's release), R.O.B. held the record for the longest time gap between their debut as a playable character inSmash and their last appearance in their home series, beating the record of theIce Climbers untilDuck Hunt in turn took the record inSuper Smash Bros. for Nintendo 3DS.
External links[edit]
| Fighter | R.O.B. (SSBB ·SSB4 ·SSBU) |
|---|---|
| Enemies | R.O.B. Squad (R.O.B. Blaster ·R.O.B. Launcher ·R.O.B. Sentry) |
| Other | Ancient Minister ·Isle of the Ancients |
| Trophies,Stickers, andSpirits | Trophies (SSBB ·SSB4) ·Spirits |
| Music | Gyromite |



