Super Smash Bros. series

Projectile

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Sephiroth'sGigaflare is an example of a projectile.

Aprojectile is an attack or object that operates independently of the character that used it. A majority of characters in theSmash series have at some point used at least one projectile as part of their moveset, as well as manyitems andstage hazards utilizing projectiles.

Overview[edit]

An object is considered a projectile when it fully separates from a character and is no longer fully controllable by the player, but still has ahitbox. A rule of thumb is that projectiles are able to bereflected, with a majority of them also being able to beabsorbed. If a projectile is reflected, ownership is changed to the opponent and all cases where ownership is relevant now applies to said opponent. There are some fringe cases where an object that looks like a projectile is not in practice, likeSephiroth'sGigaflare stops being a projectile upon exploding, but these cases are few and far between. Projectiles can vary greatly in size, shape, speed, and interaction depending on its intended purpose.

The main purpose of a projectile is for long-range combat. A character with a projectile can attack opponents in a situation where they may not be able to attack back, giving a tangible advantage if the opponent is reckless. Projectiles are also great for applying pressure. In an effort to not be hit by a projectile, an opponent will either have toshield or dodge a specific way, both strategies carrying significant risks that can be exploited by a player well versed in matchup knowledge.

A majority of characters have at least one projectile attack, while some have two or even three. If a character were to have a projectile attack, it is most likely theneutral special attack. It is generally considered a disadvantage to lack a projectile (with there being 13 characters who do not have a projectile), as these characters can be easily walled out and unable toapproach a player who runs away andcamps, making getting in close enough to actually deal damage a slow and risky process. they can be very useful in bothapproaching andcamping out opponents' approaches. Projectiles also cause the target to takehitlag while the user does not, which allows a few free frames of action.

As projectiles are (in general) consideredindirect attacks, the vast majority of enemies in theSubspace Emissary resist them outside of any weak points they may have — in fact, onlyPorky,Meta Ridley, andTabuu do not. Projectiles are also generallyspecial moves executed with thespecial move button, but some characters such asSnake,Olimar,Villager, andMega Man havestandard attacks that are projectiles.

Projectiles used by characters[edit]

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This table includes all non-Final Smash projectiles for every character, as well as some important properties of each. Note that, while a projectile may not be absorbable, that does not exclude the ability to bePocketed. Any character not listed has never been able to spawn a projectile under normal circumstances.

CharacterProjectilesReflectableAbsorbableUnique/Special Properties
Banjo &KazooieEgg Firing / Breegull BlasterYesNo
Shock Spring Jump (aerial usage)YesNo
Rear EggYesYesThe explosions can be absorbed
BayonettaBullet ClimaxYesNoChargeable, though that only affects the first two shots. Pressing the special move button repeatedly causes her to continue firing.
BowserFire BreathYesYesSize and length decreases as Bowser continues to breathe, and releasing the special move button causes the move to passively charge up over time
Bowser Jr.MechakoopaYesNo
Abandon Ship!NoNoThe Clown Car becomes a projectile after being abandoned.
Clown CannonYesNo
BylethFailnaughtYesYes/NoOnly the max charged arrows can be absorbed.
CharizardFlamethrowerYesYesCan be tilted up and down. Can be held forever, but fire length gradually decreases.
Rock Smash fragmentsYesNo 
CloudBlade BeamYesYes
CorrinDragon Fang ShotYesYesOnly the projectile attack can be absorbed. Can be charged to change size and damage.
DaisyToadYesYesThe spores produced on a successful counterattack are projectiles.
VegetableYesNoProduces a vegetable item, and rarelyBob-ombs orMr. Saturns.
Dark PitSilver BowYesYesChargeable and controllable. Can be held for a slightly limited time, and can be aimed up.
Dark SamusCharge ShotYesYesFollows straight trajectory; chargeable. Can be charged while on the ground or in midair. Fired at a lower elevation compared to Samus.
MissileYesNoCan fire a homing missile or super missile.
BombYesNoDetonates either instantly upon contact with an opponent or after a set period of time.
Diddy KongPeanut PopgunYesNoCan be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item. The overcharge explosion inSSB4 cannot be reflected or absorbed.
Banana PeelYesNoProduces aBanana Peel.
Rocketbarrel Boost (when the barrels come off)YesNoSuper Smash Bros. Brawl
YesSuper Smash Bros. 4Super Smash Bros. Ultimate
Has a random trajectory. Cannot be shielded. The barrels explode when crashing into the stage, which can be absorbed inSSB4.
Dr. MarioMegavitaminsYesYesSuper Smash Bros. Melee
NoSuper Smash Bros. 4Super Smash Bros. Ultimate
Affected by gravity, and bounces on the ground.
Duck HuntTrick ShotYesYesCan be launched higher and/or farther by pressing the special move button repeatedly. Explodes after a while, or if it hits an enemy. The explosion alone can be absorbed, but the hit right before it cannot.
Clay ShootingYesYesThe clay pigeon is shot if the special move button is pressed, and the resulting explosion of the pigeon can be absorbed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
Wild GunmanYesNo
FalcoBlasterYesYesFollows a straight trajectory, and causes flinching. The lasers are also used in his back, up, and down throws, and can also be reflected and absorbed in said moves.
ReflectorNoSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
YesSuper Smash Bros. 4
NoConsidered a projectile inBrawl andSSB4. Reflectors do not affect the trajectory, but they will reflect the hitbox.
Up throw (blaster)YesYesThe lasers fired from the blaster are projectiles
Back throw (blaster)YesYesThe lasers fired from the blaster are projectiles
Down throw (blaster)YesYesThe lasers fired from the blaster are projectiles
FoxBlasterYesYesFollows a straight trajectory, and does not causeflinching (except inSmash 64). The lasers are also used in Fox's back, up and down throws fromMelee onward, and can also be reflected and absorbed in said moves.
Up throw (blaster)YesYesThe lasers fired from the blaster are projectiles
Back throw (blaster)YesYesThe lasers fired from the blaster are projectiles
Down throw (blaster)YesYesThe lasers fired from the blaster are projectiles
GreninjaWater ShurikenYesNo
Hydro PumpYesNoDoes not cause flinching.
HeroFrizz/Frizzle/KafrizzYesYes
Woosh/Swoosh/KaswooshYesNo
Command Selection (Snooze)YesYesPuts opponents to sleep
Command Selection (Sizz)YesYes
Command Selection (Sizzle)YesYes
Command Selection (Bang)YesYes
Command Selection (Kaboom)YesYes
Command Selection (Whack)YesYesCaninstantly KO opponents
Command Selection (Thwack)YesYesCaninstantly KO opponents
Ice ClimbersIce ShotYesYesSuper Smash Bros. Melee
NoSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Bounces off shields, causing it to travel the other direction. Hugs the ground, following a straight trajectory.
BlizzardYesYes 
InklingSplattershotYesYesRequires ink to use.
Splat BombYesYesA projectile that explodes after a fixed time. The bomb needs a certain amount of ink to be activated, and if the Ink Tank does not have enough ink, Inkling cannot throw a bomb. Its trajectory can be controlled by how long the player holds the special button.
IsabelleDash attackYesNoTrips and drops a small pot.
Forward aerialYesNoFires a slingshot pellet.
Back aerialYesNoFires a slingshot pellet.
Lloid TrapYesNoPlanted in the ground and shoots out vertically. Activates when someone steps over it.
IvysaurBullet SeedYesNoCan be held for limited time.
Razor LeafYesNoGoes farther if the control stick is flicked.
JokerEiha/EigaonYesYesA slow-moving projectile which does a small amount of damage when it connects, but deals continuous damage for a short amount of time.

WithArsène active, the move becomes Eigaon, which covers more distance and travels faster. It also does more continuous damage.

Grappling HookYesNoReflectors will block the Grappling Hook, but will not harm Joker.
KazuyaDevil BlasterYesYesA long ranged projectile that can fire straight ahead, or it can be angled upward or downward.
Up throw (laser)YesYesThe beam is identical to Kazuya'sDevil Blaster.
KenHadokenYesYesA slow, blue energy projectile. Input Hadoken is larger and deals more damage.
King DededeInhale (spit-out character)YesNoSpits in a straight trajectory.
Waddle Dee TossYes/NoYes/NoAffected by gravity, and can be angled up or down, and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
Gordo ThrowYesNoCan be reflected by any attack that deals at least 2%.
Super Dedede Jump (stars produced)YesYes 
King K. RoolBlunderbussYesNoCan be sucked back in, and be shot again in certain directions. If a Kannonball hits something, it'll fall down and retain its hitbox until it disappears.
CrownerangYesNoTries to return to King K. Rool. Grants King K. Rool damage based armor (12%) starting at frame 6 that lasts up until the move ends. Crown will always try travel in its general direction, and can't be stopped by other attacks, but it can still be reflected. If King K. Rool fails to catch the crown, it'll become an item that can be picked up by other players. The move can't be used again until King K. Rool retrieves the crown.
KirbyInhale (spit-out character and swallow)YesNoThe character turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep hiscopy ability, but the swallow animation will stop a few frames earlier.
Final Cutter (shock wave)YesYesProduces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
Maycopy another character'sneutral special projectile.
LinkForward smashSuper Smash Bros. UltimateYesYesShoots a spinningSword Beam, which only comes out when Link is at 0% damage.
Boomerang/Gale BoomerangYesNoTries to return to Link. Can be angled. InBrawl andSSB4, it produces awindbox effect on return.
BombYesNoSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
YesSuper Smash Bros. 4
Produces aBomb, which acts as an item. It explodes after seven seconds, and can deal self-damage.
Bow/Hero's Bow/Bow and ArrowsYesNoCan be charged, and held forever (or for three seconds inUltimate) before releasing. The charge affects the firing speed and distance. Affected by gravity, and stops moving when it hits the ground. InUltimate, arrows dropped on the ground or attached to a wall become throwable items, and two arrows can be fired at once if Link uses his neutral special while holding an arrow.
Remote BombYesYesA bomb that bounces off opponents and has to be detonated by pressing down special again. Cannot be detonated when held or during special fall.
LucarioAura SphereYesYesWaves up and down slightly; moves perfectly straight when fully charged. Can be held indefinitely, which damages foes who touch the projectile.
Force Palm's auraYesYesAt close range, grabs the opponent instead of spawning a projectile.
LucasPK FreezeYesYesAffected by gravity, and can be tilted forward or backward.
PK FireYesYesTravels directly forward, and disappears after about 3/8 of the way acrossFinal Destination.
PK ThunderYesYesControllable.
LuigiFireballYesYesFollows a straight trajectory.
Grab aerialSuper Smash Bros. Ultimate (after the plunger is shot out)NoNoTravels downward. The hitbox is active until the plunger either hits the ground or disappears.
MarioFireballYesYesAffected by gravity, and bounces on the ground.
F.L.U.D.D.YesNoPushes opponents while not inflicting any damage. Can be tilted up or down.
Mega ManNeutral attack,forward tilt andneutral aerialYesYesFires up to three shots.
Forward smashYesYes
Up aerialYesNoHits opponents repeatedly and pushes them upward.
Down aerialYesNoMeteor smashes opponents.
Metal BladeYesNo
Crash BomberYesYesCan be passed from player to player much like aGooey Bomb. Explosion can be absorbed.
Leaf ShieldYesNoCan only be reflected when Mega Man fires the leaves.
MewtwoShadow BallYesYesHuge recoil when used fully charged. Waves up and down slightly. Can be held forever, and inMelee, it damages foes who touch the ball during charging. Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
DisableYesNo 
Forward throw (shadow balls)YesYesThe shadow balls fired are projectiles
Mii BrawlerShot PutYesNo
Mii GunnerForward aerialYesYes
Charge BlastYesYes
Laser BlazeYesYes
Grenade LaunchYesYesCan be charged for longer distance. The multi-hitting explosion can be absorbed, but the hit right before it cannot.
Flame PillarYesYes
Stealth BurstYesYesReflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
Gunner MissileYesNo
Lunar LaunchYesYes
Bomb DropYesYesDetonates instantly upon contact with an opponent. The explosion can be absorbed, but the hit right before it cannot.
Up throw (shots)YesYesThe shots fired from the arm cannon is a projectile
Back throw (shots)YesYesThe shots fired from the arm cannon is a projectile
Mii SwordfighterGale StrikeYesNo
Shuriken of LightYesNo
ChakramYesNo
Min MinPunch (Ramram)NoNoWhen attacking with the Ramram, the chakram projectile is flung in an upward circle that goes away from and returns towards Min Min.
Mr. Game & WatchChefYesYesSuper Smash Bros. Melee
NoSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Random trajectory. InBrawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
Forward aerialSuper Smash Bros. UltimateYesYesTravels directly downward, and activates after either half a second or upon contact with the stage.
Up aerialSuper Smash Bros. UltimateYesNoHits opponents repeatedly and pushes them upward.
MythraRay of Punishment / Chroma DustYesYesAfter leaping in the air, fires a blast of light, or a fan of smaller light beams if the attack button is pressed a second time.
NessPK FlashYesYesAffected by gravity and can be tilted forward and backwards.
PK FireYesYesCreates gravity-affected fire pillar on impact. Trajectory changes when used in midair.
PK ThunderYesYesControllable.
OlimarAll smash attacksNoSuper Smash Bros. Brawl
YesSuper Smash Bros. 4Super Smash Bros. Ultimate
NoAll of Olimar's Pikmin attacks—namely, hissmash attacks, directionalaerials,grabs,throws,Pikmin Chain inBrawl, andPikmin Throw—are considered projectiles due to the Pikmin being the active object, not Olimar.
Pikmin ThrowYesNo
All other Pikmin-based attacksNoNo
Pac-ManBonus FruitYesNoEffects change depending on the object thrown. All have ahurtbox which means they can take knockback.
Fire HydrantYesNoReflectable while airborne. Water produced by the hydrant is also reflectable.
PalutenaAutoreticleYesYesTargets opponents; does not fire any projectiles if there are no targets in range.
Explosive FlameYesYesProduces a multi-hitting explosion a set distance away from Palutena.
Celestial FireworkYesYesFlies straight upward from the ground.
PeachToadYesYesThe spores produced on a successful counterattack are projectiles.
VegetableYesNoProduces a vegetable item, and rarelyBob-ombs,Mr. Saturns, or inMelee andBrawl,Beam Swords.
PichuThunder JoltYesYesCauses 1%recoil damage (0.7% inUltimate). Hugs the stage.
ThunderYesYesCauses 3% recoil damage (3.5% inUltimate) if the bolt hits Pichu.
PikachuThunder JoltYesYesHugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has a diagonal trajectory in the air.
ThunderYesYesCannot go through platforms above Pikachu.
Piranha PlantPtooieYesNo
Poison BreathYesNoDoes not cause flinching.
PitPalutena BowYesYesChargeable and controllable. Can be held for a limited time, and can be aimed up.
PyraBlazing EndYesNoThrows her sword in a spinning motion. While the sword is out, she cannot use any attack.
RichterAxeYesNoTravels in a parabolic arc.
CrossYesNoTries to return to Richter. Goes farther by flicking the control stick
Holy WaterYesYesDrops diagonally downwards. Can be caught and used as a regularitem that can be used against Richter.
RidleyPlasma BreathYesYesConsists of five projectiles that increase in size and damage when charged. Affected by gravity, bounces on the ground.
R.O.B.Robo BeamYesYesCan reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
GyroYesNoProduces a Gyro item. Has a hurtbox.
RobinDiscarded Levin Sword and tomesYesNoDiscarded weapons act as projectiles and throwable items.
ThunderYesYesProperties change depending on charge level.
ArcfireYesYesBursts into a column of flame on impact.
ElwindYesYesCanmeteor smash opponents.
RosalinaLuma ShotYesNoWhen distanced, Luma can be called back.
Star BitsYes*Super Smash Bros. 4
YesSuper Smash Bros. Ultimate
Yes*Super Smash Bros. 4
YesSuper Smash Bros. Ultimate
*Only the two custom variants are projectiles inSmash 4; the standard move is not, which means it is neither reflectable or absorbable. As ofUltimate, it is a projectile.
RyuHadokenYesYesA slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits.
SamusCharge ShotYesYesFollows straight trajectory; chargeable. InSmash 64, it can go on for an infinite distance. FromMelee onward, it will disappear if it doesn't hit anything for a few seconds. InUltimate, the move can now be charged in midair, or be cancelled by jumping or air dodging, as with other chargeable moves.
MissileYesNoCan fire a homing missile or super missile.
BombYesNoSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
YesSuper Smash Bros. 4Super Smash Bros. Ultimate
Detonates either instantly upon contact with an opponent, or fromBrawl onward, after a set period of time. InSSB4, the explosion can be absorbed, but the hit right before it cannot.
SephirothFlare / Megaflare / GigaflareYesYesA chargeable attack with three stages. The attack will travel less distance the longer the move has been charged, but on the upside, the move's power and the size of the explosion increases. While charging the move can be canceled with the jumping, shielding, or dodging, it does not store the current state of the charge.
Shadow FlareYesYesCharacters who get hit by the initial beam will be circled by balls of darkness, which will attack them after a certain amount of time. Up to five balls can circle a character at a time, and charging the move will increase the number of shadow balls circling the player on hit. Other characters can be hit by the shadow balls as they circle the target.
ScintillaYesYesThe move itselfcounters attacks.
SimonAxeYesNoTravels in a parabolic arc.
CrossYesNoTries to return to Simon. Goes farther by flicking the joystick.
Holy WaterYesYesDrops diagonally downwards. Can be caught and used as a regularitem that can be used against Simon.
SheikNeedle StormYesNoCan be tilted up and down. Can be charged forever, but only six needles can be held and fired.
VanishNoNoSuper Smash Bros. MeleeSuper Smash Bros. Brawl
YesSuper Smash Bros. 4Super Smash Bros. Ultimate
Considered a projectile because the explosion and hitbox do not follow Sheik.
Burst GrenadeYesYesOnly the explosion can be absorbed.
SnakeHand GrenadeYesNoSuper Smash Bros. Brawl
YesSuper Smash Bros. Ultimate
Can be picked up, grenade itself does not cause flinching and can be tilted forward and backward (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
Remote MissileYesNoSuper Smash Bros. Brawl
YesSuper Smash Bros. Ultimate
Controllable. Shielding against it makes the user lose control of its trajectory.
Cypher (once let go of)YesNo 
Up smashYesNoSuper Smash Bros. Brawl
YesSuper Smash Bros. Ultimate
 
Down smashSuper Smash Bros. BrawlNoNo 
C4NoNoSuper Smash Bros. Brawl
YesSuper Smash Bros. Ultimate
 
TauntYesNoAffected by gravity. Can be picked up by opponents (while Snake is still inside of it), though onlyDonkey Kong can move around while holding it.
SonicSpring Jump (aerial usage)NoNo 
SoraMagicYesYesContains three different spells in the following order: Firaga, Thundaga, and Blizzaga. Casting the currently active spell will change it to the next spell on the list.
SquirtleWater GunYesNoWhen charged,pushes opponents and does no damage unless uncharged. Can be tilted up and down.
SteveMinecartYesNoNeeds iron to use. Opponents caught in an empty minecart will need tobutton mash to escape.
TNTYesYesCharacters who step on the pressure plate will take less knockback from the explosion.
Down tilt (flame)YesYes
Down smash (lava)YesYes
Down aerial (anvil)YesNoNeeds iron to use.
Down throw (anvil)YesNoNeeds iron to use.
TerryPower WaveYesYesBoth grounded and aerial versions can be reflected and absorbed.
Toon LinkHero's BowYesNoCan be charged, and held forever (three seconds inUltimate) before releasing. The charge affects the firing speed and distance.
BoomerangYesNoTries to return to Toon Link. Can be angled.
BombYesNoSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
YesSuper Smash Bros. 4Super Smash Bros. Ultimate
Produces a bomb item. Explode after some seconds. Can damage the user.
VillagerDash attackYesNoTrips and drops a small potted plant.
Forward smashYesNoDrops a bowling ball.
Forward aerialYesNoFires a slingshot pellet.
Back aerialYesNoFires a slingshot pellet.
Lloid RocketYesYesExplodes after a while or after hitting an object. Explosion alone can be absorbed.
Timber (cut tree and woodchip)YesNo
WarioWario Bike (once dismounted, can be thrown)YesNoCan be destroyed (resulting in two tires that can also be picked up and thrown inBrawl).
Wii Fit TrainerSun SalutationYesYesHeals the user when fully charged. Has a weakwindbox and can be absorbed while it is being charged.
HeaderYesNoHeads a soccer ball at a downward angle. The ball can essentially be reflected by any attack (in some cases a reflector's hitbox will even take presidence over the reflecting effect itself). The headbutt acts as a melee attack that canmeteor smash.
WolfBlasterYesYesFollows straight trajectory; acts as a melee attack in close ranges.
YoshiEgg ThrowYesNoCan be tilted forward, backward, up and down (when tilted backward the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
Yoshi Bomb (stars)YesYes 
Young LinkFire BowYesNoCan be charged, and held forever (three seconds inUltimate) before releasing. The charge affects the firing speed and distance.
BoomerangYesNoTries to return to Young Link.
BombYesNoProduces a bomb item. Explode after some seconds. Can damage the user.
ZeldaDin's FireYesYesReflectors cannot affect the projectile as it is traveling, but they will reflect the explosion.
Phantom SlashYesNo
Zero Suit SamusParalyzerYesYesStuns opponent in place. Chargeable for a limited amount of time.
Power Suit PiecesYesNoExclusive to her appearance inBrawl.

Starts off the match with three throwable items from her discarded power suit. The armor pieces are very powerful if properly used as they deal high damage and knockback and synergize very well with Zero Suit Samus' longglide toss, granting her great stage control and allowing her to utilize them for combos, approaches, or even KO's if the opponent is at a high enough percent. Due to Zero Suit Samus becoming a separate character and no longer being connected to Samus in the later games, the armor pieces do not exist inSmash 4 orUltimate and therefore, cannot be utilized.

Projectiles generated by items[edit]

This table includes allitems that spawn a projectile, as well as some important properties of them. Note that, a projectile spawned by an item can still bepocketed even if it is notabsorbable, unless the item cannot be pocketed. Any item not listed here has never been able to spawn a projectile.

ItemProjectiles spawnedReflectableAbsorbableUnique/Special Properties
Allthrowable itemsThe item itselfYes/NoYes/NoWhen thrown, the item becomes a projectile. When aPoké Ball orMaster Ball is reflected, ownership of the Pokémon inside changes to thefighter who reflected it, and not the thrower. Some items explode when they come into contact with the ground or another fighter, and the explosions of some of these items can be absorbed fromSmash 4 onward.
Banana GunBananaYesNoContrary to its appearance, the explosion cannot be absorbed. The banana bullet will instead be reflected by moves that can both absorb and reflect projectiles, such asOil Panic.
Banana PeelYesNoCauses opponents totrip if they step on it.
Bullet BillThe playerYesNoTransforms the user into aBullet Bill and launches them forward in a direction.
Cracker LauncherFirecrackersYesNoFirecrackers bounce off walls and explode when they come in contact with the floor or an opponent. The user can tilt the control stick to aim at different angles.
DrillDrill headYesYesHits multiple times. Can get stuck in walls and will explode after a few seconds if that happens. Explosion can cause the fighter who fired the drill to take damage if they get caught in the explosion. Explosion can be absorbed.
Drill baseYesNo
Fire FlowerFireYesYes
HammerHammer headYesNo
Killer EyeLasersYesYesWill fire more often if an opponent is in its line of vision.
Lip's StickSporesYesYesSpores only spawn if aforward tilt orforward smash is used while holding this item.
Ore ClubTornadoesYesNoTornadoes only spawn if a forward smash is used while holding this item. Charging increases the size of the tornado. The user hassuper armor while charging asmash attack.
Rage BlasterEnergy shotsYesYesSpeed and power of the energy shots increases as the user’s damage increases (or HP decreases in Stamina mode).
Ramblin' Evil MushroomSporesYesYesIf enough spores hit afighter, their left and right controls will be reversed.
Ray GunEnergy shotsYesYes
Soccer BallThe ballYesNoIf attacked, it will be launched in the direction of the knockback.
StaffLaser beamsYesYesDeals more damage as the distance between the user and the opponent increases, and triggersSpecial Zoom if they are far enough apart.
Star RodStarsYesYesStars only spawn if a forward tilt or forward smash is used while holding this item.
Steel DiverTorpedoesYesYesExplosion can be absorbed.
Super ScopeEnergy shotsYesYesShots can be charged. A charged shot costs more ammo.
Superspicy CurryFireballsYesYesThe fighter who ate this cannotwalk slowly.

Projectiles generated byAssist Trophies[edit]

Note that any projectiles that are spawned by Assist Trophy characters are not able to bepocketed, even if they arereflectable.

Assist TrophyProjectiles spawnedReflectableAbsorbableUnique/Special Properties

Projectiles generated byPoké Ball Pokémon[edit]

PokémonProjectiles spawnedReflectableAbsorbaleUnique/Special Properties
BlastoiseHydro PumpYesSuper Smash Bros.
NoSuper Smash Bros. Melee
NoPushes itself back every time it is used.
BonslyTackle (when thrown as an item)YesNoCan be thrown up to three times before dissappearing.
CharizardFlamethrowerYesYes
ChespinSeed BombYesNo
ChikoritaRazor LeafYesNo
ClefairyMetronomeYes/NoYes/NoMay copy the special attack of another Pokémon. InMelee, it instead uses one of four random attacks.
CyndaquilFlamethrowerYesYes
DarkraiDark Void ballsYesNo
DittoAny projectile the summoner possessesYes/NoYes/NoWill have the same properties as the summoner's projectiles.
ElectrodeExplosionSuper Smash Bros. MeleeSuper Smash Bros. BrawlNo
Super Smash Bros. 4Super Smash Bros. UltimateYes
Super Smash Bros. MeleeSuper Smash Bros. BrawlNo
Super Smash Bros. 4Super Smash Bros. UltimateYes
Can be thrown right before exploding. Explosion can be absorbed fromSmash 4 onward.
FennekinIncinerateYesYesFireball can only be absorbed if not grounded.
GenesectTechno BeamSuper Smash Bros. 4Yes
Super Smash Bros. UltimateNo
Super Smash Bros. 4Yes
Super Smash Bros. UltimateNo
KyogreHydro PumpYesNo

Projectiles spawned bystage hazards[edit]

This table includes all stage hazards that spawn a projectile. If a stage is not listed here, its stage hazards cannot spawn a projectile in any game it appears in.

StageProjectiles spawnedReflectableAbsorbableUnique/Special Properties
CorneriaShots fromArwings,Wolfens, and theGreat FoxYesYes
Green GreensApplesYesNo
Mario Bros.ShellcreepersYesNoMust be toppled over to be thrown as an item.
SidesteppersYesNoMust be hit twice to be thrown as an item.
PyrosphereFG II-Graham shotsYesYesLasers can damageRidley or other opponents.

Projectiles used bybosses andenemies[edit]

This table includes all bosses (and enemies) that spawn a projectile. Any boss (or enemy) not listed here has never had the ability to spawn a projectile in any game in the series that they have appeared in.

Boss/EnemyProjectiles spawnedReflectableAbsorableUnique/Special Properties

In competitive play[edit]

The only projectiles allowed in competitive matches are spawned by characters as part of their normal moveset, as banning those would effectively be banning the character entirely. Any projectile spawned by items or stages are effectively banned due to all items and stages where they are spawned being explicitly banned.