Project+
- For information on Project+'s predecessor, seeProject M.
Project+ is a successor to thegameplay modification of theBrawl modProject M (based onLegacy TE) with the aim to improve the balance among the cast by making small moveset changes to all or most characters.Project+'s development started in 2018, and version v1b was released in April 2019. On March 17, 2020,Project+ 2.0 was revealed with additional content, such as new modes, revamps to some characters' movesets such as Bowser getting a new fireball attack and Charizard gettingThunder Punch, and the reveal ofKnuckles the Echidna as the only new playable character beyond whatProject M had.Project+ 3.0 was released on June 24, 2024. The most recent update is v3.1.5 released.
Shortly after its initial release,Project+ received high levels of popularity among players. By April 8th, 2019,Project+ had received 100,000 downloads on its primary site alone.[1] Competitively, the mod eventually became the main version to play on, effectively replacingProject M.
Changes fromProject M andLegacy TE[edit]
Like its predecessors,Project+ focuses on improving the overall gameplay. The mod has been updated to Version 3.0, bringing many significant changes from its initial release.
One of the biggest changes, which is the main focus ofProject+, is the significant removal of various bugs and memory leaks featured in version 3.6 ofProject M. These bugs are universal and pertain to either stages, movesets, alternate costumes, sounds, or previously outdated codes used inProject M. WhileProject+ still has a few bugs, they no longer impact the overall performance as easily as they did previously, thus reducing crashes and freeing a large amount of memory.Tourney mode, which previously redirected to theRotation mode due to glitches, is now replaced by a debug mode.
Thanks to the mod's bug fixes and memory expansion, new features have been included and can be expanded upon:
- An expanded music list, bringing the standard to a total of over 500 songs. In addition to the music found inProject M, songs from other games are included as either new arrangements or from their original source. These include songs fromPaper Mario andPokémon Mystery Dungeon, as well as unused tracks in Brawl's files such as "New Age Retro Hippie" fromEarthBound.
- An expanded number of the items that appear in the game, with numerous returning fromMelee. Among them includePoké Ball Pokémon likeArticuno andZapdos, which act as alternatives to Moltres, and evenAssist Trophy characters like theGoomba as alternatives to theHammer Bros., functioning identically as they did inMelee's Adventure mode andThe Subspace Emissary; unique to the Goombas is that they can also be found within anyContainer, just like inMelee. Additional items include theFlipper fromBalloon Fight and a variant of theScrew Attack based on itsMelee interpretation, where it acts as a throwable item instead of as a badge. New items include the Double Cherry fromSuper Mario 3D World, which creates a functional duplicate of the fighter who picked it up that mimics the player's movements.
Additionally,Roy,Knuckles, andMewtwo are unlocked in The Subspace Emissary after defeatingTabuu.
As mentioned by the development team, most of the changes are merely aesthetic. Noticeably, the character select screen now features a new HUD with diamond-shaped portraits, matching the theme ofProject+. The names of the characters are now completely omitted. All characters have original artwork for their select portraits, with their alternate costumes also sharing the same pose rather than having unique poses per costume, with the exception of Samus, Kirby, Ganondorf and Mr. Game & Watch, as was the case with Wario's costume inBrawl. Additionally, every fighter now has a standard of 18 costumes, with 16 in the base and two hidden skins accessible by holding R or Z.
Characters[edit]
Project+ retains the same roster asProject M, albeit with the addition ofKnuckles from theSonic the Hedgehog series. All of the characters received balance changes based on input from the competitiveProject M community. Characters previously considered low tier were given better tools to help with their viability while characters previously considered high tier were nerfed to bring them closer to the rest of the cast. Additionally, certain aspects of characters deemed oppressive or frustrating by the community were balanced in an attempt to alleviate such issues while still maintaining the appeal it had to players who had used it.
The mod marks the first time where characters have had their default designs significant revamped, with three of them no longer using their givenBrawl designs.Samus (whose design was changed to a combination of her design seen inMetroid Prime andMetroid: Samus Returns),Zero Suit Samus (whose design was changed to be similar to herOther M appearance, a concept that wasinitiallyplanned forProject M), as well asPikachu, who has a revamped model with additional fur. Many characters received a visual overhaul and major touchups to their alternate costumes inProject+: one of them isToon Link where his Outset alternate costume was upgraded and given new shirt designs based on charts inThe Legend of Zelda: The Wind Waker, and his Linebeck alternate costume receiving the shield design as seen inPhantom Hourglass. The Shiny color schemes of characters likeCharizard andMewtwo now have an aesthetic effect where they sparkle like in the mainlinePokémon games during their respective intros. Lastly,Roy was given major polygon improvements to smooth out his armor and boots as well being given a cleaner and more red hair texture when compared toProject M 3.6's last revision. Roy was given a trophy which he lacked inBrawl while both Mewtwo and Knuckles had their trophy models changed.
Bold denotes characters not inBrawl.
Stages[edit]
All stages fromProject M 3.6 return. Some remain untouched, while others such asMetal Cavern,Luigi's Mansion andYoshi's Island were given new layouts for use in competitive play. In addition to all the returning stages fromSmash 64,Melee, andBrawl, 17 new stages have been added. All stages have 3 alternate layouts or skins to choose from by holding the button shown on the stage selection screen (L, Z and R on a GameCube controller).
The alternate layouts include one for Dream Land set in night, one forSpear Pillar based on the Ultra Deep Sea area ofPokémon Sun andMoon where the Mother Beast (being Lusamine, the leader of the Aether Foundation, upon being possessed by the Ultra Beast, Nihilego) is fought at the climax of the games, one for Green Hill Zone based on Marble Zone fromSonic the Hedgehog on Sega Genesis, one for Sky Sanctuary Zone based on Chaos Angel fromSonic Advance 3, one forPoké Floats taking place in a blue sky and featuring floats of Pokémon like Kirlia and Gengar, one forPictoChat based on the main screen ofMario Paint, one forPokémon Stadium 2 based on the area where the Kalos Region's champion, Diantha, is fought at the end ofPokémon X & Y, and one forTemple taking place in theHyrule Castle's courtyard.
Additionally, some stages have extra alts which can be accesed from a menu after pressing L+Start and R+Start on a GameCube Controller. A lot of these stages are unmodified versions of Brawl stages or the original 64 versions of stages that have been remastered. L+Start alts tend to be more casual oriented, while R+Start ones are 1:1 reskins of the default stage of that slot.
| New Stages (12) | ||
|---|---|---|
| Golden Temple | Minecart Madness | Clock Town |
| A stage based onDonkey Kong Country Returns. It is located at the Golden Temple, the ninth and final world of the game. It contains two platforms in the middle with one above the other. | A stage based on the identically named level from the originalDonkey Kong Country. It consists of three minecarts that travel through the level stopping at various points. Hazards include barrels andZingers. This stage was originally intended to appear inProject M. | A stage based onThe Legend of Zelda: Majora's Mask, set in the alternate world ofTermina, in front of the signature Clock Tower located inClock Town. The stage has a day-night cycle based on the three-day cycle inMajora's Mask, causing the sky to change as time progresses. The cycle lasts for eight minutes in game time, and restarts after it ends; near the end of the cycle,Skull Kid appears and causes theMoon to come close to the tower. It is based on theSuper Smash Flash 2 version of the stage. |
| L-Alt: Temple Tempest, a long stage based on the level fromDonkey Kong Country. R-Alt: A reskin of Smashville. Z-Alt: Jungle Hijinx, similar to the stage featured in laterSmash games, although with the background section only. | L-Alt: The Flying Kroc, long stage that flies around Crocodile Isle. R-Alt: Fear Factory, a reskin of Wario Land based on Oil Drum Alley. Z-Alt: Oil Drum Alley, a hazard-filled stage based on the factories ofDonkey Kong Country. | L-Alt: Majora's Room, a Battlefield reskin based on the final area of the game. R-Alt: A reskin of Smashville. Z-Alt:Great Bay, now with swimmable water. L+Start Alt:Great Bay, with no swimmable water like in Melee. |
| Temple of Time | Ceres Space Colony | Cookie Country |
| A stage based onThe Legend of Zelda: Twilight Princess. It is located in the distant past of the Faron region, set directly in the Temple of Time; visually, it's appearance stems directly fromTwilight Princess. | A stage based on the same location seen inSuper Metroid, which is the first location in the game. In terms of gameplay, it uses the layout seen in theProject M version ofNorfair. The background is similar to the arena wherethe False Samus clones emerge; in the background is a tank containing aMetroid. | A stage inspired byKirby's Return to Dream Land. It is located in Cookie Country, the first level of the game, specifically the first stage of Cookie Country, where Kirby begins his journey. |
| L-Alt: Bridge of Eldin (Platforms), every 30 seconds, twilight portals appear, teleporting platforms in and out of the stage. R-Alt: OoT Temple of Time, a reskin of the stage based on the appearance of the Temple of Time inOcarina of Time. Z-Alt:Bridge of Eldin L+Start Alt: Throne Room | L-Alt: Tallon Canyon, stage with three platforms based on the location fromMetroid Prime. R-Alt: Ceres Husk, a reskin of Frigate Husk. Z-Alt: Ceres X, stage with a twist: all three platforms are walls, and two are underneath the ledge. | L-Alt: White Wafers, a wintry stage where meteored opponents can get caught in the thick snow. R-Alt: A reskin of Fountain of Dreams. Z-Alt: Candy Constellation, stage with a half-pipe design based on the level fromKirby & The Amazing Mirror. |
| Bell Tower | Dead Line | Sky Sanctuary Zone |
| A stage based on the second generation ofPokémon as well as its Generation IV remakes.Ho-oh appears in the background and flies around the city's signature landmark, the Bell Tower, where it must be fought and captured later on. The stage occurs at sunset, referencing the title screen ofPokémon HeartGold. Bell Tower has a large platform that periodically shifts to a nearby building below and then back up again. | A stage based onSonic Rush. It is located in Dead Line, the seventh zone for bothSonic and Blaze's stories. It has a swinging platform similar toGreen Hill Zone, but has a much larger main platform, and four extra platforms, two on each side of the swinging platform, that periodically move around. | A stage inspired bySonic & Knuckles. It is located on Angel Island, with it being the next zone the player goes to after Hidden Palace Zone. The stage contains two slanted platforms, with the teleporter and signpost from the game appearing in the background. As of version 2.4, its visual appearance has been updated to be based on its appearance inSonic Generations. |
| L-Alt: Whirl Islands, a reskin of Wario Land based on where the player faces Lugia in the Johto region. R-Alt: A reskin of Pokemon Stadium 2. Z-Alt:Sprout Tower, the stage is made up of two golden Bellsprout statues in the background, with four platforms on each side. The stage is based on theBeyond Melee version of the stage and was actuallyconsidered during the development ofMelee. | L-Alt: Chemical Plant Zone, features a large central platform with two slopes, over which 2 smaller platforms rotate. R-Alt: A reskin of Green Hill Zone. Z-Alt: Space Colony Ark, a reskin of Sky Sanctuary Zone based on the level fromSonic Adventure 2. | L-Alt: Pumpkin Hill GHZ, a reskin of Green Hill Zone based on the level fromSonic Adventure 2. R-Alt: Chaos Angel SS, a reskin of the stage based on one of the final areas ofSonic Advance 3. Z-Alt: A reskin of Frigate Husk. R+Start Alt: Original Sky Sanctuary Zone |
| Venus Lighthouse | Dracula's Castle | Subspace |
| A stage based on theGolden Sun franchise. In the first game, the Venus Tower is the final location inIsaac's quest to save Vale; the stage takes place on the very top of the tower, where the game's final boss is located. The tower can be seen breaking open with a gigantic sphere of psynergy, referencing the ending ofGolden Sun where the tower has been activated. It closes after a few seconds. | A stage inspired by theCastlevania series, being the lair of Dracula. Although it shares its name withUltimate's version, this stage in particular is specifically based on the castle's appearance in the Dimensional Rift stage ofCastlevania Judgment. Originally inProject M, it was removed in version 3.6 due to copyright concerns. It features periodically moving platforms similar toDelfino's Secret. | A stage based on theGreat Maze in theSubspace Emissary. It is an amalgamation of the various stages where players must fight Tabuu'sfalse characters. The platforms rotate every few seconds. |
| L-Alt: Mercury Lighthouse, a reskin of the stage with its own tracklist. R-Alt: A reskin of Yoshi's Island. Z-Alt: A reskin of Wario Land based on Mercury Lighthouse. | L-Alt: Clock Tower, flat stage which consists of a big gear that rotates inside the Clock Tower. Imported fromCastlevania Judgement. R-Alt: A reskin of Delfino's Secret. Z-Alt: Abbey Ruins, flat stage with a main platform that can be passed from below. Imported fromCastlevania Judgement. | L-Alt: Subspace Ruins, a reskin of Castle Siege based onThe Ruins. R-Alt: Subspace Battlefield, a reskin ofBattlefield based on the area Bowser is fought at the end ofSubspace (Part I). Z-Alt: Subspace Forest, a reskin of Distant Planet. It's very similar to the area wherefalse Bowser is fought at the end ofThe Lake, which served as the original version of PM's Distant Planet, though the stage later received changes to its geometry and platforms, which are also reflected here. |
| Returning Stages (49) | ||
|---|---|---|
| Battlefield | Big Blue | Bowser's Castle |
| A returning stage from Brawl. | A returning stage from Melee. | The alternative competitive layout for Bowser's Castle and the original version have swapped, with the alternative layout becoming the default. Both layouts have also received a redesign. |
| L-Alt:Battlefield (SSBM), with its geometry adjusted to match Brawl's, making it a reskin. Features its own tracklist. R-Alt: Lunar Battlefield, a reskin of the stage with the looks of an out of this world lunar scenery. Z-Alt: Torn Sky Battlefield, a reskin of the stage taking place in the rest area forThe Great Maze. R+Start Alt:Duel Zone | L-Alt:Mute City R-Alt: Big Blueville, a reskin of Smashville. Z-Alt: A version of the stage with no vehicles and only a single platform. | L-Alt: Original version of Bowser's Castle, with updated sounds and appearance of the Thwomps and side bricks. R-Alt: Bowser’s Castle (SMB), a reskin of the stage based on its appearance in the originalSuper Mario Bros. Z-Alt: World Bowser, a reskin of the stage based on World Bowser fromSuper Mario 3D World. R+Start Alt: Dry Bowser's Castle, a reskin of the stage with Dry Bowser's blue flames. |
| Castle Siege | Corneria | Delfino's Secret |
| A returning stage from Project M. | A returning stage from Melee. | Returns with adjusted blastzones and a 5-phase rotation format. |
| L-Alt: Tower of Guidance, a stage consisting of three areas separated by pits between them. R-Alt: A reskin of Temple of Time based on Castle Siege (Brawl). Z-Alt: Sieged Battlefield, a reskin of Battlefield based onThe Battlefield Fortress. L+Start Alt: Castle Siege (Brawl) L+Start Alt: Underground, now a separate stage from Castle Siege. R+Start Alt: Daytime Siege, a reskin of the stage set in daytime. | L-Alt:Sector Z, completely remade to match Dream Land, Hyrule Castle and Peach's Castle's similar HD remakes fromProject M. It's slightly smaller compared to the original Sector Z. R-Alt: Sauria of Dreams, a reskin ofFountain of Dreams based onStar Fox Adventures. Z-Alt: SNES Corneria, a stage with a retro aesthetic that zooms through the planet as seen in the originalStar Fox. Both the bottom of the stage and the buildings cause damage to the player. | L-Alt:Delfino Plaza R-Alt: Delfino's Secret Plaza, a reskin of the stage based on Delfino Plaza. Z-Alt: Shy Guy's Toy Box, a reskin of Yoshi's Story based on Paper Mario. R+Start Alt: World 2-3 |
| Dinosaur Land | Distant Planet | Dream Land |
| Returning fromMelee, it is a renamed version ofYoshi's Island (SSBM). | A returning stage from Project M. | Returns from Project M with adjusted blastzones. |
| L-Alt: Bowser’s Castle (SMW), a reskin of Bowser's Castle based on its appearance inSuper Mario World. R-Alt: Dinosaur Hill Zone, a reskin of Green Hill Zone. Z-Alt: Cheese Bridge, a stage that feature a moving array of floating platforms, climbable ropes and chainsaws. | L-Alt: Distant Planet (Brawl) R-Alt: Valley of Repose, a reskin of the stage based on the 1st area ofPikmin 2. Z-Alt: Distant Cave, a reskin of Delfino’s Secret. | L-Alt: Winter Dream Land, a snowy reskin of the stage. R-Alt: Night Dream Land, a reskin of the stage set during nighttime. Z-Alt: Autumn Dream Land, an orange reskin of the stage. R+Start Alt: Dream Land (64) |
| Final Destination | Flat Zone 2 | Fountain of Dreams |
| A returning stage from Project M. | A returning stage from Project M. | Completely reworked stage visuals with updated textures, models, and effects. |
| L-Alt: A reskin of the stage inspired byFinal Destination (SSBB) but keeping the geometry ofFinal Destination (SSBM). R-Alt: PM Final Destination, a reskin of the stage based on Project M concept art. Z-Alt: Interplanetary Final Destination, a reskin of the stage based on theLegacy TE version. L+Start Alt: Final Destination (64) L+Start Alt: Final Destination (Brawl) R+Start Alt: Rainbow Final Destination | L-Alt:Flat Zone, now has a fixed camera like Flat Zone 2. R-Alt: Parachute, a reskin of Final Destination. Z-Alt: Manhole, a reskin of Pokémon Stadium 2. | L-Alt: Sectonia's Gem, stage with a platform in the middle based onKirby: Triple Deluxe. R-Alt: Crystal Cave, a reskin of the stage based on the area fromThe Great Cave Offensive. Z-Alt:Green Greens |
| Fourside | Frigate Husk | Green Hill Zone |
| A returning stage from Project M. | A stage replacingFrigate Orpheon. | Visual appearance changed to resemble its appearance inSonic Generations. |
| L-Alt:New Pork City, platforms were added to the middle area to make traversing through the stage easier. R-Alt: A reskin of Green Hill Zone based on New Pork City. Z-Alt: A reskin of Distant Planet. L+Start Alt: New Pork City (Brawl) | L-Alt:Frigate Orpheon. The platform to the right of the starting area was given a ledge. R-Alt: Phendrana Drifts, a reskin of the stage based on the frozen region of Phendrana from Metroid Prime. Z-Alt: Drowned Frigate, a reskin of the stage based on Frigate Orpheon after it crashed on Tallon IV. L+Start Alt: Frigate Orpheon (Brawl) | L-Alt: Green Hill Zone (Brawl), now with the same visual changes as itsProject M counterpart. R-Alt: Marble Hill Zone, a reskin of the stage based on Marble Zone. Z-Alt: Radical Highway, a unique stage with similar proportions to Green Hill Zone. L+Start Alt: Green Hill Zone (Brawl) R+Start Alt: Green Hill Zone (PM) |
| Halberd | Hanenbow | Hyrule Castle |
| Like in Project M, the claw hazard has been disabled. | A returning stage from Project M. | Compared to the original 64 stage, the platforms on the main tower are slightly lower and closer to each other. |
| L-Alt: Halberd X, static version of the stage on the deck of the Halberd with hazards disabled. R-Alt: A reskin of Dream Land. Z-Alt: Static version of the stage when in flight and during daytime. L+Start Alt: Halberd (Brawl) | L-Alt: Hanenbow (Brawl). R-Alt: A reskin of Yoshi's Island. Z-Alt: A reskin of Final Destination. | L-Alt: Ganon's Castle, a stage consisting of a floating island in front of the castle with its own tracklist. R-Alt: A reskin of Wario Land. Z-Alt: Kakariko Village, a reskin of Smashville. L+Start Alt: Hyrule Castle (64) |
| Infinite Glacier | Jungle Japes | Kongo Jungle |
| A returning stage from Project M. | A returning stage from Project M. | Completely remade to matchDream Land,Hyrule Castle andPeach's Castle's similar HD remakes fromProject M. |
| L-Alt:Summit R-Alt: A reskin of Fountain of Dreams based on Summit. Z-Alt:Icicle Mountain | L-Alt:Kongo Falls, returning from Melee. R-Alt: A reskin of Wario Land based on Kongo Falls. Z-Alt: A reskin of Yoshi's Island (PM) based on Kongo Falls. | L-Alt: Hornet Hole, a casual stage with sticky walls and flooring to get stuck within. R-Alt: A reskin of Green Hill Zone based on Hornet Hole. Z-Alt: Sunset Shore, a stage featuring a unique aesthetic where you fight as silhouettes inspired by the level fromDonkey Kong Country Returns. L+Start Alt: Kongo Jungle (64) |
| Luigi's Mansion | Lylat Cruise | Mario Circuit |
| Luigi's Mansion receives a new competitive layout, with some visual updates from the existing custom stage. | Modified collisions under the wings to make them less capable of trapping characters underneath them. The stage does not tilt. | A returning stage fromBrawl. |
| L-Alt: King Boo's Illusion, a stage with 3 platforms which apply a negative filter when looking through them. R-Alt: Deck Dry Bones, a reskin of the stage based on the minigame fromMario Party 9. Z-Alt: Luigi's Mansion (Brawl) | L-Alt: Meteo, stage inspired byVenom. R-Alt: A reskin of Final Destination. Z-Alt: A version of the stage which flattens its main platform. L+Start Alt: Lylat Cruise (Brawl) | L-Alt: Mario Circuit Light, a more competitively-designed version of the stage. R-Alt: A reskin of Delfino's Secret. Z-Alt: Rainbow Road, stage inspired on theSuper Mario Kart version of the course that has its own tracklist. |
| Metal Cavern | Mushroom Kingdom (SSB) | Norfair |
| Features new, flattened layout designed for competitive play. New visual detailing applied to the stage. | A stage returning from 64. Features pipe entry noises and piranha plant hazards. | The original Brawl version is the default stage now, to avoid repetition with Ceres Space Colony. |
| L-Alt:Mario Bros. R-Alt: Mushroomy Underground, a reskin of the stage based onMushroomy Kingdom (1-2) Z-Alt: Metal Cavern (PM). L+Start Alt: Metal Cavern (64) R+Start Alt: Metal Cavern (64), with the Project+ layout. | L-Alt:Mushroomy Kingdom (1-1) R-Alt: Mushroomy Kingdom Cavern, a reskin of Metal Cavern based on Mushroomy Kingdom (1-1) Z-Alt:Mushroom Kingdom II L+Start Alt: Mushroomy Kingdom (1-2) L+Start Alt:Mushroom Kingdom (SSBM) | L-Alt: Crateria, a nice, calm stage, using a platform layout similiar to Brinstar in Melee. Based on the landing area ofSuper Metroid. R-Alt: A reskin of Ceres Space Colony. Z-Alt: A reskin of Ceres Space Colony based on Crateria. |
| Onett | Peach's Castle | PictoChat |
| A returning stage from Project M. | A returning stage from Project M. | As with the Project M version, some of the layouts from Brawl have been omitted. |
| L-Alt: A version of the stage with the street blocked, which prevents cars from appearing. R-Alt: Onettville, a reskin of Smashville. Z-Alt: Onett's UFO, stage that lets you fight in an UFO above Onett. | L-Alt:Princess Peach's Castle R-Alt: A reskin of Battlefield Z-Alt: Piranha Heights, a stage featuring grabbable piranha plants that can attack and pursue, inspired by the level fromNew Super Luigi U. L+Start Alt: Peach's Castle (64) | L-Alt: Mario Paint, features all the Pictochat hazards, some with a new coat of paint, while others just work differently. R-Alt: Pictochat of Time, a reskin of Temple of Time. Z-Alt: Pictochat Medley, cycles between 6 platform layouts inspired by competitive stages. |
| Pirate Ship | Planet Zebes | Poké Floats |
| A returning stage from Project M. | A HD reimagining of the N64 stage of the same name, with a new design inspired by the opening area ofMetroid: Zero Mission. | A returning stage from Melee. |
| L-Alt: Ganon's Tower, stage with two tilted platforms based on the place Ganon is fought inWind Waker. R-Alt: Ancient Hyrule Castle, a reskin of Yoshi's Island. Z-Alt: Molgera Battle, a reskin of Bowser's Castle with its own tracklist. | L-Alt:Brinstar Depths R-Alt: Brinstarfield, a reskin of Battlefield based onBrinstar. Z-Alt: Ridley Land, a reskin of Dream Land with Ridley taking the role of Whispy. L+Start Alt: Planet Zebes (64) L+Start Alt:Brinstar | L-Alt:Pokémon Stadium R-Alt: A reskin of Pokémon Stadium 2. Z-Alt: Treasure Town, a reskin of Metal Cavern based on the location fromPokémon Mystery Dungeon. L+Start Alt: Frozen Pokémon Stadium |
| Pokémon Stadium 2 | Port Town Aero Dive | Rainbow Cruise |
| A returning stage from Project M. | Like in Project M, the main platform has ledges and the knockback of the cars has been adjusted. | A returning stage from Melee. |
| L-Alt: Ultra Ball Stadium, a reskin of the stage with an Ultra Ball in the middle and different colors. R-Alt: Radiant Stadium, a reskin of the stage based on the Champion's Room fromPokémon: X and Y. Z-Alt: Darkrai Stadium, a reskin of the stage that has been abandoned with Darkrai taking over. L+Start Alt: Pokémon Stadium 2 (Brawl) | L-Alt: Aeropolis, this stage has a platform that lets you get lots of airtime when you jump. R-Alt: Death Race, a reskin of Pokémon Stadium 2. Z-Alt: Falcon Flyer, a flat stage set during the end ofThe Subspace Bomb Factory (Part II). L+Start Alt: Port Town Aero Dive (Brawl) | L-Alt: Bob-Omb Battlefield, a stage on a floating island with looping platforms and a Water Bubble hazard. R-Alt: A reskin of Wario Land featuring a Rainbow Cruise aesthetic. Z-Alt: Mushroom Gorge, an open stage featuring two very high platforms and a functional Mushroom Trampoline. L+Start Alt: Dr. Mario |
| Rumble Falls | Saffron City | Shadow Moses Island |
| A returning stage from Project M. | A returning stage from Project M. | A returning stage from Project M. |
| L-Alt:75m with the layout of Kongo Jungle but with no barrel. R-Alt: A reskin of Bowser's Castle. Z-Alt: Big Ape City, a construction site featuring exploding barrels. L+Start Alt: 7fm (Brawl) L+Start Alt: Rumble Falls (Brawl) | L-Alt: Pokémon Amie, a reskin of Pokémon Stadium 2. R-Alt: A reskin of Temple of Time. Z-Alt: Magnet Train, a stage that travels between the regions of Johto and Kanto on an electric train featuring a rail hazard. R+Start Alt: Saffron City (64) | L-Alt: Big Shell, a flat stage based on the location fromMetal Gear Solid 2. R-Alt: Shadow Moses Heliport, a reskin of Pokémon Stadium 2. Z-Alt: A reskin of Ceres Space Colony. |
| Skyworld | Smashville | Spear Pillar |
| A returning stage from Project M. | For all Smashville slots, holding Y guarantees getting aKK Concert. | A returning stage from Project M. |
| L-Alt: Skyworld (Brawl). R-Alt: A reskin of Battlefield. Z-Alt: Underworld, a reskin of the stage based on the appearance of the realm inKid Icarus: Uprising. | L-Alt: Sakuraville, a reskin of the stage featuring a Cherry Blossom tree. R-Alt: Beachville, a reskin of the stage set in the coast. Z-Alt: Oceanville, reskin of the stage set in the middle of the sea. | L-Alt: Team Rocket's Hideout, a reskin of Final Destination with its own tracklist. R-Alt: A reskin of Battlefield. Z-Alt: Ultra Space, a floating stage with a design reminiscent of PS2. |
| Temple | Training Room | Venom |
| A returning stage from Project M. | Revamped to have walls on both sides and a raised, Battlefield-like stage floating above the floor for testing edge cancels and ledge techniques on. | A returning stage from Melee. |
| L-Alt: Skyloft, returning from Project M. R-Alt: Hyrule's Courtyard, a reskin of Luigi's Mansion. Z-Alt: A reskin of Smashville based on Skyloft. | L-Alt: The original Training Room fromProject M. R-Alt: P+ Stadium, a reskin of Pokémon Stadium 2. Z-Alt: A reskin of Battlefield based on a dark Training Room. L+Start Alt: Green Screen L+Start Alt: Training Room (Brawl) | L-Alt: Krazoa Palace, a stage set in the area fromStar Fox Adventures, features exploding barrels that can be thrown at opponents. R-Alt: A reskin of Smashville. Z-Alt: Planet Papetoon, a stage with the layout of Yoshi's Story, but featuring a hazard thatshine spikes instead ofRandall. |
| Wario Land | WarioWare, Inc. | Yoshi's Island |
| A returning stage from Project M, its blastzones have been adjusted. | Rewards Turbo mode when succeeding in a microgame like inProject M. | Yoshi's Island gets a new layout intended for competitive play. |
| L-Alt: Wario's Castle, based on the location from theWario Land series, it's a flooded stage with a torrent and blocky terrain. R-Alt: A reskin of the stage based on Wario's Castle. Z-Alt: Waluigi Stadium, a reskin of the stage based on Waluigi Stadium fromMario Kart: Double Dash!! | L-Alt: DiscoWare, a reskin of Wario Land. R-Alt: AshleyWare, a reskin of Wario Land. Z-Alt: GBAWare, a reskin of the stage where you are inside of a GBA. L+Start Alt: WarioWare, Inc. (Brawl) L+Start Alt: Wild WarioWare L+Start Alt: Wild GBAWare | L-Alt: Yoshi's New Island, a casual stage with a plethora of moving platforms. R-Alt: A reskin of the stage based on Yoshi's New Island. Z-Alt: Yoshi's Island (PM). L+Start Alt: Yoshi's Island (Brawl) |
| Yoshi's Story | ||
| Visually redone to better represent how it looks inMelee. | ||
| L-Alt:Super Happy Tree, the rightmost cloud has been removed. R-Alt: A reskin of Sky Sanctuary Zone based on Super Happy Tree. Z-Alt: Yoshi's Cookie, features two platforms with ledges that extend beyond the main stage. If items are enabled, healing items that resemble cookies will appear. | ||
Event Matches[edit]
LikeProject M, most of the solo and Co-OpEvent matches fromBrawl were either replaced or altered to reflect on the changes to the stages or other changes made toProject+.
Tier list[edit]
ThefirstProject+ tier list was released on January 8th, 2022 for version 2.29, with a secondtier list following it three years later on March 6th, 2025 for version 3.0.5.
Between the two lists, the most notable rise was Lucario, who rose all the way to the top spot and usurped Meta Knight, who had held the position since thethirdProject M tier list for version 3.6. This rise was attributed to the nerfs other top tier characters received between the two lists, while conversely Lucario received less. Yoshi and Kirby rose double-digits due to their buffs from earlier patches finally being recognized, leading to improvements in their representation due to players such asShiny Zubat for Yoshi andAv for Kirby. Likewise, Snake's stagnant playerbase received a boost between the two lists, courtesy of Snake players such asSoulOfficer, allowing Snake to rise double-digits and reversing some of the damage done from the firstProject+ tier list.
On the other hand, the greatest drop between the two lists was the Ice Climbers, who fell almost 20 spots due to their nerfs that weakened their combo game, especially the effectiveness of their hand-off combos. In addition, Mewtwo, once considered one of the greatest characters in the game, dropped 12 spots to its lowest placement ever as more and more players began questioning its position in the metagame and pointed out its stagnant playerbase since theCOVID-19 pandemic. Likewise, Zero Suit Samus also received heavy nerfs and lost many of her best players, leading her to drop 10 spots. Finally, with Pit's playerbase remaining small, he dropped 12 spots, effectively erasing the rise he had gained in the previous tier list.
| Project+ Official Tier List v5 [3.0.5] | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| S+ | S | A+ | |||||||||||
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| 2.25 | 2.73 | 4.55 | 4.62 | 7.53 | 8.80 | 10.90 | 11.23 | 11.88 | 12.12 | 12.44 | 12.49 | 12.88 | 14.02 |
| A | B+ | ||||||||||||
| 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 |
| 15.07 | 15.88 | 17.43 | 17.81 | 17.85 | 18.10 | 20.90 | 24.68 | 26.10 | 26.90 | 27.05 | 27.25 | 27.49 | 27.85 |
| B | C+ | C | |||||||||||
| 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 |
| 28.36 | 28.61 | 29.32 | 30.10 | 30.13 | 30.45 | 31.30 | 34.02 | 35.43 | 36.13 | 37.82 | 38.41 | 39.18 | 39.59 |
Errors[edit]
Like withProject M, due toProject+'s mainly focusing on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
- The opening movie is unchanged fromBrawl besides from the beginning section.
- Likewise, theHow to Play instructional movie is unchanged fromBrawl.
- The AI still inherents several of the flaws fromProject M, such as air dodging while off stage or aiming their recoveries improperly.
- The congratulations screen and video for most of the roster is unchanged fromBrawl.
- Characters exclusive to Project M, and by extension Project+, have abnormalities that aren't present in other characters:
- Mewtwo, Roy, or Knuckles don't appear as opponents in Classic Mode.
- Lucario,Marth andSonic's trophies in theAll Star Rest Area get duplicated if Mewtwo, Roy, or Knuckles are defeated respectively.
- Mewtwo, Roy and Knuckles don't have Final Smash trophies for All Star Mode.
- Roy and Knuckles useMario's "Congratulations" video.
- The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively.
- WhenSnake usesCodec Conversations onMewtwo,Roy orKnuckles the conversation forMario plays.
- When accessingreplays inBrawl, there are some oddities with the exclusive characters.
- Mewtwo and Knuckles are listed as an iconless character with the names of "Pokeystatue" and "Headrobo" respectively. Roy is simply listed asMario.
- Without the mod crashing, Mewtwo, Knuckles and Roy are shown asMario, but the name listed for the former two asGreen Alloy.
- BecauseSheik,Zelda,Samus, andZero Suit Samus have individual character slots, this can give two players the same palette swap if the corresponding characters transform into each other, without even using thesame color glitch.
- Mewtwo uses many data slots that were originally used forPokémon Trainer.
- Clearing Classic Mode with it,Charizard,Squirtle orIvysaur will play Pokémon Trainer's "Congratulations" video and show Mewtwo's "Congratulations" screen.
- Any records with any of the four characters are added to Mewtwo's records.
- The Pokémon Trainer's name is changed to "Mewtwo" except in theSound Test and his character introduction inThe Subspace Emissary.
- TheSound Test is almost unedited fromBrawl.
- The announcer's voice clips for selecting Mewtwo are missing in the sound test because it uses the unused clip for theFighting Alloy Team, which isn't present in the Sound Test. Roy's voice clip is present instead (where Pokémon Trainer's voice clip would be).
- The Subspace Emissary, while playable, contains several glitches and inconsistencies:
- Icons for selecting the characters uses the icons fromBrawl.
- Wario's portrait shows his WarioWare outfit.
- Icons for selecting the characters uses the icons fromBrawl.
- Pokémon Trainer-related glitches:
- In All-Star Mode, only Charizard is fought, Squirtle and Ivysaur are absent.
- In The Subspace Emissary, Pokémon Trainer (after obtaining all three Pokémon) defaults toCharizard.
- Like withProject M and other mods ofBrawl, the game may crash at random, mostly either due to bugs or exceeding the memory limit. This especially happens if items are turned on.
- During Challenger Approaching events, if the player is using the same character as the one they are trying to "unlock", both the player and AI will have the same palette swap.
Project+ Tournament Addition[edit]
Project+ Tournament Addition is an updated version ofProject+ that was first released on March 27th, 2022 as a successor to the game. Despite being a successor to the game, it uses Version 2.2 ofProject+ as a base. Thus, alterations that were carried over from Version 2.3 onwards (like the costume reworks for characters fromThe Legend of Zelda, Lucario's Shiny eye color, etc.) don't appear. The following changes were made compared toProject+ in terms of character costumes and stages.
- Most character artwork is altered, and the menu UI receives a pink coloration.
- Mario gains a costume based onFlying Mario fromSuper Mario Galaxy, a costume based onIce Mario fromNew Super Mario Bros. Wii, a costume based onWhite Raccoon Mario (albeit lacking the ears and tail) fromNew Super Mario Bros. 2, a costume based on the Japanese boxart forWrecking Crew (albeit with a green hat instead of a red helmet), and a red Builder costume.
- Luigi gains a brown-and-orange costume, a costume based onFlying Squirrel Luigi fromNew Super Mario Bros. U, his yellow-and-green costume from SSB4 and Ultimate, aWaluigi-inspired palette for his Mr. L costume, and a yellow palette for his Casino costume.
- Peach'sDaisy-inspired costume receives a graphical overhaul and she gains a costume where she wears the dress ofRosalina, a white-and-cyan palette for her Fire costume, a green-and-white palette for her Fire costume, a green palette for her Sunshine costume that referencesQueen Merelda fromWario Land: Shake It! (known asWario Land: The Shake Dimension in PAL regions), and a cyan-and-yellow palette for her Sunshine costume that references the original design ofCaptain Syrup.
- Wario gains a cyan-and-purple costume based on a similar alternate costume fromMario Golf, a purple-and-white costume based on his in-game sprite from the NES version ofWario's Woods, his green-and-yellow and red-and-blue Biker costumes from SSB4 and Ultimate, a yellow-and-purple palette for his Tycoon costume that replaces theWarioWare: Snapped! reference with a reference to his default costume, a beige palette for his Tycoon costume, and a pink palette for his Tycoon costume.
- Yoshi gains a darker pink costume with orange shoes, an alternate costume inspired byPoochy (Yoshi's dog-like friend), hisBoshi-inspired costume (which is moved forward from his Z-Alt), an alternate costume inspired byMini-Yoshi fromPaper Mario: The Thousand-Year Door (to possibly compliment Peach's costume based on when she's possessed by the Shadow Queen in said game), an alternate costume inspired byYoob fromMario & Luigi: Partners in Time (who appears in the game as a giant obese Shroob resembling a pink-and-green alien Yoshi), a yellow palette for his Dorrie costume, and a purple palette for his Dorrie costume.
- Bowser'sDark Bowser-inspired costume is moved forward (from his Z-Alt) and gains a red palette based onDark Star X fromMario & Luigi: Bowser's Inside Story, a green palette, a black-and-white palette, and a yellow-and-green palette referencing Bowser himself.
- Donkey Kong's costume that replaces him withFunky Kong (which is moved forward from his R-Alt) and gains a red palette, a blue palette with lighter fur possibly in reference to his appearance in theDonkey Kong Country cartoon, a green palette, and a purple palette.
- Diddy Kong's Blue Team costume from vBrawl is altered to better resemble hisSuper Kong counterpart fromDonkey Kong Country Returns and gains an alternate costume based on his appearance when clearing a stage inDonkey Kong Country 2: Diddy's Kong Quest (with his Rocketbarrel being replaced by a boom box), alongside a green palette for it, a blue palette for it (which uses the vBrawl Blue Team colors), a yellow palette for it, and a brown palette for it.
- Captain Falcon gains a red costume (which differs from his Blood Falcon-inspired costume), a black costume that references Phoenix fromF-Zero GX (much like a similar Retro costume), a black costume that references Black Shadow, a more superhero-like costume that borrows some design elements from concept art for the originalF-Zero (minus the cigar), a red palette for it based on the colors for the Fire Stingray, a green palette for it, a yellow palette for it based on the colors of the uniform worn by Dr. Stewart, and a black palette for it.
- Fox gains his yellow costume from SSB4 and Ultimate, a new costume based on his appearance inStar Fox: Assault, a red palette for it based on Falco, a green palette for it based on Slippy, a blue palette for it based onKrystal.
- Falco gains a dark-blue costume, hisStar Fox Adventures costume (which is moved forward from his Z-Alt), a red palette for it, a blue palette for it, and a brown-and-green palette for it.
- Wolf gains his vBrawl Red Team costume, his vBrawl Green Team costume, a yellow costume with beige fur, a purple costume, and a pink palette for his Pilot costume.
- Link's purple costume is given dark-purple hair to reference Ravio fromThe Legend of Zelda: A Link Between Worlds and gains an alternate costume based on his appearance inThe Legend of Zelda: Breath of the Wild (and by extension, both Ultimate andThe Legend of Zelda: Tears of the Kingdom) placed between his default andOcarina of Time costumes, loses his purple palette for hisOcarina of Time costume, gains hisHyrule Warriors costume (which is moved forward from his R-Alt), a red palette for it that's unlocked from Map 1 (Hyrule Field), a blue palette for it that's unlocked from Map 1 (Hyrule Field), and a purple palette for it based onGanon's appearance in the game (which itself is unlocked after completing the Rewards Map's "Live out the illustration 'The Giants Gather'!" mission).
- Toon Link's Dark Link-inspired costume is altered to better resemble Dark Link's appearance in a manga adaptation ofThe Legend of Zelda: Four Swords Adventures (while also trading positions with his costume based on Link's appearance inThe Legend of Zelda) and gains a costume based on the Blue Mail fromThe Legend of Zelda: A Link to the Past, a costume based on the Red Mail fromThe Legend of Zelda: A Link to the Past, his gray costume from SSB4 and Ultimate, an orange costume with dark-brown hair, a blue palette for his Linebeck-inspired costume, his Conductor costume (which is moved forward from his R-Alt), a red palette for it, a green palette for it, and a purple palette for it.
- Zelda gains a purple palette based on Hilda fromThe Legend of Zelda: A Link Between Worlds for her default costume and gains a black costume with red hair inspired byMidna, loses the more accurate palette for herOcarina of Time costume, gains a yellow palette for herOcarina of Time costume in its place, herHyrule Warriors costume (which is moved forward from her R-Alt), a black palette for it based on Argorok (a boss fromThe Legend of Zelda: Twilight Princess whose full title is Twilit Dragon: Argorok) and is unlocked after completing the Rewards Map's "Live out the illustration 'Boss Rush'!" mission, a white palette for it based on the armor she can possess inThe Legend of Zelda: Spirit Tracks that's unlocked from the Grand Travels map, and a blue palette for it based on her official artwork fromThe Legend of Zelda: A Link to the Past.
- Sheik gains a a purple palette that lines up with Zelda's Hilda-inspired palette and a black palette that lines up with Zelda's Midna-inspired palette for her default costume, loses the more accurate palette for herOcarina of Time costume, gains a yellow palette for herOcarina of Time costume, herHyrule Warriors costume (which is moved forward from her R-Alt), a black palette for it inspired by Wizzro that's unlocked from Map 2 (Master Quest Hyrule Field) but with shades of red instead of shades of purple to better match Zelda's Argorok-inpsired costume, a silver palette for it inspired by Impa's appearance inHyrule Warriors, and a blue palette for it that lines up with Zelda'sA Link to the Past palette.
- Ganondorf gains a purple palette and a pink palette for his default costume, a costume inspired by Zant fromThe Legend of Zelda: Twilight Princess (whose full title is Usurper King: Zant), his gray costume from SSB4, hisHyrule Warriors costume (which is moved forward from his R-Alt), a cyan palette for it inspired by Demon King Malladus fromThe Legend of Zelda: Spirit Tracks that's unlocked from the Grand Travels map, a purple palette for it inspired by Yuga fromThe Legend of Zelda: A Link Between Worlds (the main antagonist who successfully attempts to resurrect Ganon and eventually fuses with him for the final battle) that's unlocked from the Lorule map, and a white palette for it inspired by Gohma (a recurring cyclopctic arachnoid boss in theLegend of Zelda series) and is unlocked after completing the Rewards Map's "Live out the illustration 'Rulers of Twilight'!" mission.
- Pikachu gains its green bandana and backpack costume (which is moved forward from its R-Alt), a costume of a light blue cowboy hat and neck string that seems to reference promotional art of thePokémon Championships 2018 where it wore an almost similar outfit, a costume of a red bandana on its ear and a red scarf as a possible reference to how thePikachu from Brawl evolved from thePichu from Melee, its yellow costume from SSB4 and Ultimate, and its Pikachu Libre costume (which is moved forward from its Z-Alt).
- Jigglypuff gains its Glasses costume from SSB4 and Ultimate, a costume of May's green headband fromPokémon Emerald, a costume of a cyan hat with a black ring pattern around it, and a costume of May's headdress from the anime episodeStrategy With a Smile!.
- Mewtwo gains its yellow and pink costumes from SSB4 and Ultimate, an orange costume, its purple costume from SSB4 and Ultimate (albeit more dark blue to better reference Shadow Lugia), and a dark-blue-and-orange palette for its Shadow costume that seemingly is an inverse of the odd orange-and-purple palette used in its debut Generation when played on a Super Game Boy.
- Squirtle gains a new costume of rounded sunglasses and a black outfit that seems to reference the Shop 'n' Squirtle program inPokémon Channel (as well as the jackets worn by theSquirtle Squad in the anime alongside the sunglasses worn by four of the five members of the Squirtle Squad), a blue palette for it, a red palette for it that may be in reference toTrapinch, a green palette for it, a and gray-and-red palette for it that may be inspired byBlaine.
- Ivysaur gains a new costume inspired by witches andHex Maniacs from Generation III, a black palette for it, a red palette for it, a green palette for it reminiscent of stereotypical witches, and a blue palette for it.
- Charizard gains its Mega Charizard X costume (which is moved forward from its Z-Alt), a red palette for it, a green palette for it, a purple palette for it, and a cyan palette for it based on the Mega Evolution's Shiny palette.
- Lucario gains its Mega Lucario costume (which is moved forward from its Z-Alt), a pink palette for it, a cyan palette for it, a blue palette for it, and a yellow palette for it based on the Mega Evolution's Shiny palette (albeit retaining the blue eye error that would be fixed inProject+ Version 2.3).
- Samus gains her pre-Project+ Green Team costume (albeit adjusted to fit her model), herDark Samus-inspired colors fromProject M (albeit adjusted to fit her model and colored to match Dark Samus's true form), a silver costume that seems to reference the Federation Troopers, a yellow costume based on her Power Suit from theMetroid Prime games, an orange palette for her Classic Suit costume that references both the Varia Suit and Samus's in-game sprite fromMetroid, a purple palette for her Classic Suit costume that references the Gravity Suit, a green palette for her Classic Suit costume that references bothMetroids and Samus's in-game sprite fromMetroid II: Return of Samus when played on the Super Game Boy, and a costume based on her appearance inMetroid: Other M with a blue palette and a sleeker appearance.
- Zero Suit Samus gains a white-and-black costume, a dark green costume, a black costume that matches the motif of Samus's Dark Samus-inspired costume, a yellow costume, a red palette for her Justin Bailey costume, and her Cadet Samus costume (which is moved forward from her Z-Alt).
- Ness gains his Ninten-inspired costume (which is moved forward from his R-Alt), a green palette for it, a purple palette for it, a black palette for it, and a pink palette for it.
- Lucas gains his green and purple costumes from SSB4 and Ultimate, a blue-and-pink costume inspired by Kumatora (even featuring her sprite on the front of his shirt), a pink costume that features a sprite of theUltimate Chimera on the front of his shirt, and a red-and-white palette for hisEarthBound 64 costume.
- Kirby gains a light yellow palette for his Fighter costume inspired byKeeby's in-game sprite fromKirby's Dream Course, a yellow palette for his Fighter costume, a monochrome palette for his Fighter costume (which matches a similar palette for his default costume, even in vBrawl), a black palette for his Fighter costume inspired byShadow Kirby (albeit taking direct inspiration fromKirby & the Amazing Mirror compared to Shadow Kirby's appearance in theKirby Fighters series) and the Shadow Spray Paint, a purple palette for his Fighter costume inspired by the in-game sprite forNinja Kirby fromKirby Super Star, and an orange palette for his Fighter costume inspired by the in-game sprite forSuplex Kirby fromKirby Super Star.
- Meta Knight gains a white palette for hisMorpho Knight-inspired costume, a purple palette for his Morpho Knight-inspired costume, his Samurai Kirby costume that would be added inProject+ Version 2.3 (albeit visually differing from the aforementioned update by having black markings instead of a scar, similarities to his default costume, and a more katana-like sword) and its respective red and green palettes, a second red palette for his Samurai Kirby costume, and a black palette for his Samurai Kirby costume that bears a slight resemblance to a mix of his artwork and in-game sprite fromKirby's Adventure.
- King Dedede gains a yellow costume with his obi showing Waddle Dees (akin to his green costume from SSB4 and Ultimate), a black costume based onParallel Dedede fromKirby Star Allies, a costume based onKing D-Mind from bothTeam Kirby Clash Deluxe andSuper Kirby Clash (both in which he's summoned and turns against his own summoner; in the former's case, it'sDark Taranza, and in the latter's case, it'sParallel Nightmare), his orange costume being relegated to it, a green palette for it, his blue costume from SSB4 and Ultimate as part of it, and his Shadow Dedede costume (which is moved forward from his R-Alt).
- Marth gains his vBrawl yellow costume, a yellow palette for his Sigurd-inspired costume, a costume inspired by hisEcho FighterLucina, a red palette for his Lucina-inspired costume, a green palette for his Lucina-inspired costume, and a brown palette for his Lucina-inspired costume.
- Roy gains a brown costume, a costume based on Marth (the character he was based on in both Melee andProject M) with a yellow gem instead of a red gem, a red palette for it, a green palette for it, and a yellow palette for it.
- Ike gains a dark green costume, a black costume, a dark blue costume, a dark blue palette for his Hector-inspired costume , and a black palette for his Greil-inspired costume.
- Mr. Game & Watch gains a hot pink costume with a purple outline, a yellow costume with an orange outline, a light green costume with a green outline that could possibly reference the palette of the original Game Boy, a dark green costume with a light green outline, a yellow costume with a pink outline, and a dark cyan costume with a cyan outline.
- R.O.B. gains a a cyan costume inspired by the colors of a Nintendo 3DS, a green costume inspired by his disguise as theAncient Minister inThe Subspace Emissary, a costume that replaces his head with a Super NES containing a copy ofSuper Mario World inserted, his Nintendo 64 costume (which is moved forward from his R-Alt), his GameCube costume (which is moved forward from his Z-Alt), a beige palette for hisMario Kart DS costume based on his default costume with his kart featuring Disk-Kun (the mascot of the Famicom Disk System), and a purple palette for his Wii costume.
- TheIce Climbers gain their orange-and-lavender costume from Melee, a purple costume, a brown-and-light-brown costume, a turquoise costume, and a black-and-white palette for their Tundra costume with highlights that match the colors of their respective default costume.
- Pit gains hisThree Sacred Treasures costume (which is moved forward from his R-Alt), a red palette for it that referencesDark Pit, a green palette for it, a blue palette for it that seemingly references the colors of Amazon Pandora fromKid Icarus: Uprising, and a black palette for it that also references Dark Pit.
- Olimar gains a white-and-green costume based onhis own son, a white-and-blue costume based onhis wife, and palettes for his Bad Ending costume that reference the Red Pikmin, Yellow Pikmin, and Blue Pikmin, respectively.
- Snake gains a blue costume, a green costume, a yellow costume, a pink costume, and a rainbow palette for his Big Boss-inspired costume.
- Sonic gains the planned costume inspired by Dr. Eggman, a costume inspired by Blaze the Cat, the planned costume inspired by Jet the Hawk, a costume inspired by Amy Rose, and a red palette for his Racing Suit costume.
- Knuckles gains a light green costume, a costume inspired by Shade the Echidna, a costume inspired by Storm the Albatross, a costume inspired by Rouge the Bat, and a dark blue palette for his Garam-inspired costume.
- Peach's Z-Alt gives her a costume based onPeachette fromNew Super Mario Bros. U Deluxe while her R-Alt gives her a palette based onPauline (including a lack of crown).
- Yoshi's Z-Alt gives him a costume based on his appearance inYoshi's Woolly World.
- Bowser's Z-Alt gives him a costume based onFury Bowser fromSuper Mario 3D World + Bowser's Fury.
- Donkey Kong's R-Alt gives him a costume based on his appearance inMario Strikers Charged.
- Captain Falcon's R-Alt gives him a costume based on his appearance inF-Zero X.
- Falco's Z-Alt gives him a costume that replaces him with his Star Wolf rival,Leon Powalski.
- Link's Z-Alt gives him a costume based on the color scheme of his appearance inThe Legend of Zelda: Skyward Sword, while his R-Alt outfit he wears at the start ofHyrule Warriors.
- Toon Link's Z-Alt gives him a costume based on the Sword Master Suit fromThe Legend of Zelda: Tri Force Heroes.
- Zelda's R-Alt gives her a costume based on her appearance inThe Legend of Zelda: Skyward Sword.
- Sheik's R-Alt gives her a costume based on Impa's appearance inThe Legend of Zelda: Skyward Sword.
- Ganondorf's R-Alt gives him a costume based on Phantom Ganon's appearance inThe Legend of Zelda: The Wind Waker.
- Pikachu's Z-Alt gives it the white costume from SSB4, while its R-Alt gives it the purple costume from SSB4.
- Charizard's Z-Alt gives it a costume with visual similarities to Shadow Lugia fromPokémon XD: Gale of Darkness.
- Lucario's Z-Alt gives it the Robo-Lucario costume that was replaced with a costume based on Riley (Sir Aaron inLucario and the Mystery of Mew).
- Samus's Z-Alt gives her a costume that replaces her with her Echo Fighter Dark Samus, while her R-Alt gives her a costume based on her appearance inMetroid Dread.
- Zero Suit Samus's Z-Alt gives her a costume inspired by the colors of Dark Samus, while her R-Alt gives her the default costume lifted from vBrawl.
- Ness's R-Alt gives him a costume based on the robot form used inEarthBound when he and his friends have to explore theCave of the Past.
- Kirby's R-Alt gives him a costume based on Shadow Kirby as he appears inKirby Fighters Deluxe andKirby Fighters 2.
- Meta Knight's R-Alt gives him a costume inspired byDark Matter's first phase fromKirby's Dream Land 2 and theDark Matter Clone fromKirby: Planet Robobot.
- King Dedede's Z-Alt gives him a costume inspired by his appearance in the Quick Draw Sub-Game fromKirby's Adventure, while his R-Alt gives him a costume that replaces him with a miniature version ofRobo Dedede from theScope Shot Sub-Game inKirby's Return to Dream Land.
- Ike's Z-Alt gives him a costume based on his appearance inFire Emblem: Radiant Dawn (which is used in his appearances in SSB4 and Ultimate).
- Mr. Game & Watch's Z-Alt gives him a costume inspired byfalse characters fromThe Subspace Emissary.
- R.O.B.'s Z-Alt gives him a costume that replaces his head with an NES, while his R-Alt gives him a costume based on his appearance as the Ancient Minister fromThe Subspace Emissary.
- Sonic's R-Alt gives him a costume based on Darkspine Sonic fromSonic and the Secret Rings.
- Additional Stage layouts include a Sky Sanctuary variation based on Mirage Saloon Zone fromSonic Mania, a Metal Cavern variation based on Snowman's Land fromSuper Mario 64, a Delfino's Secret variation based on Daisy Circuit fromMario Kart Wii, and amalgamations of familiar Stages with their own variations based on Chocolate Island 2 fromSuper Mario World, Baby Bowser's Castle fromSuper Mario World 2: Yoshi's Island (namely, the second phase of the fight against Baby Bowser where Kamek has caused him to grow to a kaiju-like size), Eggmanland fromSonic Unleashed, the title screen ofWario Land 4, Sky Pillar fromPokémon Ruby & Pokémon Sapphire, and others. The amalgamated stages have name mashups like "Dead Line Zone" and "Skyfield", to name a few.
Downloading instructions[edit]
The mod can be downloadedhere.
References[edit]
External links[edit]
- Official Project+ website
- Project+ Twitter account
- Project+ Bluesky account
- Project+ YouTube channel
- Project+ Discord Server

