Port Town Aero Dive
Port Town Aero Dive (ポートタウン エアロダイブ,Port Town Aero Dive) is a stage inSuper Smash Bros. Brawl,Super Smash Bros. for Wii U andSuper Smash Bros. Ultimate, based onF-Zero GX. It was confirmed on theSmash Bros. DOJO!! on Monday, February 4th, 2008. InSuper Smash Bros. Brawl andSuper Smash Bros. Ultimate, Captain Falcon is fought here for his unlock battle.
Stage overview[edit]
Port Town Aero Dive has been faithfully recreated from its original appearance inF-Zero GX; its model inBrawl is ported directly from said game. The main platform for this stage zooms along the track, stopping randomly in several locations, each of which has its own terrain. After a certain amount of time has passed, an indicator will appear that warns the players that the main platform will shortly take off, damaging or KOing players that are left behind. The platform will fly around, which allows players to see larger sections of the track, until it lands in a new area. This cycle repeats infinitely.
The stage is similar toMute City fromSuper Smash Bros. Melee, as it has similar stage hazards in the F-Zero racers, travels and stops at points on the track via a large platform, and is an almost perfect recreation of anF-Zero track. What sets it apart from Mute City is that no two laps in a single match are the same, as the platform doesn't always drop players off at every stop. Another difference between Port Town and Mute City is that the platform in this stage isn't facing forward all the time. Instead, it can rotate 90 degrees so that when it lands, the player is viewing the course from the side.
Contact with the race cars deals 20% damage and heavy knockback inBrawl, and can KO around 50-55%. It is impossible to damage them, and they are large enough that characters might be hit by them even if they are standing on platforms floating above the track. InUltimate, the cars were significantly toned down, now only dealing 16% damage, and considerably less knockback, not KOing until around 135-140%. In addition, being hit by any racer results in the affected player being immune to all racers for a period of time afterward, making multiple hits much less likely. Oddly, the racers also now take hitlag when hitting a player. Coming into contact with the track itself will damage players while the platform is moving. Touching the track below deals moderate set knockback straight up, and can save a character from falling if the platform is near enough to the track. As well as that, the wall that curves around the second corner gives high horizontal knockback and has a high tripping chance.
These are the places that the stage stops at, in the order that they appear:
- The start/finish line. The terrain is completely flat, making it difficult to avoid theF-Zero Racers. The battle always begins at this point.
- The first corner. There are two parallel platforms here. The ground is at a slight angle.
- The top of a futuristic freighter. A giantR.O.B. can be seen to the far right of the stage, which also appears in the original Port Town stage inF-Zero GX off of which this stage is based. This area has three platforms. As this area is high above the track, the F-Zero Racers will never pass through this area.
- The top of a large, hovering disk above the track. As this area is high above the track, the F-Zero racers will never pass through this area. This area has a circular platform in the center, and two hovering platforms above gaps to both sides. If the player tries to land far enough to the left or right, they can find ground at the edge of the disk, but it is easy to be KO'd this close to the edge.
- The straight with a gap in the middle. There are three platforms arranged in a V-formation above the gap. A boost pad can be seen in the background. This is the section of the stage right before the high jump. Unique to this section is that in the original Port Town Aero Dive stage inF-Zero GX, there is no gap in the center before the jump.
- The stepped section after the huge jump. The stage is considerably wider than the rest of the stage, and the F-Zero Racers can be seen from a long distance away, making dodging them slightly easier, regardless of the lack of platforms.
- The area before the vertical piece of the track. The race cars drive in from the right-hand side of the screen. There are also three platforms, making this stop similar toBattlefield. F-Zero Racers can only be avoided by standing on the top middle platform, as cars will still strike on the other two platforms.
Ω forms and Battlefield form[edit]
InSuper Smash Bros. for Wii U, theΩ form only features a thicker version of the touring platform with more detail and with the addition of grabbable ledges. It does not stop at any locations on the track.
InSuper Smash Bros. Ultimate, the Ω form andBattlefield form are set on a version of the touring platform that has additional details and is resized and reshaped to matchFinal Destination andBattlefield, respectively. It does not stop at any locations on the track. The threesoft platforms of the Battlefield form resemble the ones in the normal form.
Origin[edit]
Ever since the originalF-Zero, Port Town has been one of the recurring locations that hosts race courses for theF-Zero Grand Prix, along withMute City,Big Blue, White Land, Fire Field, and Sand Ocean, in addition to being the hometown of Captain Falcon. In all three of the main games inthe series, Port Town has at least two tracks to its name. This particular circuit, Port Town: Aero Dive, is the setting of the second race of the Sapphire Cup inF-Zero GX. The layout and overall design of this stage is nearly identical to how it looked inF-Zero GX, though with additional platforms to facilitate battles. The majority of the F-Zero machines seen in this stage first appeared inF-Zero X and had a graphical update inF-Zero GX; these updated designs form the basis for the machines in this stage.
Despite the track's game of origin, none of the unlockable machines from the game make an appearance on the stage.
Tournament legality[edit]
This stage is commonly banned inBrawl due to the randomness of the stage, with players not always being taken to the same stops every game. Additionally, there are overly powerful stage hazards in the cars (which can KO most characters under 50%) which can be difficult to see coming due to their dull colors and speed. As well, the main platform has no grabbable ledges (prior toUltimate) and can be passed through from underneath, allowing some characters, most notablyMeta Knight, to freelyshark under the stage and edgeguard much easier, while crippling the recoveries of those with weaker ortether based recoveries. The stage has seen very rare usage when Meta Knight is banned, almost always on 7 starter stage lists as a counterpick, but it is usually still near-universally banned.
InSmash 4 andUltimate, the stage has been universally banned for the above reasons, and has seen no major tournament play in either game.
Update history[edit]
- Added 8-player mode version of the stage's Ω form.
- Port Town Aero Dive's on-screen appearances and revival platforms locations have been changed.
Gallery[edit]
Super Smash Bros. Brawl[edit]
Super Smash Bros. for Wii U[edit]
Port Town Aero Dive inSuper Smash Bros. for Wii U.
Super Smash Bros. Ultimate[edit]
| This article is in need of additional images. The editor who added this tag suggests:Could use more pics of the stage If you have a good image for this article, upload ithere. |
Captain Falcon usingFalcon Punch on the stage.
R.O.B. taunting in front of the giant R.O.B. on the stage.
Steve and Alex riding Minecarts withBowser Jr. following behind on the stage.
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| ポートタウン エアロダイブ | Port Town Aero Dive | |
| Port Town Aero Dive | — | |
| Port Town | — | |
| Port Town Aero Dive | — | |
| Port Town | — | |
| Port Town Aero Dive | — | |
| Port Town | — | |
| 港口镇 高空俯冲 | Port Town High Dive | |
| Port Town Aero Dive | — | |
| 포트 타운 에어로다이브 | Port Town Aero Dive | |
| Port Town Aero Dive | — | |
| Аэрогонка Порт-Тауна | Port Town Aero Race | |
| Port Town Aero Dive | — |
Trivia[edit]
- The lightning boosters placed around the circuit do not actually increase the cars' speed.
- If the player uses a hacked camera to zoom out on this stage, they will see that the entire circuit is never entirely generated. Only what the player sees while fighting and the next few seconds of track the platform will advance to is what is generated at any one time. A similar thing happens onBig Blue andSpirit Train which, unlike Port Town Aero Dive, are randomly generated at each play. This can also be noticed when playing onVR inUltimate.
- On all of the stops where the F-Zero racers come in besides the loop, they can be avoided completely if the player stands far off to the side, near the wall of the track (which is also where Pokémon Trainer stands).
- Even if a player or CPU is playing as Captain Falcon, the Blue Falcon can still be seen driving past the characters during the match.
- An unusual problem that CPUs have on this stage inBrawl is that they go to the far side of the wall and self destruct after they have KO'd an opponent.
- The track deals low knockback and cannot KO at high damage percentages, while the racers deal high knockback. The opposite is the case inMute City, with the track dealing high knockback and the racers dealing low knockback.
- InUltimate, the game of origin for the stage was changed fromF-Zero toF-Zero GX andF-Zero AX.
- This is the only non-Pokémon stage to have two games listed as the game of origin.
- However, whileF-Zero AX does have a Port Town race track, with the same general appearance, the Port Town: Aero Dive track in particular is only available inF-Zero GX.
- Even though the stage is based on the "Port Town" tracks fromF-Zero GX, theoriginal theme from the game is never used on the stage in theSuper Smash Bros. series.
- InUltimate, if a song directly from the originalF-Zero is playing on this stage, it will only begin playing after thepre-match timer is finished, just like in a standardF-Zero race. This also applies toMute City SNES.
- In the Battlefield and Omega forms of this stage, the number for Draq's machine, the Mighty Typhoon (#27) is sideways.
- InUltimate, the followingAssist Trophies can only appear on the Battlefield and Omega forms of this stage:Color TV-Game 15,Devil,Squid Sisters and theGhosts. TheMoon cannot be summoned on this stage at all.
| Stages inSuper Smash Bros. Brawl | |
|---|---|
| Starter stages | Battlefield ·Bridge of Eldin ·Castle Siege ·Delfino Plaza ·Distant Planet ·Final Destination ·Frigate Orpheon ·Halberd ·Lylat Cruise ·Mario Circuit ·Mushroomy Kingdom ·New Pork City ·Norfair ·PictoChat ·Pokémon Stadium 2 ·Port Town Aero Dive ·Rumble Falls ·Shadow Moses Island ·Skyworld ·Smashville ·Summit ·WarioWare, Inc. ·Yoshi's Island |
| Unlockable stages | 75m ·Flat Zone 2 ·Green Hill Zone ·Hanenbow ·Luigi's Mansion ·Mario Bros. ·Pirate Ship ·Spear Pillar |
| Brinstar ·Corneria ·Onett ·Rainbow Cruise ·Temple ·Yoshi's Island | |
| Big Blue ·Green Greens ·Jungle Japes ·Pokémon Stadium | |
| Stage Builder | Sample Stages ·CD Factory ·No KO |
| Adventure Mode: The Subspace Emissary | Midair Stadium ·Skyworld ·Sea of Clouds ·The Jungle ·The Plain ·The Lake ·The Ruined Zoo ·The Battlefield Fortress ·The Forest ·The Research Facility I ·The Lake Shore ·The Path to the Ruins ·The Cave ·The Ruins ·The Wilds I ·The Ruined Hall ·The Wilds II ·The Swamp ·The Research Facility II ·Outside the Ancient Ruins ·The Glacial Peak ·The Canyon ·Battleship Halberd Interior ·Battleship Halberd Exterior ·Battleship Halberd Bridge ·The Subspace Bomb Factory I ·The Subspace Bomb Factory II ·Entrance to Subspace ·Subspace I ·Subspace II ·The Great Maze |
| Stages inSuper Smash Bros. 4 | |
|---|---|
| Both games (new) | Battlefield ·Boxing Ring ·Duck Hunt ·Final Destination ·Gaur Plain ·Midgar ·Super Mario Maker ·Suzaku Castle ·Umbra Clock Tower ·Wily Castle |
| Both games (familiar) | |
| 3DS version (new) | 3D Land ·Arena Ferox ·Balloon Fight ·Dream Land ·Find Mii ·Gerudo Valley ·Golden Plains ·Living Room ·Magicant ·Mute City ·Pac-Maze ·Paper Mario ·PictoChat 2 ·Prism Tower ·Rainbow Road ·Reset Bomb Forest ·Spirit Train ·Tomodachi Life ·Tortimer Island ·Unova Pokémon League |
| 3DS version (familiar) | |
| Wii U version (new) | Big Battlefield ·Coliseum ·Flat Zone X ·Gamer ·Garden of Hope ·Jungle Hijinxs ·Kalos Pokémon League ·Mario Circuit ·Mario Galaxy ·Miiverse ·Mushroom Kingdom U ·Orbital Gate Assault ·Pac-Land ·Palutena's Temple ·Pilotwings ·Pyrosphere ·Skyloft ·The Great Cave Offensive ·Town and City ·Wii Fit Studio ·Windy Hill Zone ·Woolly World ·Wrecking Crew ·Wuhu Island |
| Wii U version (familiar) | |
| Other | Ω form ·Stage Builder |
| Stages inSuper Smash Bros. Ultimate | |
|---|---|
| New stages | Battlefield ·Big Battlefield ·Cloud Sea of Alrest ·Dracula's Castle ·Final Destination ·Garreg Mach Monastery ·Great Plateau Tower ·Hollow Bastion ·King of Fighters Stadium ·Mementos ·Minecraft World ·Mishima Dojo ·Moray Towers ·New Donk City Hall ·Northern Cave ·Small Battlefield ·Spiral Mountain ·Spring Stadium ·Yggdrasil's Altar |
| Returning stages from | Dream Land ·Hyrule Castle ·Kongo Jungle ·Mushroom Kingdom ·Peach's Castle ·Saffron City ·Super Happy Tree |
| Returning stages from | Big Blue ·Brinstar ·Brinstar Depths ·Corneria ·Fountain of Dreams ·Fourside ·Great Bay ·Green Greens ·Jungle Japes ·Kongo Falls ·Mushroom Kingdom II ·Onett ·Pokémon Stadium ·Princess Peach's Castle ·Rainbow Cruise ·Temple ·Venom ·Yoshi's Island ·Yoshi's Story |
| Returning stages from | 75m ·Bridge of Eldin ·Castle Siege ·Delfino Plaza ·Distant Planet ·Figure-8 Circuit ·Frigate Orpheon ·Green Hill Zone ·Halberd ·Hanenbow ·Luigi's Mansion ·Lylat Cruise ·Mario Bros. ·Mushroomy Kingdom ·New Pork City ·Norfair ·Pirate Ship ·Pokémon Stadium 2 ·Port Town Aero Dive ·Shadow Moses Island ·Skyworld ·Smashville ·Spear Pillar ·Summit ·WarioWare, Inc. ·Yoshi's Island |
| Returning stages from | Boxing Ring ·Duck Hunt ·Gaur Plain ·Midgar ·Super Mario Maker ·Suzaku Castle ·Umbra Clock Tower ·Wily Castle |
| Returning stages from | 3D Land ·Arena Ferox ·Balloon Fight ·Dream Land GB ·Find Mii ·Gerudo Valley ·Golden Plains ·Living Room ·Magicant ·Mute City SNES ·Paper Mario ·PictoChat 2 ·Prism Tower ·Reset Bomb Forest ·Spirit Train ·Tomodachi Life ·Tortimer Island ·Unova Pokémon League |
| Returning stages from | Coliseum ·Flat Zone X ·Gamer ·Garden of Hope ·Kalos Pokémon League ·Mario Circuit ·Mario Galaxy ·Mushroom Kingdom U ·Pac-Land ·Palutena's Temple ·Pilotwings ·Skyloft ·The Great Cave Offensive ·Town and City ·Wii Fit Studio ·Windy Hill Zone ·Wrecking Crew ·Wuhu Island |
| Other | Ω form ·Battlefield form ·Final stage (World of Light) ·Stage Builder ·Training |
| Fighter | Captain Falcon (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) |
|---|---|
| Assist Trophy | Samurai Goroh |
| Stages | Mute City ·Big Blue ·Port Town Aero Dive ·Mute City SNES F-Zero Grand Prix (Adventure Mode) |
| Vehicles | F-Zero Racers (Blue Falcon) ·Falcon Flyer |
| Trophies,Stickers andSpirits | Trophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits |
| Music | Brawl ·SSB4 ·Ultimate |
| Masterpiece | F-Zero |

