Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Forward throw

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<Piranha Plant (SSBU)
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Hitbox visualization showing Piranha Plant's forward throw.

Overview[edit]

Piranha Plant headbutts the opponent away quickly. It does decent damage being the same 11% that back throw does (although consisting of the throw hitbox and throw itself instead), however cannot kill until very high percents. Its most notable use is in setting up edgeguards and ledgetraps, and usage in doubles or against Luma or Nana, utilizing the collateral hitbox.

Throw and Hitbox Data[edit]

IDPartRehit rateDamageSDAngleAngle typeBKKSFKVSet weightRadiusBoneOffsetSDI×T%ClangReboundEffectTypeGASoundDirectHit bitsHit partBlockableReflectableAbsorbableFlinchlessNo GFXHeedless
Hitbox
0003.0%0Sakurai angleForward501000HitboxTableIcon(False).png6.0mouth2.00.00.01.2×1.0×0%HitboxTableIcon(NoClang).pngHitboxTableIcon(NoRebound).pngNormal (effect)Head (type)HitboxTableIcon(GroundedTrue).pngHitboxTableIcon(AerialTrue).pngM PunchSpecialsDirect.pngAllAllHitboxTableIcon(Blockable).pngHitboxTableIcon(Unreflectable).pngHitboxTableIcon(Unabsorbable).pngHitboxTableIcon(False).pngHitboxTableIcon(False).pngHitboxTableIcon(False).png
KindIDDamageAngleAngle typeBKKSFKVEffectTypeSound
Throw
Throw08.0%AngleIcon45.pngForward606500.0×Normal (effect)Throwing (type)S None
Break03.0%Sakurai angleForward6010000.0×Normal (effect)Throwing (type)S None

Timing[edit]

Invincibility1-14
Hitbox13
Throw Release14
Interruptible32
Animation length49
FrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(HitboxThrowS).pngFrameIcon(LagThrowE).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).png
FrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).png
Legend (1 square = 1frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible


This move in SSBUPiranha Plant's moveset
Neutral attack (1 ·2 ·3 ·inf) ·Forward tilt (1 ·2) ·Up tilt ·Down tilt ·Dash attack ·Forward smash ·Up smash ·Down smash
Neutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial
Grab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Forward roll ·Back roll ·Spot dodge ·Air dodge ·Techs
Floor attack (front) ·Floor getups (front) ·Floor attack (back) ·Floor getups (back) ·Floor attack (trip) ·Floor getups (trip)
Edge attack ·Edge getups · Footstooled attack
Neutral special ·Side special ·Up special ·Down special ·Final Smash