Ping
- This article is about the sound effect. For information about latency in online battles, seeFrame delay.
Aping is the sound effect used for very powerfulattacks, and is most often associated with theHome-Run Bat. InBrawl's trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while theSmash Bros. DOJO!! variously described it as"PWANG!","PING!", or"Pwaaaang!". It can be described as a sharp ascending high-pitched sound overlaid with a trailing impact sound, and hearing it usually means that a player just got hit by a very powerful attack.
InSuper Smash Bros.[edit]
Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. In the original Japanese release, the only two attacks to use the ping sound effect were:
In later releases in other regions, two more attacks were added:
- Luigi'sFire Jump Punch (whensweetspotted, both grounded and aerial)
- Jigglypuff'sRest (when the foe is hit)
InSuper Smash Bros. Melee[edit]
Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. While attacks in general inMelee were given more realistic and varied sound effects, all other pings fromSmash 64 carry over. New attacks that use the ping sound effect are:
- Mr. Game & Watch'sJudgment #9.
- TheFreezie
- All otherfreezing attacks use a quiet variation of the ping on hit.
The ping is also heard during the cutscene whereGiga Bowser emerges from the defeatedBowser's trophy inAdventure Mode.
InSuper Smash Bros. Brawl[edit]
Brawl changed sound effects for certain items and attacks, and is the onlySmash game to remove pings from moves (without removing the move). Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat. The Freezie now uses its traditional sound effect fromMario Bros., and all other freezing attacks except for Mr. Game & Watch's Judge #8 use a different, more realistic freezing sound. The full list is now:
- 5 moves fromMelee still ping: the Home-Run Bat, Luigi's grounded sweetspotted Fire Jump Punch, Jigglypuff's Rest, and Mr. Game & Watch's Judge #8 and #9.
- Luigi's downtaunt
- TheDragoon (with added echo, and even if it misses)
- Light Arrow
InSuper Smash Bros. 4[edit]
The Dragoon no longer pings if it misses. All other pings fromBrawl carry over. Two new items/attacks were added:
InSuper Smash Bros. Ultimate[edit]
For the first time, no new pings were introduced. Light Arrow is now absent from the game;Zelda andSheik's new Final Smashes,Triforce of Wisdom andSheikah Dance, use unique sound effects instead of the ping. Additionally, whileLink'sAncient Bow and Arrow is fundamentally similar to Light Arrow and Dark Pit Staff, it also uses a unique sound effect. All other pings fromSmash 4 carry over. This makesUltimate's full list of pings:
- Home-Run Bat;
- Luigi's down taunt and grounded sweetspotted Fire Jump Punch;
- Jigglypuff's sweetspotted Rest;
- Mr. Game & Watch's Judge, #8 and #9;
- Dragoon (only if it hits);
- Daybreak's final hit;
- Dark Pit's Dark Pit Staff.
Ultimate also introduces theSpecial Zoom andFinal Zoom. Many of the attacks that play the ping now receive their own Special Zoom, making them even more dramatic, while the Final Zoom plays a variant of the ping combined with the sound of slashing swords.
Trivia[edit]
- Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game.
- Luigi is the only character to have more than one move that uses the ping, with his sweetspottedFire Jump Punch and downtaunt both using it.

