Super Smash Bros.

Pikachu (SSB)

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This article is about Pikachu's appearance inSuper Smash Bros. For this Pokémon in other contexts, seePikachu.
Pikachu
inSuper Smash Bros.
Pikachu SSB.png
PokemonSymbol(preBrawl).svg
UniversePokémon
Other playable appearancesinMelee
inBrawl
inSSB4
inUltimate
AvailabilityStarter
TierS (1) (North America)
? (1) (Japan)
Pikachu (SSB)

Pikachu (ピカチュウ,Pikachu) is astarter character inSuper Smash Bros. It originates from thePokémon series, being its recognizable mascot. Pikachu is generally alight, quick character, which would serve as the archetype for some other lightweight characters in the series.

Pikachu is voiced byIkue Ōtani, who also voiced itin the anime and other game appearances, with her portrayalsre-purposed directly from the anime's recording sessions.

Pikachu ranks 1st on thetier list, its best placement in the series. Pikachu's mobility is among the best of the cast, with fastwalking,dashing, andair speed. Pikachu also has an amazing offstage andedgeguarding game, having fast and powerfulaerials that are also good for combos, alongside an excellent recovery in a game where most are mediocre at best. WithQuick Attack boasting great distance, flexibility, and prolonged intangibility on startup. Making Pikachu nearly impossible to edgeguard orgimp. On top of that, Pikachu has little trouble taking stocks. While its moveset is overall fast andcombo-oriented, it still wields a handful of disproportionately strong attacks and kill confirms at low percentages.

While it possesses many overwhelming advantages, Pikachu is not flawless. Its tech options are limited, and its lowweight allows for it to beKOed earlier than most characters.

Overall, Pikachu's top spot inSmash 64 is undisputed to a great extent, holding the best tournament results, good representation, and one of the best matchup spreads in the series, with Pikachu's best players inJosh Brody andwario making it a cornerstone of the metagame.

Attributes[edit]

Pikachu using Thunder Jolt in theSmash 64 instruction booklet.

Pikachu is a small lightweight, being the third lightest character in the game although Pikachu's falling speed/gravity are around average overall. Pikachu has great mobility, having the third fastestdash speed as well as highair speed,air acceleration, jumps, and traction.

Pikachu's high mobility on the ground is complemented with Pikachu possessing a a strong array of ground moves, with the main standouts being Pikachu's up tilt and up smash. Up tilt is a fast, highly disjointed move which can easily chain into itself and other moves beyond lower percents while up smash is a reliable combo starter at lower percents in addition to being very safe on shield and a strong KO move at higher percents. These moves allow Pikachu to have a strong combo game at lower percents and Pikachu can lead into these moves with its aerials. Pikachu also possesses a grab with respectable range and Pikachu possesses ajab grab, allowing it to easily land a grab, especially with its strong mobility. Pikachu's throws are also quite effective. Forward throw has low ending lag, allowing Pikachu to potentially follow up out of it at lower percents while back throw deals very high damage and knockback, making it a very strong KO option. The rest of Pikachu's ground normals are overall more situational although down tilt is a notably solid move with good power, long disjointed range, a low launching angle and low ending lag.

Pikachu also has a very strong aerial game, not only due to Pikachu's fast air speed and high jumps but also because Pikachu has a strong set of aerials. Neutral aerial is a fast, lingering aerial with decent KO power, making it a solid combo starter at lower percents as well as a solid edgeguarding option. Forward aerial can rack up a lot of damage and easily set up followups at any percent, although it is susceptible toSDI. Back aerial is a bit on the slower side but it has great range and very solid KO power, making it strong as either an edgeguarding option or as a combo ender. Down aerial is a lingering aerial with horizonal knockback, which covers Pikachu's entire body and it never gets weaker as it stays out, making it a solid option to either get opponents off stage, edgeguard opponents or even anti air to an extent. Pikachu's best aerial overall however is its up aerial. Up aerial is rather unusual as it has weak, horizontal knockback however, it is very fast, it is highly disjointed and it covers an arc around Pikachu and it is overall an excellent combo and edgeguarding tool, as well as a solid spacing move and anti-air. All of these aerials combined with Pikachu's great mobility and up special give it one of the most devastating aerials games in the game.

Pikachu also has a strong set of specials.Thunder Jolt is Pikachu's weakest special as it is a laggy projectile, but it can be useful for edgeguarding and camping with its downwards trajectory and long duration. Pikachu's down special,Thunder, is a very powerful move which is a projectile with infinite vertical range. Pikachu can easily combo into it with an up smash for a KO at very low percents (with the use of Thunder to KO opponents off the upper blast known being known asThunderspiking). Thunder not only allows Pikachu to score some very early KOes but it is also notreflectable orabsorbable unlike many other projectiles. If the Thunder hits Pikachu, it produces a hitbox with strong horizontal knockback, although this is not utilised anywhere near as much as Thunderspiking.

Pikachu's best special however (and possibly Pikachu's best move overall) isQuick Attack. Quick Attack is completely intangible on startup, it travels a long distance, Pikachu can angle it in any direction and Pikachu has the option to use it twice in a row. This makes it the bestrecovery move inSmash 64 by far, as Pikachu can travel a huge amount of distance with it, Pikachu can mix it up in a ton of ways and it is generally incredibly hard to intercept both due to the intangibility on startup and its mixup potential. This not only naturally makes it strong when Pikachu is trying to recover from a disadvantageous poisition but this also makes the move strong when Pikachu is in an advantageous position, as it allows Pikachu to go incredibly deep for edgeguards and still safely return to the stage.

The move's intangibility on startup also gives the move utility in a ton of other areas, such as escaping fake combos and as anout of shield option to avoid shield pressure. Pikachu even has the ability to stall on the ledge infinitely, as Quick Attack can snap to the ledge and due to Quick Attack's intangibility frames, Pikachu can stall at the ledge almost completely intangibly, being the only character in the game who can do so. Quick Attack overall is one of the best moves in the entire game (despite its lack of a hitbox) due to its incredible recovery potential as well as its high utility and mixup potential.

Pikachu's does not possess one single notable strength but rather, a variety of strengths which all work together to make a formidable character. Pikachu has great mobility, a great ground game, a great aerial game, incredible edgeguarding and Pikachu has the best recovery and escape options in the game. Pikachu can easily approach its opponent to start its strong punish game and Pikachu also has the tools to play a more defensive game if it needs to. Pikachu has plenty of strong combo starters and extenders in addition to strong combo enders and raw KO moves. Even if Pikachu does find itself in a disadvantageous spot, Pikachu overall has one of the best disadvantages in the game, as it has the best recovery by quite a wide margin and Quick Attack is an excellent tool to escape disadvantage if Pikachu can access it (in addition to being a fantastic move).

Isai performing theGreenhouse combo.

As strong as Pikachu is however, it does have a few weaknesses. Pikachu is very light and it has average falling speed, which makes Pikachu moderately easy to combo and even KO at 0% although if Pikachu does survive, it has a very strong recovery, making it difficult to KO from an edgeguard after a significant combo. Quick Attack does leave Pikachu quite vulnerable if it does not warp to theedge, so it can be quite punishable, especially against faster characters. Quick Attack in general is a very difficult move to master as there are many ways to use it and using it incorrectly can result in Pikachu losing a stock. Pikachu's tech options are also rather slow and punishable and it has a short pivot, making pivoting less useful for Pikachu than for some other characters. These weaknesses however are relatively minor compared to other characters, with Pikachu's strengths far outweighing these weaknesses.

Overall, Pikachu is an incredibly solid character who excels in almost every area, moreso than any other character in certain areas. Pikachu has both strong offense and defence, with Pikachu having great mobility, an all around strong moveset, the best recovery in the game and very strong ways to escape disadvantage. This results in Pikachu having a very strongmatchup spread. In the North American version, Pikachu's most difficult matchups are against Captain Falcon andYoshi. Captain Falcon outruns Pikachu on the ground and he can easily KO Pikachu off of one hit while Yoshi has superior air mobility to Pikachu, in addition to being able to utilise parrying and double jump armor to heavily punish Pikachu. These matchups however are generally considered to be around even or slightly winning for Pikachu, with the general consensus being that Pikachu wins every other matchup in the game, including theKirby matchup.

As a result of all of these factors, Pikachu is often considered to be the best character in the game and has overall seen some of the highest representation and results in tournaments out of the entire cast.

In the Japanese version, Pikachu has a few differences although none of them are particularly significant, with Pikachu's strongest tools being identical in both versions. Pikachu is still considered to be the best character in the Japanese version although Captain Falcon is considered to have a definitive winning matchup against Pikachu in said version. Pikachu also received some changes in the PAL versions of the game, which buffed Pikachu overall, with Pikachu receiving power increases to some of its more notable moves, including up tilt, forward smash, down aerial and Thunder. As a result, Pikachu is still the best character in the PAL versions albeit to an even greater degree.

Differences between game versions[edit]

NTSC-J to NTSC-U[edit]

Pikachu was noticeably buffed in the North American version. Its up angled forward tilt and dash attack are stronger, and forward smash has more range, making it easier to hit with. Thunder Jolt, however, covers less distance, slightly worsening its projectile game although its aerial hit is stronger. Pikachu also benefits from the changes to gameplay mechanics more than any other character, due to the higher presence ofSDI allowing it to escape combos easier (despite its forward aerial being slightly less reliable for combos), whereas the removal of momentum sliding makes its mobility one of the best. As a result, despite its worse matchup spread, Pikachu is considered to fare better than in the Japanese version.

Ground attacks[edit]

  • Change Neutral attack has decreased base knockback (8 → 4).
  • Buff Up angled forward tilt deals more damage (9% → 11%).
  • Nerf Down angled forward tilt deals less damage (10% → 9%).
  • Buff Dash attack has higher base knockback (20 → 40).
  • Buff Forward smash's late hit's hitboxes have been repositioned and it has gained a third hitbox which reaches further out, increasing its range.

Special attacks[edit]

  • Buff CleanThunder Jolt deals more damage (8% → 10%).
  • Nerf Thunder Jolt has a shorter duration (118/119 frames → 98/99).
  • Nerf Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).

NTSC-U to PAL[edit]

Pikachu was buffed again in the PAL versions. Forward smash, down aerial andThunder all deal more damage making them stronger KO moves.

Ground attacks[edit]

  • Buff Up tilt has increased base knockback (10 → 15).
  • Buff Late forward smash deals more damage (18% → 20%).

Aerial attacks[edit]

  • Buff Down aerial deals more damage (13% → 14%).

Special attacks[edit]

  • BuffThunder deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).

Moveset[edit]

For a gallery of Pikachu's hitboxes, seehere.

SSB64 Pikachu.gif
Pikachu's aerial attacks
 NameDamageDescription
Neutral attackHeadbutt (ずつき)2%Pikachu headbutts forward. Can chain into itself or lead into ajab grab.
Forward tiltDouble-Footed Kick (りょうあしげり,Both-Feet Kick)11%, 9% (NTSC-J)Pikachu stands on its two hands and kicks its two feet forward. Can be angled up or down. Has unimpressive power/range and moderate ending lag, making it one of Pikachu's least useful moves.
10%
9%, 10% (NTSC-J)
Up tiltTail Attack (しっぽアタック)11%Does a tail whip upwards. It can easily chain into itself multiple times or combo into aerials (outside of very low percents), it has a disjointed hitbox and it has low ending lag, making it one of the best up tilts in the game. Has slightly higher knockback in the PAL versions.
Down tiltTail Sweep (あしばらい)12%A tail sweep. It is asemi-spike with good power, low ending lag and disjointed range.
Dash attackRunning Headbutt (ジャンプずつき,Jump Headbutt)12%Does a running headbutt while falling onto the ground. Can setup edgeguards although it is not particularly powerful. Has lower knockback in the Japanese version.
Forward smashThundershock (ショートでんげき,Short Volt Attack)18%, 20% (PAL late)Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. It has slow startup lag and average power for a forward smash, although it has great range and its hitbox lasts for a long time. Has less range in the Japanese version and even more KO power in the PAL versions.
Up smashTail Somersault (しっぽサマーソルト)18% (clean), 9% (late)Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. Has decent KO power although nothing too extreme for an up smash. The main advantage the move has is its low ending lag, which makes it safe on shield and allows it to be used as a combo starter. Can combo into up tilt at lower percents, up air at middle percents and Thunder at slightly higher percents to score early KOes. It also has a much weaker late hit, although this can be used to combo at higher percents.
Down smashDouble Leg Kick (ダブルりょうあしキック,Double Both-Feet Kick)16% (front), 13% (back)Does a spinning breakdance attack on the floor. Has two hits and unlike most down smashes, these two hits differ in strength. The front hit deals a decent amount of damage and has incredible horizontal knockback (KOing about as early as Kirby's forward smash) while the back hit deals lower damage and knockback.
Neutral aerialPikachu Kick (ピカチュウキック)14% (clean), 11% (late)Pikachu sticks out its foot for about half a second. A very fastsex kick with very low startup lag and below average ending lag. Its only notable downside is its unimpressive range.
Forward aerialElectric Drill (でんげきドリル,Volt Attack Drill)3% (hits 1-7), 21% (total), 6% (landing)Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit for a total of 21%. Can be used as a combo starter.
Back aerialBackwards Kick (うしろげり,Back Kick)16% (clean), 14% (late)Pikachu kicks backwards, its small foot getting slightly larger for a short second. It is somewhat slow although it has great range and knockback (being the second strongest back aerial), making it useful as both for beating other aerials and as a finisher.
Up aerialTail Chop (しっぽはたき,Tail Duster)10%Pikachu flips forward while swinging its tail around it. Its tail hitbox begins on frame 3 and completes an arc of over 180 degrees with a massive disjointed hitbox and no hurtbox. Considered one of the strongest anti-airs in the game, it's also useful as a defensive tool, combo starter, and spacing option. Combos easily into itself at mid percents, often leading to a bair or nair.
Down aerialElectric Screw (でんげきスクリュー,Volt Attack Screw)13%, 14% (PAL)Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally with decent knockback (especially in the PAL versions). Along withLink's down aerial, this is the only down aerial inSmash 64 to lack ameteor smash hitbox.
GrabGrab (つかみ)Grabs the opponent. Has decent range.
Forward throwNeck Throw (くびかりなげ,Head-Hunting Throw)12%Pikachu grabs the foe, flips and releases them. Combos into usmash or another grab at low percents against most of the cast, making it a powerful combo starter.
Back throwElectric Throw (でんきなげ)18%Pikachu puts the foe on its back and releases electricity. A much weaker variant of this throw would become its forward throw in futureSmash Bros. iterations. Has low ending lag and incredible knockback, being one of the strongest back throws in the game.
Forward roll
Back roll
Techs
Floor attack (front)
Floor getups (front)
6%Kicks on both sides and gets up.
Floor attack (back)
Floor getups (back)
 6%Kicks on both sides and gets up.
Edge attack (fast)
Edge getups (fast)
 6%Has a large hitbox and hits opponents away from the stage, making it effective as an edgeguarding tool while holding the ledge.
Edge attack (slow)
Edge getups (slow)
 6%Slowly gets up and whips its tail.
Neutral specialThunder Jolt10% (ball), 7% (wave), 8% (NTSC-J ball)Shoots a sphere of electricity diagonally downwards and when it hits the ground, it will turn into a wave. The projectile will wrap around corners, and will snake along walls and ceilings if the corners are not too sharp and the jolt lives for long enough.
Up specialQuick Attack0%Moves in two directions at warp speed. The move lacks a hitbox, making it unable to hit opponents. The directions can be controlled with theControl Stick, with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, along with its vast mixup potential. Pikachu is completelyintangible during its startup, which lasts 20 frames. This both boosts its recovery potential and gives it utility in many other areas.
Down specialThunder12% (bolt), 16% (blast), 14% (PAL bolt), 18% (PAL blast)Pikachu drops a bolt of lightning from the sky causing vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger horizontal knockback than the lightning itself. Can stall Pikachu in midair if timed correctly. The move is extremely useful after using an up smash, as it can lead to very early KOes. The move can also be used to juggle opponents near the upper blast zone. Has even greater damage and knockback in the PAL versions.

Announcer call[edit]

On-screen appearance[edit]

  • Releases from a Poké Ball, similar to other Pokémon.
PikachuOnScreenAppearanceSSB.gif

Taunt[edit]

  • Turns to its left, stands on tiptoes, lowers its tail, waves its arms four times, and looks to its left then to its right, accompanied by it saying "Pika Pika!" (the "a" is much longer in the second "Pika").
Taunts-SSB-Pikachu.gif

Crowd cheer[edit]

Cheer (International)Cheer (Japanese)
Cheer
DescriptionPi - *clap* ka - chu! *clap*Pi *clap* kachu! *clap*

Victory poses[edit]

A cover of a portion of the main theme ofPokémon.
  • Sleeps.
  • Scratches right ear.
  • Backflips and spins around (also its character selection animation).
PikachuPose1SSB.gifPikachuPose2SSB.gifPikachuPose3SSB.gif

Incompetitive play[edit]

Most historically significant players[edit]

See also:Category:Pikachu players (SSB)
  • Peru Alvin - One of the best Pikachu players in the world and the best from South America. Notably wonGENESIS 4 using Pikachu to beat SuPeRbOoMfAn in grand finals and has placed 1st at a multitude of smaller tournaments using Pikachu andCaptain Falcon.
  • Mexico Dext3r - Considered the second best player in Mexico before his retirement. Had a steady stream of top 8 finishes throughout his whole career as a solo Pikachu main with 4th atGENESIS 4 andSnosa III. In 2017, he was ranked as a top 10 player, being 9th on the2017 64 League Rankings.
  • USA Isai - One of the bestSmash 64 players of all time who is efficient with the entire cast and mains Pikachu, who is what many consider his strongest character. WonSuper Smash Con 2023 where he used Pikachu to beat kysk, and double-eliminated SuPeRbOoMfAn andKurabba, the latter being the #1 player of 2022. Also wonMELEE-FC Diamond and placed highly at other tournaments throughout the game's competitive lifespan using Pikachu as his primary character.
  • Peru Gerson - The second best player in Peru behind Alvin. He has won multiple tournaments around South America, includingTacna Torneo Nacional 2012,UFSmash 3, andSunset Blast with notable wins overFukurou, Alvin, and Tavomono.
  • USA Josh Brody - The best solo Pikachu player in the United States. He has been ranked in the top 10 forSmash 64 throughout 2019 to 2022. Won multiple tournaments as a solo Pikachu player such asThe Big House 9 andSuper Smash Con: Fall Fest and having wins over many established players such as Prince, KeroKeroppi, and JaimeHR.
  • UK Jam - The bestSmash 64 player in Europe. He won one of the most notable European tournaments withFête and also placed 5th atB.E.A.S.T 7. He is also one of the most notable European players to have attended some large North American tournaments and gave some tough competition, seen with his 2nd place finish atHitstun 6 where he took sets fromZero, Josh Brody, andCTG.
  • USA KeroKeroppi - One of the topSmash 64 players in the United States for years. He has solo Pikachu tournament wins withThe Empire Smashes Back,Low Tier City 6, andXanadu Origins and has shown consistently strong placements atSuper Smash Con events such as his 2nd place duringSuper Smash Con 2015. He was considered a top 5 player back on the2018 64 League Rankings and currently ranks 5th on the2023 Smash 64 Power Rankings.
  • USA kysk - The bestSmash 64 player during 2019 and one of the best players of the game overall. He was considered one of the first Japanese players to heavily utilize counterpicking at a high level, doing so at many points with his Pikachu. Won a multitude of tournaments in 2019 with Pikachu as a secondary character. He also wonKanto Fall 2019 and placed 4th atKansai 2018 with solo Pikachu.
  • Mexico Mariguas - One of the best Pikachu players of all time. His tournament win withGet On My Level 2017 where he double-eliminated Isai, as well as other strong placements such as 4th atSuper Smash Con 2016 and 5th atGENESIS 3 made him a top 10 player from 2016-2017. He retired from the game in 2018.
  • Japan Maha - The second best solo Pikachu from Japan behind wario. His best placement to date is 2nd atJapan Smash Cup 2017, beatingFukurou andWangera at the event. Additionally, he has amassed a number of top 8s at many Kanto tournaments.
  • Chile Nax - The best player from Chile who has become a top 10 player in the current meta. He has beaten Isai and Alvin and also placed 2nd atSuper Smash Con 2022 and 5th atInka Fest 2019. He is currently ranked 4th on the2023 Smash 64 Power Rankings.
  • USA Robert - One of the best Pikachu players in the United States in recent years, being ranked 8th back on the2019-2020 Smash 64 Power Rankings. He has won multiple tournaments such asShine 2019 andSmashtoberfest and made major placements such as 3rd atThe Big House 9 and 4th atKeystoned II. His list of wins includeShalaka,tacos, and Josh Brody.
  • USA Sensei - Considered the second best player in North America during the mid-2000s and early 2010s and co-mained Pikachu andFox. He made 2nd place finishes atMELEE-FC Diamond andZenith 2013 and made top 6 atApex 2012 andApex 2013.
  • Canada SuPeRbOoMfAn - One of the bestSmash 64 players and one of the best Pikachu players of all time. His tri-main status with Pikachu, Kirby, and Captain Falcon allowed him to win majors such asSuper Smash Con 2016 andGENESIS 5 and has wins over Fukurou, Mariguas, and KeroKeroppi with Pikachu. He was considered the best player in the world during 2018.
  • Japan wario - One of the best Japanese players and one of the best Pikachu players of all time. He won every tournament he attended from 2015 to 2016 which includedKansai 2015,Kansai 2016, andGENESIS 3. He is one of the few Japanese players to have a winning record overJouske, including two grand finals wins. As such, he is one of the most respected Pikachu players in the scene.

Tier placement and history[edit]

An icon for denoting incomplete things.This article or section is incomplete. You can help SmashWiki byexpanding or finishing it.
The editor who added this tag elaborates:Documentation of the reasoning behind Double Pikachu being banned, and the rough date where this was standardised.

Since the beginning of themetagame ofSmash 64, Pikachu has been a centerpiece within the metagame, reflected by how it has been always at the top of the tier list across all four editions. In the third tier list, Pikachu even had its own tier at the top of the list; this is no longer the case as of the fourth tier list, though Pikachu is still considered the best character by a significant margin. This dominance is due to an excellent recovery compared to the rest of the roster, quick speed, and high damage output that is difficult to contest due to an overall small size. It also sports a full intangible planking technique, where you repeatedly quick attack into the ledge, though it is often banned in tournaments. Thanks to these strengths, Pikachu has proven to be one of the best characters inSmash 64, and it has secured strong tournament results across the game's competitive lifespan, thanks to players such asIsai,wario, andSuPeRbOoMfAn.

Ban discussions[edit]

Due to the majority of Pikachu players and the character's dominance, there was discussion in the community of having the character banned in 2017. Such discussions, such as from top Pikachu main KeroKeroppi, thought it should have been banned due to how much flexibility and reward the character offered. SuPeRbOoMfAn even used Pikachu a lot more in tournaments to further support Pikachu’s influence. However, this ban never ended up happening and Pikachu was left to continue to dominate the scene. In recent years, however, Pikachu is considered to have two close-to-even matchups, while in the past, it undisputedly had none. These two matchups that are considered to be manageable are againstCaptain Falcon, with his wide array of powerful combo and KO moves, and recently Yoshi, due to his parry mechanics and having a few zero-to-death combos on Pikachu. Despite more developed counterplay, Pikachu continues to remain the top character in the metagame.

In Doubles, even inSmash Remix tournaments, double Pikachu is often banned, due to very little reason not to use both.[1] A ruleset known as ZPK was the banning of both Pikachu andKirby from competing in doubles, seen at tournaments such asBattle at the Border.

Techniques[edit]

Pikachu performing ajab grab. The jab just before the grab can clearly be seen.
Pikachu ledge-stalling, making it invulnerable thanks to the invincibility frames of Quick Attack.

Thunderspiking[edit]

Main article:Thunderspiking

This technique involves launching the opponent to the top of the screen and usingThunder for aStar KO. The easiest way to perform this is to use an up smash. At percentages around (possibly a bit below) 100%, up smash combos into Thunder effectively, and at percentages around 140%, an up tilt can combo into Thunder. The technique can be used as a combo finisher (notably at the end ofIsai'sGreenhouse combo) or just for raw KOing.

Extended Quick Attack[edit]

By allowing thecontrol stick to snap back to its neutral position before the animation of one of the warps in Quick Attack ends, Pikachu's aerial momentum will not be cancelled, allowing it to cover more horizontal distance. This can be used on either warps, and it is even possible to extend both warps, though this runs a high risk of missing the second warp. Extending the move is essential forrecovering from a large distance, though the player may choose not to in certain situations, such as landing on a platform onstage onDream Land to evade the opponent.

Jab grab[edit]

Main article:Jab grab

A technique that enables Pikachu to cancel itsjab immediately into itsgrab. Since Pikachu's grab comes out on frame 6, but jab comes out on frame 2, this combo allows it to attack faster, and is effective for mindgames. However it can only be used when standing still, since unlike grabs, jabs can't be done out of a run. This technique can also be performed byMario,Luigi, andNess.

Ledge-stalling[edit]

Pikachu can stall on theedge by abusing the invincibility frames ofQuick Attack. This is performed by simply edge dropping, jumping, then aiming Quick Attack straight down to regrab the edge. The process can be repeated for as long as one's reflexes allow.

In 1P Game[edit]

In the game's single-player mode, Pikachu is the fifth character to be fought. It is fought on theSaffron City stage.

Profile[edit]

Pikachu
Mouse PKMN
Height 1'4"
Weight 13 lbs
When several of these Pokémon gather, their electricity could cause lightning storms.
(Pokédex excerpt)

Works (International)Works (Japanese)
Pokémon (GB)ポケットモンスター (96.2/GB)

Alternate costumes[edit]

Pikachu Palette (SSB).png
Pikachu (SSB)Pikachu (SSB)Pikachu (SSB)Pikachu (SSB)

Trivia[edit]

  • Pikachu is one of only two characters in the game to lack ameteor smash, alongsideLink.
  • Pikachu is one of only three characters in the game, the other two being Mario and Luigi, to hit in front and behind itself when doing a forward smash with battering items, with the hitboxes having the greatest horizontal range, as it does a spin attack with the item.
  • Most of Pikachu's static and electric effects are rendered in 2D due to technical limitations.
  • Pikachu's up special used to be called Agility, but was changed to Quick Attack later.[2]
    • However,Agility would eventually be given toPichu for its up special inMelee andUltimate.
  • On thecharacter selection screen, Pikachu's portrait greatly resemblesits artwork fromPokémon Blue.

References[edit]


v • d • e
Fighters inSuper Smash Bros.
FightersCaptain Falcon ·Donkey Kong ·Fox ·Jigglypuff ·Kirby ·Link ·Luigi ·Mario ·Ness ·Pikachu ·Samus ·Yoshi
v • d • e
Pokémon (universe)Pokémon universe
FightersPikachu (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Jigglypuff (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Pichu (SSBM ·SSBU) ·Mewtwo (SSBM ·SSB4 ·SSBU) ·Pokémon Trainer (SSBB ·SSBU) ·Squirtle (SSBB ·SSBU) ·Ivysaur (SSBB ·SSBU) ·Charizard (SSBB ·SSB4 ·SSBU) ·Lucario (SSBB ·SSB4 ·SSBU) ·Greninja (SSB4 ·SSBU) ·Incineroar (SSBU)
BossRayquaza
StagesSaffron City ·Pokémon Stadium ·Poké Floats ·Pokémon Stadium 2 ·Spear Pillar ·Unova Pokémon League ·Prism Tower ·Kalos Pokémon League
ItemsPoké Ball ·Master Ball
Poké Ball PokémonAbomasnow ·Abra ·Arceus ·Articuno ·Beedrill ·Bellossom ·Bewear ·Blastoise ·Bonsly ·Celebi ·Chansey ·Charizard ·Chespin ·Chikorita ·Clefairy ·Cyndaquil ·Darkrai ·Dedenne ·Deoxys ·Ditto ·Eevee ·Electrode ·Entei ·Exeggutor ·Fennekin ·Fletchling ·Gardevoir ·Genesect ·Giratina ·Gogoat ·Goldeen ·Groudon ·Gulpin ·Hitmonlee ·Ho-Oh ·Inkay ·Jirachi ·Keldeo ·Koffing ·Kyogre ·Kyurem ·Latias & Latios ·Lugia ·Lunala ·Manaphy ·Marill ·Marshadow ·Meloetta ·Meowth ·Metagross ·Mew ·Mimikyu ·Moltres ·Munchlax ·Onix ·Oshawott ·Palkia ·Piplup ·Porygon2 ·Pyukumuku ·Raichu ·Raikou ·Scizor ·Snivy ·Snorlax ·Solgaleo ·Spewpa ·Starmie ·Staryu ·Suicune ·Swirlix ·Tapu Koko ·Togedemaru ·Togepi ·Torchic ·Unown ·Venusaur ·Victini ·Vulpix ·Weavile ·Weezing ·Wobbuffet ·Xerneas ·Zapdos ·Zoroark
EnemiesChandelure ·Cryogonal ·Gastly ·Koffing ·Petilil
OtherCharmander ·Cresselia ·Dialga ·Porygon ·Registeel ·Reshiram ·Team Rocket ·Zekrom ·List of Pokémon
Trophies,Stickers andSpiritsTrophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits
MusicBrawl ·SSB4 ·Ultimate