Super Smash Bros. Brawl

PictoChat

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Not to be confused withPictoChat 2.
PictoChat
PictoChat
PictoChat
DSSymbol.svg
PictoChat inSuper Smash Bros. Brawl.
UniverseNintendo DS
Appears inBrawl
AvailabilityStarter
Crate typePresents
Music
Boldedtracks must be unlocked
BrawlPictoChat (100%)
Mii Channel (20%)
Wii Shop Channel (20%)
Brain Age: Train Your Brain in Minutes a Day (20%)
Opening Theme (Wii Sports) (15%)
Charge! (Wii Play) (15%)
Shaberu! DS Cooking Navi (10%)
Lip's Theme (Panel de Pon) (10%)
Dr. Mario (Melee) (10%)
Tournament legality
BrawlSingles: Banned
Doubles: Banned

PictoChat (ピクトチャット,PictoChat) is aSuper Smash Bros. Brawl stage based on the software for theNintendo DS of the same name. In the beginning, the stage consists of a flat, blank stage. As the match continues, pictures are drawn in. Some have different effects, like a face that blows wind at the players, rails with a moving minecart, a giantPiranha Plant and much more.

The only static platform is a "now entering" notification. Although the lower end of the main platform can sometimes be seen, it is impossible to go under and around it.

Oddly enough, for a stage that appears technical and futuristic, the crates and barrels appear in the present form instead of the stainless steel form, and although this takes place inside a game system, the characters are still 3D, unlikeFlat Zone 2, where characters are 2D.

Stage overview[edit]

Variations[edit]

There are a total of 27 drawings that can be sketched on PictoChat stage. They appear in a cycle, meaning that the same drawing cannot reappear until every other sketch has featured. However, the cycle itself is randomly decided at the start of each match. The stage balances the time in which a drawing is on and off; it spends approximately 13.33 seconds with a sketch and the same amount of time without one. As a general rule, bold lines can be stepped on while faint lines stay in the background. The sketches are as follows, note that the titles given are conjectural:

NameImageDescription
StandardPictoChat2.jpgNo drawings present.
FirePictoChat6.jpgTwo floating bodies of fire are placed at the center of the stage, which deal 1% flame damage and mid-to-low set knockback on contact and can juggle players.
MissilesPictoChatMissiles.pngTwo rockets fly in from each side, which explode in a comical animation when touched. Like the fire, they have a set knockback no matter what the player's damage percentage is. Both rockets deal 25% each.
MinecartPictoChat5.jpgA half pipe-esque structure with a minecart. The cart deals 10% to players if it hits with the sides. Characters can ride on top of it, similar to theRolling Crate.
SpikesPictoChatSpikes.pngSpikes appear on both sides of the stage. They deal 20% damage if touched, but the setknockback will not usually KO.
BlocksPictoChat7.jpgBlocks are stacked upon one another. Players can move from block to block by jumping. This is the only drawing sketched in 3D, even though characters still walk on it as if it is a 2D plane, due to the perspective of the game.
SpringsPictoChatSprings.jpgSprings appear on the sides of the stage and function the same as theitem of the same name.
Carnival RidePictoChatCarnivalRide.pngA plus-shaped Ferris wheel with four platforms, much like the one found in theStage Builder.
PendulumPendulum.pngA pendulum with a platform.
Gusty GusPictoChat4.jpgA large face appears on the right and blows a strong wind that pushes characters to the left side. The face also serves a small platform, though it is sometimes difficult to access.
FarmPictoChatFarm.pngA house and a sheep that moves around in the background appears. Grassy areas are also added on the sides as extra areas to fight on.
Piranha PlantPictoChatPlant.pngAPiranha Plant sits in the middle of the stage. Its teeth deal 10% damage and can KO at high percentages.
WhalePictoChat8.jpgA whale appears with a water spout. It can be climbed on, including the spout, which is actually solid.
ClockPictoChatClock.pngThe clock's moving hands act as platforms.
SpearsPictochatspikes.jpgA row of long, damaging spears appear on the floor facing vertically. They cannot be passed through, but can be jumped over. Unlike some other spikes, they don't have a fixed knockback. They deal 10% each time a character touches them.
EyesPictoChatEyes.jpgTwo eyes appear with a diagonal line between them. The line cannot be passed through in any way, effectively splitting the stage into halves. The player can, however, go around the right side.
LinesPictoChatLines.pngA complex network of hastily drawn lines. Some of them are big and others are small, but they all behave like platforms.
ExtensionPictoChatExtension.pngThis essentially extends the length of the stage on either side with raised platforms.
HousePictoChatHouse.pngA house with a slanted roof that can be jumped on.
ScaffoldingPictoChatLadders.pngTwoladders appear, which lead up to a platform almost as long as the actual stage.
DominoesPictochat-lines.jpgFive floating dominoes appear, ranging from vertical to horizontal as they go across the stage. They can be used as platforms or as things towall jump off of.
Singing ManPictoChatMan.jpgA head appears on the right and a hand appears on the left, making some very peculiar platform shapes.
TreePictoChat3.jpgA large tree appears with three branches going off in different directions to offer 3 separate platforms.
TreesPictoChatTrees.pngTwo pine trees appear, both with multiple tiers to climb on.
Boat #1PictoChatBoat.pngA boat with a flag floating in mid-air as a basic platform. This drawing is used in the image for PictoChat on the stage selection screen.
Boat #2Boat-2.PNGA boat with a sail on top of shallow water and within boundaries.
UmbrellaPictoChatParasol.pngAn umbrella/parasol is put in the middle of the stage, working as a slanted platform.
Angry eyesPictoChatPlatforms.pngAngry eyes - Just two diagonal platforms pointing down and inwards.

Origin[edit]

PictoChat as it originally appeared as Nintendo DS software.

This stage is based on PictoChat, which is a communication system that is built into the Nintendo DS. Players can either type or draw a message to their friends with the stylus. PictoChat contains four chat rooms, labeled "A", "B", "C", and "D". It was originally only accessible from the handheld's main menu and only supported local connections; however, some games, such asClubhouse Games/42 All-Time Classics, integrated PictoChat into the interface with online connectivity.

The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. The PictoChat stage is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did.

Tournament legality[edit]

This stage is currently banned in tournaments. Most of the transformations are unpredictable and overly powerful (such as Minecart, Fire, Missiles, and Gusty Gus) and can significantly affect gameplay.

Glitches[edit]

As well as being the home of theearthquake glitch (not including custom stages), PictoChat also has some glitches involving a fewAssist Trophy summons.

  • If a drawing with two walls appears whileGray Fox is in between them (e.g. Blocks or Spears), he will be stuck in his run animation backwards & forwards and is unable to escape until he disappears.
  • IfHelirin is summoned and rotates near the floor of the stage, characters can be pushed through & below the stage if they walk towards Helirin as it pushes down on them.
  • On rare occasions,Saki Amamiya orKnuckle Joe can become frozen if he jumps on the edge of the stage; he will not disappear and no more Assist Trophies will spawn for the rest of the match.
  • It is possible forMr. Game & Watch to get into the springs by performing hisdown aerial twice very quickly.
  • IfFox orWolf are pushed at the very edge of the stage while they are holding down their reflector, their reflector will be doubled.

Trivia[edit]

  • PictoChat,PictoChat 2, and its signature music are the sole things in the entire series that are categorised as part of theNintendo DS universe. Its logo is the symbol featured as the "O" in the Nintendo DS logo and on the top of the Nintendo DS Lite.
  • This stage is the only one inBrawl in which every track in theMy Music selection is from a different game.
  • This stage is also the only default stage inBrawl to not have anyevent matches take place on it.
  • AHothead will fall off the edge, despite the shape of the stage. This is because the stage cannot really be jumped under, and the space "under" the stage isn't really space.
  • Events that trigger the "Now Entering" message (like starting a match or respawning) will be accompanied by the sound of a bell, which also appeared in the original PictoChat when entering a room.
  • PictoChat is one of two stages that does not appear outside ofBrawl, the other beingRumble Falls. It was passed over in favor of its successor,PictoChat 2, although there are no drawings that are shared between the two stages.
  • PictoChat, along with PictoChat 2 andMiiverse, are the only stages in theSuper Smash Bros series that don't originate from a specific game or franchise.

External links[edit]


v • d • e
Stages inSuper Smash Bros. Brawl
Starter stagesBattlefield ·Bridge of Eldin ·Castle Siege ·Delfino Plaza ·Distant Planet ·Final Destination ·Frigate Orpheon ·Halberd ·Lylat Cruise ·Mario Circuit ·Mushroomy Kingdom ·New Pork City ·Norfair ·PictoChat ·Pokémon Stadium 2 ·Port Town Aero Dive ·Rumble Falls ·Shadow Moses Island ·Skyworld ·Smashville ·Summit ·WarioWare, Inc. ·Yoshi's Island
Unlockable stages75m ·Flat Zone 2 ·Green Hill Zone ·Hanenbow ·Luigi's Mansion ·Mario Bros. ·Pirate Ship ·Spear Pillar
Super Smash Bros. Melee StarterMelee stagesBrinstar ·Corneria ·Onett ·Rainbow Cruise ·Temple ·Yoshi's Island
Super Smash Bros. Melee Unlockable Melee stagesBig Blue ·Green Greens ·Jungle Japes ·Pokémon Stadium
Stage BuilderSample Stages ·CD Factory ·No KO
Adventure Mode:
The Subspace Emissary
Midair Stadium ·Skyworld ·Sea of Clouds ·The Jungle ·The Plain ·The Lake ·The Ruined Zoo ·The Battlefield Fortress ·The Forest ·The Research Facility I ·The Lake Shore ·The Path to the Ruins ·The Cave ·The Ruins ·The Wilds I ·The Ruined Hall ·The Wilds II ·The Swamp ·The Research Facility II ·Outside the Ancient Ruins ·The Glacial Peak ·The Canyon ·Battleship Halberd Interior ·Battleship Halberd Exterior ·Battleship Halberd Bridge ·The Subspace Bomb Factory I ·The Subspace Bomb Factory II ·Entrance to Subspace ·Subspace I ·Subspace II ·The Great Maze
v • d • e
Nintendo DS (universe)Nintendo DS universe
StagesPictoChat ·PictoChat 2