Peach (SSBM)
- This article is about Peach's appearance inSuper Smash Bros. Melee. For the character in other contexts, seePrincess Peach.
| Peach inSuper Smash Bros. Melee | |
|---|---|
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| Universe | Mario |
| Other playable appearances | inBrawl inSSB4 inUltimate |
| Availability | Starter |
| Tier | A (7) (North America) B (6) (Europe) |
Peach (ピーチ,Peach) is astarter character inSuper Smash Bros. Melee. Announced atE3 2001, it is her first appearance in theSuper Smash Bros. series.
Jen Taylor, who portrayed Peach inMario Party 3 andSuper Mario Advance, reprises her role inMelee with new voice clips.
Currently, Peach is placed 7th out of 26 in the A tier. Peach's impressive showing is primarily founded on her unique ability and a couple of staple moves. The ability to float grants Peach a slew of unique tools in combat. Hovering in place makes it easy to line up edgeguards. Herfloat cancel andDJC techniques, combined with her fastaerial attacks, give players with enough technical prowess access to fantastic combos and shield pressure. Peach's down smash is notorious for its unintentionally massive damage output, capable of dealing over 60 percent in one use if not properlyDI'ed, and makescrouch canceling against her extremely risky. Peach's down special,Vegetable, provides use of several highly versatile itemprojectiles, and can even steal the game with a lucky pull. She also has a good grab game, with unusual grab hitboxes that can connect on either side of her, and an up throw that's great atchaingrabbing and converting into kill moves. Additionally, Peach'srecovery is among the best in the game; floating allows her to travel extremely far horizontally, and her up special is difficult to intercept due to its large and disjointed hitbox.
Peach's primary flaw is her poor grounded approach options. Having slow ground movement, jointed attacks, and very low falling speed makes for a terriblewavedash and means she gets easily outmaneuvered and walled out by characters with superior mobility and/or disjointed hitboxes, most notoriously againstJigglypuff, and unlike Jigglypuff, Peach’s below-averageweight and floatiness don't fully alleviate combos, while still making her susceptible to KOs, especially on the upper blast lines.
Overall, despite having some challenging matchups, Peach has a respectable matchup spread, decent representation, and strong results competitively, courtesy ofArmada, one of the greatestMelee players of all time, in addition to many other Peach players throughout the years.
Attributes[edit]
Peach does not fall into any specific archetype of a fighting game character; her attributes are quite varied, with below-average weight, a lowfalling speed, and among the slowestdashes in the game, alongside a highair speed. These attributes form the crux of Peach's combat: a focus on aerial combat while forgoing most of her ground-based options.
Peach's primary strength is her dominant air game. Despite a poorSHFFL due to a low falling speed and high jumping speed, Peach's unique ability tofloat gives her an enormous advantage in the air over other characters; in addition to allowing her to easily and effectively pursue characters she has knocked into the air, her midair jump's unusual properties allow her to utilize theDouble Jump Cancel, a technique that allows her to quickly perform aerials in rapid succession. Outside of this, Peach's fast neutral and back aerials make them potentout of shield options. As a further benefit from her excellent aerial game, Peach'svegetables can become a powerful approaching technique compounded with her DJC.
As a result of her powerful aerial game, Peach owns among the most powerful, albeit specialized, approaches in the game. Against primarily ground-based opponents with poor aerial games, such as theIce Climbers orLuigi, Peach can quickly overwhelm such opponents. Her vegetables can also allow her to easilycamp against other characters, and due to their propensity to "bounce" upon striking other characters, they can be compounded with her DJC to combo either by themselves or with her aerials.
Regardless of her average grab range, Peach also owns a powerful throwing game. Her up throw can potentiallychain throw characters with highfalling speed, as well as lead into her other throws. Peach's down throw can also lead to a variety of options for herself, including another throw, a tilt, or a DJCed aerial. In addition, her forward throw and back throw can both be used as KO moves, with the former having the highest knockback for a forward throw in the game and the latter allowing her to easily segue into her powerful edgeguard game.
As a final, powerful benefit for Peach, she also boasts one of the best recoveries in the game. With a high air speed, low falling speed, the ability to float, a long midair jump, the ability to recover with herside special and along recovery special, Peach is extremely difficult to KO off the edges, even with her below average weight. Her fast neutral, up, and back aerials can also act as deterrents to edgeguarders, while her vegetables, if they are in hand during her recovery, can further aggravate such pursuers. Despite this powerful recovery, Peach's low falling speed and below average weight can also allow her to be easily KO'd via the upperblast line, and vertical finishers can more easily KO Peach than other top tiered characters.
Barring her grab and throw game, however, Peach suffers on the ground. Peach's side and down tilt attacks are slow, though good reads by players can potentially allow for her to use them as combo starters. Peach's smashes also suffer from similar problems, though her down smash can inflict significant damage to opponents and shields, while her up smash can potentially act as a potent KO move. A slow dashing speed (the second lowest in the game) also prevents her from easily pursuing opponents on foot, and her various attributes give her the shortest wavedash in the game, preventing her from taking advantage of wave smashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring this, the use of Peach's ground game for approaching should be avoided by players, and instead, they should be used to either continue combos or to finish them.
Moveset[edit]
For a gallery of Peach's hitboxes, seehere.
| Name | Damage | Description | ||
|---|---|---|---|---|
| Neutral attack | Royal Slap (ロイヤルびんた) Double Royal Slap (ロイヤル往復びんた,Royal Round-Trip Slap) | 3% | Slaps the opponent twice. The first hit is usually used to startcombos. | |
| 2% | ||||
| Forward tilt | Can-Can Kick (カンカンキック) | 13%/11%/10% (clean), 6% (late) | Does a 180 degree upwards kick. Capable of seriouslyjuggling heavies at low percentages if they lose their second jump. Can KO opponents above 120%. | |
| Up tilt | Crown Bash (ヘディングクラウン,Heading Crown) | 12% | Bashes her head upwards. Does not have much combo potential, but can be followed up by correctlyspaced aerials andPeach Parasol. Peach's head is intangible while the hitboxes are out. | |
| Down tilt | Elegant Sweep (エレガント足もとすくい,Elegant Underfoot Scoop) | 12% | Sweeps the ground with her arm and hand. Itmeteor smashes if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its smallhitbox and can only be used effectively over a ledge to KO. Whether this attack issweetspotted orsourspotted on grounded opponents, it has good combo potential, as it can set up floating aerial strings. | |
| Dash attack | Lady Push (レディープッシュ) | 12%/9% (clean), 8%/7% (late) | Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be followed up by all her aerials, up tilt, and evenPeach Parasol for flashy plays. It can also set up her up throwchain grab. Overall, an integral move in Peach's competitivemetagame. | |
| Forward smash | Peach Swing (ピーチスマッシュ,Peach Smash) | Golf club:17%/13% Frying Pan:17%/15% Tennis Racket:12% | Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback.
| |
| Up smash | Pirouette (オルゴールダンス,Orgel Dance) | 8% (sides),15% (hand),19% (arm) | Twirls around with arm raised upwards. If sweetspotted (located on her shoulder) the attack sends opponent upward with high vertical knockback. If sourspotted (the strong sourspot is located on her hand, the weak sourspots are located on Peach's sides), the attack will either have weak vertical knockback or moderately powerful knockback (capable of KO'ing around 110%-120%). When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack againstfastfallers at high percentages. Both of Peach's arms and hand are intangible while the hitboxes are active. | |
| Down smash | Double-Edged Gown (ドレスエッジ,Dress Edge) | 12%/14% (5 hits) | Does an anticlockwise tornado spin on her left foot, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits aresemi-spikes. Most damaging move inMelee. Can be used toshield stab opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike. | |
| Neutral aerial | Princess Twirl (ピーチスピン,Peach Spin) | 14% (clean), 9% (late body), 10% (late arms) | Twirls in the air. Can KO at high percentage. GoodOoS option because of its speed (frame 3). | |
| Forward aerial | Crown Smack (クラウンナックル,Crown Knuckle) | 15% | Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack. | |
| Back aerial | Flying Hip (スカイヒップ,Sky Hip) | 14% (clean), 10% (late) | Sticks out her rear backwards for good knockback, with the hitbox centralized around her pelvis. Has passable power for it to be a finisher. GoodOoS option. | |
| Up aerial | Floating High Kick (ギリギリハイキック,Last-Moment High Kick) | 11% (body), 12% (leg), 14% (foot) | A quick kick at an upwards angle. Can KO opponents at above 110%. | |
| Down aerial | Stiletto Kick (スーパーピストンキック,Super Piston Kick) | 3% (hits 1-4) | Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI. | |
| Grab | Grab (つかみ) | — | ||
| Pummel | Heel Stomp (ヒールスタンプ,Heel Stamp) | 3% | Stomps opponent's feet/legs with her left foot. | |
| Forward throw | Royal Slap (ロイヤルびんた飛ばし,Royal Slap Fly-Off) | 2% (hit 1), 8% (throw) | Slaps the foe in front of her for very good knockback. Strongest forward throw in the game. | |
| Back throw | Iron Hip (アイアンヒップ) | 2% (hit 1), 9% (throw) | Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge. | |
| Up throw | Gut Punch (ハンドトス,Hand Toss) | 2% (hit 1), 6% (throw) | Puts opponent above her, and volleys them upward. Canchaingrab characters with moderate tofloatyfalling speeds at 0%. Fast-fallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial. | |
| Down throw | The Royal Treatment (ピーチドロップ,Peach Drop) | 0% (hit 1), 7% (throw) | Puts opponent down and sits on them. Canchaingrab floaty characters, heavyweights and fast-fallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI. | |
| Forward roll Back roll Spot dodge Air dodge | — | — | ||
| Techs | — | — | ||
| Floor attack (front) Floor getups (front) | 6% (front hit), 8%/6% (back hit legs/body) | Performs a sweep kick while getting up. | ||
| Floor attack (back) Floor getups (back) | 6% | Performs a sweep kick while getting up. | ||
| Edge attack (fast) Edge getups (fast) | 6% | Launches herself onto the stage, rear-first. | ||
| Edge attack (slow) Edge getups (slow) | 10% (feet), 8% (body) | Slowly gets up and swirls her foot in a 360° motion in front of herself, similar to Mario's down smash, only much weaker and less range. | ||
| Neutral special | Toad | 3% (hits 1-7) | Holds aToad in front of herself, being acounterattack. When an attack hits Toad, he will fire spores at the opponent, with the spores having the same knockback regardless of the attack countered. The spores themselves can beabsorbed. Compared to moves such asFox'sReflector andMarth'sCounter, it is somewhat laggy. | |
| Side special | Peach Bomber | 16% (normal), 18% (smash attack) | Lunges forward, hitting opponents with her rear. If Peach hits opponent, it will produce an explosion and knock them away. When inputted as asmash attack, the move deals more damage and knockback. | |
| Up special | Peach Parasol | 5% (hit 1), 1% (hits 2-11), 3% (parasol) | Jumps upward while holding her parasol, arecovery move. Her parasol allows her to descend very slowly (similarly to theParasol item), and it is possible to put the parasol down at any time tofast fall - it is even possible to put the parasol back up. The parasol itself doesslash damage. Can be used as a followup to an up tilt and dash attack. The parasol itself can damage opponents during Peach's descent. | |
| Down special | Vegetable | Varies | Pulls out a vegetable, which can be used as aprojectile. | |
| Face | Damage | Pull rate |
|---|---|---|
| Smiley | 1-9% | 59.87% |
| Bored | 1-9% | 10.26% |
| Sleepy | 1-9% | 8.55% |
| Shocked | 1-9% | 5.13% |
| Laughing | 1-9% | 5.13% |
| Wink | 5-13% | 6.84% |
| Dot-Eyes | 11-19% | 1.71% |
| Stitch-Face | 29-37% | 1.71% |
| Mr. Saturn | — | 0.39% |
| Bob-omb | — | 0.26% |
| Beam Sword | — | 0.13% |
Stats[edit]
| This article or section may require additional technical data. The editor who added this tag elaborates:Needs double jump height You can discuss this issue on thetalk page oredit this page to improve it. |
| Stats | Weight | Dash speed | Walk speed | Traction | Air friction | Air speed | Air acceleration | Gravity | Falling speed | Jumpsquat | Jump height | Double jump height | Empty landing lag |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | 90 | 1.2 – Initial dash 1.3 – Run | 0.85 | 0.1 | 0.005 | 1.1 | 0.01 – Base 0.06 – Additional | 0.08 | 1.5 – Base 2 –Fast fall | 5 | 31.36 - Base 16.8 -Short hop | ? | 4 |
Announcer call[edit]
Taunt[edit]
- Performs a spin, then poses and winks, saying "Sweet!"
Idle poses[edit]
Note: According to the debug menu in Melee, Peach will always perform the idle pose listed first, then will randomly perform any of the idles poses listed below.
- Looks over both her shoulders and rubs something off her dress.
- Raises her arms up and stretches.
- Looks at her hands.
- Brushes her hair. (Will always perform this idle pose when holding a small item (Capsules,Poké Balls, etc.))
Crowd cheer[edit]
| Cheer (International) | Cheer (Japanese) | |
|---|---|---|
| Cheer | ||
| Description | Go - Peach! | Peeeea - chy! |
Victory poses[edit]
- Turns around and waves to the screen while winking.
- Looks up towards her right and says, "Oh, did I win?"
- Holds her hand out, then says, "This is fun!"
Incompetitive play[edit]
Most historically significant players[edit]
- See also:Category:Peach players (SSBM)
Armada - One of theFive Gods, and widely recognized as the undisputed best Peach player of all time. Armada was known for his unforgivingpunish andedgeguarding game, and for holding positive matchups against almost every other top player despite Peach's relative position on the tier list. Armada is also the only Peach player to have achieved a #1 world ranking, and established himself as a consistent favorite to win majors.
Bladewise - AWashington Peach main best known for his experience in theCaptain Falcon matchup (popularizing the use of anair dodge to escape hisdown throw-to-knee combo), and for defeatingMang0 atRule 6: NorCal Regional in 2012.
Cort - AConnecticut Peach who achieved multiple top eight placings while active from 2006 to 2009, including 4th atSuper Champ Combo and 4th atPound 3, defeating players such asAzen.
Kalamazhu - A Peach player originally fromMichigan known in particular for his 9th place run atThe Big House 4, where he defeatedLucky, as well as other top Peach players, includingMacD andVaNz; he also placed 7th atGENESIS 8 in 2022.
lloD - Considered the best Peach main in the postCOVID-19 era. His 11th place ranking on theSSBMRank 2022 marks the highest ranking for a Peach main other than Armada. In 2022, he notably defeatedLeffen, a player known for his prowess in the Peach matchup, as well as #1 rankedZain. He also has four online set wins vs.Hungrybox.
MacD - While active, was recognized as the second best Peach main behind Armada, ranked as high as 15th on theSSBMRank 2015, with a notable win overMang0 atHTC Throwdown. MacD was known for his heavy usage ofdown smash.
Mikael - Known as one of the best players inJapan duringMelee's early years (placing 5th atJack Garden Tournament), and forhis matches with Ken in 2006.
Mike G - Often credited as one of the inventors of the Peach metagame,[1] Mike G was known for his highly aggressive, combo-based style of play. His best placings included 5th atMOAST 3 and 4th atBOMB 4.
Polish - A top Peach main in the post COVID-19 era, ranking 23rd in 2022, notably defeatingCody Schwab atTipped Off 14: Resurgence. They also defeatedHungrybox twice in late 2021, becoming the first Peach to defeat Hungrybox in an offline tournament set since his rise to dominance.
Sastopher - Known for achieving some of the best Peach results duringMelee's early years, including 4th atTournament Go 6 and 2nd atMELEE-FC3; he defeatedKen at both tournaments, becoming one of the first competitors to take a set off of the best player of the era.
Trif - A Peach main recognized as one of the best players in Europe since 2014. Despite competing in North America less frequently, Trif became the third Peach main (along with Armada, MacD, and lloD) to place top 20 on an annual global rankings, earning 16th on theMPGR 2019 (after defeatingMew2King atGENESIS 6). He placed 2nd at major tournamentGENESIS X2 in 2025.
VaNz - Known as one of the best Peach players in the United States during his prime from 2009 to 2012. His 7th place finish atPound V marked the highest placing at a supermajor for a non-Armada Peach main during the era of the Five Gods; he also notably took a game off ofHungrybox atApex 2010.
Vidjogamer - Ranked 10th on the 2006Smash Panel Power Rankings (the highest ranked Peach player), with notable results including 3rd atMELEE-FC6. Vidjogamer is also the namesake of Vidjo-dropping and Vidjo-canceling, two advanced techniques using Peach'sTurnips.
Wife - While better known as a commentator and for his involvement inThe Smash Brothers, Wife first gained recognition as a top Peach player in the United States, with strong results including 7th atMLG Atlanta 2005, 9th atMLG Chicago 2006, and 9th atMLG Dallas 2006. WithHusband, he also formed a part ofThe Newlyweds, one of the most well-known doubles teams of the era.
Tier placement and history[edit]
Due to Peach's great aerial potential andcombo ability, she has been a character consistently ranking in the top tiers of theMeleetier list. However, she has generally been regarded as below the other top tiers in terms of tournament viability, due to her slow movement speed and floatiness. During the 2000s, several Peach players, includingSastopher,Cort, andDoH, were able to defeat top players and frequently, albeit inconsistently, place in the top eight at majors. However, Peach's tournament representation truly shined duringArmada's reign of dominance from 2009 to 2013, where he placed 1st or 2nd at nearly every tournament he entered in the United States, defeating North America's top players with Peach.
However, Peach's tournament viability has always been held back by her extremely unfavorable matchup against Jigglypuff. Armada was unable to take a single game off of Hungrybox's Jigglypuff with Peach from 2009 to 2013, despite being considered a more skilled player at the time. He eventually gave up using Peach to try defeating Hungrybox, and switched to counterpicks such asYoung Link andFox, with which he had much greater success. He also brought out the Fox counterpick against other players, such as fellow Swedish playerLeffen, whom he found increasingly difficult to defeat with Peach. It is generally acknowledged that Peach's tournament success was largely due to Armada's incredible abilities as a player, rather than Peach being better than the other top tiers. This is supported by the fact that only a handful of other Peach players have been able to consistently place in the top sixteen of majors during the modern era. Following Armada's retirement from competing in 2018, Peach's representation in tournaments dropped significantly.
Today, Peach is generally considered among the least viable of the top tier characters, and is often seen as having the worst matchup spread among all the top tiers. Her lopsided matchup vs. Jigglypuff is considered the single hardest counter among any of the top tiers, and she is seen as clearly losing every other top tier matchup (with the exception of Falco). She is, however, viewed as favored against every character historically tiered below her, an advantage that few, if any other S tiers have. As a result of these perceptions, she has dropped to 7th on the thirteenth and latest tier list, at the bottom of A tier.
PAL viability[edit]
Peach did not receive any changes from NTSC to PAL, but several characters that would years later be placed higher than her on the tier list did; Fox now has a harder time KOing Peach and gets edgeguarded much more easily, Sheik has no guaranteed followups with her down throw and relies more heavily on zoning, and Marth has slightly lower air speed and weight, improving Peach's chances in those matchups. Peach is still ranked 6th in the PAL tier list, but is notably placed in her own tier at B, where most European players can see a noticeable difference in viability between Sheik, Peach, and Captain Falcon.
In 1-P Mode[edit]
InClassic Mode[edit]
Peach can appear in one-on-one battles, as an ally, on a team withBowser,Mario,Ness, orZelda, or as a metal opponent. Peach is fought onBattlefield when on a team with Bowser or in the metal battle, atOnett when on a team with Ness, and onTemple when on a team with Zelda. In other cases, she is fought on eitherPrincess Peach's Castle orMushroom Kingdom II. Unusually, unlike every otherMario character (including sub-series), Peach does not appear as a giant opponent, making her the onlyMario character overall that is ineligible for this battle type.
InAdventure Mode[edit]
Peach appears in the second portion of Stage 1 along with Mario or Luigi on Princess Peach's Castle.
InAll-Star Mode[edit]
Peach and her allies are fought on Princess Peach's Castle.
InEvent Matches[edit]
Peach appears in the following event matches:
- Event 10: All-Star Match 1: Peach is the fourth of five opponents the player must fight in this series of staged battles. The player's character battles her on thePrincess Peach's Castle stage, and their character has 2 stock while Peach has 1. With a timer of four minutes, the player must defeat her and the other four characters one-by-one with the overall time and life the player has:Mario,Donkey Kong,Bowser, andYoshi.
- Event 15: Girl Power: Peach is one of the opponents fought along withSamus, andZelda. The player's character is tiny and must KO all opponents in a two stock battle.
- Event 19: Peach's Peril: As Mario, the player must prevent Peach from being KO'd by a slightly giant Bowser for 1 minute.
- Event 25: Gargantuans: A tiny Peach makes a cameo appearance in this event. She is not required to be KO'd to complete the event, though she can be KO'd without penalty.
- Event 35: Time for a Checkup: AsLuigi, the player must KODr. Mario and Peach in a 1 stock battle. Peach wears her white alternate costume in this event to emulate the white garb traditionally worn by nurses.
- Event 38: Super Mario Bros. 2: The player must KO Mario, Luigi, and Peach in a 2 stock battle.
Congratulations Screens[edit]
Trophies[edit]
In addition to the normal trophy about Peach as a character unlocked by completingClassic Mode as Peach on any difficulty, there are two trophies about her as a fighter, unlocked by completingAdventure Mode andAll-Star Mode respectively as Peach on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Peach:
- Peach
- Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser.
- Super Mario Bros. (10/85)
- PeachSMASH
- Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and therefore can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win.
- B: Toad
- Smash B: Peach Bomber
- PeachSMASH
- Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously.
- Up & B: Peach Parasol
- Down & B: Vegetable
Alternate costumes[edit]
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Gallery[edit]
Taunting next toBowser andMario onPrincess Peach's Castle.
UsingPeach Bomber onOnett.
Using herforward smash onMushroom Kingdom.
UsingVegetable onYoshi's Story.
UsingToad onSamus'Missile onPokémon Stadium.
Standing on a ledge onFountain of Dreams.
Standing next toDr. Mario onJungle Japes.
Holding aFire Flower withJigglypuff onGreen Greens.
Trivia[edit]
- When Peach uses Peach Parasol at the end of the match, she will be rewarded with the Parasol Finishbonus. In addition, if she uses it with the Parasol item, her up special animation will remain the same, but with the Parasol in her hands instead.
- The animation filenames for Peach's neutral special and down special are swapped, likely indicating that Toad was originally designed as a down special, similar to other counter moves.[2]
- Peach,Mario,Yoshi,Young Link,Kirby,Falco,Ice Climbers andPikachu are the only characters whose portraits on thecharacter select screen match theirofficial artwork.








