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Past Stages

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Temple, as it appears as a Melee Stage inBrawl.

Past Stages is the designation for returning stages inSuper Smash Bros. Melee. InSuper Smash Bros. Brawl, they are known asMelee Stages.

InSuper Smash Bros. Melee[edit]

InMelee, threePast Stages were available. They are replicas of theirSuper Smash Bros. counterparts, complete with music and backgrounds. All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than before. None of these stages are used inClassic Mode orAll-Star Mode.

FromSuper Smash Bros.[edit]

InSuper Smash Bros. Brawl[edit]

InBrawl, they are referred to asMelee Stages, as no stages originating fromSmash 64 reappear. As a result, this makesBrawl the only game where stages from the firstSmash Bros. do not appear. These stages now utilize the functions ofMy Music, like most stages inBrawl. According to the DOJO!!, the stages are arranged so the player can get one from each game world.[1] This turned out to mean each universe that was represented in the original game, all of which had multiple stages inMelee. Unlike the Past Stages ofMelee, some Melee Stages have had minor edits (which are listed below), while aesthetically remaining largely the same asMelee. As inMelee, none of these stages are used inClassic Mode orAll-Star Mode.

Changes inSuper Smash Bros. Melee stages[edit]

Stage

Availability

Changes

Big BlueUnlockableFloating platforms and other airborne items except bumpers don't fly away with the stage.
BrinstarStarterStronger acid.
CorneriaStarterNew sound effects for the flyingArwings andWolfens, blasts from the Arwings and Wolfens no longer KO but still deal damage.
Green GreensUnlockableBomb blocks have much moreknockback, making it able to KO at low damage percentages. All three block columns in each side must now fill to the top in order to halt the dropping blocks for that side, rather than just one.
Jungle JapesUnlockableCharacters can now swim in the river, but it will still carry them off-screen;Klaptraps have different properties.
Pokémon StadiumUnlockableFireworks in the background look different, the windmill's platforms in the water stage are no longer pass-through, new sound effect fromPokémon Stadium 2 can be heard when the stage is changing.
Rainbow CruiseStarterFloating items likeParty Balls no longer fly offscreen, characters can no longer jump through the donut lifts.
TempleStarterEdge near lowest platform can no longer be grabbed.
OnettStarterWarning sign when a car is approaching is much smaller and can hardly be seen, right edge of the roof on the building on the left can not be grabbed, hospital in the background has had its red cross removed, the blue house's roof has a small area on the sides where players cannot jump over, cars are much weaker though they can still damage the player.
Yoshi's IslandStarterReduced size.

It should also be noted that most (if not all) of these stages are smaller compared to the characters than they were inMelee, possibly due to the character models being larger in order to provide more detail. Also, some of the music sounds slightly different than it did inMelee. Finally, thePokémon Trainer gains platforms in the background.

InSuper Smash Bros. 4 andSuper Smash Bros. Ultimate[edit]

Returning stages no longer have any specific in-game name (though inSmash 4, they were referred to one time asFamiliar Stages in theApril 2014 Direct). InSmash 4, new and returning stages are freely mixed on the stage selection screens of both versions with no visual distinction, while inUltimate there is a trivial distinction as stages are sorted in chronological order. In all of these games, returning stages can now be used in Classic Mode.

Trivia[edit]

  • Somewhat notably, almost all non-DLC past stages across both versions ofSmash 4 appeared in the directly-preceding game,Brawl, withKongo Jungle 64 infor Wii U being the sole exception.
  • Temple appears to be the only past stage infor Wii U to have received a significant graphical upgrade, possibly due to an intention to promote it for8-Player Smash. During the50-Fact Extravaganza video, it was presented alongside 8-Player Smash,The Great Cave Offensive, andPalutena's Temple in a segment about how the latter two stages were designed to show off the Wii U's then-new HD capabilities during 8-player battles.

References[edit]


v • d • e
Stages inSuper Smash Bros.
Starter stagesCongo Jungle ·Dream Land ·Hyrule Castle ·Peach's Castle ·Planet Zebes ·Saffron City ·Sector Z ·Yoshi's Island
Unlockable stageMushroom Kingdom
v • d • e
Stages inSuper Smash Bros. Melee
Starter stagesBrinstar ·Corneria ·Fountain of Dreams ·Great Bay ·Green Greens ·Icicle Mountain ·Jungle Japes ·Kongo Jungle ·Mushroom Kingdom ·Mute City ·Onett ·Pokémon Stadium ·Princess Peach's Castle ·Rainbow Cruise ·Temple ·Venom ·Yoshi's Island ·Yoshi's Story
Unlockable stagesBattlefield ·Big Blue ·Brinstar Depths ·Final Destination ·Flat Zone ·Fourside ·Mushroom Kingdom II ·Poké Floats
Super Smash Bros. UnlockablePast StagesDream Land ·Kongo Jungle ·Yoshi's Island