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Paralyze

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Pit paralyzed by Zero Suit Samus's Paralyzer inBrawl
For the effect causing characters to be dazed for a period of time, seeStun.

Paralyze is an attackeffect in theSuper Smash Bros. series that debuted inSuper Smash Bros. Brawl and has appeared in every subsequent game. Fighters hit by paralyze attacks are inflicted with theparalysis status condition for an amount of time based on the attack'sknockback andhitlag. While paralyze attacks typically do minimal damage and knockback, they freeze their victims on the spot momentarily, granting an opening for a fighter to followup with a combo or a powerful move. This makes them strong utility moves for fighters who have access to them.

Outside ofFinal Smashes andcustom moves,Zero Suit Samus'sParalyzer anddown smash,Corrin'sDragon Fang Shot, the bell fromPac-Man'sBonus Fruit, andKazuya'sElectric Wind God Fist are the only fighter attacks with the paralyze effect. Additionally, severalAssist Trophies andPoké Ball Pokémon,stage hazards, andSmash Runenemies have the paralyze effect.

InSuper Smash Bros. Ultimate, the SupportSpirit skill Zap-Floor Immunity prevents the equipped fighter from being paralyzed, but does not affect the damage they take from paralyzing attacks.

Status condition[edit]

Paralyzed fighters freeze in place while shaking back and forth briefly, before taking theknockback of the attack. Neither the attacker nor the defender receive any "regular" hitlag, except inUltimate, where the attacker experiences hitlag if using a non-projectile move.

Any fighter hit by a paralyzing attack will be inflicted with paralysis. InBrawl andSmash 4, if a fighter that was paralyzed is hit by a paralyzing attack again before they land, grab aledge, or can act out of the effect will only cause damage to them with no knockback or paralysis; inUltimate, the fighter takes knockback alongside the damage, merely without being paralyzed, allowing such moves to still function as traditional launchers until that fighter can be paralyzed again.

The duration of paralysis inframes is:

...wherek is the attack'sknockback,d is itsdamage,h is itshitlag multiplier, andc is thecrouch canceling hitlag modifier (0.67 if active, and 1 otherwise). For example, a move that deals 4% damage, 60 units of knockback, and has a normal hitlag multiplier will paralyze targets for 46 frames inBrawl, 23 frames inSmash 4 and 61 frames inUltimate (if not crouch canceled in all cases). As such, moves that have knockback scaling (rather thanset knockback likeZero Suit Samus'sParalyzer) and deal a high amount of hitlag will paralyze the opponent for longer as their percent increases. Paralysis isweight independent, but the amount of knockback dealt is still affected by knockback multipliers andknockback resistance (such as from theMetal Box). InSuper Smash Bros. 4 andSuper Smash Bros. Ultimate, since crouch canceling multiplies knockback taken by 0.85× alongside its effect on hitlag, it becomes a particularly effective countermeasure against paralysis, reducing its duration by 0.5695×.

List of paralyzing attacks[edit]

By characters[edit]

CharacterMove(s)Games
Captain FalconLightning Falcon Kick (side hitboxes, landing)Super Smash Bros. 4
CorrinDragon Fang ShotSuper Smash Bros. 4Super Smash Bros. Ultimate
Dark PitDark Pit Staff (trapping hit)
Donkey KongFocused Slap (both hits, both on the ground and in the air)Super Smash Bros. 4
GanondorfBeast Ganon (trapping hit)Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
GreninjaSecret Ninja Attack (trapping hit)Super Smash Bros. 4
IkeParalyzing Counter
KazuyaElectric Wind God FistSuper Smash Bros. Ultimate
KirbyUltra Sword (first trapping hit)Super Smash Bros. 4Super Smash Bros. Ultimate
Kirby (Copy Abilities)Dragon Fang Shot
Bonus Fruit (bell)
ParalyzerSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
LinkTriforce Slash (trapping hit)Super Smash Bros. BrawlSuper Smash Bros. 4
Little MacStunning Straight LungeSuper Smash Bros. 4
LucarioStunning Double Team
Pac-ManBonus Fruit (bell)Super Smash Bros. 4Super Smash Bros. Ultimate
Lazy Fruit (bell)Super Smash Bros. 4
PikachuThunder Wave
R.O.B.Super Diffusion Beam (second-last hit)
RobinPair Up (Chrom's trapping dash)
Toon LinkTriforce Slash (trapping hit)Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
SheikLight Arrow (trapping hit)Super Smash Bros. BrawlSuper Smash Bros. 4
Paralyzing NeedleSuper Smash Bros. 4
Young LinkTriforce Slash (trapping hit)Super Smash Bros. Ultimate
ZeldaLight Arrow (trapping hit)Super Smash Bros. BrawlSuper Smash Bros. 4
Zero Suit SamusDown smashSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Paralyzer
Electromagnetic NetSuper Smash Bros. 4

By items[edit]

ItemAttackGames
Assist TrophiesNikki: Spooky GhostSuper Smash Bros. Ultimate
Wily Capsule: Lightning projectilesSuper Smash Bros. Ultimate
Yuri Kozukata: Camera ObscuraSuper Smash Bros. Ultimate
Poké BallPokémonDitto: Transform (if the summoner possesses paralyzing attacks)Super Smash Bros. Ultimate
Spewpa: Stun SporeSuper Smash Bros. 4Super Smash Bros. Ultimate

By enemies and bosses[edit]

Enemy/BossAttack(s)Games
Devil CarParalyzing fumesSuper Smash Bros. for Nintendo 3DS
KihunterAcid
Red BubbleRamming into the player
StarmanPK Beam γ and PK Beam Ω

By stage hazards[edit]

In addition to natural stage hazards, theSpirit Battle condition "The floor is electrified" creates a hazard that inflicts paralyzing damage.

StageAttackGames
Mute City SNESRacers that touch the track boundaries occasionally get shocked, which paralyzes anyone on them.Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Orbital Gate AssaultOrbital Gate's Force FieldSuper Smash Bros. for Wii U
Gamer5-VoltSuper Smash Bros. for Wii USuper Smash Bros. Ultimate
MidgarElectrified platformsSuper Smash Bros. 4Super Smash Bros. Ultimate

References[edit]


v • d • e
List of attackeffects
Introduced inSuper Smash Bros.NormalNormal (effect)CoinCoin (effect)ElectricElectric (effect)FlameFlame (effect)SlashSlash (effect)SleepSleep (effect)
Introduced inSuper Smash Bros. MeleeBuryBury (effect)DarknessDarkness (effect)FlowerFlower (effect)FreezingFreezing (effect)GrabGrab (effect)InertInert (effect)ReverseReverse (effect)ScrewScrew (effect)StunStun (effect)
Introduced inSuper Smash Bros. BrawlAuraAura (effect)DownDown (effect)StopFlinchless (effect)GrassGrass (effect)ParalyzeParalyze (effect)PlungePlunge (effect)SlipSlip (effect)WaterWater (effect)
Introduced inSuper Smash Bros. 4BlasterBlaster (effect)MagicMagic (effect)ObliviateObliviate (effect)StabStab (effect)SolarSolar (effect)
Introduced inSuper Smash Bros. UltimateAutoreticleAutoreticle (effect)ChainChain (effect)CurseCurse (effect)DededeDedede (effect)GrappleGrapple (effect)InkInk (effect)MushroomMushroom (effect)PoisonPoison (effect)RapidRapid (effect)SparksSparks (effect)Fist-DownFist-Down (effect)ScintillaScintilla (effect)