Paralyze
- For the effect causing characters to be dazed for a period of time, seeStun.
Paralyze is an attackeffect in theSuper Smash Bros. series that debuted inSuper Smash Bros. Brawl and has appeared in every subsequent game. Fighters hit by paralyze attacks are inflicted with theparalysis status condition for an amount of time based on the attack'sknockback andhitlag. While paralyze attacks typically do minimal damage and knockback, they freeze their victims on the spot momentarily, granting an opening for a fighter to followup with a combo or a powerful move. This makes them strong utility moves for fighters who have access to them.
Outside ofFinal Smashes andcustom moves,Zero Suit Samus'sParalyzer anddown smash,Corrin'sDragon Fang Shot, the bell fromPac-Man'sBonus Fruit, andKazuya'sElectric Wind God Fist are the only fighter attacks with the paralyze effect. Additionally, severalAssist Trophies andPoké Ball Pokémon,stage hazards, andSmash Runenemies have the paralyze effect.
InSuper Smash Bros. Ultimate, the SupportSpirit skill Zap-Floor Immunity prevents the equipped fighter from being paralyzed, but does not affect the damage they take from paralyzing attacks.
Status condition[edit]
Paralyzed fighters freeze in place while shaking back and forth briefly, before taking theknockback of the attack. Neither the attacker nor the defender receive any "regular" hitlag, except inUltimate, where the attacker experiences hitlag if using a non-projectile move.
Any fighter hit by a paralyzing attack will be inflicted with paralysis. InBrawl andSmash 4, if a fighter that was paralyzed is hit by a paralyzing attack again before they land, grab aledge, or can act out of the effect will only cause damage to them with no knockback or paralysis; inUltimate, the fighter takes knockback alongside the damage, merely without being paralyzed, allowing such moves to still function as traditional launchers until that fighter can be paralyzed again.
The duration of paralysis inframes is:
- inBrawl, to a max of 80
- inSmash 4, to a max of 76
- inUltimate,[1] to a max of 90
...wherek is the attack'sknockback,d is itsdamage,h is itshitlag multiplier, andc is thecrouch canceling hitlag modifier (0.67 if active, and 1 otherwise). For example, a move that deals 4% damage, 60 units of knockback, and has a normal hitlag multiplier will paralyze targets for 46 frames inBrawl, 23 frames inSmash 4 and 61 frames inUltimate (if not crouch canceled in all cases). As such, moves that have knockback scaling (rather thanset knockback likeZero Suit Samus'sParalyzer) and deal a high amount of hitlag will paralyze the opponent for longer as their percent increases. Paralysis isweight independent, but the amount of knockback dealt is still affected by knockback multipliers andknockback resistance (such as from theMetal Box). InSuper Smash Bros. 4 andSuper Smash Bros. Ultimate, since crouch canceling multiplies knockback taken by 0.85× alongside its effect on hitlag, it becomes a particularly effective countermeasure against paralysis, reducing its duration by 0.5695×.
List of paralyzing attacks[edit]
By characters[edit]
| Character | Move(s) | Games |
|---|---|---|
| Captain Falcon | Lightning Falcon Kick (side hitboxes, landing) | |
| Corrin | Dragon Fang Shot | |
| Dark Pit | Dark Pit Staff (trapping hit) | |
| Donkey Kong | Focused Slap (both hits, both on the ground and in the air) | |
| Ganondorf | Beast Ganon (trapping hit) | |
| Greninja | Secret Ninja Attack (trapping hit) | |
| Ike | Paralyzing Counter | |
| Kazuya | Electric Wind God Fist | |
| Kirby | Ultra Sword (first trapping hit) | |
| Kirby (Copy Abilities) | Dragon Fang Shot | |
| Bonus Fruit (bell) | ||
| Paralyzer | ||
| Link | Triforce Slash (trapping hit) | |
| Little Mac | Stunning Straight Lunge | |
| Lucario | Stunning Double Team | |
| Pac-Man | Bonus Fruit (bell) | |
| Lazy Fruit (bell) | ||
| Pikachu | Thunder Wave | |
| R.O.B. | Super Diffusion Beam (second-last hit) | |
| Robin | Pair Up (Chrom's trapping dash) | |
| Toon Link | Triforce Slash (trapping hit) | |
| Sheik | Light Arrow (trapping hit) | |
| Paralyzing Needle | ||
| Young Link | Triforce Slash (trapping hit) | |
| Zelda | Light Arrow (trapping hit) | |
| Zero Suit Samus | Down smash | |
| Paralyzer | ||
| Electromagnetic Net |
By items[edit]
| Item | Attack | Games |
|---|---|---|
| Assist Trophies | Nikki: Spooky Ghost | |
| Wily Capsule: Lightning projectiles | ||
| Yuri Kozukata: Camera Obscura | ||
| Poké BallPokémon | Ditto: Transform (if the summoner possesses paralyzing attacks) | |
| Spewpa: Stun Spore |
By enemies and bosses[edit]
| Enemy/Boss | Attack(s) | Games |
|---|---|---|
| Devil Car | Paralyzing fumes | |
| Kihunter | Acid | |
| Red Bubble | Ramming into the player | |
| Starman | PK Beam γ and PK Beam Ω |
By stage hazards[edit]
In addition to natural stage hazards, theSpirit Battle condition "The floor is electrified" creates a hazard that inflicts paralyzing damage.
| Stage | Attack | Games |
|---|---|---|
| Mute City SNES | Racers that touch the track boundaries occasionally get shocked, which paralyzes anyone on them. | |
| Orbital Gate Assault | Orbital Gate's Force Field | |
| Gamer | 5-Volt | |
| Midgar | Electrified platforms |
References[edit]
| List of attackeffects | |
|---|---|
| Introduced inSuper Smash Bros. | Normal |
| Introduced inSuper Smash Bros. Melee | Bury |
| Introduced inSuper Smash Bros. Brawl | Aura |
| Introduced inSuper Smash Bros. 4 | Blaster |
| Introduced inSuper Smash Bros. Ultimate | Autoreticle |


