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Normal

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"Normal" may also refer to one of the fivedifficulty levels, or a fighter's non-Special moves.
Marth getting hit by Mario'sup tilt inSSB4, a normal attack

Normal, officially known asbattering, is an attackeffect in theSuper Smash Bros. series that debuted inSuper Smash Bros. It is the default attack effect, so does not have any special properties.

Kazuya's normal effect is instead a flashy explosion that is taken from theTekken series.

Normal attacks are resisted by Battering Resistancestickers inSuper Smash Bros. Brawl'sThe Subspace Emissary.

As the normal effect is the default effect of allhitboxes, and thus used by the majority of attacks, maintaining a list would be futile. Instead, any attacks that are not listed on any othereffect pages can be assumed to be normal.


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List of attackeffects
Introduced inSuper Smash Bros.NormalNormal (effect)CoinCoin (effect)ElectricElectric (effect)FlameFlame (effect)SlashSlash (effect)SleepSleep (effect)
Introduced inSuper Smash Bros. MeleeBuryBury (effect)DarknessDarkness (effect)FlowerFlower (effect)FreezingFreezing (effect)GrabGrab (effect)InertInert (effect)ReverseReverse (effect)ScrewScrew (effect)StunStun (effect)
Introduced inSuper Smash Bros. BrawlAuraAura (effect)DownDown (effect)StopFlinchless (effect)GrassGrass (effect)ParalyzeParalyze (effect)PlungePlunge (effect)SlipSlip (effect)WaterWater (effect)
Introduced inSuper Smash Bros. 4BlasterBlaster (effect)MagicMagic (effect)ObliviateObliviate (effect)StabStab (effect)SolarSolar (effect)
Introduced inSuper Smash Bros. UltimateAutoreticleAutoreticle (effect)ChainChain (effect)CurseCurse (effect)DededeDedede (effect)GrappleGrapple (effect)InkInk (effect)MushroomMushroom (effect)PoisonPoison (effect)RapidRapid (effect)SparksSparks (effect)Fist-DownFist-Down (effect)ScintillaScintilla (effect)