Super Smash Bros. series

Neutral special move

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Captain Falcon's neutral special move,Falcon Punch, inUltimate.
Shulk's neutral special move,Monado Arts inUltimate.

Theneutral special move (officially referred to asstandard special move prior toUltimate, also known asneutral B,standard B,B move, or simplyB) is aspecial attack performed by pressing the special move button without holding a direction on the control stick. As the originalSuper Smash Bros. lacksside special moves, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials inMelee, some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.

The majority of neutral specials are either aprojectile or a strong single-hit attack that might bechargeable (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character, though a few force the character to move or give them the option to.

Reverse neutral special move[edit]

Areverse neutral special move allows a character in midair to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would activate theside special move. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button.

InMelee,Brawl, andSmash 4, the player can perform a reverse neutral special move by tapping the control stick in the opposite direction they are facing right after they press the special button. This can be done on the ground and in the air, although some characters will not reverse even when doing the input or have extreme difficulty doing so, such as Samus.

List of neutral special moves[edit]

CharacterMoveDescription
Banjo &KazooieEgg Firing / Breegull BlasterBanjo lies face down, Kazooie comes out and shoots eggs. Pressing and holding the special move button turns it into Breegull Blaster, where Banjo can freely walk and jump while Kazooie shoots eggs.
BayonettaBullet ClimaxBayonettacharges and then fires her guns.
BowserFire BreathBowser breathes fire as long as the button is held, but the range and strength of the flames gradually decreases.
Bowser Jr.Clown CannonBowser Jr.charges and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining itshitbox.
BylethFailnaughtBylethcharges up and then fires an arrow. The attack charges in two stages, the first of which can be cancelled.
Captain FalconFalcon PunchCaptain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful.
CharizardFlamethrowerFunctions similarly to Bowser'sFire Breath.
ChromFlare BladeIdentical to Roy'sFlare Blade, but lacks theflame effect.
CloudBlade BeamCloud launches a crescent-shaped projectile from his sword. TheLimit version hits multiple times on contact.
CorrinDragon Fang ShotCorrincharges and then releases a large water orb projectile, closing the jaws of the transformed hand in a powerful bite as the projectile leaves them. The projectileparalyzes opponents.
DaisyToadIdentical to Peach'sToad, except that it uses a blue Toad instead of using Toad himself.
Dark PitSilver BowFunctions similarly to Pit'sPalutena Bow, but the arrows are stronger and faster at the cost of their trajectories being barely controllable once fired.
Dark SamusCharge ShotFunctions similarly to Samus'sCharge Shot, though with a different charging animation; it fires at a lower height as a result.
Diddy KongPeanut PopgunDiddy Kong fires a peanut in arc. The move can be charged, but charging it for too long causes the popgun to backfire and damage Diddy. InBrawl, the peanuts stay on the field asfooditems.
Donkey KongGiant PunchDonkey Kong swings his arm to charge up the Giant Punch, a single powerful blow directly ahead. The charging can be cancelled and the move will retain its charge until it is used.
Dr. MarioMegavitaminsFunctions similarly to Mario'sFireball, but Dr. Mario throws pills that travel in a different arc and lackflame properties.
Duck HuntTrick ShotDuck Hunt produces a tin can. It can be moved in short hops with Zapper shots via additional button presses, and will explode on contact with an opponent or after enough time has passed. If Duck Hunt or an opponent hits the can with another attack, the direction it hops in will be reversed.
FalcoBlasterFunctions similarly to Fox'sBlaster, but the shots are slower and cause the opponent toflinch.
FoxBlasterRapidly fires laser blasts ahead in a straight line. Fox's Blaster shots do not cause opponents toflinch (asideSmash 64).
GanondorfWarlock PunchFunctions similarly to Captain Falcon'sFalcon Punch. It is much stronger than the Falcon Punch, but it also takes much longer to charge up. The grounded version grants himsuper armor during startup.
GreninjaWater ShurikenGreninjacharges and then releases a shuriken made of water, which can deal multiple hits. The longer it is charged, the larger and stronger it becomes and the less distance it travels.
HeroFrizz / Frizzle / KafrizzHero charges fire magic to throw. Its lowest charge is Frizz, a small fireball. Charging the move further transforms it into Frizzle. Charging it fully transforms it into Kafrizz, a large, multi-hitting fireball.
Ice ClimbersIce ShotEach Ice Climber releases a small iceberg projectile that slides along the ground. The projectiles will change direction if struck by another attack.
IkeEruptionFunctions similarly to Roy'sFlare Blade, but creates an explosion all around Ike rather than mostly in front of him. InUltimate, multiple pillars of fire will extend outward depending on the charge, with up to three pillars if fully charged.
IncineroarDarkest LariatIncineroar spins quickly with its arms hold out to its sides, dealing a powerful blow.
InklingSplattershotInkling fires the Splattershot continuously forward as long as the button is held, consuming ink. It can be angled.
IsabellePocketFunctions identically to Villager'sPocket.
IvysaurBullet SeedIvysaur will rapidly shoot seeds upward in a column as long as the attack button is held, up to a maximum of a few seconds.
JigglypuffPoundSuper Smash Bros.Jigglypuff slides forward with a single punch. The move can be angled in midair.
RolloutSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateJigglypuffcharges in place, then rolls forward at high speed. The longer the charge, the greater the distance traveled and damage dealt. Jigglypuff will bounce off when hitting opponent, ending its roll. Prior toUltimate, ending the move in midair would cause Jigglypuff to tumble helplessly until hitting the ground or bottomblast line; inUltimate, the player regains control after the move ends.
JokerGun / Gun SpecialJoker will either fire once or multiple times, depending on if the button is held down. In the air, Joker can either fire around him or downwards, depending on the input. When Arsène is summoned, Joker uses Gun Special instead, which will make Joker fire more bullets in total.
KazuyaDevil BlasterKazuya turns intoDevil Kazuya for a brief moment and fires a thin beam from his forehead in front of himself, which can be aimed diagonally up or down. The beam has a piercing effect and covers a long distance. If used in the air, he will fire diagonally downward by default.
KenHadokenFunctions similarly to Ryu's Hadoken, though it travels slower (or faster if using the Light variant), is noticeably weaker, and is shaped differently. Unlike Ryu, he can not pull off a Shakunetsu Hadoken.
King DededeInhaleFunctions similarly to Kirby'sInhale, but King Dedede cannotcopy fighters. InUltimate, while Kirby will spit out certain inhaled projectiles as stars, King Dedede spits them out in their original forms. Additionally, King Dedede can inhale all projectiles and spit them out as well.
King K. RoolBlunderbussKing K. Rool fires a cannonball from his Blunderbuss. The Blunderbuss sucks in air after firing, and nearby opponents can be sucked in and then launched as projectiles.
KirbyInhaleKirby will suck in air for as long as the button is held. If an opponent is sucked in, Kirby can spit them out in the form of star projectile, or he can swallow them to gain theirCopy Ability. When Kirby possesses a Copy Ability, his neutral special will use that move instead of Inhale. Kirby can also Inhale items and, starting inUltimate, incoming projectiles.
LinkBoomerangSuper Smash Bros.Link throws his Boomerang forward. The projectile can be angled.
Hero's BowSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Link fires an arrow from his bow. The projectile can becharged.
Bow and ArrowsSuper Smash Bros. UltimateSimilar in function to the above, but arrows fired will remain on the ground and can be picked up by players asitems. This includes Link, who can then shoot multiple arrows at once.
Little MacStraight Lunge / KO UppercutLittle Maccharges and then dashes forward with a powerful lunging punch. The longer the charge, the further the move travels and the stronger it is. When Little Mac'sPower Meter is full, theKO Uppercut temporarily replaces Straight Lunge as his neutral special move.
LucarioAura SphereFunctions similarly to Mewtwo'sShadow Ball, but retains ahitbox while charging, which Shadow Ball lost afterMelee.
LucasPK FreezeFunctions similarly to Ness'sPK Flash, but the move freezes opponents instead of launching them with an electric attack.
LucinaShield BreakerFunctions similarly to Marth'sShield Breaker, though with a different charging animation, and lacks a sweetspot or sourspot. She takes a step forward, making Lucina’s horizontal recovery marginally better.
LuigiFireballFunctions similarly to Mario'sFireball, but the green fireballs travel in a straight line instead of bouncing along the ground.
MarioMario fires a small fireball which bounces along the ground, which hits weakly and disappears.
MarthShield BreakerMarthcharges and then releases a sword stab that deals highshield damage. InMelee, the attack was an overhead swing instead of a stab. Starting inUltimate, the stab can be angled up, forward, or down.
Mega ManMetal BladeMega Man throws a circular, bladed projectile in one of 8 directions. The Metal Blade deals multiple hits as it flies. If one lands on the ground, it can be picked up and thrown like a normalitem.
Meta KnightMach TornadoMeta Knight spins into a whirling tornado which deals multiple hits before launching opponents as it ends. Meta Knight can be controlled in midair during the move, andbutton mashing will make it rise faster.
MewtwoShadow BallMewtwocharges a large ball of shadowy energy. The charging can be cancelled and the move retains its charge until Mewtwo uses it. InMelee, the ball had an activehitbox while being charged.
Mii BrawlerShot Put (default)Mii Brawler tosses ashot, a black iron ball resembling a cannonball, into the air. It travels a short distance and falls quickly.
Mii GunnerCharge Blast (default)Functions similarly to Samus'sCharge Shot.
Mii SwordfighterGale Strike (default)Mii Swordfighter produces a small whirlwind which flies forward, launching opponents directly upward.
Min MinPunchWhen tapped, Min Min unleashes a series of kicks. When held, Min Min punches forward with her right ARM. She can move and jump while using it. In the air, she swings her right ARM in a circle.
Mr. Game & WatchChefWith each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories.
MythraLightning BusterMythra raises the Aegis Sword above her head, charging light energy, before unleashing a series of slashes in front of herself, with the last hit launching the opponent. The move can be charged to deal more damage and gain additional range, and it can also be reversed if the opposite direction Mythra is facing is held before the attack is unleashed.
NessPK FireSuper Smash Bros.Ness throws a short-ranged fire projectile which bursts on contact.
PK FlashSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateNess produces a green energy projectile which initially deals no damage. It slowly moves forward in arc, and its trajectory can be slightly influenced while it moves. Releasing the button before the projectile vanishes causes it to explode into a large electrical burst. The longer the button is held, the more powerful the explosion.
OlimarPikmin PluckOlimar pulls aPikmin from the ground and adds it to the back of his lineup. If the maximum amount of Pikmin are already on the field, the move does nothing. InBrawl, the type ofterrain Olimar is standing on influences the probability to pluck a specific color of Pikmin.
Pac-ManBonus FruitPac-Man begins to charge a projectile in a unique way: As he charges, the available projectile cycles from various fruit, to a Galaxian, to a Bell, and finally to a Key. Pac-Man can choose which projectile to throw by interrupting the charge before the Key appears. Each projectile is fired with a different speed and trajectory and causes a different effect upon hitting.
PalutenaAutoreticlePalutena produces a short-lived targeting reticle a short distance ahead of her. If an opponent is in range while the reticle is active, Palutena fires three weak energy projectiles in their direction.
PeachToadPeach summons Toad to protect her with acounterattack. If Toad is struck, he will release a cloud of damaging spores. Prior toUltimate, Peach holds Toad out in front of her; inUltimate, Toad stands on the ground defensively on his own rather than being held out against his will.
PichuThunder JoltFunctions similarly to Pikachu'sThunder Jolt, but is faster and stronger. Pichu will also hurt itself slightly after using this move.
PikachuPikachu's releases a small electrical projectile. If the projectile hits the ground, it travels forward a considerable distance before disappearing.
Piranha PlantPtooieProduces a spiked ball that can be launched to the left or right. Correct timing determines the attack distance.
PitPalutena BowPit fires an ethereal arrow from his bow. Holding the button down allows Pit to aim in multiple directions before releasing the arrow. While the arrow is in flight, its trajectory can be bent heavily at will, even allowing the arrows to fly in circles.
PyraFlame NovaPyra places the Aegis Sword behind herself, charging up fiery energy, then spins the sword ablaze around herself, hitting multiple times before concluding with a powerful, fiery burst of energy. The move can be charged to up to two more levels, and Pyra can move slightly across the stage when the move is performed on the ground.
RichterAxeIdentical to Simon'sAxe.
RidleyPlasma BreathRidley releases a stream of plasma balls from his mouth. The move can becharged.
R.O.B.Robo BeamR.O.B. fires a beam light from his eyes. This movecharges passively when not in use, going from a thin line to a wide beam and gaining in power the greater its charge. The beam can be angled.
RobinThunderRobincharges thunder magic. In its weakest form, Thunder is a small, weak, and short-ranged projectile. Charging further transforms it into Elthunder, a large projectile, then Arcthunder, a powerful and long-ranged attack that hits multiple times on contact, and finally Thoron, a large multi-hitting beam of electricity. The charging can be cancelled and Thunder retains its charge until Robin uses it.
RosalinaLuma ShotRosalina sends Luma barreling forward into opponents. Luma Shot can be charged to increase the distance Luma travels and the damage it deals. This move is ideal for separating Luma from Rosalina to control space and perform combination attacks. InUltimate, Luma will become stronger when separated from Rosalina.
RoyFlare BladeRoy charges power in his sword while the button is held down. Once fully charged, or when the button is released, he unleashes a single sword strike forward. The more it is charged, the greater the intensity of theflame explosion. It is extremely powerful, and dealsrecoil damage to Roy when fully charged.
RyuHadokenRyu releases a large energy projectile. It travels further before disappearing if the attack button is held. If the originalStreet Fighter command inputs are used instead of the neutral special input, it comes out stronger and faster. By inputting a Half-circle input, the attack becomes a fieryShakunetsu Hadoken.
SamusCharge ShotSamuscharges power in her Arm Cannon to power the Charge Shot, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. The more it is charged, the larger the projectile is and the further it travels. Prior toUltimate, using the move in midair would always fire it at its current charge level; inUltimate, Samus gains the ability to charge the move in midair (and can still choose to fire it).
SephirothFlare / Megaflare / GigaflareSephiroth charges up and launches a fireball, which then explodes. The longer it's charged, the shorter the range but the more powerful the explosion.
SheikNeedle StormSheik throws slim, nearly invisible needles ahead, which travel very fast. If used in the air, the needles are thrown diagonally downward. Sheik cancharge the move to throw more needles at once.
ShulkMonado ArtsShulk selects one of his Monado Arts, temporary states which each power up a different character attribute (jump height, speed, damage,knockback, or knockback resistance) while weakening another. Arts can be cycled through prior to one being selected or, inUltimate, they can be selected quickly from a wheel.
SimonAxeSimon throws a heavy, slow axe in a wide arc, which passes through terrain. Its distance can be controlled by directional inputs.
SnakeHand GrenadeSnake pulls the pin on a hand grenade with a fuse of a few seconds, and holds onto it like anitem. Once thrown, it can be picked up and thrown by any fighter. If two of his grenades are already on the field, Snake cannot produce another.
SonicHoming AttackSonic rises into the air for a moment, then shoots forward, curving to target a nearby opponent. After bouncing off on contact with an opponent, the move can be used again as many times as desired. InUltimate, a reticle appears on the opponent the move is about to target.
SoraMagicSora casts one of three different Magic spells in a set order. First is Firaga, wherein he fires a medium-range fireball from his Keyblade; repeatedly pressing the special move button will make Sora continuously use the attack. Thundaga has Sora lift his Keyblade upwards to summon three continuous clouds that rain down thunderbolts; when used in mid-air, its range is decreased. Blizzaga has Sora fire out a short-range icy blast from his Keyblade that instantly freezes the opponent if close, similar to Blizzard. All three spells can be deflected, absorbed, or picked up by Villager and Isabelle when using Pocket.
SquirtleWater GunWorks similarly to Mario'sF.L.U.D.D., but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed.
SteveMine / Craft / Create BlockOn the ground, Steve mines resources depending on the surface he is on. Near his crafting table, he repairs or upgrades his weapons. In the air, he creates a block that disappears after a few seconds.
TerryPower WaveTerry punches the ground, sending a wave of energy that travels along the ground. It travels further before disappearing if the attack button is held. On the air, Terry will send a short-ranged shockwave in front of him instead.
Toon LinkHero's BowWorks similarly to Link'sHero's Bow, but the arrows travel more slowly.
VillagerPocketVillager extends his hand and grabs hold of any oneitem or projectile in a short range. The item or projectile is then stored away until neutral special is used again. If the stored item is something Villager can hold, it will be placed into his hand. If not, it will be launched forward as a projectile. Almost any item can be pocketed, and in general, any projectile which isreflectable can be pocketed.
WarioChompWario opens his jaws wide and chomps down around the head of nearby opponents. Trapped opponents receive damage for a few seconds and then are released. Items can be eaten as well, with most healing Wario upon being swallowed, and explosive items damaging him instead. InUltimate, Wario also regains health while he chomps on an opponent.
Wii Fit TrainerSun SalutationWii Fit Trainercharges energy to power the Sun Salutation, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. Using a fully charged Sun Salutation heals a small amount ofdamage. While charging, this move has a weakwindbox and can beabsorbed.
WolfBlasterFunctions similarly to Falco'sBlaster, with an additional close-range melee hit at the start of the attack.
YoshiEgg LayYoshi sticks his tongue out in a similar manner to hisgrab. If he catches an opponent with it, they are swallowed and trapped inside an egg which they can break out of faster bybutton mashing.
Young LinkFire ArrowFunctions similarly to Link'sHero's Bow, but the arrows have aflame effect.
ZeldaNayru's LoveZelda surrounds herself with a spinning prism-like barrier whichreflects projectiles and deals damage to nearby enemies.
Zero Suit SamusParalyzerZero Suit Samus charges and releases a short-ranged energy projectile whichparalyzes opponents on contact.

List ofcustom neutral special moves[edit]

InSuper Smash Bros. 4[edit]

Characters introduced into this game through post-launchdownloadable content -Mewtwo,Lucas,Roy,Ryu,Cloud,Corrin, andBayonetta - were not given custom special moves.

CharacterNeutral Special MoveCustom Special Moves
BowserFire BreathCustom 1:Fire Shot
Custom 2:Fire Roar
Bowser Jr.Clown CannonCustom 1:Piercing Cannon
Custom 2:Air Cannon
Captain FalconFalcon PunchCustom 1:Falcon Dash Punch
Custom 2:Mighty Falcon Punch
CharizardFlamethrowerCustom 1:Fire Fang
Custom 2:Fireball Cannon
Dark PitSilver BowCustom 1:Piercing Bow
Custom 2:Guiding Bow
Diddy KongPeanut PopgunCustom 1:Exploding Popgun
Custom 2:Jumbo Peanuts
Donkey KongGiant PunchCustom 1:Storm Punch
Custom 2:Lightning Punch
Dr. MarioMegavitaminsCustom 1:Fast Capsule
Custom 2:Mega Capsule
Duck HuntTrick ShotCustom 1:High-Explosive Shot
Custom 2:Zigzag Shot
FalcoBlasterCustom 1:Explosive Blaster
Custom 2:Burst Blaster
FoxBlasterCustom 1:Impact Blaster
Custom 2:Charge Blaster
GanondorfWarlock PunchCustom 1:Warlock Blade
Custom 2:Warlock Thrust
GreninjaWater ShurikenCustom 1:Stagnant Shuriken
Custom 2:Shifting Shuriken
IkeEruptionCustom 1:Tempest
Custom 2:Furious Eruption
JigglypuffRolloutCustom 1:Relentless Rollout
Custom 2:Raging Rollout
King DededeInhaleCustom 1:Dedede Storm
Custom 2:Taste Test
KirbyInhaleCustom 1:Ice Breath
Custom 2:Jumping Inhale
LinkHero's BowCustom 1:Power Bow
Custom 2:Quickfire Bow
Little MacStraight LungeCustom 1:Flaming Straight Lunge
Custom 2:Stunning Straight Lunge
LucarioAura SphereCustom 1:Snaring Aura Sphere
Custom 2:Piercing Aura Sphere
LucinaShield BreakerCustom 1:Storm Thrust
Custom 2:Dashing Assault
LuigiFireballCustom 1:Bouncing Fireball
Custom 2:Iceball
MarioFireballCustom 1:Fast Fireball
Custom 2:Fire Orb
MarthShield BreakerCustom 1:Storm Thrust
Custom 2:Dashing Assault
Mega ManMetal BladeCustom 1:Hyper Bomb
Custom 2:Shadow Blade
Meta KnightMach TornadoCustom 1:Entangling Tornado
Custom 2:Dreadful Tornado
Mii BrawlerShot PutCustom 2:Ultimate Uppercut
Custom 3:Exploding Side Kick
Mii GunnerCharge BlastCustom 2:Laser Blaze
Custom 3:Grenade Launch
Mii SwordfighterGale StrikeCustom 2:Shuriken of Light
Custom 3:Blade Flurry
Mr. Game & WatchChefCustom 1:XXL Chef
Custom 2:Short-Order Chef
NessPK FlashCustom 1:Rising PK Flash
Custom 2:PK Freeze
OlimarPikmin PluckCustom 1:Hardy Pikmin Pluck
Custom 2:Explosive Pluck
Pac-ManBonus FruitCustom 1:Freaky Fruit
Custom 2:Lazy Fruit
PalutenaAutoreticleCustom 1:Explosive Flame
Custom 2:Heavenly Light
PeachToadCustom 1:Sleepy Toad
Custom 2:Grumpy Toad
PikachuThunder JoltCustom 1:Thunder Wave
Custom 2:Thunder Shock
PitPalutena BowCustom 1:Piercing Bow
Custom 2:Guiding Bow
R.O.B.Robo BeamCustom 1:Wide-Angle Beam
Custom 2:Infinite Robo Beam
RobinThunderCustom 1:Thunder+
Custom 2:Speed Thunder
RosalinaLuma ShotCustom 1:Luma Warp
Custom 2:Power Luma Shot
SamusCharge ShotCustom 1:Dense Charge Shot
Custom 2:Melee Charge Shot
SheikNeedle StormCustom 1:Penetrating Needles
Custom 2:Paralyzing Needle
ShulkMonado ArtsCustom 1:Decisive Monado Arts
Custom 2:Hyper Monado Arts
SonicHoming AttackCustom 1:Stomp
Custom 2:Surprise Attack
Toon LinkHero's BowCustom 1:Fire Arrow
Custom 2:Quickfire Bow
VillagerPocketCustom 1:Garden
Custom 2:Pocket Plus
WarioChompCustom 1:Inhaling Chomp
Custom 2:Garlic Breath
Wii Fit TrainerSun SalutationCustom 1:Enriched Sun Salutation
Custom 2:Sweeping Sun Salutation
YoshiEgg LayCustom 1:Lick
Custom 2:Egg Launch
ZeldaNayru's LoveCustom 1:Nayru's Rejection
Custom 2:Nayru's Passion
Zero Suit SamusParalyzerCustom 1:Blast Shot
Custom 2:Electromagnetic Net

InSuper Smash Bros. Ultimate[edit]

CharacterDefault Special MoveCustom Special Moves
Mii BrawlerShot PutCustom 2:Flashing Mach Punch
Custom 3:Exploding Side Kick
Mii GunnerCharge BlastCustom 2:Laser Blaze
Custom 3:Grenade Launch
Mii SwordfighterGale StrikeCustom 2:Shuriken of Light
Custom 3:Blurring Blade

Gallery[edit]

v • d • e
Attacks in theSuper Smash Bros. series
Standardground attacksNeutral attack ·Dash attack
Tilt attacksForward tilt ·Up tilt ·Down tilt ·Crouching attack
Smash attacksForward smash ·Up smash ·Down smash
Aerial attacksNeutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial ·Grab aerial ·Glide attack
ThrowsGrab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Get-up attacksFloor attack ·Edge attack
Special movesNeutral special move ·Side special move ·Up special move ·Down special move ·Command-input move ·Final Smash