Super Smash Bros. series

Neutral attack

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Roy's neutral attack inSuper Smash Bros. for Wii U.

Aneutral attack (弱攻撃,weak attack), often referred to as ajab (officiallystandard attack orweak attack beforeSuper Smash Bros. Ultimate, and acombo in British promotional materials forSuper Smash Bros. Brawl[1]), is the most basicattack a character can perform. It is performed by pressing the attack button while standing on the ground, with no input from thecontrol stick.

Almost all neutral attacks in the series arenatural combos, most often comprising three parts. Pressing the attack button again (or simply holding it fromBrawl onward) during a continuable window, typically in the short moment after the active frames, will directly transition into the next part before the normal interruptible frames.Mario's punch-punch-kick combo is a well-known example of a three-stage neutral attack.

FromBrawl onward, for certain neutral attacks, holding the attack button causes the character to loop the first attack (until it hits an opponent, where it will then transition into the following parts), a property known asconsecutiveness. Due to looping only an initial portion of the attack, compared to manually repeating it from the interruptible frames, the hitboxes repeat at a much faster rate and have improved coverage.

In most games, the initial parts of neutral attacks would generally launch opponents weakly upward for them to fall into the next hit. However, inUltimate, their launch angles have been reworked to be horizontal, with minimal knockback scaling. This gives most characters a consistent option forlocking andedge slipping set-ups across percentages, but also removes mostjab cancel combos. Furthermore, hitbox sizes for jabs have also been decreased across the board.

Of ground normals, neutral attacks are on average the fastest, but shortest-ranged move with the lowest power, making them the most suited for low-percent combo finishers, or for fast close-rangepunishes and counters topressure. Some characters also exploit their continuable windows for mix-up potential on shield, especially when the individual hits have good frame data. The majority of neutral attacks are mostly limited to these uses, but a select few have notable KO, combo and/or spacing potential that makes them unusually versatile moves.

Types of neutral attacks[edit]

Since generally all nonfinal stages of a natural combo have the simple purpose of leading into the final one, most neutral attacks are defined by the nature of their final stage. To this end, there are three types of finishers:

Standard[edit]

Wolf's standard neutral attack inBrawl.

The majority of characters, like Mario,Sonic,Cloud andNess have standard neutral attacks that end with a simple final hit, launching opponents away; however, certain characters with single-hit neutral attacks, such asPikachu,Ganondorf, andRoy, also fall into this umbrella. Due to being a default category, there is not a universally accepted term for it.

Infinite[edit]

The final hit ofFox's neutral infinite inSmash 4.

Aneutral infinite (often called arapid jab, and officially referred to as aflurry attack inSuper Smash Bros. Ultimate) is an extremely rapid series of weak hits that loop into each other. Once initiated, the neutral infinite can be indefinitely looped by pressing the attack button repeatedly inSSB andMelee, or by simply holding it fromBrawl onward. Despite their indefinite nature, neutral infinites can be escaped relatively quickly with properDI andSDI, especially prior toSmash 4. Later games mitigate this by speeding up their hit rate and lowering theirSDI (through both engine changes and individual multipliers), as well as slightly pushing the attacker back each hit after landing a certain number of hits. FromSmash 4 onward, after blockstrings of 10+ hits, opponents can also dodge out of shield with a frame-1 intangibility, leaving the attacker highly punishable.

The neutral infinite ends once the attack button is released. Since no new button input is made to activate this final hit, it is not its own stage of the natural combo. Prior toSmash 4, this usually leaves the opponent close enough to punish the user—however, fromSmash 4 onward, neutral infinites have a final hit on release known as afinisher that is designed to strongly launch opponents away. While most finishers are designed to only launch a safe distance with low KO potential, a select few are quite strong, notablyBowser Jr.'s andBayonetta's.

Characters likeKirby,Fox, andSheik are known for possessing neutral infinites.Meta Knight is unique for his neutral attack being solely comprised of an infinite.

Choosables[edit]

Achoosable neutral attack is one that can end either in a neutral infinite or in a standard final hit (which, in the context of a choosable, may be referred to as aGentleman). The infinite is chosen by repeatedly pressing the attack button during the nonfinal hits of the combo—once it is launched, it functions identically to the typical neutral infinite. Likewise, the Gentleman is chosen by pressing the attack button less frequently, or by simply holding it once the first hit connects with an opponent.

While choosables appear in every installment, they are much more common inSmash 4 andUltimate. Characters likeCaptain Falcon,Young Link,Pit,Little Mac, andCorrin are known for possessing choosables.

List of neutral attacks[edit]

Consecutiveness only applies fromBrawl onward, as the feature did not exist in previous games.

CharacterStagesLast stageCons.Description
Banjo &Kazooie3ChoosableNoBanjo swipes his claws forward twice, then either uppercuts a third time or crouches while Kazooie does the Rat-a-tat Rap, where she jabs her beak repetitively.
Bayonetta4UniqueNoPerforms three pistol whips, then leans forwards and rapidly thrusts her guns forwards before throwing a downwards gun-spinning punch for a final hit. Unlike most neutral infinites, it ends automatically after a set number of hits. Hits 1-3 and the infinite finisher can be extended with Bullet Arts, while holding attack button during the multi-hit as opposed to mashing will use Bullet Arts to deal more damage.
Bowser2StandardNoSuper Smash Bros. MeleeSuper Smash Bros. Brawl Performs a left-handed claw swipe, followed by a second one with his right hand.
Super Smash Bros. 4 Throws a left punch, followed by a right.
Super Smash Bros. Ultimate Throws an open hand palm strike at the opponent and then follows up with a punch.
Bowser Jr.3InfiniteYesDeploys a pair of boxing gloves from the Koopa Clown Car, then uses them to throw a jab, a cross, and then a flurry of rapid punches ending in an uppercut.
Byleth3ChoosableYesA knife-hand strike, followed by a roundhouse kick, and finally either a side kick, or a flurry attack with the whip-sword.
Captain FalconSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl 4
Super Smash Bros. 4Super Smash Bros. Ultimate 3
Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Infinite
Super Smash Bros. 4Super Smash Bros. Ultimate Choosable
YesSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Jabs twice,strikes with his knee, and then performs a series of one-handed jabs.
Super Smash Bros. 4Super Smash Bros. Ultimate Jabs twice, then either strikes with his knee or performs a series of one-handed jabs ending in an uppercut.
Charizard3StandardNoThrows alternating swipes with its claws, then slashes its wing upwards and inwards.
Chrom1StandardNoSlashes upwards in front of himself.
Cloud3StandardYesThrows two kicks, then slashes outwards with the Buster Sword.
Corrin3ChoosableNoStabs forwards with a draconic spear arm, slashes with Omega Yato, and then either strikes forwards with Omega Yato again or leans forwards and performs a rapid series of bites with an arm-mounted draconic mouth.
Daisy2StandardNoSlaps twice.
Dark Pit3ChoosableNoSlashes twice, then either uppercuts with one of his blades or repeatedly attacks with both of them.
Dark Samus2StandardNoJabs, then clubs downwards with her Arm Cannon.
Diddy KongSuper Smash Bros. BrawlSuper Smash Bros. 44
Super Smash Bros. Ultimate3
Super Smash Bros. BrawlSuper Smash Bros. 4 Infinite
Super Smash Bros. Ultimate Standard
Super Smash Bros. BrawlSuper Smash Bros. 4No
Super Smash Bros. UltimateYes
Super Smash Bros. BrawlSuper Smash Bros. 4 Slaps twice, kicks forward and rapidly flicks his tail around in front of himself. InSmash 4, holding the button will not make Diddy peform the rapid jab.
Super Smash Bros. Ultimate Slaps twice, then throws a side kick.
Donkey Kong2StandardNoPunches forwards, then uppercuts.
Dr. Mario3StandardYesThrows two punches, then a straight kick.
Duck Hunt3ChoosableNoThe dog performs a paw swipe, then a headbutt, and then either throws a two-footed kick or lays down while the duck rapidly pecks forwards.
Falco3InfiniteNoSuper Smash Bros. Melee Throws two punches, then a series of kicks with incredible speed.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Slashes inwards and then outwards with his wing, then leans forwards while spinning with both wings outstretched to perform a tornado-like series of rapid strikes before finishing with a final slashSuper Smash Bros. 4/heel kickSuper Smash Bros. Ultimate.
Fox3InfiniteYesThrows two punches, then a series of kicks with incredible speed.
Ganondorf1StandardNoStrikes straight forwards with his hand.
Greninja3ChoosableNoPerforms two alternating palm strikes, then either explodes a burst of water from both of its palms or performs a rapid series of watery slashes.
Hero3StandardNoSwings his sword straight upward, then straight downward, and then inward.
Ice Climbers2StandardNoSwing their hammers outwards, then upwards and inwards.
Ike3StandardYesThrows a jab, then a stepping-forwards kick, and then slams Ragnell downwards onto the ground.
Incineroar3StandardNoThrows a straight spearhand, then a knee jab, and then a leaning-forwards elbow bash.
Inkling3ChoosableYesPerforms a finger jab, a roundhouse kick, and then either a side kick or a series of close-ranged Splattershot blasts.
Isabelle1StandardYesSwings a toy hammer downwards for a very fast and weak single hit.
Ivysaur3InfiniteSuper Smash Bros. BrawlNo
Super Smash Bros. UltimateYes[2]
Whips forwards with one vine, then another, and then performs a rapid storm of vine slaps forwards.
Jigglypuff2StandardYesThrows two alternating punches.
Joker3StandardNoSlashes inwards, stabs forwards in reverse grip, and then slashes outwards.
KazuyaFlash Punch Combo: 3
10-Hit Combo: 10
UniqueNoFlash Punch Combo: Throws two punches, then a straight punch.
10-Hit Combo: Does a 10 hit combo, comboing with a series of punches and kicks, finishing with a bursting uppercut.
KenTapped: 3
Held: 1
StandardYes[3]Tapped: Throws a straight jab, then a short-straight punch, and then a hook.
Held (far): Swings his leg upwards and then brings it back down for a swift axe kick.
Held (close): Throws an uppercut.
King Dedede3InfiniteNoSwipes inwards with his hammer, then upwards, and then thrusts it forward while spinning its head like a drill for several hits.
King K. Rool3StandardYesStrikes forwards with his palm, slashes inwards with his claws, then kicks straight forwards.
Kirby3InfiniteYesJabs twice, then throws a very fast series of punches.
Link3Super Smash Bros.Super Smash Bros. Melee Choosable
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Standard
NoSuper Smash Bros.Super Smash Bros. Melee Slashes twice with the Master Sword, then either stabs forwards a single time or performs a very fast series of forwards stabs.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Slashes twice with the Master Sword, then leans into a final forwards strike.
Little Mac3ChoosableYesThrows a jab, then a hook, and then either a leaning uppercut or a barrage of high-speed punches.
Lucario3StandardNoPerforms a downwards paw swing, a forward palm thrust, and then a high kick.
Lucas3StandardYesThrows a quick combo of three kicks.
Lucina2StandardNoPerforms a pair of upwards swings with Parallel Falchion.
Luigi3StandardSuper Smash Bros. BrawlSuper Smash Bros. 4No
Super Smash Bros. UltimateYes
Super Smash Bros. Throws two punches, then a straight kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws two punches, then performs a jumping hip check.
Mario3StandardYesThrows two punches, then a straight kick.
Marth2StandardNoPerforms a pair of upwards swings with Falchion.
Mega Man3StandardNoFires the Mega Buster straight ahead up to three times in a row.
Meta Knight1InfiniteNoSuper Smash Bros. Brawl Unleashes a storm of slashes to cover his entire body.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs several very fast slashes in front of himself before ending with a backflipping slash.
Mewtwo2InfiniteNoPerforms a dark-powered palm thrust, then leans further forwards to release a stream of dark smoke from that same palm for rapid hits.
Mii Brawler3InfiniteYesThrows two jabs, then a barrage of quick punches ending in a swift back kick.
Mii Gunner3StandardSuper Smash Bros. 4No
Super Smash Bros. UltimateYes
Super Smash Bros. 4 Performs a pair of bludgeons with the arm cannon, then thrusts it straight forwards accompanied by a near-immediate flame blast.
Super Smash Bros. Ultimate Throws a jab, then a side kick, and then thrusts the arm cannon straight forwards accompanied by a near-immediate flame blast.
Mii Swordfighter3StandardNoSlashes inwards, outwards, and then upwards.
Min Min3ChoosableNoKicks forwards, then does a leg sweep, then a series of kicks with incredible speed, finishing off with a straight kick.
Similar to Ryu and Ken, if the button is held rather than tapped, Min Min does a forward tilt instead of a neutral attack.
Mr. Game & Watch2InfiniteNoPumps insecticide forwards, then begins to pump it much more rapidly.
Mythra3ChoosableYesThrows a knifehand strike followed by a sword slash then either a second upwards slash or repeated magic blasts.
Ness3StandardYesThrows two jabs, then a side kick.
Olimar2StandardNoSuper Smash Bros. Brawl Performs a pair of headbutts.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws two leaning punches.
Pac-Man3StandardYesThrows two jabs, then performs a backflipping kick.
Palutena2InfiniteNoThrusts her staff forwards at hip level, then releases a rapidly-hitting blast of light from it.
Peach2StandardNoSlaps twice.
Pichu1StandardYesPerforms a very fast and weak headbutt.
Pikachu1StandardYesPerforms a very fast and weak headbutt.
Piranha Plant3ChoosableYesThrows a leaf jab, then a cross, and then either headbutts straight forwards or performs a furious storm of bites.
Pit3ChoosableNoSlashes twice, then either uppercuts with one of his blades or repeatedly attacks with both of them.
Pyra3ChoosableYesThrows a knifehand strike followed by a sword slash then either a second upwards slash or repeated fiery blasts.
R.O.B.2StandardSuper Smash Bros. BrawlSuper Smash Bros. 4No
Super Smash Bros. UltimateYes
Throws two alternating hooks.
Richter3InfiniteNo[4]Holds a short length of the Vampire Killer in his hands to strike twice with its tip, then rapidly swirls it around in front of himself for multiple hits.
Ridley3ChoosableNo[5]Slashes inwards with both claws, then either bites in front of himself or performs a high-speed flurry of tail stabs.
Robin3ChoosableNoSlashes upwards, then downwards with a bronze sword, then either opens up a fire tome to cast an exploding fireball or rapidly flits through pages in a wind tome to create a whirling storm of magic wind slashes.
Rosalina &Luma3ChoosableNoRosalina: Swings her wand forwards twice, then either casts a small burst of stardust from the wand or twirls it in a circle for several hits.
Luma: Throws a jab, then kicks, and then either performs a backflipping kick or leans forwards while rapidly spinning for several hits, ending with a headbutt.
Roy1StandardNoSlashes upwards in front of himself.
RyuTapped: 3
Held: 1
StandardYes[3]Tapped: Throws a straight jab, then a short-straight punch, and then a hook.
Held (far): Performs a strong, upwards-angled roundhouse kick.
Held (close): Throws an uppercut.(only exists inSuper Smash Bros. Ultimate)
Samus2StandardNoJabs, then clubs downwards with her Arm Cannon.
Sephiroth3StandardNoA roundhouse kick, followed by a side kick and finally a hilt thrust.
Sheik3InfiniteNoThrows two knifehands, then a series of spearhand thrusts.
Shulk3StandardYesThrows a jab and a side kick, then slashes upwards with the Monado.
Simon3InfiniteNo[4]Holds a short length of the Vampire Killer in his hands to strike twice with its tip, then rapidly swirls it around in front of himself for multiple hits.
Snake3StandardNoThrows two jabs and then performs a spinning roundhouse kick.
Sonic3StandardYesThrows two jabs, then a kick.
Sora3StandardYesA 3 hit combo consisting of a downward swing, a forward jab, and a rightward 360° swing.
Squirtle3StandardYesSuper Smash Bros. Brawl Throws a jab, performs an inwards tail whip, and flips forwards for a downwards tail drop.
Super Smash Bros. Ultimate Throws a jab, performs a jumping kick, and then spins its tail in a modified roundhouse.
Steve1StandardYesA forward swipe of a sword.
Terry3StandardYesA high jab, followed by a hit to the body, and ending with a high kick launcher.
Toon Link3StandardNoSlashes twice, then stabs straight forwards.
VillagerSuper Smash Bros. 4 2
Super Smash Bros. Ultimate 3
Super Smash Bros. 4 Standard
Super Smash Bros. Ultimate Infinite
Yes[6]Super Smash Bros. 4 Throw a pair of alternating hooks.
Super Smash Bros. Ultimate Throws a pair of alternating hooks, then begins to throw a faster chain of hooks ending with a straight punch.
Wario2StandardNoThrows a pair of alternating hooks.
Wii Fit Trainer3StandardYesThrows a forwards spearhand while simultaneously striking backwards with a back kick, then performs a knee thrust, and finally lunges forwards with a stomp that canbury.
Wolf3StandardYesPerforms two claw slashes, then leans forwards for a final blow.
Yoshi2StandardNoThrows two simple kicks.
Young Link3ChoosableNoSlashes twice with the Kokiri Sword, then either stabs forwards a single time or performs a very fast series of strikes.
ZeldaSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 1
Super Smash Bros. Ultimate 2
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Standard
Super Smash Bros. Ultimate Infinite
NoSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Releases three magic sparks from her outstretched palm.
Super Smash Bros. Ultimate Releases two magic sparks from her palm, then braces herself slightly as she unleashes a larger surge of magic for several hits.
Zero Suit Samus3StandardYesThrows a jab, strikes inwards with the Paralyzer, and then thrusts her elbow forwards.
  1. ^https://youtu.be/J5V_55z97jA?&t=136
  2. ^Repeats the first two whips instead of just the first.
  3. ^abHolding the attack button uses the appropriate held variant of the attack, but the attack can still effectively be made consecutive by repeatedly tapping the attack button quickly.
  4. ^abHolding the attack button instead enables free whip movement.
  5. ^Holding the attack button completes the entire gentleman sequence.
  6. ^Repeats the first two punches instead of just the first.

Notable neutral attacks[edit]

Meta Knight's infinite inBrawl.
  • Zero Suit Samus's andLittle Mac's come out on frame 1, with Little Mac's inSmash 4 also havinganti-rebounding priority.
  • Pikachu andPichu have rapid single-hit neutral attacks (as opposed to an infinite), and fromBrawl onward, are consecutive. Both can hit very rapidly to accumulate large damage.
  • Isabelle's is notorious for its extra hitstun modifier giving it highly disproportionate combo potential despite its minimal knockback, especially into itself when near a ledge, commonly known as the "Wobbelle".
  • Steve's is also notorious for chaining into itself, especially on fast-fallers, across stage lengths and being able to set up edgeguards.
  • Ganondorf,Zelda (prior toUltimate)Roy andChrom have the distinction of possessing single-part neutral attacks that are not designed to chain into themselves.
    • Ganondorf's was at its most effective inMelee where it had the fastest frame data.
    • Zelda's, except inUltimate, has the slowest startup in each game. However, especially inBrawl andSmash 4, it compensated by having a notable disjoint and very low cooldown, giving it high combo potential. InSmash 4 especially, it is an extremely rare grounded move game that is safe on shield across nearly the entire cast.
    • Roy's inSmash 4 and especiallyUltimate is widely considered one of the best in the game thanks to its low ending lag, KO confirms into back aerial, and ability to hit ledge. Chrom's version is generally considered better due to its consistency.
  • Samus's is infamous for being shieldable or even punishable on hit between the first and second attacks. Rather than being a coding oversight, the in-gametips inSmash 4 andUltimate officially recommend to "just hit with the first attack and then flee".
  • Meta Knight's is the only that solely consists of an infinite, which an in-game tip nods to by stating that Meta Knight "doesn't do 'standard attacks'."
  • Olimar's inBrawl is the only neutral attack in the series to have a non-flinching damaging hitbox.
  • Ike's inBrawl is one of the best due to its high range (especially the second hit), high knockback, and highjab cancel potential.
  • Mega Man's is the only neutral attack that usesprojectiles, and has reflectable and absorbable hitboxes. It also flows freely with his near-identical forward tilt and neutral aerial, effectively allowing Mega Man to continue the move while walking and jumping.
  • The first hit ofWii Fit Trainer's neutral attack is one of three neutral attacks to hit on both sides—the others beingNess' inMelee andMeta Knight's inBrawl.
    • Also unique to Wii Fit Trainer's is that it is the only neutral attack capable ofburying (with the third hit's sweetspot).
  • BothRobin's standard finisher and neutral infinite use tomes, and thus has the unique ability to disable his special moves after depleting his durability meter(s).
  • Ryu's has two different attacks depending on input; inUltimate, he andKen each have three, and are the only characters with proximity-based neutral attacks.
    • Quickly pressing the attack button results in a three-stage combo, but only on a successful hit. The first two hits can bespecial canceled for rewarding combos. Both these properties are unique to Ryu and Ken.
    • Holding the button results in a heavy kick that cannot be special-canceled.
    • InUltimate, holding the button while close to opponents results in a proximity neutral attack: its animation is identical to their heldup tilt, but with high damage and minimal knockback. This can be special-canceled for a KO confirm at any percent.
  • Inkling's neutral infinite covers opponents inink. If Inkling runs out of ink, the attack will have no hitboxes.
  • ForSimon andRichter's, holding the button will dangle the Vampire Killer with a hitbox in front of themselves, with the ability to twirl the whip in a held direction, similar to Sheik'sChain inMelee andBrawl.
  • InSSB4,Villager's can unconventionally loop its second hit back into the first hit. Its nature as a repeating and consecutive natural combo also means the time between hits can be shortened by rapidly pressing the attack button instead of holding it.
  • Bowser Jr.'s neutral infinite finisher is notable for having the most knockback of any neutral attack, able to KO at around 120% near the ledge. This is in addition to having a largedisjoint.
    • InUltimate,Bayonetta's neutral infinite finisher is similarly one of the strongest in the game as of update 12.0.0, but it is also one of the slowest neutral attacks in the game at frame 9.
  • Terry's has notoriously high shield pressure potential, due to normally being largely unpunishable on its own, as well as having frame advantage for various block-strings and confirms when special-canceled.
  • Kazuya's 10-Hit Combo has the most parts of any neutral attack in the series. It moves him forward a far total distance, and has the highest base damage total of 38%.
    • It is also the only one to have anunblockable hit.
    • Uniquely, it also has a second variation, where a delayed button press after the third hit leads into the Flash Punch Combo, which functions as a standard three-hit jab.

Gallery[edit]

See also[edit]


v • d • e
Attacks in theSuper Smash Bros. series
Standardground attacksNeutral attack ·Dash attack
Tilt attacksForward tilt ·Up tilt ·Down tilt ·Crouching attack
Smash attacksForward smash ·Up smash ·Down smash
Aerial attacksNeutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial ·Grab aerial ·Glide attack
ThrowsGrab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Get-up attacksFloor attack ·Edge attack
Special movesNeutral special move ·Side special move ·Up special move ·Down special move ·Command-input move ·Final Smash