Negative Zone
| Negative Zone | |
|---|---|
| User | Luigi |
| Universe | Mario |
Negative Zone (ネガティブゾーン,Negative Zone) isLuigi'sFinal Smash inSuper Smash Bros. Brawl.
Overview[edit]
During the Final Smash, Luigi performs a strange dance, and a large void, the Negative Zone, surrounds him. Inside the Negative Zone, all colours are inverted, and the view is distorted. Opponents caught in the Negative Zone will be randomly inflicted with several negative status effects. Luigi dances and chants for the first few seconds of the Final Smash, and then can move around freely while the Negative Zone lingers, and is unaffected by it. Once Luigi stops dancing, the Negative Zone becomes independent from him, and will not vanish if he is KOd. Using this move while over the edge may result in an SD, as Luigi slowly falls (and the zone sinks with him) during the dance, and no actions can be inputted in this time.Fire Jump Punch can be used to a great extent, and easily KOs characters in the Zone. Even after the Final Smash ends, some of the effects will still linger for a bit, such as opponents being put to sleep, flowered, or made dizzy. Unlike other Final Smashes, Luigi's Final Smash completely ignoresinvincibility andintangibility. If the player with Luigi was underManaphy's Heart Swap and switches back, the player with Luigi will be affected by Negative Zone and the other opponent won't be affected. One can escape the Negative Zone simply by rolling out, but this is difficult due to the slowdown, and fighters constantly being put to sleep or made dizzy.
List of effects[edit]
- Attacks deal 0.2x damage.
- Affected fighters receive 1.36x knockback, making a lot of Luigi's moves (such as his Smash attacks and Fire Jump Punch) effective finishers even at very low percentages.
- Increased likelihood oftripping, and random tripping even when standing or walking.
- Flower growth on head, which causes damage.
- Dizziness as if theirshield broke (this can happen to aerial characters, which may KO them if they are not above a platform).
- Uncontrollabletaunting.
- Suddensleepiness, albeit not for long.
- Timeslow effect.
Instructional quotes[edit]
When you trigger Luigi’s Final Smash, funky world music fades in and the immediate area gets wrapped up in the Negative Zone. Opponents who set foot in the Negative Zone are plagued by a random assortment of effects including:
If you fall asleep or get dizzy here, you’ll have no way to avoid the inevitable Fire Jump Punch that will seal your fate!! If your opponent unleashes the Negative Zone, at least try to stay in the air. While aloft you won’t suddenly sleep, slip, or start taunting. |
Trophy[edit]
- Negative Zone
Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. In contrast to the oddness of the dance, this is a terribly powerful Final Smash.
:Super Smash Bros. Brawl
Glitch[edit]
The Negative Zone is one of the Final Smashes that can be affected by theBridge of Eldin. Using it where the gaping hole is right when the bridge reappears has a small effect on the move. The Final Smash will activate, but Luigi fails to do the dance done in the first half of the duration of the move. This can provide an advantage to Luigi, as the player will be able to control Luigi the whole time and have more time to attack opponents and deal damage.
Origin[edit]
The move is unique toSuper Smash Bros. Brawl. However, the name may be a reference to Luigi always being in his brother's shadow (as mentioned in the move's trophy description), as Luigi was originally just a palette swap ofMario for player 2. The North American version of the game also implies that the Negative Zone is the representation of Luigi's negative feelings about being in Mario's shadow.
Names in other languages[edit]
| Language | Name |
|---|---|
| ネガティブゾーン,Negative Zone | |
| Negative Zone | |
| Zone négative | |
| Negativladung | |
| Zona negativa | |
| Zona negativa | |
| 내거티브존,Negative Zone |
Trivia[edit]
- If one faces a CPU Luigi and he uses Negative Zone, he will almost always spam hisFireballs, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
- Like many Final Smashes, Luigi isn't affected by water terrain while dancing. However, if he starts to sink into the water, the Negative Zone follows him.
- If hacks are used to enable multiple Negative Zones to be active at once, the inverted colours will cancel out, leaving things their normal colour in the overlapping region, although distortion is still applied.
- If a character isStar KO'd orScreen KO'd while under the slow motion effect, the animation will be slowed down as well.
- The tumbling effect can be lethal on stages like Bridge of Eldin, where therevival platform may not appear over a platform a character can stand on. Characters affected will fall to their deaths.
- Although this Final Smash does not return in later games,Ashley'sAssist Trophy effect functions in a similar way.

