Super Smash Bros. Melee

Music (SSBM)

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Themusic inSuper Smash Bros. Melee was composed by Hirokazu Ando and Shogo Sakai, with music arrangements by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas.[1] A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed theSmashing...Live! soundtrack suite. The tracks as they are presented in the game'sSound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

Contents

Opening[edit]

Opening
Track titleOpening
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Link[1]

Origin[edit]

Opening is an original music track forMelee; many other music tracks inMelee are remixes ofOpening.

Usage[edit]

This track plays whenMelee'sOpening Sequence plays, prior to thetitle screen. At the end of the track, theannouncer shouts the game's title.

Composition & Arrangements[edit]

Composition and Arrangement Supervisor: Shogo Sakai

Composition and Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:オープニング,Opening

Princess Peach's Castle[edit]

Princess Peach's Castle
Track titlePrincess Peach's Castle
UniverseMario
Debut gameSuper Mario Bros.
Arrangement debutSuper Smash Bros. Melee
Stage of usagePrincess Peach's Castle
Link[2]

Origin[edit]

This track is an overlapping arrangement of two music tracks fromSuper Mario Bros.: theGround Theme and theUnderground Theme.

Usage[edit]

This track plays on thePrincess Peach's Castle stage and the first part of theMushroom Kingdom stage inAdventure Mode. It also plays when fighting against a team ofMario andBowser onBattlefield inClassic Mode. The track isBowser'sCredits theme.

Composition & Arrangements[edit]

Source: Super Mario Bros.

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ピーチ城,Peach Castle

Rainbow Cruise[edit]

Rainbow Cruise
Track titleRainbow Cruise
UniverseMario
Debut gameSuper Mario 64,Super Mario Bros.
Arrangement debutSuper Smash Bros. Melee
Stage of usageRainbow Cruise
Link[3]

Origin[edit]

This track is a medley of two music pieces from theMario series. The first track is theSlider theme fromSuper Mario 64, which plays onRainbow Ride (the level thatRainbow Cruise is based upon). The second track is theUnderwater Theme fromSuper Mario Bros.

Usage[edit]

This track plays on theRainbow Cruise stage and the battle with Mario/Luigi and Peach onPrincess Peach's Castle inAdventure Mode. It is alsoPeach'sCredits theme.

Composition & Arrangements[edit]

Source: Super Mario 64

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:レインボークルーズ,Rainbow Cruise

Kongo Jungle[edit]

Kongo Jungle
Track titleKongo Jungle
UniverseDonkey Kong
Debut gameDonkey Kong 64
Arrangement debutSuper Smash Bros. Melee
Stage of usageKongo Jungle
Link[4]

Origin[edit]

This track is a reprise of theDK Rap fromDonkey Kong 64 with a more varied backing track, as well as a new vocalist, James W. Norwood Jr..

Usage[edit]

This track plays on theKongo Jungle stage. It also plays onFourside duringEvent 25: Gargantuans. It also plays onJungle Japes when fighting Team Donkey Kong inClassic Mode. It is one ofDonkey Kong'sCredits themes.

Composition & Arrangements[edit]

Source: Donkey Kong 64

Composition Supervisor: Grant Kirkhope

Arrangement Supervisor: Hirokazu Ando

Lyrics: George Andreas

Vocals: James W. Norwood Jr.

Composition: Rare Limited

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:コンゴジャングル,Kongo Jungle

Trivia[edit]

  • While the lyrics to this track are mostly the same as its original version, this re-performance of the DK Rap alters three lines:
    • The first line of the fourth verse (which refers toDiddy Kong) has "it's" added to it.
    • The second line of the fifth verse (which refers toChunky Kong) starts with "He's" instead of "It's".
    • The line "But this Kong's onehell of a guy" (the last line of Chunky's verse) is changed to "But this Kong's oneheck of a guy".
  • As an additional change from the original, before looping back to Donkey Kong's verse, a spoken version of the intro can be heard.
  • This is the first track with vocals in theSuper Smash Bros. series, and the only one to appear inMelee.
Lyrics
He-he-here we go

So they're finally here, performing for you

If you know the words, you can join in too

Put your hands together, if you want to clap

As we take you through this monkey rap

Huh

DK

Donkey Kong

He's the leader of the bunch, you know him well

He's finally back to kick some tail

His coconut gun can fire in spurts

If he shoots ya, it's gonna hurt

He's bigger, faster, and stronger too

He's the first member of the DK crew

DK

Donkey Kong

DK

Donkey Kong is here

This Kong's got style, so listen up dudes

She can shrink in size, to suit her mood

She's quick and nimble when she needs to be

She can float through the air and climb up trees

If you choose her, you'll not choose wrong

With a skip and a hop, she's one cool Kong

DK

Donkey Kong

He has no style, he has no grace

Th-this Kong has a funny face

He can handstand when he needs to

And stretch his arms out, just for you

Inflate himself just like a balloon

This crazy Kong just digs this tune

DK DK

Donkey Kong

DK DK

Donkey Kong is here

He's back again and it's about time too

And this time he's in the mood

He can fly real high with his jetpack on

With his pistols out, he's one tough Kong

He'll make you smile when he plays his tune

But Kremlings beware 'cause he's after you

DK

Donkey Kong

DK

Haha, Donkey Kong

DK

Donkey Kong

DK

Donkey Kong

Finally, he's here for you

He's the last member of the DK crew

This Kong's so strong, it isn't funny

Can make a Kremling cry out for mummy

Can pick up a boulder with relative ease

Makes crushing rocks seem such a breeze

He may move slow, he can't jump high

But this Kong's one heck of a guy

C'mon Cranky, take it to the fridge

Walnuts, peanuts, pineapple smells

Grapes, melons, oranges and coconut shells

Walnuts, peanuts, pineapple smells

Grapes, melons, oranges and coconut shells

Aww yeah

Jungle Japes[edit]

Jungle Japes
Track titleJungle Japes
UniverseDonkey Kong
Debut gameDonkey Kong Country
Arrangement debutSuper Smash Bros. Melee
Stage of usageJungle Japes
Link[5]

Origin[edit]

This track is a jazz-based remix ofDK Island Swing fromDonkey Kong Country, which was also used as the theme of theJungle Japes stage inDonkey Kong 64.

Usage[edit]

This track plays on theJungle Japes stage. It is one ofDonkey Kong'sCredits themes.

Composition & Arrangements[edit]

Source: Donkey Kong Country

Composition Supervisor: David Wise

Arrangement Supervisor: Shogo Sakai

Composition: Rare Limited

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ジャングルガーデン,Jungle Garden

Trivia[edit]

  • This arrangement of the song would later be used as a playable song in the Japanese version ofDonkey Konga 2 under the name "Super Donkey Kong Theme".

Great Bay[edit]

Great Bay
Track titleGreat Bay
UniverseThe Legend of Zelda
Debut gameThe Legend of Zelda
Arrangement debutSuper Smash Bros. Melee
Stage of usageGreat Bay
Link[6]

Origin[edit]

This track is an orchestrated remix of theOverworld Theme fromThe Legend of Zelda, a recurring theme in theZelda franchise.

Usage[edit]

This track plays on theGreat Bay stage. It also plays on theTemple stage inAdventure Mode,Event 29: Triforce Gathering and theFinal Destination stage while fightingGanondorf inEvent 49: All-Star Match Deluxe and whenunlocking him. It is one ofLink's,Zelda's, andSheik'sCredits themes, and Ganondorf's only Credits theme.

Composition & Arrangements[edit]

Source: The Legend of Zelda

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Takuto Kitsuta

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:グレートベイ,Great Bay

Temple[edit]

Temple
Track titleTemple
UniverseThe Legend of Zelda
Debut gameZelda II: The Adventure of Link
Arrangement debutSuper Smash Bros. Melee
Stage of usageTemple
Link[7]

Origin[edit]

This track is an atmospheric remix of theDungeon Theme fromZelda II: The Adventure of Link.

Usage[edit]

This track plays on theTemple stage and in theUnderground Maze. It is one ofLink'sCredits themes.

Composition & Arrangements[edit]

Source: Zelda II: The Adventure of Link

Composition Supervisor: Akito Nakatsuta

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:神殿,Temple

Trivia[edit]

  • Inan interview on the originalSuper Smash Bros. Melee website, Shogo Sakai stated that the arrangement wasoriginally going to sound more eerie and ominous, a choice that was inspired by the tone of theDungeon Theme from the firstLegend of Zelda game andYotsuya Kaidan, a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised.

Brinstar[edit]

Brinstar
Track titleBrinstar
UniverseMetroid
Debut gameMetroid
Arrangement debutSuper Smash Bros. Melee
Stage of usageBrinstar
Link[8]

Origin[edit]

This track is a rock-based remix of theBrinstar theme fromMetroid; it also includes segments of theGame Start andTitle Screen themes.

Usage[edit]

This track plays on theBrinstar stage. It is one ofSamus'sCredits themes.

Composition & Arrangements[edit]

Source: Metroid

Composition Supervisor: Hirokazu Tanaka

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ブリンスタ,Brinstar

Brinstar Depths[edit]

Brinstar Depths
Track titleBrinstar Depths
UniverseMetroid
Debut gameMetroid
Arrangement debutSuper Smash Bros. Melee
Stage of usageBrinstar Depths
Link[9]

Origin[edit]

This track is a techno remix ofKraid's Lair fromMetroid, as well as theSecret Room music from the same game.

Usage[edit]

This track plays on theBrinstar Depths stage. It is one ofSamus'sCredits themes.

Composition & Arrangements[edit]

Source: Metroid

Composition Supervisor: Hirokazu Tanaka

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ブリンスタ深部,Brinstar Depths

Yoshi's Story[edit]

Yoshi's Story
Track titleYoshi's Story
UniverseYoshi
Debut gameYoshi's Story
Arrangement debutSuper Smash Bros. Melee
Stage of usageYoshi's Story
Link[10]

Origin[edit]

This track is an uptempo, samba-based remix ofYoshi's Song, the main motif ofYoshi's Story.

Usage[edit]

This track plays on theYoshi's Story stage. It is one ofYoshi'sCredits themes.

Composition & Arrangements[edit]

Source: Yoshi's Story

Composition Supervisor: Kazumi Totaka

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ヨッシーストーリー,Yoshi Story

Yoshi's Island[edit]

Yoshi's Island
Track titleYoshi's Island
UniverseMario/Yoshi
Debut gameSuper Mario World
Arrangement debutSuper Smash Bros. Melee
Stage of usageYoshi's Island
Link[11]

Origin[edit]

This track is a banjo-based remix of theAthletic Theme fromSuper Mario World. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when ridingYoshi inSuper Mario World.

Usage[edit]

This track plays on theYoshi's Island stage. It is one ofYoshi'sCredits themes.

Composition & Arrangements[edit]

Source: Super Mario World

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ヨースター島,Yoster Island

Fountain of Dreams[edit]

Fountain of Dreams
Track titleFountain of Dreams
UniverseKirby
Debut gameKirby Super Star
Arrangement debutSuper Smash Bros. Melee
Stage of usageFountain of Dreams
Link[12]

Origin[edit]

This track is a dramatic, orchestrated remix of theGourmet Race music fromKirby Super Star, which is a recurring melody in theKirby series. Arrangements based on this one would later go on to be used in several futureKirby games, likeKirby: Nightmare in Dream Land (which also redesigned the Fountain of Dreams to resemble its appearance inMelee) andKirby Air Ride.

Usage[edit]

This track plays on theFountain of Dreams stage. It can also play on theGreen Greens stage duringAdventure Mode. It is one ofKirby'sCredits themes.

Composition & Arrangements[edit]

Source: Kirby Super Star

Composition Supervisor: Jun Ishikawa

Arrangement Supervisor: Tadashi Ikegami

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:夢の泉,Fountain of Dreams

Green Greens[edit]

Green Greens
Track titleGreen Greens
UniverseKirby
Debut gameKirby's Dream Land,Kirby Super Star
Arrangement debutSuper Smash Bros. Melee
Stage of usageGreen Greens
Link[13]

Origin[edit]

The track is an orchestral remix of theGreen Greens theme fromKirby's Dream Land, as well as the ending theme,Kirby's Triumphant Return, fromKirby Super Star.

Usage[edit]

This track plays on theGreen Greens stage. It is one ofKirby'sCredits themes. It also plays onCorneria duringEvent 16: Kirby's Air-raid.

Composition & Arrangements[edit]

Source: Kirby's Dream Land / Kirby Super Star

Composition Supervisor: Jun Ishikawa

Arrangement Supervisor: Hirokazu Ando

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:グリーングリーンズ,Green Greens

Corneria[edit]

Corneria
Track titleCorneria
UniverseStar Fox
Debut gameStar Fox
Arrangement debutSuper Smash Bros. Melee
Stage of usageCorneria
Link[14]

Origin[edit]

This track is an orchestral remix ofVenom fromStar Fox, with small excerpts of theMap Screen music and theSpace Armada stage theme inserted.

Usage[edit]

This track plays on theCorneria stage. It also plays when unlocking Falco onBattlefield. It is one ofFox's andFalco'sCredits themes.

Composition & Arrangements[edit]

Source: Star Fox

Composition Supervisor: Hajime Hirasawa

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:惑星コーネリア,Planet Corneria

Trivia[edit]

  • The fact that a remix of theVenom music track fromStar Fox would play on theCorneria stage is ironic, asMelee features its ownVenom stage which does not feature this music piece as an option.
  • This music also plays on the unused stage,TEST.

Venom[edit]

Venom
Track titleVenom
UniverseStar Fox
Debut gameStar Fox 64
Arrangement debutSuper Smash Bros. Melee
Stage of usageVenom
Link[15]

Origin[edit]

This track is an orchestral remix of theMain Theme fromStar Fox 64.

Usage[edit]

This track plays on theVenom stage. It also plays during the first battle on theCorneria stage duringAdventure Mode. It is one ofFox's andFalco'sCredits themes.

Composition & Arrangements[edit]

Source: Star Fox 64

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Tadashi Ikegami

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:惑星ベノム,Planet Venom

Pokémon Stadium[edit]

Pokémon Stadium
Track titlePokémon Stadium
UniversePokémon
Debut gamePokémon Red and Blue Versions
Arrangement debutSuper Smash Bros. Melee
Stage of usagePokémon Stadium
Link[16]

Origin[edit]

This track is an orchestral remix of theMain Theme fromPokémon, a track that typically plays on the title screen of mostPokémon games. This arrangement is reminiscent ofthe version of the song that often plays in early seasons of thePokémon anime series.

Usage[edit]

This track plays on thePokémon Stadium stage. It is one ofPikachu's andJigglypuff'sCredits themes.

Composition & Arrangements[edit]

Source: Pokémon Red / Pokémon Blue

Composition Supervisor: Junichi Masuda

Arrangement Supervisor: Shogo Sakai

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:ポケモンスタジアム,Pokémon Stadium

Poké Floats[edit]

Poké Floats
Track titlePoké Floats
UniversePokémon
Debut gamePokémon Red, Green and Blue Versions
Arrangement debutSuper Smash Bros. Melee
Stage of usagePoké Floats
Link[17]

Origin[edit]

This track is a synthesized medley of three battle themes from the first generation ofPokémon:Battle! Trainer,Battle! Gym Leader, andBattle! Wild Pokémon.

Usage[edit]

This track plays on thePoké Floats stage. It also plays on theBattlefield stage when fightingMewtwo inAll-Star Mode, on theFinal Destination stage when fighting it inEvent 40: All-Star Match 4 and whileunlocking it, and on thePokémon Stadium andFinal Destination stages when fighting it inClassic Mode. It is one ofPikachu'sCredits themes, andMewtwo's onlyCredits theme.

Composition & Arrangements[edit]

Source: Pokémon Red / Pokémon Blue

Composition Supervisor: Junichi Masuda

Arrangement Supervisor: Hirokazu Ando

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:ポケモン亜空間,Pokémon Subspace

Mute City[edit]

Mute City
Track titleMute City
UniverseF-Zero
Debut gameF-Zero
Arrangement debutSuper Smash Bros. Melee
Stage of usageMute City
Link[18]

Origin[edit]

This track is a rock-based remix of theMute City theme fromF-Zero andF-Zero X; this remix is based on theF-Zero X version. The guitars were performed by Hiroaki Yoshida (also known as MARO),[2] and the drums were performed by Takuto Kitsuta, the arranger of the piece.[3]

Usage[edit]

This track plays on theMute City stage. It also plays onJungle Japes duringEvent 17: Bounty Hunters. It is also one ofCaptain Falcon'sCredits themes.

Composition & Arrangements[edit]

Source: F-Zero

Composition Supervisor: Yumiko Kanki

Arrangement Supervisor: Takuto Kitsuta

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ミュートシティ,Mute City

Big Blue[edit]

Big Blue
Track titleBig Blue
UniverseF-Zero
Debut gameF-Zero
Arrangement debutSuper Smash Bros. Melee
Stage of usageBig Blue
Link[19]

Origin[edit]

This track is a rock-based remix of theBig Blue theme fromF-Zero andF-Zero X; this remix is based on theF-Zero X version.

Usage[edit]

This track plays on theBig Blue stage. It is also one of the tracks that can play in theF-Zero Grand Prix level inAdventure Mode. It is one ofCaptain Falcon'sCredits themes.

Composition & Arrangements[edit]

Source: F-Zero

Composition Supervisor: Naoto Ishida

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ビッグブルー,Big Blue

Mother[edit]

Mother
Track titleMother
UniverseEarthBound/Mother
Debut gameEarthBound Beginnings/Mother
Arrangement debutSuper Smash Bros. Melee
Stage of usageOnett
Link[20]

Origin[edit]

This track is a medley of music tracks fromEarthBound Beginnings, otherwise known asMother. The main track isBein' Friends, the theme that plays whenNinten has one partner accompanying him. The second track is theEight Melodies, the main theme ofEarthBound Beginnings as a whole. The final portion of the work is the game's title screen theme,Mother Earth, as well as a brief sample of the standardEnemy Encounter Theme.

Usage[edit]

This track plays on theOnett stage. It is one ofNess'sCredits themes.

Composition & Arrangements[edit]

Source: EarthBound Beginnings

Composition Supervisor: Keiichi Suzuki / Hirokazu Tanaka

Arrangement Supervisor: Shogo Sakai

Composition: Keiichi Suzuki / Nintendo

Arrangement: HAL Laboratory, Inc.

Composition Copyright Keiichi Suzuki / Nintendo

Arrangement Copyright Nintendo

Japanese title:マザー,Mother

Trivia[edit]

Inthe beta version ofSuper Smash Bros. Melee shown at Spaceworld 2001, an early version of this track can be heard playing; this version resembles the vocal version of the song as performed by Catherine Warwick for the Mother Vocal Album (similar to the arrangement of "Pollyanna" in the final version of the game).

EarthBound[edit]

EarthBound
Track titleEarthBound
UniverseEarthBound
Debut gameEarthBound
Arrangement debutSuper Smash Bros. Melee
Stage of usageFourside
Link[21]

Origin[edit]

This track is a techno-based remix of the theme forFourside andBecause I Love You inEarthBound. There are also portions of theEight Melodies and sound effects taken fromEarthBound.

Usage[edit]

This track plays on theFourside stage. It also plays onBattlefield when fightingFalco andCaptain Falcon duringEvent 36: Space Travelers. It is one ofNess'sCredits themes.

Composition & Arrangements[edit]

Source: EarthBound

Composition Supervisor: Keiichi Suzuki / Hirokazu Tanaka

Arrangement Supervisor: Hirokazu Ando

Composition: Keiichi Suzuki / Nintendo

Arrangement: HAL Laboratory, Inc.

Composition Copyright Keiichi Suzuki / Nintendo

Arrangement Copyright Nintendo

Japanese title:マザー2,Mother 2

Mushroom Kingdom[edit]

Mushroom Kingdom
Track titleMushroom Kingdom
UniverseMario
Debut gameSuper Mario Bros.
Arrangement debutSuper Smash Bros.
Stage of usageMushroom Kingdom
Link[22]

Origin[edit]

This track is an emulation of the original chiptuneOverworld Theme fromSuper Mario Bros. This is a recreation from the originalSuper Smash Bros. rather than a recording of the original music fromSuper Mario Bros.

Usage[edit]

This track plays on theMushroom Kingdom stage.

Composition & Arrangements[edit]

Source: Super Mario Bros.

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:いにしえの王国,Ancient Kingdom

Mushroom Kingdom (Finale)[edit]

Mushroom Kingdom (Finale)
Track titleMushroom Kingdom (Finale)
UniverseMario
Debut gameSuper Mario Bros.
Arrangement debutSuper Smash Bros.
Stage of usageMushroom Kingdom
Link[23]

Origin[edit]

InSuper Mario Bros., when the time limit on a level came close to running out, aHurry Up! jingle would play and the background music would speed up. This track is an emulation of saidHurry Up! theme. This is a recreation rather than a recording of the original music fromSuper Mario Bros.

Usage[edit]

In a timedVs. Mode match on theMushroom Kingdom stage, this track will take over from theMushroom Kingdom music track when thematch timer reaches 20 seconds. This track will also play when a match goes toSudden Death.

Composition & Arrangements[edit]

Source: Super Mario Bros.

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:いにしえの王国 (ラスト),Ancient Kingdom (Last)

Mushroom Kingdom II[edit]

Mushroom Kingdom II
Track titleMushroom Kingdom II
UniverseMario
Debut gameSuper Mario Bros. 2
Stage of usageMushroom Kingdom II
Link[24]

Origin[edit]

This track is a recording of the original chiptuneOverworld Theme fromSuper Mario Bros. 2.

Usage[edit]

This track plays on theMushroom Kingdom II stage. It isLuigi'sCredits theme.

Composition & Arrangements[edit]

Source: Super Mario Bros. 2

Composition and Arrangement Supervisor: Koji Kondo

Composition and Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:いにしえの王国II,Ancient Kingdom II

Mushroom Kingdom II (Finale)[edit]

Mushroom Kingdom II (Finale)
Track titleMushroom Kingdom II (Finale)
UniverseMario
Debut gameSuper Mario Bros. 2
Stage of usageMushroom Kingdom II
Link[25]

Origin[edit]

This track is a recording of the original chiptuneBoss Theme fromSuper Mario Bros. 2.

Usage[edit]

In a timedVs. Mode match on theMushroom Kingdom II stage, this track will take over from theMushroom Kingdom II music track when the match timer reaches 20 seconds. This track will also play when a match goes toSudden Death.

Composition & Arrangements[edit]

Source: Super Mario Bros. 2

Composition and Arrangement Supervisor: Koji Kondo

Composition and Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:いにしえの王国II (ラスト),Ancient Kingdom II (Last)

Icicle Mountain[edit]

Icicle Mountain
Track titleIcicle Mountain
UniverseIce Climber
Debut gameIce Climber
Arrangement debutSuper Smash Bros. Melee
Stage of usageIcicle Mountain
Link[26]

Origin[edit]

This track is a synthesized, jazz-inspired arrangement of two music tracks fromIce Climber: theBonus Stage Theme and theStage Theme.

Usage[edit]

This track plays on theIcicle Mountain stage, and the Icicle Mountain level inAdventure Mode. It is one ofIce Climbers'Credits themes.

Composition & Arrangements[edit]

Source: Ice Climber

Composition Supervisor: Akito Nakatsuka

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:アイシクルマウンテン,Icicle Mountain

Flat Zone[edit]

Flat Zone
Track titleFlat Zone
UniverseGame & Watch
Debut gameSuper Smash Bros. Melee
Stage of usageFlat Zone
Link[27]

Origin[edit]

This track, an original composition forSuper Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.

Usage[edit]

This track plays on theFlat Zone stage. It isMr. Game & Watch'sCredits theme.

Composition & Arrangements[edit]

Source: Game & Watch

Composition and Arrangement Supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:フラットゾーン,Flat Zone

Kongo Jungle N64[edit]

Kongo Jungle N64
Track titleKongo Jungle N64
UniverseDonkey Kong
Debut gameDonkey Kong Country
Arrangement debutSuper Smash Bros.
Stage of usageKongo Jungle 64
Link[28]

Origin[edit]

LikeJungle Japes, this track is a remix ofDK Island Swing fromDonkey Kong Country. This music is recorded from theNintendo 64 gameSuper Smash Bros., where it likewise plays on theCongo Jungle stage.

Usage[edit]

This track plays on theKongo Jungle N64 stage.

Composition & Arrangements[edit]

Source: Donkey Kong Country

Composition Supervisor: David Wise

Arrangement Supervisor: Hirokazu Ando

Composition: Rare Limited

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:コンゴジャングル (旧),Kongo Jungle (Old)

Yoshi's Island N64[edit]

Yoshi's Island N64
Track titleYoshi's Island N64
UniverseYoshi
Debut gameYoshi's Story
Arrangement debutSuper Smash Bros.
Stage of usageYoshi's Island 64
Link[29]

Origin[edit]

This track is another remix ofYoshi's Song fromYoshi's Story. This music is recorded from theNintendo 64 gameSuper Smash Bros., where it likewise plays on theYoshi's Island stage.

Usage[edit]

This track plays on theYoshi's Island N64 stage. This can also play asalternate music inClassic Mode on theYoshi's Story while fightingYoshi.

Composition & Arrangements[edit]

Source: Yoshi's Story

Composition Supervisor: Kazumi Totaka

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ヨッシーアイランド (旧),Yoshi Island (Old)

Dream Land N64[edit]

Dream Land N64
Track titleDream Land N64
UniverseKirby
Debut gameKirby Super Star
Arrangement debutSuper Smash Bros.
Stage of usageDream Land
Link[30]

Origin[edit]

LikeFountain of Dreams, this track is also a remix of theGourmet Race theme, though significantly more faithful to the original. This music is recorded from theNintendo 64 gameSuper Smash Bros., where it likewise plays on theDream Land stage.

Usage[edit]

This track plays on theDream Land stage. It also plays during theGiant Kirby fight inAdventure Mode.

Composition & Arrangements[edit]

Source: Kirby Super Star

Composition Supervisor: Jun Ishikawa

Arrangement Supervisor: Hirokazu Ando

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:プププランド (旧),Pupupu Land (Old)

Super Mario Bros. 3[edit]

Super Mario Bros. 3
Track titleSuper Mario Bros. 3
UniverseMario
Debut gameSuper Mario Bros. 3
Arrangement debutSuper Smash Bros. Melee
Stage of usageYoshi's Island
Link[31]

Origin[edit]

This track is a reggae-based arrangement of two music tracks fromSuper Mario Bros. 3: theOverworld Theme and theGrass Land map theme.

Usage[edit]

This track can play on theYoshi's Island stage. It also plays when fightingBowser inAll-Star Mode, and can play in theMushroom Kingdom stage inAdventure Mode. It isMario'sCredits theme.

Composition & Arrangements[edit]

Source: Super Mario Bros. 3

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:スーパーマリオ3,Super Mario 3

Saria's Theme[edit]

Saria's Theme
Track titleSaria's Theme
UniverseThe Legend of Zelda
Debut gameThe Legend of Zelda: Ocarina of Time
Arrangement debutSuper Smash Bros. Melee
Stage of usageGreat Bay
Link[32]

Origin[edit]

This track is an airy remix ofSaria's Song, the theme of theLost Woods fromThe Legend of Zelda: Ocarina of Time.

Usage[edit]

This track can play on theGreat Bay stage. It plays when fightingYoung Link onJungle Japes inAll-Star Mode, and inEvent 49: All-Star Match Deluxe. It also plays when fighting Young Link on theTemple stage inClassic Mode. It is one ofZelda's andSheik'sCredits themes, andYoung Link's onlyCredits theme. It can also play on Young Link'sBreak the Targets stage.

Composition & Arrangements[edit]

Source: The Legend of Zelda: Ocarina of Time

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:サリアの歌,Saria's Song

Trivia[edit]

InPAL versions ofSuper Smash Bros. Melee, the track is named after its title inThe Legend of Zelda: Ocarina of Time, that beingSaria's Song.

Battle Theme[edit]

Battle Theme
Track titleBattle Theme
UniversePokémon
Debut gamePokémon Gold and Silver Versions
Arrangement debutSuper Smash Bros. Melee
Stage of usagePokémon Stadium
Link[33]

Origin[edit]

This track is a synthesized medley of three battle themes from the second generation ofPokémon:Battle! Johto Wild Pokémon,Battle! Johto Gym Leader, andBattle! Champion.

Usage[edit]

This track can play on thePokémon Stadium stage. It also plays when fightingPichu onFourside inAll-Star Mode andEvent 49: All-Star Match Deluxe, and when fightingJigglypuff onPoké Floats inEvent 40: All-Star Match 4. It is one ofJigglypuff'sCredits themes, andPichu's onlyCredits theme.

Composition & Arrangements[edit]

Source: Pokémon Gold / Pokémon Silver

Composition Supervisor: Junichi Masuda

Arrangement Supervisor: Hirokazu Ando

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:ポケモンスタジアム金銀,Pokémon Stadium Gold and Silver

Fire Emblem[edit]

Fire Emblem
Track titleFire Emblem
UniverseFire Emblem
Debut gameFire Emblem: Shadow Dragon and the Blade of Light
Arrangement debutSuper Smash Bros. Melee
Stage of usageTemple
Link[34]

Origin[edit]

This track is an arrangement of two recurringFire Emblem music tracks that debuted inFire Emblem: Shadow Dragon and the Blade of Light: theMeeting Theme (variously known as "Come, Join Us" or "Together, We Ride!") and theMain Theme. Both songs, particularly the former, are more based on their arrangements fromFire Emblem: Mystery of the Emblem than the original Famicom versions.

Usage[edit]

This track can play on theTemple stage. It can also play in theUnderground Maze. It also plays when fightingMarth on theGreat Bay inClassic Mode, and when fighting him onFountain of Dreams andRoy onFinal Destination inAll-Star Mode. Lastly, it plays onFountain of Dreams when unlockingMarth, and onTemple when unlockingRoy. It isMarth andRoy'sCredits theme.

Composition & Arrangements[edit]

Source: Fire Emblem: Shadow Dragon and the Blade of Light

Composition Supervisor: Yuka Tsujiyoko

Arrangement Supervisor: Shogo Sakai

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:ファイアーエムブレム,Fire Emblem

Mach Rider[edit]

Mach Rider
Track titleMach Rider
UniverseMach Rider
Debut gameMach Rider
Arrangement debutSuper Smash Bros. Melee
Stage of usageBig Blue
Link[35]

Origin[edit]

This track is a medley of pieces from the NES gameMach Rider. The track begins with theTitle Screen theme, before transitioning to theCourse Theme. The next two tracks are theCourse Select theme, followed by the jingle that plays when a course is selected. The medley finishes with theGame Over jingle.

Usage[edit]

This track can play on theBig Blue stage, and theF-Zero Grand Prix level inAdventure Mode.

Composition & Arrangements[edit]

Source: Mach Rider

Composition Supervisor: Hideki Kanazashi

Arrangement Supervisor: Hirokazu Ando

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:マッハライダー,Mach Rider

Mother 2[edit]

Mother 2
Track titleMother 2
UniverseEarthBound
Debut gameEarthBound Beginnings
Arrangement debutSuper Smash Bros. Melee
Stage of usageOnett
Link[36]

Origin[edit]

This track is a soft rock remix ofPollyanna (I Believe in You) fromEarthBound Beginnings, where it plays as the overworld theme when no one is accompanying Ninten. The music reappears inEarthBound andMother 3. The layout is mainly based on the vocal version by Catherine Warwick from the CD.

Usage[edit]

This track can play on theOnett stage.

Composition & Arrangements[edit]

Source: Mother

Arrangement Supervisor: Hirokazu Ando

Composition: Keiichi Suzuki

Arrangement: HAL Laboratory, Inc.

Composition Copyright Keiichi Suzuki

Arrangement Copyright Nintendo

Japanese title:マザー裏,Mother Alternate

Dr. Mario[edit]

Dr. Mario
Track titleDr. Mario
UniverseMario
Debut gameDr. Mario
Arrangement debutSuper Smash Bros. Melee
Stage of usageMushroom Kingdom
Mushroom Kingdom II
Link[37]

Origin[edit]

In theDr. Mario series, the player can select which track to play during the game. This track is a remix of the default music,Fever. It is specifically based on the version heard in the Game Boy and SNES ports, which has an extra bridge segment at the end that is missing from the original NES theme.

Stage[edit]

This track can play on theMushroom Kingdom andMushroom Kingdom II stages. It also plays onPrincess Peach's Castle when unlockingDr. Mario. It isDr. Mario'sCredits theme.

Composition & Arrangements[edit]

Source: Dr. Mario

Composition Supervisor: Hirokazu Tanaka

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ドクターマリオ,Dr. Mario

Trivia[edit]

This is the only music track inMelee to play on more than one stage in regular matches.

Balloon Fight[edit]

Balloon Fight
Track titleBalloon Fight
UniverseBalloon Fight
Debut gameBalloon Fight
Stage of usageIcicle Mountain
Link[38]

Origin[edit]

This track is a recording of theBalloon Trip music fromBalloon Fight.

Usage[edit]

This track can play on theIcicle Mountain stage, as well as the Icicle Mountain level inAdventure Mode. It is one ofIce Climbers'Credits themes.

Composition & Arrangements[edit]

Source: Balloon Fight

Composition and Arrangement Supervisor: Hirokazu Tanaka

Composition and Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:バルーンファイト,Balloon Fight

Victory themes[edit]

Main article:Victory theme

Usage[edit]

Like the previous installment, each character (aside from those in a multi-character series, e.g.Super Mario Bros.,The Legend of Zelda,Pokémon, orFire Emblem) gets a unique flourish for when they win a match. Characters in the above mentioned series share their victory theme with the other characters in said series. These themes are named by the Sound Test as[Character]'s Victory (i.e.Samus's Victory). However, there are a few quirks in this naming convention:

  • Series with multiple characters are instead titled[Series] Team Victory (i.e.Fire Emblem Team Victory)
    • Despite there being five characters from theSuper Mario Bros. series, their victory theme is nonetheless entitledMario's Victory.
  • Some victory themes have their series or character's name shortened:
    • Donkey Kong is abbreviated as "DK."
    • TheThe Legend of Zelda series is shortened to simply "Zelda."
    • Captain Falcon is abbreviated to "Capt. Falcon."
  • ThePokémon characters' victory theme is not titled in either conventional manner, instead being calledPokémon Victory, similar to the previous game's "Pokémon Wins." This implies this song as a generic theme for any Pokémon, rather than being tied to the concept of a series.

Metal Battle[edit]

Metal Battle
Track titleMetal Battle
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageBattlefield(Adventure and Classic Mode only)
Link[39]

Usage[edit]

This track will play when the player battles ametal character inClassic Mode, orMetal Mario (and Metal Luigi) inAdventure Mode on theBattlefield stage.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:メタルバトル,Metal Battle

Battlefield[edit]

Battlefield
Track titleBattlefield
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageBattlefield
Race to the Finish
Link[40]

Usage[edit]

This track plays onBattlefield in standard matches andClassic Mode, and while battling theFighting Wire Frames duringAdventure Mode.Battlefield also plays duringRace to the Finish.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:戦場,Battlefield

Final Destination[edit]

Final Destination
Track titleFinal Destination
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Arrangement debutSuper Smash Bros. Melee
Stage of usageFinal Destination
Link[41]

Origin[edit]

This track is a climactic, orchestral remix ofthe Credits theme ofSuper Smash Bros.. In the middle of the track, it switches to an ambient tune, with the main menu theme from the aforementioned game playing in a small piece.

Usage[edit]

This track plays onFinal Destination outside of battles involvingGiga Bowser.

Composition & Arrangements[edit]

Composition and Arrangement supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:終点,Endpoint

Menu 1[edit]

Menu 1
Track titleMenu 1
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone (Can be played on the menu)
Link[42]

Usage[edit]

Menu 1 plays on the game'smain menu by default.

Composition & Arrangements[edit]

Composition and Arrangement supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:メニュー,Menu

Menu 2[edit]

Menu 2
Track titleMenu 2
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone (Can be played on the menu)
Link[43]

Usage[edit]

Menu 2 is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game'smain menu.

Composition & Arrangements[edit]

Composition and Arrangement supervisor: Shogo Sakai

Composition and Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:新メニュー,New Menu

How to Play[edit]

How to Play
Track titleHow to Play
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usagePokémon Stadium(How to Play movie only)
Link[44]

Usage[edit]

How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on thetitle screen for a short length of time, or by accessing it throughArchives.

Composition & Arrangements[edit]

Composition and Arrangement supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Targets![edit]

Targets!
Track titleTargets!
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageBreak the Targets!
Home-Run Stadium
Link[45]

Usage[edit]

Targets! plays when the player participates in theBreak The Targets! or theHome-Run Contest mode.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:ターゲットをこわせ!,Break the Targets!

Multi-Man Melee 1[edit]

Multi-Man Melee 1
Track titleMulti-Man Melee 1
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageBattlefield
Link[46]

Origin[edit]

This track is original toSuper Smash Bros. Melee, being a synthesized rock remix ofOpening.

Usage[edit]

This track can play whenever the player participates inMulti-Man Melee mode, with the other option beingMulti-Man Melee 2. It is also the alternate music track that may play onBattlefield.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:百人組み手1,Hundred-Man Group Combat 1

Multi-Man Melee 2[edit]

Multi-Man Melee 2
Track titleMulti-Man Melee 2
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageBattlefield(Multi-Man Melee only)
Final Destination
Link[47]

Usage[edit]

This track can play whenever the player participates in aMulti-Man Melee mode, with the other option beingMulti-Man Melee 1. Just likeMulti-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play onFinal Destination. Additionally, it plays duringEvent 1: Trouble King andEvent 51: The Showdown.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:百人組み手2,Hundred-Man Group Combat 2

All-Star Intro[edit]

All-Star Intro
Track titleAll-Star Intro
UniverseSuper Smash Bros.
Kirby
Debut gameKirby Super Star
Arrangement debutSuper Smash Bros. Melee
Stage of usageAll-Star Rest Area
Link[48]

Origin[edit]

This track is a remix of theSave Area music fromKirby Super Star, itself an excerpt ofFloat Islands's music fromKirby's Dream Land.

Usage[edit]

All-Star Intro plays whenever the player's character is in theAll-Star Rest Area, which is only accessible inAll-Star Mode, in between battles.

Composition & Arrangements[edit]

Source: Kirby Super Star

Composition Supervisor: Jun Ishikawa

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:オールスター休憩所,All-Star Rest Area

Tournament[edit]

Tournament 1, 2
Track titleTournament 1, 2
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[49],[50]

Origin[edit]

BetweenTournament Mode matches, two songs have an equal chance of playing.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:トーナメント,Tournament

Trophy[edit]

Trophy
Track titleTrophy
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageTrophy
Link[51]

Usage[edit]

Trophy plays in events related to trophies, such as theLottery,Snag the Trophies, and theTrophy Tussle stages.

Composition & Arrangements[edit]

Composition and Arrangement supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:フィギュア,Figure

Classic Intro[edit]

Classic Intro
Track titleClassic Intro
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[52]

Usage[edit]

Classic Intro will play duringClassic Mode when the player's next opponent is being revealed, just before the battle begins.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:シンプルイントロ,Simple Intro

Adventure Intro[edit]

Adventure Intro
Track titleAdventure Intro
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[53]

Usage[edit]

Adventure Intro will play duringAdventure Mode when the player's next level is being revealed, just before the stage begins.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:アドベンチャーイントロ,Adventure Intro

Stage Clear[edit]

Stage Clear 1, 2
Track titleStage Clear 1, 2
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[54],[55]

Usage[edit]

Upon clearing a stage inClassic Mode orAdventure Mode, one of two songs can play, with both having an equal chance.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:ステージクリア,Stage Clear

Continue[edit]

Continue
Track titleContinue
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[56]

Usage[edit]

Continue will play when the player's character loses all of theirstock duringClassic Mode orAdventure Mode, and is given the option tocontinue the mode at the expense ofcoins. This fanfare is also rearranged inBrawl for the same purpose, and is also reused inSmash 4 andUltimate.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:コンティニュー,Continue

Game Over[edit]

Game Over
Track titleGame Over
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[57]

Usage[edit]

Game Over plays when the player loses all of theirstock inClassic Mode orAdventure Mode and either does not have enough coins tocontinue the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged inBrawl for the same purpose.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:ゲームオーバー,Game Over

New Trophy[edit]

New Trophy
Track titleNew Trophy
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[58]

Usage[edit]

New Trophy plays whenever the player collects a randomly obtainable trophy via methods such asLottery andSnag the Trophies. The fanfare is also used inBrawl andSmash 4.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:フィギュアゲット,Figure Get

Rare Trophy[edit]

Rare Trophy
Track titleRare Trophy
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[59]

Usage[edit]

Rare Trophy plays when the player uses theLottery to get their 250th trophy.

In later games[edit]

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:レアフィギュアゲット,Rare Figure Get

Challenger![edit]

Challenger!
Track titleChallenger!
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[60]

Usage[edit]

Challenger! plays on the Challenger Approaching screen prior to a character unlock battle.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:チャレンジャー登場,Challenger Appearance

New Feature[edit]

New Feature 1, 2, 3
Track titleNew Feature 1, 2, 3
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[61],[62],[63]

Usage[edit]

When unlocking a significant new feature, such as a playablecharacter orstage, one of three tracks can play at random.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:新要素お知らせ,New Feature Notice

Hammer[edit]

Hammer
Track titleHammer
UniverseDonkey Kong
Debut gameDonkey Kong
Arrangement debutSuper Smash Bros.
Stage of usageNone
Link[64]

Origin[edit]

InDonkey Kong, wheneverMario grabbed theHammer, the music trackHammer would play as Mario swung it repeatedly.

Usage[edit]

In homage to the usage of the hammer item inDonkey Kong, this track will play when a character uses the hammer item inMelee.

Composition & Arrangements[edit]

Source: Donkey Kong

Composition Supervisor: Yukio Kaneoka

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ハンマー状態,Hammer Condition

Starman[edit]

Starman
Track titleStarman
UniverseMario
Debut gameSuper Mario Bros.
Arrangement debutSuper Smash Bros.
Stage of usageNone
Link[65]

Origin[edit]

In theMario series, this track plays when using theSuper Star power-up. This particular arrangement is recorded from theNintendo 64 gameSuper Smash Bros.

Usage[edit]

Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Composition & Arrangements[edit]

Source: Super Mario Bros.

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:無敵状態,Invincible Condition

Warning Siren[edit]

Warning Siren
Track titleWarning Siren
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageBrinstar Escape Shaft
Link[66]

Usage[edit]

Warning Siren plays exclusively inAdventure Mode, specifically duringEscape Zebes on theBrinstar Escape Shaft stage.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:サイレン,Siren

Ending[edit]

Ending
Track titleEnding
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageNone
Link[67]

Usage[edit]

This short piece serves as a victory theme when the player completesClassic Mode,Adventure Mode orAll-Star Mode.

Composition & Arrangements[edit]

Composition and Arrangement supervisor: Hirokazu Ando

Composition and Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:エンディング,Ending

Giga Bowser[edit]

Giga Bowser
Track titleGiga Bowser
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros. Melee
Stage of usageFinal Destination
Link[68]

Origin[edit]

This track is a distorted, techno remix ofFinal Destination.

Usage[edit]

This track exclusively plays when fightingGiga Bowser inAdventure Mode. It is the only major track not available in theSound Test.

Composition & Arrangements[edit]

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:ギガクッパ,Giga Koopa

Peach's Castle N64[edit]

Peach's Castle N64
Track titlePeach's Castle N64
UniverseMario
Debut gameSuper Mario Bros.
Arrangement debutSuper Smash Bros.
Stage of usagePrincess Peach's Castle (duringLuigi's introduction cutscene inAdventure Mode only)
Link[69]

Origin[edit]

This track is a remix of the Overworld Theme fromSuper Mario Bros. This music is recorded from theNintendo 64 gameSuper Smash Bros., where it likewise plays on thePeach's Castle stage.

Usage[edit]

This track plays only plays during Luigi's introduction cutscene in Adventure Mode if the player has clearedMushroom Kingdom with a 2 in the seconds place, where only the first few seconds of the track is played. It does not appear in the Sound Test.

Composition & Arrangements[edit]

Source: Super Mario Bros.

Composition Supervisor: Koji Kondo

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ピーチ城上空 (旧),Above Peach Castle (Old)

Other music tracks[edit]

TheSound Test features 80 entries in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify theGiga Bowser battle music as the 81st track (for a total of 81 songs). In addition to theGiga Bowser battle music being not available in the Sound Test, several short unused pieces can be found in thedebug sound test menu.[4]

Unlocking Method[edit]

Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked afterMarth andYoung Link are unlocked). Track #55 only plays when theSound Test is unlocked.

Trivia[edit]

References[edit]

  1. ^NEWER VGM Sound Sources - Google Sheets
  2. ^Tadashi Ikegami: [...]The same thing happened during the recording for Mute City's guitar parts.
    Masahiro Sakurai: Oh, is that so? How did that go?
    Shogo Sakai: It was done by a guitarist named "MARO," from Data East, also of Gamadelic.
    Melee Music Developer Roundtable: Monkey Rap (translated by Source Gaming)
  3. ^Only Kitsuta is credited in thestaff credits.
  4. ^Super Smash Bros. Melee/Unused Audio - The Cutting Room Floor


v • d • e
Music in theSuper Smash Bros. series
Older gamesInSuper Smash Bros. ·InSuper Smash Bros. Melee
InSuper Smash Bros. BrawlMusic ·Super Smash Bros. Brawl ·Super Smash Bros. ·Super Mario Bros. ·Mario Kart ·Donkey Kong ·Yoshi ·WarioWare ·The Legend of Zelda ·Kirby ·Metroid ·Pokémon ·Star Fox ·F-Zero ·EarthBound (Mother) ·Fire Emblem ·Animal Crossing ·Pikmin ·Kid Icarus ·Nintendo ·Metal Gear ·SONIC THE HEDGEHOG
InSuper Smash Bros. 4Music (3DS) ·Music (Wii U) ·Super Smash Bros. ·Super Mario Bros. ·Donkey Kong ·The Legend of Zelda ·Metroid ·F-Zero ·Yoshi ·Kirby ·Star Fox ·Pokémon ·EarthBound (Mother) ·Fire Emblem ·Game & Watch ·Kid Icarus ·WarioWare ·Pikmin ·Animal Crossing ·Wii Fit ·Punch-Out!! ·Xenoblade Chronicles ·Duck Hunt ·Nintendo ·Sonic The Hedgehog ·Mega Man ·Pac-Man ·Namco ·Street Fighter ·Final Fantasy ·Bayonetta
InSuper Smash Bros. UltimateMusic ·Super Smash Bros. ·Mario ·Mario Kart ·Donkey Kong ·The Legend of Zelda ·Metroid ·Yoshi ·Kirby ·Star Fox ·Pokémon ·F-Zero ·EarthBound (Mother) ·Fire Emblem ·Game & Watch ·Kid Icarus ·Wario ·Pikmin ·Animal Crossing ·Wii Fit ·Punch-Out!! ·Xenoblade Chronicles ·Splatoon ·Metal Gear ·Sonic the Hedgehog ·Mega Man ·PAC-MAN ·Street Fighter ·FINAL FANTASY VII ·Bayonetta ·Castlevania ·Persona ·DRAGON QUEST ·Banjo-Kazooie ·FATAL FURY ·ARMS ·Minecraft ·Tekken ·KINGDOM HEARTS ·Other
Soundtrack albumsNintendo All-Star! Dairantō Smash Brothers OST ·Smashing...Live! ·Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
OtherStage music ·Victory theme ·My Music ·CD ·List of composers ·List of music by unlock criteria (SSBB) ·List of music by unlock criteria (SSB4-3DS) ·List of music by unlock criteria (SSB4-Wii U) ·List of music by unlock criteria (SSBU)