Music (SSBM)
Themusic inSuper Smash Bros. Melee was composed by Hirokazu Ando and Shogo Sakai, with music arrangements by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas.[1] A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed theSmashing...Live! soundtrack suite. The tracks as they are presented in the game'sSound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.
Opening[edit]
Opening | |
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Track title | Opening |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Link | [1] |
Origin[edit]
Opening is an original music track forMelee; many other music tracks inMelee are remixes ofOpening.
Usage[edit]
This track plays whenMelee'sOpening Sequence plays, prior to thetitle screen. At the end of the track, theannouncer shouts the game's title.
Composition & Arrangements[edit]
Composition and Arrangement Supervisor: Shogo Sakai
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:オープニング,Opening
Princess Peach's Castle[edit]
Princess Peach's Castle | |
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Track title | Princess Peach's Castle |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Princess Peach's Castle |
Link | [2] |
Origin[edit]
This track is an overlapping arrangement of two music tracks fromSuper Mario Bros.: theGround Theme and theUnderground Theme.
Usage[edit]
This track plays on thePrincess Peach's Castle stage and the first part of theMushroom Kingdom stage inAdventure Mode. It also plays when fighting against a team ofMario andBowser onBattlefield inClassic Mode. The track isBowser'sCredits theme.
Composition & Arrangements[edit]
Source: Super Mario Bros.
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ピーチ城,Peach Castle
Rainbow Cruise[edit]
Rainbow Cruise | |
---|---|
Track title | Rainbow Cruise |
Universe | Mario |
Debut game | Super Mario 64,Super Mario Bros. |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Rainbow Cruise |
Link | [3] |
Origin[edit]
This track is a medley of two music pieces from theMario series. The first track is theSlider theme fromSuper Mario 64, which plays onRainbow Ride (the level thatRainbow Cruise is based upon). The second track is theUnderwater Theme fromSuper Mario Bros.
Usage[edit]
This track plays on theRainbow Cruise stage and the battle with Mario/Luigi and Peach onPrincess Peach's Castle inAdventure Mode. It is alsoPeach'sCredits theme.
Composition & Arrangements[edit]
Source: Super Mario 64
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:レインボークルーズ,Rainbow Cruise
Kongo Jungle[edit]
Kongo Jungle | |
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Track title | Kongo Jungle |
Universe | Donkey Kong |
Debut game | Donkey Kong 64 |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Kongo Jungle |
Link | [4] |
Origin[edit]
This track is a reprise of theDK Rap fromDonkey Kong 64 with a more varied backing track, as well as a new vocalist, James W. Norwood Jr..
Usage[edit]
This track plays on theKongo Jungle stage. It also plays onFourside duringEvent 25: Gargantuans. It also plays onJungle Japes when fighting Team Donkey Kong inClassic Mode. It is one ofDonkey Kong'sCredits themes.
Composition & Arrangements[edit]
Source: Donkey Kong 64
Composition Supervisor: Grant Kirkhope
Arrangement Supervisor: Hirokazu Ando
Lyrics: George Andreas
Vocals: James W. Norwood Jr.
Composition: Rare Limited
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:コンゴジャングル,Kongo Jungle
Trivia[edit]
- While the lyrics to this track are mostly the same as its original version, this re-performance of the DK Rap alters three lines:
- The first line of the fourth verse (which refers toDiddy Kong) has "it's" added to it.
- The second line of the fifth verse (which refers toChunky Kong) starts with "He's" instead of "It's".
- The line "But this Kong's onehell of a guy" (the last line of Chunky's verse) is changed to "But this Kong's oneheck of a guy".
- As an additional change from the original, before looping back to Donkey Kong's verse, a spoken version of the intro can be heard.
- This is the first track with vocals in theSuper Smash Bros. series, and the only one to appear inMelee.
Lyrics |
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He-he-here we go So they're finally here, performing for you If you know the words, you can join in too Put your hands together, if you want to clap As we take you through this monkey rap Huh DK Donkey Kong He's the leader of the bunch, you know him well He's finally back to kick some tail His coconut gun can fire in spurts If he shoots ya, it's gonna hurt He's bigger, faster, and stronger too He's the first member of the DK crew DK Donkey Kong DK Donkey Kong is here This Kong's got style, so listen up dudes She can shrink in size, to suit her mood She's quick and nimble when she needs to be She can float through the air and climb up trees If you choose her, you'll not choose wrong With a skip and a hop, she's one cool Kong DK Donkey Kong He has no style, he has no grace Th-this Kong has a funny face He can handstand when he needs to And stretch his arms out, just for you Inflate himself just like a balloon This crazy Kong just digs this tune DK DK Donkey Kong DK DK Donkey Kong is here He's back again and it's about time too And this time he's in the mood He can fly real high with his jetpack on With his pistols out, he's one tough Kong He'll make you smile when he plays his tune But Kremlings beware 'cause he's after you DK Donkey Kong DK Haha, Donkey Kong DK Donkey Kong DK Donkey Kong Finally, he's here for you He's the last member of the DK crew This Kong's so strong, it isn't funny Can make a Kremling cry out for mummy Can pick up a boulder with relative ease Makes crushing rocks seem such a breeze He may move slow, he can't jump high But this Kong's one heck of a guy C'mon Cranky, take it to the fridge Walnuts, peanuts, pineapple smells Grapes, melons, oranges and coconut shells Walnuts, peanuts, pineapple smells Grapes, melons, oranges and coconut shells Aww yeah |
Jungle Japes[edit]
Jungle Japes | |
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Track title | Jungle Japes |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Jungle Japes |
Link | [5] |
Origin[edit]
This track is a jazz-based remix ofDK Island Swing fromDonkey Kong Country, which was also used as the theme of theJungle Japes stage inDonkey Kong 64.
Usage[edit]
This track plays on theJungle Japes stage. It is one ofDonkey Kong'sCredits themes.
Composition & Arrangements[edit]
Source: Donkey Kong Country
Composition Supervisor: David Wise
Arrangement Supervisor: Shogo Sakai
Composition: Rare Limited
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ジャングルガーデン,Jungle Garden
Trivia[edit]
- This arrangement of the song would later be used as a playable song in the Japanese version ofDonkey Konga 2 under the name "Super Donkey Kong Theme".
Great Bay[edit]
Great Bay | |
---|---|
Track title | Great Bay |
Universe | The Legend of Zelda |
Debut game | The Legend of Zelda |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Great Bay |
Link | [6] |
Origin[edit]
This track is an orchestrated remix of theOverworld Theme fromThe Legend of Zelda, a recurring theme in theZelda franchise.
Usage[edit]
This track plays on theGreat Bay stage. It also plays on theTemple stage inAdventure Mode,Event 29: Triforce Gathering and theFinal Destination stage while fightingGanondorf inEvent 49: All-Star Match Deluxe and whenunlocking him. It is one ofLink's,Zelda's, andSheik'sCredits themes, and Ganondorf's only Credits theme.
Composition & Arrangements[edit]
Source: The Legend of Zelda
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Takuto Kitsuta
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:グレートベイ,Great Bay
Temple[edit]
Temple | |
---|---|
Track title | Temple |
Universe | The Legend of Zelda |
Debut game | Zelda II: The Adventure of Link |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Temple |
Link | [7] |
Origin[edit]
This track is an atmospheric remix of theDungeon Theme fromZelda II: The Adventure of Link.
Usage[edit]
This track plays on theTemple stage and in theUnderground Maze. It is one ofLink'sCredits themes.
Composition & Arrangements[edit]
Source: Zelda II: The Adventure of Link
Composition Supervisor: Akito Nakatsuta
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:神殿,Temple
Trivia[edit]
- Inan interview on the originalSuper Smash Bros. Melee website, Shogo Sakai stated that the arrangement wasoriginally going to sound more eerie and ominous, a choice that was inspired by the tone of theDungeon Theme from the firstLegend of Zelda game andYotsuya Kaidan, a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised.
Brinstar[edit]
Brinstar | |
---|---|
Track title | Brinstar |
Universe | Metroid |
Debut game | Metroid |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Brinstar |
Link | [8] |
Origin[edit]
This track is a rock-based remix of theBrinstar theme fromMetroid; it also includes segments of theGame Start andTitle Screen themes.
Usage[edit]
This track plays on theBrinstar stage. It is one ofSamus'sCredits themes.
Composition & Arrangements[edit]
Source: Metroid
Composition Supervisor: Hirokazu Tanaka
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ブリンスタ,Brinstar
Brinstar Depths[edit]
Brinstar Depths | |
---|---|
Track title | Brinstar Depths |
Universe | Metroid |
Debut game | Metroid |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Brinstar Depths |
Link | [9] |
Origin[edit]
This track is a techno remix ofKraid's Lair fromMetroid, as well as theSecret Room music from the same game.
Usage[edit]
This track plays on theBrinstar Depths stage. It is one ofSamus'sCredits themes.
Composition & Arrangements[edit]
Source: Metroid
Composition Supervisor: Hirokazu Tanaka
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ブリンスタ深部,Brinstar Depths
Yoshi's Story[edit]
Yoshi's Story | |
---|---|
Track title | Yoshi's Story |
Universe | Yoshi |
Debut game | Yoshi's Story |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Yoshi's Story |
Link | [10] |
Origin[edit]
This track is an uptempo, samba-based remix ofYoshi's Song, the main motif ofYoshi's Story.
Usage[edit]
This track plays on theYoshi's Story stage. It is one ofYoshi'sCredits themes.
Composition & Arrangements[edit]
Source: Yoshi's Story
Composition Supervisor: Kazumi Totaka
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ヨッシーストーリー,Yoshi Story
Yoshi's Island[edit]
Yoshi's Island | |
---|---|
Track title | Yoshi's Island |
Universe | Mario/Yoshi |
Debut game | Super Mario World |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Yoshi's Island |
Link | [11] |
Origin[edit]
This track is a banjo-based remix of theAthletic Theme fromSuper Mario World. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when ridingYoshi inSuper Mario World.
Usage[edit]
This track plays on theYoshi's Island stage. It is one ofYoshi'sCredits themes.
Composition & Arrangements[edit]
Source: Super Mario World
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ヨースター島,Yoster Island
Fountain of Dreams[edit]
Fountain of Dreams | |
---|---|
Track title | Fountain of Dreams |
Universe | Kirby |
Debut game | Kirby Super Star |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Fountain of Dreams |
Link | [12] |
Origin[edit]
This track is a dramatic, orchestrated remix of theGourmet Race music fromKirby Super Star, which is a recurring melody in theKirby series. Arrangements based on this one would later go on to be used in several futureKirby games, likeKirby: Nightmare in Dream Land (which also redesigned the Fountain of Dreams to resemble its appearance inMelee) andKirby Air Ride.
Usage[edit]
This track plays on theFountain of Dreams stage. It can also play on theGreen Greens stage duringAdventure Mode. It is one ofKirby'sCredits themes.
Composition & Arrangements[edit]
Source: Kirby Super Star
Composition Supervisor: Jun Ishikawa
Arrangement Supervisor: Tadashi Ikegami
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:夢の泉,Fountain of Dreams
Green Greens[edit]
Green Greens | |
---|---|
Track title | Green Greens |
Universe | Kirby |
Debut game | Kirby's Dream Land,Kirby Super Star |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Green Greens |
Link | [13] |
Origin[edit]
The track is an orchestral remix of theGreen Greens theme fromKirby's Dream Land, as well as the ending theme,Kirby's Triumphant Return, fromKirby Super Star.
Usage[edit]
This track plays on theGreen Greens stage. It is one ofKirby'sCredits themes. It also plays onCorneria duringEvent 16: Kirby's Air-raid.
Composition & Arrangements[edit]
Source: Kirby's Dream Land / Kirby Super Star
Composition Supervisor: Jun Ishikawa
Arrangement Supervisor: Hirokazu Ando
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:グリーングリーンズ,Green Greens
Corneria[edit]
Corneria | |
---|---|
Track title | Corneria |
Universe | Star Fox |
Debut game | Star Fox |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Corneria |
Link | [14] |
Origin[edit]
This track is an orchestral remix ofVenom fromStar Fox, with small excerpts of theMap Screen music and theSpace Armada stage theme inserted.
Usage[edit]
This track plays on theCorneria stage. It also plays when unlocking Falco onBattlefield. It is one ofFox's andFalco'sCredits themes.
Composition & Arrangements[edit]
Source: Star Fox
Composition Supervisor: Hajime Hirasawa
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:惑星コーネリア,Planet Corneria
Trivia[edit]
- The fact that a remix of theVenom music track fromStar Fox would play on theCorneria stage is ironic, asMelee features its ownVenom stage which does not feature this music piece as an option.
- This music also plays on the unused stage,TEST.
Venom[edit]
Venom | |
---|---|
Track title | Venom |
Universe | Star Fox |
Debut game | Star Fox 64 |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Venom |
Link | [15] |
Origin[edit]
This track is an orchestral remix of theMain Theme fromStar Fox 64.
Usage[edit]
This track plays on theVenom stage. It also plays during the first battle on theCorneria stage duringAdventure Mode. It is one ofFox's andFalco'sCredits themes.
Composition & Arrangements[edit]
Source: Star Fox 64
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Tadashi Ikegami
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:惑星ベノム,Planet Venom
Pokémon Stadium[edit]
Pokémon Stadium | |
---|---|
Track title | Pokémon Stadium |
Universe | Pokémon |
Debut game | Pokémon Red and Blue Versions |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Pokémon Stadium |
Link | [16] |
Origin[edit]
This track is an orchestral remix of theMain Theme fromPokémon, a track that typically plays on the title screen of mostPokémon games. This arrangement is reminiscent ofthe version of the song that often plays in early seasons of thePokémon anime series.
Usage[edit]
This track plays on thePokémon Stadium stage. It is one ofPikachu's andJigglypuff'sCredits themes.
Composition & Arrangements[edit]
Source: Pokémon Red / Pokémon Blue
Composition Supervisor: Junichi Masuda
Arrangement Supervisor: Shogo Sakai
Composition: GAME FREAK inc.
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.
Arrangement Copyright Nintendo
Japanese title:ポケモンスタジアム,Pokémon Stadium
Poké Floats[edit]
Poké Floats | |
---|---|
Track title | Poké Floats |
Universe | Pokémon |
Debut game | Pokémon Red, Green and Blue Versions |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Poké Floats |
Link | [17] |
Origin[edit]
This track is a synthesized medley of three battle themes from the first generation ofPokémon:Battle! Trainer,Battle! Gym Leader, andBattle! Wild Pokémon.
Usage[edit]
This track plays on thePoké Floats stage. It also plays on theBattlefield stage when fightingMewtwo inAll-Star Mode, on theFinal Destination stage when fighting it inEvent 40: All-Star Match 4 and whileunlocking it, and on thePokémon Stadium andFinal Destination stages when fighting it inClassic Mode. It is one ofPikachu'sCredits themes, andMewtwo's onlyCredits theme.
Composition & Arrangements[edit]
Source: Pokémon Red / Pokémon Blue
Composition Supervisor: Junichi Masuda
Arrangement Supervisor: Hirokazu Ando
Composition: GAME FREAK inc.
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.
Arrangement Copyright Nintendo
Japanese title:ポケモン亜空間,Pokémon Subspace
Mute City[edit]
Mute City | |
---|---|
Track title | Mute City |
Universe | F-Zero |
Debut game | F-Zero |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Mute City |
Link | [18] |
Origin[edit]
This track is a rock-based remix of theMute City theme fromF-Zero andF-Zero X; this remix is based on theF-Zero X version. The guitars were performed by Hiroaki Yoshida (also known as MARO),[2] and the drums were performed by Takuto Kitsuta, the arranger of the piece.[3]
Usage[edit]
This track plays on theMute City stage. It also plays onJungle Japes duringEvent 17: Bounty Hunters. It is also one ofCaptain Falcon'sCredits themes.
Composition & Arrangements[edit]
Source: F-Zero
Composition Supervisor: Yumiko Kanki
Arrangement Supervisor: Takuto Kitsuta
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ミュートシティ,Mute City
Big Blue[edit]
Big Blue | |
---|---|
Track title | Big Blue |
Universe | F-Zero |
Debut game | F-Zero |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Big Blue |
Link | [19] |
Origin[edit]
This track is a rock-based remix of theBig Blue theme fromF-Zero andF-Zero X; this remix is based on theF-Zero X version.
Usage[edit]
This track plays on theBig Blue stage. It is also one of the tracks that can play in theF-Zero Grand Prix level inAdventure Mode. It is one ofCaptain Falcon'sCredits themes.
Composition & Arrangements[edit]
Source: F-Zero
Composition Supervisor: Naoto Ishida
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ビッグブルー,Big Blue
Mother[edit]
Mother | |
---|---|
Track title | Mother |
Universe | EarthBound/Mother |
Debut game | EarthBound Beginnings/Mother |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Onett |
Link | [20] |
Origin[edit]
This track is a medley of music tracks fromEarthBound Beginnings, otherwise known asMother. The main track isBein' Friends, the theme that plays whenNinten has one partner accompanying him. The second track is theEight Melodies, the main theme ofEarthBound Beginnings as a whole. The final portion of the work is the game's title screen theme,Mother Earth, as well as a brief sample of the standardEnemy Encounter Theme.
Usage[edit]
This track plays on theOnett stage. It is one ofNess'sCredits themes.
Composition & Arrangements[edit]
Source: EarthBound Beginnings
Composition Supervisor: Keiichi Suzuki / Hirokazu Tanaka
Arrangement Supervisor: Shogo Sakai
Composition: Keiichi Suzuki / Nintendo
Arrangement: HAL Laboratory, Inc.
Composition Copyright Keiichi Suzuki / Nintendo
Arrangement Copyright Nintendo
Japanese title:マザー,Mother
Trivia[edit]
Inthe beta version ofSuper Smash Bros. Melee shown at Spaceworld 2001, an early version of this track can be heard playing; this version resembles the vocal version of the song as performed by Catherine Warwick for the Mother Vocal Album (similar to the arrangement of "Pollyanna" in the final version of the game).
EarthBound[edit]
EarthBound | |
---|---|
Track title | EarthBound |
Universe | EarthBound |
Debut game | EarthBound |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Fourside |
Link | [21] |
Origin[edit]
This track is a techno-based remix of the theme forFourside andBecause I Love You inEarthBound. There are also portions of theEight Melodies and sound effects taken fromEarthBound.
Usage[edit]
This track plays on theFourside stage. It also plays onBattlefield when fightingFalco andCaptain Falcon duringEvent 36: Space Travelers. It is one ofNess'sCredits themes.
Composition & Arrangements[edit]
Source: EarthBound
Composition Supervisor: Keiichi Suzuki / Hirokazu Tanaka
Arrangement Supervisor: Hirokazu Ando
Composition: Keiichi Suzuki / Nintendo
Arrangement: HAL Laboratory, Inc.
Composition Copyright Keiichi Suzuki / Nintendo
Arrangement Copyright Nintendo
Japanese title:マザー2,Mother 2
Mushroom Kingdom[edit]
Mushroom Kingdom | |
---|---|
Track title | Mushroom Kingdom |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. |
Stage of usage | Mushroom Kingdom |
Link | [22] |
Origin[edit]
This track is an emulation of the original chiptuneOverworld Theme fromSuper Mario Bros. This is a recreation from the originalSuper Smash Bros. rather than a recording of the original music fromSuper Mario Bros.
Usage[edit]
This track plays on theMushroom Kingdom stage.
Composition & Arrangements[edit]
Source: Super Mario Bros.
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:いにしえの王国,Ancient Kingdom
Mushroom Kingdom (Finale)[edit]
Mushroom Kingdom (Finale) | |
---|---|
Track title | Mushroom Kingdom (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. |
Stage of usage | Mushroom Kingdom |
Link | [23] |
Origin[edit]
InSuper Mario Bros., when the time limit on a level came close to running out, aHurry Up! jingle would play and the background music would speed up. This track is an emulation of saidHurry Up! theme. This is a recreation rather than a recording of the original music fromSuper Mario Bros.
Usage[edit]
In a timedVs. Mode match on theMushroom Kingdom stage, this track will take over from theMushroom Kingdom music track when thematch timer reaches 20 seconds. This track will also play when a match goes toSudden Death.
Composition & Arrangements[edit]
Source: Super Mario Bros.
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:いにしえの王国 (ラスト),Ancient Kingdom (Last)
Mushroom Kingdom II[edit]
Mushroom Kingdom II | |
---|---|
Track title | Mushroom Kingdom II |
Universe | Mario |
Debut game | Super Mario Bros. 2 |
Stage of usage | Mushroom Kingdom II |
Link | [24] |
Origin[edit]
This track is a recording of the original chiptuneOverworld Theme fromSuper Mario Bros. 2.
Usage[edit]
This track plays on theMushroom Kingdom II stage. It isLuigi'sCredits theme.
Composition & Arrangements[edit]
Source: Super Mario Bros. 2
Composition and Arrangement Supervisor: Koji Kondo
Composition and Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title:いにしえの王国II,Ancient Kingdom II
Mushroom Kingdom II (Finale)[edit]
Mushroom Kingdom II (Finale) | |
---|---|
Track title | Mushroom Kingdom II (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. 2 |
Stage of usage | Mushroom Kingdom II |
Link | [25] |
Origin[edit]
This track is a recording of the original chiptuneBoss Theme fromSuper Mario Bros. 2.
Usage[edit]
In a timedVs. Mode match on theMushroom Kingdom II stage, this track will take over from theMushroom Kingdom II music track when the match timer reaches 20 seconds. This track will also play when a match goes toSudden Death.
Composition & Arrangements[edit]
Source: Super Mario Bros. 2
Composition and Arrangement Supervisor: Koji Kondo
Composition and Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title:いにしえの王国II (ラスト),Ancient Kingdom II (Last)
Icicle Mountain[edit]
Icicle Mountain | |
---|---|
Track title | Icicle Mountain |
Universe | Ice Climber |
Debut game | Ice Climber |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Icicle Mountain |
Link | [26] |
Origin[edit]
This track is a synthesized, jazz-inspired arrangement of two music tracks fromIce Climber: theBonus Stage Theme and theStage Theme.
Usage[edit]
This track plays on theIcicle Mountain stage, and the Icicle Mountain level inAdventure Mode. It is one ofIce Climbers'Credits themes.
Composition & Arrangements[edit]
Source: Ice Climber
Composition Supervisor: Akito Nakatsuka
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:アイシクルマウンテン,Icicle Mountain
Flat Zone[edit]
Flat Zone | |
---|---|
Track title | Flat Zone |
Universe | Game & Watch |
Debut game | Super Smash Bros. Melee |
Stage of usage | Flat Zone |
Link | [27] |
Origin[edit]
This track, an original composition forSuper Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.
Usage[edit]
This track plays on theFlat Zone stage. It isMr. Game & Watch'sCredits theme.
Composition & Arrangements[edit]
Source: Game & Watch
Composition and Arrangement Supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:フラットゾーン,Flat Zone
Kongo Jungle N64[edit]
Kongo Jungle N64 | |
---|---|
Track title | Kongo Jungle N64 |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Arrangement debut | Super Smash Bros. |
Stage of usage | Kongo Jungle 64 |
Link | [28] |
Origin[edit]
LikeJungle Japes, this track is a remix ofDK Island Swing fromDonkey Kong Country. This music is recorded from theNintendo 64 gameSuper Smash Bros., where it likewise plays on theCongo Jungle stage.
Usage[edit]
This track plays on theKongo Jungle N64 stage.
Composition & Arrangements[edit]
Source: Donkey Kong Country
Composition Supervisor: David Wise
Arrangement Supervisor: Hirokazu Ando
Composition: Rare Limited
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:コンゴジャングル (旧),Kongo Jungle (Old)
Yoshi's Island N64[edit]
Yoshi's Island N64 | |
---|---|
Track title | Yoshi's Island N64 |
Universe | Yoshi |
Debut game | Yoshi's Story |
Arrangement debut | Super Smash Bros. |
Stage of usage | Yoshi's Island 64 |
Link | [29] |
Origin[edit]
This track is another remix ofYoshi's Song fromYoshi's Story. This music is recorded from theNintendo 64 gameSuper Smash Bros., where it likewise plays on theYoshi's Island stage.
Usage[edit]
This track plays on theYoshi's Island N64 stage. This can also play asalternate music inClassic Mode on theYoshi's Story while fightingYoshi.
Composition & Arrangements[edit]
Source: Yoshi's Story
Composition Supervisor: Kazumi Totaka
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ヨッシーアイランド (旧),Yoshi Island (Old)
Dream Land N64[edit]
Dream Land N64 | |
---|---|
Track title | Dream Land N64 |
Universe | Kirby |
Debut game | Kirby Super Star |
Arrangement debut | Super Smash Bros. |
Stage of usage | Dream Land |
Link | [30] |
Origin[edit]
LikeFountain of Dreams, this track is also a remix of theGourmet Race theme, though significantly more faithful to the original. This music is recorded from theNintendo 64 gameSuper Smash Bros., where it likewise plays on theDream Land stage.
Usage[edit]
This track plays on theDream Land stage. It also plays during theGiant Kirby fight inAdventure Mode.
Composition & Arrangements[edit]
Source: Kirby Super Star
Composition Supervisor: Jun Ishikawa
Arrangement Supervisor: Hirokazu Ando
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:プププランド (旧),Pupupu Land (Old)
Super Mario Bros. 3[edit]
Super Mario Bros. 3 | |
---|---|
Track title | Super Mario Bros. 3 |
Universe | Mario |
Debut game | Super Mario Bros. 3 |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Yoshi's Island |
Link | [31] |
Origin[edit]
This track is a reggae-based arrangement of two music tracks fromSuper Mario Bros. 3: theOverworld Theme and theGrass Land map theme.
Usage[edit]
This track can play on theYoshi's Island stage. It also plays when fightingBowser inAll-Star Mode, and can play in theMushroom Kingdom stage inAdventure Mode. It isMario'sCredits theme.
Composition & Arrangements[edit]
Source: Super Mario Bros. 3
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:スーパーマリオ3,Super Mario 3
Saria's Theme[edit]
Saria's Theme | |
---|---|
Track title | Saria's Theme |
Universe | The Legend of Zelda |
Debut game | The Legend of Zelda: Ocarina of Time |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Great Bay |
Link | [32] |
Origin[edit]
This track is an airy remix ofSaria's Song, the theme of theLost Woods fromThe Legend of Zelda: Ocarina of Time.
Usage[edit]
This track can play on theGreat Bay stage. It plays when fightingYoung Link onJungle Japes inAll-Star Mode, and inEvent 49: All-Star Match Deluxe. It also plays when fighting Young Link on theTemple stage inClassic Mode. It is one ofZelda's andSheik'sCredits themes, andYoung Link's onlyCredits theme. It can also play on Young Link'sBreak the Targets stage.
Composition & Arrangements[edit]
Source: The Legend of Zelda: Ocarina of Time
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:サリアの歌,Saria's Song
Trivia[edit]
InPAL versions ofSuper Smash Bros. Melee, the track is named after its title inThe Legend of Zelda: Ocarina of Time, that beingSaria's Song.
Battle Theme[edit]
Battle Theme | |
---|---|
Track title | Battle Theme |
Universe | Pokémon |
Debut game | Pokémon Gold and Silver Versions |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Pokémon Stadium |
Link | [33] |
Origin[edit]
This track is a synthesized medley of three battle themes from the second generation ofPokémon:Battle! Johto Wild Pokémon,Battle! Johto Gym Leader, andBattle! Champion.
Usage[edit]
This track can play on thePokémon Stadium stage. It also plays when fightingPichu onFourside inAll-Star Mode andEvent 49: All-Star Match Deluxe, and when fightingJigglypuff onPoké Floats inEvent 40: All-Star Match 4. It is one ofJigglypuff'sCredits themes, andPichu's onlyCredits theme.
Composition & Arrangements[edit]
Source: Pokémon Gold / Pokémon Silver
Composition Supervisor: Junichi Masuda
Arrangement Supervisor: Hirokazu Ando
Composition: GAME FREAK inc.
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.
Arrangement Copyright Nintendo
Japanese title:ポケモンスタジアム金銀,Pokémon Stadium Gold and Silver
Fire Emblem[edit]
Fire Emblem | |
---|---|
Track title | Fire Emblem |
Universe | Fire Emblem |
Debut game | Fire Emblem: Shadow Dragon and the Blade of Light |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Temple |
Link | [34] |
Origin[edit]
This track is an arrangement of two recurringFire Emblem music tracks that debuted inFire Emblem: Shadow Dragon and the Blade of Light: theMeeting Theme (variously known as "Come, Join Us" or "Together, We Ride!") and theMain Theme. Both songs, particularly the former, are more based on their arrangements fromFire Emblem: Mystery of the Emblem than the original Famicom versions.
Usage[edit]
This track can play on theTemple stage. It can also play in theUnderground Maze. It also plays when fightingMarth on theGreat Bay inClassic Mode, and when fighting him onFountain of Dreams andRoy onFinal Destination inAll-Star Mode. Lastly, it plays onFountain of Dreams when unlockingMarth, and onTemple when unlockingRoy. It isMarth andRoy'sCredits theme.
Composition & Arrangements[edit]
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Composition Supervisor: Yuka Tsujiyoko
Arrangement Supervisor: Shogo Sakai
Composition: INTELLIGENT SYSTEMS
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title:ファイアーエムブレム,Fire Emblem
Mach Rider[edit]
Mach Rider | |
---|---|
Track title | Mach Rider |
Universe | Mach Rider |
Debut game | Mach Rider |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Big Blue |
Link | [35] |
Origin[edit]
This track is a medley of pieces from the NES gameMach Rider. The track begins with theTitle Screen theme, before transitioning to theCourse Theme. The next two tracks are theCourse Select theme, followed by the jingle that plays when a course is selected. The medley finishes with theGame Over jingle.
Usage[edit]
This track can play on theBig Blue stage, and theF-Zero Grand Prix level inAdventure Mode.
Composition & Arrangements[edit]
Source: Mach Rider
Composition Supervisor: Hideki Kanazashi
Arrangement Supervisor: Hirokazu Ando
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:マッハライダー,Mach Rider
Mother 2[edit]
Mother 2 | |
---|---|
Track title | Mother 2 |
Universe | EarthBound |
Debut game | EarthBound Beginnings |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Onett |
Link | [36] |
Origin[edit]
This track is a soft rock remix ofPollyanna (I Believe in You) fromEarthBound Beginnings, where it plays as the overworld theme when no one is accompanying Ninten. The music reappears inEarthBound andMother 3. The layout is mainly based on the vocal version by Catherine Warwick from the CD.
Usage[edit]
This track can play on theOnett stage.
Composition & Arrangements[edit]
Source: Mother
Arrangement Supervisor: Hirokazu Ando
Composition: Keiichi Suzuki
Arrangement: HAL Laboratory, Inc.
Composition Copyright Keiichi Suzuki
Arrangement Copyright Nintendo
Japanese title:マザー裏,Mother Alternate
Dr. Mario[edit]
Dr. Mario | |
---|---|
Track title | Dr. Mario |
Universe | Mario |
Debut game | Dr. Mario |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Mushroom Kingdom Mushroom Kingdom II |
Link | [37] |
Origin[edit]
In theDr. Mario series, the player can select which track to play during the game. This track is a remix of the default music,Fever. It is specifically based on the version heard in the Game Boy and SNES ports, which has an extra bridge segment at the end that is missing from the original NES theme.
Stage[edit]
This track can play on theMushroom Kingdom andMushroom Kingdom II stages. It also plays onPrincess Peach's Castle when unlockingDr. Mario. It isDr. Mario'sCredits theme.
Composition & Arrangements[edit]
Source: Dr. Mario
Composition Supervisor: Hirokazu Tanaka
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ドクターマリオ,Dr. Mario
Trivia[edit]
This is the only music track inMelee to play on more than one stage in regular matches.
Balloon Fight[edit]
Balloon Fight | |
---|---|
Track title | Balloon Fight |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Stage of usage | Icicle Mountain |
Link | [38] |
Origin[edit]
This track is a recording of theBalloon Trip music fromBalloon Fight.
Usage[edit]
This track can play on theIcicle Mountain stage, as well as the Icicle Mountain level inAdventure Mode. It is one ofIce Climbers'Credits themes.
Composition & Arrangements[edit]
Source: Balloon Fight
Composition and Arrangement Supervisor: Hirokazu Tanaka
Composition and Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
Japanese title:バルーンファイト,Balloon Fight
Victory themes[edit]
Usage[edit]
Like the previous installment, each character (aside from those in a multi-character series, e.g.Super Mario Bros.,The Legend of Zelda,Pokémon, orFire Emblem) gets a unique flourish for when they win a match. Characters in the above mentioned series share their victory theme with the other characters in said series. These themes are named by the Sound Test as[Character]'s Victory (i.e.Samus's Victory). However, there are a few quirks in this naming convention:
- Series with multiple characters are instead titled[Series] Team Victory (i.e.Fire Emblem Team Victory)
- Despite there being five characters from theSuper Mario Bros. series, their victory theme is nonetheless entitledMario's Victory.
- Some victory themes have their series or character's name shortened:
- Donkey Kong is abbreviated as "DK."
- TheThe Legend of Zelda series is shortened to simply "Zelda."
- Captain Falcon is abbreviated to "Capt. Falcon."
- ThePokémon characters' victory theme is not titled in either conventional manner, instead being calledPokémon Victory, similar to the previous game's "Pokémon Wins." This implies this song as a generic theme for any Pokémon, rather than being tied to the concept of a series.
Metal Battle[edit]
Metal Battle | |
---|---|
Track title | Metal Battle |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield(Adventure and Classic Mode only) |
Link | [39] |
Usage[edit]
This track will play when the player battles ametal character inClassic Mode, orMetal Mario (and Metal Luigi) inAdventure Mode on theBattlefield stage.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:メタルバトル,Metal Battle
Battlefield[edit]
Battlefield | |
---|---|
Track title | Battlefield |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield Race to the Finish |
Link | [40] |
Usage[edit]
This track plays onBattlefield in standard matches andClassic Mode, and while battling theFighting Wire Frames duringAdventure Mode.Battlefield also plays duringRace to the Finish.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:戦場,Battlefield
Final Destination[edit]
Final Destination | |
---|---|
Track title | Final Destination |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | Final Destination |
Link | [41] |
Origin[edit]
This track is a climactic, orchestral remix ofthe Credits theme ofSuper Smash Bros.. In the middle of the track, it switches to an ambient tune, with the main menu theme from the aforementioned game playing in a small piece.
Usage[edit]
This track plays onFinal Destination outside of battles involvingGiga Bowser.
Composition & Arrangements[edit]
Composition and Arrangement supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:終点,Endpoint
Menu 1[edit]
Menu 1 | |
---|---|
Track title | Menu 1 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None (Can be played on the menu) |
Link | [42] |
Usage[edit]
Menu 1 plays on the game'smain menu by default.
Composition & Arrangements[edit]
Composition and Arrangement supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:メニュー,Menu
Menu 2[edit]
Menu 2 | |
---|---|
Track title | Menu 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None (Can be played on the menu) |
Link | [43] |
Usage[edit]
Menu 2 is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game'smain menu.
Composition & Arrangements[edit]
Composition and Arrangement supervisor: Shogo Sakai
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:新メニュー,New Menu
How to Play[edit]
How to Play | |
---|---|
Track title | How to Play |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Pokémon Stadium(How to Play movie only) |
Link | [44] |
Usage[edit]
How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on thetitle screen for a short length of time, or by accessing it throughArchives.
Composition & Arrangements[edit]
Composition and Arrangement supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Targets![edit]
Targets! | |
---|---|
Track title | Targets! |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Break the Targets! Home-Run Stadium |
Link | [45] |
Usage[edit]
Targets! plays when the player participates in theBreak The Targets! or theHome-Run Contest mode.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:ターゲットをこわせ!,Break the Targets!
Multi-Man Melee 1[edit]
Multi-Man Melee 1 | |
---|---|
Track title | Multi-Man Melee 1 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield |
Link | [46] |
Origin[edit]
This track is original toSuper Smash Bros. Melee, being a synthesized rock remix ofOpening.
Usage[edit]
This track can play whenever the player participates inMulti-Man Melee mode, with the other option beingMulti-Man Melee 2. It is also the alternate music track that may play onBattlefield.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:百人組み手1,Hundred-Man Group Combat 1
Multi-Man Melee 2[edit]
Multi-Man Melee 2 | |
---|---|
Track title | Multi-Man Melee 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Battlefield(Multi-Man Melee only) Final Destination |
Link | [47] |
Usage[edit]
This track can play whenever the player participates in aMulti-Man Melee mode, with the other option beingMulti-Man Melee 1. Just likeMulti-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play onFinal Destination. Additionally, it plays duringEvent 1: Trouble King andEvent 51: The Showdown.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:百人組み手2,Hundred-Man Group Combat 2
All-Star Intro[edit]
All-Star Intro | |
---|---|
Track title | All-Star Intro |
Universe | Super Smash Bros. Kirby |
Debut game | Kirby Super Star |
Arrangement debut | Super Smash Bros. Melee |
Stage of usage | All-Star Rest Area |
Link | [48] |
Origin[edit]
This track is a remix of theSave Area music fromKirby Super Star, itself an excerpt ofFloat Islands's music fromKirby's Dream Land.
Usage[edit]
All-Star Intro plays whenever the player's character is in theAll-Star Rest Area, which is only accessible inAll-Star Mode, in between battles.
Composition & Arrangements[edit]
Source: Kirby Super Star
Composition Supervisor: Jun Ishikawa
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:オールスター休憩所,All-Star Rest Area
Tournament[edit]
Tournament 1, 2 | |
---|---|
Track title | Tournament 1, 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [49],[50] |
Origin[edit]
BetweenTournament Mode matches, two songs have an equal chance of playing.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:トーナメント,Tournament
Trophy[edit]
Trophy | |
---|---|
Track title | Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Trophy |
Link | [51] |
Usage[edit]
Trophy plays in events related to trophies, such as theLottery,Snag the Trophies, and theTrophy Tussle stages.
Composition & Arrangements[edit]
Composition and Arrangement supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:フィギュア,Figure
Classic Intro[edit]
Classic Intro | |
---|---|
Track title | Classic Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [52] |
Usage[edit]
Classic Intro will play duringClassic Mode when the player's next opponent is being revealed, just before the battle begins.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:シンプルイントロ,Simple Intro
Adventure Intro[edit]
Adventure Intro | |
---|---|
Track title | Adventure Intro |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [53] |
Usage[edit]
Adventure Intro will play duringAdventure Mode when the player's next level is being revealed, just before the stage begins.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:アドベンチャーイントロ,Adventure Intro
Stage Clear[edit]
Stage Clear 1, 2 | |
---|---|
Track title | Stage Clear 1, 2 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [54],[55] |
Usage[edit]
Upon clearing a stage inClassic Mode orAdventure Mode, one of two songs can play, with both having an equal chance.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:ステージクリア,Stage Clear
Continue[edit]
Continue | |
---|---|
Track title | Continue |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [56] |
Usage[edit]
Continue will play when the player's character loses all of theirstock duringClassic Mode orAdventure Mode, and is given the option tocontinue the mode at the expense ofcoins. This fanfare is also rearranged inBrawl for the same purpose, and is also reused inSmash 4 andUltimate.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:コンティニュー,Continue
Game Over[edit]
Game Over | |
---|---|
Track title | Game Over |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [57] |
Usage[edit]
Game Over plays when the player loses all of theirstock inClassic Mode orAdventure Mode and either does not have enough coins tocontinue the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged inBrawl for the same purpose.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:ゲームオーバー,Game Over
New Trophy[edit]
New Trophy | |
---|---|
Track title | New Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [58] |
Usage[edit]
New Trophy plays whenever the player collects a randomly obtainable trophy via methods such asLottery andSnag the Trophies. The fanfare is also used inBrawl andSmash 4.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:フィギュアゲット,Figure Get
Rare Trophy[edit]
Rare Trophy | |
---|---|
Track title | Rare Trophy |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [59] |
Usage[edit]
Rare Trophy plays when the player uses theLottery to get their 250th trophy.
In later games[edit]
- This fanfare is also used inSuper Smash Bros. Brawl forLuigi,Ness andCaptain Falcon's unlocknotice.
- InSuper Smash Bros. 4 andSuper Smash Bros. Ultimate, whenever a character is unlocked, downloaded, or when the game is booted after a character's release date in case of being purchased DLC characters via Fighters Pass in the latter game, a "[Character] Joins the battle!" screen is displayed while playing this fanfare, before archiving their corresponding milestones.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:レアフィギュアゲット,Rare Figure Get
Challenger![edit]
Challenger! | |
---|---|
Track title | Challenger! |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [60] |
Usage[edit]
Challenger! plays on the Challenger Approaching screen prior to a character unlock battle.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:チャレンジャー登場,Challenger Appearance
New Feature[edit]
New Feature 1, 2, 3 | |
---|---|
Track title | New Feature 1, 2, 3 |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [61],[62],[63] |
Usage[edit]
When unlocking a significant new feature, such as a playablecharacter orstage, one of three tracks can play at random.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:新要素お知らせ,New Feature Notice
Hammer[edit]
Hammer | |
---|---|
Track title | Hammer |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Arrangement debut | Super Smash Bros. |
Stage of usage | None |
Link | [64] |
Origin[edit]
InDonkey Kong, wheneverMario grabbed theHammer, the music trackHammer would play as Mario swung it repeatedly.
Usage[edit]
In homage to the usage of the hammer item inDonkey Kong, this track will play when a character uses the hammer item inMelee.
Composition & Arrangements[edit]
Source: Donkey Kong
Composition Supervisor: Yukio Kaneoka
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ハンマー状態,Hammer Condition
Starman[edit]
Starman | |
---|---|
Track title | Starman |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. |
Stage of usage | None |
Link | [65] |
Origin[edit]
In theMario series, this track plays when using theSuper Star power-up. This particular arrangement is recorded from theNintendo 64 gameSuper Smash Bros.
Usage[edit]
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
Composition & Arrangements[edit]
Source: Super Mario Bros.
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:無敵状態,Invincible Condition
Warning Siren[edit]
Warning Siren | |
---|---|
Track title | Warning Siren |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Brinstar Escape Shaft |
Link | [66] |
Usage[edit]
Warning Siren plays exclusively inAdventure Mode, specifically duringEscape Zebes on theBrinstar Escape Shaft stage.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:サイレン,Siren
Ending[edit]
Ending | |
---|---|
Track title | Ending |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | None |
Link | [67] |
Usage[edit]
This short piece serves as a victory theme when the player completesClassic Mode,Adventure Mode orAll-Star Mode.
Composition & Arrangements[edit]
Composition and Arrangement supervisor: Hirokazu Ando
Composition and Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:エンディング,Ending
Giga Bowser[edit]
Giga Bowser | |
---|---|
Track title | Giga Bowser |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. Melee |
Stage of usage | Final Destination |
Link | [68] |
Origin[edit]
This track is a distorted, techno remix ofFinal Destination.
Usage[edit]
This track exclusively plays when fightingGiga Bowser inAdventure Mode. It is the only major track not available in theSound Test.
Composition & Arrangements[edit]
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.
Japanese title:ギガクッパ,Giga Koopa
Peach's Castle N64[edit]
Peach's Castle N64 | |
---|---|
Track title | Peach's Castle N64 |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. |
Stage of usage | Princess Peach's Castle (duringLuigi's introduction cutscene inAdventure Mode only) |
Link | [69] |
Origin[edit]
This track is a remix of the Overworld Theme fromSuper Mario Bros. This music is recorded from theNintendo 64 gameSuper Smash Bros., where it likewise plays on thePeach's Castle stage.
Usage[edit]
This track plays only plays during Luigi's introduction cutscene in Adventure Mode if the player has clearedMushroom Kingdom with a 2 in the seconds place, where only the first few seconds of the track is played. It does not appear in the Sound Test.
Composition & Arrangements[edit]
Source: Super Mario Bros.
Composition Supervisor: Koji Kondo
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
Japanese title:ピーチ城上空 (旧),Above Peach Castle (Old)
Other music tracks[edit]
TheSound Test features 80 entries in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify theGiga Bowser battle music as the 81st track (for a total of 81 songs). In addition to theGiga Bowser battle music being not available in the Sound Test, several short unused pieces can be found in thedebug sound test menu.[4]
Unlocking Method[edit]
Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked afterMarth andYoung Link are unlocked). Track #55 only plays when theSound Test is unlocked.
Trivia[edit]
- Luigi's introduction inAdventure Mode features the music fromPeach's Castle in the originalSuper Smash Bros. This track, along withGiga Bowser's theme, cannot be played in the Sound Test.
References[edit]
- ^NEWER VGM Sound Sources - Google Sheets
- ^Tadashi Ikegami: [...]The same thing happened during the recording for Mute City's guitar parts.
Masahiro Sakurai: Oh, is that so? How did that go?
Shogo Sakai: It was done by a guitarist named "MARO," from Data East, also of Gamadelic.
—Melee Music Developer Roundtable: Monkey Rap (translated by Source Gaming) - ^Only Kitsuta is credited in thestaff credits.
- ^Super Smash Bros. Melee/Unused Audio - The Cutting Room Floor