Super Smash Bros.

Music (SSB)

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The Sound Test in SSB selecting what type of music

Themusic ofSuper Smash Bros. comprises one remixed track for eachVS Modestage as well as several original compositions.Hirokazu Ando arranged all the remixes inSSB and composed the game's original music. All of the music except the Character Select theme can be played in theSound Test. Song titles are not listed in-game; these are derived fromNintendo All-Star! Dairantō Smash Brothers OST where available.

Contents

1: Opening[edit]

Opening
Track titleOpening
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[2]

Usage[edit]

The music is played during theopening movie forSuper Smash Bros. It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such asFinal Destination's music inSuper Smash Bros. Melee.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

2: How to Play[edit]

How to Play
Track titleHow to Play
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[3]

Usage[edit]

Plays during theHow to Play video which begins if the player waits long enough on thetitle screen. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

3: Character Introduction Screen[edit]

Character Introduction Screen
Track titleCharacter Introduction Screen
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[4]

Usage[edit]

Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

4: Menu Screen[edit]

Menu Screen
Track titleMenu Screen
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[5]

Usage[edit]

Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme ofMelee.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

N/A: Character Select[edit]

Character Select
Track titleCharacter Select
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[6]

Usage[edit]

Plays on thecharacter selection screen. It would later be remixed as the Subspace map screen theme inSuper Smash Bros. Brawl, as well as the results screen starting inSuper Smash Bros. 4. It is also included in a remix of this games credits theme.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

5: Peach's Castle Sky Stage[edit]

Peach's Castle Sky Stage
Track titlePeach's Castle Sky Stage
UniverseMario
Debut gameSuper Mario Bros.
Arrangement debutSuper Smash Bros.
Stage of usagePeach's Castle
Link[7]

Origin[edit]

The track is a remix of the Overworld theme from the originalSuper Mario Bros. on the NES. It has a slight jazzy feel compared to later remixes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

6: Congo Jungle Stage[edit]

Congo Jungle Stage
Track titleCongo Jungle Stage
UniverseDonkey Kong
Debut gameDonkey Kong Country
Arrangement debutSuper Smash Bros.
Stage of usageCongo Jungle
Link[8]

Origin[edit]

The track is a remix of Jungle Groove (also known as DK Island Swing) fromDonkey Kong Country on the SNES.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: David Wise

7: Hyrule Castle Stage[edit]

Hyrule Castle Stage
Track titleHyrule Castle Stage
UniverseZelda
Debut gameThe Legend of Zelda
Arrangement debutSuper Smash Bros.
Stage of usageHyrule Castle
Link[9]

Origin[edit]

A remix of the overworld theme fromThe Legend of Zelda for the NES. This track sounds very similar to the version played inThe Legend of Zelda: A Link to the Past.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Trivia[edit]

  • Hirokazu Ando based this composition on both the Famicom Disk version and the SNES version of the original song. He had considered using the version fromThe Legend of Zelda: Ocarina of Time, but admitted playing the game to do so made him nauseous.[1]

8: Planet Zebes Stage[edit]

Planet Zebes Stage
Track titlePlanet Zebes Stage
UniverseMetroid
Debut gameMetroid
Arrangement debutSuper Smash Bros.
Stage of usagePlanet Zebes
Link[10]

Origin[edit]

A remix of the theme used in Brinstar fromMetroid for the NES.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Hirokazu Tanaka

9: Yoshi's Island Stage[edit]

Yoshi's Island Stage
Track titleYoshi's Island Stage
UniverseYoshi
Debut gameYoshi's Story.
Arrangement debutSuper Smash Bros.
Stage of usageYoshi's Island
Link[11]

Origin[edit]

A mix of two music tracks fromYoshi's Story. The first part of the track is the theme that plays on the first level ofYoshi's Story and the second part comes fromYoshi's Story title screen.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Trivia[edit]

  • Masahiro Sakurai admitted that this is the track he most wanted to people to hear.[2]

10: Pupupu Land Stage[edit]

Dream Land Stage
Track titleDream Land Stage
UniverseKirby
Debut gameKirby Super Star
Arrangement debutSuper Smash Bros.
Stage of usageDream Land
Link[12]

Origin[edit]

A fast-paced remix of the "Gourmet Race" Theme fromKirby Super Star.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

11: Sector Z Stage[edit]

Sector Z Stage
Track titleSector Z Stage
UniverseStar Fox
Debut gameStar Fox 64
Arrangement debutSuper Smash Bros.
Stage of usageSector Z
Link[13]

Origin[edit]

The track is a remix ofStar Fox 64's main theme. It has a marching style beat compared to later remixes in the series.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

12: Yamabuki City Stage[edit]

Yamabuki City Stage
Track titleYamabuki City Stage
UniversePokémon
Debut gamePokémon Red & Green
Arrangement debutSuper Smash Bros.
Stage of usageSaffron City
Link[14]

Origin[edit]

An orchestration of the traditionalPokémon title theme. The instrumentation compliments the big city of Saffron on the stage it plays.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

13: Ancient Kingdom Stage[edit]

Ancient Kingdom Stage
Track titleAncient Kingdom Stage
UniverseMario
Debut gameSuper Mario Bros.
Arrangement debutSuper Smash Bros.
Stage of usageMushroom Kingdom
Link[15]

Origin[edit]

A rough recreation of the original chiptune Overworld theme fromSuper Mario Bros.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

14: Ancient Kingdom Stage (Finale)[edit]

Ancient Kingdom Stage (Finale)
Track titleAncient Kingdom Stage (Finale)
UniverseMario
Debut gameSuper Mario Bros.
Arrangement debutSuper Smash Bros.
Stage of usageMushroom Kingdom
Link[16]

Origin[edit]

A rough recreation of the original chiptune "Hurry Up" version of the above-ground music heard inSuper Mario Bros.

Usage[edit]

Plays on Mushroom Kingdom when only 30 seconds remain on thetimer and duringSudden Death. On the OST, this is included on the same track asAncient Kingdom Stage.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

15-24: Victory themes[edit]

Main article:Victory theme

Usage[edit]

Each character (aside fromLuigi andJigglypuff, who share theirs withMario andPikachu, respectively) has a unique jingle that plays whenever they win a match. Unlike most future installments, these tracks have a given name based on the official soundtrack, being "[Character Name] Wins" (e.g. "C. Falcon Wins" or "Ness Wins," the two included on said OST).

25: Battle Results[edit]

Battle Results
Track titleBattle Results
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[17]

Origin[edit]

Remix of "Bonus Game" (track 33).

Usage[edit]

Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

26: Hammer[edit]

Hammer
Track titleHammer
UniverseDonkey Kong
Debut gameDonkey Kong
Arrangement debutSuper Smash Bros.
Link[18]

Origin[edit]

A rough recreation of the original chiptune theme that played inDonkey Kong when the player picked up a hammer.

Usage[edit]

Plays when a player picks up aHammer. This track is not included on the OST.

Composition & Arrangements[edit]

Original Composer: Yukio Kaneoka

27: Starman[edit]

Starman
Track titleStarman
UniverseMario
Debut gameSuper Mario Bros.
Arrangement debutSuper Smash Bros.
Link[19]

Origin[edit]

A remix of the invincibility tune that played when under the effects of a Starman inSuper Mario Bros.

Usage[edit]

Plays when a player picks up theStarman during a match. This track is not included on the OST.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

28: Training Mode[edit]

Training Mode
Track titleTraining Mode
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[20]

Usage[edit]

Plays during the game'sTraining Mode. Possibly due to how long a player may spend in this mode, this song goes five minutes before looping, consistently introducing new pieces to the track.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

29: Meta Crystal (Intro)[edit]

Meta Crystal (Intro)
Track titleMeta Crystal (Intro)
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[21]

Usage[edit]

Plays before the player enters a battle in1P Game. On the OST, this is included on the same track asMeta Crystal. It ends with a gong, as if to signify the start of the battle.Melee uses a softer version of this jingle.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

30: Ending Point (Intro)[edit]

Ending Point (Intro)
Track titleEnding Point (Intro)
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[22]

Usage[edit]

Plays right before the player enters the battle withMaster Hand. On the OST, this is included on the same track asEnding Point. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

31: Ending Point (Master Hand Appearance)[edit]

Ending Point (Master Hand Appearance)
Track titleEnding Point (Master Hand Appearance)
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Stage of usageFinal Destination
Link[23]

Usage[edit]

Plays while Master Hand makes hison-screen appearance. On the OST, this is included on the same track asEnding Point. It seems to be continuation of the previous track.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

32: Ending Point[edit]

Ending Point
Track titleEnding Point
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Stage of usageFinal Destination
Link[24]

Usage[edit]

Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical and mystic, at some portions giving an aura of a magic show, a theme fitting the white glove.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

33: Bonus Game[edit]

Bonus Game
Track titleBonus Game
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[25]

Usage[edit]

Plays on anyBreak the Targets orBoard the Platforms stages, and inRace to the Finish.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

34: Duel Zone (Victory)[edit]

Duel Zone (Victory)
Track titleDuel Zone (Victory)
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[26]

Usage[edit]

Plays upon completion of a1P Game battle. On the OST, this is included on the same track asDuel Zone.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

35: All Clear[edit]

All Clear
Track titleAll Clear
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[27]

Usage[edit]

Plays on the score display screen following the Master Hand battle.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

36: Bonus Game (Clear)[edit]

Bonus Game (Clear)
Track titleBonus Game (Clear)
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[28]

Usage[edit]

Plays after the player succeeds to complete aBonus Stage round and during the score display screen that follows. On the OST, this is included on the same track asBonus Game.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

37: Lose Bonus Game[edit]

Lose Bonus Game
Track titleLose Bonus Game
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[29]

Usage[edit]

Plays during the score display screen after the player fails to complete aBonus Stage round.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

38: Duel Zone[edit]

Duel Zone
Track titleDuel Zone
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Stage of usageDuel Zone
Link[30]

Usage[edit]

Plays during the match against theFighting Polygon Team onDuel Zone.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

39: Meta Crystal[edit]

Meta Crystal
Track titleMeta Crystal
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Stage of usageMeta Crystal
Link[31]

Usage[edit]

Plays during the battle againstMetal Mario onMeta Crystal in1P Game. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

40: A Character Appears[edit]

A Character Appears
Track titleA Character Appears
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[32]

Usage[edit]

Plays on the "Challenger Approaching" screen. This track is nearly identical toMeta Crystal (Intro) (track 29), with a minor change in pitch and the absence of the echoing.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

41: The Prize[edit]

The Prize
Track titleThe Prize
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[33]

Usage[edit]

Plays on the screen that appears whenunlocking a character,Mushroom Kingdom, theItem Switch, or theSound Test.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

42: Ending[edit]

Ending
Track titleEnding
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[34]

Usage[edit]

Plays after a player completes1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track asStaff Roll.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

43: Continue[edit]

Continue
Track titleContinue
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[35]

Usage[edit]

Plays on theContinue screen when the defeated character flops down like a plush doll.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

44: Game Over[edit]

Game Over
Track titleGame Over
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[36]

Usage[edit]

Plays if the player decides to exit and select "No" on the Continue screen, resulting in aGame Over.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

45: Staff Roll[edit]

Staff Roll
Track titleStaff Roll
UniverseSuper Smash Bros.
Debut gameSuper Smash Bros.
Link[37]

Usage[edit]

Plays throughout the endingcredits. It has been remixed inSuper Smash Bros. Melee,Super Smash Bros. Brawl andSuper Smash Bros. 4. On the OST, this is included on the same track asEnding.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Trivia[edit]

  • There is an additionalunused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.
  • The composers were careful to include music from across Nintendo history so every player regardless of age can hear something familiar.

References[edit]


v • d • e
Music in theSuper Smash Bros. series
Older gamesInSuper Smash Bros. ·InSuper Smash Bros. Melee
InSuper Smash Bros. BrawlMusic ·Super Smash Bros. Brawl ·Super Smash Bros. ·Super Mario Bros. ·Mario Kart ·Donkey Kong ·Yoshi ·WarioWare ·The Legend of Zelda ·Kirby ·Metroid ·Pokémon ·Star Fox ·F-Zero ·EarthBound (Mother) ·Fire Emblem ·Animal Crossing ·Pikmin ·Kid Icarus ·Nintendo ·Metal Gear ·SONIC THE HEDGEHOG
InSuper Smash Bros. 4Music (3DS) ·Music (Wii U) ·Super Smash Bros. ·Super Mario Bros. ·Donkey Kong ·The Legend of Zelda ·Metroid ·F-Zero ·Yoshi ·Kirby ·Star Fox ·Pokémon ·EarthBound (Mother) ·Fire Emblem ·Game & Watch ·Kid Icarus ·WarioWare ·Pikmin ·Animal Crossing ·Wii Fit ·Punch-Out!! ·Xenoblade Chronicles ·Duck Hunt ·Nintendo ·Sonic The Hedgehog ·Mega Man ·Pac-Man ·Namco ·Street Fighter ·Final Fantasy ·Bayonetta
InSuper Smash Bros. UltimateMusic ·Super Smash Bros. ·Mario ·Mario Kart ·Donkey Kong ·The Legend of Zelda ·Metroid ·Yoshi ·Kirby ·Star Fox ·Pokémon ·F-Zero ·EarthBound (Mother) ·Fire Emblem ·Game & Watch ·Kid Icarus ·Wario ·Pikmin ·Animal Crossing ·Wii Fit ·Punch-Out!! ·Xenoblade Chronicles ·Splatoon ·Metal Gear ·Sonic the Hedgehog ·Mega Man ·PAC-MAN ·Street Fighter ·FINAL FANTASY VII ·Bayonetta ·Castlevania ·Persona ·DRAGON QUEST ·Banjo-Kazooie ·FATAL FURY ·ARMS ·Minecraft ·Tekken ·KINGDOM HEARTS ·Other
Soundtrack albumsNintendo All-Star! Dairantō Smash Brothers OST ·Smashing...Live! ·Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
OtherStage music ·Victory theme ·My Music ·CD ·List of composers ·List of music by unlock criteria (SSBB) ·List of music by unlock criteria (SSB4-3DS) ·List of music by unlock criteria (SSB4-Wii U) ·List of music by unlock criteria (SSBU)