Music (SSB)
Themusic ofSuper Smash Bros. comprises one remixed track for eachVS Modestage as well as several original compositions.Hirokazu Ando arranged all the remixes inSSB and composed the game's original music. All of the music except the Character Select theme can be played in theSound Test. Song titles are not listed in-game; these are derived fromNintendo All-Star! Dairantō Smash Brothers OST where available.
1: Opening[edit]
| Opening | |
|---|---|
| Track title | Opening |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [2] |
Usage[edit]
The music is played during theopening movie forSuper Smash Bros. It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such asFinal Destination's music inSuper Smash Bros. Melee.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
2: How to Play[edit]
| How to Play | |
|---|---|
| Track title | How to Play |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [3] |
Usage[edit]
Plays during theHow to Play video which begins if the player waits long enough on thetitle screen. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
3: Character Introduction Screen[edit]
| Character Introduction Screen | |
|---|---|
| Track title | Character Introduction Screen |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [4] |
Usage[edit]
Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
4: Menu Screen[edit]
| Menu Screen | |
|---|---|
| Track title | Menu Screen |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [5] |
Usage[edit]
Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme ofMelee.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
N/A: Character Select[edit]
| Character Select | |
|---|---|
| Track title | Character Select |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [6] |
Usage[edit]
Plays on thecharacter selection screen. It would later be remixed as the Subspace map screen theme inSuper Smash Bros. Brawl, as well as the results screen starting inSuper Smash Bros. 4. It is also included in a remix of this games credits theme.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
5: Peach's Castle Sky Stage[edit]
| Peach's Castle Sky Stage | |
|---|---|
| Track title | Peach's Castle Sky Stage |
| Universe | Mario |
| Debut game | Super Mario Bros. |
| Arrangement debut | Super Smash Bros. |
| Stage of usage | Peach's Castle |
| Link | [7] |
Origin[edit]
The track is a remix of the Overworld theme from the originalSuper Mario Bros. on the NES. It has a slight jazzy feel compared to later remixes.
Composition & Arrangements[edit]
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
6: Congo Jungle Stage[edit]
| Congo Jungle Stage | |
|---|---|
| Track title | Congo Jungle Stage |
| Universe | Donkey Kong |
| Debut game | Donkey Kong Country |
| Arrangement debut | Super Smash Bros. |
| Stage of usage | Congo Jungle |
| Link | [8] |
Origin[edit]
The track is a remix of Jungle Groove (also known as DK Island Swing) fromDonkey Kong Country on the SNES.
Composition & Arrangements[edit]
Original Arranger: Hirokazu Ando
Original Composer: David Wise
7: Hyrule Castle Stage[edit]
| Hyrule Castle Stage | |
|---|---|
| Track title | Hyrule Castle Stage |
| Universe | Zelda |
| Debut game | The Legend of Zelda |
| Arrangement debut | Super Smash Bros. |
| Stage of usage | Hyrule Castle |
| Link | [9] |
Origin[edit]
A remix of the overworld theme fromThe Legend of Zelda for the NES. This track sounds very similar to the version played inThe Legend of Zelda: A Link to the Past.
Composition & Arrangements[edit]
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
Trivia[edit]
- Hirokazu Ando based this composition on both the Famicom Disk version and the SNES version of the original song. He had considered using the version fromThe Legend of Zelda: Ocarina of Time, but admitted playing the game to do so made him nauseous.[1]
8: Planet Zebes Stage[edit]
| Planet Zebes Stage | |
|---|---|
| Track title | Planet Zebes Stage |
| Universe | Metroid |
| Debut game | Metroid |
| Arrangement debut | Super Smash Bros. |
| Stage of usage | Planet Zebes |
| Link | [10] |
Origin[edit]
A remix of the theme used in Brinstar fromMetroid for the NES.
Composition & Arrangements[edit]
Original Arranger: Hirokazu Ando
Original Composer: Hirokazu Tanaka
9: Yoshi's Island Stage[edit]
| Yoshi's Island Stage | |
|---|---|
| Track title | Yoshi's Island Stage |
| Universe | Yoshi |
| Debut game | Yoshi's Story. |
| Arrangement debut | Super Smash Bros. |
| Stage of usage | Yoshi's Island |
| Link | [11] |
Origin[edit]
A mix of two music tracks fromYoshi's Story. The first part of the track is the theme that plays on the first level ofYoshi's Story and the second part comes fromYoshi's Story title screen.
Composition & Arrangements[edit]
Original Arranger: Hirokazu Ando
Original Composer: Kazumi Totaka
Trivia[edit]
- Masahiro Sakurai admitted that this is the track he most wanted to people to hear.[2]
10: Pupupu Land Stage[edit]
| Dream Land Stage | |
|---|---|
| Track title | Dream Land Stage |
| Universe | Kirby |
| Debut game | Kirby Super Star |
| Arrangement debut | Super Smash Bros. |
| Stage of usage | Dream Land |
| Link | [12] |
Origin[edit]
A fast-paced remix of the "Gourmet Race" Theme fromKirby Super Star.
Composition & Arrangements[edit]
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
11: Sector Z Stage[edit]
| Sector Z Stage | |
|---|---|
| Track title | Sector Z Stage |
| Universe | Star Fox |
| Debut game | Star Fox 64 |
| Arrangement debut | Super Smash Bros. |
| Stage of usage | Sector Z |
| Link | [13] |
Origin[edit]
The track is a remix ofStar Fox 64's main theme. It has a marching style beat compared to later remixes in the series.
Composition & Arrangements[edit]
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
12: Yamabuki City Stage[edit]
| Yamabuki City Stage | |
|---|---|
| Track title | Yamabuki City Stage |
| Universe | Pokémon |
| Debut game | Pokémon Red & Green |
| Arrangement debut | Super Smash Bros. |
| Stage of usage | Saffron City |
| Link | [14] |
Origin[edit]
An orchestration of the traditionalPokémon title theme. The instrumentation compliments the big city of Saffron on the stage it plays.
Composition & Arrangements[edit]
Original Arranger: Hirokazu Ando
Original Composer: Junichi Masuda
13: Ancient Kingdom Stage[edit]
| Ancient Kingdom Stage | |
|---|---|
| Track title | Ancient Kingdom Stage |
| Universe | Mario |
| Debut game | Super Mario Bros. |
| Arrangement debut | Super Smash Bros. |
| Stage of usage | Mushroom Kingdom |
| Link | [15] |
Origin[edit]
A rough recreation of the original chiptune Overworld theme fromSuper Mario Bros.
Composition & Arrangements[edit]
Original Composer: Koji Kondo
14: Ancient Kingdom Stage (Finale)[edit]
| Ancient Kingdom Stage (Finale) | |
|---|---|
| Track title | Ancient Kingdom Stage (Finale) |
| Universe | Mario |
| Debut game | Super Mario Bros. |
| Arrangement debut | Super Smash Bros. |
| Stage of usage | Mushroom Kingdom |
| Link | [16] |
Origin[edit]
A rough recreation of the original chiptune "Hurry Up" version of the above-ground music heard inSuper Mario Bros.
Usage[edit]
Plays on Mushroom Kingdom when only 30 seconds remain on thetimer and duringSudden Death. On the OST, this is included on the same track asAncient Kingdom Stage.
Composition & Arrangements[edit]
Original Composer: Koji Kondo
15-24: Victory themes[edit]
Usage[edit]
Each character (aside fromLuigi andJigglypuff, who share theirs withMario andPikachu, respectively) has a unique jingle that plays whenever they win a match. Unlike most future installments, these tracks have a given name based on the official soundtrack, being "[Character Name] Wins" (e.g. "C. Falcon Wins" or "Ness Wins," the two included on said OST).
25: Battle Results[edit]
| Battle Results | |
|---|---|
| Track title | Battle Results |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [17] |
Origin[edit]
Remix of "Bonus Game" (track 33).
Usage[edit]
Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
26: Hammer[edit]
| Hammer | |
|---|---|
| Track title | Hammer |
| Universe | Donkey Kong |
| Debut game | Donkey Kong |
| Arrangement debut | Super Smash Bros. |
| Link | [18] |
Origin[edit]
A rough recreation of the original chiptune theme that played inDonkey Kong when the player picked up a hammer.
Usage[edit]
Plays when a player picks up aHammer. This track is not included on the OST.
Composition & Arrangements[edit]
Original Composer: Yukio Kaneoka
27: Starman[edit]
| Starman | |
|---|---|
| Track title | Starman |
| Universe | Mario |
| Debut game | Super Mario Bros. |
| Arrangement debut | Super Smash Bros. |
| Link | [19] |
Origin[edit]
A remix of the invincibility tune that played when under the effects of a Starman inSuper Mario Bros.
Usage[edit]
Plays when a player picks up theStarman during a match. This track is not included on the OST.
Composition & Arrangements[edit]
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
28: Training Mode[edit]
| Training Mode | |
|---|---|
| Track title | Training Mode |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [20] |
Usage[edit]
Plays during the game'sTraining Mode. Possibly due to how long a player may spend in this mode, this song goes five minutes before looping, consistently introducing new pieces to the track.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
29: Meta Crystal (Intro)[edit]
| Meta Crystal (Intro) | |
|---|---|
| Track title | Meta Crystal (Intro) |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [21] |
Usage[edit]
Plays before the player enters a battle in1P Game. On the OST, this is included on the same track asMeta Crystal. It ends with a gong, as if to signify the start of the battle.Melee uses a softer version of this jingle.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
30: Ending Point (Intro)[edit]
| Ending Point (Intro) | |
|---|---|
| Track title | Ending Point (Intro) |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [22] |
Usage[edit]
Plays right before the player enters the battle withMaster Hand. On the OST, this is included on the same track asEnding Point. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
31: Ending Point (Master Hand Appearance)[edit]
| Ending Point (Master Hand Appearance) | |
|---|---|
| Track title | Ending Point (Master Hand Appearance) |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Stage of usage | Final Destination |
| Link | [23] |
Usage[edit]
Plays while Master Hand makes hison-screen appearance. On the OST, this is included on the same track asEnding Point. It seems to be continuation of the previous track.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
32: Ending Point[edit]
| Ending Point | |
|---|---|
| Track title | Ending Point |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Stage of usage | Final Destination |
| Link | [24] |
Usage[edit]
Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical and mystic, at some portions giving an aura of a magic show, a theme fitting the white glove.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
33: Bonus Game[edit]
| Bonus Game | |
|---|---|
| Track title | Bonus Game |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [25] |
Usage[edit]
Plays on anyBreak the Targets orBoard the Platforms stages, and inRace to the Finish.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
34: Duel Zone (Victory)[edit]
| Duel Zone (Victory) | |
|---|---|
| Track title | Duel Zone (Victory) |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [26] |
Usage[edit]
Plays upon completion of a1P Game battle. On the OST, this is included on the same track asDuel Zone.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
35: All Clear[edit]
| All Clear | |
|---|---|
| Track title | All Clear |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [27] |
Usage[edit]
Plays on the score display screen following the Master Hand battle.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
36: Bonus Game (Clear)[edit]
| Bonus Game (Clear) | |
|---|---|
| Track title | Bonus Game (Clear) |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [28] |
Usage[edit]
Plays after the player succeeds to complete aBonus Stage round and during the score display screen that follows. On the OST, this is included on the same track asBonus Game.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
37: Lose Bonus Game[edit]
| Lose Bonus Game | |
|---|---|
| Track title | Lose Bonus Game |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [29] |
Usage[edit]
Plays during the score display screen after the player fails to complete aBonus Stage round.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
38: Duel Zone[edit]
| Duel Zone | |
|---|---|
| Track title | Duel Zone |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Stage of usage | Duel Zone |
| Link | [30] |
Usage[edit]
Plays during the match against theFighting Polygon Team onDuel Zone.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
39: Meta Crystal[edit]
| Meta Crystal | |
|---|---|
| Track title | Meta Crystal |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Stage of usage | Meta Crystal |
| Link | [31] |
Usage[edit]
Plays during the battle againstMetal Mario onMeta Crystal in1P Game. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
40: A Character Appears[edit]
| A Character Appears | |
|---|---|
| Track title | A Character Appears |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [32] |
Usage[edit]
Plays on the "Challenger Approaching" screen. This track is nearly identical toMeta Crystal (Intro) (track 29), with a minor change in pitch and the absence of the echoing.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
41: The Prize[edit]
| The Prize | |
|---|---|
| Track title | The Prize |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [33] |
Usage[edit]
Plays on the screen that appears whenunlocking a character,Mushroom Kingdom, theItem Switch, or theSound Test.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
42: Ending[edit]
| Ending | |
|---|---|
| Track title | Ending |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [34] |
Usage[edit]
Plays after a player completes1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track asStaff Roll.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
43: Continue[edit]
| Continue | |
|---|---|
| Track title | Continue |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [35] |
Usage[edit]
Plays on theContinue screen when the defeated character flops down like a plush doll.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
44: Game Over[edit]
| Game Over | |
|---|---|
| Track title | Game Over |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [36] |
Usage[edit]
Plays if the player decides to exit and select "No" on the Continue screen, resulting in aGame Over.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
45: Staff Roll[edit]
| Staff Roll | |
|---|---|
| Track title | Staff Roll |
| Universe | Super Smash Bros. |
| Debut game | Super Smash Bros. |
| Link | [37] |
Usage[edit]
Plays throughout the endingcredits. It has been remixed inSuper Smash Bros. Melee,Super Smash Bros. Brawl andSuper Smash Bros. 4. On the OST, this is included on the same track asEnding.
Composition & Arrangements[edit]
Original Composer: Hirokazu Ando
Trivia[edit]
- There is an additionalunused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.
- The composers were careful to include music from across Nintendo history so every player regardless of age can hear something familiar.

