Multi-Man Smash
Multi-Man Smash (組み手,Group Combat) is aStadium sub-mode appearing inSuper Smash Bros. Melee asMulti-Man Melee,Super Smash Bros. Brawl asMulti-Man Brawl,Super Smash Bros. 4 asMulti-Man Smash, andSuper Smash Bros. Ultimate asMob Smash. This sub-mode pits the player against multiple consecutive simultaneous foes, challenging them to defeat as many as possible under various pretenses, while additionally allowing for more characters to be on-screen than allowed under normal circumstances. Though the player has only one stock, the enemy team generally sustains highknockback (moves with high enough base knockback are usually enough toOHKO them), has a lowartificial intelligence level, and lacks the ability to perform special moves or grab ledges, making them easy toKO. The mode's difficulty arises from the fact that though individual opponents can be very easy to defeat, it becomes hard to divide one's attention among as many as five opponents at once, making it easy to slowly rack updamage taken over the course of the mode until one or more stray attacks can KO the player. Multi-Man modes take place onBattlefield, and starting withUltimate, anyBattlefield form can be chosen.
InUltimate, Mob Smash and all modes within it are no longer a Stadium mode, instead accessible directly from theGames & More menu along withClassic Mode,Training Mode,Stage Builder,Home-Run Contest, and others.
List of Multi-Man modes[edit]
InSuper Smash Bros. 4, as with any Stadium sub-mode, players are unable to use anycustomizations, preventing players from usingequipment to augment their characters' power or bypass the game mode's restrictions. As such, excluding theMii Fighters, fighters are only allowed to use their default special moves.
- 10-Man (not present inUltimate) - challenges the player to defeat ten opponents. This is the shortest of all the Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
- 100-Man (titledCentury inUltimate) - challenges the player to defeat 100 opponents, which get tougher as the mode continues. This usually takes a few minutes for players to clear, and can get quite difficult towards the end of the mode. The final enemy to be fought will always sustain noticeably less knockback than the others.
- 3-Minute (not present inUltimate) - challenges the player to survive for 3 minutes, defeating as many opponents as possible.
- 15-Minute (Melee andBrawl only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such asspamming a certain move or evading the opponents altogether will generally suffice.
- Rival (SSB4 only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of the number of opponents they and their Rival defeated. This mode replaces 15-Minute mode inSSB4 and is the only one not available in multiplayer.
- Endless (not present inUltimate) /All Star (Ultimate) - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can theoretically last forever. InUltimate, players instead fight every fighter in the game. The fighters appear in order of their first appearance (based on Japanese release dates), and when all fighters have been killed it loops again from the beginning.
- Cruel - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a highAI level, capable of dealing much more knockback than normal. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes.
| Game | Number of players (aside from Rival Smash) | Max enemies on-screen |
|---|---|---|
| 1 | 5 | |
| 2 | 5 | |
| 2 | 4 (1P), 3 (Multiplayer/Rival mode) | |
| 4 | 5 (1P), 4 (Multiplayer/Rival mode) | |
| 4 | 6 (1P) 5 (Multiplayer mode) |
When playing multiplayer infor Wii U andUltimate, individual players' scores will be shown along with the total score.
List of Multi-Man enemy teams[edit]
Each game in the series features differentenemy teams to fight against in Multi-Man modes: Fighting Wire Frames inMelee, Fighting Alloy Team inBrawl, and Fighting Mii Team inSmash 4 andUltimate.
- Fighting Wire Frames
- purple-colored male and female wireframe humanoids.Male Wire Frames are based onCaptain Falcon, while theFemale Wire Frames are based onZelda. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have noflame,electric, ormagic effects. - Fighting Alloy Team
- metallic fighters based on four characters in the game. Red alloys are based onCaptain Falcon, Blue Alloys are based onZelda andZero Suit Samus, Yellow Alloys are based onMario, and Green Alloys are based onKirby andJigglypuff. Despite being based on Zelda, Blue Alloys lack magic and fire attack effects. They cannot grab items nor receivegiant,tiny orflower status effects. Every 25th opponent fought is spawned as a character, and the final opponent is apalette swap of the player's character. - Fighting Mii Team

-Mii Fighters wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull fromMiis saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are all uniform. They canrecover byfootstool jumping off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as agiant character, and the final opponent in 100-Man Smash is a giant version of the player's character inSSB4. Every 25th opponent fought is spawned as a character inUltimate.
Items[edit]
For balancing reasons, certainitems do not spawn in Multi-Man Melee and Multi-Man Brawl, and only a select few appear in Multi-Man Smash. Additionally, no items will spawn at all in Cruel mode, as well as All-Star Smash inUltimate.
- Multi-Man Melee -Food,Maxim Tomatoes,Heart Containers,Hammers,Barrels,Crates,Home-Run Bats,Super Mushrooms, andPoison Mushrooms do not spawn.
- Multi-Man Brawl - Food, Maxim Tomatoes, Heart Containers, Hammers,Capsules, Barrels, Crates,Party Balls,Rolling Crates,Sandbag,Golden Hammers,Dragoon Parts,Team Healers, Home-Run Bats, Super Mushrooms, Poison Mushrooms,Lightning Bolts, andSmash Balls do not spawn.
- Multi-Man Smash - in the following set order, these select items float by on a platform every 30 seconds:POW Blocks,Ray Guns,Smart Bombs, andKiller Eyes. No other items spawn outside of these.
- Mob Smash - in the following set order, these select items float by on a platform every 30 seconds:POW Blocks,X Bombs,Fire Bars,Smart Bombs, andRage Blasters. No other items spawn outside of these.
Other Multi-Man scenarios[edit]
- InSuper Smash Bros.,Stage 10 of the1P Game is a battle onDuel Zone versus 30Fighting Polygons, which are purple polyhedrons modeled after the 12 characters in the game. They cannotgrab or usespecial moves, and have reduced power,weight, and tendencies forshielding anddodging attacks, all of which change with the setdifficulty level. This existed prior to the "Multi-Man" moniker that is applied retroactively to this scenario due to the similarity between the two.
- Classic Mode features certain stages withMulti-Man battles versus clones of a certain character.
- TheYoshi Team appears in Stage 2 in 1P Game as a group of 18 inSuper Smash Bros. InMelee, 10 Yoshis appear inStage 1 ofAdventure Mode and 29 Yoshis plus a giant Yoshi inEvent 24: The Yoshi Herd. InBrawl, six Yoshis appear inEvent 11: Yoshi's Rainbow and 50 Yoshis inCo-Op Event 5: The Yoshi Team of 50.
- TheKirby Team appears inStage 7 of 1P Game inSuper Smash Bros., featuring seven Kirbys withCopy Abilities plus either one without a Copy Ability or asecret character. InMelee, 15 Kirbys with Copy Abilities appear in the second part ofStage 5 of Adventure Mode, 15 Kirbys with Copy Abilities inEvent 28: Puffballs Unite!, and 10 Kirbys that can only be defeated byWarp Stars inEvent 16: Kirby's Air-raid.
- InMelee, the first part inStage 11 ofAdventure Mode is a Multi-Man match with reducedgravity versus 15 giant Fighting Wire Frames.
- InMelee, the final stage ofAll-Star Mode is a battle against 25Mr. Game & Watches.
- InMelee,Event 22: Super Mario 128 is a battle against 128mini Marios.
- InMelee,Event 37: Legendary Pokémon is a match versus four giant Fighting Wire Frames and a redJigglypuff. Poké Balls are the only items that appear, holding Legendary Pokémon orWobbuffet.
- InSuper Smash Bros. for 3DS, a Multi-Man match is one of possible Final Battles inSmash Run, where the Fighting Miis along withmetal and giant metal versions of the player character appear.
- InUltimate, certain spirit battles feature fighting many opponents, with some only appearing after others are defeated.
- InUltimate, certain fighters fight against a group of opponents in their respectiveClassic Mode, such asMario fightingBowser Jr. and the Koopalings andYoung Link fighting a group ofToon Links.
Names in other languages[edit]
| This article is missing the subject's name in other languages. Help improve this page byadding the missing names from a reliable source. |
Trivia[edit]
- Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame inMelee, who weighs the same asZelda.
- Clearing 100-Man mode for the first time gives the player the opportunity to unlock anunlockable character via a 1 vs. 1 battle if the character has not been unlocked yet:Falco inMelee andBrawl andWario inSSB4.
- InUltimate, due to the game having more unlockable characters thanstarter characters, it is the first installment in theSuper Smash Bros. series which does not have an "unlocking an unlockable character" challenge for a reward. However, time spent inMob Smash counts towards the playing time to initiate a challenger approaching battle.
- The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on have them. They also do not change their facial expressions in battle.
- The Fighting Mii Team can have varied head shapes, so when inflicted with theflower ailment, it sprouts from the back of their necks rather than from their heads.
- Prior to version1.0.4, a glitch inSuper Smash Bros. for 3DS allowed players to useEgg Lay repeatedly to increase the size of giant opponents.
- The final boss of the eShop gameKirby Fighters Deluxe, Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, andKing Dedede himself.
- InUltimate, the Dutch name ofSquad Strike is shared with the German name of Mob Smash (Multi Smash).
| Super Smash Bros. Melee menu items | |
|---|---|
| Vs. Mode | Melee (Time ·Stock ·Coin Battle ·Bonus ·Team Battle) ·Custom Rules ·Special Melee ·Tournament Mode ·Names |
| 1-P Mode | Regular Match (Classic Mode ·All-Star Mode ·Adventure Mode) ·Event Match ·Stadium (Target Test ·Home-Run Contest ·Multi-Man Melee) ·Training |
| Trophies | Gallery ·Collection ·Lottery |
| Options | Rumble ·Sound ·Screen Display ·Language ·Erase Data |
| Data | Snapshots ·Melee Records ·Sound Test ·Archives (NTSC only) ·How to Play (PAL only) |
| Unused | Debug menu ·Debug sound test menu |
| Super Smash Bros. for Nintendo 3DS menu items | |
|---|---|
| Smash | Smash (Solo ·Group ·Time ·Stock ·Team Battle) ·Rules |
| Smash Run | Solo ·Group ·Custom ·Select Music |
| Games & More | Classic ·All-Star ·Stadium (Multi-Man Smash ·Target Blast ·Home-Run Contest) ·Training · Custom ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Sounds ·Records ·Tips) ·Options (Controls ·Sound · Character Outline · Damage Display · Internet Options) |
| Online | Spectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends ·Conquest ·Share |
| Other | Challenge ·StreetPass ·Wii U |
| Super Smash Bros. for Wii U menu items | |
|---|---|
| Smash | Smash (Time ·Stock ·Coin Battle ·Team Battle) ·8-Player Smash ·Special Smash ·Rules ·Controls |
| Games & More | Classic ·All-Star ·Stadium (Target Blast ·Home-Run Contest ·Multi-Man Smash) ·Training ·Events ·Special Orders (Master Orders ·Crazy Orders) ·Custom ·Stage Builder ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Movies ·Sounds ·Records ·Tips ·Masterpieces) ·Options (Controls ·Sound ·My Music · Internet Options) |
| Online | Spectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends · Online Events (Tourney ·Conquest) ·Share |
| Other | Challenge ·Smash Tour ·3DS |

