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Multi-Man Smash

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Ness in 100-Man Melee.

Multi-Man Smash (組み手,Group Combat) is aStadium sub-mode appearing inSuper Smash Bros. Melee asMulti-Man Melee,Super Smash Bros. Brawl asMulti-Man Brawl,Super Smash Bros. 4 asMulti-Man Smash, andSuper Smash Bros. Ultimate asMob Smash. This sub-mode pits the player against multiple consecutive simultaneous foes, challenging them to defeat as many as possible under various pretenses, while additionally allowing for more characters to be on-screen than allowed under normal circumstances. Though the player has only one stock, the enemy team generally sustains highknockback (moves with high enough base knockback are usually enough toOHKO them), has a lowartificial intelligence level, and lacks the ability to perform special moves or grab ledges, making them easy toKO. The mode's difficulty arises from the fact that though individual opponents can be very easy to defeat, it becomes hard to divide one's attention among as many as five opponents at once, making it easy to slowly rack updamage taken over the course of the mode until one or more stray attacks can KO the player. Multi-Man modes take place onBattlefield, and starting withUltimate, anyBattlefield form can be chosen.

InUltimate, Mob Smash and all modes within it are no longer a Stadium mode, instead accessible directly from theGames & More menu along withClassic Mode,Training Mode,Stage Builder,Home-Run Contest, and others.

List of Multi-Man modes[edit]

Mario andSonic in Co-op 3-Minute Brawl.
Ryu and his Rival in Rival Smash inSuper Smash Bros. for Nintendo 3DS.

InSuper Smash Bros. 4, as with any Stadium sub-mode, players are unable to use anycustomizations, preventing players from usingequipment to augment their characters' power or bypass the game mode's restrictions. As such, excluding theMii Fighters, fighters are only allowed to use their default special moves.

  • 10-Man (not present inUltimate) - challenges the player to defeat ten opponents. This is the shortest of all the Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
  • 100-Man (titledCentury inUltimate) - challenges the player to defeat 100 opponents, which get tougher as the mode continues. This usually takes a few minutes for players to clear, and can get quite difficult towards the end of the mode. The final enemy to be fought will always sustain noticeably less knockback than the others.
  • 3-Minute (not present inUltimate) - challenges the player to survive for 3 minutes, defeating as many opponents as possible.
  • 15-Minute (Melee andBrawl only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such asspamming a certain move or evading the opponents altogether will generally suffice.
  • Rival (SSB4 only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of the number of opponents they and their Rival defeated. This mode replaces 15-Minute mode inSSB4 and is the only one not available in multiplayer.
  • Endless (not present inUltimate) /All Star (Ultimate) - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can theoretically last forever. InUltimate, players instead fight every fighter in the game. The fighters appear in order of their first appearance (based on Japanese release dates), and when all fighters have been killed it loops again from the beginning.
  • Cruel - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a highAI level, capable of dealing much more knockback than normal. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes.
GameNumber of players (aside from Rival Smash)Max enemies on-screen
Super Smash Bros. Melee15
Super Smash Bros. Brawl25
Super Smash Bros. for Nintendo 3DS24 (1P), 3 (Multiplayer/Rival mode)
Super Smash Bros. for Wii U45 (1P), 4 (Multiplayer/Rival mode)
Super Smash Bros. Ultimate46 (1P) 5 (Multiplayer mode)

When playing multiplayer infor Wii U andUltimate, individual players' scores will be shown along with the total score.

List of Multi-Man enemy teams[edit]

Each game in the series features differentenemy teams to fight against in Multi-Man modes: Fighting Wire Frames inMelee, Fighting Alloy Team inBrawl, and Fighting Mii Team inSmash 4 andUltimate.

  • Fighting Wire FramesSuper Smash Bros. Melee - purple-colored male and female wireframe humanoids.Male Wire Frames are based onCaptain Falcon, while theFemale Wire Frames are based onZelda. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have noflame,electric, ormagic effects.
  • Fighting Alloy TeamSuper Smash Bros. Brawl - metallic fighters based on four characters in the game. Red alloys are based onCaptain Falcon, Blue Alloys are based onZelda andZero Suit Samus, Yellow Alloys are based onMario, and Green Alloys are based onKirby andJigglypuff. Despite being based on Zelda, Blue Alloys lack magic and fire attack effects. They cannot grab items nor receivegiant,tiny orflower status effects. Every 25th opponent fought is spawned as a character, and the final opponent is apalette swap of the player's character.
  • Fighting Mii TeamSuper Smash Bros. 4Super Smash Bros. Ultimate -Mii Fighters wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull fromMiis saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are all uniform. They canrecover byfootstool jumping off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as agiant character, and the final opponent in 100-Man Smash is a giant version of the player's character inSSB4. Every 25th opponent fought is spawned as a character inUltimate.

Items[edit]

For balancing reasons, certainitems do not spawn in Multi-Man Melee and Multi-Man Brawl, and only a select few appear in Multi-Man Smash. Additionally, no items will spawn at all in Cruel mode, as well as All-Star Smash inUltimate.

Other Multi-Man scenarios[edit]

Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.

Names in other languages[edit]

Japanese.pngThis article is missing the subject's name in other languages.
Help improve this page byadding the missing names from a reliable source.
LanguageNameMeaning
Japan Japanese組み手Group combat
UK EnglishMulti-Man MeleeSuper Smash Bros. Melee
Multi-Man BrawlSuper Smash Bros. Brawl
Multi-Man SmashSuper Smash Bros. 4
Mob SmashSuper Smash Bros. Ultimate
France FrenchTest en masseSuper Smash Bros. Melee
Smash en masseSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Test in a groupSuper Smash Bros. Melee
Smash in a groupSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Germany GermanMulti-NahkamphSuper Smash Bros. Melee
Multi-BrawlSuper Smash Bros. Brawl
Multi-SmashSuper Smash Bros. 4Super Smash Bros. Ultimate
Multi-MeleeSuper Smash Bros. Melee
Spain SpanishCuerpo multitudinarioSuper Smash Bros. Melee
Brawl multitudinarioSuper Smash Bros. Brawl
AsaltoSuper Smash Bros. 4Super Smash Bros. Ultimate
Massive MeleeSuper Smash Bros. Melee
Massive BrawlSuper Smash Bros. Brawl
AssaultSuper Smash Bros. 4Super Smash Bros. Ultimate
Italy ItalianMischia multiploSuper Smash Bros. Melee
Brawl multiploSuper Smash Bros. Brawl
Mischia multiplaSuper Smash Bros. 4Super Smash Bros. Ultimate
Mutiple MeleeSuper Smash Bros. Melee
Multiple BrawlSuper Smash Bros. Brawl
Multiple fightSuper Smash Bros. 4Super Smash Bros. Ultimate
China Chinese (Simplified)对打Sparring
Taiwan Chinese (Traditional)對打Sparring
South Korea Korean논스톱 매치Super Smash Bros. Brawl
멀티 스매시Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Non-stop matchSuper Smash Bros. Brawl
Multi SmashSuper Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Netherlands DutchMassa-smashMass-smash
Russia RussianБой с толпойFight with a crowd
Portugal PortugueseSmash contra TodosSmash against All

Trivia[edit]

Egg Lay glitch
  • Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame inMelee, who weighs the same asZelda.
  • Clearing 100-Man mode for the first time gives the player the opportunity to unlock anunlockable character via a 1 vs. 1 battle if the character has not been unlocked yet:Falco inMelee andBrawl andWario inSSB4.
    • InUltimate, due to the game having more unlockable characters thanstarter characters, it is the first installment in theSuper Smash Bros. series which does not have an "unlocking an unlockable character" challenge for a reward. However, time spent inMob Smash counts towards the playing time to initiate a challenger approaching battle.
  • The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on have them. They also do not change their facial expressions in battle.
  • The Fighting Mii Team can have varied head shapes, so when inflicted with theflower ailment, it sprouts from the back of their necks rather than from their heads.
  • Prior to version1.0.4, a glitch inSuper Smash Bros. for 3DS allowed players to useEgg Lay repeatedly to increase the size of giant opponents.
  • The final boss of the eShop gameKirby Fighters Deluxe, Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, andKing Dedede himself.
  • InUltimate, the Dutch name ofSquad Strike is shared with the German name of Mob Smash (Multi Smash).


v • d • e
Super Smash Bros. Melee menu items
Vs. ModeMelee (Time ·Stock ·Coin Battle ·Bonus ·Team Battle) ·Custom Rules ·Special Melee ·Tournament Mode ·Names
1-P ModeRegular Match (Classic Mode ·All-Star Mode ·Adventure Mode) ·Event Match ·Stadium (Target Test ·Home-Run Contest ·Multi-Man Melee) ·Training
TrophiesGallery ·Collection ·Lottery
OptionsRumble ·Sound ·Screen Display ·Language ·Erase Data
DataSnapshots ·Melee Records ·Sound Test ·Archives (NTSC only) ·How to Play (PAL only)
UnusedDebug menu ·Debug sound test menu
v • d • e
Super Smash Bros. Brawl menu items
GroupBrawl (Time ·Stock ·Coin Battle ·Team Battle) ·Rules ·Special Brawl ·Rotation ·Tourney ·Names
SoloClassic ·All-Star ·Adventure Mode: The Subspace Emissary ·Events ·Stadium (Target Smash!! ·Home-Run Contest ·Multi-Man Brawl ·Boss Battles) ·Training
Wi-FiSpectator Mode ·With Anyone ·With Friends
VaultTrophies &Stickers (Trophy Gallery ·Trophy Hoard ·Coin Launcher ·Sticker Album ·Sticker Center) ·Stage Builder ·Album ·Challenges ·Replays ·Masterpieces ·Chronicle
OptionsScreen ·Deflicker ·Rumble ·Controls ·Sound ·My Music ·Erase Data
DataMovies ·Records (Group Records ·Brawl Records ·Notices) ·Sound Test
v • d • e
Super Smash Bros. for Nintendo 3DS menu items
SmashSmash (Solo ·Group ·Time ·Stock ·Team Battle) ·Rules
Smash RunSolo ·Group ·Custom ·Select Music
Games & MoreClassic ·All-Star ·Stadium (Multi-Man Smash ·Target Blast ·Home-Run Contest) ·Training · Custom ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Sounds ·Records ·Tips) ·Options (Controls ·Sound · Character Outline · Damage Display · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends ·Conquest ·Share
OtherChallenge ·StreetPass ·Wii U
v • d • e
Super Smash Bros. for Wii U menu items
SmashSmash (Time ·Stock ·Coin Battle ·Team Battle) ·8-Player Smash ·Special Smash ·Rules ·Controls
Games & MoreClassic ·All-Star ·Stadium (Target Blast ·Home-Run Contest ·Multi-Man Smash) ·Training ·Events ·Special Orders (Master Orders ·Crazy Orders) ·Custom ·Stage Builder ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Movies ·Sounds ·Records ·Tips ·Masterpieces) ·Options (Controls ·Sound ·My Music · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends · Online Events (Tourney ·Conquest) ·Share
OtherChallenge ·Smash Tour ·3DS
v • d • e
Super Smash Bros. Ultimate menu items
SmashSmash (Time ·Stock ·Stamina ·Team Battle) ·Squad Strike (Tag Team ·Elimination ·Best Of) ·Tourney ·Special Smash (Custom Smash ·Smashdown ·Super Sudden Death) ·Controls
SpiritsAdventure Mode: World of Light ·Spirit Board (Spirit Board Events) ·DLC Spirits ·Collection (Team Setup ·Inventory (Rematch) ·Level Up ·Dismiss ·Summon ·Activities ·Shopping)
Games & MoreClassic Mode ·Training ·Mob Smash (Century Smash ·All-Star Smash ·Cruel Smash) ·Mii Fighters ·amiibo (amiibo Journey) ·Stage Builder ·Home-Run Contest ·VR ·Challenger's Approach
VaultSounds ·Replays ·Records ·Challenges ·Tips ·Movies ·Shop ·Presents ·Video Editor
OnlineSmash (Quickplay (Solo (Elite Smash) ·Co-op) ·Battle Arena ·Background Matchmaking ·Official Tourney Qualifiers) ·Spectate ·Options ·Shared Content ·Online Tourney (Event Tourneys)
DashboardCollection ·Local Wireless ·News ·Options (Smash ·Controls ·Sound (My Music ·Sounds) ·Brightness ·Online ·Language) ·Help (How to Play ·Mode Guide ·Techniques ·Move List ·Credits)
OtherNintendo eShop ·Sephiroth Challenge