Super Smash Bros. Ultimate

Mii Swordfighter (SSBU)/Down special/Custom 1

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Hitbox visualization showing Mii Swordfighter's down special 2,Reversal Slash.
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Overview[edit]

Changes fromMario'sCape[edit]

  • Change Reversal Slash has a completely different animation from Cape, where Swordfighter spins around and produces a spinning rainbow with its sword, that spins opponents and reflects projectiles.
  • Nerf Reversal Slash has more startup (frame 12 → 16), with a shorter hitbox duration (3 frames → 2). Its total duration was also increased (FAF 36 → 37).
  • Buff It starts reflecting sooner and reflects for longer (frame 9-20 → frame 8-24). It's searchbox for projectiles also activates earlier and lasts longer (frame 6-8 → 4-7).
  • Nerf It deals less damage (7 → 6) and shield damage (4 → 0).
  • Buff The hitboxes are bigger (7.5u/5u → 9u/6u), and the outer hitbox is placed further out (z offset: 9.7 → 13), increasing the move's range.
  • Nerf The move stalls less in the air (gravity: 0.031 → 0.04), and doesn't stall at all on successive uses.
  • Buff The reflection box is bigger (6.5u → 7u).
  • Change It is positioned lower (y offset: 6.5 → 6), and further out (z offset: 8 → 11).
  • Buff Reflected projectiles are stronger (damage multiplier: 1.5 → 1.8), faster (speed multiplier: 1 → 1.5) and last longer (lifespan multiplier: 0.75 → 1).

Hitboxes[edit]

IDPartRehit rateDamageSDAngleAngle typeBKKSFKVSet weightRadiusBoneOffsetSDI×T%ClangReboundEffectTypeGASoundDirectHit bitsHit partBlockableReflectableAbsorbableFlinchlessNo GFXHeedless
0006.0%0AngleIcon110.pngForward010080HitboxTableIcon(False).png9.0top0.06.713.00.0×1.0×0%HitboxTableIcon(NoClang).pngHitboxTableIcon(NoRebound).pngReverse (effect)Weapon (type)HitboxTableIcon(GroundedTrue).pngHitboxTableIcon(AerialTrue).pngM SlashSpecialsDirect.pngAllAllHitboxTableIcon(Blockable).pngHitboxTableIcon(Unreflectable).pngHitboxTableIcon(Unabsorbable).pngHitboxTableIcon(False).pngHitboxTableIcon(False).pngHitboxTableIcon(False).png
1006.0%0AngleIcon110.pngForward010080HitboxTableIcon(False).png6.0top0.06.75.00.0×1.0×0%HitboxTableIcon(NoClang).pngHitboxTableIcon(NoRebound).pngReverse (effect)Weapon (type)HitboxTableIcon(GroundedTrue).pngHitboxTableIcon(AerialTrue).pngM SlashSpecialsDirect.pngAllAllHitboxTableIcon(Blockable).pngHitboxTableIcon(Unreflectable).pngHitboxTableIcon(Unabsorbable).pngHitboxTableIcon(False).pngHitboxTableIcon(False).pngHitboxTableIcon(False).png

Timing[edit]

While the move's reflector normally comes out on frame 8, it has a preemptive projectile detector starting on frame 4. If a projectile comes in contact with this detector, the move skips to frame 8 on the next frame, effectively cutting up to three frames of startup.

Hitboxes16-17
Projectile detector4-7
Reflection8-24
Interruptible37
Animation length41
FrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Hitbox).pngFrameIcon(Hitbox).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).png
FrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Search).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Reflect).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).pngFrameIcon(Blank).png
Legend (1 square = 1frame)
Lag
Lag time
Hitbox
Hitbox
Reflection
Reflect
Interruptibility
Interruptible
FrameIcon(Search).png
Searchbox


This move in SSB4This move in SSBUMii Swordfighter's moveset
Neutral attack (1 ·2 ·3) ·Forward tilt ·Up tilt ·Down tilt ·Dash attack ·Forward smash ·Up smash ·Down smash
Neutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial
Grab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Forward roll ·Back roll ·Spot dodge ·Air dodge ·Techs
Floor attack (front) ·Floor getups (front) ·Floor attack (back) ·Floor getups (back) ·Floor attack (trip) ·Floor getups (trip)
Edge attack ·Edge getups
Neutral special (def ·c1 ·c2) ·Side special (def ·c1 ·c2) ·Up special (def ·c1 ·c2) ·Down special (def ·c1 ·c2) ·Final Smash