Metal Mario
| Metal Mario | |
|---|---|
Official artwork of Metal Mario fromMario Kart 7. | |
| A boss in | SSB Melee Ultimate |
| Universe | Mario |
| Console of origin | Nintendo 64 |
| Location | Meta Crystal Battlefield New Donk City Hall (Ω form) |
| Article on Super Mario Wiki | Metal Mario |
Metal Mario (メタルマリオ,Metal Mario) is a character from theMario series.
Origin[edit]
Metal Mario debuted inSuper Mario 64 as the metallic power-up form ofMario. He can be obtained by collecting theMetal Cap released from theMetal Box, which can be materialized by activating its corresponding greenCap Switch in theCavern of the Metal Cap portion of theHazy Maze Cave. InSuper Mario 64 DS, onlyWario or a character wearingWario's Cap can obtain the effects of the Metal Cap, which does not return in this game. Instead, it is obtained from aPower Flower.
As Metal Mario, Mario is invulnerable, but also extremely heavy. As such, Metal Mario can easily defeat enemies by running into them, can withstand heavy winds, becomes immune to poison clouds, and can walk underwater; however, since he is extremely heavy, he cannot jump higher or farther, he cannot swim, and he sinks in quicksand faster.
Metal Mario makes his debut appearance as a separate character inSuper Smash Bros., but has made his official debut as aMario series character in international versions ofMario Golf and would since become a recurring character in variousMario spin-off games.
InSuper Smash Bros.[edit]
As a boss[edit]
Metal Mario debuts as a miniboss in the ninth stage of the1P Game and is fought on theMeta Crystal stage.
Despite appearing as a simple palette-swap ofMario at first glance, Metal Mario is a powerful fighter who barely flinches to ordinary attacks, is unaffected bygrabs andthrows at low percentages. Crucially, he also has ahandicap that allows him to take around 200% before being possible to launch, though it changes based ondifficulty setting. Additionally, Metal Mario is able to send the player's character flying slightly farther than normal from normal attacks and throws, but will deal the same damage as Mario. However, he is very weak toedge-guarding: once a player manages to knock him off the stage, he will often fail to recover due to his extremely fast falling speed, despite the decent distance from hisSuper Jump Punch. He also has an 8-framejumpsquat, making any aerial attack much more sluggish.
Metal Mario doesn't sprint and rarely jumps; he simply walks from place to place at a steady pace. He also rarely uses hisFireball attack, even though a normal CPU Mario uses it often, andKirby will not gain acopy ability frominhaling him. On lower difficulties, he mainly walks around the stage and hardly attacks, but becomes more powerful on higher difficulties.
As a playable character[edit]
- Main article:Metal Mario (SSB)
Metal Mario can be controlled if loaded via thedebug menu or the Gameshark code 800A4B3B 000D. Despite his power in1P Game, many players consider him to be far worse than normal Mario. Despite his aforementioned strengths and knockback resistance, he is less resilient than his 1P Game counterpart, as his handicap is removed; additionally, his buffed knockback is neutralised. For all intents and purposes, playable Metal Mario is regular Mario with altered movement physics.
Metal Mario maintains some knockback-basedarmor, able to resist weak attacks at lowerpercentages, while being immune toFox'sBlaster andLuigi Cyclone's 1%-dealing hitboxes. He also has reducedcombo potential, as he cannot efficiently follow up with combos after attacking due to an abysmal short hop, 8-frame jumpsquat, and awkward aerial and dashing physics. Metal Mario's fall speed of 100 is faster than his fast fall speed of 72 - the only character in the game like this - making Metal Mario fallslower when initiating a fast fall. Because of how fast Metal Mario falls, while it helps with vertical survivability, it hinders hisrecovery, makes getting out of combos very difficult, and also makes him vulnerable tochain grabs. Notably, Metal Mario's equivalent toMario Tornado arguably hinders his recovery instead of helping, gaining almost no height.
InSuper Smash Bros. Melee[edit]
As a boss[edit]
Metal Mario returns as a minor boss inAdventure Mode and is fought during Stage 11 on theBattlefield stage after the player defeats the fifteenFighting Wire Frames.
Unlike the previous game, Metal Mario is not considered by the game to be a separate character, but ratherMario fighting under the permanent effects of the new Metal Box item, but has slightly faster falling speed and reduced knockback resistance. He is much more aggressive in this installment, no longer ignoring the player at all.
Metal Mario is joined byMetal Luigi, the metallic form ofLuigi who appears ifLuigi is unlocked, thus making the battle even more difficult. Similar to Metal Mario, Metal Luigi is considered to be Luigi under the permanent effect of the Metal Box (albeit with increased falling speed like his metallic brother). Defeating both characters will result in a Metal Bros. KO bonus where the player receives 8,000 points.
Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in any modes for theSuper Smash Bros. series after this game.
In addition to their appearance in Adventure Mode, Metal Mario or Metal Luigi will likely appear as a random metal opponent on the penultimate stage inClassic Mode.
Trophy[edit]
The Metal Mario trophy can be randomly obtained through the 1-P mode of the TrophyLottery.
- Metal Mario
- Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.
- Super Mario 64 (9/96)
InSuper Smash Bros. Brawl andSuper Smash Bros. 4[edit]
In bothBrawl andSmash 4, Metal Mario and Metal Luigi are no longer specific characters, and instead appear as a likely metal opponent fought alone inClassic Mode.
InSuper Smash Bros. for Wii U, Metal Mario or Metal Luigi appear as an intruder just as any other opponent can, replacing one of the opponents before a battle. They can also be fought inCrazy Orders, where they can appear on any random stage, not limited to Battlefield orMario stages.
Metal versions of Mario and Luigi outside of Classic Mode inBrawl andSSB4 can once again be obtained by collecting a Metal Box.
InSuper Smash Bros. Ultimate[edit]
Metal Mario returns as a boss character inUltimate. He is fought after defeating the regularMario during the final stage ofBowser'sClassic Mode.
Spirit[edit]
Metal Mario also appears as an Ace-classprimary spirit.
Metal Mario's Spirit Battle uses aMetalMario puppet fighter and is fought onThe Great Cave Offensive stage'sBattlefield form. The stage references the Cavern of the Metal Cap where the Metal power-up form is first obtained fromSuper Mario 64. The music track is based on the Metal boss battle theme song fromMelee, which features Metal Mario as a mini-boss. During the battle, Mario is slow but has increased defense and attack, referencing how the Metal power-up form grants the player increased attack power and resistance to damage, but makes them move slower.
| No. | Image | Name | Type | Class | Slots | Base | Max | Base | Max | Base | Max | Ability | Series |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21 | Metal Mario | ★★★ | 1 | 2705 | 8156 | 510 | 1539 | 2042 | 6156 | Weight ↑ | Super Mario Series |
Names in other languages[edit]
Trivia[edit]
- If one looks closely at the reflection on Metal Mario's trophy inMelee, theYoshi's Island stage can be seen. This is easiest to spot on his hat, nose, or bottom.
- Metal Mario along withGiant Donkey Kong and to a degree Master Hand (from the Master Hand Glitch) are the first characters to be non-playable in one game, then playable in all future games (with items and/or Special Modes). They would be followed byGiga Bowser.
- InSuper Smash Bros., Metal Mario's series symbol is a bit different from theMario series, making it more metallic.
- InSmash 64's 1P Game, when theAnnouncer introduces Metal Mario, his voice gains a slight change and becomes metallic. Although it may just be to place emphasis on Mario's metal composition, the Announcer's voice sounds noticeably deeper and the same change in voice does not occur for announcing any other character in Classic Mode.


