Super Smash Bros. Melee

Master Hand (SSBM)

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This article is about Master Hand's appearance inMelee. For general information, seeMaster Hand.
Master Hand
MasterHandMelee.jpg
SmashBrosSymbol.svg

Master Hand's appearance inMelee.

A boss inMelee
UniverseSuper Smash Bros.
LocationFinal Destination
Voice actorDean Harrington

Master Hand (SSBM)Master Hand (known internally asMASTERH) is aboss appearing inSuper Smash Bros. Melee, reprising his role as a boss in the single-player mode ofSuper Smash Bros. He is the final boss of the 1-playerClassic Mode, and has a set HP which must be depleted to win; he does not appear in the Adventure Mode or All-Star Mode, where his role is replaced instead byGiga Bowser and a team ofMr. Game & Watches. He is fought on theMelee version ofFinal Destination. Defeating Master Hand once again causes the screen to fade to white as he explodes into the background then fading to pitch black some seconds later; after the last results screen, the player's character is seen tumbling, then turning into theirTrophy state, landing in theCollection room of the game. Master Hand can be played via use of theMaster Hand glitch.

Master Hand received a multitude of alterations to his overall fighting style when moving on toMelee. His moveset is slightly altered and expanded, he loses the ability to turn around, and his HP is altered based on thedifficulty. In addition to this increase in HP, his power increases with each increment in difficulty, with the highest levels giving him a multitude of attacks withOHKO potential. Additionally, instead of appearing as a glove with a "cuff", Master Hand's "wrist" fades into nothingness.

The game also introducedCrazy Hand, Master Hand's left-handed partner. If the player reduces Master Hand's HP by half, Crazy Hand appears then starts with the same number of HP (matching the difficulty) to whatever Master Hand started with from the beginning. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met.

Master Hand does not appear in the opening cinematic, though his trophy (see below) elaborates his role in theSuper Smash Bros. universe.

Changes fromSSB toMelee[edit]

  • Change Lost his ability to turn around.
  • Nerf Master Hand's movement is now entirely dependent on the attack he's using and the player's position; he always returns to his starting position when not attacking. This means he cannot be moved freely when controlled via glitching or hacking.
  • Nerf No longer has the Slam move, where he turns into a fist and flies towards the player across the stage (not to be confused with Ram).
  • Buff Has the Lasers, Ground Hit, and Grab attacks added to his moveset.
  • Change His HP is now dependent ondifficulty, instead of having 300 HP regardless of difficulty.
  • Buff Pokes three times instead of twice.
  • Change The Jetstream attack has been altered to look less like an obscene gesture.

HP[edit]

HP ValuesLowest difficultyBelow-middle difficultyMiddle difficultyAbove-middle difficultyHighest difficulty
150250300330360

Moveset[edit]

Note that none of the names are official and are followed by the name used in the game's files. Master Hand can only be played by using thedebug menu through anAction Replay, or the use of theMaster Hand glitch. All directions are pressed on theD-Pad, not theControl Stick. Lastly, Master Hand can only be controlled by Player 3.

Individual[edit]

MoveDamageDebug mode inputDescription
Jetstream
okuhikouki
10% (startup), 30% (attack)A +D-PadMaster Hand makes a vaguely plane-like shape, then flies into the background. When Master Hand is about to launch, the fire that comes out of his wrist is a meteor smash. He attempts to fly into the player, then flies in from the right.
Flying Punch
okupunch
34%A +D-PadMaster Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. As a meteor smash, it cannot KO grounded players until very high percentages.
Flying Slap
okutsubushi
30%/24%/16%/12% (from earlist to latest)A +D-PadMaster Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. A powerful semi-spike if the player is inside of his palm; the ground-only shockwave produced starts with vertical knockback but flattens out with distance.
Laser Nail
yubibeam
9%B +D-PadMaster Hand shoots a laser beam from each of his fingertips.
Finger Bullet
yubideppou
10% (single pair), 6% (triple pair)B +D-PadMaster Hand makes the shape of a gun, and fires pairs of bullets. He fires one pair if he hasn't taken 150% damage yet, and three pairs if he took 150% damage or more.
Squeeze
nigiru
13%Z +
(D-Pad OrD-Pad)
Master Hand'spummel. After 3 squeezes he will move to a throw based on the direction when executed.
Reverse Throw
nageru
18%Z +D-PadMaster Hand throws the opponent backwards with decent knockback.
Vertical Throw
tatakituke
20%Z +D-PadMaster Hand throws the opponent into the ground. High damage and knockback, but cannot KO under normal conditions.
Finger Drill
drill
5% (startup), 4% (descent), 1% (each hit)R +D-PadMaster Hand flies up, then slams down while spinning in a drill-like fashion. Difficult to escape and deals high damage, but effectively no knockback.
Power Punch
gootsubusu
24%R +D-PadMaster Hand hovers over the target, then quickly punches down with an explosive meteor smash.
Power Slap
paatsubusu
26%R +D-PadMaster Hand slaps the ground. Buries the player.
Tri-Poke
tsutsuku
7%, 7%, 20%R +D-PadMaster Hand pokes the air three times. The third poke is more powerful.
Floor Sweep
harau
14%L +D-PadMaster Hand makes a sweeping motion across the platform.
Big Swipe
hippataku
25%L +D-PadMaster Hand takes a big swipe across the stage.
Finger Walk
walk
10%/12% (walk), 20% (kick)L +D-PadMaster Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them.

In combination with Crazy Hand[edit]

The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, seeCrazy Hand (SSBM).

In terms of debug mode inputs, Crazy Hand must go first. Then, Master Hand must finish what he's doing and input Y↑. Not doing so will leave Crazy Hand stuck in the "waiting for Master Hand" phase until either of them is KO'd. If Crazy Hand inputs Y←, Master Hand will ignore it (the corresponding attack is disabled), which will guarantee this.

MoveDamageDescription
Applause
taghakusyu
6% (sleep), 3% (swipes), 10% (last swipe)A gas is released that puts the player to sleep, then the two hands clap together five times. The first four shock the player, and the last one burns the player with vertical knockback. The five hits can chain together, but the player canDI out of the first four hits.
Cross Punch
tagtsukamu
0%Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also sends players upward. This attack can KO opponents at high percentage.
Sandwich Punch
tagtsubusu
13% (swing)The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
Grab (disabled)
tagnigiru
15% (grab), 12% (throw)The two hands attempt to grab the player.

Announcer call[edit]

Master Hand has an unused announcer call, which can be accessed if made selectable on the character select screen.

Trophy[edit]

Master Hand's trophy inMelee
Master Hand
The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
Super Smash Bros. (4/99)


v • d • e
Super Smash Bros. (universe)Super Smash Bros. universe
FightersMii Fighter (SSB4(Mii Brawler ·Mii Swordfighter ·Mii Gunner)) ·SSBU(Mii Brawler ·Mii Swordfighter ·Mii Gunner))
Fighter variantsFighting Polygon Team ·Fighting Wire Frames ·Fighting Alloy Team ·Fighting Mii Team ·False characters
BossesMaster Hand (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Crazy Hand (SSBM ·SSBB ·SSB4 ·SSBU) ·Giga Bowser ·Galleom ·Duon ·Tabuu ·Master Core ·Galeem ·Dharkon
StagesMeta Crystal ·Duel Zone ·Battlefield (SSBM ·SSBB ·SSB4 ·SSBU) ·Final Destination (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Big Battlefield (SSB4 ·SSBU) ·Small Battlefield ·Home-Run Stadium ·Target Blast Stadium ·Controls test stage ·Training
ItemsBeam Sword ·Home-Run Bat ·Fan ·Bumper ·Ray Gun ·Motion-Sensor Bomb ·Crate ·Barrel ·Capsule ·Egg ·Food ·Party Ball ·Smash Ball ·Assist Trophy ·Sandbag ·Gooey Bomb ·Cracker Launcher ·Smoke Ball ·Blast Box ·Team Healer ·Timer ·Drill ·Banana Gun ·Beastball ·Black Hole ·Healing Field ·Healing Sprout ·Rage Blaster ·Fake Smash Ball
Trophies andSpiritsTrophies (SSBM ·SSBB (SSE) ·SSB4) ·Spirits
MusicBrawl (Past) ·SSB4 ·Ultimate
v • d • e
Bosses
Super Smash Bros.Master Hand ·Metal Mario ·Giant Donkey Kong ·Fighting Polygon Team
MeleeMaster Hand ·Crazy Hand ·Giga Bowser ·Fighting Wire Frames (Male ·Female)
BrawlMaster Hand ·Crazy Hand ·Petey Piranha ·Rayquaza ·Porky ·Galleom ·Ridley ·Duon ·Meta Ridley ·Tabuu ·Fighting Alloy Team (Red ·Blue ·Yellow ·Green) ·False characters
Smash 4Master Hand ·Crazy Hand ·Master Core ·Fighting Mii Team
UltimateMaster Hand ·Crazy Hand ·Rathalos ·Galleom ·Giga Bowser ·Galeem ·Dharkon ·Dracula ·Ganon ·Marx ·Fighting Mii Team ·False characters