Super Smash Bros. 4

Master Hand (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This article is about Master Hand's appearance inSuper Smash Bros. 4. For general information, seeMaster Hand.
Master Hand
Master Hand SSB4.png
SmashBrosSymbol.svg
Master Hand's render inSuper Smash Bros. 4
A boss inSSB4
UniverseSuper Smash Bros.
LocationFinal Destination
Voice actorXander Mobus

Master Hand returns as the boss ofFinal Destination at the end ofClassic Mode inSuper Smash Bros. 4. Master Hand can be accompanied byCrazy Hand with sharedHP on intensities 3.0 or above; this happens automatically inSuper Smash Bros. for Wii U and at the end of the dark ending path inSuper Smash Bros. for Nintendo 3DS. When the two lose a certain amount of HP on intensities 5.1 or higher, Master Hand rips open forMaster Core to emerge for the final battle.

Master Hand additionally appears inSpecial Orders as the host of a mode calledMaster Orders, where players take on one of three challenges issued by Master Hand to earn specific prizes. The more difficult and rewarding challenges require moregold. He appears alongside Crazy Hand and two other characters at the end of the higher-riskCrazy Orders if players have completed enough challenges. Master Hand and Crazy Hand will drop treasure chests containing extra prizes for the beginning portion of the battle.

Master Hand's moveset has undergone drastic changes, losing some of his staple attacks such as the Floor Sweep, Flying Slap, and Tri-Poke. However, they are replaced with some all-new attacks, while some of his older attacks have gained additional properties that make them deadlier.

He is voiced by Xander Mobus, who is also served as the game'sannouncer.

Changes fromBrawl toSSB4[edit]

  • Nerf Master Hand has lost the Floor Sweep, Flying Slap, and Tri-Poke.
  • Nerf Master Hand and Crazy Hand now share the same pool of HP.
  • Nerf Master Hand and Crazy Hand's grab is easier to escape from.
  • Nerf Big Swipe and Fake-Out Slap do less damage (22%→16% (Swipe), 22%→15% (Slap))
  • Buff Master Hand has new attacks: Fireball Blitz, Icy Wind, Platform Dealer, Sleeper Grab, Snapper, and Toss Grab.
  • Buff Power Punch deals more damage (25%→29%)
  • Buff Power Punch and Fake-Out Slap's hitboxes activate as soon as Master Hand or Crazy Hand starts to descend.
  • Buff Finger Bullets are no longerabsorbable and do 1% more damage.
  • Buff Laser Nails are all on the same plane. They also do 4% more damage per hit.
  • Change Jetstream has had its animation reverted to the way it was in the originalSuper Smash Bros. game.

HP[edit]

Data.pngThis article or section may require additional technical data.
The editor who added this tag elaborates:Missing values for HP threshold for Master Core to appear.
You can discuss this issue on thetalk page oredit this page to improve it.
Intensity0.01.02.03.04.05.06.07.08.09.0
for Nintendo 3DS110148190261269280303334368410
for Wii U (solo)110148190261269280303334344380
for Wii U (co-op)165222285372383398431474521580

Moveset[edit]

Individual[edit]

MoveDamageDescription
Big Swipe16%Master Hand makes a wide swipe across the stage.
Fake-Out Slap15%Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap.
Finger Bullet9%Fires a pair of bullets. At low HP, fires three pairs. No longerabsorb-able.
Finger Drill28%Master Hand flies up and comes down onto the player, drilling into them.
Finger Walk12%Master Hand "walks" across the stage on two fingers and "kicks" the player upon reaching them.
Fireball Blitz11%Master Hand produces a large orange fireball and squeezes it, causing it to break into fragments that scatter across the stage.
Flying Punch46%Master Hand zooms in from the background with a punch.
Icy Wind0% from wind, 6% from iceMaster Hand flaps rapidly, causing a wind that pushes to the left/right and spawns icy projectiles on higher intensities. These ice projectiles will give theFrozen status effect on impact.
Jetstream33%Master Hand points out his middle, thumb, and pinky fingers and fires into the air like a rocket and swoops in from the background.
Laser Nail8% per hitMaster Hand fires a blue laser from each fingertip. Unlike in previous installments, all of the lasers are on the same plane as the player rather than in the foreground or background most of the time, and as such, the lasers have colliding hitboxes at all times, making the attack more effective in general.
Platform Dealer0%Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through.
Power Punch29%Master Hand hovers above the player and drops down in an explosive fist. If the player is in the air when struck, this attack becomes a powerfulmeteor smash.
Sleeper Grab11%Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in anasleep state.
Snapper11%Master Hand snaps his fingers, creating blue and green energy with yellow stars. If the player is hit by this on the ground, they are instantlystunned.
Toss Grab17%Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards.

In combination with Crazy Hand[edit]

The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, seeCrazy Hand (SSB4).

MoveDamageDescription
Cross Punch0%Crazy Hand punches across the stage, with Master Hand catching him.
Dual Sweep3% per hitCrazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
Juggling Act7% (small), 11% (large)Master Hand tosses a series of small blue-green orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large blue-green orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.

Attack pattern[edit]

Move 1
  • Fake-Out Slap
  • Snapper
  • Finger Walk
  • Big Swipe
  • Icy Wind
Move 2
  • Power Punch
  • Finger Bullet
  • Big Swipe
  • Icy Wind
Move 3
  • Grab
  • Laser Nail
  • Icy Wind
Move 4
  • Finger Bullet
  • Finger Drill
  • Platform Dealer
  • Icy Wind
Move 5
  • Jetstream
  • Flying Punch
  • Big Swipe
  • Fireball Blitz
  • Icy Wind

Trophy[edit]

Master Hand's trophy inSuper Smash Bros. for Nintendo 3DS
Master Hand's trophy inSuper Smash Bros. for Wii U
Master Hand
NTSCThe mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
N64:Super Smash Bros. (04/1999)
Wii U:Super Smash Bros. for Wii U
PALMaster Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
N64:Super Smash Bros. (11/1999)
Wii U:Super Smash Bros. for Wii U

Gallery[edit]

Trivia[edit]

  • In the Developer Interview from E3 2014, Master Hand used his KO sound fromBrawl as a placeholder.
  • It is possible to attack Master Hand during its disintegrating sequence, before he releases Master Core. Doing so causes respective "hit" effects and hitlag, but no damage.


v • d • e
Super Smash Bros. (universe)Super Smash Bros. universe
FightersMii Fighter (SSB4(Mii Brawler ·Mii Swordfighter ·Mii Gunner)) ·SSBU(Mii Brawler ·Mii Swordfighter ·Mii Gunner))
Fighter variantsFighting Polygon Team ·Fighting Wire Frames ·Fighting Alloy Team ·Fighting Mii Team ·False characters
BossesMaster Hand (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Crazy Hand (SSBM ·SSBB ·SSB4 ·SSBU) ·Giga Bowser ·Galleom ·Duon ·Tabuu ·Master Core ·Galeem ·Dharkon
StagesMeta Crystal ·Duel Zone ·Battlefield (SSBM ·SSBB ·SSB4 ·SSBU) ·Final Destination (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Big Battlefield (SSB4 ·SSBU) ·Small Battlefield ·Home-Run Stadium ·Target Blast Stadium ·Controls test stage ·Training
ItemsBeam Sword ·Home-Run Bat ·Fan ·Bumper ·Ray Gun ·Motion-Sensor Bomb ·Crate ·Barrel ·Capsule ·Egg ·Food ·Party Ball ·Smash Ball ·Assist Trophy ·Sandbag ·Gooey Bomb ·Cracker Launcher ·Smoke Ball ·Blast Box ·Team Healer ·Timer ·Drill ·Banana Gun ·Beastball ·Black Hole ·Healing Field ·Healing Sprout ·Rage Blaster ·Fake Smash Ball
Trophies andSpiritsTrophies (SSBM ·SSBB (SSE) ·SSB4) ·Spirits
MusicBrawl (Past) ·SSB4 ·Ultimate
v • d • e
Bosses
Super Smash Bros.Master Hand ·Metal Mario ·Giant Donkey Kong ·Fighting Polygon Team
MeleeMaster Hand ·Crazy Hand ·Giga Bowser ·Fighting Wire Frames (Male ·Female)
BrawlMaster Hand ·Crazy Hand ·Petey Piranha ·Rayquaza ·Porky ·Galleom ·Ridley ·Duon ·Meta Ridley ·Tabuu ·Fighting Alloy Team (Red ·Blue ·Yellow ·Green) ·False characters
Smash 4Master Hand ·Crazy Hand ·Master Core ·Fighting Mii Team
UltimateMaster Hand ·Crazy Hand ·Rathalos ·Galleom ·Giga Bowser ·Galeem ·Dharkon ·Dracula ·Ganon ·Marx ·Fighting Mii Team ·False characters