Mario (universe)
Mario (universe) | |
---|---|
Developer(s) | Nintendo Various |
Publisher(s) | Nintendo Various |
Designer(s) | Shigeru Miyamoto Takashi Tezuka |
Genre(s) | Platformer Puzzle Racing Sports Party Action-adventure Role-playing |
Console/platform of origin | Arcade |
First installment | Donkey Kong (1981) |
Latest installment | Mario & Luigi: Brothership (2024) |
Article on Super Mario Wiki | Mario (universe) |
TheSuper Mario universe (マリオ,Mario) (also referred to asMario orSuper Mario Bros.) refers to theSuper Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successfulMario video game franchise. TheMario universe is Nintendo's flagship franchise, and it is flat-out the most successful game franchise in global sales and in history (although thePokémon franchise has found even greater success when counting non-game media). TheMario universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called theSuper Mario games.Mario himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario and his brotherLuigi, along with their many friends and nemeses, have appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.
As a direct result, there are moreMario-themed characters, items, and properties to be found in theSmash Bros. series than any other Nintendo franchise, not the least of which are fourteen distinctive playable characters who originated from the series between the originalSuper Smash Bros. andSuper Smash Bros. Ultimate:Mario, his alter-egoDr. Mario,Luigi,Bowser,Princess Peach (who hasToad as an attack),Rosalina (who usesLumas to attack),Bowser Jr. (who has theKoopalings as alternate costumes),Daisy (who functions as a clone of Peach), and even thePiranha Plant. TheMario universe is so expansive, in fact, thatDonkey Kong,Yoshi andWario are considered stars of their own sub-universes: Donkey Kong,Diddy Kong andKing K. Rool from theDonkey Kong universe, Yoshi from theYoshi universe, and Wario from theWario universe. TheWrecking Crew universe is also a sub-universe of theMario universe, although no playable characters hail from it. It is the most heavily represented universe in theSuper Smash Bros. series, by far, with the highesttrophy,sticker, anditem count in the series, though its number of playable characters is second to thePokémon universe (nine to ten ifPokémon Trainer is counted as three separate characters).
Franchise description[edit]

During development ofDonkey Kong, Shigeru Miyamoto created a protagonist initially titledオッサン, before being renamed to "Jumpman." Due to the unprecedented success of this game, the character immediately became a recognizable icon of the early days of gaming, and made several more appearances afterwards. In the 1982 follow-upDonkey Kong Jr., the character was officially renamed toMario, named after Nintendo of America landlord Mario Segale. This is also one of the few instances Mario is portrayed as an antagonist, with the titular Donkey Kong Jr. attempting to save his father from capture. Mario would get a starring role in 1983 with the gameMario Bros. that codified many of the elements that defined the franchise afterwards. This game was the first appearance of Mario's brotherLuigi, established that they were brothers who dealt with pipes, and fought against enemies like bugs, turtles, and fire balls. Mario would make other appearances around this time on television, variousGame & Watch titles, and guest appearances in games likeWrecking Crew andGolf.

A sequel toMario Bros. was put into development, this time as an exclusive to the then two year old Famicom home console. Miyamoto realized that quick bursts of content would not be enough for at-home play, and attempted to make a more substantial experience, which included long, intricate levels with branching paths and secrets. Partially inspired byIce Climber with its vertical scrolling gameplay, this game would have smooth horizontal scrolling gameplay. This game would release in 1985 asSuper Mario Bros., and quickly became a top seller for the system. When the Famicom was released outside of Japan as the Nintendo Entertainment System,Super Mario Bros. was bundled with the first circulation of consoles. The game is often labeled as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, theMushroom Kingdom, to rescue his love interestPrincess Toadstool from the dragon turtle-likeBowser was timeless. The game became the best-selling video game in history a record it held for over twenty years before being surpassed byWii Sports in 2008.
TheSuper Mario franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream ofMario-related titles for each and every Nintendo console and handheld launched in the company's history, and even some non-Nintendo developed systems. To date, nearly 300 games featureMario characters in some way. Many entries into the series enjoyed a high level of success and are often among the top selling titles on any given system, mostly due to brand recognition, but also for the most part by being genuinely polished and innovative experiences that stand the test of time. The early NES and SNES Mario 2D platformers would codify what would make up games of that style, which was further innovated bySuper Mario Maker bring the concept of a level editor to the mainstream. The gameSuper Mario 64 would define how to move in 3D space with a free roaming camera and large levels to explore and find secrets, which were followed up by games likeSuper Mario Sunshine,Super Mario Galaxy, andSuper Mario Odyssey. TheMario Kart franchise would lay the foundation for cart racing games, and theMario Party series would lay the foundation for party games. Other notable entries include the gameSuper Mario RPG: Legend of the Seven Stars, which itself inspired other Mario-centric role playing games such as thePaper Mario andMario & Luigi series,Dr. Mario as its own series of puzzle games, and a host of sports games likeMario Golf,Mario Tennis, and theMario & Sonic at the Olympic Games series.
Outside of video games, Mario continues to be a juggernaut in merchandising. Mario's face and name have been featured on countless products including toys, table top games, household items and stationery, apparel, collectible items, feature films, animated series, print media like books and manga, and theme parks. Mario was even used to promote the Olympic games in 2016 and 2020. The Mario brand is estimated to be worth over 36 billion dollars in net revenue.
TheMario setting itself most often starsMario, a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-likeMushroom Kingdom. Mario is often accompanied by his taller and more cowardly brotherLuigi, who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom,Princess "Peach" Toadstool, regularly gets taken away by Mario's trouble-making arch-nemesis,Bowser, who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for aMario game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach.Mario games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, andMario games sometimes satirize some conventions in video games like being self-aware of their own game logic and intentionally breaking them to subvert expectations.
TheMario franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases.Donkey Kong, of which the Mario franchise is technically a spin-off, ironically was demoted to a spin-off and has starred alongside a simian supporting cast of his own in theDonkey Kong Country series that, for a time, were primarily handled by British company Rareware. A pet-like dinosaur companion for Mario namedYoshi was introduced in the SNES launch titleSuper Mario World, and has been the focus of the self-titledYoshi series. Mario's timid and cowardly brother Luigi would occasionally receive a starring role of his own, primarily with the acclaimedLuigi's Mansion series. A mischievous anti-hero equivalent to Mario who debuted inSuper Mario Land 2: 6 Golden Coins for the Game Boy,Wario, took over theMario Land series with the renamedWario Land series andWarioWare series that deliver a more outward parody of video game trends.Princess Peach has also occasionally taken the spotlight with theNintendo DS gameSuper Princess Peach andNintendo Switch gamePrincess Peach: Showtime!
InSuper Smash Bros.[edit]
Being Nintendo's biggest franchise, theMario universe understandably outnumbers every other universe inSmash 64. It is one oftwo universes to have two playable characters, and is the only one to have two stages, and a boss character.Yoshi andDonkey Kong also appear as playable characters with their own stages, however they are represented as differentuniverses.
Fighters[edit]
- Mario (Starter): Mario is the mascot of Nintendo, and probably the most well-known video game character in the world. He first appeared in the arcade gameDonkey Kong as the main protagonist, and since then, has appeared as the main hero in theMario franchise. He has appeared in many Nintendo games spanning a large variety of genres. In almost every game that he is playable in, he is the most balanced character. This is also true inSmash 64, as he acts as a balanced starting character. Mario's appearance and moves are based of his appearance inSuper Mario 64. An exception is hisneutral special, which is his iconicFireball attack from his sidescroller games. Hisup special isSuper Jump Punch, a rising, multi-hitting punch based on Mario jumping and hitting acoin block. Hisdown special isMario Tornado, a spinning attack loosely on theSpin Jump fromSuper Mario World.
- Luigi (Unlockable): Luigi is Mario's younger, lankier twin brother who acts as the co-star and deuteragonist of theMario franchise. He first appeared in the arcade gameMario Bros. as a green palette swap of Mario. Since then, he has started to gain his own personality and abilities. InSmash 64, he appears as an unlockable character. His appearance is based off ofMario Kart 64, which was his last major appearance. Luigi is aclone character of Mario, fittingly enough. However, he possesses his trademark superior jump height and inferior traction, and some of his moves have unique attributes. While his neutral special is also aFireball attack, Luigi's are green, and they travel in a straight line, unaffected by gravity. His up special is alsoSuper Jump Punch, but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special isLuigi Cyclone, a variation of Mario Tornado with only two hits and different knockback.
Boss[edit]
- Metal Mario: A spin-off from a form Mario can take inSuper Mario 64, Metal Mario makes his gaming debut as an unplayable minor boss in the1P Game mode. He is fought in Stage 9, on his own stage,Meta Crystal. His moveset is identical to Mario's, with minor differences. Metal Mario barely flinches to ordinary attacks and is almost unaffected by throws at low percentages. In addition, he has extremely fast falling speed due to his weight. Although he is mute in this game, whenever he moves, he makes metallic sounds.
Stages[edit]
- Peach's Castle (Starter): This stage takes place in the sky above Peach's Castle fromSuper Mario 64. The actual castle itself can be fully seen in the background. There are two main platforms, the top which is a long bridge that players can go through. The bottom platform has a larger block moving left and right underneath it. On the top two corners there are two floating, inward-angled platforms that move slowly up and down. There is also a floatingBumper on the top center of the stage that slowly moves left to right.
- Mushroom Kingdom (Unlockable): The game's only unlockable stage, Mushroom Kingdom is an audiovisual throwback to the originalSuper Mario Bros. In the middle of the stage is a long pit. Above the pit are two platforms that move up or down depending on the weight on them. On either side of the pit are suspended platforms andWarp Pipes that players can go through.Piranha Plants will occasionally come out of the pipes and can damage players. APow Block will randomly spawn in the air that players can interact with.
Items[edit]
- Fire Flower: This power-up is a semi-sentient orange flower imbued with the power of fire. In manyMario platformers, Mario and Luigi can pick this up and gain the ability to launch fireballs from their hands. InSmash 64, however, it is used more as a weapon that can be wielded to project a continuous stream of fire into the area in front of the wielder.
- Starman: This power-up is found in manyMario platformers. It is a glowing yellow star with eyes that bounces around after being spawned. If Mario touches it, he will be made invincible for a short period of time, during which any enemy that touches him will be instantly defeated. InSmash 64, touching a Starman will make the player invincible for a total of 10 seconds.
- Green Shell:Koopa Troopas come in different colors of shells. A green-shelled Koopa is the most common Koopa found in severalMario games. It walks off the edges of platforms, and if jumped on by Mario, it recedes into its shell. The shell can either be kicked or thrown at enemies. InSmash 64, a Green Shell can be thrown at players to cause them damage.
- Red Shell: A red-shelled Koopa is found in manyMario games. Unlike a green-shelled Koopa, a red-shelled Koopa does not walk off edges, but it can recede in its shell after being jumped on and the shell can be kicked in the same way. InSmash 64, after a Red Shell is thrown, it will actively target the nearest player on the ground, damaging them in the process.
- Bob-omb: This common enemy is a walking black bomb that patrols around and explodes in manyMario games. In some games, a Bob-omb can be picked up and thrown at an opponent as a volatile projectile. InSmash 64, a Bob-omb can be picked up and thrown at to cause a big explosion. If not picked up, it will start to walk on its own until it self-destructs.
Music[edit]
- 5: Peach's Castle Sky Stage: A remix of the original stages music from the originalSuper Mario Bros. It is in fact, a mixture of the world ground and underground themes. It is heard on the stage Peach's Castle.
- 13: Ancient Kingdom Stage: The original chiptune theme from the first stage of the originalSuper Mario Bros. It is heard on the stage Mushroom Kingdom under normal circumstances.
- 14: Ancient Kingdom Stage (Finale): The original chiptune "Hurry Up" version of the normal stage music heard in the originalSuper Mario Bros. It is heard on the stage Mushroom Kingdom when there are 30 seconds left and during Sudden Death.
- 15: Mario Wins: The victory theme of bothMario andLuigi is an orchestration of the standard "Stage Complete" theme heard on the originalSuper Mario Bros.
- 27: Starman: A remix of the "invincible" music that would occur when Mario picks up a Starman inSuper Mario Bros., and it occurs when the player picks up the Starman item during a match.
InSuper Smash Bros. Melee[edit]
Melee has a lot moreMario content than before. Three new characters join Mario and Luigi as playable characters, and theMario universe continues to have the most stages and items, along with having the most trophies. Three bosses also appear, one being considered halfMario, halfSmash Bros. property. Sub-universe charactersYoshi andDonkey Kong return as well.
Fighters[edit]
- Mario (Starter): Mario returns as a starter character, now having his appearance being based on Nintendo 64-era artwork, such asSuper Mario 64 andMario Kart 64. When making the transition fromSmash 64 toMelee, Mario was neither strongly buffed nor strongly nerfed. This again makes him a balanced fighter without any glaring advantages or disadvantages. He can now wall jump just like in his games, and is now given aside special, which is theCape fromSuper Mario World. The Cape reflects projectiles and spins characters in the opposite direction.
- Luigi (Unlockable): Luigi returns as an unlockable character, whose appearance is once again based on his design in Nintendo 64-era artwork, such asMario Kart 64. Luigi is no longer a full on clone of Mario, but is considered a semi-clone. This is because he gained a few new neutral attacks. Luigi also gained a side special, which isGreen Missile. This move can be charged, and once let go, Luigi is launched sideways like a rocket, causing damage. Luigi is notable for having the longestwavedash in the game. Overall, Luigi got a slight buff compared to his previous appearance.
- Peach (Starter): Peach is the princess of the Mushroom Kingdom who usually gets kidnapped and must be rescued by Mario. She first appeared inSuper Mario Bros., where she needed to be rescued from the evil Bowser. InMelee, Peach is a new starter character, with her appearance being based around Nintendo 64-era artwork, such asSuper Mario 64 andMario Party 3. She is a lightweight character with the unique ability to hover in the air when holding the jump button. Her neutral special isToad, a counterattack where she pulls outToad to reflect damage. Her side special isPeach Bomber, a horizontal attack where Peach attacks with her hip. Her up special isPeach Parasol, where Peach pulls out her parasol to slowly float down. Peach's down special isVegetable which is based on a way to attack inSuper Mario Bros. 2. Peach would pull out a turnip (occasionally an item) from the ground, and throw it at opponents.
- Bowser (Starter): Bowser is the main antagonist of theMario franchise who first appeared inSuper Mario Bros. Bowser constantly tries to kidnap Princess Peach and take over the Mushroom Kingdom with his army of Koopa Troopas, Goombas, and others. InMelee, Bowser is a new starter character, whose appearance is based onSuper Mario 64 andMario Kart 64. Bowser wields great power and bulk, but is lacking in agility due to his heavy weight. His neutral special isFire Breath, an attack taken directly fromSuper Mario 64 where Bowser breathes fire in front of him. His side special isKoopa Klaw, where Bowser slashes and bites his opponent. His up special isWhirling Fortress, which is loosely based on theKoopalings going in their shells and spinning sideways. Bowser's down special,Bowser Bomb, comes fromSuper Mario Bros. 3 where Bowser would jump up and perform a ground pound.
- Dr. Mario (Unlockable): Dr. Mario is simply Mario in a doctor's uniform from the puzzle spin-off series,Dr. Mario. In it, Mario dresses up as a doctor and throws Megavitamins into a bottle to destroy three species of Viruses trapped within. InMelee, Dr. Mario appears as a new unlockable character. He is a clone of Mario with some slightly altered specifications. In general, Dr. Mario's attacks are stronger than Mario's, but with slightly shorter reach and recovery. He has a different neutral special,Megavitamins. These are pill projectiles that act similar toFireballs, except they do a little more damage and have a slightly longer range. His side special isSuper Sheet, which is slightly slower, longer and more powerful than Mario's Cape. His up special isSuper Jump Punch, just like Mario but a bit stronger. His down special isDr. Tornado, similar to Mario's down special but it is a little stronger and deals less hits.
Bosses[edit]
- Metal Mario: Metal Mario returns inMelee to play the same role of minor boss again. Metal Mario is encountered in the eleventh stage of theAdventure Mode. Here, Metal Mario must be fought on the stageBattlefield, after the player defeats the fifteenFighting Wire Frames. Just like before, Metal Mario is a heavy, flinch resisting clone of Mario. The only difference fromSmash 64 is that he does not resist as much knockback. One should note that the player can play as and fight against a Mario under the effect of theMetal Box.
- Metal Luigi: Metal Luigi makes his first, and only appearance as a single character inMelee. Here, he plays the role of minor boss along with Metal Mario in the eleventh stage of the Adventure Mode. The player can only fight against Metal Luigi if Luigi has already been unlocked. Naturally, Metal Luigi is a heavy, flinch resisting clone of Luigi. Just like Metal Mario, Metal Luigi is mute and only makes metallic noises when moving. One should note that the player can play as and fight against a Luigi under the effect of the Metal Box.
- Giga Bowser: Giga Bowser is the gargantuan and powered up version of Bowser. He makes his gaming debut inMelee. Because he only appears inSmash Bros., and his trophy is under theSuper Smash Bros. universe, he is considered halfMario, halfSmash Bros. property. InMelee, he is the secret final boss of both theAdventure Mode, and theEvent Mode. He is fought on the stageFinal Destination in both instances. Although he is more than twice the size of Bowser, his moveset is almost identical to Bowser's. His attacks are considerably stronger in power, knockback, and range.
Stages[edit]
- Mushroom Kingdom:Princess Peach's Castle (Starter): Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in itsSuper Mario 64-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.
- Mushroom Kingdom:Rainbow Cruise (Starter): In homage to the final stage ofSuper Mario 64, this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.
- Mushroom Kingdom (Starter): The spiritual successor to the Mushroom Kingdom stage of the originalSmash Bros., this Mushroom Kingdom stage is once again a homage to the originalSuper Mario Bros. The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows ofBrick Blocks than can be broken. Sometimes,"?" blocks may appear instead. Hitting one of these blocks will make an item spawn.
- Mushroom Kingdom II (Unlockable): This stage functions as a throwback toSuper Mario Bros. 2. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly,Birdo appears as a stage obstacle shooting out eggs from her mouth.Pidgets can also appear riding on carpets that players can stand on.
Adventure Mode stage[edit]
- Mushroom Kingdom: Based on the overworld levels inSuper Mario Bros. games, Mushroom Kingdom is the first part of Stage 1 in Adventure Mode. The player is tasked with getting to the flagpole at the end of the level, much like in the originalSuper Mario Bros.Goombas,Koopa Troopas, andKoopa Paratroopas appear as enemies to impede the player's progress. Near the end of the stage, the player must fight a horde ofYoshis. After finishing the stage, the player then fights Mario and Peach on Princess Peach's Castle. However, if the player reaches the flagpole with a 2 in the seconds place (ex: XX:X2:XX), Luigi will replace Mario and the player will get the chance to unlock Luigi after clearing Adventure Mode if he hasn't already been unlocked.
Enemies[edit]
- Goombas: First appearing inSuper Mario Bros., these brown creatures are described as traitors to the Mushroom Kingdom that operate under the employ of Bowser. They walk sideways and damage whoever they bump into, but are easily defeated by bouncing off their heads. They act the same way inMelee where they appear on the first stage of Adventure Mode.
- GreenKoopa Troopas: First appearing inSuper Mario Bros., these turtle-like henchmen of Bowser's army who walk off ledges and retract into their shells when jumped upon, and the shell can be picked up and thrown or kicked at other enemies in manyMario games. This is fully reflected in their appearances inMelee, where they appear on the first stage of Adventure Mode.
- Red Koopa Troopas: First appearing inSuper Mario Bros., these red shelled versions Koopa Troopas do not walk off ledges, but they still retract into their shells when jumped upon, and their shells can still be used at items to throw and kick at other enemies. This is fully reflected in their appearances inMelee, where they appear on the first stage of the Adventure Mode.
- GreenKoopa Paratroopas: First appearing inSuper Mario Bros., these are Green Koopas Troopas that have white wings on their shell. They fly in set patterns, and when Mario jumps on them, they lose their wings and convert into regular Green Koopa Troopas. This is fully reflected in their appearances inMelee, where they appear on the first stage of Adventure Mode.
- Red Koopa Paratroopas: First appearing inSuper Mario Bros., these are Red Koopas Troopas that have white wings on their shell. They fly in set patterns, and when Mario jumps on them, they lose their wings and convert into regular Red Koopa Troopas. This is fully reflected in their appearances inMelee, where they appear on the first stage of Adventure Mode.
Items[edit]
Bold italics denote an item new to theSmash Bros. series.
- Fire Flower: Returns fromSmash 64 with a different design.
- Starman: Returns fromSmash 64 essentially unaltered in function and purpose.
- Green Shell: Returns fromSmash 64, essentially unaltered in function and purpose.
- Red Shell: Returns fromSmash 64 essentially unaltered in function and purpose.
- Bob-omb: Returns fromSmash 64, essentially unaltered in function and purpose.
- Freezie: Freezies are enemies from the originalMario Bros. that kill Mario and Luigi upon a contact. InMelee, when it appears, it slides in one direction and will fall off the stage if not picked up in time. It can be hurled at opponents to encase them in a slab of ice, and they will be temporarily frozen as others attack him or her and pile on the damage without any knockback.
- Super Mushroom: An iconic power-up from the originalSuper Mario Bros. that carried on to almost every otherMario game. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends their life meter by one. InMelee, if a player touches one, they grow in size and increase their bulkiness and strength for a short period of time.
- Poison Mushroom: An item fromSuper Mario Bros.: The Lost Levels. Poison Mushrooms looked similar to Super Mushrooms, but would actuallyhurt Mario, instead of making him bigger. InMelee, the Poison Mushroom is an item that looks like the Super Mushroom but will cause the character it touches to temporarily become tiny, and therefore much weaker and lighter.
- Metal Box: An item based on the Metal Box fromSuper Mario 64. This would provide Mario with a Metal Cap, allowing him to change intoMetal Mario, giving him much greater weight and power. InMelee, albeit without the cap; characters temporarily into a living metal model of themselves, increasing their resiliency but also their dropping weight, and making them mute.
Music[edit]
- Princess Peach's Castle: An orchestrated remix of the famous stage music from the originalSuper Mario Bros, with elements of the same game's "underground" theme overlapping with it. It is heard on the Princess Peach's Castle stage in Vs. Mode, and also as the primary music for Mushroom Kingdom Adventure. It is also used as Bowser's credits theme. It is Song 1 in theSound Test.
- Rainbow Cruise: A medley of twoMario series tracks. The first half of the track is the remixed first half of an energized tune heard inSuper Mario 64, while the second half is a remix of the underwater theme heard inSuper Mario Bros. It is also used as Peach's credits theme. It is Song 2 in the Sound Test.
- Mushroom Kingdom: A perfect preservation of the original chiptune normal stage music heard in the originalSuper Mario Bros., appearing on Mushroom Kingdom as the primary track. It is Song 21 in the Sound Test.
- Mushroom Kingdom (Finale): The original chiptune "Hurry Up" music heard inSuper Mario Bros. It is heard on the stage Mushroom Kingdom when thematch's timer reached thirty seconds. It is Song 22 in the Sound Test.
- Mushroom Kingdom II: The original chiptune normal stage music heard inSuper Mario Bros. 2, appearing on Mushroom Kingdom II as the primary track and as Luigi's credits theme. It is Song 23 in the Sound Test.
- Mushroom Kingdom II (Finale): The original chiptune Boss music inSuper Mario Bros. 2, appearing on Mushroom Kingdom II as the primary track when the match's timer reached thirty seconds. It is Song 24 in the Sound Test.
- Super Mario Bros. 3: A synthesized rock-based medley of the first stage music and the first overworld music inSuper Mario Bros. 3. It is heard as a secondary track on Yoshi's Island and the single-player Mushroom Kingdom Adventure. It is also used as Mario's credits theme. It is Song 30 in the Sound Test.
- Dr. Mario: A synthesized remix of theFever music track first heard in the originalDr. Mario and all of its sequels. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also used as Dr. Mario's credits theme. It is Song 36 in the Sound Test.
- Mario's Victory: The victory theme of Mario, Luigi, Peach, Bowser, and Dr. Mario is an orchestration of the standard "Stage Complete" theme heard inSuper Mario Bros. It is Song 38 in the Sound Test.
- Starman: A remix of the "invincible" music that would occur when Mario picks up a Starman inSuper Mario Bros., and it occurs when the player picks up the Starman item in a match. It is Song 77 in the Sound Test.
Peach's Castle N64 is also used inMelee. However, it only plays during Luigi's introduction cutscene inAdventure Mode and does not appear in the Sound Test.
Trophies[edit]
InSuper Smash Bros. Brawl[edit]
In a maneuver both traditional and expected,Super Smash Bros. Brawl is rife withMario-based content. In addition to every previous character from the universe (sans Dr. Mario, makingBrawl the onlySmash Bros. game to cut aMario character) returning, the sub-franchise revolving around series anti-heroWario has beenrecognized as its own universe for this game, as well asDiddy Kong joiningDonkey Kong as the secondDonkey Kong fighter.Yoshi returns as well. Discounting the sub-universes,Mario is third only toPokémon andZelda in terms of total characters (counting thePokémon Trainer as three separate characters andZelda/Sheik as two) and has twice as many stages as the next most represented franchise.Brawl is also the last game in the series to have an unlockableMario stage.
Fighters[edit]
Four characters from theMario franchise are playable inBrawl, not counting any sub-franchises, in which case the total number is eight. On the final character select screen (after all characters are unlocked), the first two columns are dedicated to the playableMario characters, with the first column being the Mushroom Kingdom denizens, and the second column being the sub-series stars.
- Mario (Starter): Mario, the face of gaming, was given a slight character model redesign for his appearance inBrawl as his appearance is based on his current design from the laterMario games, such asLuigi's Mansion,Super Mario Sunshine andMario Party 4. He is also armed withF.L.U.D.D. this time around, replacing theMario Tornado from the previous games. Like the rest of theBrawl roster, Mario has a newFinal Smash. His is a massive fireball that expands as it engulfs the stage, called theMario Finale. Mario is ranked 31st on the tier list, his balance an impediment when others excel in many areas.
- Luigi (Unlockable): Luigi returns as an unlockable veteran once again. He remains similar to his brother, but has been further differentiated from him with several new attacks. In addition, Luigi still retains hisLuigi Cyclone, giving him another special move unique from Mario. Like Mario, his appearance is also based on his current design from the laterMario games, such asLuigi's Mansion andMario Party 4. Luigi's Final Smash,Negative Zone, creates a huge circular field of energy that has random effects on enemies caught inside. He is ranked 28th on the tier list, his bizarre physics both a boon and a curse.
- Peach (Starter): Peach reappears fromMelee. Her model has been updated to match her current design introduced inSuper Mario Sunshine. Her new Final Smash,Peach Blossom, involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. Though she has fallen from her highMelee showing to 19th on the tier list, she is still a solid choice and is still the highest ranking of the non-subseriesMario characters.
- Bowser (Starter): Bowser also makes a return after first appearing inMelee. His appearance is based on his current design from the laterMario games, such asLuigi's Mansion,Super Mario Sunshine andMario Party 4. His newfound Final Smash isGiga Bowser Transformation, in which he transforms himself toGiga Bowser for 10 seconds to increase his power substantially. Bowser is considered the least viable of theMario universe characters, even when subseries are taken into account, clocking in at 33rd on the tier list. Giga Bowser (in bothBrawl andSmash 4) is part of Bowser's Final Smash. So since he appears as a semi playable character and as a Final Smash trophy forBrawl andSuper Smash Bros. for Wii U, he leaves the boss roster until his appearance inSuper Smash Bros. Ultimate.
Boss[edit]
- Petey Piranha: A recurring character in contemporaryMario games, Petey appears in theSubspace Emissary mode as the first Boss fought. He captures Peach andZelda in cages, and uses them to attack the player. The player's goal is to free one of the princesses by attacking their cage. When Petey is defeated, the most damaged cage is broken, and the princess inside is saved. The unsaved one is then turned into a trophy by Wario.
Stages[edit]
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the variousMario-related games. Only the six stages with the Super Mushroom icon are listed below. For theYoshi stages, seeYoshi's Island (SSBB) andYoshi's Island (SSBM) (for info on theMelee stage). For theDonkey Kong stages, see75m,Rumble Falls, and theMelee stageJungle Japes. For theWario stage, seeWarioWare, Inc. (the only Wario stage in the whole game).
Melee Stages:Rainbow Cruise (Starter): A returning stage fromMelee. It is basically unaltered.
- Delfino Plaza (Starter): Based on the main hub area fromSuper Mario Sunshine. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar toMelee’sMute City.
- Mushroomy Kingdom (Starter): While the two previousSmash Bros. games have featured Mushroom Kingdom stages based on the originalSuper Mario Bros., Mushroomy Kingdom is a full recreation ofWorld 1-1 fromSuper Mario Bros., apparently aged since the originalSuper Mario Bros. from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time,World 1-2, an underground level, will load, instead of World 1-1.
- Mario Circuit (Starter): This stage is taken from theMario Kart series, and takes place at an intersection of a figure-8 track that's a bit likeFigure-8 Circuit fromMario Kart DS, withShy Guys racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.
- Luigi's Mansion (Unlockable): Luigi's Mansion is based onthe game of the same name. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.
- Mario Bros. (Unlockable): A recreation of the classicMario Bros. game, complete with enemies. A stage that almost completely throws the rules ofSmash Bros. out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.
Items[edit]
Bold italics denote an item new to theSmash Bros. series.
All items except for theRed Shell return. All these items are classified within the mainMario series. For information on the Hammer and Spring items, see theDonkey Kong universe page.
- Fire Flower: The Fire Flower returns from the previousSmash Bros. games, redesigned to match its appearance in recentMario titles. It remains functionally identical to previousSmash titles. However, thanks to the new physics ofBrawl, it can now be used while moving around and jumping.
- Starman: Returns fromSmash 64 andMelee, now using the jingle from the originalSuper Mario Bros.
- Green Shell: The Green Shell returns fromSmash 64 andMelee, essentially unchanged.
- Bob-omb: The Bob-omb returns fromSmash 64 andMelee, essentially unaltered as a very potent throwing weapon.
- Freezie: The Freezie returns fromMelee without significant changes.
- Super Mushroom: Returns fromMelee without significant changes, and returns as a mode inSpecial Brawl.
- Poison Mushroom: The Poison Mushroom returns fromMelee without significant changes, and also returns as a mode inSpecial Brawl.
- Metal Box: The Metal Box returns fromMelee with the same basic function and purpose. It is also a mode onSpecial Brawl.
- Golden Hammer: The Golden Hammer is an item inBrawl, originating from the gameWrecking Crew. It acts similarly to a regular Hammer, but it improved in every way. It is more powerful, is swung faster, and can even let the user float in midair. However, it is exceptionally rare. Also, like the Hammer'sHeadless Hammer, the Golden Hammer can become theGolden Squeaky Hammer, which is useless and a liability the character is trapped into "using" until it disappears (but at least its hammer head does not fall off so that opponents can pick it up and throw it at the player).
- Hothead: A new item hailing fromSuper Mario World. This fiery sun-like entity travels across and around platforms and walls, damaging what it collides with, both in its original game and inBrawl when picked up and thrown by a character. The Hothead does not harm the character that activates it.
- Banana Peel: A staple "weapon" from theMario Kart series which racers typically drop behind them so that racers behind run over them and spin out and get slowed down. InBrawl when it is thrown on the ground by a character, his opponents will slip on it and fall down if they step on it, getting slightly damaged and being temporarily incapacitated.
- Lightning Bolt: Hailing from theMario Kart series, it does exactly what it does in the series, shrinking all characters on the stage except for the one who used it. However, it occasionally backfires, and shrinks the player who activated it. It also may shrink every player.
- Soccer Ball: A soccer ball that when hit, will go flying covered in flames, dealing major damage to opponents hit by it. This behavior originates fromSuper Mario Strikers.
- Peach: Although debuting inBrawl, it can't be considered a part of theSuper Smash Bros. universe as it only comes after Peach's Final Smash,Peach Blossom. It heals 5% damage if eaten.
Assist Trophies[edit]
TheMario franchise features easily the most commonly summoned Assist Trophy characters with a total of three (whereas no other represented franchise has more than one) - this total goes up to four whenKat & Ana (from theWario series) is counted.
- Hammer Bro: A single member of the duo that Mario has fought sinceSuper Mario Bros., Hammer Bro somewhat predictably tosses hammers at the foe when summoned, and then disappears.
- Lakitu and Spinies: Appearing in his original 8-bit form fromSuper Mario Bros., Lakitu throws Spinies at the ground, which wander around damaging players like they did in the original game. That being said, Lakitu can receive damage from opponents and be defeated prematurely.
- Waluigi: Luigi's mischievous and villainous answer to Wario, known almost exclusively through hisMario spin-off appearances. Waluigi runs to an opponent, stomps them into the ground, and then either finishes them off with a solid kick or a smack with his tennis racket.
Common Enemies[edit]
- Goomba: Appear as common enemies in theSubspace Emissary. They can be seen helping several ofBowser's minions in stealingDonkey Kong &Diddy Kong's banana hoard to lure the two Kongs into Bowser's clutches. They appear in later stages as well, such asThe Great Maze, as common enemies.
- Koopa Troopa: Appear as common enemies in theSubspace Emissary. They also help steal Donkey Kong's and Diddy Kong's banana hoard.
- Koopa Paratroopa: Appear as common enemies in theSubspace Emissary. They also help steal Donkey Kong's and Diddy Kong's banana hoard. They float in midair, as well as hop to and fro. They are typically defeated in one or two hits.
- Giant Goomba: Appear as common enemies in theSubspace Emissary, and behave in the same manner as standard Goombas, but are larger and more powerful.
- Hammer Bro.: Appear as a common enemies in theSubspace Emissary mode. They also appear as Assist Trophies. They throw several hammers at foes, however, because they do not aim at enemies directly, the hammers are fairly easy to dodge, and do little damage.
- Bullet Bill: Appear as common enemies in theSubspace Emissary, and behave similarly to how they acted inMario platformers, shooting across the screen to hit the player character.
Music[edit]
By far, theMario series has the most music tracks in the game (not counting tracks based on musical motifs that originated in theSmash Bros. series). Only tracks from the mainMario series are listed here (even then, not all are classified in-game under theSuper Mario Bros. series).
Original Tracks[edit]
- Title / Ending (Super Mario World): A remix/medley of two songs fromSuper Mario World—the title screen music, as well as the credits music. It is used on the Delfino Plaza stage. This song is also played during both Mario and Peach's Classic Mode credits.
- Main Theme (New Super Mario Bros.): A completely redone version of the theme that plays on the generic overworld stages inNew Super Mario Bros. accompanied with the "Level Complete" theme at the end. It is used on the Delfino Plaza stage.
- Luigi's Mansion Theme: A haunting orchestrated version of the main theme ofLuigi's Mansion. It is the theme for the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
- Airship Theme (Super Mario Bros. 3): An orchestrated remix of the Airship theme fromSuper Mario Bros. 3. A similar remix is heard inSuper Mario Galaxy. It is used on the Luigi's Mansion stage.
- Castle / Boss Fortress (Super Mario World / SMB 3): A techno-styled medley of the fortress music fromSuper Mario World as well as the boss music fromSuper Mario Bros. 3. It is used on the Luigi's Mansion stage.
- Ground Theme (Super Mario Bros.): A soothing remix of the very well-knownMario theme song. It is theme for theWorld 1-1 variant of the Mushroomy Kingdom stage.
- Ground Theme 2 (Super Mario Bros.): A more upbeat remix of the sameMario theme song. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
- Gritzy Desert: A completely redone version ofGritzy Desert's music from the Nintendo DS RPGMario & Luigi: Partners in Time. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
- Underground Theme (Super Mario Bros.): An ambiance laden remix of the popular underground theme from the originalSuper Mario Bros. It is the theme for theWorld 1-2 variant of the Mushroomy Kingdom stage.
- Underwater Theme (Super Mario Bros.): An eccentric song that remixes the underwater theme fromSuper Mario Bros.: it first starts off as the original NES version, then becomes an orchestrated version and finally turns into a bluegrass version. It is used on theWorld 1-2 variant of the Mushroomy Kingdom stage.
- Underground Theme (Super Mario Land): A remix of the underground theme from the Game Boy hitSuper Mario Land. It is used on the World 1-2 variant of the Mushroomy Kingdom stage.
- Mario Circuit: A techno-styled remix of theMario Circuit tracks' music fromSuper Mario Kart, starting withthe first Mario Circuit track. It is the theme for the Mario Circuit stage.
- Luigi Circuit: A remix of an oft-used racetrack music fromMario Kart 64, the first being the eponymousLuigi Raceway. It is used on the Mario Circuit stage.
- Waluigi Pinball: Completely redone, this is a version of theWaluigi Pinball racetrack music fromMario Kart DS. It is used on the Mario Circuit stage.
- Mario Tennis / Mario Golf: A medley of various songs from bothMario Golf games as well as bothMario Tennis games for the N64 and GCN. It is used on the Mario Circuit stage.
- Mario Bros.: A medley of the "stage-starting" theme based onMozart's Eine kleine Nachtmusik and the title screen jingle from the original arcade gameMario Bros. It is the theme for the Mario Bros. stage.
- Chill (Dr. Mario): A remix of the "Chill" music from the popular puzzlerDr. Mario. It is used on theFlat Zone 2 stage.
Returning Tracks[edit]
Rainbow Cruise (Melee): A remix ofRainbow Ride's music fromSuper Mario 64, taken directly fromMelee. It is the theme for the Rainbow Cruise stage.
Princess Peach's Castle (Melee): An arrangement of the overworld/underground theme fromSuper Mario Bros., taken directly fromMelee. It is used on the Rainbow Cruise stage.
Yoshi's Island (Melee): A banjo-based cover of the Athletic theme fromSuper Mario World, taken directly fromMelee. It is used on theYoshi's Island (Melee) stage.
Super Mario Bros. 3 (Melee): A medley of the overworld theme and the music forGrass Land fromSuper Mario Bros. 3, taken directly fromMelee. It is used on the Yoshi's Island (Melee) stage.
Dr. Mario (Melee): A remix of the first two primary musics fromDr. Mario, taken directly fromMelee. It is used on thePictoChat stage.
Source Tracks[edit]
- Delfino Plaza: Taken directly fromSuper Mario Sunshine, this was the music that played in the hub overworld ofDelfino Plaza, with the "Yoshi" woodblock rhythm inserted at a point. It is the theme for the Delfino Plaza stage.
- Ricco Harbor: This is the music that plays in Ricco Harbor, the second level ofSuper Mario Sunshine. This track is taken directly from said game, and it is used on the Delfino Plaza stage.
- Main Theme (Super Mario 64): The music that plays on many levels (with several variations) fromSuper Mario 64, this is taken directly from the same game. It is used on the Delfino Plaza stage.
- Rainbow Road: Taken directly fromMario Kart: Double Dash!!, this was the music that played onRainbow Road, the final track in both this title as well as all otherMario Kart games excluding the retro courses featured inMario Kart DS andMario Kart Wii. It is used on the Mario Circuit stage.
- Power-Up Music: Taken directly fromWrecking Crew, this was the theme that played when Mario grabbed the Magic Hammer. It is used on the Mario Bros. stage, and also plays when any character grabs aGolden Hammer.
Victory Theme[edit]
- Victory! Mario Series: An orchestrated version of the "level complete" fanfare from the originalSuper Mario Bros.
Trophies[edit]
Stickers[edit]
Masterpieces[edit]
InSuper Smash Bros. 4[edit]
As with past installments, theMario franchise is well represented inSuper Smash Bros. 4. The four primary fighters fromMelee andBrawl —Mario,Luigi,Peach andBowser — were confirmed to return in no more than three months after the games' official showcase at E3 2013. After a hiatus of new representation inBrawl, the series received newcomers inRosalina &Luma andBowser Jr., as well as the return ofMelee fighterDr. Mario. Even with the conclusion ofDLC in February 2016, theMario franchise still has the most playable fighters, excluding the series-related charactersDonkey Kong,Diddy Kong,Yoshi, andWario, who all return as well.
Fighters[edit]
- Mario (Starter): Mario was revealed alongside the games at June 11, 2013, expectedly. While accented, his design is less detailed than inBrawl and closely reflects his more recent appearances in theSuper Mario series such asSuper Mario 3D Land. Mario himself has received significant buffs in the transition fromBrawl and his frequent usage in competitive play reflects this.
- Luigi (Starter): Luigi was revealed during theNintendo Direct of August 2013, as part of Nintendo's "Year of Luigi" commemoration. Like his brother, his design is less detailed and reflects the more recentMario games. Luigi's jump is now his trademarkScuttle that debuted inSuper Mario Bros. 2, and hisFinal Smash is now thePoltergust 5000 fromLuigi's Mansion: Dark Moon. Unlike the last threeSuper Smash Bros. games, where he had to be unlocked, Luigi appears as a starter character in both versions of the game.
- Peach (Starter): The confirmation of Peach's return was announced on the official website in September 2013, on the anniversary ofSuper Mario Bros. original release. The detailing in her dress is brighter and has a more simplistic design, closer to her appearances in theMario series. General aesthetics and moveset changes were made that reflect Peach's character, such as the inclusion of a pink ribbon in her up smash and a small rainbow in her up aerial.
- Bowser (Starter): Bowser, confirmed alongside Mario at E3 2013, has arguably received the greatest amount of changes out of all the returningMario veterans. His dinosaurian, hunched posture from previous games is replaced with an upright stance. In correspondence with these changes, Bowser now uses his legs in many of his attacks as well as when dashing, as opposed to the scuttling animation from previous titles. Bowser's greater mobility and improved approach options have significantly benefited his utility in competitive play.
- Dr. Mario (Unlockable): Originally, Dr. Mario was to be an alternate costume for Mario, but it was decided during development that the fans of his original moveset would appreciate the full character's inclusion. As a result, Dr. Mario returns fromSuper Smash Bros. Melee. He is the first fighter to return after an absence betweenSmash Bros. installments, followed by theDLC fightersMewtwo andRoy. While his moveset was recreated faithfully, the changes made to Mario inBrawl make Dr. Mario more distinct from the fighter he was cloned from, and various tweaks done through the equipment mechanic also result in him functioning like a stronger, yet slower Mario. His Final Smash is a variation of theMario Finale that uses giantMegavitamins, appropriately dubbedDoctor Finale.
- Rosalina & Luma (Starter): The mysterious Rosalina debuted in 2007 as an important side character inSuper Mario Galaxy. She allied with Mario to defeat Bowser, who stole the stars she had used to power herComet Observatory. She is a celestial caretaker of the cosmos, who watches over the stars with her many star-shaped companions, theLumas. Since her debut, Rosalina has received widespread acclaim and has had many reoccurring appearances in the platformingSuper Mario games and theMario Kart series. Rosalina - accompanied withLuma — was announced forSSB4, the first newcomer unveiled after the E3 2013 showcase. Her character embodies a "puppet" mechanic, where one who controls Rosalina also controls Luma. Her unique physics and attributes are closely inspired bySuper Mario Galaxy. She is a starter character in both versions of the game, which is unique considering that Rosalina has had to be unlocked in every previous game she was playable in.
- Bowser Jr. (3DS:Unlockable; Wii U:Starter): Bowser Jr. is Bowser's spoiled son, introduced in the 2002 titleSuper Mario Sunshine. Like his father, Bowser Jr. has the unquenchable desire to defeat Mario. He has become a reoccurring antagonist in theMario series. This is especially prevalent in theNew Super Mario Bros. subseries, where he often appears as the primary villain while Bowser takes a secondary role. In the subseries he pilots hisJunior Clown Car, a flying, emotive vehicle that is stuffed with unorthodox weaponry. It is this interpretation of Bowser Jr. that appears inSSB4, where he pilots his Clown Car during battle and utilizes its bizarre gizmos. Uniquely, the Clown Car receives less damage when hit than Bowser Jr. himself, allowing for unique styles of defensive play. What's also special about Bowser Jr. is that he is not alone — instead ofalternate colors, Bowser Jr. can be swapped with one of the sevenKoopalings, who also use their own personal versions of the Junior Clown Car. Bowser Jr. and the Koopalings were leaked as playable characters during the ESRB leaks and were officially confirmed during The 50-Fact Extravaganza. He is an unlockable fighter inSmash for Nintendo 3DS, but is a starter character inSuper Smash Bros. for Wii U.
Stages[edit]
Peach's Castle (64) (DLC): a floating arena staged above the grounds of thetitular palace fromSuper Mario 64. The platforms are structured like apinball table, with abumper at its apex and light shield-shaped structures in the uppermost corners. A broad, masonic platform shifts back-and-forth at the base. This stage is large enough to accommodate8-Player Smash and is one of the possible stages to appear in Level 2 (3DS) and Level 6 (Wii U) ofAll-Star Mode as ahome stage for Peach and Bowser. ItsΩ form is a floating platform likeFinal Destination. Peach's Castle was released as downloadable content on July 31, 2015 for both the 3DS and Wii U versions. It is one of four stages from the originalSuper Smash Bros. to be inSSB4, with the other three beingKongo Jungle,Hyrule Castle, andDream Land.
- Super Mario Maker (DLC): an area composed of randomly generated set pieces based on concepts from the titular title –Super Mario Maker. As inMario Maker, the assets used derive from fromSuper Mario Bros.,Super Mario Bros. 3,Super Mario World, andNew Super Mario Bros. U. The setup varies widely, sometimes existing as a floating platform, other times developing walk-off platforms likeWii Fit Studio. This stage is large enough to accommodate8-Player Smash. ItsΩ form is a floating platform likeFinal Destination. Super Mario Maker was released as downloadable content on September 30, 2015 for both the 3DS and Wii U versions.
for Nintendo 3DS[edit]
Stages exclusive to the 3DS version. According to game directorMasahiro Sakurai, the unlockableKirby stageDream Land was originally going to be based onSuper Mario Land.[1]
Mushroomy Kingdom (Starter): a now abandoned wasteland fromSuper Mario Bros. It is a scrolling stage faithfully based onWorld 1-1. Consequently, Mushroomy Kingdom's main platforms arePipes and breakableBrick Blocks. As inSuper Mario Bros.,? Blocks are found on the stage and will release an item if struck. Unlike inBrawl, there is no underground level. This is one of the possible stages to appear in Level 2 ofAll-Star Mode as ahome stage for Peach and Bowser. Dr. Mario isunlocked on this stage. ItsΩ form is columnar.
- 3D Land (Starter): a scrolling stage based on various locations fromSuper Mario 3D Land, beginning in an area similar toWorld 1-1 at the base of Peach's Castle. Unlike other scrolling stages, it shifts to other stage types. The stage leads to a seaside valley of shifting platforms, similar to isolated stages likeBattlefield or traveling stages like Isle Delfino.Skewers rise from the sea below and destroy the platforms as it pushes through the valley, before arriving at a giantWarp Pipe that transitions back to the beginning of the stage. This is one of the possible stages to appear in Level 6 ofAll-Star Mode as ahome stage for Bowser Jr., who is alsounlocked on this stage. ItsΩ form is a floating platform likeFinal Destination.
- Golden Plains (Starter): a spacious field based on motifs fromNew Super Mario Bros. 2 covered withGold Coins that are collected on contact. Accumulating 100 Coins turns the charactergold and increases their attack power. Though not based on one specific location, it is largely derivative of levels fromWorld 1. It is one of the possible stages to appear in Level 2 ofAll-Star Mode as ahome stage for Peach and Bowser. ItsΩ form is columnar.
- Rainbow Road (Starter): an extraterrestrial arena staged on thetitular race course from theMario Kart series. Thisincarnation of Rainbow Road comes fromMario Kart 7. Like Mario Circuit, it is a traveling stage littered with hazardous, kart-driving Shy Guys. This is one of the possible stages to appear in Level 7 ofAll-Star Mode as ahome stage for Rosalina & Luma. ItsΩ form is a floating platform likeFinal Destination. Rainbow Road was teased prior to its unveiling in reveal trailer for Rosalina & Luma, "Comet Observatory".
- Paper Mario (Starter): a handcrafted stage based on locations from thePaper Mario series. LikeCastle Siege, it is a transitional stage that cycles through three different phases. Each one has its own hazards, platform layouts, set order, and is based on a unique location. The three phases are:
- Hither Thither Hill: a grassy plain fromPaper Mario: Sticker Star. A large windwill provides secondary rotating platforms. Towards the end of this phase, a largeFan Thing is erected on the left side of the stage and blows powerful gusts of wind. Paper Mario’s columnarΩ form is staged in this phase.
- S.S.Flavion: a seafaring vessel fromPaper Mario: The Thousand-Year Door. Due to the limitations of the 3DS system, the paper-made sea is not swimmable. The ship is occasionally approached by the giantBlooper fromThe Thousand-Year Door or is blasted into the sky by theWhale from the originalPaper Mario.
- Bowser's Sky Castle: Bowser's flying fortress fromSticker Star. The main platform is a precarious, tilting bust of Bowser with two small rising platforms to its left and right.
for Wii U[edit]
Stages exclusive to the Wii U version. Unused data left in the game's files suggests that a stage based onDr. Mario was planned but ultimately scrapped. LikeWily Castle andGaur Plain, it would have included theViruses asbosses.
Delfino Plaza (Starter): staged on floating platforms that travels to various locations on thetitular island plaza fromSuper Mario Sunshine. LikeSkyloft, the primary platform brings the fight to various areas around town, such as theShine Gate. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basicBattlefield-like layouts. It is one of the possible stages to appear in Level 7 ofAll-Star Mode as ahome stage for Mario and Luigi. Only itsΩ form can accommodate8-Player Smash, which is a floating platform likeFinal Destination.
Mario Circuit (Brawl) (Starter): an arena staged on thetitular race course from theMario Kart series. It is not based on any specific incarnation of Mario Circuit, but it most closely resembles theFigure-8 Circuit fromMario Kart DS. Its assets derive fromMario Kart DS and its predecessorMario Kart: Double Dash!! Like the otherMario Kart stages, the course is littered with hazardous, kart-driving Shy Guys that will rundown opponents. Shy Guys can be knocked off the road if attacked at the right time. The stage is large enough to accommodate8-Player Smash. It is one of the possible stages to appear in Level 6 ofAll-Star Mode as ahome stage for Peach and Bowser. ItsΩ form is an unused section of track risen high above the raceway.
Luigi's Mansion (Starter): staged in the titular haunted estate fromLuigi's Mansion. The arena consists of the mansions interior and exterior. The floors of the mansion serve as platforms. While there are no hazards on this stage, the columns that support the mansion can be destroyed, partially dismantling the mansion, releasingBoos, and removing platforms. The mansion eventually reforms. The stage is large enough to accommodate8-Player Smash. It is one of the possible stages to appear in Level 7 ofAll-Star Mode as ahome stage for Luigi. ItsΩ form is columnar and is staged on the mansion's roof.
- Mushroom Kingdom U (Starter): staged inwestern regions of the Mushroom Kingdom fromNew Super Mario Bros. U. It is a transitional stage like Castle Siege and Paper Mario. Kamek uses his magic to make phases transition. There are four phases:Acorn Plains,Rock-Candy Mines,Meringue Clouds, andSlide Lift Tower. Each phase has unique layouts and hazards. However, the order that the phases occur is random. Some hazards intentionally overlap, such as the sprouting of a giant beanstalk or the falling of giant icicles. Nabbit occasionally appears and will kidnap nearby opponents that are vulnerable, although he can be stunned and KOed by anyone's attacks, even while kidnapping someone. It is one of the possible stages to appear in Level 6 ofAll-Star Mode as ahome stage for Peach and Bowser. Only itsΩ form can accommodate8-Player Smash, which is columnar and staged in Acorn Plains.
- Mario Galaxy (Starter): a spacious arena staged on agrassy planetoid fromSuper Mario Galaxy.Bowser's Airships,Starshrooms, and theStarship Mario fromSuper Mario Galaxy 2 fly in the background among neighboringcelestial bodies.Star Bits rain onto the stage likefalling stars and burst on impact. There are no hazards on this stage, but due to the planetoid’s unique shape,gravity is distortedly curved. It is large enough to accommodate8-Player Smash. This is one of the possible stages to appear in Level 1 ofAll-Star Mode as ahome stage for Rosalina & Luma. ItsΩ form is a floating hemisphere with normal gravity.
- Mario Circuit (Starter): an arena staged on thetitular race course fromMario Kart 8. Like Rainbow Road, it is a traveling stage littered with hazardous, kart-driving Shy Guys. The Möbius strip-shaped racecourse does not curve like a normal raceway because it hasanti gravity segments, resulting in occasional unorthodox platform placements where the road is above the stage. In some places, Shy Guys drive on walls or ceilings. The course weaves around Peach's Castle andMario Motors garages. It is large enough to accommodate8-Player Smash. This is one of the possible stages to appear in Level 2 ofAll-Star Mode as ahome stage for Bowser Jr. ItsΩ form is a spacious floating platform likeFinal Destination. It was one of the few stages based on a Wii U-exclusive title.
Items[edit]
Bold italics denotes an item or Assist Trophy new to theSmash Bros. series.
- Fire Flower (shooting): a fiery plant fromSuper Mario Bros. Wielding it allows the fighter to erupt flames from its floral disk, although prolonged usage of the flower causes the flames to get smaller and eventually die. When it spawns, the Fire Flower slowly falls to the ground and sways back-and-forth, like in theNew Super Mario Bros. games.
- Super Star (status): a bouncing, traveling star fromSuper Mario Bros. that grants temporary invincibility on contact.
- Green Shell (throwing): the discarded shell of aKoopa Troopa fromSuper Mario Bros. that trails along the ground when tossed. Unlike inBrawl, its proportions more accurately reflect the modern design of the Koopas' shells.Red Shells appear inSmash Run with an identical function.
- Bob-omb (throwing): a sentient bomb fromSuper Mario Bros. 2. When it spawns, it will sit idle unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
- Freezie (throwing): a sentient crystal of ice fromMario Bros. thatfreezes any opponents it is tossed at. Unlike inBrawl, it does not slide off ofledges, and it will freeze any fighters who actively attack it instead of picking it up.
- Super Mushroom (status): a traveling red mushroom fromSuper Mario Bros. that causes the users togrow on contact. This increases the damage output, range, andknockback of their attacks at the expense of a biggerhurtbox.
- Poison Mushroom (status): a traveling red mushroom fromSuper Mario Bros.: The Lost Levels that causes the users toshrink on contact. Unlike the other returning items in the game, the Poison Mushroom's design has not changed to reflect its recent pink-spotted purple appearance inSuper Mario 3D Land.
- Metal Box (status): a special type of block fromSuper Mario 64 that turns the user into theirmetal form. In this state the user does not flinch very easily and is very strong, at the cost of being incredibly heavy.
- Golden Hammer[note 1] (battering): a rare hammer fromWrecking Crew. Like the regularHammer, the Golden Hammer sets the user in a locked state of constantly whacking the hammer. The duration of the attack is much shorter than it was inBrawl. While normally very powerful, there is chance of the hammer being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of aWrecking Crew series, the Golden Hammer is still classified as aMario item.
- Hothead (throwing): a sentient ball of flames fromSuper Mario World that travels along the platform it was thrown to. It does not damage the user and grows bigger and faster if it makes contact withfire orelectric attacks.
- Banana Peel (throwing): discarded fruit skin fromSuper Mario Kart. Tossing it at an opponent causes them totrip. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It alternatively could be tossed on the ground as a potential trip-causing trap. It is also part ofDiddy Kong's moveset.
- Lightning (status): a bolt of electricity fromSuper Mario Kart. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
- Soccer Ball (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from theMario Strikers games.
- POW Block (throwing): a destructive block fromMario Bros. that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in theMushroom Kingdom andMario Bros. stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
- Fire Bar (battering): a new battering weapon based on the spinning bars of flame fromSuper Mario Bros. Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
- Bullet Bill (transformation): a sentient bullet item fromMario Kart DS. It spawns on stage as a small bullet that can be picked up. When "thrown", the user transforms into a large Bullet Bill and flies across the stage.
- Grass (container): pluckable red stalks fromSuper Mario Bros. 2. Upon pressing the attack button, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
- Super Leaf (status): a tanooki leaf fromSuper Mario Bros. 3. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air likePeach. During development, it potentially was also going to allow users to strike opponents with the tail, but this concept was scrapped. When fluttering, the floating sound effect fromSuper Mario 3D Land plays.
- Spiny Shell (throwing): a spiny, blue Koopa shell fromMario Kart 64 that homes in and strikes an opponent when tossed. Its design is based on its appearance inMario Kart 7 andMario Kart 8.
- Boomerang (throwing): a blue boomerang fromSuper Mario 3D Land that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.
Assist Trophies[edit]
- Hammer Bro.: an armored turtle fromSuper Mario Bros. that hops around and tosses hammers at opponents. It does not harm the summoner. Its design has been simplified to reflect its appearance in recentMario titles. It also appears as an enemy in Smash Run.
- Lakitu & Spinies: Lakitu is a cloud-riding turtle fromSuper Mario Bros. that flies to the top of the stage and drops Spinies onto opponents. It does not harm the summoner. Lakitu travels faster than it did inBrawl, making it more useful. They also appear as enemies in Smash Run.
- Waluigi:Wario's mischievous partner from theMario series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner. He is the only Assist Trophy that does not also appear as an enemy in Smash Run. When Waluigi was unveiled during the "Smash Direct" of April 2014, he was presented as aWario Assist Trophy. This is notable because Waluigi had never appeared in aWario title and Wario himself was not yet confirmed forSSB4.
- Chain Chomp: a monster fromSuper Mario Bros. 3 that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing. It also appears as an enemy in Smash Run.
Smash Tour items[edit]
- Super Mushroom (Red): a red mushroom fromSuper Mario Bros. The user starts battle in their giant form.
- Poison Mushroom (Red): a red mushroom fromSuper Mario Bros.: The Lost Levels. The user shrinks a foe at the start of battle.
- Super Star (Blue): a star fromSuper Mario Bros. It makes the user invincible and twice as fast.
- Metal Box (Red): a special type of block fromSuper Mario 64. The user starts battle in their metal form.
- Bob-omb (Red): a sentient bomb fromSuper Mario Bros. 2. The user starts battle with a Bob-omb in hand.
- POW Block (Blue): a destructive block fromMario Bros. It makes all other players drop fighters.
- Chain Chomp (Blue): a toothy, ball-and-chain being fromSuper Mario Bros. 3. It launches away nearby opponents.
- Sidestepper (Red): a sewer-dwelling crab fromMario Bros. It speeds up the user's sideways dodges.
- Boo (Red): a spectral being fromSuper Mario Bros. 3. The user starts battle invisible.
- Ghosts (Luigi's Mansion) (Blue): colorful phantoms fromLuigi's Mansion. They allow the user to walk through stationary opponents without triggering a battle.
- Daisy (Baseball) (Red): the princess of Sarasaland fromSuper Mario Land, sporting her outfit from theMario Baseball titles. The user automatically catches thrown items.
Enemies[edit]
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
- Kamek[note 1]: Bowser's elderly attaché in theMario andYoshi series. In Smash Run, Kamek behaves like theMagikoopa enemies fromSuper Mario World; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. He also appears as a stage element on Mushroom Kingdom U.
- Banzai Bill: a large,shark-mouthed bullet fromSuper Mario World that slowly homes-in on opponents in Smash Run. If obstructed, it detonates. In Smash Tour, it appears at the start of a turn and strikes the board at the end of it and explodes. It is based on its appearance inNew Super Mario Bros. 2 in the 3DS version andNew Super Mario Bros. U in the Wii U version. It previously appeared as astage hazard onMelee'sPrincess Peach's Castle stage.
Smash Run enemies[edit]
Enemies exclusive to the 3DS version. They appear in Smash Run.
- Goomba: an aggressive fungal being fromSuper Mario Bros. that charges at opponents. It can be defeated by jumping on its head. It previously appeared as an enemy inMelee'sMushroom Kingdom andBrawl'sSubspace Emissary.
- Koopa Troopa: a bipedal turtle-like creature fromSuper Mario Bros. that will headbutt nearby opponents. Attacking it causes it to retract into its shell, which can then be used as a projectile. It previously appeared as an enemy inMelee's Mushroom Kingdom andBrawl's Subspace Emissary. There are two variants of Koopa Troopa:
- Green Koopa Troopa: a Koopa with a green carapace that will walk off ledges.
- Red Koopa Troopa: a Koopa with a red carapace that doesnot walk off ledges.
- Koopa Paratroopa: a winged Koopa Troopa fromSuper Mario Bros. that will headbutt nearby opponents. Attacking it causes its wings to fall off. It previously appeared as an enemy inMelee's Mushroom Kingdom andBrawl's Subspace Emissary. There are two variants:
- Green Koopa Paratroopa: a Paratroopa with green carapace that hovers either horizontally or vertically in a set path.
- Red Koopa Paratroopa: a Paratroopa with red carapace that bounces on the ground with its fluttering wings.
- Hammer Bro.: an armored turtle-like creature fromSuper Mario Bros. that hops around and tosses hammers at opponents. Like inSuper Mario Bros., it can shift between platforms. It also appears as an Assist Trophy and previously appeared as an enemy inBrawl's Subspace Emissary.
- Lakitu: a cloud-riding turtle fromSuper Mario Bros. that dropsSpiny Eggs onto opponents. It also appears as an Assist Trophy, but it uniquely is based on Lakitu's appearance fromNew Super Mario Bros. 2, not its in-game sprite fromSuper Mario Bros.
- Spiny: a shelled creature fromSuper Mario Bros. covered in spines. They are dropped by Lakitu and cause damage on contact.
- Bill Blaster: the cannon-like vessel of Bullet Bills. There are infrequent variants that will occasionally fire other enemies or items instead of Bullet Bills. Unlike inSuper Mario games, Bill Blasters can be attacked and destroyed in Smash Run.
- Bullet Bill: a sentient bullet fromSuper Mario Bros. launched from the Bill Blaster. Like a missile, it will often lock-on to nearby opponents and explode on contact. It also appears as a transforming item and previously appeared as an enemy inBrawl's Subspace Emissary.
- Shy Guy: a masqueraded figure fromSuper Mario Bros. 2 that run towards opponents with flailing arms, causing damage on contact. Kart-driving Shy Guys also appear as hazards on the Rainbow Road, Mario Circuit, and Mario Circuit (Brawl) stages. There are four different variants in Smash Run:
- Red Shy Guy: a Shy Guy in red robes and blue shoes. It has the strongest attacks and drops Attack stat boosts when defeated.
- Blue Shy Guy[note 1]: a Shy Guy in cyan robes and purple shoes. It has the strongest defense and drops Defense stat boosts when defeated.
- Yellow Shy Guy[note 1]: a Shy Guy in yellow robes and green shoes. It has the highest jump and drops Jump stat boosts when defeated.
- Green Shy Guy[note 1]: a Shy Guy in green robes and brown shoes. It is the speediest Shy Guy and drops Speed stat boosts when defeated.
- Chain Chomp: a metallic monster fromSuper Mario Bros. 3 that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.
- Flame Chomp: a metallic monster fromSuper Mario Bros. 3 that is trailed by a tail of fire. It releases the fireballs that make up its tail as projectiles. When it runs out of fireballs, the Chomp shuffles towards the nearest opponent and explodes.
- Spike Top: a spiked, beetle-like creature fromSuper Mario World that scuttles along the floor, walls, and ceilings of the Smash Run arena. Its shell protects it from projectiles, and the namesake spike on its carapace protects it from downward blows.
- Big Goomba: a large variety of Goomba fromSuper Mario Bros. 3. It charges towards nearby opponents like regular Goombas, but is a lot more powerful. It takes multiple jumps to defeat it. It previously appeared as an enemy inBrawl's Subspace Emissary.
Smash Tour enemies[edit]
Enemies exclusive to the Wii U version. They appear in Smash Tour. Unused data left in the game's files suggests that theViruses fromDr. Mario andPetey Piranha were originally going to appear asbosses, but were ultimately scrapped.[2][3] Models of the former were re-purposed for a collectibletrophy.
- Nabbit: a cunicular thief fromNew Super Mario Bros. U who travels along the Smash Tour board, picking up any item he comes across. The first player that bumps into him retrieves his whole loot.
Mii Costumes[edit]
Outfits[edit]
Toad Outfit (DLC): The outfit is based on Toad, a recurringMario character that debuted in the originalSuper Mario Bros. The costume was released with a corresponding hat asdownloadable content on September 30, 2015. The color of the vest depends on the Mii's default color. The costume changes depending on the Mii's gender, with a male being bare chested underneath the vest and the female having an undershirt.
Geno Outfit (DLC): The outfit is based on Geno, a playable ally fromSuper Mario RPG: Legend of the Seven Stars. He has been heavily requested to be a full playable fighter by fans since the development ofSuper Smash Bros. Brawl. The costume was released with a corresponding hat as downloadable content on December 16, 2015 to correspond with the release ofCloud and theChocobo Hat. An official Mii based on Geno's likeness can be downloaded via QR code on the official site.
Headgear[edit]
Music[edit]
Original Tracks[edit]
Arrangements and remixes unique toSSB4.
- Super Mario Bros. Medley: a medley of pieces fromSuper Mario Bros., including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. It plays on Mushroom Kingdom U and Super Mario Maker(Wii U). It is featured on Disc 2 ofA Smashing Soundtrack.
- Ground Theme / Underground Theme (Super Mario Bros.): a medley of pieces fromSuper Mario Bros., including "Ground Theme", "Underground Theme", and "Castle Theme". It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 1 ofA Smashing Soundtrack.
- Super Mario Bros.: The Lost Levels Medley: a medley of pieces fromSuper Mario Bros. and its sequelThe Lost Levels, including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". It plays on Mushroom Kingdom U and Super Mario Maker(Wii U).
- Super Mario Bros. 3 Medley: a medley of pieces fromSuper Mario Bros. 3, including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". It plays on 3D Land and Mushroom Kingdom U.
- Super Mario World Medley: a medley of pieces fromSuper Mario World, including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". It plays onYoshi's Island (Melee) and Super Mario Maker(Wii U).
- Fortress Boss (Super Mario World): aflamenco-influenced arrangement of "Fortress Boss" fromSuper Mario World. It plays on Mushroom Kingdom U and Super Mario Maker(Wii U).
- Main Theme (Super Mario 64) (DLC): an arrangement of "Main Theme" and "Opening" fromSuper Mario 64. It plays on Peach's Castle (64).
- Rosalina in the Observatory / Luma's Theme: awaltz-influenced arrangement of "Rosalina in the Observatory" and "Luma's Theme" fromSuper Mario Galaxy. It plays on Mario Galaxy.
- Egg Planet: a medley including "Egg Planet" fromSuper Mario Galaxy with "Underground Theme", "Invincible Theme", and "Ground Theme" fromSuper Mario Bros. It plays on Mario Galaxy. It is included on Disc 2 ofA Smashing Soundtrack.
- Super Mario 3D Land Theme / Beach Theme: an arrangement of "Main Theme" and "Sea Theme" fromSuper Mario 3D Land. It plays on 3D Land and Delfino Plaza. It is included on Disc 1 ofA Smashing Soundtrack.
- Athletic Theme / Ground Theme (New Super Mario Bros. 2): an arrangement of "Athletic Theme" and "Ground Theme" fromNew Super Mario Bros. 2. The referenced compositions themselves are arrangements of pieces fromNew Super Mario Bros. Wii. It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 2 ofA Smashing Soundtrack.
- Title (Super Mario Maker) (DLC): a remix of "Title" fromSuper Mario Maker. It plays on Super Mario Maker.
- Circuit (Mario Kart 7): an arrangement of "Circuit" and "Neo Bowser City" fromMario Kart 7. It plays on Mario Circuit and is included on Disc 2 ofA Smashing Soundtrack.
- Rainbow Road Medley: a medley of the "Rainbow Road" pieces fromMario Kart 7,Mario Kart DS, andMario Kart: Super Circuit. It plays on Rainbow Road and Mario Circuit.
- Cloudtop Cruise: a remix of "Cloudtop Cruise" fromMario Kart 8. The referenced composition itself includes an arrangement of "Gusty Garden" fromSuper Mario Galaxy. It plays on Mario Circuit.
- Luigi's Mansion Series Medley: a medley of pieces from theLuigi's Mansion games, including "Luigi's Mansion Theme" fromLuigi's Mansion with "Catching Ghost" and "Mission Complete" fromLuigi's Mansion: Dark Moon. It plays on Luigi's Mansion.
- Chill (Dr. Mario) Ver. 2: an arrangement of "Chill" fromDr. Mario. It plays on75m.
- Mario Paint Medley: an medley of pieces fromMario Paint, including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". It plays onMiiverse. It is featured on Disc 2 ofA Smashing Soundtrack.
- Try, Try Again: a remix of "Try, Try Again", a battle theme fromMario & Luigi: Dream Team. It plays on Paper Mario andWoolly World. It is included on Disc 1 ofA Smashing Soundtrack.
- Paper Mario Medley: a medley of pieces from thePaper Mario series, including "Blue Skies, White Clouds" fromPaper Mario: Sticker Star, "Rogueport" fromPaper Mario: The Thousand-Year Door, and "Battleship" fromSticker Star - itself an arrangement of "Airship Theme" fromSuper Mario Bros. 3. It plays on Paper Mario and Woolly World. It is featured in "The Future King", the reveal trailer for Bowser Jr.
Returning Tracks[edit]
Arrangements and remixes from previousSmash titles.
Peach's Castle Stage (DLC): an arrangement of "Ground Theme" fromSuper Mario Bros. It plays on Peach's Castle (64) and Super Mario Maker(Wii U).
Princess Peach's Castle: an arrangement of the "Ground Theme" interlaced with "Underground Theme" fromSuper Mario Bros. It plays on Delfino Plaza.
Ground Theme (Super Mario Bros. 3): arock-influenced arrangement of "Ground Theme" fromSuper Mario Bros. 3. It plays on Yoshi's Island (Melee) and Super Mario Maker(Wii U).
Yoshi's Island (Melee): an arrangement of "Athletic Theme" fromSuper Mario World. It plays on Yoshi's Island (Melee) and Super Mario Maker(Wii U).
Rainbow Cruise: an arrangement of "Slider" fromSuper Mario 64 and "Underwater Theme" fromSuper Mario Bros. It plays on Smash Run and Delfino Plaza.
Dr. Mario: an arrangement of "Fever" fromDr. Mario. It plays onPictoChat 2 andFlat Zone X.
Mario Bros.: an arrangement of "New Match" and "Title" fromMario Bros. "New Match" itself is an arrangement ofMozart's "Eine kleine Nachtmusik". It plays on 75m.
Ground Theme: an arrangement of "Ground Theme" fromSuper Mario Bros. It plays on Mushroomy Kingdom, Mushroom Kingdom U, and Super Mario Maker(Wii U).
Underground Theme (Super Mario Bros.): an arrangement of "Underground Theme" fromSuper Mario Bros. It plays on Mushroomy Kingdom.
Underwater Theme (Super Mario Bros.): an arrangement of "Underwater Theme" fromSuper Mario Bros. It plays on Mushroom Kingdom U.
Airship Theme (Super Mario Bros. 3): an arrangement of "Airship Theme" fromSuper Mario Bros. 3. It plays on Luigi's Mansion and Super Mario Maker(Wii U). It is featured in the trailer "The Future King".
Underground Theme (Super Mario Land): an arrangement of "Underground Theme" fromSuper Mario Land. It plays on Luigi's Mansion.
Title / Ending (Super Mario World): a medley of pieces fromSuper Mario World, including "Title", "Ending", and "Credits". It plays on Yoshi's Island (Melee).
Castle / Boss Fortress (Super Mario World/SMB 3): an arrangement of "Sub Castle" fromSuper Mario World and "Fortress Boss" fromSuper Mario Bros. 3. It plays on Luigi's Mansion and Super Mario Maker(Wii U).
Main Theme (New Super Mario Bros.): a remix of "Ground Theme" fromNew Super Mario Bros. It plays on Delfino Plaza.
Mario Circuit: a remix of "Mario Circuit" fromSuper Mario Kart. It plays on Mario Circuit (Brawl).
Luigi Raceway: a remix of "Raceway" fromMario Kart 64. It plays on Mario Circuit (Brawl).
Waluigi Pinball: an arrangement of "Waluigi Pinball" fromMario Kart DS. It plays on Mario Circuit (Brawl).
Luigi's Mansion Theme: an arrangement of "Main Theme" fromLuigi's Mansion. It plays on Luigi's Mansion.
Chill (Dr. Mario): an arrangement of "Chill" fromDr. Mario. It plays on Flat Zone X.
Mario Tennis / Mario Golf: an arrangement of the title themes fromMario Power Tennis andMario Golf: Toadstool Tour. It plays on Mario Circuit (Brawl).
Source Tracks[edit]
Compositions and arrangements directly sourced from theMario series with no alterations.
- Style Switch: Ground Theme (DLC): a medley of the ground themes fromSuper Mario Bros.,Super Mario Bros. 3,Super Mario World, andNew Super Mario Bros. U. It plays on Super Mario Maker and transitions between the different ground themes depending on the thematic changes in the stage.
- Ground Theme (Super Mario Bros.) (DLC): it plays on Super Mario Maker.
- Ground Theme (Super Mario Bros. 2) (DLC): it plays on Peach's Castle (64)(Wii U) and Super Mario Maker(Wii U).
- Ground Theme (Super Mario Bros. 3) (DLC): it plays on Peach's Castle (64)(Wii U) and Super Mario Maker.
- Ground Theme (Super Mario World) (DLC): it plays on Super Mario Maker.
- Main Theme (Super Mario 64): it plays on Delfino Plaza.
- Slide (DLC): "Slider" fromSuper Mario 64. It plays on Peach's Castle (64)(Wii U).
- Delfino Plaza: sourced fromSuper Mario Sunshine. It plays on the titular stage.
- Ricco Harbor: sourced fromSuper Mario Sunshine. It plays on the Delfino Plaza stage.
- Egg Planet: sourced fromSuper Mario Galaxy. It plays on Mario Galaxy.
- Gusty Garden Galaxy: "Gusty Garden" fromSuper Mario Galaxy. It plays on Mario Galaxy and is featured in "Comet Observatory", the reveal trailer for Rosalina & Luma.
- Super Mario Galaxy: the eponymous credits theme ofSuper Mario Galaxy. It plays on Mario Galaxy.
- Theme of SMG2: the title theme ofSuper Mario Galaxy 2. It plays on Mario Galaxy.
- Sky Station: sourced fromSuper Mario Galaxy 2. It plays on Mario Galaxy.
- Bowser's Galaxy Generator: sourced fromSuper Mario Galaxy 2. It plays on Mario Galaxy.
- Fated Battle: sourced fromSuper Mario Galaxy 2. It plays on Mario Galaxy.
- Ground Theme (New Super Mario Bros. 2): though sourced fromNew Super Mario Bros. 2, the piece is a remix of the same composition fromNew Super Mario Bros. Wii. It plays on Mushroom Kingdom U and Super Mario Maker(Wii U).
- Ground Theme (New Super Mario Bros. U): it plays on Mushroom Kingdom U and Super Mario Maker.
- Super Bell Hill: sourced fromSuper Mario 3D World. It plays on Mushroom Kingdom U and is featured in the DLC trailer "Mii Fighters Suit Up for Wave Four".
- The Great Tower Showdown 2: sourced fromSuper Mario 3D World. It plays on Mario Galaxy.
- Champion Road: though sourced fromSuper Mario 3D World, the piece is an arrangement of "Gusty Garden" fromSuper Mario Galaxy. It plays on Mario Galaxy.
- Rainbow Road (Mario Kart: Double Dash!!): it plays on Mario Circuit (Brawl).
- Mushroom Gorge: sourced fromMario Kart Wii. It plays on Mario Circuit.
- Rainbow Road (Mario Kart 7): it plays on Rainbow Road and Mario Circuit.
- Rainbow Road (Mario Kart 8): it plays on Mario Circuit.
- Mario Circuit (Mario Kart 8): it plays on Mario Circuit.
- Mario Kart Stadium: sourced fromMario Kart 8. It plays on Mario Circuit.
- On the Hunt -Gloomy Manor Ver.- (Instrumental): "On the Hunt - Gloomy Manor Version" fromLuigi's Mansion: Dark Moon. It is considered an "instrumental" inSSB4 because the original piece includedCharles Martinet (as Luigi) humming along with the composition. It plays on Luigi's Mansion.
- Tough Guy Alert!: sourced fromMario & Luigi: Bowser's Inside Story. It plays on Woolly World.
- The Grand Finale: sourced fromMario & Luigi: Bowser's Inside Story. It plays on Mario Galaxy.
- Minigame Theme: though sourced fromMario Party 9, the piece is an arrangement of "Battle Stage" fromMario Kart: Double Dash!! It plays on Mario Circuit.
Victory Themes[edit]
- Victory! Mario Series: an orchestration of "Course Clear Fanfare" fromSuper Mario Bros. Used by Mario, Luigi, Peach, and Dr. Mario.
- Victory! Mario Villains: an arrangement of "Course Clear Fanfare" fromSuper Mario Bros. on electric guitar. Used by Bowser and Bowser Jr.
- Victory! Rosalina & Luma: a flourish arrangment of "Title" fromSuper Mario Galaxy, which also plays when Mario or Luigi obtains aPower Star inGalaxy.
Other[edit]
Several tracks from theMario series are used in promotional material forSSB4 without appearing in either of the final games. "Peach's Castle Stolen" fromSuper Mario Galaxy is used in "Comet Observatory", the reveal trailer for Rosalina & Luma. "Attack of the Airships" fromGalaxy and "Bowser Jr.'s Fiery Flotilla" fromSuper Mario Galaxy 2 are used in "The Future King", the reveal trailer for Bowser Jr. "Beware the Forest's Mushrooms" fromSuper Mario RPG: Legend of the Seven Stars is used in the DLC trailer "Mii Fighters Suit Up for Wave Five" during the segment focused on the Geno Outfit.
Trophies[edit]
Masterpieces[edit]
InSuper Smash Bros. Ultimate[edit]
TheMario universe once again has considerable representation inUltimate. Despite already having the most characters inSmash 4, theMario universe introduced two new fighters in the form of Daisy, an echo fighter of Peach, and Piranha Plant, the first DLC character forUltimate. However, between returning characters and newcomers, thePokémon universe now has more playable characters compared toMario. All the characters fromMario's sub-universes also make a return, with the new addition of King K. Rool, included under theDonkey Kong universe. This is the first title sinceSSB where Mario is the onlyMario universe fighter available from the start.
Fighters[edit]
- 01.Mario (Starter): the title character of theMario franchise: "Mr. Video Game himself". He was suggested to appear duringUltimate's then unnamedteaser trailer at the end of the March 8th, 2018Nintendo Direct, and was later formally announced along with all otherveterans duringE3 2018. His moveset has been retained, but the animations for many of his attacks have been exaggerated and reflect changes to their mechanics. Hisdash attack no longer allows him to slide under projectile attacks. His design is based on his appearance inSuper Mario Odyssey. Mario's traveling companion fromSuper Mario Odyssey -Cappy - has replaced his standard cap, but he only reveals himself occasionally when Mario usesSuper Jump Punch and through Mario's new side taunt, during which he tosses Cappy around in a circle. Mario has two new costumes: one is his builder outfit fromSuper Mario Maker and the other is his wedding tuxedo fromSuper Mario Odyssey. Mario is one of eight characters available from the start, but he must be unlocked inAdventure Mode: World of Light. In this mode, he must be defeated onFinal Destination and is always the first character unlocked during the campaign.
- 09.Luigi (Unlockable): Mario's lankier twin brother: "the eternal understudy". He was the second-to-last veteran announced to return duringE3 2018. Luigi returns once again as anunlockable fighter after being a starter inSmash 4. While Luigi retains many of his moves, he is much less slippery than in previousSmash Bros. entries and now has a new running animation derived fromLuigi's Mansion. As alluded to duringSimon's reveal trailer "Vampire Killer", Luigi now uses thePoltergust G-00 fromLuigi's Mansion 3 for all of hisgrabs andthrows. To unlock him, he must be defeated on theLuigi's Mansion stage.
- 13.Peach (Unlockable): The Princess of the Mushroom Kingdom also returns, this time as an unlockable fighter after being a starter inMelee,Brawl, andSmash 4. Her design has been slightly modified, her dress physics return fromMelee, and her particle effects have been greatly enhanced. Toad is more present in Peach's moveset now, participating in more attacks. With an increase in mobility and a better combo game thanks to improved moves, Peach is considered to be one of the best characters in the game.
- 14.Bowser (Unlockable): The King of the Koopas returns as an unlockable fighter for the first time after being a starter inMelee,Brawl, andSmash 4. His design is more monotone and dark, and his hair now has some physics-based movement. Bowser has received changes to mobility and power, although his infamous kill confirm fromSmash 4 was removed. Bowser also received an updated Final Smash calledGiga Bowser Punch, which has him teleport to the background of the stage, aim a reticle, and punch opponents in his Giga Bowser form. Giga Bowser is no longer a full moveset transformation Final Smash, but does one move (asFinal Smashes for Ultimate were standardized and straight to the point).
- 18.Dr. Mario (Unlockable): Dr. Mario returns as an unlockable fighter, and while he is still a clone of Mario, he is not labeled as an Echo Fighter. His design has received some minor changes regarding coloration, and his damage output and mobility has received some buffs. Dr. Mario also received a new down air that meteor smashes, akin toCaptain Falcon andGanondorf's equivalent move.
- 48.Rosalina & Luma (Unlockable): Rosalina and her loyal servants return as an unlockable fighter after being a starter inSmash 4. Her design has been tweaked to be more like her appearance inMario games. Rosalina was nerfed during the transition, with most of her best moves fromSmash 4 being nerfed. Luma has also been nerfed, being KO'd much easier than inSSB4 and having more end lag on some of his moves.
- 58.Bowser Jr. (Unlockable): The Prince of the Koopas returns as an unlockable fighter after being a starter inSuper Smash Bros. for Wii U. Like his father, Jr.'s design is much simpler compared to hisSmash 4 counterpart. Bowser Jr.'s moveset has been mostly retooled to be more effective and less situational, at the cost of nerfs to his best moves fromSmash 4. Like inSmash 4, theKoopalings appear asalternate costumes.
- 13ε.Daisy (Unlockable): The princess of Sarasaland and a recurring character inMario spin-off games makes her debut as an unlockableEcho Fighter of Peach. Unlike previous clones, there are no noticeable gameplay differences between Peach and Daisy, though Daisy has altered idle and running animations, along with some aesthetic differences (such as several of her attacks using yellow flower petal effects instead of pink heart ones).
- 70.Piranha Plant (DLC): The infamous recurring plant from the Mushroom Kingdom makes its debut asUltimate's firstDLC fighter. Its moveset and alternate costumes all make references to its many incarnations throughout theMario series, and some of its alternate costumes have it fight inside a Warp Pipe instead of its usual pot. For its Final Smash, Piranha Plant summonsPetey Piranha, who attacks in a similar fashion to hisSubspace Emissary incarnation.
Boss[edit]
- Giga Bowser: Giga Bowser returns as a boss in bothClassic Mode andWorld of Light. In Classic Mode, Giga Bowser appears as the boss forMario andCaptain Falcon’s routes. Unlike inMelee, the player has to deplete Giga Bowser’s health bar to defeat him rather than knocking him off the stage.
Stages[edit]
AllMario stages exceptMushroom Kingdom and
Rainbow Road (excluding the World 1-2 variant of
Mushroomy Kingdom) return with one new stage as part of the base game.
Peach's Castle (Starter): A floating arena staged above the grounds of theeponymous palace fromSuper Mario 64. The platforms are structured like apinball table, and the stage has an additional platform below the main part of the stage that moves back and forth. There is also a bumper present at the top of the castle, and angled platforms float next to the top of the castle.
Mushroom Kingdom (Starter): An arena staged in the overworld ofSuper Mario Bros. The design of the stage now more closely resembles the overworld appearance fromSuper Mario Bros., and many classic elements of the game appear, including warp pipes, moving platforms, a POW block, and a flag that leads to the castle.
Princess Peach's Castle (Starter): The roof of the eponymous palace fromSuper Mario 64. The stage as a whole is more detailed than it'sMelee counterpart, and the background looks farther away. Entities from theMario games such as "!" Blocks and Banzai Bills appear from time-to-time, the former producing additional platforms and the latter causing an explosion.
Rainbow Cruise (Starter): A stage that features an airship and platforms akin to those ofRainbow Ride fromSuper Mario 64. The stage starts out as the airship that gradually moves closer to a series of platforms and magical carpets. The airship then dips down as the stage reverses its directions, with more platforms appearing until the airship reappears and the loop restarts. Like Princess Peach's Castle, the background of the stage is much more detailed.
Mushroom Kingdom II (Starter): An arena based off ofSubcon fromSuper Mario Bros. 2. Similar to Mushroom Kingdom, this stage's design is closer to the game that it is based on, although the textures are sourced fromSuper Mario All-Stars. Logs may appear from the waterfall and act as temporary platforms, while Birdo may also appear from the side and shoot out an egg; this egg can be caught and thrown. Occasionally, Pidgits and a magical carpet may also appear, the latter acting as a temporary platform.
Delfino Plaza (Starter): An arena that is staged on floating platforms that travel to various locations on thetitular island plaza fromSuper Mario Sunshine. These places include a small island to the east of the plaza, the Shine Gate, and part of the main courtyard. Swimming is possible at portions of the stage where deep water is present. The stage itself is also more vibrant and detailed than in the Wii U version.
Mushroomy Kingdom (Starter): A scrolling stage faithfully based off ofWorld 1-1 fromSuper Mario Bros. Its design is sandy and mostly devoid of life, as if it was an abandoned wasteland, although notableMario landmarks such as the flagpole and castle are still present. TheWorld 1-2 variant fromBrawl is once again absent.
Figure-8 Circuit (Starter): An arena staged on theeponymous race course fromMario Kart DS. Previously known as Mario Circuit (Brawl), it has three floating platforms and a road in the middle of the stage, both which may have cart racers appear and disrupt the match.
Luigi's Mansion (Starter): The titular haunted estate fromLuigi's Mansion. Similar toTomodachi Life, there are rooms in the mansion that are only made visible when a player walks into it. When the pillars are attacked, they may crumble and destroy part of the mansion, exposing more of the background. Once the whole mansion has been destroyed, it will eventually rebuild itself.
Mario Bros. (Starter): an arena staged in the underground sewers from thetitular arcade game. The stage acts similarly to its source material, with enemies appearing from the sides and a POW Block in the middle of the bottom floor that can knock out all enemies on-screen. Similar to both Mushroom Kingdom stages, the design of the stage closely resembles its source.
3D Land (Starter): A scrolling stage based on various locations fromSuper Mario 3D Land. The stage begins inWorld 1-1 at the base of Princess Peach's Castle, then cycles through various landmarks from its source material, including folding platforms, a valley, and a water area. ? Blocks on this stage have a higher chance to spawn a Super Leaf than any other item.
Golden Plains (Starter): A spacious field based on motifs fromNew Super Mario Bros. 2 covered withCoins that are collected on contact. The stage occasionally shifts to different parts of the map, which displays even more coins. When 100 coins are collected, the fighters become gold characters, who have an enhanced status and super armor. P Switches and Red Rings also appear on this map, which produce more coins when activated.
Paper Mario (Starter): A handcrafted stage based on locations from thePaper Mario series. The first area is a reference toHither Thither Hill fromPaper Mario: Sticker Star, with a windmill that would spin when a player lands on it. The second area is on a ship that references theS.S. Flavion fromPaper Mario: The Thousand Year Door. On this stage, a blooper and whale may appear randomly, although only the whale interacts with the ship. The final area is based off ofBowser's Sky Castle, a location that is also fromPaper Mario: Sticker Star. This location includes a statue of Bowser's head floating in the middle, with platforms at the side.
Mushroom Kingdom U (Starter): Staged inwestern regions of the Mushroom Kingdom fromNew Super Mario Bros. U. This stage transforms into four different layouts, based off ofAcorn Plains,Rock-Candy Mines,Meringue Clouds, andSlide Lift Tower. When the stage transforms,Nabbit, water spouts, giant icicles, and other hazards may appear.
Mario Galaxy (Starter): A spacious arena staged on agrassy planetoid fromSuper Mario Galaxy. Gravity is weaker on this stage, making all the characters more floaty. The center of gravity on this stage points towards the center of the planet, causing attacks that launch opponents upward to launch them sideways instead. The curvature of the stage also affects projectiles, which move parallel to the surface of the planet in a curve.
Mario Circuit (Starter): An arena staged on thetitular race course fromMario Kart 8 andMario Kart 8 Deluxe. Many parts of the track are referenced on this stage, including a circular tower across from the castle and the start/finish line of the stage. Despite having an anti-gravity properties in its source material, gravity is only manipulated for the racing Shy Guys on this stage.
Super Mario Maker (Starter): An area composed of randomly generated set pieces based on concepts from the titular game,Super Mario Maker. At the start of the match, a random design is made for the stage, which may be added to or reset throughout the match. The appearance of the game may also shift during the match to four different game styles based off ofSuper Mario Bros.,Super Mario Bros. 3,Super Mario World, andNew Super Mario Bros. U.
- New Donk City Hall (Starter): A new stage that is based off thesame city fromSuper Mario Odyssey. The stage has a platform that moves to different parts of the city hall. Many references toSuper Mario Odyssey are also made on the stage, such as theOdyssey and theband. The stage itself also has many references toNew York City, which New Donk City is based off of.
World of Light Sub-World[edit]
- Molten Fortress: Based on the castle levels seen in variousMario games, the Molten Fortress appears as a sub-world withinThe Light Realm. The player uses Warp Pipes and P-Switches to progress through the area.Giga Bowser appears as the boss and must be defeated to progress through the story. The player can unlockPeach andBowser, with the latter unlocked after defeating Giga Bowser.
Items[edit]
Bold italics denotes an item or Assist Trophy new to theSmash Bros. series.
- Fire Flower (shooting): a fiery plant fromSuper Mario Bros. Wielding it allows the fighter to erupt flames from its head, although prolonged usage of the flower causes the flames to get smaller and eventually die. When it spawns, the Fire Flower slowly falls to the ground and sways back-and-forth, like in theNew Super Mario Bros. games.
- Super Star (status): a bouncing, traveling star fromSuper Mario Bros. that grants temporary invincibility on contact.
- Green Shell (throwing): the shell of aKoopa Troopa fromSuper Mario Bros. that trails along the ground when tossed.
- Bob-omb (throwing): a walking bomb fromSuper Mario Bros. 2. When it spawns, it will sit idly unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
- Freezie (throwing): a crystal of ice fromMario Bros. thatfreezes any opponents it is tossed at. It will freeze any fighters who actively attack it instead of picking it up.
- Super Mushroom (status): a traveling red mushroom fromSuper Mario Bros. that causes the users togrow on contact.
- Poison Mushroom (status): a traveling red mushroom fromSuper Mario Bros.: The Lost Levels that causes the users toshrink on contact.
- Metal Box (status): a special type of block fromSuper Mario 64 that turns the user into theirmetal form.
- Golden Hammer[note 1] (battering): Returns identical to its appearance inBrawl andSmash 4, with it emitting the same visual effect as theHammer when it hits an opponent. It is still classified as aMario item despite the return of theWrecking Crew universe.
- Hothead (throwing): a ball of flames fromSuper Mario World that travels along the platform it is thrown to. It does not damage the user and grows bigger and faster if it makes contact withfire attacks.
- Banana Peel (throwing): discarded fruit skin fromSuper Mario Kart. Tossing it at an opponent causes them totrip. It is also part ofDiddy Kong's moveset.
- Lightning (status): a bolt of electricity fromSuper Mario Kart. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
- Soccer Ball (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from theMario Strikers games.
- POW Block (throwing): a destructive block fromMario Bros. that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in theMushroom Kingdom andMario Bros. stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
- Fire Bar (battering): a new battering weapon based on the spinning bars of flame fromSuper Mario Bros. Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
- Bullet Bill (transformation): a sentient bullet item fromMario Kart DS. It spawns on stage as a small bullet that can be picked up. When "thrown", the user is transforms into a large Bullet Bill and flies across the stage.
- Grass (container): pluckable red stalks fromSuper Mario Bros. 2. When the attack button is pressed, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is placed in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
- Super Leaf (status): a tanooki leaf fromSuper Mario Bros. 3. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air likePeach.
- Spiny Shell (throwing): a spiny, blue Koopa shell fromMario Kart 64 that homes in and strikes an opponent when tossed. Its design is based on its appearance inMario Kart 7,Mario Kart 8 andMario Kart 8 Deluxe.
- Boomerang (throwing): a blue boomerang fromSuper Mario 3D Land that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.
- Super Launch Star (trap): a five-pointed contraption fromSuper Mario Galaxy. When tossed, the star expands in size. It will launch any players that make contact with it in the opposite direction it was thrown. The trap remains in effect for ~10 seconds before disappearing.
- ^This item debuted in a game from a different universe.
Assist Trophies[edit]
All past Assist Trophies return except forLakitu & Spinies.
- Hammer Bro.: an armored turtle fromSuper Mario Bros. that hops around the stage and tosses hammers at opponents. It does not harm the summoner.
- Waluigi:Wario's mischievous partner from theMario series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner.
- Chain Chomp: a monster fromSuper Mario Bros. 3 that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.
- Thwomp: a monster fromSuper Mario Bros. 3 that resembles a stone slab covered in spikes. It positions itself at the top of the stage suspended in midair. It will abruptly slam into the ground below if it detects an opponent beneath it. Its design comes from its appearance inNew Super Mario Bros. U.
- Flies & Hand: an embodiment of theGnat Attack minigame fromMario Paint. A disembodied glove moves around the stage in an attempt to kill flies and smack opponents with its fly swatter.
Mii Costumes[edit]
Outfits[edit]
Builder Mario's Outfit
Toad Outfit: the outfit is based on Toad. The costume changes depending on the Mii's gender, with a male being bare-chested underneath a blue vest and the female having an undershirt underneath a red vest.
Geno Outfit (DLC): this outfit returns from the previous installment sporting no major changes, though it did receive a few visual touch-ups since its last appearance. It returned along with the inclusion ofSephiroth on December 22, 2020, a little over five years after its original debut inSuper Smash Bros. 4 withCloud.
Headgear[edit]
|
|
Music[edit]
Original Tracks[edit]
Arrangements and remixes unique toUltimate.
- Ground Theme - Super Mario Bros. 2: An upbeat remix of the overworld theme fromSuper Mario Bros. 2.
- Ground Theme - Super Mario Bros. 3: A chiptune-inspired remix of the overworld theme, the level clear theme, and theGrass Land map theme, fromSuper Mario Bros. 3.
- Fortress Boss - Super Mario Bros. 3: An orchestral remix of the mini-boss theme, theIce Land theme, and theDark Land theme, fromSuper Mario Bros. 3.
- King Bowser - Super Mario Bros. 3: An arrangement that includes "World 8 Map" and "Demon King Koopa" fromSuper Mario Bros. 3, as well as a quote from Bowser's theme fromSuper Mario 64. It plays during Bowser's character trailer and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
- Delfino Plaza (Remix): An arrangement of "Delfino Plaza" fromSuper Mario Sunshine, heard in Bowser Jr.'s character trailer.
- Main Theme - Luigi's Mansion: An arrangement of "Luigi's Mansion Theme" and the training theme fromLuigi's Mansion, heard in Luigi's character trailer.
Returning Tracks[edit]
Arrangements and remixes from previousSmash Bros. titles.
Ground Theme - Super Mario Bros. (64): An arrangement of "Ground Theme" fromSuper Mario Bros. Returns fromSmash 64, renamed fromPeach's Castle Stage.
Ground Theme - Super Mario Bros. (Melee): An arrangement of "Ground Theme" interlaced with "Underground Theme" fromSuper Mario Bros. Returns fromMelee, renamed fromPrincess Peach's Castle.
Ground Theme - Super Mario Bros. 3 (Melee): Arock-influenced arrangement of "Ground Theme" fromSuper Mario Bros. 3. Returns fromMelee.
Slide: An arrangement of "Slider" fromSuper Mario 64 and "Underwater Theme" fromSuper Mario Bros. Returns fromMelee, renamed fromRainbow Cruise.
Fever: An arrangement of "Fever" fromDr. Mario. Returns fromMelee, renamed fromDr Mario.
Ground Theme - Super Mario Bros. (Brawl): an arrangement of "Ground Theme" fromSuper Mario Bros. Returns fromBrawl.
Underground Theme - Super Mario Bros.: An arrangement of "Underground Theme" fromSuper Mario Bros. Returns fromBrawl.
Underwater Theme - Super Mario Bros.: An arrangement of "Underwater Theme" fromSuper Mario Bros. Returns fromBrawl.
Airship Theme - Super Mario Bros. 3: An arrangement of "Airship Theme" fromSuper Mario Bros. 3. Returns fromBrawl.
Underground Theme - Super Mario Land: An arrangement of "Underground Theme" fromSuper Mario Land. Returns fromBrawl.
Title/Ending - Super Mario World: An arrangement of "Title BGM" and "Ending" fromSuper Mario World. Returns fromBrawl.
Castle / Boss Fortress - Super Mario World / SMB 3: A medley containing "Castle BGM" fromSuper Mario World and "Fortress Boss" fromSuper Mario Bros. 3. Returns fromBrawl.
Main Theme - New Super Mario Bros.: An arrangement of "Main Theme" fromNew Super Mario Bros., and following is "Level Clear Fanfare". Returns fromBrawl.
Gritzy Desert: A remix of "Gritzy Desert" fromMario & Luigi: Partners in Time. Returns fromBrawl.
Mario Tennis / Mario Golf: An arrangement of the title themes fromMario Power Tennis andMario Golf: Toadstool Tour. Returns fromBrawl.
Main Theme - Luigi's Mansion (Brawl): An arrangement of "Main Theme" fromLuigi's Mansion. Returns fromBrawl.
Mario Bros.: an arrangement of "New Match" and "Title" fromMario Bros. "New Match" itself is an arrangement ofMozart's "Eine kleine Nachtmusik". Returns fromBrawl.
Chill (Brawl): An arrangement of "Chill" fromDr. Mario. Returns fromBrawl.
Mario Circuit - Super Mario Kart: A remix of "Mario Circuit" fromSuper Mario Kart. Returns fromBrawl.
Luigi Raceway - Mario Kart 64: An arrangement of the "Start Grid Fanfare" and the theme that plays onLuigi Raceway fromMario Kart 64. Returns fromBrawl.
Waluigi Pinball - Mario Kart DS: A remix of "Waluigi Pinball" fromMario Kart DS. Returns fromBrawl
Ground Theme / Underground Theme - Super Mario Bros.: A medley of pieces fromSuper Mario Bros., including "Ground Theme", "Underground Theme", and "Castle Theme". Returns fromSmash 4.
Super Mario Bros. 3 Medley: a medley of pieces fromSuper Mario Bros. 3, including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". Returns fromSmash 4.
Main Theme - Super Mario 64: An arrangement of the title theme fromSuper Mario 64. Returns fromSmash 4.
Ground Theme / Underwater Theme - Super Mario 3D Land: An arrangement of "Main Theme" and "Sea Theme" fromSuper Mario 3D Land. Returns fromSmash 4.
Athletic Theme - New Super Mario Bros. 2: An arrangement of "Athletic Theme" and "Ground Theme" fromNew Super Mario Bros. 2. The referenced compositions themselves are arrangements of pieces fromNew Super Mario Bros. Wii. Returns fromSmash 4.
Title Theme - Super Mario Maker: A remix of "Title" fromSuper Mario Maker. Returns fromSmash 4.
Paper Mario Medley: A medley of pieces from thePaper Mario series, including "Blue Skies, White Clouds" fromPaper Mario: Sticker Star, "Rogueport" fromPaper Mario: The Thousand-Year Door, and "Battleship" fromPaper Mario: Sticker Star, which itself is an arrangement of "Airship Theme" fromSuper Mario Bros. 3. Returns fromSmash 4.
Try, Try Again: A remix of "Try, Try Again", the normal battle theme fromMario & Luigi: Dream Team. Returns fromSmash 4.
Rainbow Road Medley: A medley of the various "Rainbow Road" themes fromMario Kart: Super Circuit,Mario Kart DS, andMario Kart 7. Returns fromSmash 4.
Super Mario Bros. Medley: A medley of pieces fromSuper Mario Bros., including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. Returns fromSmash for Wii U.
Super Mario Bros.: The Lost Levels Medley: A medley of pieces fromSuper Mario Bros. and its Japanese sequelSuper Mario Bros.: The Lost Levels, including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". Returns fromSmash for Wii U.
Super Mario World Medley: A medley of pieces fromSuper Mario World, including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". Returns fromSmash for Wii U.
Fortress Boss - Super Mario World: A flamenco-themed remix of the main boss theme fromSuper Mario World.
Egg Planet: A medley including "Egg Planet" fromSuper Mario Galaxy with "Underground Theme", "Invincible Theme", and "Ground Theme" fromSuper Mario Bros. Returns fromSmash for Wii U.
Rosalina in the Observatory / Luma's Theme: An arrangement of "Rosalina in the Observatory" and "Luma" fromSuper Mario Galaxy. Returns fromSmash for Wii U.
Luigi's Mansion Series Medley: a medley of songs fromLuigi's Mansion andLuigi's Mansion: Dark Moon, containing "Main Theme" fromLuigi's Mansion and "Catching Ghost" and "Mission Complete" fromLuigi's Mansion: Dark Moon. Returns fromSmash for Wii U.
Chill (for 3DS / Wii U): An arrangement of "Chill" fromDr. Mario, which also contains some notes from the game over theme. Returns fromSmash for Wii U.
Mario Paint Medley: A medley of pieces fromMario Paint, including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". Returns fromSmash for Wii U.
Circuit - Mario Kart 7: an arrangement of "Circuit" and "Neo Bowser City" fromMario Kart 7. Returns fromSmash for Wii U.
Cloudtop Cruise - Mario Kart 8: a remix of "Cloudtop Cruise" fromMario Kart 8. The referenced composition itself includes an arrangement of "Gusty Garden" fromSuper Mario Galaxy. Returns fromSmash for Wii U.
Source Tracks[edit]
Compositions and arrangements directly sourced fromMario games with no alterations.
- Ground Theme - Super Mario Bros.: The overworld theme, sourced fromSuper Mario Bros. If there is one minute left in aTime battle or a player has onestock left in a one-on-one, the "Hurry Up" jingle will play, followed by a sped up version of the song.
- Ground Theme (Band Performance) - Super Mario Bros.: The ensemble performance of the overworld theme fromSuper Mario Bros., sourced fromSuper Mario Odyssey. It has a unique application on the New Donk City Hall stage.
- Ground Theme - Super Mario Bros. 2: The overworld theme, sourced fromSuper Mario Bros. 2. If there is one minute left in aTime battle or a player has onestock left in a one-on-one, the boss theme from this game will play.
- Rolling Hills A: The theme played in theRolling Hills world, which itself is a remix of the overworld theme fromSuper Mario Bros. 2, sourced fromMario vs. Donkey Kong: Tipping Stars.
- Boss Theme - Super Mario Bros. 2: The standard boss theme, sourced fromSuper Mario Bros. 2.
- Ground Theme - Super Mario Bros. 3: The overworld theme, sourced fromSuper Mario Bros. 3.
- Ground Theme - Super Mario World: The overworld theme, sourced fromSuper Mario World.
- Main Theme - Super Mario 64: The main theme, sourced fromSuper Mario 64.
- Slide: The music played in The Princess's Secret Slide, Tick-Tock Clock and Rainbow Ride, as well as Cool, Cool Mountain's and Tiny-Huge Island's slides, sourced fromSuper Mario 64.
- Delfino Plaza (Original): TheDelfino Plaza theme, sourced fromSuper Mario Sunshine.
- Ricco Harbor: The music forRicco Harbor, sourced fromSuper Mario Sunshine.
- Super Mario Galaxy: The main theme, sourced fromSuper Mario Galaxy.
- Egg Planet: The music for theGood Egg Galaxy, sourced fromSuper Mario Galaxy.
- Gusty Garden Galaxy: The music forGusty Garden Galaxy, sourced fromSuper Mario Galaxy.
- Champion Road: The music for the last level inWorld Crown,Champion's Road, sourced fromSuper Mario 3D World, which itself is a remix of "Gusty Garden" fromSuper Mario Galaxy.
- Theme of SMG2: The main theme, sourced fromSuper Mario Galaxy 2.
- The Starship Sails: The song that plays when traversing worlds, sourced fromSuper Mario Galaxy 2.
- Sky Station: The music forSky Station Galaxy, sourced fromSuper Mario Galaxy 2.
- Melty Monster: The music for theMelty Monster Galaxy, sourced fromSuper Mario Galaxy 2.
- Bowser's Galaxy Generator: The music for the last galaxy ofWorld 6,Bowser's Galaxy Generator, sourced fromSuper Mario Galaxy 2.
- Fated Battle: The music that plays during the second phase of the battle with Bowser in Bowser's Galaxy Generator, sourced fromSuper Mario Galaxy 2.
- Ground Theme - New Super Mario Bros. 2: The overworld theme, sourced fromNew Super Mario Bros. 2.
- Ground Theme - New Super Mario Bros. U: The overworld theme, sorced fromNew Super Mario Bros. U.
- Super Bell Hill: The music for the first level ofWorld 1,Super Bell Hill, sourced fromSuper Mario 3D World.
- The Great Tower Showdown 2: The song that plays during the second phase of the final boss, sourced fromSuper Mario 3D World.
- Fossil Falls: The song that plays inCascade Kingdom fromSuper Mario Odyssey.
- New Donk City: The song that plays in theMetro Kingdom during daytime fromSuper Mario Odyssey.
- Jump Up, Super Star!: "Jump Up, Super Star!", the main theme, sourced fromSuper Mario Odyssey. It has a unique application on the New Donk City Hall stage.
- Steam Gardens: The song that plays inWooded Kingdom fromSuper Mario Odyssey.
- Underground Moon Caverns: The song that plays in the Underground Moon Caverns, in theMoon Kingdom, sourced fromSuper Mario Odyssey.
- Break Free (Lead The Way): "Break Free (Lead the Way)", a song that plays when Mario (who captures Bowser) and Peach escape from the wedding, sourced fromSuper Mario Odyssey.
- Tough Guy Alert!: The boss battle theme, sourced fromMario & Luigi: Bowser's Inside Story.
- The Grand Finale: The music played during the battle withDark Bowser, the final boss ofMario & Luigi: Bowser's Inside Story.
- Time's Running Out!: The theme of the Toad Roundup minigame, sourced fromMario & Luigi: Paper Jam.
- Mixed-Up Scramble: The regular battle theme, sourced fromMario & Luigi: Paper Jam.
- Attack and Run!: The Papercraft battle theme fromMario & Luigi: Paper Jam.
- Battle! - Paper Mario: Color Splash: The regular battle theme fromPaper Mario: Color Splash.
- This is Minion Turf!: The regular battle theme ofMinion Quest: The Search for Bowser, sourced fromMario & Luigi: Superstar Saga + Bowser's Minions.
- Pandemonium: A minigame theme, sourced fromMario Party 9.
- Title Theme - Mario Party: Island Tour: The title theme, sourced fromMario Party: Island Tour.
- Rocket Road: The theme ofRocket Road, sourced fromMario Party: Island Tour.
- World Tour: The theme that plays during national tournaments, sourced fromMario Golf: World Tour.
- Stadium Theme - Mario Tennis: Ultra Smash: The normal tennis theme, sourced fromMario Tennis: Ultra Smash. Heard in Daisy's character showcase.
- Kingdom Stadium: Night: Plays during soccer matched held at theKingdom Stadium during the night, sourced fromMario Sports Superstars.
- Country Field: Away Team: The theme played when the away team swings in theCountry Field, sourced fromMario Sports Superstars.
- Title Theme - Mario Tennis Aces: The title theme, sourced fromMario Tennis Aces.
- Stadium Theme - Mario Tennis Aces: The theme plays while playing on theMarina Stadium court, sourced fromMario Tennis Aces.
- On the Hunt -Gloomy Manor Ver.- (Instrumental): The song that plays while exploringGloomy Manor, without Luigi's humming, sourced fromLuigi's Mansion: Dark Moon.
- Plucky Pass Beginnings: The overworld theme, sourced fromCaptain Toad: Treasure Tracker, which itself is a remix of theToad Brigade's theme fromSuper Mario Galaxy.
- The King of Pyropuff Peak:Draggadon/Gold Draggadon's battle theme, sourced fromCaptain Toad: Treasure Tracker.
- Title Theme - Mario vs. Donkey Kong: Tipping Stars: The title theme, sourced fromMario vs. Donkey Kong: Tipping Stars.
- Rainbow Road - Mario Kart: Double Dash!!: The music for theRainbow Road course inMario Kart: Double Dash!!.
- Mushroom Gorge - Mario Kart Wii: The music for theMushroom Gorge course fromMario Kart Wii.
- Rainbow Road - Mario Kart 7: The music that plays duringRainbow Road fromMario Kart 7.
- Mario Kart Stadium - Mario Kart 8: The theme played in theMario Stadium tracks, sourced fromMario Kart 8.
- Mario Circuit - Mario Kart 8: The theme played on theMario Circuit track, sourced fromMario Kart 8.
- Rainbow Road - Mario Kart 8: The music that plays on theRainbow Road course, sourced fromMario Kart 8.
- Excitebike - Mario Kart 8: The song from theExcitebike Arena course, which itself is a remix of the title theme fromExcitebike, sourced fromMario Kart 8.
- Dragon Driftway: The song from theDragon Driftway course, sourced fromMario Kart 8.
- Ice Ice Outpost: A song from theIce Ice Outpost course, sourced fromMario Kart 8.
Victory Themes[edit]
- Victory! Mario Series: An abridged version of the "Course Clear Fanfare" fromSuper Mario Bros. Used by Mario, Luigi, Peach, Dr. Mario, and Daisy.
- Victory! Mario Villains: An arrangement of the "Course Clear Fanfare" fromSuper Mario Bros. on electric guitar, unchanged fromSmash 4. Used by Bowser, Bowser Jr., and Piranha Plant.
- Victory! Rosalina & Luma: A flourish arrangement of the title track fromSuper Mario Galaxy, which also plays when Mario or Luigi obtain aPower Star inSuper Mario Galaxy, unchanged fromSmash 4.
Spirits[edit]
Media with elements appearing in theSuper Smash Bros. series[edit]
TheMario universe has the most amount of media represented throughout theSuper Smash Bros. series, with a grand total of 118 games and media from it. The latest game represented in this universe isPrincess Peach: Showtime!, released on March 22, 2024.
Trivia[edit]
- All games that introduced a newMario fighter introduced at least two;64,Smash 4, andUltimate all introduced two each whileMelee introduced three.
- Brawl is the only game to not introduce a newMario fighter.
- Smash 4 is the only instance in theSuper Smash Bros. series where theMario Kart series is not considered a different universe from theMario series in theSound Test.
- TheMario universe is one of three universes to have more than one playable antagonist, with the others beingMetroid andKirby.
- Additionally,Mario has the most antagonistic fighters out of any universe, with three (Bowser, Bowser Jr., and Piranha Plant).
- Mario is the only universe to feature unlockable characters in every game of the series.
- TheMario universe has had more than two series symbols, with the version used in the originalSuper Smash Bros. andMelee, the one used fromBrawl on, and the one used byMetal Mario in the original game.
- TheMario universe is the only universe to have multiple unlockable characters inSuper Smash Bros. for Nintendo 3DS, as well as the only universe with more than one new stage inSuper Smash Bros. for Wii U.
- Mario andThe Legend of Zelda are the only universes to have had at least one new stage in every installment, and the only two to get new stages in the base game ofUltimate (not counting theSuper Smash Bros. universe).
- Mario andPokémon are the only universes to debut with both astarter and anunlockable.
- They are also the first two universes to debut with multiple playable characters, followed byFire Emblem inMelee andCastlevania inUltimate.
- In theMusic menu inBrawl andUltimate, theMario Kart series is categorized as a separate universe from the mainMario Universe.
- Despite the distinction, both use the sameseries symbol.
- Mario,Fire Emblem, andThe Legend of Zelda are tied for having mostclone characters of any type, with three each.
External links[edit]
References[edit]
- ^Masahiro Sakurai (translated by Soma; edited by Marie) (2016-05-11). The Truth Isn’t That Simple — Sakurai Discusses Fan Misconceptions Vol. 505. SourceGaming.info (original Japanese publication inFamitsu). Retrieved on 2018-11-11.
- ^PushDustIn (2015-01-26). Smash 4 Wii U Data Discoveries. SourceGaming.info. Retrieved on 2018-11-11.
- ^PushDustIn (2017-02-05). Unused Petey Piranha Animations Found in Smash for Wii U. SourceGaming.info. Retrieved on 2018-11-11.