Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Luigi Cyclone

From SmashWiki, the Super Smash Bros. wiki
(Redirected fromMach Cyclone)
Jump to navigationJump to search
Luigi Cyclone
Luigi Down B SSBU.gif
Luigi Cyclone inSuper Smash Bros. Ultimate.
UserLuigi
UniverseMario
Article on Super Mario WikiSpin Jump

Luigi Cyclone (ルイージサイクロン,Luigi Cyclone) isLuigi'sdown special move.

Overview[edit]

Luigi Cyclone is similar to theMario Tornado in that it involves Luigi spinning around wildly with arms outstretched (with Luigi saying "Yahoo!" prior toBrawl) and finishes with a full-body stretching bash (with Luigi shouting starting withBrawl). Unlike the Mario Tornado, however, prior toBrawl, there were only two hits. To add, Luigi closes his eyes in fear when using the move (not inSmash 4 orUltimate).

It can be used as a recovery move bybutton-mashing the special button. For vertical distance, this works best after a jump inSuper Smash Bros. Brawl, because the move carries Luigi's momentum with it, but if used while falling, it will be much more difficult to gain height.

It is generally perceived as being very difficult to get the full height due to the number of times the player needs to push the special button during the animation, especially inMelee compared to his brother's version. This move does not put Luigi into ahelpless state, so the player can use theSuper Jump Punch orGreen Missile after.

InSuper Smash Bros.[edit]

In the originalSuper Smash Bros., there are a total of two hits during the move: one at the beginning (when Luigi curls up and begins to spin), and one at the end (when Luigi sends out his hands), which deals 15% and 18% damage, respectively, with the latter dealing significantly moreknockback than the former. Only one of the hitboxes can hit a particular enemy with a use of the move, however, acting more like asex kick. The first incarnation of the move is not as difficult to use as a recovery move as the one inMelee, but is slightly more difficult than inBrawl. Otherwise, it is exactly the same as Mario Tornado. For a sure hit, it is mostly used to attack an airborne enemy from above by rising. It is usually considered Luigi's secondaryKO'ing move after hisSuper Jump Punch. Notably, this variant is the only version of the move that comes out on frame 1, making it a notoriously effective combo breaker.

InSuper Smash Bros. Melee[edit]

InMelee, Luigi Cyclone is Luigi's primary vertical recovery as long as the player has very quick tap speed, though if used in midair, it's possible to halt falling speed for a short time with decent horizontal movement. There are a total of 2 hits like inSmash 64, with one right at the beginning and one in the end, though the hits can now link each other, and Luigi has a much better sideways movement when the attack is used on the ground. This version of the cyclone has the best combo ability, but very low KO or gimp potential. If the Cyclone is used at the peak of Luigi's mid-air jump, it is much easier to gain height. However, unlike otherSmash games, the Cyclone needs to be "charged" by having it finished or interrupted on the ground. It is also by far the hardest Cyclone to successfully maneuver, with only people with very fast tap frequence being able to do it correctly. It takes around twice the hand speed as a jumpless Rising Cyclone fromBrawl. It is also a very quick out of shield move that can be used for approaches. It is a primary combo starter versus fast fallers or heavyweights. The first hit deals 8% damage, and the second deals 12% with stronger knockback (or 10% due tostale-move negation).

The height gained from the cyclone depends on how many times the player presses B during the startup animation:[1]

  • Fewer than 5 presses results in a height loss.
  • 5-7 presses will keep Luigi at the same height, though it can still be useful for horizontal recovery.
  • 8-10 presses gives half of the maximum height.
  • 12-13 presses gives 2/3 of the maximum height.
  • 14-18 presses will give near-maximum height.
  • 19 presses gives the maximum height.[2] This would require the B button to alternate between being held and relieved between eachframe, and is believed impossible to achieve in normal human play.

Due to a programming error, the parameter to determine if Luigi Cyclone is charged or uncharged at the beginning of a game is left blank. This causes the game to arbitrarily determine if the move should start charged or uncharged. The content of that parameter is drawn from objects in the the preceding scene, the Stage Selection Screen. As such, there is a number of factors that contribute to the starting state. Game version and the language used affect the Stage Selection Screen data, and therefore the result. Other factors change which bit of the data will correspond to the parameter in the end. Such ascontroller ports (only works for the player in the higher port starting with player 4), and the stage being played on. The full list of combinations (for the NTSC 1.02 version and English language) was found byOkamiBW inthis SmashBoards post. In the PAL version on English language, it seems to only work for the player with the lower port (stating with player 1), independent of character choice and on the stagesFountain of Dreams,Pokémon Stadium,Icicle Mountain,Onett,Big Blue andPoké Floats.

Combinations that start the game with Luigi Cyclone charged (NTSC 1.02, English language)[edit]

Assume any other combination of factors results with the Luigi Cyclone starting uncharged.

CharacterLegal stagesOther stages
BowserYoshi's Story,Pokémon Stadium,BattlefieldGreat Bay,Corneria,Yoshi’s Island N64,Kongo Jungle N64
Captain FalconYoshi's Story, Pokémon StadiumIcicle Mountain,Flat Zone,Yoshi’s Island,Mushroom Kingdom, Kongo Jungle N64
Dr. MarioPokémon StadiumFlat Zone,Temple,Poké Floats
Donkey KongFountain of Dreams, Pokémon Stadium, Battlefield,Final Destination,Dream LandFlat Zone,Rainbow Cruise, Temple,Onett,Mute City
FalcoYoshi's Story, Battlefield, Final DestinationCorneria,Venom, Poké Floats
FoxYoshi's Island, Pokémon Stadium, Final DestinationMushroom Kingdom,Brinstar Depths, Poké Floats
GanondorfFinal DestinationKongo Jungle, Corneria,Jungle Japes, Yoshi's Island,Brinstar, Mushroom Kingdom, Poké Floats, Yoshi’s Island N64
Ice ClimbersNoneIcicle Mountain,Princess Peach's Castle, Kongo Jungle, Great Bay, Corneria, Temple, Yoshi's Island,Green Greens, Mushroom Kingdom
JigglypuffBattlefieldPrincess Peach's Castle, Kongo Jungle, Green Greens, Venom, Poké Floats,Mushroom Kingdom II, Yoshi’s Island N64
KirbyPokémon Stadium, BattlefieldCorneria, Temple, Yoshi's Island, Mushroom Kingdom, Brinstar Depths, Yoshi’s Island N64
LinkPokémon StadiumIcicle Mountain, Princess Peach's Castle, Kongo Jungle, Great Bay, Corneria, Jungle Japes, Temple, Green Greens, Brinstar, Mushroom Kingdom,Big Blue, Yoshi’s Island N64, Kongo Jungle N64
LuigiYoshi's StoryPrincess Peach's Castle, Jungle Japes, Temple, Venom, Onett, Mute City
MarioNonePrincess Peach's Castle,Fourside, Poké Floats, Mushroom Kingdom II
MarthFinal Destination, Dream LandIcicle Mountain, Rainbow Cruise, Temple, Green Greens, Big Blue, Poké Floats, Mushroom Kingdom II
MewtwoFinal DestinationPrincess Peach's Castle, Great Bay, Flat Zone, Temple, Yoshi's Island, Green Greens, Venom, Mute City, Mushroom Kingdom II, Kongo Jungle N64
Mr. Game & WatchYoshi's Story, Pokémon Stadium, Final DestinationRainbow Cruise, Yoshi's Island, Green Greens, Big Blue, Poké Floats
NessYoshi's Story, Fountain of Dreams, Final DestinationRainbow Cruise, Temple, Mute City, Fourside, Big Blue, Poké Floats
PeachYoshi's Story, Fountain of Dreams, Pokémon Stadium, Final DestinationRainbow Cruise, Temple, Green Greens, Brinstar, Onett, Mushroom Kingdom, Poké Floats
PichuYoshi's Story, Pokémon StadiumPrincess Peach's Castle, Kongo Jungle, Jungle Japes, Venom, Brinstar Depths, Mushroom Kingdom II, Yoshi’s Island N64
PikachuPokémon Stadium, BattlefieldPrincess Peach's Castle, Corneria, Yoshi's Island, Green Greens, Venom, Brinstar, Onett, Mute City, Mushroom Kingdom II
RoyNoneIcicle Mountain, Kongo Jungle, Jungle Japes, Green Greens, Venom, Mushroom Kingdom, Mushroom Kingdom II, Yoshi’s Island N64, Kongo Jungle N64
SamusFountain of Dreams, Dream LandGreat Bay, Rainbow Cruise, Temple, Yoshi's Island, Onett, Mute City, Big Blue, Mushroom Kingdom II, Yoshi’s Island N64, Kongo Jungle N64
SheikFountain of Dreams, Battlefield, Final DestinationKongo Jungle, Jungle Japes, Fourside, Big Blue, Poké Floats, Mushroom Kingdom II, Kongo Jungle N64
YoshiYoshi's Story, Fountain of Dreams, Battlefield, Final DestinationRainbow Cruise, Venom, Brinstar, Onett, Fourside, Big Blue, Mushroom Kingdom II, Kongo Jungle N64
Young LinkFountain of Dreams, Pokémon Stadium, Battlefield, Final DestinationPrincess Peach's Castle, Kongo Jungle, Corneria, Onett, Mute City, Kongo Jungle N64
ZeldaFountain of DreamsPrincess Peach's Castle, Kongo Jungle, Great Bay, Jungle Japes, Venom, Brinstar, Mushroom Kingdom, Fourside, Big Blue, Poké Floats, Mushroom Kingdom II, Kongo Jungle N64

InSuper Smash Bros. Brawl[edit]

InBrawl, Luigi uses the Cyclone in a slightly different way. This time, his hands are extended with his palms facing up to make him more resemble a helicopter propeller, and his arms during the full-body bash stretch are extended more horizontally. While still able to travel across a stage surface very quickly,Brawl's Luigi Cyclone has more hits thanMelee's (with no vacuum effect compared to Mario's version), less power, and is very good at gimping certain characters. The first four hits deal 2% damage with asemi-spike angle for each, with the last hit doing 4% damage with a vertical angle and high base knockback. The vertical recovery distance is now much easier to perform than itsMelee counterpart, making it much more versatile. It has less vertical distance than the version fromSmash 64 but has the most horizontal distance of all three games. The Cyclone gains the most vertical momentum in midair when implemented just after a jump, a property shared withGreen Missile. Combining these two techniques with the standard recovery move (jumped GM→double-jumped Cyclone→Super Jump Punch) allow for dramatic aerial movement and recovery improvement. TheBrawl Cyclone is also one of the better moves Luigi has to approach and bait, though arguably the worst variant in the series as an attack due to its unreliable loop hits. There are a few main techniques using the Cyclone inBrawl:

  • Cyclone cancel (CC): Pressing down and the special button right before Luigi touches the ground allows him to instantly use the move again.[1]. This also allows Luigi to rise slightly on the ground if he taps the special button on the ground while moving.
  • Jumpless rising cyclone: (JRC) Using the cyclone without jumping is much harder than using it with jumping. It takes around double the tap speed. However it is considered usually better as it allows Luigi to make a double jump afterward as well.
  • Normal rising cyclone. (NRC): Using the cyclone with jumping is by far the easiest way to recover. It does however leave Luigi open for gimps as Luigi doesn't have a 2nd jump anymore otherwise.
  • Stationary aerial cyclone. (SAC): Using the cyclone to keep Luigi in the same area in mid-air. Takes exactly half the tap speed as the other cyclones. Also known as a Half rising cyclone or HRC.
  • Aerial cyclone gimp (ACG): Jumping and then using a fully powered cyclone to KO a character off the top (usually someone with a slow down aerial likeSnake) or to fast fall and then fully tap cyclone off stage against someone's recovery, usually againstDiddy Kong orMarth. Similar toMeta Knight's up aerial totornado gimp, but less effective.
  • Full rising cyclone (FRC): A fully vertical/horizontal cyclone.

InSuper Smash Bros. 4[edit]

InSmash 4, Luigi Cyclone has similar traits to itsBrawl incarnation, but its use for recovery has been made less viable; it gains significantly less vertical recovery distance, and it becomes as difficult as inMelee to mash to gain height if Luigi does not jump before using it or is not suffering hitlag from actually hitting opponents with it. In turn, the last hit of Luigi Cyclone has much stronger vertical knockback, and can KO at around 130% when closer to the upper blast line, however it deals 3% less damage to compensate for this, now dealing 9%. It was commonly used as a finisher after down throw before the 1.1.1 patch. Aesthetically, Luigi no longer closes his eyes in fear, instead keeping his eyes and mouth open. It can no longer semi-spike due to utilizing the autolink angle (though this makes the hits connect better) but in the air, if the penultimate hit connects and the final hit does not, the opponent will be sent downwards with deceptively high hitstun, making it an excellentgimping option.

InSuper Smash Bros. Ultimate[edit]

InUltimate, Luigi Cyclone has received a mixture of buffs and nerfs; the linking hits connect more reliably, the move deals more damage and knockback, it has gained a windbox that drags opponents into the move, it has more range, and now grants Luigiinvincibility during its initial frames (frame 4–8 on the ground and frame 1–7 in the air), with the lattermost of these allowing the move to serve as a notoriously effective combo breaker in the same manner asSmash 64. However, the move travels a much shorter distance even when button-mashed, completely removing its utility as a recovery option outside of a stalling tool, Luigi's horizontal travel distance with the move is much lower (especially on the ground), and the windbox and reduced knockback on the linking hits result in the move losing its ability to gimp recoveries fromSSB4. In update 2.0.0, the final hit received increased knockback, improving the move's KO potential. The move additionally now boasts a KO confirm out of down throw.

A technique was discovered involving Luigi Cyclone, where if Luigi were to use the move at the edge of a platform and at the final frame of invincibility moved away from the platform, the invincibility would last for the entire duration of the move. This technique was called the "Super Cyclone", and could be used to avoid punishments for using the move and to edgeguard opponents. It was removed in update 3.1.0.

Customization[edit]

Special Move customization is available inSuper Smash Bros. 4. These are the variations:

1. Luigi Cyclone2. Mach Cyclone3. Clothesline Cyclone
Luigi Cyclone
Mach Cyclone
Clothesline Cyclone
NTSC "A spinning attack that can be moved sideways. Tap the button quickly to rise."

PAL "Spins repeatedly. You can move sideways while spinning. Repeatedly press the button to rise."

NTSC "A spin that pushes opponents. Not much sideways movement but can rise quite far."

PAL "A spin that blows opponents away. Not much sideways movement, but can rise quite far."

"A slow but powerful whirlwind slap that sends opponents flying sideways."
  1. Luigi Cyclone: Default.
  2. Mach Cyclone: Does no damage during the move (excluding the final hit) and instead possesses a small windbox. The end of the move deal 6% damage and impressive horizontal knockback, and Luigi can gain impressive height from the move's ending. Luigi's horizontal movement is severely limited, but in exchange, the effect of mashing is increased. Also has somewhat increased ending lag.
  3. Clothesline Cyclone: The individual hits of the move do not link into each other at all, but they deal high damage, with the initial hits being moderately strong semi-spikes and the final hit being a very powerful vertical launcher dealing 12% damage. The performance of the move is slower, with more startup and ending lag, and restricted horizontal movement. The move also provides almost no vertical height whatsoever, unless the gameplay speed is reduced, allowing TAS-like mashing speeds. Also, against a shielding opponent, the move can inflict up to 32% damage to the shield if all 3 hits connect, meaning it cannot always be safely shielded.

Instructional quotes[edit]

Super Smash Bros. Melee trophy descriptionLuigi (SSBM)The Luigi Cyclone sucks foes in and twirls them about.
Super Smash Bros. for Nintendo 3DS case foldoutLuigi (SSB4)Spin and strike foes. Rise by repeatedly pressingB.
Super Smash Bros. UltimateMove ListLuigi (SSBU)Spins at high speed, catching opponents in the attack. Repeated presses cause him to float and move a bit.

Origin[edit]

Artwork ofCape Mario using a Spin Jump inSuper Mario World.

The Luigi Cyclone is likely based on theSpin Jump that originated inSuper Mario World. The Spin Jump has lower vertical range than Luigi's jump but deals more damage, can jump on hazardous enemies, and can break rotating blocks. InSuper Mario Galaxy, both Mario and Luigi have aspinning attack very similar to the Mario Tornado and Luigi Cyclone. The spinning attack fromSuper Mario Galaxy made them gain some vertical height when used in the air, just like Luigi Cyclone and Mario Tornado, although inSuper Mario Galaxy the spin acted more like a double jump and is done only once instead of multiple times.

Super Mario Bros. Wonder also features the Boosting Spin Jumpbadge, which modifies theMidair Spin to provide an upward momentum boost, causing it to closely resemble the aerial version of Luigi Cyclone seen inSmash Bros. games prior toUltimate.

Gallery[edit]

Names in other languages[edit]

LanguageName
Japan Japaneseルイージサイクロン,Luigi Cyclone
UK EnglishLuigi Cyclone
France FrenchTornade Luigi
Germany GermanLuigi-Zyklon
Spain SpanishCiclón Luigi
Italy ItalianCiclone Luigi
China Chinese (Simplified)路易吉飓风
Taiwan Chinese (Traditional)路易吉颶風
South Korea Korean루이지 사이클론,Luigi Cyclone
Netherlands DutchLuigi-tornado
Russia RussianЦиклон Луиджи

Trivia[edit]

  • Despite the move's rising capabilities,CPU Luigis will never attempt to recover with Luigi Cyclone in any of the first threeSmash Bros. games, regardless of the level, and also never rise with it on any other occasion. CPU Luigi finally uses it to recover inSmash 4, but only at Level 9, and only immediately after a double jump. A similar trait is shared with Mario Tornado andDr. Tornado.
  • InSmash 4, Luigi Cyclone makes stronger "punching" sounds if used in the air and weaker sounds if started on the ground, despite having no damage differences between the two.

Technical details[edit]

References[edit]