Lucina (SSBU)/Down throw
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| Lucina down throw hurtbox visualization | ||||
|---|---|---|---|---|
Overview[edit]
Throw Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 0 | 4.0% | Forward | 95 | 57 | 0 | 0.0× | ||||
| Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× |
Timing[edit]
Properties[edit]
- During frame 15, the move inflicts 5 frames ofhitlag to both Lucina and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
- If used at an edge, the opponent is pushed 2 units up and away when thrown, preventing certain characters from gettingstage spiked underneath.
| Invincibility | 1-16 |
|---|---|
| Throw Release | 16 |
| Interruptible | 43 |
| Animation length | 51 |
Lag time | Vulnerable | Invincible | Throw point | Interruptible |

