Super Smash Bros. Brawl

Lucas (SSBB)

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This article is about Lucas' appearance inSuper Smash Bros. Brawl. For the character in other contexts, seeLucas.
Lucas
inSuper Smash Bros. Brawl
Lucas SSBB.jpg
EarthboundSymbol.svg
UniverseEarthBound
Other playable appearancesinSSB4
inUltimate

AvailabilityStarter
Final SmashPK Starstorm
TierE (30)
Lucas (SSBB)

Lucas (リュカ,Lucas) is a playable character and newcomer inSuper Smash Bros. Brawl, becoming the second fighter from theEarthBound series. He is the main character ofMother 3, the Japan-only sequel toEarthBound. He was revealed on September 1, 2007. Lucas'special moves are similar toNess', but most of his physical attacks are completely different, relying on his PSI powers far more. Lucas is voiced by Lani Minella, who also voicesPit.

Lucas ranks 30th out of 38 on thetier list, at the very bottom of the E tier, making this his worst placement in the series to date. Lucas possesses above average mobility, as well as some of the most powerful smash attacks inBrawl, a great recovery, fast attacks, and powerful throws, including the strongest down throw in the game.

However, taking advantage of his strong throws is difficult due to the high risk of his grab. His most major flaw, though, is the 10 additional frames oflag he suffers whengrab released on the ground, similar toNess. This makes him vulnerable to grab release followups from nearly every character, as well as a 0-death grab release and aninfinite grab release fromMarth andDonkey Kong respectively, with the former making for one of the worst matchups in series history. This additionally culminates in deal-breaking matchups across much of the viable roster.

Overall, Lucas's low-tier status has not budged since the game's release, having generally poormatchups, weak representation, and poortournament results. Despite this, players such asPink Fresh,Mekos, andOats have secured some solid placements with the character.

Attributes[edit]

Lucas is a character with some slow but strong attacks that have large hitboxes and an averagedashing speed. His aerials are generally quick and disjointed (most notably his forward and down aerials), and his back and down aerials canmeteor smash opponents. Note that both of his aerial meteor smashes are hard to hit with in the fact that they can only meteor smash an enemy downwards at a certain point of the attack (the tip of his foot for his back aerial and the fourth and final kick for his down aerial, which is easier to land but weaker).

His smash attacks are powerful: his up smash can be charged for massive damage and vertical knockback, as well as having a gigantic hitbox; his forward smash is a strong and reasonably quick smash attack that also reflects projectiles (like Ness's forward smash); and his down smash is also among the strongest and can hit three times, but has some of startup lag. Two of his smash attacks (up smash and down smash) tend to have enough ending lag to be easily punished in most situations, leaving his forward smash as his most reliable smash attack for KOing. However, his down-smash is among the highest damaging in the game, alongside theIce Climbers's, but all three hits would only typically connect if the opponent has some form of knockback resistance. If an opponent is on the platform inSmashville and is vulnerable, the up smash makes for a very early KO.

Two of his special moves,PK Freeze andPK Thunder, can be controlled. This means that these attacks leave Lucas very vulnerable because he cannot move or attack while controlling these projectiles, except by using the projectiles themselves to defend himself. PK Thunder is Lucas’s main recovery move. If it hits Lucas, it will shoot him at an angle depending on which part of Lucas's body it hits, and will deal a large amount of damage if most or all of its hits connect. It also deals reasonable knockback, but it is a bad approach. PK Thunder normally goes through enemies and objects, but it can still be interrupted by certain attacks, hurting recovery. PK Freeze can be controlled from side to side and can freeze opponents. It also does a good amount of damage if "charged". However, it is extremely predictable and avoidable against skilled players, does not freeze opponents for very long, has weak knockback, and has a vertical nature, all limiting its use and make it an incredibly ineffective projectile. His side special,PK Fire, is a single hit move that pushes Lucas back a little, making it great forWavebouncing. It can also be used toZap Jump, which gives Lucas’s recovery a substantial boost. His down special,PSI Magnet, can absorb energy based projectiles, such asRay Gun bullets,Fire Breath and evenPikachu'sThunder, and if it used right after PK Fire, can push him back even further (a technique called theMagnet Pull), giving him a great horizontal recovery. His grab range is great and is far longer than many characters' range since it is a tether, but it is quite laggy if it misses. However, hisPivot Grab has much less lag. His throws are also powerful, with good KO potential (relative to other throws), most notably his down throw (though his up throw KOs soon after and comes out faster, and back throw can be dangerous if the opponent is too slow to react). In addition, his second jump is the 3rd highest in the game, falling a little shy of Ness, who is exceeded by Yoshi. As stated above, the jump can be significantly lengthened by performing a PK Fire one frame after a midair jump has been input.

Lucas's aerial game is essentially average at best. His neutral aerial can be an effective comboing and damage-racking move, but it can be SDI'd out of fairly easily. His forward aerial is fast and can chain into itself repeatedly, but lacks range. His back aerial very stronglymeteor smashes if sweetspotted, but it has very little utility if sourspotted, making it a rather situational move. His up aerial has decent coverage and deals powerful vertical knockback, but has considerable ending lag and short range. Lastly, his down aerial deals serious damage and is also capable of meteor smashing, but its low power prohibits it from being very useful outside of setting up at low percents andgimping characters with poor vertical recoveries.

Lucas is known for having a good lock setup; if a grounded opponent is hit with the last two hits of his down aerial, it becomes incredibly hard totech the last hit. This allows for a quick down tilt lock, and then a finisher, which is often an immediate forward smash, the most common. Up and down smashes also work, and all of them are guaranteed if performed correctly. However, the forward smash is easier and has almost no risk of failure.

Overall, Lucas benefits from a high double-jump, some of the strongest smash attacks in the game, long-range grabs, strong throws, the best pummel (damage-wise), a good recovery move in PK Thunder 2 (which, when used correctly, gives good recovery distance and a very versatile angle of recovery), and advanced techniques such as Magnet Pull, Zap Jump, Z-Air Jump,Wave zap and Thundersliding. However, being a victim of 0-death grab releasing byMarth is a major flaw in his game (not to mentionDonkey Kong's infinite). He, like Ness, suffers from 10 additional frames of lag when he escapes from grabs, enough to be dash re-grabbed by many characters (although the timing is strict) or open for certain attacks (some, but not many, characters can easily followup with a strong attack, especially Marth, Donkey Kong, andWario, among others). He is fairly floaty, and two of his smash attacks are slow. However, his recovery is hard togimp, since his PK Thunder can travel through opponents and requires less space. He also has many more options, includingZap Jump,Magnet Pull, and Z-air or Z-air jump (done by buffering a jump after an aerial's lag time, then air dodging as soon as possible and using Z-air immediately after).

Moveset[edit]

For a gallery of Lucas' hitboxes, seehere.

 NameDamageDescription
Neutral attackShort Kick (ショートキック)
Reverse Kick (リバースキック)
Turning Kick (ターニングキック)
3%Kicks with his right leg twice, then does a spinkick with his left.
3%
4%
Forward tiltPK Slash (PKスラッシュ)11% (sweetspot), 9% (sourspot)Launches a small burst of PSI energy in front of himself. Can be angled.
Up tiltPK Reverse Kick (PKリバーサルキック)3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late)Does an aerial flipkick charged with PSI. Can chain into itself at lower damage percentages.
Down tiltSpinning Leap Kick (スピニングリープキック)6%Crouches and spins with his leg out. The tip of the attack can sometimes cause opponents totrip. Very fast; however, the move deals very low knockback, to the point where it does not chain into itself until very high percents and it is even more unsafe on hit than it is on shield at lower percents.
Dash attackPK Palm Push (PKパームプッシュ)12% (sweetspot), 10% (sourspot)Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas.
Forward smashStick (ぼうっきれ,Stick Piece)15%Swings his stick forward. Like Ness's forward smash, it is areflector, but is faster and deals less damage compared to Ness' bat.
Up smashPK Smash Geyser (PKスマッシュゲイザー)2% (hit 1),19%,18%,16%,14%, or12% (clean to late hit 2).Releases a burst of PSI that erupts above his head. It has slow start-up but deals immense knockback and leaves horrid lag afterwards, rendering it very easily punished. Second strongest up smash in the game behindIvysaur.
Down smashPK Blow (PKブロウ)17% (hit 1),14% (hit 2),11% (hit 3)Points at the ground and shoots three bursts of PSI energy. Each burst deals less damage, but has more range than the last. It's possible to hit more than once if Lucas is on a moving platform, like the one onSmashville, or if the opponent is under the effects of slow motion. Though difficult to pull off, it will do 47% damage when all hits connect and fully charged.
Neutral aerialPK Flying Attack (PKフライングアタック)2% (hits 1-7), 3% (hit 8)Spins in a gyro pattern with PSI energy around him. If used in ashort hop without the last hit connecting, he can set up alock at early percentages byfootstooling his opponent and immediately using Zair or PSI Magnet to cancel his vertical momentum while facing the same direction as his opponent. Lucas's fastest aerial.
Forward aerialPK Air Front Kick (PKエアフロントキック)12% (clean sweetspot), 10% (clean sourspot), 8% (late)Kicks his foot forward, launching a burst PSI in front of himself.
Back aerialPK Meteor Kick (PKメテオキック)12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip)Sweeps his legs behind him via a somersault, leaving a trail of PSI energy. Can meteor smash if sweetspotted. Notable for being the only meteor-smashing back aerial inBrawl, although it has poor horizontal knockback if sourspotted.
Up aerialJumping Headbutt (ジャンピングヘッドバット)13%Headbutts upwards. Decent knockback.
Down aerialPK Foot Stomp (PKフットスタンプ)5% (hits 1-4)Stomps his feet downwards four times, leaving a trail of PSI energy. The fourth hit can meteor smash weakly and can also set up alock using his down tilt, followed by a smash attack, if the opponent does nottech the meteor smash. The attack does not link very properly, due to the first three hits having vertical knockback.
Grab aerialMidairRope Snake (空中ヒモヘビ)0%Sends his Rope Snake out in front of him. Deals no damage; for recovery purposes only. It can eliminate all landing lag when used in short hops.
GrabRope Snake (ヒモヘビ,Leash Snake)Pulls out his Rope Snake which extends and grabs the opponent. Long range and less laggy than other tether grabs, especially hispivot grab.
PummelGrab Headbutt (つかみヘッドバット)3%Headbutts the opponent. One of the fastest pummels in the game.
Forward throwPK Throw (PKスルー)10%Uses telekinesis to launch the opponent in front of himself.
Back throwReverse PK Throw (リバースPKスルー)10%Telekinetically tosses the opponent behind him. Very high KO potential, being one of the strongest back throws in the game.
Up throwPK Lifting (PKリフティング)10%Telekinetically whirls the opponent around his head, then throws them straight up. Can KO at high percent.
Down throwPK Pile Driver (PKパイルドライバー)7%Telekinetically slams opponent down, then launches them upwards after a brief delay. Can combo into up tilt at early percents. Strongest down throw in the game.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
 6%Gets up and kicks both sides of himself.
Floor attack (back)
Floor getups (back)
 6%Gets up and kicks both sides of himself.
Floor attack (trip)
Floor getups (trip)
 5%Gets up and kicks both sides of himself.
Edge attack (fast)
Edge getups (fast)
 8% (leg), 6% (body)Flips onto the stage and does a sweep kick.
Edge attack (slow)
Edge getups (slow)
 10%Slowly pulls himself up and delivers a powerful punch.
Neutral specialPK Freeze10-19%Releases a burst of blue, snowflake-shaped PK energy that can freeze opponents. The direction of the burst's path can be controlled, and the attack can be made stronger by holding the special button.
Side specialPK Fire3% (lightning), 5% (fire)Throws a lightning bolt-like projectile that turns into a burst of fire upon contact. Unlike Ness's version, Lucas always fires at the same trajectory, whether it is launched on the ground or in midair. Can be used to perform thezapjump,wavebounce, or theMagnet Pull.
Up specialPK ThunderPK Thunder: 10% (head), 1% (tail);
PK Thunder 2: 8% (hit 1), 3% (hits 2-6), 2% (hits 7-11), 10% (hit 12)
Launches creates a stream of lightning that can be directed into Lucas to launch him. Unlike Ness's version, it doesn't fizzle out after hitting a foe, and causes repeated damage. This also applies to his PK Thunder 2, which can deal up to 43% damage if all hits connect.
Down specialPSI Magnet9% (ending), heals x2.5 the damage of absorbed projectiles.Creates a blue energy field in front of himself which allows him to absorb all energy-based projectiles. It can be held in order to use it repeatedly. The orb can damage opponents inside it when the button is released.
Final SmashPK Starstorm14% (each star)Lucas calls down a rain of stars from the sky, yelling "PK...Starstorm!".

Stats[edit]

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The editor who added this tag elaborates:Needs short hop and double jump heights
You can discuss this issue on thetalk page oredit this page to improve it.
StatsWeightDash speedWalk speedTractionAir frictionAir speedAir accelerationGravityFalling speedJumpsquatJump heightDouble jump heightEmpty landing lag
Value941.3 – Initial dash
1.5 – Run
0.820.0450.0141.050.01 – Base
0.085 – Additional
0.091.37 – Base
1.918Fast fall
529.51680556 - Base
? -Short hop
?4

Announcer call[edit]

Sound.pngThis article could use additional or higher-quality audio files.
The editor who added this tag suggests:Needs announcer calls from other languages.
If you have a good audio file for this article, upload ithere.

Wii Remote selection sound[edit]

  • Lucas shouts like his up smash.
Lucas's selection sound

On-screen appearance[edit]

LucasOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Lucas trips, shakes his head, and gets back up.
  • Side taunt: Duster's Rope Snake taps him on the shoulder and has a brief conversation with Lucas, as Lucas shrugs towards it.
  • Down taunt: Lucas creates PSI sparks with his fingers, moving his arms in a sideways motion.
Up tauntSide tauntDown taunt
LucasUpTauntBrawl.gifLucasSideTauntBrawl.gifLucasDownTauntBrawl.gif

Idle poses[edit]

  • Taps the edge of both of his shoes on the ground.
  • Swings his fists in front of his body in a beating motion.
Lucas Idle Pose 2 Brawl.pngLucasIdle.png

Crowd cheer[edit]

Cheer (English)Cheer (Japanese)Cheer (German)Cheer (Korean)
Cheer
DescriptionLu - cas!Ryu - ka!Lucas!
Cheer (French)Cheer (Italian)Cheer (Spanish)
Cheer
DescriptionLu - cas !Luuu - cas!Lu - cas!Ryuuu - ka!

Victory poses[edit]

A fast-paced cover of a portion of the opening theme fromMother.
  • Up: With his back towards the screen, crouching, Lucas does something on the ground with a large stick before turning his head around towards the screen, saying "Huh?".
  • Left: He forcefully pulls one of the large needles (fromMother 3) before the large needle flies off-screen with a trail of sparkles while Lucas looks towards the screen. This is very similar to his Up Smash.
  • Right: He bends down on one knee and shoots hexagonal PK shocks from his fingers in the air in front of him.
UpLeftRight
Lucas-VictoryUp-SSBB.gifLucas-VictoryLeft-SSBB.gifLucas-VictoryRight-SSBB.gif

Incompetitive play[edit]

Notable players[edit]

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See also:Category:Lucas players (SSBB)
  • USA FAE - Known as a top Lucas main in the U.S.
  • USA Mekos - Considered the best Lucas in the world. Also known for his impressive doubles results with the character, placing high at nationals while teaming with a variety of different teammates, earning the nickname "The Doubles God".
  • USA Oats - Known as a top Lucas main in the U.S.
  • USA Pink Fresh - Considered the second best Lucas in the United States after Mekos.
  • Japan Taiheita - The best Lucas in Japan.

Tier placement and history[edit]

Lucas' 10 extra frames of lag while being grab released, and the extensive chain grabbing it allowed, was discovered very early on inBrawl competitive play. As a result, Lucas perpetually floundered between 27th-30th on the tier list in the low tiers, with minimal tournament results and a small playerbase, since the very beginning ofBrawl. Lucas had a few dedicated and highly notable players, the most significant among them being Mekos, who managed to get unusually high tournament placings with a perceived low tier character; the pinnacle of such being Mekos placing 9th atSKTAR, which was only the second time (afterSan atApex 2010) that a player would place in the top twelve at a national using a perceived low tier character (and this would be the last time inBrawl that a low tier player would place that high at a national).

The propensity of the aforementioned Lucas players to place significantly higher than their low tier brethren and the best players of some higher-ranked characters, as well as occasionally taking sets off of big name players using high tier characters, led to many players believing Lucas was underrated and not the low tier he was always ranked as. While the BBR would finally formally move Lucas out of the low tier in their latest tier list after having ranked him a low tier for five years, they didn't actually increase his placing, and he remains only one spot removed out of their low tier at his perpetual 30th ranking. The Japanese, however, rank Lucas a bit higher on their tier list, where he ranks 24th in the middle tiers.

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, Lucas can appear as an opponent or ally in Stage 4 along withMarth,Ike, andNess onCastle Siege orNew Pork City. Lucas can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 4.

All-Star Mode[edit]

In All-Star Mode, Lucas is fought in Stage 10 alongsideNess onNew Pork City.

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Congratulations Screens[edit]

  • Classic Mode

    Classic Mode

  • All-Star Mode

    All-Star Mode

Role inThe Subspace Emissary[edit]

Lucas inSSE.

Lucas is seen walking alone in anabandoned zoo, until severalPrimids show up. Then, suddenly, the giganticPorky Statue appears and chases after Lucas. Lucas runs from it, until he gets caught in a snag and just when Pig King Statue almost has him,Ness comes to his rescue by attacking the statue with aPK Thunder. Ness blows up the Porky Statue with his PK Flash, which revealsPorky Minch himself (based on hisMother 3 appearance). Lucas and Ness defeat him, but no sooner do they do so whenWario shows up and attempts to shoot Ness with hisDark Cannon. Ness dodges each time, so Wario eventually aims at Lucas and shoots. Ness pushes Lucas out of the way and gets turned into atrophy himself. Terrified, Lucas runs away as Wario cackles in the rain.

Later on, Lucas runs into thePokémon Trainer as more Primids show up. Lucas helps the Trainer and hisSquirtle fight them. After they are defeated, the Pokémon Trainer leaves, but Lucas decides to join him after remembering what happened to Ness. Lucas and the Trainer encounter and defeat Wario in thedesert wastelands outside of anabandoned temple, but Lucas gets depressed when Ness is still nowhere to be seen. The duo then venture inside the Ruins themselves. Along the way, the Pokémon Trainer catchesIvysaur andCharizard. After Charizard is caught,Galleom falls into the ruins, having been knocked down there byMarth,Meta Knight, andIke. A battle ensues between Lucas, the Pokémon Trainer, and Galleom.

After the battle, Galleom grabs Lucas and the Pokémon Trainer, rocketing high into the sky and out of the Ruins. Galleom also attempts to detonate a built-inSubspace Bomb as a last-ditch effort. Lucas, finally gaining his courage, uses PK Thunder to sever Galleom's arm, causing him and the Trainer to plummet to the ground. Just before they hit the bottom, Meta Knight grabs the two and takes them to Marth and Ike. Galleom's Subspace explosion engulfs the Ruins along with Wario's trophy. While there, Lucas shakes hands with the Trainer as a sign of their friendship.

Later on, Meta Knight leaves the group and climbsThe Glacial Peak to retake his ship, theHalberd. TheIce Climbers fall intoThe Canyon soon after. The group is then ambushed by a horde of Subspace foes. Luckily,Mario,Link,Pit,Yoshi, andKirby arrive to assist. The groups then merge and camp out for a while. Then Lucas and the others witness the huge Subspace explosion engulf theIsle of the Ancients. The Falcon Flyer then lands withCaptain Falcon,Olimar,Samus,Pikachu,Donkey Kong,Diddy Kong, andR.O.B. on it. Alongside it is the Halberd having been retaken by Meta Knight along withLucario,Snake,Fox,Falco,Peach,Zelda, andMr. Game & Watch.

Lucas and the other heroes destroy theSubspace Gunship and then journey into subspace to battleTabuu. Lucas is turned into a trophy by Tabuu's Off Waves, but is later revived by Ness and his companions:Luigi andKing Dedede. He accompanies the heroes into theGreat Maze, and can be used to fight Tabuu in the final battle. Lucas, along withSonic and the other heroes eventually defeat Tabuu and end the Subspace invasion for good.

Playable appearances[edit]

AfterThe Ruined Hall is completed, Lucas, thePokémon Trainer,Marth andIke make brief cameo appearances inThe Glacial Peak,The Canyon &The Subspace Bomb Factory (Part II)

Exclusivestickers[edit]

These stickers can only be used by Lucas or Ness.

  • Boney: [PK] Attack +16
  • Claus: [PK] Attack +13
  • Crazy Redd: [PK] Attack +16
  • Devil Car: [PK] Attack +14
  • Duster: [Leg] Attack +4
  • Flint: [Specials: Indirect] Attack +4
  • Hinawa: [Normal] Resistance +4
  • Jeff: [PK] Attack +24
  • Kumatora: [PK] Attack +11
  • Lloyd: [PK] Attack +6
  • Lucas: [PK] Attack +13
  • Mad Truck: [Normal] Resistance +23
  • Magkid: [PK] Attack +9
  • Mr. Saturn: [PK] Attack +7
  • Ness: [PK] Attack +33
  • New Age Retro Hippie: [PK] Attack +11
  • Ninten: [PK] Attack +24
  • Pigmask: [PK] Attack +7
  • Paula: [PK] Attack +10
  • Poo: [PK] Attack +9
  • Porky: [PK] Attack +15
  • Salsa: [PK] Attack +9
  • Starman (EarthBound): [PK] Attack +10
  • Stork Stop: [PK] Attack +12

Using stickers[edit]

Lucas can use any sticker that has a PK attack bonus, similar toNess, which covers all but his forward smash, down tilt and up aerial. He can also use ice, fire, and electric attack bonuses for his special moves, though Indirect Attack would likely be more effective as using three stickers separately would be inefficient. Lucas's physical attacks are mainly composed of Leg attacks, though his forward tilt is Arm, up aerial is Head and forward smash is Weapon.

Trophies[edit]

Lucas's main andFinal Smash trophies can be obtained by clearingClassic Mode andAll-Star mode respectively with Lucas.

Classic Mode trophy
Lucas
NTSCThe younger of twin brothers living in Tazumili Village in the Nowhere Islands. He's a kind boy who can communicate with animals, but he's shy and never really got over the tragedy that struck his mother. He fights a warped dictatorship, hunts the Seven Needles, and crosses swords with his missing brother, Claus. In the end, the young boy with psychic PSI powers grows up.
PALThe younger of twin brothers living in Tazmily Village in the Nowhere Islands. He's a kind boy who can communicate with animals, but he's shy and never really got over the tragedy that struck his mother. He fights a warped dictatorship, hunts the Seven Needles, and crosses swords with his missing brother, Claus. In the end, the young boy with psychic PSI powers grows up.
GB Advance:Mother 3 (Japan Only)
PK Starstorm (Lucas) trophy
PK Starstorm (Lucas)
NTSCLucas's Final Smash. He pulls a large group of stars from the sky and sends them smashing down among his enemies, causing damage to one and all. In Mother 3, this move was used by Lucas's traveling companion, Princess Kumatora. As Ness learned this move from Poo, Princess Kumatora taught Lucas when he learned he would appear in Super Smash Bros. Brawl.
PALLucas's Final Smash. He pulls a large group of stars from the sky and sends them smashing down among his enemies, causing damage to one and all. In Mother 3, this move was used by Lucas's traveling companion, Princess Kumatora. As Ness learned this move from Poo, perhaps Princess Kumatora taught Lucas when he learned he would appear in Super Smash Bros. Brawl.
Wii:Super Smash Bros. Brawl

Alternate costumes[edit]

Lucas Palette (SSBB).png
Lucas (SSBB)Lucas (SSBB)Lucas (SSBB)Lucas (SSBB)Lucas (SSBB)Lucas (SSBB)

Gallery[edit]

Trivia[edit]

  • Masahiro Sakurai chose Lucas as a playable character forBrawl under the assumption thatMother 3 was going to be released outside Japan. Had Sakurai known duringBrawl's development thatMother 3 would never be released outside Japan, he would not have included Lucas as a playable character.[1]
  • Ironically, while Lucas' game (Mother 3) was released only in Japan, his in-game voice inBrawl speaks with an American accent, whereas Ness, whose game (EarthBound) was released in North America and takes place in a stand-in for America, speaks using a Japanese accent.
  • Oddly, when the Rope Snake is used against a ledge at 1/4 speed, it jerks around while it clings to the ledge and while Lucas is being pulled up. At other speeds, it only jerks around while Lucas is being pulled up (it is unnoticeable at normal speed and 1.5 speed).
    • Also, when Lucas uses the Rope Snake when standing on a ramp or angled platform, his hair will flatten out.
  • Brawl is the onlySmash game where Lucas has animations of his own for general actions rather than reusing Ness's animations, most notably his clapping animation.
  • Lucas,Ice Climbers, andSnake are the only characters to not appear in a Nintendo Wii game outside ofBrawl.

References[edit]

External links[edit]


v • d • e
Fighters inSuper Smash Bros. Brawl
VeteransBowser ·Captain Falcon ·Donkey Kong ·Falco ·Fox ·Ganondorf ·Ice Climbers ·Jigglypuff ·Kirby ·Link ·Luigi ·Mario ·Marth ·Mr. Game & Watch ·Ness ·Peach ·Pikachu ·Samus ·Yoshi ·Zelda /Sheik
NewcomersDiddy Kong ·Ike ·King Dedede ·Lucario ·Lucas ·Meta Knight ·Olimar ·Pit ·Pokémon Trainer (Charizard ·Ivysaur ·Squirtle) ·R.O.B. ·Snake ·Sonic ·Toon Link ·Wario ·Wolf · (Zero Suit Samus)
v • d • e
EarthBound (universe)EarthBound (Mother) universe
FightersNess (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Lucas (SSBB ·SSB4 ·SSBU)
Assist TrophiesJeff ·Starman
BossPorky
StagesOnett ·Fourside ·New Pork City ·Magicant
ItemsMr. Saturn ·Franklin Badge ·Ramblin' Evil Mushroom
EnemiesDevil Car ·Starman
OtherBoney ·Flying Man ·Kumatora ·Paula ·Poo ·Porky Statue ·Rope Snake ·Ultimate Chimera
Trophies,Stickers andSpiritsTrophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits
MusicBrawl ·SSB4 ·Ultimate
MasterpieceEarthBound
Related contentHome-Run Bat ·MEGALOVANIA