Super Smash Bros. Ultimate

List of SSBU Music (Other series)

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This is a list of music tracks originating from non-character universes and universes with only one game inSuper Smash Bros. Ultimate. All tracks listed here are available to play onSummit,Hanenbow,Balloon Fight,Living Room,Find Mii,Tomodachi Life,PictoChat 2,Duck Hunt,Wrecking Crew,Pilotwings, andWuhu Island, all of which are stages from universes that either have no playable characters or only have a single game. As of the8.1.0 update, these tracks are also available to play onBattlefield,Small Battlefield,Big Battlefield, andFinal Destination.

Contents

Duck Hunt Medley[edit]

Duck Hunt Medley
Track titleDuck Hunt Medley
UniverseDuck Hunt
Debut gameDuck Hunt
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[1]

Origin[edit]

This track is a fast-paced rock medley of several songs and jingles heard inDuck Hunt. The medley includes "Title BGM", "Game A/B Start", "Got a Duck!", "Perfect", the score count sound effect, "Game C Start", and "Game Over".

Composition & Arrangements[edit]

Source: Duck Hunt

Arrangement: Maki Kirioka

Composition: Nintendo

Composition and arrangement Copyright Nintendo.

Japanese title:ダックハント メドレー,Duck Hunt Medley

Other uses[edit]

This track was used inDuck Hunt's character trailer on the official website.

Duck Hunt Medley(for 3DS / Wii U)[edit]

Duck Hunt Medley(for 3DS / Wii U)
Track titleDuck Hunt Medley(for 3DS / Wii U)
UniverseDuck Hunt
Debut gameDuck Hunt
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[2]

Origin[edit]

This track is a synth-based medley of several songs and jingles heard inDuck Hunt, returning fromSSB4. The medley includes "Title BGM", "Game A/B Start", "Got a Duck!", "Clear" and "Miss", with the "Dog" and "Duck" sound effects fromDuck Hunt used throughout.

Composition & Arrangements[edit]

Source: Duck Hunt

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Composition and arrangement Copyright Nintendo.

Japanese title:ダックハント メドレー [for],Duck Hunt Medley [for]

Other uses[edit]

This track is used inDuck Hunt's Classic Mode credits.

Balloon Fight Medley[edit]

Balloon Fight Medley
Track titleBalloon Fight Medley
UniverseBalloon Fight
Debut gameBalloon Fight
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[3]

Origin[edit]

A medley of various themes fromBalloon Fight, taking a jazzy approach with chiptune elements. The main melody consists of "Game Start" and "Enemy Floating Down". The ambient beeps that play during the main game can be heard in the background at several parts of the song. The song also includes brief parts of the "Balloon Trip" theme, "Enemy Defeated", "Eaten by aFish", "Try Again", "Popping a Bubble", "Clear" and "Game Over", as well as the sound effects that play when falling off-screen. The medley ends with "Perfect", then loops back to the beginning.

Composition & Arrangements[edit]

Source: Balloon Fight

Arrangement Supervisor: Yoshihito Yano

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:バルーンファイト メドレー,Balloon Fight Medley

Balloon Trip(Brawl)[edit]

Balloon Trip(Brawl)
Track titleBalloon Trip(Brawl)
UniverseBalloon Fight
Debut gameBalloon Fight
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[4]

Origin[edit]

This track is a light arrangement of the music that would play inBalloon Fight during theBalloon Trip side-game. InBalloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. This remix returns fromSuper Smash Bros. Brawl after not being included inSuper Smash Bros. 4.

Composition & Arrangements[edit]

Source: Balloon Fight

Arrangement: Koji Hayama

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:バルーントリップ [X],Balloon Trip [X]

Balloon Trip(for 3DS / Wii U)[edit]

Balloon Trip(for 3DS / Wii U)
Track titleBalloon Trip(for 3DS / Wii U)
UniverseBalloon Fight
Debut gameBalloon Fight
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[5]

Origin[edit]

A remix of the Balloon Trip theme fromBalloon Fight; although similarly named to the remix fromBrawl, this is a new arrangement with a more chiptune-esque sound, rearranged by the original composer, Hirokazu Tanaka. The arrangement also features the "Enemy Floating Down" sound effect near the beginning.

Composition & Arrangements[edit]

Source: Balloon Fight

Arrangement: Hirokazu Tanaka. ex

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:バルーントリップ [for],Balloon Trip [for]

Clu Clu Land[edit]

Clu Clu Land
Track titleClu Clu Land
UniverseClu Clu Land
Debut gameClu Clu Land
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[6]

Origin[edit]

This remix, returning fromSuper Smash Bros. Brawl, is a medley of music pieces from the NES gameClu Clu Land. The song includes "Game Start", "Scene BGM", "Hurry Up!", "Scene Clear", "Bonus Round BGM" and the sound effects that protagonist Bubbles makes in the results screen. The track overall takes a jazzy approach with segments incorporating synths and electric guitars, and also includes instruments and sound effects from the original game.

Composition & Arrangements[edit]

Source: Clu Clu Land

Arrangement Supervisor: Keigo Ozaki

Composition: Nintendo

Arrangement: GAME ARTS Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:クルクルランド,Clu Clu Land

Ice Climber(Melee)[edit]

Ice Climber(Melee)
Track titleIce Climber(Melee)
UniverseIce Climber
Debut gameIce Climber
Arrangement debutSuper Smash Bros. Melee
AvailabilityDefault
Link[7]

Origin[edit]

This track is a synthesized arrangement of two music tracks fromIce Climber: "Title BGM/Bonus Round" and "Mountain BGM". Prior toUltimate, this track was known as "Icicle Mountain", as it was originally composed for theIcicle Mountain stage inSuper Smash Bros. Melee. It uses a jazzy style focused on keyboard instruments, such as piano, organ, rhodes, and synth.

Composition & Arrangements[edit]

Source: Ice Climber

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:アイスクライマー [DX],Ice Climber [DX]

Ice Climber(Brawl)[edit]

Ice Climber(Brawl)
Track titleIce Climber(Brawl)
UniverseIce Climber
Debut gameIce Climber
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[8]

Origin[edit]

This track is a remixed medley of music pieces fromIce Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of "Title BGM/Bonus Round", transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of "Mountain BGM" before looping back to the start. The music is designed to sync up with the motions of theSummit stage; however, later loops will desynchronize the track, as will altering the gameplay speed andpausing the game.

Composition & Arrangements[edit]

Source: Ice Climber

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:アイスクライマー [X],Ice Climber [X]

Other uses[edit]

This track was used in theIce Climbers' character trailer on the official website and their Classic Mode credits.

Wrecking Crew Medley[edit]

Wrecking Crew Medley
Track titleWrecking Crew Medley
UniverseWrecking Crew
Debut gameWrecking Crew
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[9]

Origin[edit]

A medley of the "Phase BGM" and "Golden Hammer" themes from the NES gameWrecking Crew. It has a jazzy, brass-based style with heavy percussion, a piano, and an upright bass.

Composition & Arrangements[edit]

Source: Wrecking Crew

Arrangement Supervisor: Tetsuya Shibata

Composition: Nintendo

Arrangement: Unique Note Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:レッキングクルー メドレー,Wrecking Crew Medley

Wrecking Crew Medley(for 3DS / Wii U)[edit]

Wrecking Crew Medley(for 3DS / Wii U)
Track titleWrecking Crew Medley(for 3DS / Wii U)
UniverseWrecking Crew
Debut gameWrecking Crew
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[10]

Origin[edit]

A medley of the "Game Start", "Phase BGM", "Bonus Phase", and "Golden Hammer" themes fromWrecking Crew. Compared to theUltimate medley, this track starts with a similar jazz style, but incorporates more electronic elements, including synth leads and a wobble bass.

Composition & Arrangements[edit]

Source: Wrecking Crew

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:レッキングクルー メドレー [for],Wrecking Crew Medley [for]

Wrecking Crew Retro Medley[edit]

Wrecking Crew Retro Medley
Track titleWrecking Crew Retro Medley
UniverseWrecking Crew
Debut gameWrecking Crew
AvailabilityDefault
Link[11]

Origin[edit]

A medley of the "Game Start", "Phase BGM", "Phase Clear", "Bonus Phase", "Golden Hammer" and "Game Over" themes taken directly fromWrecking Crew.

Composition & Arrangements[edit]

Source: Wrecking Crew

Composition and arrangement Copyright Nintendo

Japanese title:レッキングクルー 原曲メドレー,Wrecking Crew Original Music Medley

Power-Up Music - Wrecking Crew[edit]

Power-Up Music - Wrecking Crew
Track titlePower-Up Music - Wrecking Crew
UniverseWrecking Crew
Debut gameWrecking Crew
AvailabilityDefault
Link[12]

Origin[edit]

This track is a direct chiptune port of the music that would play inWrecking Crew whenMario picked up aGolden Hammer and used it to his offense. This theme is officially named "Golden Hammer" on theNintendo Music app.

Composition & Arrangements[edit]

Source: Wrecking Crew

Composition and arrangement Copyright Nintendo

Japanese title:BGM B : パワーアップ(レッキングクルー),BGM B: Power-Up(Wrecking Crew)

Other uses[edit]

When acharacter acquires theGolden Hammer item, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.

Stack-Up/Gyromite[edit]

Stack-Up/Gyromite
Track titleStack-Up/Gyromite
UniverseR.O.B.
Debut gameStack-Up
Gyromite
Arrangement debutSuper Smash Bros. Brawl
AvailabilityUnlockable
Link[13]

Origin[edit]

This track is a synthesized, upbeat medley of various songs from the NES gamesStack-Up andGyromite, which are both associated with R.O.B.; most of the songs in the medley come fromStack-Up. The main focus of the medley is the "Title BGM" ofStack-Up, but also includes the game's "Test BGM" (which is shared withGyromite), "Memory Start", "Direct BGM", and "Bingo BGM".

Composition & Arrangements[edit]

Source: Stack-Up / Gyromite

Arrangement: Kenichi Okuma

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:ブロック&ジャイロ,Block & Gyro

Unlock methods[edit]

Other uses[edit]

This track was used inR.O.B.'s character trailer on the official website, and also serves as hisCredits theme.

Mach Rider[edit]

Mach Rider
Track titleMach Rider
UniverseMach Rider
Debut gameMach Rider
Arrangement debutSuper Smash Bros. Melee
AvailabilityDefault
Link[14]

Origin[edit]

This track is a synthesized, bass-focused medley of songs from the NES gameMach Rider. The track begins with "Title BGM" before transitioning to "Course BGM 1". The next two sub-tracks are "Course Select" and "Game Start". After coming back to "Course BGM 1", the medley finishes off with "Game Over" before looping back to "Title BGM". This remix debuted inMelee.

Composition & Arrangements[edit]

Source: Mach Rider

Arrangement Supervisor: Hirokazu Ando

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:マッハライダー,Mach Rider

Famicom Medley[edit]

Famicom Medley
Track titleFamicom Medley
UniverseThe Legend of Zelda
Mario
Metroid
Duck Hunt
Punch-Out!!
Kid Icarus
Debut gameThe Legend of Zelda
Zelda II: The Adventure of Link
Dr. Mario
Metroid
Duck Hunt
Punch-Out!! (NES)
Kid Icarus
AvailabilityUnlockable
Link[15]

Origin[edit]

Returning fromSuper Smash Bros. 4, this track is an original medley of music from various Famicom/NES games which have playable fighters inSmash.

Interestingly, each tune in this medley has a remix inSuper Smash Bros. Ultimate.

Composition & Arrangements[edit]

Source: Nintendo Entertainment System

Composition and arrangement Copyright Nintendo

Japanese title:ファミコン・メドレー,Famicom Medley

Unlock methods[edit]

The Mysterious Murasame Castle Medley[edit]

The Mysterious Murasame Castle Medley
Track titleThe Mysterious Murasame Castle Medley
UniverseThe Mysterious Murasame Castle
Debut gameThe Mysterious Murasame Castle
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[16]

Origin[edit]

A medley of several themes fromThe Mysterious Murasame Castle,Takamaru's game of origin. It starts with "Game Start" and proceeds to the "Castle Town BGM" (called "Douchuumen - The Mysterious Murasame Castle" in this game). Then is followed by the "Murasame Castle BGM" theme, the "Bonus Stage" theme, the "Inside the Castle" music, and finally the "Game Over" jingle before looping. The overall song has an upbeat style that combines acoustic instruments with a prominent bass and drumkit.

Composition & Arrangements[edit]

Source: The Mysterious Murasame Castle

Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Composition and arrangement Copyright Nintendo

Japanese title:謎の村雨城 メドレー,The Mysterious Murasame Castle Medley

Douchuumen - The Mysterious Murasame Castle[edit]

Douchuumen - The Mysterious Murasame Castle
Track titleDouchuumen - The Mysterious Murasame Castle
UniverseThe Mysterious Murasame Castle
Debut gameThe Mysterious Murasame Castle
AvailabilityDefault
Link[17]

Origin[edit]

This track is a direct chiptune port of the main theme fromThe Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard. Various soundtracks refer this song as城下町BGM, which is translated to "Castle Town BGM".

Composition & Arrangements[edit]

Source: The Mysterious Murasame Castle

Composition and arrangement Copyright Nintendo

Japanese title:道中面(謎の村雨城),Road-side(The Mysterious Murasame Castle)

Shin Onigashima Medley[edit]

Shin Onigashima Medley
Track titleShin Onigashima Medley
UniverseShin Onigashima
Debut gameShin Onigashima
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[18]

Origin[edit]

This track is a medley of various songs fromFamicom Mukashibanashi Shin Onigashima, known more commonly asShin Onigashima; the game's soundtrack is based heavily on Japanese folk music. The music within the medley includes the game's title screen theme, the "At Home" theme played in Chapter 1, and the "Neighboring Village" theme played in Chapter 4. The arrangement style is based on speed-metal music with a much higher tempo than the original songs. It focuses primarily on guitars, drums, and bass, while a piano accompaniment is introduced during the "Neighboring Village" segment.

Origin Video[edit]

[19]

Composition & Arrangements[edit]

Source: Shin Onigashima

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:新・鬼ヶ島 メドレー,New Demon Island Medley

Title Theme - 3D Hot Rally[edit]

Title Theme - 3D Hot Rally
Track titleTitle Theme - 3D Hot Rally
UniverseFamicom Grand Prix
Debut gameFamicom Grand Prix II: 3D Hot Rally
Arrangement debutSuper Smash Bros. Brawl
AvailabilityUnlockable
Link[20]

Origin[edit]

This track is a remix of the music that would play on the title screen of NES game3D Hot Rally, reinterpreting it as a synth rock song. This remix debuted inBrawl.

Composition & Arrangements[edit]

Source: Famicom Grand Prix II: 3D Hot Rally

Arrangement Supervisor: Kentaro Ishizaka

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:3Dホットラリー : タイトル,3D Hot Rally: Title

Unlock methods[edit]

Tetris: Type A[edit]

Tetris: Type A
Track titleTetris: Type A
UniverseTetris
Debut gameTetris
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[21]

Origin[edit]

Nikolay Nekrasov was a Russian poet who wrote a poem called "Korobeiniki" in the nineteenth century. The poem gained popularity and was turned into a Russian folk song with many orchestral arrangements. The song was later arranged in the Game Boy gameTetris, where it was offered as one of the three available music tracks.Tetris named this track "A-Type". TheTetris arrangement had some changes from the original folk song, however. This arrangement of "Korobeiniki" is an orchestral piece more similar to the original folk song than theTetris arrangement.

Origin Video[edit]

[22]

Composition & Arrangements[edit]

Source: Tetris

Arrangement Supervisor: Yoko Shimomura

Composition: Russian Folk Song

Arrangement: Midiplex Co., Ltd.

Arrangement Copyright Nintendo

Courtesy of The Tetris Company.

Japanese title:テトリス TypeA,Tetris TypeA

Tetris: Type B[edit]

Tetris: Type B
Track titleTetris: Type B
UniverseTetris
Debut gameTetris
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[23]

Origin[edit]

This track is a Russian folk-style remix of the second music track that can be played in the Game Boy gameTetris during gameplay, where it was called "B-Type"; unlike the "A-Type" and "C-Type" themes, it was a brand-new song and not an arrangement of preexisting public domain music. It features a balalaika, a style of Russian acoustic guitar, as well as vocal chanting and portions taken from the original Game Boy song.

Composition & Arrangements[edit]

Source: Tetris

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Courtesy of The Tetris Company.

Japanese title:テトリス TypeB,Tetris TypeB

Yūyūki Medley[edit]

Yūyūki Medley
Track titleYūyūki Medley
UniverseYūyūki
Debut gameYūyūki
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[24]

Origin[edit]

This track is a medley of themes fromYūyūki, a 1989 adventure game for the Famicom, and the spiritual successor toShin Onigashima. The remix, while featuring an electric guitar and synthetic accompaniment, is primarily led by anerhu, a traditional Chinese string instrument. In order, the song contains "Opening Title", "Name Entry", "Battle Theme", "Meteor Shower", "GO WEST!", "Dancing People", the second part of "Main BGM", "Demo BGM", "Women Village", "Parting Ways", and "Bull Demon King Clear".

Composition & Arrangements[edit]

Source: Yūyūki

Arrangement: Yuka Tsujiyoko

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:遊遊記 メドレー,Yūyūki Medley

Light Plane(Remix)[edit]

Light Plane
Track titleLight Plane
UniversePilotwings
Debut gamePilotwings
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[25]

Origin[edit]

This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event inPilotwings, primarily featuring saxophone and brass sections backed by synths. The arrangement features the sound of a plane's engine start-up and, later on, the sound of a plane flying by.

Composition & Arrangements[edit]

Source: Pilotwings

Arrangement: Noriyuki Iwadare

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:ライトプレーン,Light Plane

Light Plane(Original)[edit]

Light Plane
Track titleLight Plane
UniversePilotwings
Debut gamePilotwings
AvailabilityUnlockable
Link[26]

Origin[edit]

The original, SNES-era music that plays when the player partakes in the Light Plane event inPilotwings.

Composition & Arrangements[edit]

Source: Pilotwings

Composition and arrangement Copyright Nintendo

Japanese title:ライトプレーン,Light Plane

Unlock method[edit]

Light Plane(for 3DS / Wii U)[edit]

Light Plane(for 3DS / Wii U)
Track titleLight Plane(for 3DS / Wii U)
UniversePilotwings
Debut gamePilotwings
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[27]

Origin[edit]

A jazz fusion-style remix of the music that plays when the player partakes in the Light Plane event inPilotwings. It features rhodes, synths, and clean electric guitars with a saxophone as its lead instrument; there are also faint vocals in the background.

Composition & Arrangements[edit]

Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title:ライトプレーン [for],Light Plane [for]

Light Plane (Vocal Mix)(for 3DS / Wii U)[edit]

Light Plane (Vocal Mix)(for 3DS / Wii U)
Track titleLight Plane (Vocal Mix)(for 3DS / Wii U)
UniversePilotwings
Debut gamePilotwings
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[28]

Origin[edit]

This track is identical to theSSB4 Light Plane remix, except the vocals are more pronounced than those in the alternate remix.

Composition & Arrangements[edit]

Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title:ライトプレーン(ボーカルMIX) [for],Light Plane(Vocal MIX) [for]

Turbo Jet[edit]

Turbo Jet
Track titleTurbo Jet
UniversePilotwings
Debut gamePilotwings Resort
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[29]

Origin[edit]

A remix of the music that plays in the gamePilotwings Resort, with a light jazz style that includes piano, brass, and clean electric guitar. The song starts with the "Opening" theme, which itself is a remix of the "Title Screen" theme fromPilotwings 64. The "Light Plane" theme fromPilotwings was incorporated into the "Turbo Jet" arrangement, as well as a highlight before looping. This song was rearranged by its original composer, Asuka Ito.

Composition & Arrangements[edit]

Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:ジェット機,Jet Plane

Pedal Glider[edit]

Pedal Glider
Track titlePedal Glider
UniversePilotwings
Debut gamePilotwings Resort
Arrangement debutSuper Smash Bros. 4
AvailabilityUnlockable
Link[30]

Origin[edit]

A remix of the music that plays when the player partakes in the Hang Glider event inPilotwings Resort. The song's overall style is gentle with light percussion and a focus on guitars. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme. This song was rearranged by its original composer, Asuka Ito.

Composition & Arrangements[edit]

Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:ペダルグライダー,Pedal Glider

Unlock methods[edit]

Tunnel Scene - X[edit]

Tunnel Scene - X
Track titleTunnel Scene - X
UniverseX
Debut gameX
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[31]

Origin[edit]

This track is a remix of a music piece in the Japan-only Game Boy gameX. After finishing the tutorial at the beginning ofX, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel with a techno-inspired spin. This remix debuted inBrawl and was originally aLylat Cruise track.

Composition & Arrangements[edit]

Source: X

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Japanese title:トンネルシーン(X (エックス)),Tunnel Scene(X)

Tunnel Theme - X-Scape[edit]

Tunnel Theme - X-Scape
Track titleTunnel Theme - X-Scape
UniverseX
Debut gameX-Scape
AvailabilityDefault
Link[32]

Origin[edit]

Another remix of the Tunnel Scene theme from the DSiWare sequel toX, known asX-Scape in the Americas. This was originally aOrbital Gate Assault track.

Composition & Arrangements[edit]

Source: X-Scape

Composition and arrangement Copyright Nintendo

Japanese title:トンネルシーン(X-RETURNS),Tunnel Scene(X-RETURNS)

Trivia[edit]

In European versions ofUltimate, this track is calledTunnel Theme - 3D Space Tank, as this is the title of the European version of the game.

Lip's Theme - Panel de Pon[edit]

Lip's Theme - Panel de Pon
Track titleLip's Theme - Panel de Pon
UniversePanel de Pon
Debut gamePanel de Pon
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[33]

Origin[edit]

This track is a synthpop and acoustic remix ofLip the Flower Fairy's theme music fromPanel De Pon. Outside of Japan, the game was localized intoTetris Attack, and the track was used only in the tutorial. This remix debuted inBrawl.

Composition & Arrangements[edit]

Source: Panel de Pon

Arrangement: Masafumi Takada

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:リップのテーマ,Lip's Theme

Culdcept[edit]

Culdcept
Track titleCuldcept
UniverseCuldcept
Debut gameCuldcept (2012)
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[34]

Origin[edit]

An arrangement of the title theme ofCuldcept (2012), taking an orchestral rock approach. This song was rearranged by its original composer, Kenji Ito.

Composition & Arrangements[edit]

Source: Culdcept

Arrangement: Kenji Ito

Composition: Kenji Ito

Composition Copyright Kenji Ito

Arrangement Copyright Nintendo

Japanese title:カルドセプト,Culdcept

Revolt -Striving for Hope-[edit]

Revolt -Striving for Hope-
Track titleRevolt -Striving for Hope-
UniverseCuldcept
Debut gameCuldcept Revolt
AvailabilityUnlockable
Link[35]

Origin[edit]

This track is the title theme taken directly fromCuldcept Revolt, the sequel toCuldcept 3DS.

Composition & Arrangements[edit]

Source: Culdcept Revolt

Composition and arrangement Copyright Kenji Ito

Japanese title:リボルト -希望への決起-,Revolt -Race for Hope-

Unlock method[edit]

Worthy Rival Battle[edit]

Worthy Rival Battle
Track titleWorthy Rival Battle
UniverseCuldcept
Debut gameCuldcept Revolt
AvailabilityDefault
Link[36]

Origin[edit]

This track is one of the battle themes taken directly fromCuldcept Revolt, the sequel toCuldcept 3DS.

Composition & Arrangements[edit]

Source: Culdcept Revolt

Composition and arrangement Copyright Kenji Ito

Japanese title:好敵手 バトル,Worthy Rival Battle

Golden Forest[edit]

Golden Forest
Track titleGolden Forest
Universe1080°
Debut game1080° Snowboarding
AvailabilityDefault
Link[37]

Origin[edit]

This track originates from the Nintendo 64 game1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.

Composition & Arrangements[edit]

Source: 1080° Snowboarding

Composition and arrangement Copyright Nintendo

Battle Scene / Final Boss - Golden Sun[edit]

Battle Scene / Final Boss - Golden Sun
Track titleBattle Scene / Final Boss - Golden Sun
UniverseGolden Sun
Debut gameGolden Sun: The Lost Age
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[38]

Origin[edit]

This track takes a progressive rock approach to two music tracks fromGolden Sun: The Lost Age, sequel toGolden Sun: "Battle (The Lost Age)", the main standard battle theme and "Battle with Doom Dragon", the final boss theme. This song debuted inBrawl and was rearranged by its original composer, Motoi Sakuraba.

Composition & Arrangements[edit]

Source: Golden Sun: The Lost Age

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition and arrangement Copyright Nintendo

Other Use[edit]

This track was used in the November 2018Ultimate Direct when showcasing theIsaac andBlack Knight Assist Trophies.

Japanese title:戦闘シーン / 最終ボス(黄金の太陽),Battle Scene / Final Boss(Golden Sun)

Weyard[edit]

Weyard
Track titleWeyard
UniverseGolden Sun
Debut gameGolden Sun: Dark Dawn
AvailabilityDefault
Link[39]

Origin[edit]

An original track fromGolden Sun: Dark Dawn, which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in whichGolden Sun is based in.

Composition & Arrangements[edit]

Source: Golden Sun: Dark Dawn

Composition and arrangement Copyright Nintendo

Japanese title: The Weyard

Proof of a Hero ~ 4Version[edit]

Proof of a Hero ~ 4Version
Track titleProof of a Hero ~ 4Version
UniverseMonster Hunter
Debut gameMonster Hunter
Monster Hunter 4 Ultimate
AvailabilityDefault
Link[40]

Origin[edit]

This is the version of a track taken directly fromMonster Hunter 4, which released internationally asMonster Hunter 4 Ultimate, where it plays during the ending sequence. It originally appeared in the originalMonster Hunter. The title is a literal translation as it was given the official English title of "Proof of a Hero - Monster Hunter 4 Version" in the official soundtrack.

Composition & Arrangements[edit]

Source: MONSTER HUNTER

From Monster Hunter 4 Ultimate

Composition Copyright CAPCOM CO., LTD.

Japanese title:英雄の証〜4Version,Proof of a Hero ~ 4Version

Other uses[edit]

This track is used in theWorld of Light sub-worldForest Hill. It was also used in the reveal trailer for theMonster Hunter andFelyne Mii costumes.

Roar/Rathalos[edit]

Roar/Rathalos
Track titleRoar/Rathalos
UniverseMonster Hunter
Debut gameMonster Hunter
AvailabilityDefault
Link[41]

Origin[edit]

This track plays in the originalMonster Hunter when facing a monster in the Verdant Hills.

Composition & Arrangements[edit]

Source: MONSTER HUNTER

Composition Copyright CAPCOM CO., LTD.

Japanese title:咆哮/リオレウス,Roar/Lioleus

Other Uses[edit]

This track was used during the reveal of theRathalos as both a boss and anAssist Trophy.

PictoChat[edit]

PictoChat
Track titlePictoChat
UniverseNintendo DS
Debut gamePictoChat
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[42]

Origin[edit]

This track is an original, piano-based piece based around sound effects from the originalNintendo DS menu, theWii menu, and most prominently,PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leavingPictoChat, loading the Wii Menu, and typing noises from both systems.

Composition & Arrangements[edit]

Source: PictoChat

Composition Supervisor: Shogo Sakai

Composition: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:ピクトチャット,PictoChat

Electroplankton(Remix)[edit]

Electroplankton
Track titleElectroplankton
UniverseElectroplankton
Debut gameElectroplankton
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[43]

Origin[edit]

This track is an original percussion-based piece that recreates several of the sounds produced by the various plankton inElectroplankton. The track starts with ambience and slowly adds, in order, vibraphone chimes produced byHanenbow, piano and glockenspiel arpeggios produced byLuminaria, strings produced byLumiloop, and chiptunes produced byBeatnes, which incorporates the Famicom Disk System startup jingle, theSuper Star theme, and other sound effects fromSuper Mario Bros.

Composition & Arrangements[edit]

Source: Electroplankton

Arrangement: Noriyuki Iwadare

Composition Copyright Toshio Iwai / Nintendo

Arrangement Copyright Nintendo

Japanese title:エレクトロプランクトン,Electroplankton

Electroplankton(Original)[edit]

Electroplankton
Track titleElectroplankton
UniverseElectroplankton
Debut gameElectroplankton
AvailabilityDefault
Link[44]

Origin[edit]

This track consists of the various ambient sounds from the Nintendo DS gameElectroplankton. It debuted inBrawl alongside theHanenbow stage, but in that game the track was not available in the Sound Test.

Composition & Arrangements[edit]

Source: Electroplankton

Composition and arrangement Copyright Toshio Iwai / Nintendo

Japanese title:エレクトロプランクトン,Electroplankton

Bathtime Theme[edit]

Bathtime Theme
Track titleBathtime Theme
UniverseNintendogs
Debut gameNintendogs
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[45]

Origin[edit]

A new rock-based arrangement of the Bath theme fromNintendogs. The overall structure is based on theSSB4 remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments. Its official English name was later given as "Bathing" onNintendo Music.

Composition & Arrangements[edit]

Source: nintendogs

Arrangement: Maki Kirioka

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:シャワーBGM,Shower BGM

Bathtime Theme(for 3DS / Wii U)[edit]

Bathtime Theme(for 3DS / Wii U)
Track titleBathtime Theme(for 3DS / Wii U)
UniverseNintendogs
Debut gameNintendogs
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[46]

Origin[edit]

An arrangement of the Bath theme fromNintendogs. The song starts similarly to the start of the "Walking" themes fromnintendogs + cats. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original.

Composition & Arrangements[edit]

Source: nintendogs

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title:シャワーBGM [for],Shower BGM [for]

Bathtime Theme (Vocal Mix)(for 3DS / Wii U)[edit]

Bathtime Theme (Vocal Mix)(for 3DS / Wii U)
Track titleBathtime Theme (Vocal Mix)(for 3DS / Wii U)
UniverseNintendogs
Debut gameNintendogs
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[47]

Origin[edit]

Identical to theSSB4 Bathtime Theme arrangement, except with non-lexical vocals added.

Composition & Arrangements[edit]

Source: nintendogs

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title:シャワーBGM(ボーカルMIX) [for],Shower BGM(Vocal MIX) [for]

Brain Age: Train Your Brain in Minutes a Day![edit]

Brain Age: Train Your Brain in Minutes a Day!
Track titleBrain Age: Train Your Brain in Minutes a Day!
UniverseBrain Age
Debut gameBrain Age: Train Your Brain in Minutes a Day!
AvailabilityDefault
Link[48]

Origin[edit]

This track serves as a medley of music pieces fromNintendo DS titleBrain Age: Train Your Brain in Minutes a Day, and its sequel,Brain Age 2: More Training. This overall track begins with theTitle Theme of the original game, and then plays theTitle Theme from the sequel.Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.

Composition & Arrangements[edit]

Source: Brain Age: Train Your Brain in Minutes a Day!

Composition and arrangement Copyright Nintendo

Japanese title:脳を鍛える大人のDSトレーニング,DS Training for Adult Brains

Trivia[edit]

In European versions ofUltimate, this track is calledDr. Kawashima's Brain Training: How Old Is Your Brain?, as this is the title of the European version of the game.

Menu - Brain Age 2: More Training in Minutes a Day![edit]

Menu - Brain Age 2: More Training in Minutes a Day!
Track titleMenu - Brain Age 2: More Training in Minutes a Day!
UniverseBrain Age
Debut gameBrain Age 2: More Training in Minutes a Day!
AvailabilityUnlockable
Link[49]

Origin[edit]

This song played in the menus of the secondBrain Age game. It is similar to the menu theme from the first game, albeit with some additional instrumentation.

Composition & Arrangements[edit]

Source: Brain Age 2: More Training in Minutes a Day!

Composition and arrangement Copyright Nintendo

Japanese title:もっと脳を鍛える大人のDSトレーニング : メニュー,More DS Training for Adult Brains: Menu

Unlock methods[edit]

Trivia[edit]

In the European versions ofUltimate, this track is calledMenu - More Brain Training from Dr. Kawashima: How Old Is Your Brain?, as it refers to the title of the European version of the game.

Title Theme - Big Brain Academy[edit]

Title Theme - Big Brain Academy
Track titleTitle Theme - Big Brain Academy
UniverseBig Brain Academy
Debut gameBig Brain Academy
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[50]

Origin[edit]

This track is a remix of the music that would play on the title screen of theNintendo DS gameBig Brain Academy, as well asWii sequelBig Brain Academy: Wii Degree. It is based closely on the original, including its non-lexical vocal lead, but has a faster tempo and more of a techno styling. The remix is taken directly fromBrawl.

Composition & Arrangements[edit]

Source: Big Brain Academy

Arrangement Supervisor: Toru Minegishi

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:やわらかあたま塾 : タイトル,Soft Head Academy: Title

The Valedictory Elegy[edit]

The Valedictory Elegy
Track titleThe Valedictory Elegy
UniverseBaten Kaitos
Debut gameBaten Kaitos Origins
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[51]

Origin[edit]

An arrangement of the regular battle theme inBaten Kaitos Origins, a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo, and is overall shorter than the original song. Despite the original song title being written as "The valedictory elegy" (and was reflected as such infor 3DS and Wii U), the song title inUltimate is now more conventionally capitalized by the first letter of all words.

Composition & Arrangements[edit]

Source: Baten Kaitos Origins

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition Copyright BANDAI NAMCO Entertainment Inc.

Arrangement Copyright Nintendo

Personal Trainer: Cooking[edit]

Personal Trainer: Cooking
Track titlePersonal Trainer: Cooking
UniverseShaberu! DS Oryōri Navi
Debut gameShaberu! DS Oryōri Navi
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[52]

Origin[edit]

In Japan, aNintendo DS game calledShaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In North America, the game's sequel is known asPersonal Trainer: Cooking, while in European versions, it is calledCooking Guide: Can't Decide What to Eat?. The main melody of the song is the title theme namedWelcome to "Bistro Pierre" according to theTouch! Generations Soundtrack. This remix returns fromBrawl after not being included inSSB4, and was rearranged by its original composer, Toshiyuki Sudo.

The song begins with the jingle that plays before starting to cook, while the Chef's voice says "Let's have a Brawl!" in Japanese, in a similar fashion to the original game. Later on, the title theme is interrupted by the western recipe theme while the Chef reads out loud the steps of a recipe (which can also be also be interpreted as morbid comments on the battle). Alongside this, appropriate sound effects of pounding, chopping, scraping, and baking can be heard.

Composition & Arrangements[edit]

Source: Personal Trainer: Cooking

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:しゃべる!DSお料理ナビ,It Talks! DS Cooking Navi

Lyrics[edit]

KanaRomajiTranslation

さあ、大乱闘をいたしましょう

sā, dairantō o itashimashou

Now, let's have a brawl!

まず、肉をよく叩いてください
はい

mazu, niku o yoku tataite kudasai
hai

First, pound the meat well.
Good!

次に、残りをみじん切りにします
はい

tsugi ni, nokori o mijingiri ni shimasu
hai

Next, chop the rest into small pieces.
Good!

慌てて落ちないように注意しましょう
はい

awatete ochinai yō ni chūishimashou
hai

Be careful; don't panic and drop any.
Good!

最後に、焼き色がつくまでよく焼いて仕上げます

saigo ni, yaki'iro ga tsuku made yoku yaite shiagemasu

Finally, bake well to a golden-brown finish.

Trivia[edit]

In the European versions ofUltimate, this track is calledCooking Guide: Can't Decide What to Eat?, as this is the title of the European release of the game.

Marionation Gear[edit]

Marionation Gear
Track titleMarionation Gear
UniverseChōsōjū Mecha MG
Debut gameChōsōjū Mecha MG
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[53]

Origin[edit]

In Japan-exclusive Nintendo DS gameChōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl. The song was rearranged by Masafumi Takada, one of the composers ofChōsōjū Mecha MG.

Composition & Arrangements[edit]

Source: Chōsōjū Mecha MG

Arrangement: Masafumi Takada

Composition: Grasshopper Manufacture Inc.

Composition Copyright Nintendo / SANDLOT

Arrangement Copyright Nintendo

Japanese title:マリオネーションギア,Marionation Gear

Wii Shop Channel(Remix)[edit]

Wii Shop Channel
Track titleWii Shop Channel
UniverseNintendo hardware
Debut gameWii Shop Channel
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[54]

Origin[edit]

A high-tempo house style arrangement of the "Main Theme" from theWii Shop Channel that incorporates the "Mii Plaza" theme from theMii Channel after one loop. The primary instrumentation consists of brass, vibraphone, and steel drums.

Composition & Arrangements[edit]

Source: Wii Shop Channel

Arrangement Supervisor: Hirokazu Koshio (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Composition and arrangement Copyright Nintendo

Japanese title:Wiiショッピングチャンネル,Wii Shopping Channel

Wii Shop Channel(Original)[edit]

Wii Shop Channel
Track titleWii Shop Channel
UniverseNintendo hardware
Debut gameWii Shop Channel
AvailabilityDefault
Link[55]

Origin[edit]

This is the original version of the "Main Theme" from theWii Shop Channel.

Composition & Arrangements[edit]

Source: Wii Shop Channel

Composition and arrangement Copyright Nintendo

Japanese title:Wiiショッピングチャンネル,Wii Shopping Channel

Mii Plaza[edit]

Mii Plaza
Track titleMii Plaza
UniverseNintendo hardware
Debut gameMii Channel
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[56]

Origin[edit]

A brassy, salsa-styled arrangement of the "Mii Plaza" theme from theMii Channel.

Composition & Arrangements[edit]

Source: Mii Channel

Arrangement Supervisor: Yasunori Mitsuda

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Japanese title:似顔絵広場,Caricature Square

Mii Channel[edit]

Mii Channel
Track titleMii Channel
UniverseNintendo hardware
Debut gameMii Channel
Arrangement debutSuper Smash Bros. Brawl
AvailabilityDefault
Link[57]

Origin[edit]

EveryWii system comes preloaded with software called theMii Channel, which only consists of the "Mii Plaza" theme, though it features multiple variations. This arrangement is a remix of said music, more specifically, the "Making a Mii" variation that would play during the creation of a Mii. The song starts with the "Launch Screen" jingle, which plays when the Mii Channel is selected on the Wii Menu. This remix returns fromBrawl after not being included inSSB4.

Composition & Arrangements[edit]

Source: Mii Channel

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:似顔絵チャンネル,Caricature Channel

Charge! - Wii Play[edit]

Charge! - Wii Play
Track titleCharge! - Wii Play
UniverseWii Play
Debut gameWii Play
AvailabilityDefault
Link[58]

Origin[edit]

This track originates fromWii Play, aWii game with 9 different sub-games. One of these is calledCharge!, where the player's Mii rides a hand-sewn cow. This music piece plays during the gameplay ofCharge!

Composition & Arrangements[edit]

Source: Wii Play

Composition and arrangement Copyright Nintendo

Japanese title:牛ダッシュ,Cow Dash

Title Theme - Wii Sports[edit]

Title Theme - Wii Sports
Track titleTitle Theme - Wii Sports
UniverseWii Sports
Debut gameWii Sports
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[59]

Origin[edit]

This is a new arrangement of the "Title Theme" fromWii Sports. It uses a synth rock style and features a drum-focused portion not found in the original.

Composition & Arrangements[edit]

Source: Wii Sports

Arrangement Supervisor: Keiki Kobayashi

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:Wii Sports : タイトル,Wii Sports: Title

Wii Sports Series Medley[edit]

Wii Sports Series Medley
Track titleWii Sports Series Medley
UniverseWii Sports
Debut gameWii Sports
Wii Sports Resort
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[60]

Origin[edit]

A medley of the "Title Theme" ofWii Sports and the title theme ofWii Sports Resort, including also portions of the player select theme of the latter. The arrangement is faithful to the original style of both songs, with the synth and electric bass of the former merged with the clean electric guitar and brass of the latter.

Composition & Arrangements[edit]

Source: Wii Sports / Wii Sports Resort

Arrangement Supervisor: Junichi Nakatsuru

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:Wii Sports シリーズメドレー,Wii Sports Series Medley

Title Theme - Wii Sports Resort[edit]

Title Theme - Wii Sports Resort
Track titleTitle Theme - Wii Sports Resort
UniverseWii Sports
Debut gameWii Sports Resort
AvailabilityUnlockable
Link[61]

Origin[edit]

This song is taken directly fromWii Sports Resort and it is played during the title screen and the main menu screen.Wii Sports Resort features 3 different variations of the theme: when the game is played for the first time, the subsequent playthroughs of the game and after returning to the main menu, with all of them featuring a sub-track when accessing settings. The version featured inSmash Bros. is the second variation, possibly due to being the version more likely to hear on the title screen.

Composition & Arrangements[edit]

Source: Wii Sports Resort

Composition and arrangement Copyright Nintendo

Japanese title:Wii Sports Resort : タイトル,Wii Sports Resort: Title

Unlock method[edit]

Wii Sports Resort[edit]

Wii Sports Resort
Track titleWii Sports Resort
UniverseWii Sports
Debut gameWii Sports Resort
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[62]

Origin[edit]

A funky, bass-focused remix of the title theme ofWii Sports Resort, featuring a lead electric guitar and with accompanying synths. The arrangement also includes portions of the results theme for the power cruising mode. Additionally, the "Starting Grid (Grand Prix)" jingle fromMario Kart 7 plays at the beginning, a nod to the fact that this theme plays in the two Wuhu Island inspired race tracks,Wuhu Loop andMaka Wuhu (in the British English translation, the race tracks are calledWuhu Island Loop andWuhu Mountain Loop respectively).

Composition & Arrangements[edit]

Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Wii Sports Resort Ver. 2[edit]

Wii Sports Resort Ver. 2
Track titleWii Sports Resort Ver. 2
UniverseWii Sports
Debut gameWii Sports Resort
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[63]

Origin[edit]

A nu disco-based remix of the title theme fromWii Sports Resort, featuring synth leads and accompanying strings, house piano, andwah-wah guitar.

Composition & Arrangements[edit]

Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports Resort Ver.2

Title Theme - Wii Sports Club[edit]

Title Theme - Wii Sports Club
Track titleTitle Theme - Wii Sports Club
UniverseWii Sports
Debut gameWii Sports Club
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[64]

Origin[edit]

A percussion-driven remix of the title theme fromWii Sports Club, covered in a style similar to that of a marching band.

Composition & Arrangements[edit]

Source: Wii Sports Club

Arrangement Supervisor: Nobuko Toda

Composition: TRI-CRESCENDO Inc. / Nintendo

Arrangement: FILM SCORE LLC

Composition and arrangement Copyright Nintendo

Japanese title:Wii Sports Club : タイトル,Wii Sports Club: Title

Tennis (Training)[edit]

Tennis (Training)
Track titleTennis (Training)
UniverseWii Sports
Debut gameWii Sports Club
AvailabilityUnlockable
Link[65]

Origin[edit]

This track plays during tennis training sessions inWii Sports Club.

Composition & Arrangements[edit]

Source: Wii Sports Club

Composition and arrangement Copyright Nintendo

Japanese title:テニス・トレーニング,Tennis - Training

Unlock method[edit]

Baseball (Training)[edit]

Baseball (Training)
Track titleBaseball (Training)
UniverseWii Sports
Debut gameWii Sports Club
AvailabilityDefault
Link[66]

Origin[edit]

This track plays during baseball training sessions inWii Sports Club.

Composition & Arrangements[edit]

Source: Wii Sports Club

Composition and arrangement Copyright Nintendo

Japanese title:ベースボール・トレーニング,Baseball - Training

Excite Truck[edit]

Excite Truck
Track titleExcite Truck
UniverseExcite
Debut gameExcite Truck
AvailabilityDefault
Link[67]

Origin[edit]

This track is a direct port of the music that plays during the Results display of the Wii gameExcite Truck.

Composition & Arrangements[edit]

Source: Excite Truck

Composition and arrangement Copyright Nintendo

Japanese title:エキサイト トラック,Excite Truck

Attack - Soma Bringer[edit]

Attack - Soma Bringer
Track titleAttack - Soma Bringer
UniverseSoma Bringer
Debut gameSoma Bringer
AvailabilityDefault
Link[68]

Origin[edit]

A battle theme fromSoma Bringer, a game developed by Monolith Soft. This version is taken from the game's Premium Soundtrack.

Composition & Arrangements[edit]

Source: Soma Bringer

Composition and arrangement Copyright PROCYON STUDIO

Japanese title:襲撃(ソーマブリンガー),Charge(Soma Bringer)

Glory of Heracles[edit]

Glory of Heracles
Track titleGlory of Heracles
UniverseGlory of Heracles
Debut gameGlory of Heracles
Arrangement debutSuper Smash Bros. 4
AvailabilityUnlockable
Link[69]

Origin[edit]

A Feudal Japan-themed remix of two tracks from the DS gameGlory of Heracles. The arrangement consists of a normal battle theme and a world map theme, both songs tied to the region of Troy. While no official titles exist, based on the order of appearance in the game's story, the conjectural titles given are "Battle 3" and "Field 2". The overall remix is performed with shakuhachi and shamisen.

Composition & Arrangements[edit]

Source: Glory of Heracles

Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)

Composition: PAON DP Inc.

Composition Copyright Nintendo / PAON DP Inc.

Arrangement Copyright Nintendo

Japanese title:ヘラクレスの栄光 〜魂の証明〜,Glory of Heracles ~Proof of the Soul~

Unlock methods[edit]

Trivia[edit]

Neither of the twoGlory of Heracles spirits feature this song in their spirit battles despite this song returning.

PERFORMANCE[edit]

PERFORMANCE
Track titlePERFORMANCE
UniverseJam with the Band
Debut gameJam with the Band
AvailabilityDefault
Link[70]

Origin[edit]

This song plays during Trial Mode inJam with the Band, the European localization ofDaigasso! Band Brothers DX. This song was initially featured on the originalDaigasso! Band Brothers release before being arranged forDX.

Composition & Arrangements[edit]

Source: Jam with the Band

Composition and arrangement Copyright Nintendo

Blue Birds[edit]

Blue Birds
Track titleBlue Birds
UniverseRhythm Heaven
Debut gameRhythm Heaven
AvailabilityDefault
Link[71]

Origin[edit]

The music from the Blue Birds rhythm game inRhythm Heaven for the DS.

Composition & Arrangements[edit]

Source: Rhythm Heaven

Composition and arrangement Copyright Nintendo

Japanese title:ブルーバーズ,Blue Birds

Monkey Watch[edit]

Monkey Watch
Track titleMonkey Watch
UniverseRhythm Heaven
Debut gameRhythm Heaven Fever
AvailabilityDefault
Link[72]

Origin[edit]

This song is played in the Monkey Watch stage inRhythm Heaven Fever. It is technically a unique arrangement toSuper Smash Bros., as the song features clapping throughout and seamlessly loops back to the start.

Composition & Arrangements[edit]

Source: Rhythm Heaven Fever

Composition and arrangement Copyright Nintendo

Japanese title:さる時計,Monkey Watch

Fruit Basket[edit]

Fruit Basket
Track titleFruit Basket
UniverseRhythm Heaven
Debut gameRhythm Heaven Megamix
AvailabilityUnlockable
Link[73]

Origin[edit]

This song is played in the Fruit Basket 2 stage inRhythm Heaven Megamix.

Composition & Arrangements[edit]

Source: Rhythm Heaven Megamix

Composition and arrangement Copyright Nintendo

Japanese title:フルーツバスケット,Fruits Basket

Unlock method[edit]

Tomorrow's Passion[edit]

Tomorrow's Passion
Track titleTomorrow's Passion
UniverseCaptain Rainbow
Debut gameCaptain Rainbow
AvailabilityUnlockable
Link[74]

Origin[edit]

Taken directly fromCaptain Rainbow (albeit shortened, like inSmash Wii U), this song is played while the player is sparring with Little Mac.

Composition & Arrangements[edit]

Source: Captain Rainbow

Composition and arrangement Copyright Nintendo

Japanese title:あさっての情,Tomorrow's Passion

Unlock methods[edit]

Afternoon on the Island[edit]

Afternoon on the Island
Track titleAfternoon on the Island
UniverseTomodachi
Debut gameTomodachi Life
Tomodachi Collection
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[75]

Origin[edit]

An arrangement of the daytime theme fromTomodachi Life and the daytime theme fromTomodachi Collection. This remix is much faster-paced than theSSB4 remix, and features violin, keyboard, and electric guitars.

Composition & Arrangements[edit]

Source: Tomodachi Life

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Composition and arrangement Copyright Nintendo

Japanese title:島の昼,Daytime on the Island

Afternoon on the Island(for 3DS / Wii U)[edit]

Afternoon on the Island(for 3DS / Wii U)
Track titleAfternoon on the Island(for 3DS / Wii U)
UniverseTomodachi
Debut gameTomodachi Life
Tomodachi Collection
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[76]

Origin[edit]

An arrangement of the daytime theme fromTomodachi Life and the daytime theme fromTomodachi Collection. InSSB4, this track was titled"Tomodachi Life"; The song title "Afternoon on the Island" is taken from theTomodachi Collection Platinum Soundtrack, which later became the official English title on theNintendo Music app for both games. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.

Composition & Arrangements[edit]

Source: Tomodachi Life

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Composition and arrangement Copyright Nintendo

Japanese title:島の昼 [for],Daytime on the Island [for]

Swan Lesson[edit]

Swan Lesson
Track titleSwan Lesson
UniverseArt Academy
Debut gameArt Academy
AvailabilityDefault
Link[77]

Origin[edit]

This song plays duringVince's explanations in Lesson 9 of the originalArt Academy for the DS. The subject of the lesson is a swan, hence the name.

Composition & Arrangements[edit]

Source: Art Academy

Composition and arrangement Copyright Nintendo

Japanese title:スワンレッスンBGM,Swan Lesson BGM

Dragon Battle[edit]

Dragon Battle
Track titleDragon Battle
UniverseAR Games
Debut gameAR Games
AvailabilityDefault
Link[78]

Origin[edit]

This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taken directly from that game.

Composition & Arrangements[edit]

Source: AR Games

Composition and arrangement Copyright Nintendo

Japanese title:ドラゴンの戦い,Dragon Battle

Find Mii / Find Mii II Medley[edit]

Find Mii / Find Mii II Medley
Track titleFind Mii / Find Mii II Medley
UniverseStreetPass Mii Plaza
Debut gameFind Mii
Find Mii II
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[79]

Origin[edit]

A medley of various themes fromFind Mii andFind Mii II. In order, it goes through the "Title" theme fromFind Mii (albeit at a speed similar toFind Mii's "Ending" theme), the "Title" theme fromFind Mii II, "Fight On, Heroes!" (the second battle theme fromFind Mii), and "Save the World, Heroes!" (the second battle theme fromFind Mii II). The first two songs will only ever play once, as the track itself always loops back to "Fight On, Heroes!". Like the original songs, the track has an orchestral style, with this remix introducing heavy percussion.

Composition & Arrangements[edit]

Source: Find Mii / Find Mii II

Arrangement Supervisor: Ryo Nagamatsu

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:すれちがい伝説 / すれちがい伝説II メドレー,Passing Legend / Passing Legend II Medley

Other uses[edit]

This track was used in theMii Fighters' character trailer on the official website.

Trivia[edit]

In the European versions ofUltimate, this track is calledStreetPass Quest / StreetPass Quest II Medley, referring to the two games' titles in the continent.

Save the World, Heroes![edit]

Save the World, Heroes!
Track titleSave the World, Heroes!
UniverseStreetPass Mii Plaza
Debut gameFind Mii II
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[80]

Origin[edit]

An arrangement of the theme of the same name and "Keep Fighting, Heroes!" fromFind Mii II, associated with theMii heroes. Like the original, the track has an orchestral style; it was rearranged by its original composer, Daisuke Matsuoka.

Composition & Arrangements[edit]

Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:世界を救え!勇者よ!,Save the World! Heroes!

Dark Lord[edit]

Dark Lord
Track titleDark Lord
UniverseStreetPass Mii Plaza
Debut gameFind Mii II
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[81]

Origin[edit]

An arrangement of the theme of the same name fromFind Mii II, associated with the Dark Lord, the final boss of the quest (and by extension, theDark Emperor, the Dark Lord's upgraded form and final boss ofFind Mii II's secret quest). The song has an orchestral rock style with backing synths and was rearranged by its original composer, Daisuke Matsuoka.

Composition & Arrangements[edit]

Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:やみの王,King of Darkness

Filled with Hope[edit]

Filled with Hope
Track titleFilled with Hope
UniverseSteel Diver
Debut gameSteel Diver: Sub Wars
AvailabilityDefault
Link[82]

Origin[edit]

This track comes fromSteel Diver: Sub Wars, a free-to-play 3DS game.

Composition & Arrangements[edit]

Source: Steel Diver: Sub Wars

Composition and arrangement Copyright Nintendo

Japanese title:希望を胸に,Hope in my Heart

Freakyforms: Your Creations, Alive! Medley[edit]

Freakyforms: Your Creations, Alive! Medley
Track titleFreakyforms: Your Creations, Alive! Medley
UniverseFreakyforms
Debut gameFreakyforms: Your Creations, Alive!
Arrangement debutSuper Smash Bros. 4
AvailabilityDefault
Link[83]

Origin[edit]

A remix of various music fromFreakyforms: Your Creations, Alive! and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to the dungeon battle theme. Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. The remix has a quirky acoustic style like that of the original games, but also incorporates elements of heavy metal; throughout the song, various formee voices can also be heard.

Composition & Arrangements[edit]

Source: Freakyforms: Your Creations, Alive!

Arrangement: Maki Kirioka

Composition: Asobism,co.ltd

Composition and arrangement Copyright Nintendo

Japanese title:いきものづくり クリエイトーイ メドレー,Making Creatures: Crea-toy Medley

Boss 1 - Sakura Samurai: Art of the Sword[edit]

Boss 1 - Sakura Samurai: Art of the Sword
Track titleBoss 1 - Sakura Samurai: Art of the Sword
UniverseSakura Samurai
Debut gameSakura Samurai: Art of the Sword
Arrangement debutSuper Smash Bros. 4
AvailabilityUnlockable
Link[84]

Origin[edit]

A remix of the theme that plays during the first two boss fights inSakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme, with traditional Japanese instrumentation, while the second half adds dubstep effects followed by a short remix of the town theme. At the beginning of the remix, the chord that plays at the start of a stage inSakura Samurai can be heard. This song was rearranged by Toshiyuki Sudo, one of the composers forSakura Samurai: Art of the Sword.

Composition & Arrangements[edit]

Source: Sakura Samurai: Art of the Sword

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:ボス1(ひらり 桜侍),Boss 1(Fluttering Cherry Blossom Samurai)

Unlock methods[edit]

Trivia[edit]

In the European versions ofUltimate, this track is calledBoss 1 - Hana Samurai: Art of the Sword, referring to the game's European title.

Dillon's Rolling Western: The Last Ranger[edit]

Dillon's Rolling Western: The Last Ranger
Track titleDillon's Rolling Western: The Last Ranger
UniverseDillon's Rolling Western
Debut gameDillon's Rolling Western
AvailabilityDefault
Link[85]

Origin[edit]

This is the daytime theme fromDillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the firstDillon's Rolling Western.

Composition & Arrangements[edit]

Source: Dillon's Rolling Western: The Last Ranger

Composition and arrangement Copyright Nintendo

Japanese title:ザ・ローリング・ウエスタン 最後の用心棒,The Rolling Western: Last Guardian

Frontier Battle[edit]

Frontier Battle
Track titleFrontier Battle
UniverseDillon's Rolling Western
Debut gameDillon's Dead-Heat Breakers
AvailabilityDefault
Link[86]

Origin[edit]

This theme fromDillon's Dead-Heat Breakers plays when in the overworld of a stage during a Grock invasion.

Composition & Arrangements[edit]

Source: Dillon's Dead-Heat Breakers

Composition and arrangement Copyright Nintendo

Japanese title:開拓地の戦い,Settlement Battle

Style Savvy: Trendsetters[edit]

Style Savvy: Trendsetters
Track titleStyle Savvy: Trendsetters
UniverseStyle Savvy
Debut gameStyle Savvy: Trendsetters
Arrangement debutSuper Smash Bros. 4
AvailabilityUnlockable
Link[87]

Origin[edit]

A remixed medley of the opening theme, the register theme and the title screen theme from the eponymous game,Style Savvy: Trendsetters. The takes on an electronic pop style similar to that of the original game.

Composition & Arrangements[edit]

Source: Style Savvy: Trendsetters

Arrangement Supervisor: Ryo Watanabe

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:わがままファッション GIRLS MODE よくばり宣言!,Self-Indulgent Fashion: GIRLS MODE Avaricious Declaration!

Unlock method[edit]

Trivia[edit]

In the European versions ofUltimate, this track is calledNintendo presents: New Style Boutique, referring to the game's European title.

Pop Fashion Show[edit]

Pop Fashion Show
Track titlePop Fashion Show
UniverseStyle Savvy
Debut gameStyle Savvy: Trendsetters
AvailabilityDefault
Link[88]

Origin[edit]

This is the song that plays during Pop-themed fashion contests inStyle Savvy: Trendsetters for the 3DS. This song is taken directly from that game.

Composition & Arrangements[edit]

Source: Style Savvy: Trendsetters

Composition and arrangement Copyright Nintendo

Japanese title:ファッションショー ポップ,Fashion Show: Pop

Trivia[edit]

In the European versions ofUltimate, this track is calledFashion Contest: Lively Style.

Ring a Ding[edit]

Ring a Ding
Track titleRing a Ding
UniverseStyle Savvy
Debut gameStyle Savvy: Styling Star
AvailabilityUnlockable
Link[89]

Origin[edit]

This J-pop song is taken fromStyle Savvy: Styling Star, also known asNintendo Presents: New Style Boutique 3 - Styling Star in Europe. It starts out with the Japanese version, "Ring! Dong! Dang!", then switches to English vocals in the second half.

Composition & Arrangements[edit]

Source: Style Savvy: Styling Star

Composition and arrangement Copyright avex music publishing Inc.

Japanese title: Ring! Dong! Dang!

Unlock methods[edit]

Lyrics[edit]

EVERYBODY RING DONG DANG

Mayowazu JUMP JUMP UP

Mune no hokori kazashite Hey

RING RING RING THE BELL

RING RING DONG DANG (oh oh oh)

RING RING RING THE BELL

RING RING DONG DANG (oh oh oh)

Urayamashii nante tsubuyaite iru

Kokoro kumori no hi mo

Asu wa mou chikazuite kiteru

Mirai hirogatte iru

BEGIN namida mo kirari

Mirai ame sae mikata egao misete mite

EVERYBODY RING DONG DANG

Mayowazu JUMP JUMP UP

Narasou yume no kakera wo

Everybody CLAP YOUR HANDS

Sunao ni LOOK LOOK UP

Kimi no oto ni kasanete

Hibike kagayaku FUTURE FUTURE Hey


You mutter under your breath that you're feeling envious (don't feel so down)

But even on such cloudy days

A brand new day is coming your way. Come on!

The future, it spreads out so wide

It's ringing! So just keep looking

To the future, even when it's raining

Cause sunny days are on the way

Everybody ring-a-ding!

Don't you wait, just jump, jump up!

With every chime a new dream will come true

Everybody clap your hands!

Come on now, look, look up!

You've gotta connect it with your own sound

Hear it ringing into the future, future, hey!


(Instrumental)


Everybody ring-a-ding!

Don't you wait, just jump, jump up!

With every chime a new dream will come true

Everybody clap your hands!

Come on now, look, look up!

You've gotta connect it with your own sound

Hear it ringing into the future, future, hey!

Ring, ring, ring the bell! Ring, ring-a-ding!

Oh, oh, oh

Ring, ring, ring the bell! Ring, ring-a-ding!

Oh, oh, oh

Title Theme - Nintendo Land[edit]

Title Theme - Nintendo Land
Track titleTitle Theme - Nintendo Land
UniverseNintendo Land
Debut gameNintendo Land
AvailabilityDefault
Link[90]

Origin[edit]

This is taken directly fromNintendo Land when the player travels across the park during the day. The song is slightly abridged and uses a different loop than the original version. Despite the track's name, it doesn't play onNintendo Land's title screen, as a different theme is used instead.

Composition & Arrangements[edit]

Source: Nintendo Land

Composition and arrangement Copyright Nintendo

Japanese title:Nintendo Land : タイトルBGM,Nintendo Land: Title BGM

Nintendo Land Medley[edit]

Nintendo Land Medley
Track titleNintendo Land Medley
UniverseNintendo Land
Debut gameNintendo Land
Arrangement debutSuper Smash Bros. 4
AvailabilityUnlockable
Link[91]

Origin[edit]

This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes fromNintendo Land. The song has a big band jazz style with electric guitars and synths as accompaniment.

Composition & Arrangements[edit]

Source: Nintendo Land

Arrangement Supervisor: Tsukasa Masuko

Composition: Nintendo

Arrangement: M’s Factory Inc.

Composition and arrangement Copyright Nintendo

Japanese title:Nintendo Land メドレー,Nintendo Land Medley

Unlock method[edit]

ST01: Roll Out, Wonderful 100![edit]

ST01: Roll Out, Wonderful 100!
Track titleST01: Roll Out, Wonderful 100!
UniverseThe Wonderful 101
Debut gameThe Wonderful 101
AvailabilityDefault
Link[92]

Origin[edit]

This bombastic, orchestrated piece is the first stage theme of the Wii U action gameThe Wonderful 101, originally playing in the Blossom City Outskirts area of the game and all of its associated missions. The song is an arrangement of the game's main theme, "The Won-Stoppable Wonderful 100", and its reprise "The Won-Stoppable Wonderful 101". Unlike the main theme featuring vocals both in Japanese and English, this song is fully instrumental. The song's official English title is "ST01 Roll Out, Wonderful 100! Battle In The Blossom City Burbs".

Composition & Arrangements[edit]

Source: The Wonderful 101

Composition and arrangement Copyright Nintendo / PlatinumGames Inc.

Japanese title:ST01 出動!The Wonderful 100!,ST01 Move Out! The Wonderful 100!

Jergingha - Planet Destruction Form[edit]

Jergingha - Planet Destruction Form
Track titleJergingha - Planet Destruction Form
UniverseThe Wonderful 101
Debut gameThe Wonderful 101
AvailabilityDefault
Link[93]

Origin[edit]

The theme played while fightingJergingha, the final boss ofThe Wonderful 101. This is taken directly from that game.

Composition & Arrangements[edit]

Source: The Wonderful 101

Composition and arrangement Copyright Nintendo / PlatinumGames Inc.

Japanese title:ジャギンガ 天体殲滅機動形態,Jergingha - Celestial Annihilation Mobility Form

Final Results - Wii Party U[edit]

Final Results - Wii Party U
Track titleFinal Results - Wii Party U
UniverseWii Party
Debut gameWii Party U
AvailabilityUnlockable
Link[94]

Origin[edit]

A track taken directly fromWii Party U. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". While only the main version of the theme is featured inSmash Bros.,Wii Party U features a piano arrangement that plays while waiting for the player to present the photo or drawing that the game asks for in its respective game.

Composition & Arrangements[edit]

Source: Wii Party U

Composition and arrangement Copyright Nintendo

Japanese title:結果発表(Wii Party U),Results Announcement(Wii Party U)

Unlock method[edit]

Title Theme - NES Remix 2[edit]

Title Theme - NES Remix 2
Track titleTitle Theme - NES Remix 2
UniverseNES Remix
Debut gameNES Remix 2
AvailabilityDefault
Link[95]

Origin[edit]

Taken directly fromNES Remix 2, this is the song that plays in the title screen. Similarly to the title theme music from the originalNES Remix, it features several sound effects taken from the many NES games featured on the title.

Composition & Arrangements[edit]

Source: NES Remix 2

Composition and arrangement Copyright Nintendo

Japanese title:ファミコンリミックス2 : タイトル,Famicom Remix 2: Title

Battle Start - Fossil Fighters: Frontier[edit]

Battle Start - Fossil Fighters: Frontier
Track titleBattle Start - Fossil Fighters: Frontier
UniverseFossil Fighters
Debut gameFossil Fighters: Frontier
AvailabilityDefault
Link[96]

Origin[edit]

This track is the main battle theme fromFossil Fighters: Frontier.

Composition & Arrangements[edit]

Source: Fossil Fighters: Frontier

Composition and arrangement Copyright Nintendo / Red Entertainment Corporation

Japanese title:バトル開始(カセキホリダー ムゲンギア),Battle Start(Fossil Diggers Infinite Gear)

Title Theme - Nintendo Badge Arcade[edit]

Title Theme - Nintendo Badge Arcade
Track titleTitle Theme - Nintendo Badge Arcade
UniverseNintendo Badge Arcade
Debut gameNintendo Badge Arcade
AvailabilityDefault
Link[97]

Origin[edit]

This is the main theme ofNintendo Badge Arcade, taken directly from the game.

Composition & Arrangements[edit]

Source: Nintendo Badge Arcade

Composition and arrangement Copyright Nintendo

Japanese title:バッジとれ~るセンター : タイトル,Collectible Badge Center: Title

Arcade Bunny's Theme[edit]

Arcade Bunny's Theme
Track titleArcade Bunny's Theme
UniverseNintendo Badge Arcade
Debut gameNintendo Badge Arcade
AvailabilityDefault
Link[98]

Origin[edit]

This is the theme ofArcade Bunny inNintendo Badge Arcade, taken directly from the game.

Composition & Arrangements[edit]

Source: Nintendo Badge Arcade

Composition and arrangement Copyright Nintendo

Japanese title:バイトウサギのテーマ,Part-Time Rabbit's Theme

Welcome Center[edit]

Welcome Center
Track titleWelcome Center
UniversePushmo
Debut gameStretchmo
AvailabilityDefault
Link[99]

Origin[edit]

This track plays in the tutorial level of the 3DS gameStretchmo, also known asFullblox in Europe.

Composition & Arrangements[edit]

Source: Stretchmo

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:はじめてコーナー,First Time Corner

Trouble Brewing II[edit]

Trouble Brewing II
Track titleTrouble Brewing II
UniverseCode Name: S.T.E.A.M.
Debut gameCode Name: S.T.E.A.M.
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[100]

Origin[edit]

This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy gameCode Name: S.T.E.A.M.; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer ofCode Name: S.T.E.A.M.

Composition & Arrangements[edit]

Source: Code Name: S.T.E.A.M.

Arrangement Supervisor: Yoshito Sekigawa

Composition: INTELLIGENT SYSTEMS

Arrangement: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: HOT SPOT_2

Boss Battle[edit]

Boss Battle
Track titleBoss Battle
UniverseMiitopia
Debut gameMiitopia
AvailabilityDefault
Link[101]

Origin[edit]

This is the main boss battle theme fromMiitopia and is taken directly from the game.

Composition & Arrangements[edit]

Source: Miitopia

Composition and arrangement Copyright Nintendo

Japanese title:決戦!ボス,Decisive Battle! Boss

Trivia[edit]

  • In the European versions, this song is known asBoss Battle Time.
  • InMiitopia's Switch port, it uses the North American name, rather than the original name,Boss Battle Time I. However, the original name is retained in the European version.

Boss: The Darkest Lord[edit]

Boss: The Darkest Lord
Track titleBoss: The Darkest Lord
UniverseMiitopia
Debut gameMiitopia
AvailabilityUnlockable
Link[102]

Origin[edit]

This theme plays when battling the Darkest Lord and Dark Sun inMiitopia. It begins with a slower, dramatic version of the Great Sage/Darker Lord's theme with an organ-inspired synth and choir before it builds up into a fast-paced metal piece led by synths and backed by a guitar. It also includes a reprise of the Dark Lord's theme played by strings as well as a guitar solo near the end before it loops.

Composition & Arrangements[edit]

Source: Miitopia

Composition and arrangement Copyright Nintendo

Japanese title:決戦!真超魔王,Decisive Battle! Truly-Super-Demon King

Unlock method[edit]

Trivia[edit]

  • The name fromSmash is kept inMiitopia's Switch port, though only in the North American version.

Garage[edit]

Garage
Track titleGarage
UniverseTank Troopers
Debut gameTank Troopers
AvailabilityUnlockable
Link[103]

Origin[edit]

This track is taken directly from the 3DS gameTank Troopers. It plays in the Garage, where the player can customize their tanks.

Composition & Arrangements[edit]

Source: Tank Troopers

Composition and arrangement Copyright Nintendo

Japanese title:ガレージ,Garage

Unlock method[edit]

Noisy Notebook[edit]

Noisy Notebook
Track titleNoisy Notebook
UniverseSnipperclips
Debut gameSnipperclips
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDefault
Link[104]

Origin[edit]

This is a medley of two of the themes from Noisy Notebook, the first level ofSnipperclips. Compared to the originals, the remix features heavier percussion, electric guitars, and a pan flute as the main instrument, later incorporating xylophone and accordion. It was originally composed byCalum Bowen.

Composition & Arrangements[edit]

Source: Snipperclips - Cut it out, together!

Arrangement: Maki Kirioka

Composition: Calum Bowen

Composition and arrangement Copyright Nintendo

Japanese title:はちゃめちゃデスク,Messy Desk

Dawn in the Desert[edit]

Dawn in the Desert
Track titleDawn in the Desert
UniverseEver Oasis
Debut gameEver Oasis
AvailabilityDefault
Link[105]

Origin[edit]

This track plays in Qarr Dunes, Kidung Trail and Bahar Hill during the day inEver Oasis.

Composition & Arrangements[edit]

Source: Ever Oasis

Composition and arrangement Copyright Nintendo

Japanese title:夜明けの砂漠,Desert at Dawn

Struggle Against Chaos[edit]

Struggle Against Chaos
Track titleStruggle Against Chaos
UniverseEver Oasis
Debut gameEver Oasis
AvailabilityDefault
Link[106]

Origin[edit]

This track is the second battle theme fromEver Oasis when battling Chaos monsters.

Composition & Arrangements[edit]

Source: Ever Oasis

Composition and arrangement Copyright Nintendo

Japanese title:カオスとの戰闘,Fighting with Chaos

MEGALOVANIA[edit]

MEGALOVANIA
Track titleMEGALOVANIA
UniverseUndertale
Debut gameUndertale
EarthBound: The Halloween Hack
Arrangement debutSuper Smash Bros. Ultimate
AvailabilityDownloadable
Link[107]

Origin[edit]

This track plays inUndertale, during the battle againstSans at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the SansMii Gunner costume.

The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel.

It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’ friend and possible love interest Toriel and Sans' brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer,Toby Fox.

Composition & Arrangements[edit]

Source: UNDERTALE

Arrangement: Toby Fox

Composition: Toby Fox

Arrangement: Toby Fox

Composition and arrangement Copyright Toby Fox

Other Uses[edit]

This track was used in theSansMii Gunner costume reveal.

Trivia[edit]

  • MEGALOVANIA is the first music track in theSmash series to originate infanmade content. The song first appeared in Toby Fox's fan hack ofEarthBound, titledThe Halloween Hack; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania", as he initially intended to use the similarly-titled "Megalomania" fromSquare Enix's 1994 RPGLive A Live.
  • MEGALOVANIA is the first music track in theSmash series composed by a competitiveSuper Smash Bros. player. Toby Foxcompeted inSuper Smash Bros. Melee under the tag Radiation.
  • MEGALOVANIA is the second remix in theSmash series to be handled by a Western composer, the first beingSpiral Mountain fromBanjo-Kazooie, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.

Floral Fury[edit]

Floral Fury
Track titleFloral Fury
UniverseCuphead
Debut gameCuphead
AvailabilityDownloadable
Link[108]

Origin[edit]

This track is the battle music when fighting Cagney Carnation inCuphead. It is taken directly from theCuphead soundtrack, and the track ends and restarts rather than properly looping. It is only available upon purchasing theCuphead Mii Gunner costume. It was originally composed by Kristofer Maddigan.

Composition & Arrangements[edit]

Source: Cuphead

Composition and arrangement Copyright StudioMDHR

Japanese title:烈花の如く,Like a Furious Flower

Other Uses[edit]

This track was used in theCupheadMii Gunner costume reveal.

Burning Town[edit]

Burning Town
Track titleBurning Town
UniverseShantae
Debut gameShantae: Half-Genie Hero
AvailabilityDownloadable
Link[109]

Origin[edit]

This is a recurring music track in theShantae series, first appearing in the original Game Boy Color game. It is usually used during the opening sequences of games in the series where, as its name implies, the titular character's place of residence, Scuttle Town, gets attacked and burnt. The version used inUltimate comes from the fourth installment,Half-Genie Hero, where it went under the name "Neo Burning Town". This version is a dubstep-style remix, and includes a brief segment from the game's main theme, "Dance Through the Danger". It is only available upon purchasing theShantaeMii Brawler costume. It was originally composed by both the franchise's veteran composer andchiptune composer,Jake Kaufman.

Composition & Arrangements[edit]

Source: Shantae: Half-Genie Hero

Composition and arrangement Copyright BOZON

Other Uses[edit]

This track was used in theShantaeMii Brawler costume reveal.

Trivia[edit]

  • The original version ofBalloon Fight, theBrawl remix ofFamicom Medley, and the original version ofOpening Theme / Select (Wii Sports) are the only 3 tracks from other universes that did not return inUltimate.
  • The music from theCuldcept series,Soma Bringer, andStyle Savvy: Styling Star are owned by organizations other than the owner of the IPs, those being Kenji Ito, PROCYON STUDIO, and avex music publishing Inc respectively. This trait is shared with the music fromSonic the Hedgehog,Sonic the Hedgehog 2,Xenoblade Chronicles 2 and theDragon Quest series.
  • Ten "other" tracks appear in Mii Fighter showcase videos, but don't appear in-game.
  • When sorting songs in the Other series by year inMy Music, a few music tracks are ordered differently than their source game's release year:
    • The placement ofCuldcept is based on the release of the firstCuldcept installment, released in 1997, despite the track actually coming fromCuldcept for the Nintendo 3DS, which released in 2012.
    • The placement ofFilled with Hope is based on the release of the originalSteel Diver, released in 2011, despite the source game being listed asSteel Diver: Sub Wars, which released in 2014.
    • The placement ofDillon's Rolling Western: The Last Ranger is based on the originalDillon's Rolling Western, released in 2012, despite the source game being listed asDillon's Rolling Western: The Last Ranger, released in 2013.
    • The placement of theWii Sports Club tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
    • Floral Fury was placed afterFrontier Battle, despiteCuphead being released in 2017 andDillon's Dead-Heat Breakers in 2018. This may have been be due to the Japanese version ofCuphead being released in 2019, as the game was only available in English at launch; however,Undertale is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
  • TheMonster Hunter music tracks internally use a unique prefix (MH), rather than Q or R like the other "Other" tracks. The reason for this is unknown.


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Related universesWild Gunman ·Hogan's Alley