Kongo Falls
Donkey Kong Kongo Falls ![]() DK Island: Kongo Jungle ![]() | |||||||
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Kongo Falls inSuper Smash Bros. Ultimate andSuper Smash Bros. Melee. | |||||||
Universe | Donkey Kong | ||||||
Appears in | Melee Ultimate | ||||||
Availability | Starter | ||||||
Crate type | Normal | ||||||
Maximum players | 4 (Melee) 8 (Ultimate) | ||||||
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Article on Super Mario Wiki | Kongo Falls |
- For the stage that originated inSuper Smash Bros., seeKongo Jungle.
“ | Face off against your foes atop a raft stuck at the edge of a waterfall. How well you utilize the rock jutting out at the bottom right can be the difference between victory or defeat! | ” |
—Super Smash Blog,Super Smash Bros. Ultimate Official Site |
Kongo Falls (いかだと滝,Raft and Waterfall), previously referred to asKongo Jungle (コンゴジャングル,Kongo Jungle), is one of threeDonkey Kong stages inSuper Smash Bros. Melee. This stage is played inAll-Star Mode when the player facesDonkey Kong and any of his teammates. It returns inSuper Smash Bros. Ultimate with numerous aesthetic updates. InUltimate,Diddy Kong is fought here for his unlock battle.
Stage overview[edit]
The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side.
Below the raft is a spinning barrel moving back and forth. Similar toKongo Jungle inSuper Smash Bros 64, if a player's fighter gets caught in it, the player can push any button to launch out their fighter in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward andKOed. The barrel occasionally stops and spins in place.
This stage also features aDonkey Kong series enemy,Klaptrap. If a character touches one, they will fly off to their death at middle to highpercentage (unlessshielded orair dodged). Klaptraps occasionally get caught in the barrel cannon, where they still KO the player if he or she touches them, effectively rendering the cannon unusable. There are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall. Crates can also come down the waterfall, and will deal 8% damage and weak knockback to players it hits.
Ω form and Battlefield form[edit]
InSuper Smash Bros. Ultimate, theΩ form andBattlefield form are set on a completely flat version of the normal form's main bottom raft on top of a large rock. The main platform is also resized and reshaped to matchFinal Destination andBattlefield, respectively. The rock is absent in both forms and Klaptraps and large logs no longer occasionally appear. The threesoft platforms of the Battlefield form are flat versions of the ones in the regular form.
Hazards off[edit]
When stage hazards are turned off, the barrel and Klaptrap are removed. In addition, the raft remains completely still when stood on.
Origin[edit]

This stage is loosely based on theKongo Jungle area fromDonkey Kong Country; however, Kongo Jungle does not feature a raging river. In the background of this stage isDonkey Kong's Treehouse, which appears on the world map for Kongo Jungle and in the beginning of the first level:Jungle Hijinxs.

At the time ofMelee's release,Donkey Kong Country 3: Dixie Kong's Double Trouble! was the only game in theDonkey Kong series to feature a waterfall. The waterfall in the stage, however, is also a much lighter shade of blue.
Donkey Kong Country also featuresBarrel Cannons that the player can shoot out of, and they can be found moving either up and down, left and right, or diagonally. There are also stationary Barrel Cannons that rotate around. InDonkey Kong Country 2: Diddy's Kong Quest there areArrow Barrels that fire at whichever direction it is pointing at. This stage features an Arrow Barrel; however, it moves horizontally while rotating.
Klaptraps are a common enemy inDonkey Kong Country, and oftentimes are blue or purple; they crawl around and clamp their jaws. In this stage, they occasionally appear as a stage hazard by snapping their jaws at fighters as they come down the river.
Tournament legality[edit]
Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance ofcamping. Klaptraps are also considered to be too dangerous and powerful for astage hazard. The ledges are also notorious for their inconsistency with horizontalrecovery routes, often leading toSDs.
However, it is legal under a unique ruleset called "Rishi's Jungle Jam"[1], founded byRishi. This is primarily aMelee ruleset, with 3 stocks, 5 minutes. It also features a single item: aStarman set to very low as a nuclear option to prevent rock camping. It generally isn't considered to be a serious ruleset, rather seen as satire. Despite this, it has been adopted as a popular side event at major tournaments such asShine 2019[2] andGENESIS 7, with great success, to the extent that it has also been adapted forUltimate majors such as2GG: Kongo Saga as a side event.
King of the Rock[edit]
King of the Rock is a gameplay variant described inMelee's instruction booklet. It suggests that players begin a one-minute timed match and compete to see who is standing on the lower-right rock platform when the timer expires. As the rock is very small and hard to land on, the battle will be quite messy.Computer players will not understand the goal, but will still go to where the fighting is, so they could feasibly participate.
Description in the Instruction Booklet[edit]
Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.
Update history[edit]
- Kongo Falls's revival platforms locations have been changed.
Gallery[edit]
Super Smash Bros. Melee[edit]
Super Smash Bros. Ultimate[edit]
Meta Knight andToon Link ready to battle.
Snake andKing K. Rool begin their battle on the stage.
Names in other languages[edit]
Trivia[edit]
- InSuper Smash Bros. Brawl, the stage in which thefalse Donkey Kong is fought inthe Great Maze loosely resembles Kongo Jungle.
- Kongo Jungle is the first stage in theSuper Smash Bros. series to have fully vocalized music for its background track.
- The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them.
- Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items.
- Every once in a while, a Klaptrap which gets stuck in the barrel will be shot onto the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can becountered.
- Klaptrap cannot be summoned from anAssist Trophy in this stage, due to already being a stage hazard, but can still be summoned on the stage's Battlefield and Omega forms.Color TV-Game 15 can only be summoned on the Battlefield and Omega forms, whileDr. Kawashima cannot be summoned here at all. Additionally,Metagross andMarshadow can only be summoned from aPoké Ball on the Battlefield and Omega forms, the latter likely due to its shadow not showing up well on the logs on the stage's Normal form.
- When playing asPokémon Trainer, he will stand on the porch of Donkey Kong and Diddy Kong's treehouse. Up to three additional Trainers can stand atop the rocks in the river.
References[edit]
Stages inSuper Smash Bros. Melee | |
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Starter stages | Brinstar ·Corneria ·Fountain of Dreams ·Great Bay ·Green Greens ·Icicle Mountain ·Jungle Japes ·Kongo Jungle ·Mushroom Kingdom ·Mute City ·Onett ·Pokémon Stadium ·Princess Peach's Castle ·Rainbow Cruise ·Temple ·Venom ·Yoshi's Island ·Yoshi's Story |
Unlockable stages | Battlefield ·Big Blue ·Brinstar Depths ·Final Destination ·Flat Zone ·Fourside ·Mushroom Kingdom II ·Poké Floats |
![]() | Dream Land ·Kongo Jungle ·Yoshi's Island |
Fighters | Donkey Kong (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Diddy Kong (SSBB ·SSB4 ·SSBU) ·King K. Rool (SSBU) |
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Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle ·Kongo Falls ·Jungle Japes ·Rumble Falls ·75m ·Jungle Hijinxs |
Items | Hammer ·Barrel Cannon ·Peanut ·Spring |
Enemies | Kritter ·Tiki Buzz |
Other | Dixie Kong ·DK Barrel ·DK Island ·Pauline ·Zinger |
Trophies,Stickers andSpirits | Trophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits |
Music | Brawl ·SSB4 ·Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |