Kongo Jungle
- For the stage that originated inMelee, seeKongo Falls.
| Donkey Kong Country Kongo Jungle Kongo Jungle 64 Congo Jungle | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Kongo Jungle in theSmash games. | |||||||||||
| Universe | Donkey Kong | ||||||||||
| Appears in | SSB Melee SSB4 (Wii U) Ultimate | ||||||||||
| Availability | Starter (SSB andUltimate) Unlockable (Melee andSSB4) | ||||||||||
| Unlock criteria | Complete15-Minute Melee (Melee) ClearThe Original Heavyweightsevent (SSB4) | ||||||||||
| Crate type | Normal | ||||||||||
| Maximum players | 8 | ||||||||||
| |||||||||||
| Article on Super Mario Wiki | Kongo Jungle | ||||||||||
| “ | The moving barrel beneath the stage could be your salvation if you get knocked off. | ” |
| —Super Smash Bros's instruction manual | ||
Kongo Jungle (コンゴジャングル,Kongo Jungle) is astage inSuper Smash Bros. (originally spelledCongo Jungle) that reappears inSuper Smash Bros. Melee (asPast Stages: Kongo Jungle on the stage select screen and asKongo Jungle N64 in Random Stage switch),Super Smash Bros. for Wii U (asKongo Jungle 64 in NTSC versions andKongo Jungle (64) in PAL versions), andSuper Smash Bros. Ultimate. It is alsoDonkey Kong's home stage, as well as the 6th stage of1P Game, where Donkey Kong is fought in the form ofGiant Donkey Kong.
Stage overview[edit]
The players battle in a jungle at sunset, which is a combination of jungle levels from theDonkey Kong County series. This stage is made up of a main large indented platform. Two slanted soft platforms float over its sides, and in the middle two more small soft platforms spin clockwise in a circle. The main platform can be passed through from below, but not from above.
ABarrel Cannon moves back and forth under the stage, spinning. A player who enters the cannon is shot in the direction the cannon is pointing either by pressing a button, or automatically after a while: this can greatly aidrecovery, but it can also shoot players offscreen. The barrel can hold only one character at a time.
InSuper Smash Bros. Melee, the stage itself is a near-exact copy of theSSB version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which makes it riskier to use.
InSuper Smash Bros. for Wii U, likeotherreturningstages from thefirstSmash game, some of the textures are slightly higher in quality, but the overall primitive look of the original is retained.
InSuper Smash Bros. Ultimate, the stage's notoriously large blast zones have been moved inwards somewhat. Turning stage hazards off will keep the moving platforms in one place and remove the barrel cannon.
Ω forms and Battlefield form[edit]
InSuper Smash Bros. for Wii U, the main platform of theΩ form is completely flat. The barrel cannon and soft platforms don't appear, and the main platform cannot be passed through from below.
InSuper Smash Bros. Ultimate, the Ω form andBattlefield form are similar toSSB4's Ω form; however, they are resized and reshaped to matchFinal Destination andBattlefield, respectively. The threesoft platforms of the Battlefield form somewhat resemble the ones of the normal form.
Origin[edit]
This stage is loosely based on the various jungle themed levels ofDonkey Kong Country, such as the ones inKongo Jungle, the first world featured in the game. The stage and its gradient background is likely based onOrang-utan Gang, a jungle level in the game's third world,Vine Valley, which features a sunset gradient in the background.
Barrel Cannons are a type ofBarrel in theDonkey Kong Country series that will shoot out the Kongs towards the pointed direction and sometimes move sideways. InDonkey Kong Country, the Barrel Cannons will either shoot the player automatically or with the push of a button. InDonkey Kong Country 2: Diddy's Kong Quest, Barrel Cannons are added with an arrow to indicate the direction the arrow it pointing; however, unlike inDonkey Kong Country and this stage, the arrow Barrel Cannons inDonkey Kong Country 2 remain stationary. One of the plain barrels can be seen discarded on the stage foreground
The base platform's shape evokes the almost-entirely sloped terrain in the Jungle Hijinxs levels ofDonkey Kong Country, while the base platform and moving platforms' texture bears a resemblance to Lakeside Limbo fromDonkey Kong Country 3: Dixie Kong's Double Trouble!, which was also made of planks of alternating shades. The upmost soft platforms of the stage don't resemble anything from theDonkey Kong Country series, which avoided abstract floating platforms in favor of natural environment pieces, though they are held together by green vines, which were featured in the bramble levels ofDonkey Kong Country 2 and theJump Board Scene stage ofDonkey Kong Jr.
A flock ofNeckies, a type of vulture enemy fromDonkey Kong Country, appear asbackground characters.
Tournament legality[edit]
Super Smash Bros.[edit]
Kongo Jungle was usually considered to be acounterpick stage in doubles, but is banned in the US national ruleset in singles, as with every other previously legal stage besidesDream Land.
The stage's layout does not provide a significant disadvantage for any character, although the slanted structure can worsen certain characters' horizontal combos, such asYoshi. TheBarrel Cannon below may be considered a gimmick, but it is very easy topunish players shooting upwards out of the barrel, and it is also impossible tostall indefinitely in the barrel. However, there were some arguments thatcircle camping could be a potential problem and that could lead to an eventual ban. It was a rarely played stage, and it was seen the least in tournaments, even if it was more neutral than the one counterpick stage at the time,Peach's Castle. In doubles, though, the stage was much more commonly picked and was generally seen as quite neutral.
In the Japanese ruleset, Kongo Jungle has always been banned. However, no definite reason has been given as to why, outside of potential circle camping due to the platforms being too high for certain characters.
On this stage, certainpalette swaps are banned from being used due to the darkness of the stage's background; namelyCaptain Falcon's black palette swap,Donkey Kong's black palette swap, andSamus's brown palette swap.
Super Smash Bros. Melee[edit]
Kongo Jungle was usually regarded at first to be a counterpick. Although it had a relatively non-obtrusive stage design, it had a large size, which gave an advantage to faster characters and characters withprojectiles, as well as a high ceiling, giving a slightly larger reliance on horizontal finishers. However, the stage is currently banned in singles, since characters such asPeach andJigglypuff were found to be very powerful on the stage, as the platform layout made it extremely difficult to approach floaty characterscircle camping across the two top platforms.A match between Pink Shinobi and RockCrock at GENESIS is particularly infamous, and commonly regarded as one of the primary reasons why the stage was banned. The stage initially remained a counterpick in doubles due to the 4-character gameplay removing the camping disadvantages, but the stage was seldom picked in tournaments, so much so that it has been phased out of stage selection for doubles tournaments altogether.
Super Smash Bros. 4[edit]
Kongo Jungle was never included in any mainstream rulesets forSmash 4. The stage remains largely the same in terms of function and layout, albeit with smaller blast zones. However, characters launched from the barrel now have a hitbox, unlike in previous games, making it a more concerning damaging hazard. Additionally, characters with good aerial mobility remain able to circle camp the upper two platforms, making it a less-than-ideal candidate for stage legality.
Super Smash Bros. Ultimate[edit]
Kongo Jungle remains universally banned. Although disabling stage hazards removes the barrel cannon, eliminating a potentially intrusive element from the stage, the moving platforms remain stationary near the same height as the upper platforms, further encouraging circle camping by removing an already-limited route to reach the upper two platforms.
Video[edit]
Gallery[edit]
Super Smash Bros.[edit]
Super Smash Bros. for Wii U[edit]
Names in other languages[edit]
| This article is missing the subject's name in Portuguese. Help improve this page byadding its name in Portuguese from a reliable source. |
Trivia[edit]
- This stage has had a different name in every appearance. InSuper Smash Bros., it is called "Congo Jungle"; inMelee, it is called "Past Stages: Kongo Jungle" on the stage select screen and "Kongo Jungle N64" in the Random Stage switch; inSmash 4, it is called "Kongo Jungle 64" in NTSC versions and "Kongo Jungle (64)" in PAL versions; and inUltimate it is simply called "Kongo Jungle".
- InSmash 4, this stage's Spanish name makes no mention of its appearance in the Nintendo 64 game, being namedJungla Kong (Kong Jungle) in PAL versions andSelva Kongo (Kongo Jungle) in NTSC versions without any "64" suffix.
- When hazards are turned off inUltimate, the right platform of the 2 in the middle is slightly higher up than the left one.
- InSuper Smash Bros. 4, this stage's song's intro was slightly edited, possibly because it was originally too long, and it fit with the originalon-screen appearance that was in the originalSmash 64. This change was carried over intoUltimate.
- The misspelling "Congo" in this stage's first outing might be due to the fact that two countries in Africa, as well as a river that runs through them, are spelled "Congo", whereas the location inDonkey Kong Country, which this stage's name is attributed to, is actually called "Kongo Jungle", a pun between "Congo" and "Kong".
- InSSB4, this is the onlySmash 64 stage exclusive toSmash Wii U as it is also the onlySmash 64 stage that isn't downloadable content.
- It is also the onlySmash 64 stage inSmash 4 that doesn't have "64" in parentheses (only in the NTSC region).
- InUltimate,Nikki cannot be summoned on this stage, due to the fact that the dark background would make her drawings difficult to see. Additionally, theSquid Sisters andMarshadow cannot be summoned here either.
| Stages inSuper Smash Bros. | |
|---|---|
| Starter stages | Congo Jungle ·Dream Land ·Hyrule Castle ·Peach's Castle ·Planet Zebes ·Saffron City ·Sector Z ·Yoshi's Island |
| Unlockable stage | Mushroom Kingdom |
| Stages inSuper Smash Bros. Melee | |
|---|---|
| Starter stages | Brinstar ·Corneria ·Fountain of Dreams ·Great Bay ·Green Greens ·Icicle Mountain ·Jungle Japes ·Kongo Jungle ·Mushroom Kingdom ·Mute City ·Onett ·Pokémon Stadium ·Princess Peach's Castle ·Rainbow Cruise ·Temple ·Venom ·Yoshi's Island ·Yoshi's Story |
| Unlockable stages | Battlefield ·Big Blue ·Brinstar Depths ·Final Destination ·Flat Zone ·Fourside ·Mushroom Kingdom II ·Poké Floats |
| Dream Land ·Kongo Jungle ·Yoshi's Island | |
| Fighters | Donkey Kong (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Diddy Kong (SSBB ·SSB4 ·SSBU) ·King K. Rool (SSBU) |
|---|---|
| Assist Trophy | Klaptrap |
| Boss | Giant Donkey Kong |
| Stages | Kongo Jungle ·Kongo Falls ·Jungle Japes ·Rumble Falls ·75m ·Jungle Hijinxs |
| Items | Hammer ·Barrel Cannon ·Peanut ·Spring |
| Enemies | Kritter ·Tiki Buzz |
| Other | Dixie Kong ·DK Barrel ·DK Island ·Pauline ·Stanley ·Zinger |
| Trophies,Stickers andSpirits | Trophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits |
| Music | Brawl ·SSB4 ·Ultimate |
| Masterpiece | Donkey Kong |
| Related content | Mario (universe) ·Banjo ·Barrel |

