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Konga Beat

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Konga Beat
Konga Beat SSB4 Wii U.jpeg
Konga Beat inSuper Smash Bros. for Wii U.
UserDonkey Kong
UniverseDonkey Kong

Konga Beat (タルコンガビート,Barrel Conga Beat) isDonkey Kong'sFinal Smash inSuper Smash Bros. Brawl andSuper Smash Bros. 4.

Overview

Donkey Kong gets his bongos out and plays them. This involves him creating shock waves to attack his opponents. Theannouncer says "Ready? Go!", then part of the "DK Island Swing" song fromDonkey Kong Country plays, with DK clapping and playing the drums.

If a player does not press any buttons, the shock wave created just barely covers DK. However, the player can increase the power and range of the attack by timing their button presses to the beat of the music. When a player press theattack button to the beat, he claps or strikes the bongos, creating a forceful wave each time. The strong shock wave's diameter is a bit bigger than Final Destination, while the weak shockwaves have a vacuum effect, making it harder for foes to escape the player's stronger, better timed waves.

During the Final Smash, DK is invincible but immobile. If it is used at the wrong place and the wrong time, the other players can dodge the entire attack simply by staying away from DK.

The immobility can also cause other problems - in scrolling stages likeRumble Falls, DK may be taken away from the screen. This is reduced somewhat as the Final Smash slows down the stage while it's in use, though it can still result in DK becoming vulnerable near the edge when the move ends. Using the move in midair will cause DK to scroll with the screen.

Konga Beat returns inSuper Smash Bros. 4. It now displays a rhythmic tracker and can be made stronger.

Timing

As the attack begins, red circles will appear and shrink upon the bongos. These rings serve as a timing aid, if the player presses the attack button when the ring lines up with the drums, he will get a large shock wave that can do 15% damage or so. Alternately, the player can hit the button just as DK raises his hands to strike the bongos. If the player does four successful beats in a row,Donkey Kong will clap, creating a shock wave that has moreknockback.

InSuper Smash Bros. 4, this has been replaced with an indicator bar that circular beat symbols pass through; pressing the button as the indicator passes the circle on the left side of the bar will strengthen the attack. The bar also keeps track of the number of correctly timed beats performed in a row and will display a message saying "Good", "Miss", or "Great" each time the player attempts to match the beat. If all beats are performed successfully, Donkey Kong will give a thumbs up to the screen at the end of the move.

Instructional quotes

Super Smash Bros. Brawl instruction bookletDonkey Kong (SSBB)Attack by beating out a vicious beat on the DK bongos. DK is invincible - you can power the attack up by pressing A in time with the music.
Super Smash Bros. for Nintendo 3DS case foldoutDonkey Kong (SSB4)PressA in time with the music to attack foes.

Trophies

InSuper Smash Bros. Brawl

Konga Beat's trophy inBrawl
Konga Beat
DK about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. DK's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.
Wii:Super Smash Bros. Brawl

InSuper Smash Bros. for Wii U

Konga Beat's trophy inSuper Smash Bros. for Wii U
Konga Beat
NTSCIn this Final Smash, DK drums on a set of bongos, just like in the Donkey Konga games. Press the attack button in rhythm with the circles to boost the attack's range and power. Enemy attacks won't affect you, but you can't move, either. Auto-scrolling stages will slow down but won't stop—don't get too carried away in the beat!
PALIn this Final Smash, DK drums on a set of bongos, just like in the Donkey Konga games. Press the attack button in rhythm with the circles to boost the attack's range and power. Enemy attacks won't affect you, but you can't move either. Auto-scrolling stages will slow down, but be careful or you might still self-destruct!

Origin

The bongos Donkey Kong uses as seen in theDonkey Konga series.

Bongos were Donkey Kong's musical attack inDonkey Kong 64 for theNintendo 64. They would later play a more important role in theGameCube rhythm game,Donkey Konga, and its sequels,Donkey Konga 2 andDonkey Konga 3, and were used as the controls forDonkey Kong Jungle Beat. In fact, the bongos DK uses for Konga Beat are almost an exact replica of the bongo controller used forDonkey Konga. The Final Smash involves Donkey Kong hitting the bongos and clapping in between; and the player pressing the A Button within rhythm with accurate timing, which are a translation of the gameplay ofDonkey Konga. InDonkey Kong Jungle Beat, Donkey Kong could make similar circular waves by clapping to stun the enemies. The name of this move is a combination ofDonkeyKonga andDonkey Kong JungleBeat. The new timing indicator inSuper Smash Bros. 4 is directly copied off the timing indicator used in theDonkey Konga games.

Gallery

Names in other languages

Japanese.pngThis article is missing the subject's name in Dutch, Russian & Portuguese.
Help improve this page byadding its name in Dutch, Russian & Portuguese from a reliable source.
LanguageName
Japan Japaneseタルコンガビート
UK EnglishKonga Beat
France FrenchRythme Konga
Germany GermanKonga Beat
Spain Spanish (PAL)Konga Beat
Mexico Spanish (NTSC)Ritmo de Konga
Italy ItalianRitmo Konga
South Korea Korean콩가 비트,Konga Beat

Trivia

  • Konga Beat is the only move inBrawl andSmash 4 that invokes the Announcer.
  • If used during a stage-wide slow-time effect (such as those caused byDialga, Slow Brawl, orTraining Mode), the shock waves created by a perfect beat can grow to enormous size because the timing can be even more accurate. A high level CPU will perform this perfectly, and the shock waves produced will be stretched, blurry, and semi-transparent. In the same way, a perfect beat is much more difficult to accomplish when time is sped up during a Fast Brawl.
  • InSuper Smash Bros. 4:
    • Hitting all the notes perfectly will have DK give a thumbs-up at the end of the move instead of his usual bicep-flexing gesture.
    • If a match ends and Konga Beat is still active, the indicator bar will disappear.
    • The3DS version will mute several vocal and attack noises during the Final Smash, presumably to reduce processing strain. This applies to all versions of the 3DS console family.
    • Unlike the English version, where the Announcer says: "Ready: Go!"; in the Spanish version the Announcer says "¡Música, Maestro!"(Music, Master!)
  • InSuper Smash Bros. Ultimate, there is an unused model of the bongo drums with a more updated design than inSmash 4, suggesting that the Final Smash was meant to return inUltimate, but was scrapped in favor of Donkey Kong's new Final Smash,Jungle Rush.

Technical details

External links

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