Super Smash Bros. Ultimate

Kirby (SSBU)/Up throw

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Kirby up throw hurtbox and hitbox visualization
KirbyUThrowSSBU.gif

Overview[edit]

The Air Drop from the Ninja ability, which creates a small explosion on landing. It's among the strongest up throws in the game, dealing 10% damage, having high base knockback and decent knockback scaling, allowing it to KO middleweights at around 160% without rage. When Kirby jumps towards the blast line to perform it, he will immediately land on platforms if he is below them. Its great knockback and its ability to land on platforms make it a reliable and useful KO throw; however, it is heavily susceptible toDI. Just like Meta Knight's similar up throw, it has a collateral hitbox that deals 7% with similar knockback to the throw that can hit bystanders.

As withBrawl andSmash 4, Kirby can also perform theOmnigay with his up throw. Should he have aC4 attached to him or have an opponent hold an item such as agrenade, Kirby can up throw the opponent, send them to the blast zone and get them immediately KO’ed while Kirby remains unharmed. This works regardless of percent. While difficult to perform in singles due to requiring precise knowledge on the object's detonation time and the technique being limited to a few characters, if his team partner is playing a character that possesses explosives likeSnake, it can be performed more easily due to said partne able to plant more explosives on Kirby for greater leeway.

Throw and Hitbox Data[edit]

IDPartRehit rateDamageSDAngleAngle typeBKKSFKVSet weightRadiusBoneOffsetSDI×T%ClangReboundEffectTypeGASoundDirectHit bitsHit partBlockableReflectableAbsorbableFlinchlessNo GFXHeedless
Collateral hit
0007.0%0AngleIcon65.pngStandard85950HitboxTableIcon(False).png9.5top0.06.52.01.0×1.0×0%HitboxTableIcon(NoClang).pngHitboxTableIcon(NoRebound).pngNormal (effect)Body (type)HitboxTableIcon(GroundedTrue).pngHitboxTableIcon(AerialTrue).pngM KickSpecialsDirect.pngAllAllHitboxTableIcon(Blockable).pngHitboxTableIcon(Unreflectable).pngHitboxTableIcon(Unabsorbable).pngHitboxTableIcon(False).pngHitboxTableIcon(False).pngHitboxTableIcon(False).png
KindIDDamageAngleAngle typeBKKSFKVEffectTypeSound
Throw
Throw010.0%AngleIcon78.pngForward757400.0×Normal (effect)Throwing (type)S None
Break03.0%Sakurai angleForward6010000.0×Normal (effect)Throwing (type)S None

Timing[edit]

Properties[edit]

  • During frame 45, the move inflicts 8 frames ofhitlag to both Kirby and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
  • If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility1-51
Air transition6
Collateral hit45-46
Throw release51
Interruptible80
Animation length83
FrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Hitbox).pngFrameIcon(Hitbox).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(LagThrowS).pngFrameIcon(LagThrowE).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).png
FrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(InvincibleStateS).pngFrameIcon(InvincibleStateE).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Invincible).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).pngFrameIcon(Vulnerable).png
Legend (1 square = 1frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
FrameIcon(BlankStateS).pngFrameIcon(BlankStateE).png
State change
ThrowThrow
Throw point
Interruptibility
Interruptible


This move in SSBMThis move in SSBBThis move in SSB4This move in SSBUKirby's moveset
Neutral attack (1 ·2 ·inf) ·Forward tilt ·Up tilt ·Down tilt ·Dash attack ·Forward smash ·Up smash ·Down smash
Neutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial
Grab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Forward roll ·Back roll ·Spot dodge ·Air dodge ·Techs
Floor attack (front) ·Floor getups (front) ·Floor attack (back) ·Floor getups (back) ·Floor attack (trip) ·Floor getups (trip)
Edge attack ·Edge getups
Neutral special ·Side special ·Up special ·Down special ·Final Smash